Emotional Energy Manipulation

The ability to manipulate emotional energy, created by all living things in existence. A sub-power/combination of both Emotion Manipulation and Energy Manipulation.

Capability
The user can manipulate the energy generated by the emotions of every being capable of feeling them. This energy can then be used for a variety of purposes.

Limitations

 * User may have to feel emotion in order to use this power.
 * Users may have to rely on their own emotions to fuel this ability.
 * Must be careful with a certian one is feeling in order to control the power.
 * Some users may only be able to access the energy of one, specific emotion.
 * Some emotional energies are more effective/weaker against others.
 * Using more than one emotion could result in violent mood swings.
 * Must be able to keep emotions in check or risk an unwanted side-effect from having a dangerous aftermath for the user or those around them.

Applications

 * Emotion Consumption
 * Emotion Manipulation
 * Empathy
 * Energy Manipulation
 * Energy Blasts
 * Energy Constructs
 * Energy Strike
 * Energy Twin
 * Weapon Infusion
 * Volatile Constructs
 * Emotional Energy Mimicry
 * Flight
 * Intangibility

Known Users

 * Green Lanterns (DC Comics)
 * Sinestro Corpsmen (DC Comics)
 * Red Lanterns (DC Comics)
 * Larfleeze/Agent Orange (DC Comics)
 * Indigo Tribesmen (DC Comics)
 * Blue Lanterns (DC Comics)
 * Guardians of the Universe (DC Comics)
 * Ion (DC Comics)
 * Parallax (DC Comics)
 * Butcher (DC Comics)
 * Ophidian (DC Comics)
 * Proselyte (DC Comics)
 * Adara (DC Comics)
 * Rainbow Girl (DC Comics)
 * Powerboy (DC Comics)
 * Dark Kahn (Mortal Kombat vs. DC Universe)
 * Phoebe Halliwell (Charmed)
 * Darkspine Sonic (Sonic and the Secret Rings)
 * Dark Gaia (Sonic Unleashed)
 * Perry (Super Princess Peach)
 * Vigo the Carpathian (Ghostbusters)