Homing Effect

The ability to '''make whatever object follow it's target until it hits them. '''A sub-power of Telekinesis and Enhanced Markmanship.

Also Called

 * Homing Projectiles

Capability
The User has the ability to make anything be it one object or many, follow and go to it's target by touching the object first. For example the User throws a knife at the target, even if the target dodges it or runs away from it, the knife will still follow the target till the target gets hit. This ability is useful for assassinations. This ability can also be useful for delivering or sending things or messages to another person.

Applications

 * User can send projectiles strike down his/her opponents without fail.
 * Fire bullets from a gun and make the bullets follow and hit the target.
 * Throw a knife that will hit the opponent without fail.
 * Can throw stones at the target with the speed of a bullet.
 * User can often call for help or send a message by throwing a note into the air and have it go to the rescuer.
 * User can aid his/her opponents by having their powers hit their targets. For example, the User can make his/her ally's fireball hit their target.
 * Can make empty vehicles follow and try to crush the target.
 * User often specifies where will the object thrown hit the target. For example the User can specify that the pencill s/he has thrown will hit the target's forehead no matter what.
 * High-Level Users may use their surroundings to their advantage, turning the surrounding trees and rocks as projectiles.
 * High-Level Users may even have their target struck by lightning in a storm.

Weaknesses

 * Telekinetics may be able to disable the homing projectiles from coming to them.
 * People with Force-Field Generation or Intangibility can defend themselves and avoid the homing projectiles.
 * People with Probability Manipulation can use their power to dodge the projectiles by 'pure luck'.

Known Users

 * Kaname Hagiri/Sniper (Yu Yu Hakusho)
 * Karasu (Yu Yu Hakusho)