Napalm Artillery

The power to use napalm-based abilities by using ranged weapons as conduits. Variation of Napalm Weaponry and Scientific Artillery.

Capabilities
The user can either use various ranged weaponry such as slingshots, bows, guns, cannons etc, as a conduit for science-based abilities or impose those effects on ranged weapons to enhance them.

Applications

 * Channeling
 * Chemical Infusion
 * Fire Infusion
 * Oil Infusion
 * Napalm Generation

Associations

 * Chemical Artillery
 * Napalm Weaponry
 * Scientific Artillery

Limitations

 * Useless without ranged weapon conduit.

Known Objects

 * Heavy Incinerator (Fallout 3: Broken Steel/Fallout: New Vegas)
 * Incinerator (Fallout: New Vegas)
 * Balzer LM10 Napalm Cannon (F.E.A.R. 2: Project Origin)
 * Napalm Launcher (Quake IV)
 * Napalm mod (Ratchet: Deadlocked)
 * Negotiator (Ratchet and Clank Future: Tools of Destruction); via Napalm Cells
 * Warpfire Thrower (Warhammer Fantasy)
 * Flamer Weapons (Warhammer 40,000); via Promethium