Candle Attacks

The ability to release/use candles to various attacks. Sub-power of Candle Manipulation. Variation of Object Attacks.

Also Called

 * Lucernakinetic Attacks

Capabilities
The user can release/use candles to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Candle Ball Projection: Create and launch spheres of candles.
 * Candle Beam Emission: Release beams of candles.
 * Candle Blast Attacks: Release candles over a specific target area.
 * Candle Bolt Projection: Release low powered projectiles of candles.
 * Candle Bomb Generation: Create bombs/explosions of candles.
 * Candle Breath: Discharge candles from the mouth.
 * Candle Bullet Projection: Fire in short sequence over a wide area.
 * Candle Cutting: Use candles to cut opponents.
 * Candle Infusion: Empower and energize anything touched or used (usually a weapon) with candles.
 * Candle Pillar Projection: Project candles pillars.
 * Candle Spike Projection: Project candles spikes.
 * Candle Vortex Creation: Create spiral/vortex of candles.
 * Candle Wave Emission: Send out a wave of candles that repels everything.
 * Expanding Candle Bolts: Project candles that expands rapidly on contact with an object.
 * Formulated Candle Blasts: Release blasts of candles in a form of a creature or object.
 * Hand Blasts: Release candles blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of candles.
 * Omnidirectional Candle Waves: Send out a wave of candles in all directions.
 * Optic Blasts: Emit candles from one's eyes.
 * Reflective Attacks: Release attacks of candles that can bounce off of any surface.
 * Scatter Shot: Release candle blasts that split into multiple fragments.
 * Sword Beam Emission: Release candle blast from swords.
 * Wave Motion Blast: Launch a massive wave of candles.
 * Zap: A tiny short release of candles to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Attack Creation
 * Attack Expansion
 * Burst
 * Clinging Damage
 * Combat Merging
 * Fire Attacks
 * Hidden Attacks
 * Metal Attacks
 * Object Attacks
 * Object Constructs
 * Object Manipulation
 * Power Augmentation
 * Projectile Enhancement
 * Wax Manipulation

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Road Kamelot (D.Gray-man)