Board Thread:Fun and Games/@comment-25293981-20170813030403

I'm asking for help in the forms of Advice and Practice 

I'm trying to make and play a game with my little brother using this website and this

http://www.wikihow.com/Create-a-Role-Playing-Game-on-Paper

We both picked out ten powers. He choose his by clicking the random page link until he found the powers he liked, but I had to make things more complicated. When I write in this forum that I'm autistic I am saying that I am a person who was treated for Asperger's Syndrome as a child in the 1990's before it got reclassified as Autistic Spectrum Disorder. And as A child I was fixated on superpowers, and devoted to much of my time thinking about them. So when I decided to choose my ten superpowers I did so based off a hypothesis I had and proved right a while back when I found out about this site on 4chan, which itself was informed from reading tvtropees too much well before that: Life-Force Manipulation can allow for everysuper power. The easy way to prove this was the following sequece of applications: LIfe-Force Manipulation > Life-Force Conversion > Elemental Manipulation > Aether Manipulation/Nether Manipulation > Supernatural Manipulation/ Supernatural Embodiment. The other was to just keep following the applications of the applications until I got to the power I was looking for. And this is what I did when I chose my ten powers, I told myself that I wouldn't use a power unless it stemmed form Life-Force Manipulation via its applications and their applications, and that's what I did. To keep track of these powers I drew a flow chart, and I remade it in paint.



The ten powers I choose are

1. Life-Force Manipulation with 36 applications, 6 techniques, and 7 variations.

2. Death-Force Manipulation with 35 Applications, 3 techniques, and 2 variations.

3. Magical Energy Manipulation With 28 Appliacations, and 6 techniques.

4. Anti-Magic with 23 Applications.

5. Enchanced Instincts with 11  Applications.

6. Scientific Prowess with 10   Applications, and two variations that are also two of its applications

7. Training Regimen with  with 5 Applications (deppending on how you do things), and 8 variations

8. Enhanced Ability Learning  with 17 Applications.

9. Technological Magic  with 23 Applications, and 1 variation.

10. Video Game Physics  with 27 Applications.

I'm asking what applications of these powers would be fair to use in a game, and If I can practice here on the wikia to test that out and have some fun. Do I have any Takers?  