Missile Generation

The ability to create missiles and fire them. Sub-power of Weapon Manipulation. May contain Infinite Supply.

Also Called

 * Missile Launching

Capabilities
Users can create missiles (possibly from any part of their bodies) and fire them. This includes arrows, darts, spears, needles, bullets of all sort, rockets and/or guided and/or unguided missiles.

Associations

 * Bionic Physiology
 * Bullet Projection
 * Infinite Supply
 * Gun Arm
 * Organic Constructs
 * Targeting/Homing Effect
 * Volatile Constructs

Variations

 * Capture Missiles: Missiles specifically made to capture targets via (nets, chains, ropes, and other types of objects that deals with capturing or restraining targets.
 * Lock-on Missiles: Missiles with homing capabilities.
 * Organic Missiles: Sub power of Organic Constructs and Volatile Constructs. These missiles are filled with explosive energy and pack quite a punch.
 * Split Missiles: Missiles that can split in many more to take out many targets.

Limitations

 * May have set limit of missiles. After firing the user would have to either reload whenever possible, wait for the missile to "recharge", or "make" more by transmuting materials from the environment.