Peak Human Condition/Enhanced

The power to remain in the peak physical and/or mental condition of user's species with little or no maintaining.

Also Called

 * Peak Condition
 * Physical Prime
 * Prime Condition
 * Transhuman/Transhumanism

Capabilities
The user is at the peak physical and/or mental condition of their particular species can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural.

This power can best be summed up by Batgirl #14 (May 2001):

"Look—humans can throw a 100 miles-per-hour fastball, smash concrete blocks with their heads, and run 4.2 forties. What they can't do is all of that at once. It's not so much physical as... as mentally impossible. Too much to coordinate."

Applications

 * Enhanced Agility
 * Enhanced Athleticism
 * Enhanced Balance
 * Enhanced Climbing
 * Enhanced Combat
 * Enhanced Dexterity
 * Enhanced Durability/Invulnerability
 * Enhanced Endurance
 * Enhanced Flexibility
 * Enhanced Jump
 * Enhanced Immunity
 * Enhanced Intelligence
 * Enhanced Lung Capacity
 * Enhanced Marksmanship
 * Enhanced Memory
 * Enhanced Reflexes
 * Enhanced Regeneration
 * Enhanced Senses
 * Enhanced Speed
 * Enhanced Strength
 * Enhanced Swordsmanship

Associations

 * Compare Peak Human State for Real World human standards.
 * Compare Supernatural Condition for the advanced version.

Limitations

 * Users may develop a superiority complex which can lead to underestimating opponents
 * Users abilities are NOT superhuman, more on bordering the line between human and superhuman. Or maybe even defining that line.