Fear Inducement

The power to evoke extreme fear and horror in others. Also known as Psychic Intimidation or Boogeyman Effect. Not to be confused with Empathic Manipulation.

Capability
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The user can make people unwillingly very frightened. The user psychically provokes the target’s brain to release fear-inducing chemicals.

The victim’s perception is altered, they may see their environment as ominous and the user as dark and foreboding, or even seen as a monster. Can augment the effect to make others go near insane. The effect expires within one to several hours, unless maintained by the user of the power.

Some users may be able to sense fear, or gain strength from fear of others. Others might be able to enhance the effect by using it on a sleeping victim rather than an aware one.

Universe Differences

 * The demon Barbaras from the Series "Charmed" induced corporeal illusions and distorted his victims as they anguish in fits of fear. He gained noticeably stronger as he inflicted fear upon individuals.
 * Magical spells and incredibly strong psychological prompts of this nature are common in Role Playing Games, with the effects varying from merely weakening a target via reduced morale to the target fleeing in terror.
 * The Scarecrow, Dr. Jonathan Crane (DC Comics): Uses a variety of chemicals to exploit victims' phobias.
 * In the role-playing game Dragon Age: Origins, a victim of a thusly enhanced fear spell can even die of it. It is also stated that the experience is horrible enough that those who do survive are the unlucky ones.
 * In Lilo & Stitch the Serie,Spooky,Experiment 300 can shapeshift into anybody's worst fear.

Users

 * Parallax (DC Comics)
 * Sinestro Corps (DC Comics)
 * Scarecrow (DC Comics)
 * Scarecrow (Marvel)
 * The Lizard (Marvel)
 * Ghost Rider (Marvel)
 * SCP-959 (SCP Foundation, involuntary)