Neon Attacks

The ability to release/use neon to various attacks. Sub-power of Neon Manipulation. Variation of Gas Attacks.

Also Called

 * Neon Projection

Capabilities
The user can release/use neon to various attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Neon Ball Projection: Create and launch spheres of neon.
 * Neon Beam Emission: Release beams of neon.
 * Neon Blast: Release neon over a specific target area.
 * Neon Bolt Projection: Release many low powered projectiles of neon.
 * Neon Bomb Generation: Create bombs/explosions of neon.
 * Neon Breath: Discharge neon blasts from mouth.
 * Neon Bullet Projection: Fire in short sequence over a wide area.
 * Neon Infusion: Empower and energize anything touched or used (usually a weapon) with neon.
 * Neon Pillar Projection: Project neon pillars.
 * Neon Spike Projection: Project neon spikes.
 * Neon Vortex Creation: Create spiral/vortex of neon.
 * Neon Wave Emission: Send out a wave of neon that repels everything.
 * Expanding Neon Bolts: Project neon that expands rapidly on contact with an object.
 * Formulated Neon Blasts: Release blasts of neon in a form of a creature or object.
 * Hand Blasts: Release neon blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of neon.
 * Omnidirectional Neon Waves: Send out a wave of neon in all directions.
 * Reflective Attacks: Release attacks of neon that can bounce off of any surface.
 * Scatter Shot: Release neon blasts that split into multiple fragments.
 * Sword Beam Emission: Release neon blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of neon.
 * Wind Vision: Emit neon from one's eyes.
 * Zap: A tiny short release of neon to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Attack Powers
 * Air Attacks
 * Air Manipulation

Limitations

 * Users may require source of neon to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Delsin Rowe (inFamous Second Son)
 * Abigail "Fetch" Walker (inFamous Second Son)