User blog:Kissmanga/Member 4

Insert Character's name here

Appearance
She is a tall women that have a long hair that is usually kept in a ponytail with a yellow eyes. Her body have a lot of muscle combine with her tattoo making her looking like a wrestler. She usually wearing an sport suit.

Personality
She is fierce, independent, and pugnacious, but beneath her tough exterior, she possesses a strong loyalty toward her friends and also has an admirable compassion and devotion, demonstrated when she expresses love toward things such as her family and friends.

Powers
Dark Form User can transform into a state of being, mostly due to the influence of dark or negative forces, in which their darkest intentions, emotion, and powers are fully fledged. In this form, the user's power are greatly enhanced and are able to manipulate powerful dark forces. Light Form Users of this ability to are able to transform into state of being in which they are one with their emotions, acquiring a peace of mind, and are able to expel themselves of any dark intentions. Rage Form The user can channel violent rage through their body and soul to gain a new form empowered by their anger. The corruption usually manifests as burning the body/appearance of the user and grants improved versions of their original abilities as well as gaining new abilities that reflect the users' wrath. Fear Form The user can channel fear through their body and soul to gain a new form empowered by their fear. The corruption usually manifests as gruesome to the body/appearance of the user and grants improved versions of their original abilities as well as gaining new abilities that reflect their fear. Madness Form The user can channel corrupting madness through their body and soul to gain a new form empowered by their insanity. The corruption usually manifests as twisting the body/appearance of the user and grants improved versions of their original abilities as well as gaining new abilities that reflect the user's own madness. Desire Form The user can take on the form of others' greatest desire, becoming what the viewer most wants their observant to be. Nemesis Form The user can take on the form of others' worst fear and use it against them. Prime Form The user can either accelerate or reverse the aging process of themselves placing them to the point where they are at their prime. Their supernatural powers and physical condition are drastically increased as well as eliminating the negative effects of age. Chaotic Form The user has a true form that if shown, can wipe everything or one in contact, the entire world or all of existence. By revealing the true form of the user, it may possess another effect, which may unweave the very fabric and laws of reality.​​​​​​​ Pure Form User is able to transform into a form in which they reach a pure state of being, where there are no longer any hindrances to oneself and their power is complete and total, acquiring a clear focus/mind and soul which is absent of the flaws or weaknesses they once had.​​​​​​​ Power Immunity User is immune to all or certain supernatural powers and effects, like certain animals are immune to scorpion poison or snake venom. Intuitive Aptitude The user can instantly learn and understand the workings and mechanics of anything, regardless how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
 * Anger Empowerment: Users are empowered by the emotion of anger and tend act more aggressive.
 * Dark Powers: User's are granted destructive dark powers.
 * Dark Arts: Gain access to dangerously powerful forms of dark magic
 * Dark Element Manipulation: Manipulate dark elemental forces.
 * Dark Energy Manipulation: Posses an unlimited reservoir of negative energy.
 * Darkness Manipulation: Control and manipulate the darkness around an area.
 * Inner Darkness Externalization: The user's inner darkness is brought to the surface.
 * Enhanced/Supernatural Condition: Due to the strengthening effects of their dark form, the user's is vastly more powerful than the average being.
 * Enhanced/Supernatural Durability: The user's body is capable of withstanding a great amount of physical pain.
 * Enhanced/Supernatural Speed: The user is capable of moving at speeds faster than the eye can see.
 * Enhanced/Supernatural Strength: The user's abilities is also coupled by unbelievable strength.
 * Enhanced/Supernatural Condition: Due to being imbued with light powers, the user's body is vastly stronger than the average being.
 * Enhanced/Supernatural Durability: The user's body is capable of withstanding a great amount of physical pain.
 * Enhanced/Supernatural Speed: The user is capable of moving at speeds faster than the eye can see.
 * Enhanced/Supernatural Strength: The user's abilities is also coupled by unbelievable strength.
 * Hope Empowerment: Users are empowered by hope itself and tend to act more valiantly.
 * Light-Based Abilities: Users gain incredible light powers.
 * Inner Light Externalization: Users are able to materialize their inner benevolence.
 * Light Element Manipulation: Manipulate light elemental forces.
 * Light Manipulation: Manipulate and control visible light in all of it forms.
 * Photokinetic Combat: Infuse the power of light with one physical combat skills.
 * White Arts: Users are able to caste powerful spells with light magic.
 * Anger Empowerment
 * Berserker Physiology
 * Enhanced/Supernatural/Absolute Condition
 * Partial Transformation/Transformation
 * Unpredictability
 * Enhanced/Supernatural/Absolute Condition
 * Fear Manipulation
 * Fear Amplification
 * Fear Empowerment
 * Fear Constructs
 * Fear Inducement
 * Partial Transformation/Transformation
 * Nemesis Form
 * Unpredictability
 * Corrupting Madness
 * Enhanced/Supernatural/Absolute Condition
 * Fatal Countenance
 * Illusion Manipulation
 * Insanity Inducement
 * Insanity Constructs
 * Insanity Empowerment
 * Madness Infusion
 * Madness Manipulation
 * Psychic Shield
 * Transformation
 * Unpredictability
 * Desire Augmentation
 * Illusive Appearance
 * Mesmerizing Presence
 * Relative Appearance Alteration
 * Shapeshifting
 * True Love Visage
 * Omnifarious - due to all things desiring something.
 * Fear Amplification
 * Death Inducement if the amplified fear is strong enough.
 * Fear Perception
 * Shapeshifting
 * Omnifarious - due to all things fearing something.
 * Phobia-Initiated Ability Manifestation - some fears may carry abilities.
 * Age Shifting
 * Life Renewal
 * Self-Power Augmentation
 * Support Enhancements
 * Future Mode
 * Past Mode
 * Destruction
 * Fatal Countenance
 * Phenomenon Inducement
 * Rule Bending
 * Shapeshifting to hide their true form
 * Transformation
 * Unnatural Presence
 * Unpredictability
 * Absolute Condition
 * Balance
 * Clear Mind
 * Dark Form
 * Freedom
 * God Mode
 * Higher Consciousness
 * Light Form
 * Omni Mode
 * Opposing Forces Empowerment
 * Pure Heart
 * Pure Soul
 * State of Mind
 * Supernatural Life-Force
 * Transcendent Connection
 * Transcendent Energy Manipulation
 * Acid Immunity - Immune to acid and acidic-based attacks.
 * Card Immunity - Immune to cards and card-based attacks.
 * Causality Immunity - Immune to causality and causality-based powers.
 * Chaos Immunity - Immune to becoming or to anything that is chaotic in influence.
 * Conceptual Anchoring - Immune to all conceptual abilities.
 * Control Immunity - Immune to all control/subordination.
 * Conversion Immunity - Immune to all conversion.
 * Curse Immunity - Immune to curse.
 * Demonic Power Immunity - Immune to demonic-based attack, abilities and effects.
 * Divine Power Immunity - Immune to angelic-based attack, abilities and effects.
 * Elemental Immunity - Immune to element-based attacks and abilities.
 * Energy Immunity - Immune to energy and energy-based attacks.
 * Empathic Shield - Immune to emotion based powers.
 * Erasure Immunity - Immune to erasure.
 * Explosion Immunity - Immune to explosions.
 * Evil Immunity - Immune to becoming or to anything that is evil in influence.
 * Fate Immunity - Immune to the forces of fate.
 * Good Immunity - Immune to becoming or to anything that is good in influence.
 * Illusion Awareness - See through illusions.
 * Impact Immunity - Immune to impacts and collisions.
 * Life Resilience - Immune to death manipulation.
 * Limitation Transcendence - Immune to traditional limits and/or weakness.
 * Magic Immunity - Immune to magic.
 * Spell Immunity - Immune to spells.
 * Nameless Existence - Immune to name-based powers.
 * Negation Immunity - Immune to power negation abilities.
 * Oneiric Immunity - Immune to dream-altering powers.
 * Order Immunity - Immune to becoming or to anything that is orderly in influence.
 * Panmnesia - Immune to memory-manipulating abilities.
 * Paralysis Immunity - Immune to paralysis.
 * Paranormal Immunity - Immune to paranormal-based attacks, abilities and effects.
 * Physical Force Immunity - Immune to physical forces (gravity, pressure, weight, g-forces, mass, acceleration, etc.).
 * Pleasure Immunity - Immune to pleasure-based attacks, abilities and effects.
 * Power Absorption Immunity - Immune to the effects of others trying to absorb one's powers.
 * Possession Immunity - Immune to possession.
 * Power Anchoring - Immune to superpower manipulation-based attacks.
 * Power Mimicry Immunity - Immune to others duplicating one's power.
 * Precognitive Immunity - Can't be seen in precognitive-based abilities.
 * Pressure Immunity - Immune to pressure and gravity.
 * Psychic Immunity - Immune to telepathic and empathic abilities.
 * Radiation Immunity - Immune to radiation.
 * Reality Anchoring - Immune to reality manipulation-based abilities.
 * Seduction Immunity - Immune to seductive love, lust and sex-based abilities.
 * Self-Power Immunity - Immune to own powers.
 * Semi-Immortality - Immune to aging-based abilities.
 * Sensory Attacks Immunity - Immune to any sense suppressing or sensory based attacks/abilities.
 * Blindness Immunity - Immune to any powers that cause blindness.
 * Innervation Immunity - Immune to any powers that cause any kind of touch.
 * Seismic Energy Immunity - Immune to vibrations and/or seismic force.
 * Shapeshifting Awareness - See through a shapeshifter's disguise.
 * Soul Anchoring - Immune to soul-affecting powers.
 * Sound Immunity- Immune to sound-based abilities.
 * Spatial Immunity - Immune to space-based powers.
 * Telekinesis Immunity - Immune to telekinetic powers.
 * Temperature Immunity- Immune to any/all temperature abilities/changes.
 * Temporal Protection - Immune to alterations of the timeline changing.
 * Temporal Immunity - Immune to temporal-based powers.
 * Transmutation Immunity - Immune to transmutation.
 * Weapon Immunity - Immune to weapons/weapon powers.
 * Weather Adaptation - Immune to weather and weather-based attacks.
 * Adoptive Muscle Memory
 * Enhanced Combat
 * Intuitive Replication
 * Ability Intuition - knowledge of abilities and how they work. Also allows user to immediately & perfectly assess others abilities.
 * Anatomical Intuition aka Bodily Intuition - knowledge of the name, appearance, location and function of every part in the body. This ability can be used to detect the physical limits and weaknesses of every body part/body system of any living creatures. (human, animal, plant, alien).
 * Chemical Intuition - ability to have innate knowledge of all types and forms of chemicals and chemistry.
 * Craft Improvisation - ability to improvise in any craft or skill.
 * Escape Intuition aka Situational/Danger Escape Intuition, Evasion Intuition or Situational/Danger Evasion Intuition - ability to intuit how to avoid danger, allow one to perceive what part of an area is least dangerous, and how to get there with the least harm.
 * Fighting Instinct - ability to intuitively/instinctively handle any combat situation by any means.
 * Intuitive Perception - analyze and instantly comprehend anything perceived.
 * Intuitive Precognition - sense and react to future events.
 * Magic Intuition - possess intuitively/instantly understanding of magic knowing intuitively/instantly how to perform magic and spells.
 * Mathematical Intuition - understand math, logic, and deduction/inductive reasoning. Can easily do all calculations in head.
 * Mechanical Intuition - understanding of mechanics and electronic, user can observe random scattered "junk" and subconsciously/effortlessly create detailed schematics (in there head) then create an complex/effective creation or device using "junk".
 * Medical Intuition - knowledge/intuition of the healing properties of subjects in one's environment. Allows one to come up with treatments.
 * Musical Intuition - immediate understanding and use any and all instruments, and musical notes with the proficiency of a master. With this ability one only needs to touch an instrument before they instantly become proficient in it. Also gives the user perfect pitch hearing.
 * Physics Intuition - comprehend the branch of science concerned with the nature and properties of matter and energy. User can discern the subject matter which includes mechanics, heat, light and other radiation, sound, electricity, magnetism, and the structure of atoms.
 * Predator Instinct - possesses instincts innate to a predatory creature, one with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where it is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
 * Pressure Point Intuition - pin point the pressure point in a person and act accordingly of what the pressure point does and suspends the person.
 * Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
 * Rhythm Intuition - knowledge/intuition of the rhythm and fluctuation of the soundwaves.
 * Scientific Prowess - have intuitive knowledge and skill in all forms and levels of science, technology, engineering,and programing.
 * Seduction Intuition - intuitive seductive and sexual skills, user is be able to seduce anyone, and always provide immense sexual pleasure to anyone including oneself.
 * Sickness Intuition - to innately and subconsciously know as well as interpret different kinds of diseases and what effects that they have on their recipient, including how best to utilize them for various purposes.
 * Social Intuition aka Common Touch - intuitively determine how to interact with subjects. One with this ability could tell exactly what to say to interact with certain people, or tell the rank of a person within a group. The user also gains a great voice, eloquence, and charisma.
 * Survival Intuition - Intuition know all survival skills for all types of environments and being able to work effortlessly in those environments.
 * Weapon Proficiency - immediate understanding and use any and all weapons with the proficiency of a master. Someone with this ability need only to pick up a weapon before they instantly become proficient in it.
 * Agriculture Intuition: to have innate understanding of Agriculture/Aquaculture.
 * Alien Intuition: to have innate understanding of alien species, languages and technology.
 * Animal Intuition: to have innate understanding of animals.
 * Answer Intuition: to know the answer to any question or problem one happens to experience.
 * Artistic Intuition: to have skills, techniques and/or knowledge in artistic activities and all forms of art.
 * Aviation Intuition: to have extraordinary skill in piloting aircrafts, spacecrafts, etc.
 * Beverage Intuition: To have all the skills, techniques, And styles of a master beverage maker, be it alcoholic or not and the user has the intuition of knowing whats in a beverage alcoholic or not.
 * Botany Intuition: to have innate knowledge of plants and fungi.
 * Business Intuition: to have innate knowledge of how to run businesses and companies.
 * Chronological Intuition: to understand an object, a person, or a system to the smallest aspects from different timelines.
 * Computer Operation Intuition: to have skills and knowledge at operating computers.
 * Conspiracy Intuition: to have skill to understand the lies and secrets.
 * Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
 * Culinary Intuition: to master all culinary skills and techniques.
 * Danger Intuition: to detect impending threats.
 * Definition Intuition: to know the definitions of anything.
 * Elucidation: to innately understand complex concepts.
 * Experimentation: to innately detected the concepts of an experiment.
 * Game Intuition: to possess great skills in playing games.
 * Hacking Intuition: to possess intuitively high skills in hacking machinery and technological systems.
 * History Intuition: to possess intuitive and accurate knowledge and understanding of all historical events.
 * Hunting Intuition: to innately have to be highly skilled in hunting any and all prey.
 * Housekeeping Aptitude: to possess intuitive aptitude for housekeeping.
 * Interrogation Intuition: to innately know how to extract information from an opponent through different forms of interrogation.
 * Killing Intuition: to have perfect intuition on killing styles.
 * Law Intuition: to understand various laws.
 * Linguistic Intuition: to understand, write, read and speak all forms of languages, fluently.
 * Literary Intuition: to have intuitive understanding of literary techniques and styles.
 * Maintenance Intuition: to have intuitive knowledge on how to groom and maintain oneself and others.
 * Magicians Intuition: to have a talent of deception through stage performances.
 * Martial Arts Intuition: to intuitively understand all Martial Arts.
 * Material Intuition: to verify what a compound object is made up of.
 * Mech Piloting Intuition: to have extraordinary skill in piloting mechs/mecha/giant robots.
 * Paranormal Expertise: to have innate knowledge and information about the entire paranormal world and all supernatural phenomenon.
 * Performance Art Intuition: to understand performance arts.
 * Photographic Deduction: Intuitively observe environment and deduces any connections to situations and process them extremely fast.
 * Poisoning Intuition: to possess intuitive knowledge and/or skill in the use of poisonous substances.
 * Psionic Intuition: to gain knowledge through psionic means.
 * Psychological Intuition: to understand the way the mind works to the smallest details. Allows user to detect lies, and perform perfect cold-readings.
 * Religion Intuition: to possess innate knowledge and understanding of every form of faith, religion, and belief.
 * Riders Aptitude: to possess extraordinary driving and riding skills.
 * Spatial Intuition: to understand the angles and mapping of areas with adjusting.
 * Special Ops Mastery: to possess innate knowledge and skills on how to handle and complete any and all special operations.
 * Sport Intuition: to have skill and knowledge in certain or various sports.
 * Temporal Intuition: to innately know the date and time.
 * Trading Intuition: to have skill and knowledge in selling/trading.
 * Trapping Intuition: to proficiently create a variety of unique and difficult traps for others to fall for.
 * Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
 * Weakness Detection: to intuitively observe anything and instantly understand the weakness of anything, including people, objects, relationships, societies, structures, organizations, laws of nature, etc.

Abilities
Dermal Armor The users has or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc, to bone-nodules below skin, particularly wide/sturdy rib cage, blubber, or simply dense muscle. Defense Powers The user can release/use energy/matter (whether organic, inorganic, objects, etc.) to defenses of various shapes and/or intensities, either projected, used as a part of standard defense, etc. Absolute Defense The user possesses defense that cannot be breached by any attack, giving them protection from all attacks, regardless of types, magnitude, and/or directions.​​​​​​​ Omnilingualism User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of three faculties. Fearlessness User has literally no fear, being unable to feel any sort of fear, terror or even any intense anxiety.
 * Bulletproof Durability
 * Deflection
 * Natural Weaponry
 * Pain Suppression
 * Thermal Resistance
 * Cold Immunity
 * Fire Immunity
 * Internal Reinforcement
 * Layered Durability
 * Organic Metal Skin
 * Rough Armor
 * Scale Manifestation
 * Shell Formation
 * Skin Hardening
 * Supernatural Durability
 * Unbreakable Skin
 * Elemental Mimicry/Elemental Exoskeleton: the skin may be formed from a strong element (Stone, gem, metal, etc).
 * Crystal Mimicry
 * Diamond Mimicry
 * Metal Mimicry
 * Stone Mimicry
 * Defense Manipulation
 * Deflection
 * Dermal Armor: Create/generate dermal armor.
 * Enhanced Defense: Possess high defense.
 * Enhanced Durability: Possess high durability.
 * Enhanced Stamina: Possess high stamina.
 * Evasion
 * Exoskeleton: Possess powerful exoskeleton.
 * Force-Field Generation: Create/generate force-field.
 * Fortification Creation: Create strong fortifications.
 * Intangibility: Allow attacks to pass through the body, protecting the user from harm.
 * Invulnerability
 * Power Reflection
 * Power Suit: Create/possess a powered suit.
 * Shield Construction: Create durable shields.
 * Shield Manipulation: Manipulate shields.
 * Wall Generation: Create walls to prevent anything getting past it.
 * Attack Ignoring
 * Conceptual Defense
 * Damage Distribution
 * Defense Manipulation
 * Deflection
 * Dermal Armor
 * Empathic Shield
 * Force Armor Generation
 * Force-Field Generation
 * Invulnerability
 * Layered Durability
 * Omni-Protection
 * Omnilock
 * Psychic Immunity
 * Reflective Immutability
 * Spatial-Temporal Lock
 * Unbreakable Skin
 * Vector Manipulation
 * Linguistic Assimilation - know another one's language through physical contact.
 * Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * Botanical Communication (Annuallingualism/Botanilingualism)
 * Ability to communicate with flowers, trees, fruits, vegetables, pollens and other botanical life. The user can communicate either telepathically, by speaking verbally, or by touching it physically.
 * Cyberlingualism (Technopathy)
 * Ability to communicate with machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.
 * Divine Communication
 * Ability to communicate with Deities. The user can indirectly or otherwise communicate with and influence deities.
 * Electronic Communication (Technoligualism)
 * Ability to communicate with electronic, digital, and radio waves.
 * Extraterrestrial Communication (Xenolingualism)
 * Ability to decode any communications with aliens, i.e. an Earthling being to understand Martian (Mars) language.
 * Faunal Communication (Zoolingualism)
 * Ability to decipher any animal communication and perform any fluently. The user can understand and speak with animals. Animals still have wills of their own, so this power shouldn’t be confused with Faunal Manipulation.
 * Omni-Communication
 * Ability to communicate with anything/everything.
 * Telepathic Translation
 * Ability to translate all languages and cause others to hear language they understand and vice versa.
 * Fear Masking
 * Immunity to Fear Augmentation/Fear Inducement.

Techniques
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Equipment
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Weakness
Unknown