Curse Inducement

The ability to place a curse on anyone or anything. A negative form of Probability Manipulation. Opposite power of Blessing Inducement.

Also Called

 * Curse
 * Cursing
 * Evil Eye
 * Execrate Inducement
 * Hex

Capabilities
User of this power can place a curse on whatever they wish (people, places, objects, etc.), exact effects can be nearly anything user can think, ranging from minor annoyances to tortuously extended death.

Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into animal that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshaped/inhuman offspring's and whole host of other effects.

Applications

 * Death Inducement
 * Destruction
 * Disease Generation
 * Haunted
 * Jinx
 * Mental Inducement
 * Despair Inducement
 * Insanity Inducement
 * Motor-Skill Manipulation
 * Pain Inducement
 * Possession
 * Probability Manipulation
 * Reanimation
 * Transmogrification
 * Vice Inducement

Associations

 * Curse Embodiment
 * Curse Empowerment
 * Cursed Physiology
 * Magic
 * Dark Arts
 * Necromancy
 * Voodoo
 * Mediumship
 * Necrotic Empowerment
 * Resurrection

Limitations

 * Limited by what the user knows.
 * User may not be immune.
 * Some people may have a way to break the curse.
 * May be involuntary and triggered by extreme emotions.
 * May be unchangeable (Cannot un-curse anyone).