Magnetic Energy Manipulation

The ability to manipulate magnetic energy. Sub-power of Magnetism Manipulation. Variation of Energy Manipulation and Potential Energy Manipulation.

Also Called

 * Magnetic Energy Control
 * Magnetic Potential Energy Control/Manipulation

Capabilities
The user can create, shape and manipulate the magnetic energy, i.e., the energy connected to the distance between and alignment/orientation of objects within a magnetic field. Magnets will have significant amounts of atoms lined up at their respective poles (north/south), which will create areas (magnetic fields) where the magnetic force (magnetism) is exerted. Opposing poles attract while identical poles repel.

Greater distance between opposing poles creates greater potential energy due to their attractive natures. Closer distance creates less energy. Conversely, closer distance between identical poles crates greater potential energy due to their repellant natures. Greater distance creates less energy.

Applications

 * Attraction & Repulsion Manipulation
 * Demagnetization/Magnetization
 * Energy Generation
 * Magnetic Aura
 * Magnetic Force-Field
 * Magnetism Generation
 * Magnetokinetic Flight
 * Magnokinetic Combat
 * Metal Manipulation
 * Personal Magnetism

Associations

 * Atomic Manipulation
 * Geomagnetism Manipulation
 * Electromagnetism Manipulation
 * Energy Manipulation
 * Magnetism Manipulation
 * Physical Energy Manipulation
 * Potential Energy Manipulation

Limitations

 * Energy may be limited by proximity between poles and/or magnet and attractive materials.
 * Strong magnetic fields could disrupt user’s control.
 * May require the presence of some medium (like ferrous materials) to user power.
 * Extreme heat could cause loss of magnetism, thus negating energy.

Known Users

 * Carrera (Azure Striker Gunvolt)
 * Braalians (DC Comics)
 * Doctor Polaris (DC Comics)
 * Siena Blaze (Marvel Comics)
 * Magneto (Marvel Comics)
 * Pokémon using "Magnet Bomb" (Pokémon)
 * Sparx (Super Robot Monkey Team Hyper Force Go!)