Poison Attacks

The ability to release/use poison to various attacks. Sub-power of Poison Manipulation, variation of Elemental Attacks.

Also Called

 * Poison Projection
 * Toxikinetic Attacks

Capabilities
The user can release/use poison to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, or ways of transportation.

Applications

 * Blasts: Release poison over a specific target area.
 * Concussion Beams: Release solid beams of poison.
 * Expanding Poison Bolts: Project poison that expands rapidly on contact with an object.
 * Formulated Poison Blasts: Blasts of poison in form of a creature or object.
 * Hand Blasts: Fire poison blasts from hands.
 * Matter Surfing: Travel by riding a mass of poison.
 * Elemental Flight
 * Missile Generation: Create missiles of poison and fire them.
 * Omnidirectional Poison Waves: Send out a wave of poison in all directions.
 * Poison Bullets: Fire in short sequence over a wide area.
 * Poison Ball Projection: Create and launch spheres of poison.
 * Poison Beam Emission: Release beams of a poison.
 * Poison Bolts: Release many low powered projectiles of poison.
 * Poison Bomb Generation: Create bombs/explosions of poison.
 * Poison Breath: Fire poison blasts from mouth.
 * Poison Infusion: Empower and energize anything the user touches or uses (usually a weapon) with the poison.
 * Poison Wave Emission: Send out a wave of poison that repels everything. Waves can be in the forms of rings and spirals, some users usually let energy rush out of their body or weapon.
 * Reflective Beams: Shoot beams of poison that can bounce off of any surface.
 * Scatter Shot: Fire poison blasts that split into multiple fragments.
 * Sword Beam Emission: Fire poison blasts from swords and other such bladed weapons.
 * Zap: A tiny short release of poison to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Force-Field Generation
 * Poison Manipulation
 * Poison Mimicry
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Toxikinetic Combat
 * Toxikinetic Constructs
 * Volatile Constructs

Limitations

 * Users may require outside source of element to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Sesshomaru (InuYasha)
 * Cobra (Fair Tail)
 * Kinana/Cubellios (Fairy Tail)
 * Poison-type Pokémon (Pokémon)
 * Coco (Toriko)
 * Magellan (One Piece)