Past Manipulation

The ability to selectively alter the past of a person or object. Sub-power of Time Manipulation. Not to be confused with Memory Manipulation. Opposite of Future Manipulation.

Also Called

 * History Manipulation
 * Past Modification

Capabilities
The user can selectively alter the past of a person or object and determine when, where, what, how, or even why something happened in the past.

Applications

 * Combat Perception
 * Enhanced Preparedness
 * History Absorption
 * History Reading
 * Relationship Manipulation
 * Resurrection
 * Retrocognition
 * Temporal Erasure

Variations

 * Past Embodiment

Associations

 * Event Recreation
 * Prophecy Construction

Limitations

 * Could exhibit massive drawbacks. For an example from the Pendragon series: The Hindenburg is stopped from blowing up; however, unforeseen by everyone, the survival of the dirigible allows Germany to get hold of plans for the Manhattan Project smuggled on-board and thus to develop nuclear weaponry which allows them to win WWII. Stopping 100 deaths causes millions more.
 * Alterations may fade after death.

Known Users

 * Shūkurō Tsukishima (Bleach); via 'Book of the End'
 * Red Player (To aru majutsu no index)
 * Jyoka (Houshin Engi)
 * Urth (Norse Mythology)
 * Keine Kamishirasawa (Touhou Project)
 * The Book of Ages (Jackie Chan Adventures)
 * Forgers (The Emperor's Soul)
 * Urthr (Valkyrie Crusade)
 * The Book of the Serpent (Marvel)