Omnipoison

The ability to poison anything. An advanced version of Poison Generation. Not to be confused with Ultimate Poison.

Capabilities
The user can create and utilize poison that is capable of 'killing' anything once it is introduced into the target's system. Neither Poison Immunity or Regenerative Healing Factor provide defense, nor does an antidote exist, as the chemical composition of the poison can be so complex that no antibodies can be produced against it, or magical in properties that it bypasses any chemical reactions. The poison can even affect inorganic objects such as stone and wax.

In addition, this power can inflict a more generalised, metaphorical type of poisoning, where a bad influence can be introduced and slowly build up within a system at an imperceptible rate, until it reaches a threshold that it cripple the system and cause it to ceased to function or exists, effectively 'killing' the system in question.

An illustrative example of a metaphorical poisoning that occur in reality but is narrowly avoided can be found here

Applications

 * Death Inducement
 * One Hit Kill

Associations

 * Poison Attacks
 * Poison Generation
 * Poison Manipulation
 * System Manipulation
 * Disruption

Limitations

 * May not be immune to poison, which is especially deadly since no antidote exists.
 * Although incurable and unstoppable, victims may force themselves to stay alive for extra few moments by sheer will.
 * The metaphorical versions are usually hard to notice until too late, since they operate at a complex, dynamical system level, where individual systems are treated like individuals instead of being composed of many components, and thus not readily made aware.
 * Metaphorical versions may not necessary be fast acting poisons as it takes time for a detrimental influence in a system to build up and shut it down

Known Users

 * Anyone wielding Murasame (Akame Ga Kill!)

Known Objects

 * Murasame (Akame Ga Kill!)