User blog:Count Vlad III dracula/The Phantom Army

The Phantom Army
The Phantom army is the name given to the army whom The Count founded years ago.

This army is considered as a mystery for many people, because this is unknown how many members there are in this army, their goal, and nearly anything about them is shrouded in mystery.

Hierarchy:
While the Count is the founder of this army, he is not it's leader. he is the founder and the army works for him, but he is not the one giving orders in the army.

Commander In Chief:


Jacob Van Hellsingis the commander in chief and the supreme general of the Phantom Army and the right hand man of The Count.

powers: (see in the page of Jacob Van Hellsing)

The second in commands:
====General Yukimura,​ or in his full name, Yukimura Yoru (Yoru=Night, Yuki=Snow and Mura=Town in japanese), is one of the three generals whom are the second in command for Jacob in the Phantom Army.==== Yukimura Yoru born in japan, in the year 2000, to the family of magicians. as a child, his parents trained him in the dark arts, and eventually sent him to learn dark magic from Scholomance himself. After finishing his training succesfuly, according to the agreement the Count and Scholomance have, he went and became a member of the Phantom army, easily rising in the ranks and after only one year, became at the age of 16 to a General in the army.

He is known for being a very preverted, usually starting with every pretty girl he sees (and in almost all of the times he start with girls, it ends up in bed) and like to prank everyone he meets. he also fears of jacob, but like to mess up with him for fun, even thoguh he is afraid of him. he have lot's of authority issues.

powers:
Night Embodiment - with the help of  Scholomance, he became, after years of training, the physical menifistation of the night: 
 * Darkness Manipulation
 * Shadow Mimicry
 * Eternal Night Inducement
 * Lunar Manipulation
 * Lunar Empowerment
 * Lunakinetic Combat
 * Night Empowerment
 * Night Manipulation
 * Night Vision
 * Nigh Omnipresence (as the embodiment of the night, he exist nearly at everywhere.

Supernatural Condition  (Near Absolute Level): 
 * Contaminant Immunity
 * Decelerated Aging/Semi-Immortality
 * Supernatural Accuracy
 * Supernatural Agility
 * Supernatural Athleticism
 * Supernatural Awareness
 * Supernatural Balance
 * Supernatural Beauty
 * Supernatural Cells
 * Supernatural Charisma
 * Supernatural Combat
 * Supernatural Dexterity
 * Supernatural Durability
 * Supernatural Endurance
 * Supernatural Flexibility
 * Supernatural Instincts
 * Supernatural Leap
 * Supernatural Lung Capacity
 * Supernatural Memory
 * Supernatural Reading
 * Supernatural Reflexes
 * Supernatural Regeneration
 * Supernatural Roar
 * Supernatural Self-Preservation
 * Supernatural Self-Sustenance
 * Supernatural Senses
 * Supernatural Speed
 * Supernatural Stamina
 * Supernatural Strength
 * Supernatural Willpower

Dark Arts - as someone who's been training by  Scholomance   himself, and as a protagy magician, he was able to achive an amazing level of control over the dark arts and magic: 
 * Blood Magic
 * Conjuration
 * Demon Summoning
 * Curse Manipulation
 * Curse Inducement
 * Death Magic:
 * Death Inducement
 * Death Infusion
 * Death-Force Manipulation
 * Inanimation
 * Unavertable Death
 * Destruction Magic:
 * Destruction
 * Disintegration
 * Shattering
 * Destruction Empowerment
 * Destructive Energy Manipulation
 * Elemental Magic:
 * Acid Magic
 * Air Magic
 * Smoke Magic
 * Earth Magic
 * Crystal Magic
 * Lava Magic
 * Metal Magic
 * Sand Magic
 * Electricity Magic
 * Fire Magic
 * Light Magic
 * Shadow Magic
 * Sound Magic
 * Water Magic
 * Ice Magic
 * Snow Magic
 * Weather Magic
 * Dark Element Manipulation:
 * Black Earth Manipulation
 * Black Metal Manipulation
 * Black Lightning Manipulation
 * Dark Acid Manipulation
 * Dark Fire Manipulation
 * Dark Light Manipulation
 * Dark Water Manipulation
 * Dark Ice Manipulation
 * Dark Wind Manipulation
 * Dark Smoke Manipulation
 * Grim Darkness Manipulation
 * Extrasensory Perception
 * Flight
 * Illusion-Casting
 * Life Magic
 * Amalgamation
 * Mutation Inducement
 * Necromancy:
 * Aura Absorption
 * Conjuration - deceased souls and/or corpses
 * Soul Summoning
 * Undead Summoning
 * Death Sense
 * Divination - by contacting dead/undead beings
 * Ectoplasm Manipulation
 * Life-Force Absorption
 * Mediumship
 * Mold Manipulation - dead matter
 * Motor-Skill Manipulation - dead/undead beings
 * Pain Inducement
 * Pain Suppression
 * Reanimation
 * Resurrection
 * Spirit Magic
 * Soul Absorption
 * Undead Manipulation
 * Phantasm Manipulation
 * Zombie Manipulation
 * Possession
 * Ritual Magic
 * Shapeshifting
 * Spell Casting
 * Spell Negation
 * Telekinesis - Master Level
 * Telepathy - Master Level
 * Teleportation Manipulation :
 * Partial Teleportation
 * Remote Teleportation
 * Teleportation Diversion
 * Teleportation Negation
 * Teleportation
 * Teleportation Beam Emission
 * Teleportation Combat
 * Teleportation Prediction
 * Demonic Element Manipulation:
 * Demonic Earth Manipulation
 * Demonic Metal Manipulation
 * Demonic Energy Manipulation
 * Demonic Light Manipulation
 * Demonic Lightning Manipulation
 * Demonic Wind Manipulation
 * Diabolic Darkness Manipulation
 * Hell-Fire Manipulation
 * Hell Water Manipulation
 * Demonic Ice Manipulation



Magic Combat - as a well trained magician, he is capable for a very high level of magical combat: 
 * Energy Circle Combat
 * Formulated Magic Blasts
 * Magic Attacks
 * Magical Energy Manipulation:
 * Creation
 * Destruction
 * Energy Manipulation
 * Energy Attacks
 * Energy Circle Combat
 * Force-Field Generation
 * Fusionism
 * Healing
 * Illusion Manipulation
 * Levitation
 * Magic Attacks
 * Magical Constructs
 * Magical Energy Absorption
 * Magical Energy Generation
 * Magical Energy Storage
 * Magic Negation
 * Mana Manipulation
 * Resurrection
 * Soul Manipulation
 * Space-Time Manipulation
 * Transformation
 * Transmogrification
 * Spell Casting
 * Spell Creation

Eldritch eye - Under his eyepatch, there is an eye of an eldritch abomination which  Scholomance  implanted in him, after he lost his eye in training. as such, all capabilities works through the eye: 
 * Unnatural Presence
 * Cosmic Manipulation
 * Dimensional Link
 * Divine Presence
 * Fanaticism Inducement
 * Fatal Countenance
 * Fear Inducement
 * Foreign Energy Manipulation
 * Insanity Inducement
 * Madness Manipulation
 * Mesmerizing Presence
 * Organic Abomination
 * Power Bestowal
 * Singularity
 * Soul Absorption
 * Soul Reading
 * Eldritch Magic:
 * Anti-Psychic Presence: In effect to ones unique craft one can also develop a counter countenance against mentalist effects.
 * Astral Manipulation: Tap into/commune with spiritual beings of the plane.
 * Astral Projection
 * Astral Trapping
 * Conjuration: Of eldritch entities.
 * Cosmic Awareness: Become aware of the cosmos at large.
 * Divine Empowerment: Gain power from the "gods" beyond.
 * Corrupting Madness: Corrupt foes with madness.
 * Dream Manipulation: Enter the dreams of mortals, and even affect the dreams of entire species.
 * Insanity Empowerment: Empower yourself with the madness that your masters induce.
 * Mental Breakdown: Probe the minds of your opponents and cause their minds to break.
 * Nonexistence: Eliminate things from reality via a beam he shoot from his eye.
 * Psionic Manipulation: Manipulate matter at the most fundamental level and minds of multiple subjects at once.
 * Psycho Warping: Twist reality by feeding into the delirium caused within afflicted hosts
 * Fatal Countenance: Have a form that can destroy opponents in mind and body.
 * Magic Destruction/Magic Negation: Due to the nature of Eldritch Magic, it's very possible that users will be able to negate "regular" magic.
 * Shapeshifting: Take on horrifying forms that often reflect the eldritch visages of your masters.
 * Malleable Anatomy: User's body can change into an eldritch essence capable to molding and reshaping to his/her will.
 * Soul Absorption: Absorb the very souls of your opponents.
 * Spell Casting: Cast several spells with little penalty.
 * Symbol Magic: The ability to use eldritch runes and ritual circles, in some cases to potentially summon eldritch entities.
 * Reality Warping - mid level

Weapon Arsenal  (master level)  - He posses numeros amount of weapons in a pocket dimension, whcih he can summon them from it.





General Black


====Also known in his name as Demian Black, is the son of a fallen angel and a human woman. born in 2000, he lived his his first 5 years as a normal boy, until, at his 5th birthday, his fallen angel father came in, and murdered his parents right infront of his eyes, and then planed on taking him with him, and training him to become a powerful fallen angel. his parents, who knew nothing about the nature of their child, try to defend him, but were slautered, as they were simply normal humans, making him mental scars for life. Jacob van Hellsing, who was aorund, heard the screams and came a moment after they both died, but he came just in time to sav eyoung demian. he killed the fallen angel, and then took demian with him. after consolting with the count, they both decided to brign him to Scholomance, so he would train him in the ways of the dark arts, and how to control his powers.====

Corrently, he is working as a general in the Phantom army under Jacob, which in him he sees a father figure.
While he is not as preverted as Yoru, he does indeed succeeding a lot with girls.



 Powers:



<p style="line-height:inherit;">Fallen Angel Lord Physiology - while not at the same level as Azazel, his father was a fallen angel lord in hell: <p style="line-height:inherit;">
 * Angel Lord Physiology
 * Demon Lord Physiology
 * Demon Manipulation
 * Demonic Force Manipulation
 * Demonic Magic:
 * Curse Inducement
 * Creation
 * Dark Arts - as someone who learned under scholamance himself, he posses a great level of control over the dark arts:
 * Blood Magic
 * Conjuration
 * Demon Summoning
 * Curse Manipulation
 * Curse Inducement
 * Death Magic:
 * Death Inducement
 * Death Infusion
 * Death-Force Manipulation
 * Inanimation
 * Unavertable Death
 * Destruction Magic:
 * Destruction
 * Disintegration
 * Shattering
 * Destruction Empowerment
 * Destructive Energy Manipulation
 * Elemental Magic:
 * Acid Magic
 * Air Magic
 * Smoke Magic
 * Earth Magic
 * Crystal Magic
 * Lava Magic
 * Metal Magic
 * Sand Magic
 * Electricity Magic
 * Fire Magic
 * Light Magic
 * Shadow Magic
 * Sound Magic
 * Water Magic
 * Ice Magic
 * Snow Magic
 * Weather Magic
 * Dark Element Manipulation:
 * Black Earth Manipulation
 * Black Metal Manipulation
 * Black Lightning Manipulation
 * Dark Acid Manipulation
 * Dark Fire Manipulation
 * Dark Light Manipulation
 * Dark Water Manipulation
 * Dark Ice Manipulation
 * Dark Wind Manipulation
 * Dark Smoke Manipulation
 * Grim Darkness Manipulation
 * Extrasensory Perception
 * Flight
 * Illusion-Casting
 * Life Magic
 * Amalgamation
 * Mutation Inducement
 * Necromancy:
 * Aura Absorption
 * Conjuration - deceased souls and/or corpses
 * Soul Summoning
 * Undead Summoning
 * Death Sense
 * Divination - by contacting dead/undead beings
 * Ectoplasm Manipulation
 * Life-Force Absorption
 * Mediumship
 * Mold Manipulation - dead matter
 * Motor-Skill Manipulation - dead/undead beings
 * Pain Inducement
 * Pain Suppression
 * Reanimation
 * Resurrection
 * Spirit Magic
 * Soul Absorption
 * Undead Manipulation
 * Phantasm Manipulation
 * Zombie Manipulation
 * Possession
 * Ritual Magic
 * Shapeshifting
 * Spell Casting
 * Spell Negation
 * Demonization
 * Demonic Empowerment
 * Demonic Weaponry
 * Demon Mode
 * Destruction
 * Evil Empowerment
 * Illusion Manipulation
 * Magic Absorption
 * Magic Negation
 * Nether Manipulation:
 * Astral Projection
 * Astral Trapping
 * Dark Aura Manipulation
 * Dark Chi Manipulation
 * Soul Absorption
 * Healing
 * Death-Force Manipulation
 * Destructive Energy Manipulation
 * Elemental Manipulation
 * Dark Element Manipulation
 * Nothingness Manipulation
 * Non-Life Essence Manipulation
 * Reality Warping -mid level
 * Reality Consumption
 * Sin Empowerment
 * Spell Casting
 * Spell Creation
 * Unholy Territory
 * Void Magic
 * Divine Force Manipulation
 * Aether Manipulation
 * Life-Force Manipulation
 * Angelic Aura
 * Angelic Magic:
 * Angelic Force Manipulation
 * Angelization
 * Animancy
 * Creation
 * Destruction
 * Divine Element Manipulation
 * Divine Weaponry
 * Holy Gift
 * Magical Energy Absorption
 * Mysticism
 * Positive Forces Manipulation
 * Reality Warping (mid level)
 * Smite
 * Spell Casting
 * Spell Creation
 * White Arts
 * Benefic Force Manipulation
 * Celestial Manipulation
 * Divine Aura
 * Divine Empowerment
 * Divine Element Manipulation:
 * Divine Earth Manipulation
 * Divine Metal Manipulation
 * Divine Energy Manipulation
 * Divine Lightning Manipulation
 * Holy Fire Manipulation
 * Holy Water Manipulation
 * Sacred Ice Manipulation
 * Sacred Darkness Manipulation
 * Sacred Light Manipulation
 * Sacred Wind Manipulation
 * Divine Territory
 * Divine Weather Manipulation
 * Exorcism
 * Healing
 * Healing Prayer
 * Holy Gift
 * Holy Projectile Attacks
 * Holy Voice
 * Impurity Destruction
 * Light Manipulation
 * Miracle Manipulation
 * Mysticism
 * Peace Manipulation
 * Peace Inducement
 * Positivity Manipulation
 * Purification
 * Regenerative Healing Factor
 * Reincarnation
 * Resurrection
 * Salvation
 * Sanctification
 * Smite
 * Soul Manipulation
 * Virtue Inducement
 * Fallen Angel Manipulation
 * Supernatural Condition (Near Absolure Level):
 * Contaminant Immunity
 * Decelerated Aging/Semi-Immortality
 * Supernatural Accuracy
 * Supernatural Agility
 * Supernatural Athleticism
 * Supernatural Awareness
 * Supernatural Balance
 * Supernatural Beauty
 * Supernatural Cells
 * Supernatural Charisma
 * Supernatural Combat
 * Supernatural Dexterity
 * Supernatural Durability
 * Supernatural Endurance
 * Supernatural Flexibility
 * Supernatural Instincts
 * Supernatural Leap
 * Supernatural Lung Capacity
 * Supernatural Memory
 * Supernatural Reading
 * Supernatural Reflexes
 * Supernatural Regeneration
 * Supernatural Roar
 * Supernatural Self-Preservation
 * Supernatural Self-Sustenance
 * Supernatural Senses
 * Supernatural Speed
 * Supernatural Stamina
 * Supernatural Strength
 * Supernatural Willpower

<p style="line-height:inherit;">

<p style="font-weight:normal;line-height:inherit;">Magic Combat - as a well trained magician, he is capable for a very high level of magical combat:
 * Energy Circle Combat
 * Formulated Magic Blasts
 * Magic Attacks
 * Magical Energy Manipulation:
 * Creation
 * Destruction
 * Energy Manipulation
 * Energy Attacks
 * Energy Circle Combat
 * Force-Field Generation
 * Fusionism
 * Healing
 * Illusion Manipulation
 * Levitation
 * Magic Attacks
 * Magical Constructs
 * Magical Energy Absorption
 * Magical Energy Generation
 * Magical Energy Storage
 * Magic Negation
 * Mana Manipulation
 * Resurrection
 * Soul Manipulation
 * Space-Time Manipulation
 * Transformation
 * Transmogrification
 * Spell Casting
 * Spell Creation

Demonic Weapon Arsenal   (master level)  - He posses numeros amount of weapons in a pocket dimension, whcih he can summon them from it.

General Angst
 General Angst (no real name exist), is an artificial conceptual being, Created by Scholomance in his custle.

angst have no known age. It is unknown when did scholomance created him. he had been trained by scholomance for a long time, and corrently works for scholomance as a general in the phantom army. He is corrently the strongest out of ALL the three generals, and it is unknown how would a match between him and Jacob would be like. either way, it is unknown who is truly the strongest in the army, but it would be either jacob or angst.

Powers:
Fear Embodiment - He is the universal embodiment of Fear: <p style="line-height:inherit;">
 * Concept-Dependent Immortality
 * Concept Empowerment (The more fear his enemy is afraid of him, or the more people feeling terrified and afraid at the same moment, the stronger he become)
 * Nightmare Embodiment
 * Phobia Creation
 * Phobia-Initiated Ability Manifestation
 * Fear Manifestation
 * True Illusion
 * Transcedent Fear Manipulation

<p style="line-height:inherit;">

<p style="font-weight:normal;line-height:inherit;">Dark Arts - as someone who's been training by  Scholomance  himself,  he was able to achive an amazing level of control over the dark arts and magic: <p style="line-height:inherit;">
 * Blood Magic
 * Conjuration
 * Demon Summoning
 * Curse Manipulation
 * Curse Inducement
 * Death Magic:
 * Death Inducement
 * Death Infusion
 * Death-Force Manipulation
 * Inanimation
 * Unavertable Death
 * Destruction Magic:
 * Destruction
 * Disintegration
 * Shattering
 * Destruction Empowerment
 * Destructive Energy Manipulation
 * Elemental Magic:
 * Acid Magic
 * Air Magic
 * Smoke Magic
 * Earth Magic
 * Crystal Magic
 * Lava Magic
 * Metal Magic
 * Sand Magic
 * Electricity Magic
 * Fire Magic
 * Light Magic
 * Shadow Magic
 * Sound Magic
 * Water Magic
 * Ice Magic
 * Snow Magic
 * Weather Magic
 * Dark Element Manipulation:
 * Black Earth Manipulation
 * Black Metal Manipulation
 * Black Lightning Manipulation
 * Dark Acid Manipulation
 * Dark Fire Manipulation
 * Dark Light Manipulation
 * Dark Water Manipulation
 * Dark Ice Manipulation
 * Dark Wind Manipulation
 * Dark Smoke Manipulation
 * Grim Darkness Manipulation
 * Extrasensory Perception
 * Flight
 * Illusion-Casting
 * Life Magic
 * Amalgamation
 * Mutation Inducement
 * Necromancy:
 * Aura Absorption
 * Conjuration - deceased souls and/or corpses
 * Soul Summoning
 * Undead Summoning
 * Death Sense
 * Divination - by contacting dead/undead beings
 * Ectoplasm Manipulation
 * Life-Force Absorption
 * Mediumship
 * Mold Manipulation - dead matter
 * Motor-Skill Manipulation - dead/undead beings
 * Pain Inducement
 * Pain Suppression
 * Reanimation
 * Resurrection
 * Spirit Magic
 * Soul Absorption
 * Undead Manipulation
 * Phantasm Manipulation
 * Zombie Manipulation
 * Possession
 * Ritual Magic
 * Shapeshifting
 * Spell Casting
 * Spell Negation
 * Telekinesis - Master Level
 * Telepathy - Master Level
 * Teleportation Manipulation :
 * Partial Teleportation
 * Remote Teleportation
 * Teleportation Diversion
 * Teleportation Negation
 * Teleportation
 * Teleportation Beam Emission
 * Teleportation Combat
 * Teleportation Prediction
 * Demonic Element Manipulation:
 * Demonic Earth Manipulation
 * Demonic Metal Manipulation
 * Demonic Energy Manipulation
 * Demonic Light Manipulation
 * Demonic Lightning Manipulation
 * Demonic Wind Manipulation
 * Diabolic Darkness Manipulation
 * Hell-Fire Manipulation
 * Hell Water Manipulation
 * Demonic Ice Manipulation

<p style="line-height:inherit;">Eldritch Magic:
 * Anti-Psychic Presence: In effect to ones unique craft one can also develop a counter countenance against mentalist effects.
 * Astral Manipulation: Tap into/commune with spiritual beings of the plane.
 * Astral Projection
 * Astral Trapping
 * Conjuration: Of eldritch entities.
 * Cosmic Awareness: Become aware of the cosmos at large.
 * Madness Manipulation: Induce madness on foes by giving them visions from beyond.
 * Dimensional Link: Gain power from higher dimensions using the power imbued by your eldritch masters.
 * Madness Form: Take on a visage that mirrors the very concept of madness itself.
 * Divine Empowerment: Gain power from the "gods" beyond.
 * Corrupting Madness: Corrupt foes with madness.
 * Dream Manipulation: Enter the dreams of mortals, and even affect the dreams of entire species.
 * Insanity Empowerment: Empower yourself with the madness that your masters induce.
 * Mental Breakdown: Probe the minds of your opponents and cause their minds to break.
 * Nonexistence: Eliminate things from reality.
 * Psionic Manipulation: Manipulate matter at the most fundamental level and minds of multiple subjects at once.
 * Psycho Warping: Twist reality by feeding into the delirium caused within afflicted hosts
 * Fatal Countenance: Have a form that can destroy opponents in mind and body.
 * Magic Destruction/Magic Negation: Due to the nature of Eldritch Magic, it's very possible that users will be able to negate "regular" magic.
 * Shapeshifting: Take on horrifying forms that often reflect the eldritch visages of your masters.
 * Malleable Anatomy: User's body can change into an eldritch essence capable to molding and reshaping to his/her will.
 * Soul Absorption: Absorb the very souls of your opponents.
 * Spell Casting: Cast several spells with little penalty.
 * Symbol Magic: The ability to use eldritch runes and ritual circles, in some cases to potentially summon eldritch entities.

Omnipresence - As the embodiment of fear, he exist in everywhere.

Transcendent Ghost Physiology:
 * Amortality: In the fact that as ghosts they're not alive and possibly never were to begin with.
 * Astral Plane Manipulation: have as much free reign over the mental realm as the spiritual worlds
 * Astral Manipulation: The user is able to manipulate the forces of the astral plane.
 * Astral Trapping: Conjure and solidify spiritual, psychic and mystical energies within the physical realm as tangible substance to mold and reshape freely.
 * Omnipathy: Due to all minds, hearts and souls being indefinably linked through life and death, users are capable of reaching out to touch and influence them to an infinite degree.
 * Psionics: Along with supernatural abilities, the user is able control the material; both physical and ethereal alike, around them with just a mere thought.
 * Death Embodiment: The user becomes the embodiment of Death.
 * Death Transcendency: The user transcends via death.
 * Ectoplasm Manipulation: The user can manipulate the paranormal energy that not only resides in the spirit realm, but ghosts as well as humans and utilize the energy in a number of ways.
 * Ectoplasmic Beam Emission: The user can unleash powerful ectoplasmic energy blasts that are powerful enough to destroy entire cities.
 * Soul/Soul Energy Absorption : The user is able to use the power of the souls they gain and add it to their own.
 * Illusion Manipulation: The user can cause terrifying illusions to trick their opponents/victims if they are actually real or not.
 * True Illusion: And they can also induce hallucinations into reality.
 * Invisibility: The power to render oneself unseen to the naked eye.
 * Meta-Possession: The power to inhabit not just the bodies of individuals. but to possess any and all forms of existing material
 * Remote Possession: Control over overshadowing so complete one can without actual overshadowing.
 * Nether Manipulation: Master the essence of death.
 * Necromancy: The user is able utilize undead magic.
 * Non-Corporeal Form: The user has no corporeal form, and is thus immune to any physical damage.
 * Omnireplication: The user is able to duplicate their form with little to no specific limits.
 * Phantasm Manipulation: Being the most powerful of ghosts, the user is able to manipulate as well as summon them to create their own personal army.
 * Solipsistic Manipulation: They possess the ability to use their energy along with afterlife connection to manipulate and distort the reality of the the living world through the spirit realm and vice-versa. For if the afterlife is the soul of the living world one must always change to reflect the others condition.
 * Reality Warping (advanced level)
 * Sympathetic Magic
 * Spirit World Lordship: The user is able to become absolute ruler of the realm of spirits.
 * Portal Manipulation: Have absolute control over transition to and from the multiple realms of the living and afterlife plane.
 * Ultimate Intangibility: The user is naturally able to pass through solid matter and be solid at the same time.

The Dark Legions:
 The dark legions are other dark wizards, who learned under Scholomance, or under any other mentor, and decided to join to the Phantom Army. most of them went after the three generals, the top students at scholomance's Academy, but some of them simply decided so because they wanted to be part of the army of the one who make the heaven and hell tremble in fear.

powers of the avarage member:
Dark Arts:
 * Blood Magic
 * Conjuration
 * Demon Summoning
 * Curse Manipulation
 * Curse Inducement
 * Death Magic
 * Destruction Magic
 * Elemental Magic
 * Extrasensory Perception
 * Flight
 * Illusion-Casting
 * Life Magic
 * Amalgamation
 * Mutation Inducement
 * Necromancy
 * Possession
 * Ritual Magic
 * Shapeshifting
 * Spell Casting
 * Spell Negation
 * Telekinesis
 * Telepathy
 * Teleportation

The DemoChine:FFXIV_Dark_Knight.png
The DemoChine are a race of artificial life forms which are hybrids between Machines and Demons.

They are all mindless drones without any actual free will. They are programed to listen to each one of the three generals, The Supreme General, and The Count. The orders of The Supreme General trumps the orders of each of the generals, and the orders of the count trumps the orders of everyone.

Powers:

 * Apathy: Become an unfeeling and relentless with no regard for life.
 * Demonic Force Manipulation: Possess vast and destructive demonic powers.
 * Demonic Element Manipulation: Possess power the hellish elements.
 * Demonic Energy Manipulation: Manipulate demonic energy forces.
 * Demonic Energy Absorption: Absorb demonic energy to increase one's power.
 * High-Tech Enchanted Exoskeleton: In some cases, The user's body yields advanced and sophisticated technology that has been imbued with powerful demonic magic.
 * Customization: Customize the existing properties of one's own body.
 * Demonic Weaponry/Mechanical Weapon Construct: The user's body is outfitted with numerous demonic weapons that posses powers of destruction.
 * Supernatural Condition: Gain the physical attributes of both demon and machine. (advanced level)
 * Supernatural Durability: Become impervious to mortal means of attack.
 * Supernatural Intelligence: Posses a refined intellect.
 * Supernatural Speed: Cover a lot of ground with incredible speed.
 * Supernatural Strength: Overwhelm weaker enemies with unbelievable strength.