Spark Constructs

The power to create tools, objects, weapons, armor, and appendages out of sparks Sub-power of Spark Manipulation Variation of Energy Constructs

Also Called

 * Spark Craftsmanship

Capabilities
Users can turn sparks into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

ApplicationsEdit
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
 * Animating the sparks for various purposes.
 * Appendages
 * Energy Limb Generation
 * Energy Wing Manifestation
 * Armors
 * Barriers
 * Energy Shield Construction
 * Energy Wall Generation
 * Building Creation
 * Fortifications
 * Duplicates of oneself.
 * Golems
 * Entities
 * Platforms
 * Restrains
 * Vehicles
 * Energy Web Creation
 * Weapons
 * Energy Bow Construction
 * Energy Whip Generation
 * Ergokinetic Blade Construction
 * Natural Weaponry
 * Energy Spike Protrusion
 * Ergokinetic Claws

Associations

 * Constructs Creation
 * Elemental Constructs
 * Energy Manipulation
 * Spark Manipulation
 * Pyrokinetic Constructs

LimitationsEdit

 * May be unable to create sparks, being limited to shaping from already existing sources.
 * Construct structural strength may be limited by the users will.
 * In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
 * May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).
 * User's imagination, less creative usually means they can only make simplified constructs, such as geometric shapes and stick figures. Advanced practitioners can make exact replicas of anything they think of.
 * Can be broken if the amount of force that is applied is greater than the amount the user's imagination can produce.
 * If the construct takes too much damage it may be difficult to maintain and can break, especially if the user has problems with maintaining focus.
 * Constructs that are solely used as defensive armor may have their own natural weaknesses.