Cyberspace Magic

The power to utilize cyberspace-related magic. Variation of Cyberspace Manipulation and Environmental Magic.

Also Called

 * Dream Realm Magic/Witchcraft/Wizardry
 * Dream-World Witchcraft/Wizardry

Capabilities
The user can perform a form of magic related to the cyberspace, allowing for magical control over cyberspace and/or its aspects and/or drawing on its mystical energies.

Applications

 * Animal Magic (limited to cyberspace animals)
 * Architecture Manipulation (limited to cyberspace architecture)
 * Cyberspace Manipulation
 * Digital Magic
 * Elemental Magic
 * Electricity Magic
 * Internet Manipulation
 * Plant Magic (limited to cyberspace plants)
 * Spell Casting
 * Weather Magic (limited to cyberspace weather)

Associations

 * Magic
 * Environmental Magic
 * Technological Magic

Limitations

 * Anti-Magic/Environmental Magic/Magic Destruction/Magic Immunity/Magic Negation
 * Magic may have a price.
 * Magic may be limited to a particular aspect of cyberspace.
 * May be ineffective outside of dream-world.
 * Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
 * Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
 * Cyberspace Manipulation could defeat user.

Known Users

 * Shari Spotter (Cyberchase)
 * Professor Stumblesnore (Cyberchase)
 * Wanda (Cyberchase)
 * Wicked Witch (Cyberchase)
 * Cosmo and Wanda (The Fairly Oddparents)
 * Chisame Hasegawa (Negima!)
 * Trix (Winx Club)
 * Winx (Winx Club)