Impact Infringement

The power to infringe impacts. Sub-power of Impact Manipulation.

Also Called

 * Collision/Impact Law Breaking
 * Collision/Impact Violation

Capabilities
The user can infringe impacts, making what would be normally insufficient to cause impacts sufficient and vice versa, and making them affect the user or object they are striking in ways that are not normal, like moving in disproportionate force magnitudes and directions,

Applications

 * Action-Reaction Infringement
 * Hyper Bouncing
 * Enhanced Agility
 * Impact Immunity
 * Kinetic Energy Infringement
 * Momentum Infringement
 * Recoil Immunity

Associations

 * Action-Reaction Defiance
 * Action-Reaction Negation
 * Impact Defiance
 * Impact Manipulation
 * Motion Manipulation
 * Physical Force Defiance
 * Physical Force Manipulation
 * Physical Force Negation
 * Physics Infringement
 * Physics Negation
 * Unrestricted Movement

Limitations

 * May cause problems if uses incorrectly.
 * May not be able to infringe impacts if they are too strong.
 * May be applicable for a short amount of time.