Affinity

"You rise with the moon, I rise with the sun."

- Zuko (Avatar: The Last Airbender)

The power to gain strength from something, or when a certain event occurs. Combination of Power Augmentation and Enhanced Condition. Opposite to Aversion.

Also Called

 * Augmentation
 * Empowerment
 * Power-Up

Capabilities
Users become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers (E.g.: those with Water Affinity may be able to unlock Water Manipulation when they are in a large body of water). Some users may be able draw sustenance from their affinity or even slow or stop aging.

Applications

 * Decelerated Aging/Semi-Immortality
 * Enhanced Condition or Supernatural Condition
 * Enhanced Durability
 * Enhanced/Supernatural Stamina
 * Enhanced/Supernatural Strength
 * Regenerative Healing Factor/Supernatural Regeneration
 * Metabolization
 * Self-Power Augmentation
 * Self-Sustenance

Major Affinities

 * Emotion Empowerment
 * Environmental Empowerment
 * Inorganic Empowerment
 * Elemental Empowerment
 * Organic Empowerment
 * Planetary Empowerment
 * Sin Empowerment
 * Virtue Empowerment

Affinities

 * Absorption Empowerment
 * Age Empowerment
 * Ambition Empowerment
 * Ancient Empowerment
 * Archetype Empowerment
 * Arena Empowerment
 * Art Empowerment
 * Athletics Empowerment
 * Belief Empowerment
 * Bond Empowerment
 * Breathing Empowerment
 * Calendar Empowerment
 * Season Empowerment
 * Change Empowerment
 * Chanting Empowerment
 * Chaos Empowerment
 * Cheering Empowerment
 * Chess Empowerment
 * Cleanliness Empowerment
 * Climate Empowerment
 * Color Empowerment
 * Combat Empowerment
 * Concept Empowerment
 * Conquest Empowerment
 * Consumption Empowerment
 * Conversion Empowerment
 * Corruption Empowerment
 * Cosmic Empowerment
 * Cosmic Event Empowerment
 * Cowardice Empowerment
 * Damage Empowerment
 * Self-Harm Empowerment
 * Danger Empowerment
 * Death Empowerment
 * Death-Force Empowerment
 * Demonic Empowerment
 * Destruction Empowerment
 * Digital Empowerment
 * Dimensional Empowerment
 * Dirtiness Empowerment
 * Divine Empowerment
 * Dragon Empowerment
 * Duration Empowerment
 * Entertainment Empowerment
 * Failure Empowerment
 * Fame Empowerment
 * Fictional Empowerment
 * Focus Empowerment
 * Fusion Empowerment
 * Generational Empowerment
 * Group Empowerment
 * Healing Empowerment
 * Hunger Empowerment
 * Imagination Empowerment
 * Insanity Empowerment
 * Karma Empowerment
 * Kinetic Energy Empowerment
 * Letter Empowerment
 * Life Empowerment
 * Ally Empowerment
 * Animal Empowerment
 * Monster Empowerment
 * Superhuman Empowerment
 * Life-Force Empowerment
 * Loyalty Empowerment
 * Lunar Empowerment
 * Magic Empowerment
 * Mimicry Empowerment
 * Miracle Empowerment
 * Momentum Empowerment
 * Morality Empowerment
 * Evil Empowerment
 * Good Empowerment
 * Neutral Empowerment
 * Mystic Empowerment
 * Nature Empowerment
 * Negativity Empowerment
 * Nothingness Empowerment
 * Notoriety Empowerment
 * Number Empowerment
 * Object Empowerment
 * Armor Empowerment
 * Card Empowerment
 * Monetary Empowerment
 * Technology Empowerment
 * Machine Empowerment
 * Tool Empowerment
 * Weapon Empowerment
 * Oneiric Empowerment
 * Nightmare Empowerment
 * Opposing Forces Empowerment
 * Order Empowerment
 * Pain Empowerment
 * Parasitic Empowerment
 * Patronage Empowerment
 * Perseverance Empowerment
 * Placebo Empowerment
 * Pollution Empowerment
 * Positivity Empowerment
 * Power Empowerment
 * Psionic Empowerment
 * Reading Empowerment
 * Reality Empowerment
 * Recreation Empowerment
 * Replication Empowerment
 * Ritual Empowerment
 * Sacrifice Empowerment
 * Sephirot Empowerment
 * Serving Empowerment
 * Sex Empowerment
 * Shedding Empowerment
 * Signal Empowerment
 * Singularity Empowerment
 * Sobriety Empowerment
 * Soul Empowerment
 * Spatial Empowerment
 * Stamina Empowerment
 * Status Empowerment
 * Stellar Empowerment
 * Solar Empowerment
 * Success Empowerment
 * Suffering Empowerment
 * Survival Empowerment
 * Taboo Empowerment
 * Tattoo Empowerment
 * Crest Empowerment
 * Temporal Empowerment
 * Thievery Empowerment
 * Tool Empowerment
 * Travelling Empowerment
 * Vibration Empowerment
 * Weakness Empowerment
 * Weather Empowerment
 * Will Empowerment
 * Youthful Empowerment

Associations

 * Commonly accompanied by some form of Absorption.
 * May accompany some form of detection in order to know when their affinity is close.
 * Omni-Empowerment

Limitations

 * Loss of power without the affinity around or from going without contact with the affinity for an extended period.
 * May be limited on the amount of strength you gain.
 * May overload from absorbing too much.
 * May be weakened by the opposing affinity.
 * May not be able to choose which Affinity you have.
 * May be limited to one affinity only.
 * Constant use of Affinity may increase dependency.

Known Users
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Comics/Cartoons

 * Waterbenders (Avatar: The Last Airbender); grow stronger during a full moon and lose their powers during a lunar eclipse
 * Firebenders (Avatar: The Last Airbender); grow stronger when Sozin's comet passes, or when it is daytime, and lose their powers during a solar eclipse
 * Lantern Corps (DC Comics)
 * Aquaman (DC Comics); becomes stronger in water
 * Uncle Sam (DC Comics); gains superhuman strength, speed, and size depending on the American people's beliefs in the ideals of America
 * All Kryptonians under a Yellow Sun (DC Comics)
 * Desire (Danny Phantom); gains strength from those she has granted wishes for
 * Jackie Estacado (The Darkness); becomes stronger when in the shadows
 * Van Kliess (Generator Rex); strongest when in the radius of the Nanite Explosion area
 * Jonas Graymalkin (Marvel Comics); gains superhuman strength and endurance while in the dark
 * Moon Knight (Marvel Comics); becomes stronger depending on the phases of the moon
 * The Hulk (Marvel Comics); grows stronger whenever he becomes angry
 * Hydro-Man (Marvel Comics); becomes stronger near water
 * Sand-Man (Marvel Comics); becomes stronger near sand
 * Tengu Shredder (Teenage Mutant Ninja Turtles 2003); ley lines

Anime/Manga

 * Kili (Double Arts); becomes stronger when touching someone
 * Dragon Slayers (Fairy Tail); via specific element
 * "Big Mom" Charlotte Linlin (One Piece); once so driven by hunger
 * Ginei Morioka (Rosario + Vampire); becomes stronger & faster when the moon is out
 * Blackmore (Steel Ball Run); can use his Stand, Catch The Rainbow, only while its raining
 * Guardian Characters (Shugo Chara); help their masters access their inner strengths

Life-Action TV/Films

 * The Charmed Ones (Charmed); stronger together, and when emotional
 * Cupids (Charmed); when around love
 * Samuel Sullivan (Heroes); becomes stronger with more evolved humans around
 * The Chance Harbor Circle (The Secret Circle); stronger together

Literature

 * Ethan Wate (Caster Chronicles); his love for Lena makes him resistant to magic powers
 * Percy Jackson (Percy Jackson & the Olympians); becomes stronger in water

Video Games

 * All dinosaurs (Dinosaur King)
 * Cole MacGrath (inFamous); is able to draw power from electrical appliances and storms
 * Kahoko Hino (La Corda d'Oro); passion for music
 * Yu Narukami (Persona 4); Bond Empowement
 * Giratina (Pokémon); Via Griseous Orb
 * Pokémon with the skill "Swift Swim" (Pokémon); become faster in rain
 * Talim (Soul Calibur); jumps higher-up on her stages, most likely to be Wind affinity

Others

 * The Bahrag (Bionicle); Twin queens of the Bohrok swarms would grow more powerful when close to each other
 * Ares/Mars (Greco-Roman Mythology); becomes stronger when in conflict
 * Buelsar Elliot (Tower of God); gets stronger the stronger his enemy is}}

Known Natural Occurrences

 * Limbo (Charmed); expands magical powers and transcends laws of physics
 * The Nexus of the All (Charmed); maximizes all powers
 * The Nexus of the Halliwell Manor (Charmed); intensifies all magical powers
 * Yellow Sun (DC Comics); grants Kryptonians and Daxamites supernatural powers
 * Full Moon (Various franchise); werewolves are at their strongest and most volatile state
 * Natural elements (Various franchise); empowers someone with elemental powers

Known Artifacts

 * Emphyreal Sword (Charmed); strengthens whitelighters
 * Deadly Virus (Charmed); temporarily strengthens all magical creatures before killing them
 * Silver Crystal (Sailor Moon)
 * Humpty Lock (Shugo Chara); grants Amu Hinamori powers
 * Dumpty Key (Shugo Chara); grants Ikuto Tsukiyomi powers
 * Fairy blood (True Blood); vampires become resistant to fairy magic after drinking fairy blood
 * Serpens Clavem (Witches of East End); strengthens witches whilst corrupting them