Aquatic Adaptation

The ability to adapt to underwater environments. Variation of Environmental Adaptation.

Also Called

 * Sub-Aquatic Adaptation
 * Undersea Adaptation
 * Underwater Adaptation

Capabilities
User is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.

Applications

 * Aquatic Respiration
 * Cold Immunity
 * Enhanced Lung Capacity
 * Enhanced Senses modified to work in water.
 * Pressure Resistance
 * Speed Swimming

Associations

 * Aquatic Mode
 * Environmental Adaptation
 * Fish Physiology
 * Underwater Combat
 * Water Manipulation

Limitations

 * May be unable to survive on dry land for long.

Known Objects

 * Familiar Light (Doraemon: Nobita's Great Battle of the Mermaid King); via Environmental Adaptation
 * Ena/Sea Robe (Nagi no Asu: A Lull in the Sea)
 * Gillyweed (Harry Potter)
 * Gills of Hamachi (Xiaolin Showdown)
 * Zora Armor (Legend of Zelda)