Technology Manipulation

The ability to control electronics and machinery. Sub-power of Science Manipulation.

Also Called

 * Cyberkinesis
 * Electronic Manipulation
 * Machine Manipulation
 * Robot Manipulation
 * Technokinesis
 * Technological Control
 * Technological Manipulation
 * Technology Control
 * Technopathy

Capabilities
The ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.

Users can control the flow of intricate machinery and can allow them to assemble or disengage their programming at will. Can operate most technology just by touching or looking. A variation on Electricity Manipulation, the user controls specific electrons and instructs them which items to engage or disengage. Some users may even be able to use the electric impulses to gently control smaller metal parts.

Applications

 * Electrocommunication
 * GPS Manipulation
 * Physical Restoration
 * Scanning
 * Technological Possession
 * Control electronic/digital/cybernetic objects.
 * Trigger computers/appliances or anything with an attachable cord or inserted batteries.
 * Repair/induce glitches in technology.
 * Boost a machine's capacity or speed.
 * If mixed with Body Part Substitution or Cephalophore, users use control electronic objects as if they were their own body part.
 * Creating gadgets and attachments.
 * High-Levels can emit EMPs.

Techniques

 * Activation & Deactivation: Users can turn machines on or off at will. Can be used to induce blackouts.
 * Technopathic Perception: Users can read electronic signals, sort of like mind reading for machines. Can be used to "talk" to computers.
 * Technological Manipulation: Users can control a machine's basic functions from a distance, such as turning a car around or changing the channel.
 * Weapon Manipulation: Users can manipulate any piece of technology that has “weapon” as its main purpose.
 * Vehicle Manipulation: The ability to control vehicles and their functions.

Variations

 * Computer Virus Manipulation

Associations

 * Artificial Element Manipulation
 * Bionic Physiology
 * Clock Manipulation
 * Cyber Mind
 * Electricity Manipulation
 * Electromagnetism Manipulation
 * Electronic Communication
 * Gear Up!
 * Magnetism Manipulation
 * Matter Melding
 * May gain Transcendent Machine Physiology
 * Technological Constructs
 * Technomancy

Limitations

 * Can’t control purely mechanical objects which possess no electronic or ferrous components.
 * Usually require close proximity to object being manipulated.
 * Left powerless away from modern society.
 * Users that can nullify Technological powers.