Spell Casting

"The language of the Mystic Arts is as old as civilization. The sorcerers of antiquity called the use of this language "spells"; the source code that shapes reality. We harness energy drawn from other dimensions of the Multiverse to cast spells, to conjure shields and weapons, to make magic!"

- The Ancient One (Marvel Cinematic Universe)

"Phasmatos Tribum, Nas Ex Veras, Sequitas Sanguinem."

- Locator Spell (The Vampire Diaries/Originals)

The power to cast spells. Sub-power of Magic. Magical version of Formula Manifestation.

Also Called

 * Spell Binding

Capabilities
User can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, with magical objects or through a ritual of some sort.

Applications

 * Spell Absorption
 * Spell Amplification
 * Spell Creation
 * Spell Destabilization
 * Spell Immunity
 * Spell Mixture
 * Spell Negation
 * Spell Reflection

Variations

 * Hand Seal Magic
 * Inscriptive Magic
 * Linguistic Magic
 * Musical Spell Casting
 * Paper Charm Magic
 * Spell Blades

Associations

 * Naturally accompanied by Magic.
 * Abjuration
 * Dark Arts
 * Invocation
 * Mystic Object
 * Mysticism
 * Necromancy
 * Power Balance
 * Reality Warping
 * Ritual Magic
 * Symbol Magic
 * White Arts

Limitations

 * May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.
 * May need to use special artifacts such as spell books, herbs, and talismans.
 * May be limited only to mystic objects.
 * May be limited on how many spells they can cast.
 * Incorrect pronunciation of a spell may have negative effects (such as the spell being thrown back at the user, or producing a different effect than expected).
 * May require mana in order to power the spells.
 * Untrained novices can easily misuse a spell creating unpredictable results.
 * Useless against people with Spell Negation and Spell Immunity.
 * Certain spells may only work for as long as the caster is alive.
 * Certain spells are decided as a negative effect to nature and require a balance to the universe. For instance, if one person is brought back to life, another will die in the process.
 * More powerful spells require more magical power and training.
 * Usually requires concentration to work.
 * Some spells may taint the user's soul and turn them down the path of evil, and therefore are best left unknown.
 * Some spells may simply need to be spoken in reverse to be negated.
 * Over-using may lead to physical and/or mental damage, temporary/permanent lose of magic or death.