Efficient Attacks

The ability to release/use various efficient attacks. Sub-power of Efficient Combat. Variation of Elemental Attacks.

Also Called

 * Efficient Attack Projection

Capabilities
The user can release/use various efficient attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Ball Projection: Create and launch spheres of energy/matter.
 * Beam Emission: Release beams of energy/matter.
 * Blast Attacks: Release energy/matter over a specific target area.
 * Bolt Projection: Release low powered projectiles of energy/matter.
 * Breath Powers: Discharge energy/matter from the mouth.
 * Bullet Projection: Fire in short sequence over a wide area.
 * Cutting Wave: Use matter/energy to cut opponents.
 * Expanding Bolts: Project energy/matter that expands rapidly on contact with an object.
 * Formulated Blasts: Release blasts of energy/matter in a form of a creature or object.
 * Hand Blasts: Release energy/matter blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Infusion: Empower and energize anything touched or used (usually a weapon) with energy/matter.
 * Missile Generation: Create missiles of energy/matter.
 * Omnidirectional Waves: Send out a wave of energy/matter in all directions.
 * Optic Blasts: Emit energy/matter from one's eyes.
 * Pillar Projection: Project energy/matter pillars.
 * Reflective Attacks: Release attacks of energy/matter that can bounce off of any surface.
 * Scatter Shot: Release energy/matter blasts that split into multiple fragments.
 * Spike Projection: Project energy/matter spikes.
 * Sword Beam Emission: Release energy/matter blasts from swords and other such bladed weapons.
 * Vortex Creation: Create spiral/vortex of matter/energy.
 * Volatile Constructs: Create bombs/explosions of energy/matter.
 * Wave Emission: Send out a wave of energy/matter that repels everything.
 * Wave Motion Blast: Launch a massive wave of energy/matter
 * Zap: A tiny short release of energy/matter to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Efficient Combat

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary energy loss.

Known Users

 * Hadou Gods (Dies Irea)
 * Kotone's Butt (Keijo)
 * Fiamma of the Right (To Aru Majutsu no Index)