Armor Physiology

The power to use the traits of a suit of armor. Variation of Inanimate Object Physiology.

Capabilities
The user is or has the ability to take on the form of a suit of armor, which grants several abilities most of which come from the material their bodies are made of.

Applications

 * Defunct Physiology

Variations

 * Dermal Armor
 * Mimicry Affinity via Armor Design

Associations

 * Artificial Elements Constructs
 * Artificial Element Mimicry
 * Bionic Physiology
 * Entity Exoskeleton

Limitations

 * Because a suit is made of multiple individual pieces, user may be easily taken apart.
 * User may not actually be sentient - created as robot-like weapons through magic or science - making it easy to outsmart.

Known Users
{{scroll box|content====Films===
 * The Black Knight Ghost (Scooby-Doo 2: Monster Unleashed)

Western Animation

 * Suits of Armor (Hotel Transylvania)

Manga/Anime

 * Alphonse Elric (Fullmetal Alchemist)
 * Barry the Chopper (Fullmetal Alchemist)
 * The Slicer Brothers (Fullmetal Alchemist)

Video Games

 * Guard Armor/Opposite Armor (Kingdom Hearts)
 * Lingering Will (Kingdom Hearts series)
 * No Heart (Kingdom Hearts: Birth by Sleep)
 * Tin Soldiers (Spyro the Dragon)}}