Magic

The ability to use magical forces/powers to varying degrees. Those who possess this ability are known (among other things) as Magicians, Wizards, Warlocks, Sorcerers, Mages, Witches, etc.. Opposite to Science Manipulation.

Also Called

 * Magic Manipulation
 * Magick/Magyk
 * Mystokinesis
 * Occultism/Thaumaturgy
 * The Arcane/Magical/Mystic/Mystical Arts
 * The Art Of Magic
 * The Indistinguishable Science
 * Sorcery/Wizardry/Witchcraft

Capabilities
User has access to Magic, the use of rituals, symbols, actions, gestures and language to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially unlimited possibilities for what to do.

Applications
Some examples of the potential use of magic:

Offensive Magic

 * Energy Circle Combat
 * Magic Attacks
 * Magic Combat
 * Power Absorption

Defensive Magic

 * Force-Field Generation
 * Healing
 * Magical Energy Absorption

Miscellaneous Abilities

 * Animation/Reanimation
 * Creation
 * Elemental Manipulation
 * Flight
 * Magic Aura
 * Magic Creation
 * Magic Detection
 * Magical Constructs
 * Magical Energy Manipulation
 * Personal Domain
 * Precognition
 * Potion Creation - for various purposes (i.e. explosive, healing)
 * Reality Warping
 * Shapeshifting
 * Spell Casting
 * Spell Amplification
 * Spell Creation
 * Spell Destabilization
 * Spell Mixture
 * Spell Negation
 * Summoning/Banishment
 * Supernatural Properties Manipulation
 * Telekinesis
 * Telepathy
 * Teleportation
 * Transmutation

Alternative Classification
Magical Energy Manipulation: The key power that allows one to use Magic; the powers are based around certain concepts/categories.


 * Abjuration: The power to protect/heal.
 * Defense Powers
 * Force-Field Generation
 * Healing


 * Conjuration: The power to transport living and non-living things.
 * Creation
 * Summoning
 * Teleportation


 * Divination: The power to gain information.
 * Extrasensory Perception
 * Magic Detection


 * Enchantment: The power to influence the minds/emotions.
 * Emotion Manipulation
 * Invocation
 * Mental Manipulation
 * Telepathy


 * Evocation: The power to control the forces of Nature for a variety of effects.
 * Animate/Reanimation
 * Elemental Manipulation
 * Energy Manipulation
 * Telekinesis


 * Illusion: The power to create illusions.
 * Disappearing
 * Illusive Appearance
 * Psychosomatic Illusion
 * Subjective Reality: create illusions that become partially real.


 * Necromancy: The power to manipulate the forces of Death.
 * Immortality
 * Reanimation
 * Undead Manipulation


 * Transmutation: The power to transform living or non-living things.
 * Elemental Transmutation
 * Shapeshifting
 * Shapeshifting Inducement

Variations

 * Magic Embodiment
 * Magic Mode

Associations

 * Alien Mage Physiology
 * Angelic Sorcerer Physiology
 * Aether Manipulation
 * Cosmic Manipulation
 * Demon Sorcerer Physiology
 * Esoteric Energy Manipulation
 * Fiction Manipulation
 * Homo Magi Physiology
 * Imagination Manipulation
 * Magic Bestowal
 * Magic Empowerment
 * Magic Generation
 * Magically Enhanced Physiology
 * Mana Manipulation
 * Meta Magic
 * Miracle Manipulation
 * Mystic Vampire Physiology
 * Omni-Magic
 * Phenomenon Manipulation
 * Powerful Objects
 * Ritual Empowerment
 * Science-Magic Mixture
 * Superpower Manipulation
 * Transcendent Mage Physiology

Universal Differences

 * Some universes have limits for what they can do or substances that they can't affect.
 * Who can use magic varies between universes.
 * How one gains magic varies greatly.
 * Magic and science may be the same thing or two completely different and unrelated forces.
 * How magic and technology react to each other varies greatly.

Limitations

 * There is always a price. Always.
 * Always make sure you know what the price is, it will come back to haunt you.
 * It will be paid, one way or another.
 * The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse.
 * The insignificance of magical energy may vary based on its source and availability.
 * Stronger Magics will overcome weaker ones.
 * Magic Resistance may foil your plans.
 * Magic Immunity will foil your plans.
 * Magic Negation is even bigger problem.
 * Magic often drains a person's stamina or mana.
 * Naturally, stronger magic puts a much greater strain.
 * Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but mendable, to destructive to lethal, to Catastrophic to Apocalyptic.
 * Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
 * Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
 * In some societies, magic may be limited to a specific class or status.
 * User is unable to use spells that are beyond their imagination.
 * Using magic takes concentration, focus and mental strength.
 * May react disastrously with Science Manipulation.
 * May disrupt/cancel out technology.
 * May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.
 * There may be some side effects.

Comics
{{Scroll box|
 * Chaos Magic (DC Comics)
 * Order Magic (DC Comics)
 * Necro Magic (Image Comics)
 * Chaos Magic (Marvel Comics)
 * Dark/Black Magic (Marvel Comics)
 * Shaman Magic (Marvel Comics)
 * The Odin Force (Marvel Comics)
 * White Magic (Marvel Comics)

Films

 * Fairy Magic (Merlin)

Literature

 * The People Magic (Artemis Fowl)
 * Edomic (Beyonders)
 * Academic Magic (Emelanese Universe)
 * Ambient Magic and it's forms
 * Carpentry Magic
 * Cooking Magic
 * Dance Magic
 * Fire Magic
 * Glass Magic
 * Green Magic
 * Healing Magic
 * Smith Magic
 * Stone Magic
 * Thread Magic
 * Water Magic
 * Weather Magic
 * Unmagic (Emelanese Universe)
 * Allomancy (Mistborn series)
 * Feruchemy (Mistborn series)
 * Hemalurgy (Mistborn series)
 * Darke Magyk (Septimus Heap)
 * Magyk (Septimus Heap)
 * Additive Magic (Sword of Truth)
 * Han (Sword of Truth)
 * Subtractive Magic (Sword of Truth)
 * The Gift (Tortallan Universe)
 * Wild Magic (Tortallan Universe)}}

Live Action TV
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 * Flesh Magic (Buffy the Vampire Slayer)
 * God Magic (Charmed)
 * Mermaid Magic (H2O: Just add Water)

Manga/Anime

 * Kidō (Bleach)
 * Caster Magic (Fairy Tail)
 * Dragon Slayer Magic (Fairy Tail)
 * Heavenly Body Magic (Fairy Tail)
 * Holder Magic (Fairy Tail)
 * Lost Magic (Fairy Tail)
 * Tao Magic (Outlaw Star)
 * Planetary Magic (Sailor Moon)
 * Shadow Magic (Yu-Gi-Oh!)

Video Games

 * Power of Will (Fable)
 * Black Magic (Final Fantasy)
 * Blue Magic (Final Fantasy)
 * Elemental Magic (Final Fantasy)
 * Green Magic (Final Fantasy)
 * Summon Magic (Final Fantasy series)
 * Time Magic (Final Fantasy series)
 * White Magic (Final Fantasy)
 * TECHNICs (Phantasy Star)}}

Known Users
See Also: Functional Magic and Magic A Is Magic A.

RPGs
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 * Shugenja (Legend of the Five Rings)
 * Magic Users (RPGS)
 * Witch Girls (Witch Girls)
 * Amber Davis
 * Monica Green
 * Rosa Montoya
 * Lucinda Nightbane
 * Amy Lynn Olson
 * Lillian Tamako

Video Games

 * Warlic (Adventure Quest/AQ Worlds/Dragon Fable)
 * Bleu/Deis & Nina (Breath of Fire)
 * War (DarkSiders)
 * Death (DarkSiders II)
 * Most heroes (Dota 2)
 * Morrigan (Dragon Age series)
 * Nythera (Dragon Fable/AQ Worlds)
 * Various Characters (The Elder Scrolls series)
 * William Black (Fable)
 * Maze (Fable)
 * Black Mage (Final Fantasy I&III)
 * Red Mage (Final Fantasy I&III)
 * White Mage (Final Fantasy I&III)
 * Rosa (Final Fantasy IV)
 * Rosalina ("Super Mario")
 * Magikoopas (Super Mario series)
 * Kamek
 * Kammy Koopa
 * Kamella
 * Koopalings (Super Mario series)
 * Rydia (Final Fantasy IV)
 * Dagger/Garnet (Final Fantasy IX)
 * Eiko (Final Fantasy IX)
 * Vivi (Final Fantasy IX)
 * Shantotto (Final Fantasy XI/Dissidia)
 * Greek Gods (God of War)
 * Kratos (God of War)
 * Aqua (Kingdom Hearts)
 * Donald Duck (Kingdom Hearts)
 * King Mickey (Kingdom Hearts)
 * Roxas (Kingdom Hearts)
 * Sora (Kingdom Hearts)
 * Terra (Kingdom Hearts)
 * Unknown (Kingdom Hearts)
 * Vanitas (Kingdom Hearts)
 * Ventus (Kingdom Hearts)
 * Master Xehanort (Kingdom Hearts)
 * Kirby (Kirby Series); via Magic ability
 * Ganondorf (Legend of Zelda)
 * Zelda (Legend of Zelda)
 * Various characters (Might and Magic series)
 * Quan Chi (Mortal Kombat)
 * Shang Tsung (Mortal Kombat)
 * Wizards (Ni No Kuni: Wrath of the White Witch)
 * Tessa (Red Earth)
 * Salim Al-Kupar (Sly Cooper)
 * Rosalina (Super Mario Galaxy)
 * Dimentio (Super Paper Mario)
 * Genis Sage (Tales of Symphonia)
 * Byakuren Hijiri (Touhou Project)
 * Yuuka Kazami (Touhou Project); via the Ultimate Magic
 * Marisa Kirisame (Touhou Project)
 * Patchouli Knowledge (Touhou Project)
 * Mai (Touhou Project)
 * Alice Margatroid (Touhou Project)
 * Mima (Touhou Project)
 * Yumemi Okazaki (Touhou Project); via technology
 * Yuki (Touhou Project)
 * Shaman (Transformice)
 * Headmaster (Valkyrie Crusade)
 * Mephistopheles (Valkyrie Crusade)
 * Rangda (Valkyrie Crusade)
 * Scathach (Valkyrie Crusade)
 * Wizard (Valkyrie Crusade)
 * Willow Ufgood (Willow)
 * All Wizards (Wizard101)
 * Merle Ambrose
 * Kalecgos (World of Warcraft)
 * Malygos (World of Warcraft)
 * Medivh & Jaina Proudmoore (World of Warcraft)

Webcomics

 * Sarda the Sage (8-bit Theater)}}