Endeavor Inducement

The ability to induce endeavors/attempts.

Capabilities
User is able to induce endeavors/attempts onto any situation, making it so that the user can get another try or attempt at whatever they are doing, either by manipulating time to try it again, altering reality to get another try or by manipulating minds of people to make them let the user have another try.

Associations

 * Context Manipulation
 * Event Manipulation
 * Goal Manipulation
 * Inducement
 * Juncture Manipulation
 * Mental Inducement
 * Opportunity Inducement
 * Opportunity Manipulation
 * Reality Warping
 * Reiteration Inducement
 * Skill Enhancement for each endeavor.
 * Temporal Rewind
 * Time Manipulation
 * Victory Inducement
 * Victory Manipulation

Limitations

 * May be useless of the outcome cannot change at all.
 * May be limited to a number of times in terms of use.
 * User can only induce endeavors, not manipulate them.