Industry Magic

The power to use industry-related magic. Variation of Industry Manipulation and Environmental Magic.

Also Called

 * Factory Magic/Witchcraft/Wizardry
 * Industrial Complex/Site Magic/Witchcraft/Wizardry
 * Manufacturing Plant Magic/Witchcraft/Wizardry

Capabilities
The user can perform a form of magic related to the industrial complexes. They can magically manipulate the region’s components and/or channel its mystical energies.

Applications

 * Animal Magic limited to industrial complex animals
 * Elemental Magic
 * Earth Magic
 * Electricity Magic
 * Fire Magic
 * Gas Magic
 * Light Magic
 * Shadow Magic
 * Water Magic
 * Industry Manipulation
 * Plant Magic limited to industrial complex plants
 * Spell Casting
 * Technological Magic
 * Technomagic
 * Weather Magic

Associations

 * Magic
 * Environmental Magic
 * Rural Magic
 * Urban Magic

Limitations

 * Anti-Magic/Environmental Magic/Magic Destruction/Magic Immunity/Magic Negation
 * Magic may have a price.
 * Magic may be limited to a particular type of industrial complex.
 * Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
 * Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
 * Rural Magic/Urban Magic could take control away from user.
 * May require factory materials to utilize magic.

Known Users

 * Jelly Bean People (Adventure Time)
 * Santa Elves (The Fairly Oddparents)
 * Pixies (The Fairly Oddparents)
 * Santa Claus (The Guardians of Childhood/Rise of the Guardians)
 * Pegasi (My Little Pony: Friendship Is Magic)
 * The Evil Witch (Sandra, The Fairytale Detective)
 * Various factory workers (Strait Jacket)

Known Locations

 * Magitek Research Facility (Final Fantasy VI)