Rule Bending

The power to bend the laws of reality. Sub-power of Variable Manipulation.

Capabilities
User can bend the laws of reality to achieve a variety of superhuman feats, increasing their personal capabilities to various extend, mimicrying rules related-powers (flight, phasing, negation, etc.) or resisting natural or supernatural effects.

Applications
Physical laws Non-Physical Laws
 * Flight
 * Intangibility
 * Supernatural Condition
 * Teleportation
 * Time Reduction
 * Hypercompetence
 * Paradox Inducement
 * Power Negation
 * Power Resistance

Associations

 * Paradox Manipulation
 * Variable Manipulation

Limitations

 * The extend of the bending may be limited.
 * Bending effects are by nature temporary.

Known Users

 * Zion rebels (The Matrix)
 * Agents (The Matrix)
 * The Beyonder (Marvel Comics)
 * Mister M (Marvel Comics)
 * Fifth Dimensional Imps (DC Comics)
 * Rider/Medusa (Fate/Stay Night)
 * Erza (Fairy Tail); via Armor of Nakagami
 * Stanley Ipkiss/The Mask (The Mask)