Kinetic Charging

The power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. A sub-power of Kinetic Energy Manipulation.

Also Called

 * Kinetic Acceleration

Capability
Users can charge objects with kinetic energy. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact.

The user can cause objects to pulsate potent friction. Inert objects will be able to raze through objects. A simple piece of cardboard can become an explosive. Hypothetically capable of increasing or decreasing the speed of a moving object, or alter its trajectory path.

Users have the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. some prefer to charge smaller objects, such as playing cards, as the time required to charge them is greatly reduced and they are much easier for them to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade.some can also use their powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, some can charge a staff with enough power to level a house.

Techniques

 * "Static Interference": Ability to create static, because of the charged potential energy always in user's body, that shields one's own mind from detection and intrusion by even the most powerful telepaths. The shield has the added effect of destabilizing touch based powers.
 * "Hypnotic Charm": Ability to "charge" the kinetic energy within a person's brain, allowing a subtle influence over any sentient mind. This power allows the user to compel others to believe what he says and agree with anything he suggests.

Limitations

 * Subjects more powerful minded than the user may nullify techniques.
 * Can’t affect biotic objects.
 * Beginner users needs some training

Known Users

 * Gambit (Marvel)
 * Speed (Marvel)
 * Piper Halliwell (Charmed)
 * Sorcerers (Sorcerer's Apprentice)
 * Capt Dec (Super/Lette)