Technomagical Symbiotic Exoskeleton

The power to use mystech symbiotic armor. Combination of Magitek Physiology and Symbiotic Costume.

Also Called

 * Mystechnology Symbiote Armor
 * Technomagic Symbiotic Exoskeleton

Capabilities
The user hosts an entity comprised of both magic and technology bound to their body, acting as an exoskeleton which empowers them both through arcane and scientific means. Through this, the armor compensate for the weaknesses of the wearer on top of filling in the faults, blindspots or shortcomings between mysticism and physics by making them complement one another. Constantly augmenting and adapting itself and its wearer on the fly.

Applications

 * Adaptive Armor
 * Adaptation Manipulation
 * Combat Merging
 * Meta Combat
 * Evolving Absorbing Replication
 * Battle Shifting
 * Weapon Arsenal
 * Shiftmorphing
 * Nanomorphamerge
 * Imaginative Technomagic
 * Mechanical Symbiosis
 * Symbiosis
 * Nano-Active Blood
 * Physical Augmentation
 * Enhanced Condition/Supernatural Condition
 * Quantum Magic
 * Science-Magic Ascendancy
 * Regenerative Empowerment
 * Scanning
 * Intuitive Perception

Associations

 * Enchanted Armor
 * Genetic Mutation
 * High-Tech Exoskeleton
 * Mystical Mutation
 * Power Suit
 * Science-Magic Mixture
 * Symbiotic Costume
 * Technomagic

Limitations

 * Armor may possess a mind of its own and attempt to take over the host.
 * The suits power tends to encroach its wearer, negatively affecting them.
 * User inexperience severely limits the capabilities of the exomantel.

Known Users

 * Khaji Da Hosts (DC Comics)
 * The Silent Armor Wearers (DC Comics)
 * Black Panther (Marvel Comics)
 * Dark Angel (Marvel Comics)