Technorganic Exoskeleton

The power to use biomechanical armor. Combination of High-Tech Exoskeleton and Technorganic Physiology. Variation of Power Suit.

Also Called

 * Biomechanical Armor/Exoskeleton
 * Techno-Organic Armor/Exoskeleton

Capabilities
The user utilizes a suit of techno-organic armor, the melding of technological and biological components at the cellular level. The suit may be equipped with all sorts of gadgets the user can use, and enhance the powers of those who already have powers.

Applications

 * Adaptive Armor
 * Adaptation Assimilation
 * Attachment
 * Armor Creation
 * Bio-Metal Physiology
 * Malleable Anatomy
 * Mechanical Regeneration
 * Encyclopedic Knowledge
 * Energy Manipulation
 * Bio-Energy Manipulation
 * Energy Absorption
 * Energy Assimilation
 * Energy Blast
 * Ergokinetic Blade Construction
 * Environmental Adaptation
 * Extrasensory Perception
 * Force Armor Generation/Force-Field Generation
 * Hacking Intuition
 * Invisibility
 * Jet Propulsion/Flight
 * High-Speed Flight
 * Hyperspace Travel
 * Levitation
 * Psionic Bio-Tech
 * Bio-Tech Manipulation
 * Energetic Bio-Tech
 * Psychic Immunity
 * Reactive Adaptation
 * Holographic Projection
 * Selective Limb Empowerment
 * Self-Sustenance
 * Shapeshifting
 * Size Manipulation
 * Solar Energy Absorption
 * Supernatural Condition
 * Symbiotic Costume
 * Powered Structure
 * Tactical Analysis
 * Tracking Evasion
 * Weapon Creation

Variations

 * High-Tech Symbiotic Exoskeleton: the suit may have conscious thought.

Associations

 * High-Tech Exoskeleton
 * Technorganic Physiology

Known Users

 * Guyver Units (Guyver)
 * X-O Manowar (Valiant Entertainment)