Wallcrawling

The physical power to fasten onto and climb vertical and horizontal surfaces without falling.

Also Called

 * Adhesive Climbing
 * Surface Scaling
 * Wall Adhesion
 * Wall Clinging
 * Wallclimbing

Capabilities
The user can climb walls and stay unto ceilings. The user does not deny gravity, but has mutative "tarsi" or microscopic hooks on their volar (palm of hand) and plantar (sole of foot) skin allowing them latch unto structures (like an insect). Some users can disperse energy from their body into the surface allowing them to walk, run, or crawl on the walls. However in order to truly be "crawling" on the user must be able to maintain balance for long periods of time, compared to Wallrunning where the energy is only temporary.

Beings with super human strength or super strong and dense claws could simply dig their fingers or into a surface, then propelling upward and digging in again, generating the effect of wall crawling. In some cases, the user may simply be able to make use of any handholds they find, no matter how small, to wall crawl. Those with Reptilian Mimicry could have microscopic satae on their hands and feet like a gecko, or a suction pads like a frog, working in a similar way to Spiderman's wall crawling.

Techniques

 * Ceiling Cling - The user clings to the ceiling to either hide or ambush enemies.
 * Wall Jump/Wall Kick - The user sticks to a wall and proceeds to jump off of it, often doing so between two walls. This also allows for a form of Enhanced Jump.

Associations

 * Enhanced Agility
 * Enhanced Athleticism
 * Enhanced Climbing
 * Enhanced Strength
 * Claw Retraction
 * Floortilting
 * Gravity Manipulation
 * Wallrunning

Limitations

 * Shoes, socks, and gloves may nullify this ability.
 * May have to concentrate to remain on the surface.
 * May only be able to stick to certain surfaces.
 * May not work if the wall is completely smooth with no handholds.
 * Wallcrawling Disruption is the perfect counter.