Steampunk Physiology

The power to become a steampunk mechanism. Fictional variation of Bionic Physiology.

Also Called

 * Steampunk Body/Form/Robot

Capabilities
User can become or already possesses a physiology based on steampunk: a fictional form of technology and/or aesthetic designs inspired by 19th-century industrial steam-powered machinery. Abilities may vary from user to user, as some users may utilize different designs from others. Some users may be reliant on simple elements from coal to water to function, requiring them to 'recharge' or else they will become inactive. Some users may use batteries or other such power supplies to set the mechanisms in their physiology into motion. Powerful users may utilize perpetual motion as a power source, running forever unless affected by a external force. These users may also be able to store unused kinetic energy for a later purpose, assuming they have a method of storing it.

Applications

 * Anatomical Liberation/Head Liberation/Body Part Substitution
 * Kinetic Energy Manipulation
 * Freezing - Possible by drawing away kinetic motion into themselves.
 * Heat Generation - Natural result from their near constantly moving parts.
 * Hyperkinetic Exertion - Achieved via overclocking.
 * Kinetic Energy Absorption
 * Kinetic Energy Combat
 * Kinetic Conversion - Transforming energies into other forms for various usages.
 * Kinetic Energy Emission
 * Kinetic Shielding
 * Oxygen Independence
 * Self-Sustenance
 * Semi-Immortality
 * Super Strength
 * Vacuum Adaptation

Associations

 * Bionic Physiology
 * Giant Robot Physiology
 * Toy Physiology
 * Vehicle Physiology

Known Users

 * Songbird (Bioshock Infinite)
 * Handymen (Bioshock Infinite)

Limitations

 * May require consistent stock of fuel (coal, water, etc.) to operate.