Body Part Maneuverability

The power to have incredible body part maneuverability.

Also called

 * Body Part Maneuvering

Capabilities
The user has incredible maneuverability with their body parts, from limbs, to torso, to head, etc. The body parts can move perfectly and gracefully and change direction at remarkable speeds at short radii. They can perform feats with their body parts such as dodging, swinging and other types of movements.

Applications

 * Enhanced/Supernatural/Absolute Agility
 * Enhanced/Supernatural/Absolute Athleticism
 * Enhanced Body Part Velocity
 * Enhanced/Supernatural/Absolute Balance
 * Enhanced/SupernaturalAbsolute Combat
 * Enhanced/Supernatural/Absolute Dexterity
 * Enhanced/Supernatural Parkour
 * Enhanced/Supernatural/Absolute Reflexes
 * Enhanced/Supernatural/Absolute Speed
 * Flawless Coordination (limited to body parts}
 * Hyper Maneuverability (limited to body parts)

Associations

 * Aesthetic Activity
 * Body Supremacy
 * Enhanced Body Part Rotation
 * Flowmotion
 * Fluid Friction Defiance
 * Friction Defiance
 * Friction Negation
 * Gravity Defiance
 * Inertia Defiance
 * Inertia Negation
 * Physical Force Defiance
 * Rotational Mass Defiance
 * Rotational Mass Negation
 * Unrestricted Movement
 * Zero Motion Resistance

Limitations

 * Some forces, like currents, sticky liquids and some physical forces can disrupt movement.
 * May require great skill or require training to achieve such skill.
 * It is possible for other things and people to disrupt movement of the body parts, and the user can still be bound by bindings.
 * Only allows for flow of maneuvers of body parts, not being free from all obstructions such as bindings, weights and other movement hindering obstructions.
 * Cannot actually run fast or do other locomotive movements fast; user just moves their body parts well.

Known Users

 * Teremarthu (Dawn of the Dragons)