Mechanical Symbiosis

The power to gain powers by hosting mechanical/technological beings in one's body. Variation of Symbiosis.

Also Called

 * Cyber Symbiosis
 * Machine Symbiosis
 * Tech/Technological/Technology Symbiosis

Capabilities
The user can gain powers by hosting mechanical/technological beings in one's body. These can include nanites, advanced weaponry that is grafted to a part of the body, or even entire technological entities (automotons, robots, etc.) inside of the host. Depending on how advanced the technology is, the host can acquire a number of unique capabilities from generating powerful, possibly futuristic/alien weapons from one's body, to accessing and manipulating technology and data, and even communicating with machinery/computers. As with other forms of Symbiosis, it can come with a price.

Applications

 * Advanced Technology
 * Bionic Physiology
 * High-Tech Symbiotic Exoskeleton
 * Technology Manipulation
 * Cyberlingualism
 * Data Manipulation
 * Mechanical/Technological Constructs
 * Nanite Manipulation
 * Technorganic Physiology

Associations

 * Bio-Technology
 * Nano-Active Blood
 * Symbiosis

Limitations

 * The mechanical entity may take over the host's mind and body (Possession).
 * Biological rejection of foreign mechanical components is possible.
 * Powerful mechanical entities may harm or even destroy the host.
 * Host may acquire possible weaknesses of mechanical entity like water, electromagnetic pulses, etc.

Known Users

 * Khaji Da Hosts (DC Comics)
 * Guyver Hosts (Guyver)
 * EVOs (Generator Rex)
 * Doctor Octopus (Marvel Comics)
 * Omega Sentinel (Marvel Comics)
 * T-O Virus Hosts (Marvel Comics)