Worthiness Enchantment

"Whosoever holds this hammer, if he be worthy, shall possess the power of THOR!"

- Odin (Thor/Marvel)

The power to enchant objects to be used by only those who are worthy. A sub-power of Enchantment and Magic.

Capabilities
The user can enchant any object (including weapons such as swords or war-hammers) to be used by only those to have proven themselves worthy of using said object.

If enchanted a weapon, the weapon may not be able to picked up at all due to the enchantment, even if the person in question has Enhanced Strength. The weapon can only be lifted and used by the worthy

Associations

 * Empathic Weaponry
 * Enchantment
 * Magic
 * Powerful Objects
 * Powers via Object
 * Sentient Weaponry
 * Soul-Bound Weaponry
 * Weapon Manipulation

Limitations

 * May not include oneself if the user hasn't proven themselves worthy.
 * May take years before a worthy wielder appears.
 * Something may happen to make the wielder unworthy.
 * Usurp Worth can bypass this power.
 * The criteria for being worthy may vary between enchantments.

Known Users

 * Odin (Marvel)
 * Merlin (Folklore)
 * Zelda (Legend of Zelda: Skyward Sword)
 * Inu no Taishō (InuYasha)
 * Princess Celestia (My Little Pony: Friendship is Magic)

Known Objects

 * Mjolnir (Marvel)
 * The Sword in the stone (Arthurian Mythology)
 * Master Sword (Leged of Zelda series)
 * The Tesseaiga (InuYasha)
 * Dragon Sword (Ninja Gaiden series)
 * The Elements of Harmony (My Little Pony: Friendship is Magic)
 * The Hammer of Skadi (Marvel)
 * The Hammer of Kuurth (Marvel)
 * The Hammer of Nul (Marvel)
 * The Hammer of Nerkkod (Marvel)
 * The Hammer of Skirn (Marvel)
 * The Hammer of Mokk (Marvel)
 * The Hammer of Greithoth (Marvel)
 * The Hammer of Angrir (Marvel)
 * Quasar Sabers (Power Rangers: Lost Galaxy)
 * Egyptian God cards (Yu-Gi-Oh!)
 * Legendary Dragon cards (Yu-Gi-Oh!)