User blog:AZS/Genie Manipulation

The power to manipulate Genies. Variation of Life Mastery.

Also Called
Ifrit Manipulation Jan/Jann/Shaitan Manipualtion Jinn Manipulation Marid Manipulation
 * Genie Control/Influence
 * Djin/Djinn/Djinni Manipulation

Capabilities
User can create, manipulate, and destroy the Jinn. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. User can also understand or communicate with them, hence creating and strengthening friendships.

Applications

 * Empathy - to understand/feel jinn emotions.
 * Mind Control - to control genies.
 * Mind Link - to have a bond with djinns.
 * Sensory Scrying - to perceive through jinn senses.
 * Summoning - to summon jinn.
 * Taming - to tame genies.

Associations

 * Foreignness Manipulation
 * Legend Manipulation
 * Life Mastery
 * Genie Physiology - constant physical/mental bond may allow user to adapt to genies traits.
 * Psychic Persuasion and/or Mind Control - limited to genies.
 * Telepathy - limited to genies.

Limitations

 * Control Immunity
 * May be limited to only certain species of Jinn.
 * Some can only control the Genies they create or summon.
 * Range may be limited.

Known Users

 * Various Duelists (Yu-Gi-Oh)
 * Enki (Assyrian Mythology)
 * Solomon (Abrahamic Religion); via use his seal or wear his ring
 * Ridwan (Islamic Mythology)
 * Iblis (Islamic Mythology)
 * Various Characters (Magi)

Known Objects

 * Ring of Solomon
 * Seal of Solomon
 * Magical Lamp (Arabian Literature)
 * Genies Monster Cards (Yu-Gi-Oh)