Antimatter Attacks

The ability to release/use antimatter to various attacks. Sub-power of Antimatter Manipulation. Variation of Attack Powers.

Also Called

 * Antimatter/Antiparticle Beams/Blasts/Bolts/Bursts/Rays
 * Antimatter/Antiparticle Projection

Capabilities
The user can release/use antimatter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Often, contact with ordinary matter will result in annihilation or disintegration.

Applications

 * Antimatter Ball Projection: Create and launch spheres of antimatter.
 * Antimatter Beam Emission: Release beams of antimatter.
 * Antimatter Blast: Release antimatter over a specific target area.
 * Antimatter Bolt Projection: Release low powered projectiles of antimatter.
 * Antimatter Bomb Generation: Create bombs/explosions of antimatter.
 * Antimatter Breath: Discharge antimatter from the mouth.
 * Antimatter Bullet Projection: Fire in short sequence over a wide area.
 * Antimatter Cutting: Use antimatter to cut opponents.
 * Antimatter Infusion: Empower and energize anything touched or used (usually a weapon) with antimatter.
 * Antimatter Pillar Projection: Project antimatter pillars.
 * Antimatter Spike Projection: Project antimatter spikes.
 * Antimatter Vortex Creation: Create spiral/vortex of antimatter.
 * Antimatter Wave Emission: Send out a wave of antimatter that repels everything.
 * Expanding Antimatter Bolts: Project antimatter that expands rapidly on contact with an object.
 * Formulated Antimatter Blasts: Release blasts of antimatter in a form of a creature or object.
 * Hand Blasts: Release antimatter blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of antimatter.
 * Omnidirectional Antimatter Waves: Send out a wave of antimatter in all directions.
 * Optic Blasts: Emit antimatter from one's eyes.
 * Reflective Attacks: Release attacks of antimatter that can bounce off of any surface.
 * Scatter Shot: Release antimatter blasts that split into multiple fragments.
 * Sword Beam Emission: Release antimatter blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of antimatter.
 * Zap: A tiny short release of antimatter to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Attack Powers
 * Burst
 * Combat Merging
 * Antimatter Constructs
 * Antimatter Manipulation
 * Antimatter Physiology
 * Force-Field Generation
 * Matter Manipulation
 * Positron Manipulation
 * Power Augmentation
 * Projectile Enhancement
 * Solidification

Limitations

 * Users may require outside source of antimatter to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much antimatter is used.
 * Users may be over-charged/wounded if too much antimatter is used at once.
 * Users need control to avoid unnecessary destruction.
 * May be useless against other antiparticles.