Impossibility Manipulation

The power to manipulate impossibility. Sub-power of Paradox Manipulation and Probability Manipulation. Opposite to Possibility Manipulation.

Also Called

 * Impossibility Control
 * Sixth Note (DC Comics)

Capabilities
User can create, shape and manipulate the impossible/impossibility. Allowing them to make things not happen or prevent them happening, shape or create paradoxes, and control anything that lies beyond imagination/understanding, regardless if its logical or illogical.

Things that are normally possible and easy to do, can be made impossible or illogical. Even details like facts, common sense, and absolute truths can be made to fail to work or make sense. User can make the simplest of tasks beyond difficult, make anything/everything fail to work, transcend rules/boundaries, and/or just outright ignore/defy anything they wish.

Applications

 * Access Denial
 * Unreachability
 * Absolute Death Inducement - By making resurrection impossible.
 * Anti Storage
 * Defiance Manipulation
 * Difficulty Manipulation
 * Failure Inducement
 * Fact Manipulation
 * Future Removal
 * Functionality Manipulation
 * Function Impairment
 * Logic Manipulation
 * Logic Defiance
 * Logic Negation
 * Obsolescence
 * Truth Manipulation

Techniques

 * Impossibility Inducement
 * Impossible Physiology
 * Paradox Existence
 * Path Killer
 * Reality Rejection
 * Rule Transcendence
 * Uncertainty Creation
 * Universal Irreversibility
 * Variable Collapse

Variations

 * Fantasy World Enforcement
 * Neverness Manipulation
 * Unreality Manipulation

Associations

 * Failure Embodiment
 * Inevitability Embodiment
 * Meta Fate Manipulation
 * Metapotence
 * Paradox Manipulation
 * Probability Manipulation
 * Reality Warping
 * Uncertainty Manipulation

Limitations

 * May be weak against Certainty Manipulation.

Known Users

 * Perpetua (DC Comics); via Sixth Note
 * Oramus, The Dragon Beyond the World (Exalted)