Cloth Manipulation

Power to manipulate cloth and other forms of threaded fiber. Variation of Artificial Element Manipulation and Object Manipulation.

Also Called

 * Cloth Control
 * Fiber Manipulation/Control
 * Nemakinesis
 * Pannokinesis
 * Telakinesis
 * Textakinesis
 * Wrapping Manipulation

Capabilities
The user can manipulate all 'soft' materials, most notably cloth and silk, but including everything that can be used or considered as clothes or textiles/cloth.

Applications

 * Cloth Constructs, including weapons, walls, armor or allies/servants.
 * Cocoon Generation
 * Clothing Generation
 * Rope Manipulation
 * Thread Manipulation
 * Wool Manipulation

Techniques

 * Cloth Mimicry

Variations

 * Cape Manipulation
 * Scarf Manipulation

Associations

 * Artificial Elements Constructs
 * Clothing Combat
 * Enhanced Artisan
 * Furniture Manipulation
 * Leather Manipulation
 * Object Manipulation
 * Organic Constructs

Limitations

 * May cause the user pain to try and move 'hard' objects.
 * May not be able to manipulate single threads.
 * May be unable to create cloth, being limited to shaping from already existing sources.
 * Construct structural strength may be limited by the users will.
 * Unless user can reinforce the cloth, it can be damaged any way normal cloth could be.
 * May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).