Bio-Electromagnetic Manipulation

The ability to manipulate bio-electromagnetic fields. Combo of Bio-Electricity Manipulation and Bio-Magnetism Manipulation. Variation of Bio-Energy Manipulation.

Also Called

 * Bio-Electromagnokinesis

Capabilities
The user can manipulate the EM fields produced by living beings to effect subatomic or particle latices.

Applications

 * Bio-Electromagnetism Generation
 * Bio-Electric Aura
 * Cyber Mind
 * Disruption
 * Electronic Communication
 * Magnetic Energy Manipulation
 * Magnetism Solidification
 * Metal Morphing
 * Remote Technoformation
 * Selective Intangibility
 * Energy Source Selection

Techniques

 * Electrical Telekinesis
 * Electrical Telepathy
 * Electrokinetic Flight
 * Strong Force Symbiosis
 * Weak Force Symbiosis

Associations

 * Bio-Electricity Manipulation
 * Bio-Energy Manipulation
 * Bio-Magnetism Manipulation
 * Biological Manipulation
 * Electromagnetism Manipulation
 * Electro-Weak Force Manipulation
 * Magnetism Manipulation

Known Users

 * Necromorphs (Dead Space)
 * Human Dynamo (DC Comics)
 * Emotional Entities (DC Comics)
 * Kryptonians (DC Comics)
 * Mogo (DC Comics)
 * Speedsters (DC Comics)
 * Spark (DC Comics)
 * Triumph (DC Comics)
 * Cole McGrath (InFAMOUS)
 * Bedlam (Marvel Comics)
 * King Bedlam (Marvel Comics) (formerly)
 * Ion (Marvel Comics)
 * MeMe (Marvel Comics)
 * Sienna Blaze (Marvel Comics)
 * Syndicate (Luke and Matthew) (Marvel Comics)
 * Livewire (Valiant Entertainment)