Mutant Mage Physiology

The power to be or become a Magician Mutant. Variation of Modified Physiology and Mutant Physiology. not to be confused with Mystical Mutation

Also Called

 * Mutant Sorcerer/Sorceress/Warlock/Witch/Wizard
 * Magical/Mystical Mutant Physiology

Capabilities
The user either is or can transform into a Mutant Mage.

Applications (General)

 * Various Forms of Magic
 * Various Magical Powers
 * Enhancing Mutation
 * Mystical Mutation
 * Physical Augmentation

Applications (Detail)

 * Invocation
 * Luck
 * Magic
 * Magic Combat
 * Magic Empowerment
 * Magical Energy Manipulation
 * Magical Energy Generation
 * Mana Manipulation
 * Magic Intuition
 * Magicians Intuition
 * Potion Creation
 * Potion Amplification
 * Spell Casting
 * Spell Amplification
 * Spell Creation
 * Spell Destabilization
 * Spell Mixture
 * Spell Negation

Techniques

 * Infection Empowerment
 * Mutagen Empowerment
 * Secondary Mutation

Associations

 * Magically Enhanced Physiology
 * Modified Physiology
 * Mutant Physiology
 * Superior Mutant Physiology

Limitations

 * Anti-Magic
 * Unfamiliarity with the rules of magic may cause unintended effects.
 * May need proper training to be able to achieve their fullest potential.
 * May have unstable DNA.
 * Regular to Absolute Restoration can cure those that have been mutated into monsters, especially Physical Restoration, Biological Manipulation, Conversion Negation, and finally, DNA Restoration.
 * May be unable to revert to original form.
 * The user's mutated form may experience destabilization.

Known Users

 * Magicians (Mutants Genetic Gladiator)
 * Martin Chatwin (The Magicians)