Mutation Inducement

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The ability to induce mutations in a subject. Could range from minor genetic changes to severe physical mutation. The user could even be able to activate recessive abilities in allies or suppress abilities in foes. A variation of Vary Inducement.

Methods

 * Emission of a mutagenic fluid from the hands, any open skin, or orifices in the user's palms.
 * Mental manipulation of the genes and DNA.
 * Production of a substance that must be applied intravenously.

Uses

 * Mutate foes beyond recognition or the ability to function.
 * Can bestow powers on people by mutating their bodies.
 * Activate recessive abilities in people, as well as suppress abilities.
 * Cause diseases through mutation.
 * Cause resistance to certain things by mutating the body and genes. (Resistance/immunity to acids, poisons, other mutagens, etc.)
 * Mutate oneself to increase strength, intelligence, agility, etc.
 * Gain the ability of flight by mutating the body to grow wings.
 * Severely mutate oneself.
 * Adaptation via specific mutations.

Limits

 * Subjects the user has mutated may not be under the user's direct control, although they still obey his/her spoken word.
 * Mutations are often extremely painful.
 * The mutation (if permanent) may take a long time to wear off.