Event Capture

The ability to capture any past, present or future events, and unleash them. Sub-power of Event Manipulation. Possible variation of Event Teleportation.

Also Called

 * Event Recording
 * Event Storage

Capabilities
The user can capture any past, present or future event, no matter what it is, and store it for later use. This allows the user hold that event with them for as long as they want, and unleash it, causing it to happen whenever they want.

Using this power initially to capture an event negates that event, and allows the user to store it. This could be anything from an attack, to a form change, to an injury, to a person's death, to somebody's birth, to the end of the world, e.t.c.. The user can then later call on that event to happen at any time they desire, however many times they desire, and possibly unleash specific things of that event.

Applications
By initially capturing the event: By unleashing the event:
 * Event Negation
 * Future Manipulation
 * Past Manipulation
 * Present Manipulation
 * Attack Recording
 * Death Inducement - By capturing the event of another's death, and unleashing it later on.
 * Event Teleportation - If the user can capture past, future or remote present events.
 * Immortality/Absolute Immortality - By capturing an event where the user, or anybody else, is perfectly healthy, and unleashing it.
 * Inducement/Phenomenon Inducement
 * Life Inducement  - By capturing the event of another's birth, and unleashing it later on.
 * Occurrence Manipulation
 * Wound Inducement

Associations

 * Attack Recording
 * Event Negation

Limitations

 * Might be limited in how many times they can unleash the captured event.
 * Might be limited to only capturing events that happen before them, and can't access future, past, remote events.
 * Might be limited in how many events they can store at any time.