Full Health Compensation

The power to have enhanced abilities at full health. Technique of Health Manipulation. Opposite to Low Health Compensation.

Also Called

 * Full Health Augmentation

Capabilities
The user, whenever they are at full health, will become stronger, durable, faster, more agile and possibly more intelligent and have better combat skills to be able to stand a better chance against those they are fighting. Note that the user must be at full health for this to work.

Applications

 * Enhanced/Supernatural Condition
 * Enhanced/Supernatural Agility
 * Enhanced/Supernatural Combat
 * Enhanced/Supernatural Dexterity
 * Enhanced Durability/Supernatural Durability
 * Enhanced/Supernatural Intelligence
 * Enhanced/Supernatural Speed
 * Enhanced/Supernatural Stamina
 * Enhanced/Supernatural Strength
 * Power Augmentation

Associations

 * Health Manipulation

Limitations

 * Must be at full health for this to work.
 * Can be affected by Compensation Manipulation.

Known Users

 * Link (The Legend of Zelda series)
 * Raziel (Legacy of Kain series); formerly