Luck

"Things just always work out for me. Which I take for granted."

- Sterling Archer (Archer)

The ability to be constantly lucky. Sub-power of Probability Manipulation and Reality Warping. Opposite to Jinxed.

Also Called

 * Fortune
 * Fortune Self-Inducement
 * Self-Induced Positive Consequences

Capabilities
The user is gifted with an automatic and continuous supply of good luck, most have no control over this power as things considered "lucky" just randomly happens to them defying any logical reason or predestined fate. Ergo, nothing bad will happen or if it does, their power will always sort it out no matter how impossible the situation may be and how great the odds are against them, keeping the "lucky" side of the scale the heaviest.

People will always respond positively towards the user and they'll never be drawn into a fight or be brought into a bad situation. People would voluntarily give user money, freely grant them special treatment, etc., and just genuinely be nice to you and respect them.

All aspects of users life improve drastically: work, social, romantic, personal, financial, school and basically life as a whole would become easier, happier, and would excel altogether.

Levels

 * Basic Level: User is slightly luckier than other people. On average good things happen to them more often and bad less often. Random chances tilt slightly to their favor.
 * Advanced Level: User is notably luckier than other people, good things happen to them more often, and bad less often. Random chance tilts to their favor most of the time, and beneficial coincidences occur for the user at abnormal rates.
 * Expert Level: User is luckier than most people, good things generally happen to them and bad things rarely do. Random chance will always tilt towards their favor, and any attempts to make bad things happen to them are more difficult, as the user's luck continuously tips towards their benefit.
 * Master Level: User is one of the luckiest people in existence, to a point that things go to their way no matter what they do. Any attempts to make bad things happen to the user will almost always fail, unless their chances are cosmically minuscule.
 * Ultimate Level: User is lucky to the point where probability means nothing, and reality will change in order for chance to turn towards their favor. The odds of making bad things happen to the user are impossible, and chance will always either favor the user or disfavor those who oppose the user.

Associations

 * Blessing Inducement; self only
 * Causality Immunity
 * Causality Negation
 * Consequence Removal
 * Fate Denial/Fate Immunity
 * Logic Defiance
 * Luck Absorption
 * Luck Augmentation
 * Luck Bestowal
 * Luck Energy Manipulation
 * Luck Magic
 * Luck Mode
 * Golden Rule
 * Omnicompetence
 * Opportunity Sense
 * Probability Manipulation
 * Reality Warping
 * Rule Bending/Living Anomaly
 * Relationship Manipulation
 * Self Sufficiency
 * Situational Synchronicity

Limitations

 * May apply to the laws of "Positive and Negative Outcomes", meaning it may benefit the user but could backfire on others/themselves.
 * Continuously pressing the user's luck may tax this ability to the point of failure.
 * May only activate in certain events, such as gambling.
 * Most users have literally no control over this power, so what happens is just random.
 * Jinx may be able to lessen or remove luck.
 * Luck Erasure can completely remove the user's luck.
 * May lead to developing various emotional problems or mental issues.

Known Users
See Also: Born Lucky.

Known Objects

 * Bezel's Charm of Luck (Ben 10)
 * Felix Felicis (Harry Potter)
 * Luck Blade (Dungeons & Dragons)
 * Lucky Helmet (The Amazing World of Gumball)