Fictional Learning

The power to learn/gain skills, talents, and/or powers by interacting with fictional/imaginary characters. Sub-power of Fictional Mimicry. Technique of Book Immersion. Variation of Alternate-Self Learning.

Also Called

 * Fantasy/Fiction Learning
 * Imaginary Learning

Capabilities
User can learn/gain skills, talents, and/or abilities/powers from fictional/imaginary characters. Either by witnessing the character doing it, being taught by them, helping them perform it, and/or even by them projecting the knowledge into their minds.

User can learn things that while they may only exist in fantasy/fiction, can still be applied to reality/real life tasks/situations.

Applications

 * 4th Wall Interaction
 * Book Jumping
 * Book Manifesting
 * Fantasy World Enforcement
 * Fiction Manipulation
 * Fictional Empowerment
 * Fictional Mimicry
 * Instilled Knowledge

Techniques

 * Animation & Comics Materialization
 * Anime & Manga Materialization
 * Entertainment Materialization
 * Video Game Materialization

Associations

 * Alternate-Self Learning
 * Book Immersion
 * Story Shifting
 * Storybook Mimicry
 * Unreality Manipulation

Limitations

 * Weak against Real World Enforcement.

Known Users

 * Haruo Yaguchi (High Score Girl)
 * Rabbit Shed Shop Employees (Pastel Memories); via Book Immersion