Werebat Physiology

The power to use the abilities of a were-bat. Variation of Werebeast Physiology and Bat Physiology.

Also Called

 * Chiropteranthropy
 * Chiropteranthrope Physiology
 * Chiroptera Transformation
 * Vampire Bat Form

Capabilities
The user is a were-rabbit, a giant monstrous rabbit of greatly enhanced strength, speed, agility and durability. Usually, a were-rabbit is a human who has been cursed under certain circumstances to transform into their monstrous, feral form under the moon or other situations. They gain various enhancements along with the transformation, but may lose out their rationalities to the beast. Other times, however, the person may transform into a were-rabbit at will, or even start out as a purebred one.

Applications

 * Claw Retraction
 * Bat Physiology
 * Aerial Adaptation
 * Atmospheric Adaptation
 * Climbing/Wallcrawling
 * Echolocation
 * Wing Manifestation
 * Wing Blades
 * Enhanced Condition or Supernatural Condition
 * Enhanced Agility
 * Enhanced Balance
 * Enhanced Hearing
 * Enhanced Smell
 * Enhanced Stealth
 * Hibernation
 * Wing Manifestation which grants either Flight or Gliding.
 * Night Vision
 * Prey Instinct
 * Blood Consumption
 * Painless Damage (via saliva)
 * Disease Immunity (Blood-Based)
 * Decelerated Aging or Semi-Immortality
 * Conversion
 * Lunar/Night Empowerment
 * Feral Mind
 * Lunar Mind
 * Regenerative Healing Factor

Techniques

 * Bat Swarming

Associations

 * Curse Empowerment
 * Werebeast Physiology
 * Vampire Physiology
 * Mutated Vampire Physiology

Limitations

 * Were-Bats may be vulnerable to bullets of pure silver.
 * Transformation may be painful.
 * Transformation may be limited to nights, perhaps dependent on the lunar phase.
 * May be unable to retain control to bestial urges.
 * May have an insatiable appetite for fruit, blood, insects etc...

Known Users

 * Man-Bat (DC Comics)
 * Bat - Creature (Batman : The Animated Series)
 * Chiropterans (Blood+)
 * Dracula (Van Helsing)
 * Dracula (Bram Stoker's Dracula 1992)