User blog:Kissmanga/Member 6

Penny Egao

Appearance
Penny Egao is a tall, creepy looking man. He is a fair-skinned, with a large nose and ears, tiny eyes, and his teeth bore an overbite. His clothes consisted of a blue loose straightjacket, yellow trousers, and dress shoes with spats. He also wore a blue top hat, covered in a few drops of blood.

Personality
He is considered to be  the most cruelest members in the assassin force, taking great joy in the suffering of other.

Powers
Demon Clown  Cartoon Physics The user gains the ability to re-write the strict laws of physics in their universe to their convenience and is allowed to overwrite the laws with more lenient and much more absurd physics. Madness Embodiment Users become the living embodiment of madness and insanity and gain the ability feed off of the insanity of everyone and everything including themselves. Users can convert madness into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met. Insanity Empowerment User becomes stronger, faster, more durable, etc. by insanity of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Absolute Unpredictability User possesses an absolutely/infinitely chaotic and unpredictable nature, this makes them so inconstant in action that it actually causes them to warp, change or collapse the results of things such as reality, context, normalcy and even probabilities/variables. Illusory Omnipotence The ability of omnipotent illusory, the inferior creatures that many may think are truly omnipotent, but they are not. Illusion Rebound The user can reflect any illusion that is used against them and sends it right back to its caster as a means of self-defense and counter-attack. True Illusion User can create illusions so powerful they outweigh reality. They can induce illusions into others and themselves, and freely shift the phenomenon from illusion to reality and back at any moment. Intuitive Aptitude The user can instantly learn and understand the complexity and exactness of organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education. Reactive Adaptation Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary.
 * Balloon Manipulation
 * Card Manipulation
 * Cartoon Physics
 * Confusion Inducement
 * Fear Inducement
 * Insanity Inducement
 * Laughter Inducement
 * Malleable Anatomy
 * Miming
 * Pain Suppression
 * Performance Art Intuition
 * Juggling Intuition
 * Volatile Constructs
 * Accelerated Metabolism: Cartoons and users of this power can eat vast qualities of food but never seem to gain permanent weight as they lose it in later/certain events or shortly afterwards.
 * Acme Arsenal: Cartoons and users of this power are able to be creative and use anything and everything as a weapon.
 * Anatomic Construct: Caricature without any life-threatening effects.
 * Anatomical Liberation: Users may be able to detach their body parts.
 * Animation: Create soldiers, escape Portals, traps, weapons, etc. with art materials, like ink.
 * Antagonal Impairment: Violent rearrangements are impermanent.
 * Cartoon Constructs: Constructs out of cartoons.
 * Cartoon Creature Creation
 * Cartoon Materialization
 * Deflation/Inflation: Cartoon characters can be inflated, like a balloon, and then deflated as a result (possibly too much).
 * Destruction: In setting off an explosive, user can destroy a larger area than planned, possibly annihilating an entire planet. This often leaves only a piece of rock and a character hanging from a root.
 * Digital Form: User's may acquire this ability while going into the cartoon dimension.
 * Disguise Mastery
 * Direct Anvil: Anvil will fall directly on a caricature whether they are still or in motion.
 * Dream Walking: Can see and jump straight into the dreams of other characters.
 * Dynamite Action: Dynamite (ACME) and possibly other explosives cannot cause any fatal injuries, while only causing the victim to be covered in black soot and surrounded by smoke.
 * Elasticity: Stretch limbs or any other part of ones body to absurd lengths.
 * Exaggeration
 * Extreme Inertia: Any subject/object falls at higher speeds than terminal velocity.
 * Fantastic Travel: User may freely travel between the lines of variant world faculties (i.e. picture frames, drawings, television, cyberspace, storybooks, reality, painted black dots).
 * Fat Expansion: User may become much fatter by eating lots of food.
 * Flat Body: May actually become two-dimensional, like a cartoon character.
 * Gravity Manipulation: Body suspended in space (i.e. air) will remain suspended until made aware of the pertaining situation of gravity. Also, sometimes gravity still works in space.
 * Hammered!: This is where a character is slammed by a heavy object (such as a giant POW hammer, or fat people) where they will then be slammed deep into the ground. This usually results in the character making a crater in the ground shaped just like the character and the object combined. However...
 * Flattened: ...In some cases the character will be made paper-thin. However, this can also be caused by being hit by large objects, like a train.
 * Helicopter Propulsion: The characters can use any part of their body to fly like a helicopter. However...
 * Wing Manifestation: ...In some cases, they can use two things or body parts as wings.
 * Invulnerability: User's can survive situations that can be dangerous, like falling from a certain height or hitting hard surfaces.
 * Injury Immunity: User's do not die and are not truly affected by injuries that would otherwise be fatal, but will at least be annoyed or experience some pain from it.
 * Knowledge Manipulation: User can use events to manipulate the knowledge of other characters, leading one of them to take the fall.
 * Omnipresence: If following someone, the user may happen to be anywhere the follower goes, possibly learning to fly for a moment.
 * Opening Fanfare: Appearance may cause music to be played.
 * Pain Suppression: User can suppress pain until they notice it or until they need to let out a scream.
 * Pocket Dimension: Ability to draw out large objects from seemingly nowhere, usually behind their back or in a pocket.
 * Hidden Arsenal
 * Regenerative Healing Factor: Recover from damage and regenerate lost limbs, organs, and other body parts. Some almost instantly. For animal cartoons, this is mostly seen only applying to tails.
 * Reversed Vocifery: When saying things like, "Nothing can go wrong," something wrong can happen. Character ultimately says "I could be wrong" just to prove it.
 * Semi-Immortality: Cartoon characters never age. They stay exactly the same age over the years. For Example, Mickey Mouse has not biologically aged. He is the same biological age he was in the 40's as he is in the present.
 * Sharp Jab: Slightest perforation implicates caricature to shoot skyward, screaming.
 * Shapeshifting: If character is interacting with the animator, the animator can erase the body of the character and replace it with a new one - for example, Screwball Daffy.
 * Smoke Generation: When a fight is beginning, a grey cloud appears and covers the involved caricatures, with hands, feet and/or heads sticking out.
 * Spontaneous Musical Number: User can break out into song and dance or cause one. As with some musicals, this can temporarily create a different world suited for the song, and have a variety of physics-defying effects.
 * Supernatural Condition: Be physically/mentally superior to humans.
 * Synchronized Movement: Cause another character to move in a way that is synchronised with that of the user, until someone secretly breaks the chain.
 * Targeting: When discharging a firearm, user can still cut through its target, even if it looks like that they missed by a long way (but not too far).
 * Tasks: Some cartoon characters are willing to go through a lot of trouble to pull off their personal missions. If they ever put these missions aside for any reason, they come back to them at some point.
 * Absolute Illusion
 * Alien Mind
 * Concept-Dependent Immortality
 * Madness Manipulation
 * Corrupting Madness
 * Insanity Constructs
 * Insanity Empowerment
 * Insanity Inducement
 * Madness Aura
 * Mental Presence
 * Mental Disorder Manipulation
 * Subjective Reality
 * Decelerated Aging
 * Semi-Immortality
 * Supernatural Condition
 * Enhanced Durability
 * Supernatural Stamina
 * Supernatural Strength
 * Regenerative Healing Factor
 * Supernatural Regeneration
 * Metabolization
 * Pain Suppression
 * Self-Power Augmentation
 * Self-Sustenance
 * Aura Concealment
 * Automatic Tasking
 * Butterfly Effect
 * Conscious Mind Suppression
 * Control Immunity
 * Context Manipulation
 * Mindshifting
 * Normalcy Manipulation
 * Possibility Reconstruction
 * Reality Randomization
 * Surprise Inducement
 * Telepathic Static
 * Unperceivable Attacks
 * Variable Collapse
 * Weird Attack
 * Absolute Illusion - fool their targets
 * Elemental Manipulation
 * Energy Manipulation
 * Matter Manipulation
 * Matter State Manipulation
 * Nigh Omniscience
 * Omniarch (limited)
 * Reality Warping
 * Placebo Empowerment
 * Psionic Manipulation
 * Illusion Awareness
 * Illusion Manipulation
 * Power Reflection
 * Illusion Manipulation
 * Perception Manipulation
 * Truth Manipulation
 * Uncertainty Manipulation
 * Ability Intuition - knowledge of abilities and how they work. Also allows user to immediately & perfectly assess others abilities.
 * Anatomical Intuition aka Bodily Intuition - knowledge of the name, appearance, location and function of every part in the body. This ability can be used to detect the physical limits and weaknesses of every body part/body system of any living creatures. (human, animal, plant, alien).
 * Chemical Intuition - ability to have innate knowledge of all types and forms of chemicals and chemistry.
 * Craft Improvisation - ability to improvise in any craft or skill.
 * Escape Intuition aka Situational/Danger Escape Intuition, Evasion Intuition or Situational/Danger Evasion Intuition - ability to intuit how to avoid danger, allow one to perceive what part of an area is least dangerous, and how to get there with the least harm.
 * Fighting Instinct - ability to intuitively/instinctively handle any combat situation by any means.
 * Intuitive Perception - analyze and instantly comprehend anything perceived.
 * Intuitive Precognition - sense and react to future events.
 * Magic Intuition - possess intuitively/instantly understanding of magic knowing intuitively/instantly how to perform magic and spells.
 * Mathematical Intuition - understand math, logic, and deduction/inductive reasoning. Can easily do all calculations in head.
 * Mechanical Intuition - understanding of mechanics and electronic, user can observe random scattered "junk" and subconsciously/effortlessly create detailed schematics (in there head) then create an complex/effective creation or device using "junk".
 * Medical Intuition - knowledge/intuition of the healing properties of subjects in one's environment. Allows one to come up with treatments.
 * Musical Intuition - immediate understanding and use any and all instruments, and musical notes with the proficiency of a master. With this ability one only needs to touch an instrument before they instantly become proficient in it. Also gives the user perfect pitch hearing.
 * Physics Intuition - comprehend the branch of science concerned with the nature and properties of matter and energy. User can discern the subject matter which includes mechanics, heat, light and other radiation, sound, electricity, magnetism, and the structure of atoms.
 * Predator Instinct - possesses instincts innate to a predatory creature, one with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where it is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
 * Pressure Point Intuition - pin point the pressure point in a person and act accordingly of what the pressure point does and suspends the person.
 * Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
 * Rhythm Intuition - knowledge/intuition of the rhythm and fluctuation of the soundwaves.
 * Scientific Prowess - have intuitive knowledge and skill in all forms and levels of science, technology, engineering,and programing.
 * Seduction Intuition - intuitive seductive and sexual skills, user is be able to seduce anyone, and always provide immense sexual pleasure to anyone including oneself.
 * Sickness Intuition - to innately and subconsciously know as well as interpret different kinds of diseases and what effects that they have on their recipient, including how best to utilize them for various purposes.
 * Social Intuition aka Common Touch - intuitively determine how to interact with subjects. One with this ability could tell exactly what to say to interact with certain people, or tell the rank of a person within a group. The user also gains a great voice, eloquence, and charisma.
 * Survival Intuition - Intuition know all survival skills for all types of environments and being able to work effortlessly in those environments.
 * Weapon Proficiency - immediate understanding and use any and all weapons with the proficiency of a master. Someone with this ability need only to pick up a weapon before they instantly become proficient in it.
 * Agriculture Intuition: to have innate understanding of Agriculture/Aquaculture.
 * Alien Intuition: to have innate understanding of alien species, languages and technology.
 * Animal Intuition: to have innate understanding of animals.
 * Answer Intuition: to know the answer to any question or problem one happens to experience.
 * Artistic Intuition: to have skills, techniques and/or knowledge in artistic activities and all forms of art.
 * Aviation Intuition: to have extraordinary skill in piloting aircrafts, spacecrafts, etc.
 * Beverage Intuition: To have all the skills, techniques, And styles of a master beverage maker, be it alcoholic or not and the user has the intuition of knowing whats in a beverage alcoholic or not.
 * Botany Intuition: to have innate knowledge of plants and fungi.
 * Business Intuition: to have innate knowledge of how to run businesses and companies.
 * Chronological Intuition: to understand an object, a person, or a system to the smallest aspects from different timelines.
 * Computer Operation Intuition: to have skills and knowledge at operating computers.
 * Conspiracy Intuition: to have skill to understand the lies and secrets.
 * Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
 * Culinary Intuition: to master all culinary skills and techniques.
 * Danger Intuition: to detect impending threats.
 * Definition Intuition: to know the definitions of anything.
 * Elucidation: to innately understand complex concepts.
 * Experimentation: to innately detected the concepts of an experiment.
 * Game Intuition: to possess great skills in playing games.
 * Hacking Intuition: to possess intuitively high skills in hacking machinery and technological systems.
 * History Intuition: to possess intuitive and accurate knowledge and understanding of all historical events.
 * Hunting Intuition: to innately have to be highly skilled in hunting any and all prey.
 * Housekeeping Aptitude: to possess intuitive aptitude for housekeeping.
 * Interrogation Intuition: to innately know how to extract information from an opponent through different forms of interrogation.
 * Killing Intuition: to have perfect intuition on killing styles.
 * Law Intuition: to understand various laws.
 * Linguistic Intuition: to understand, write, read and speak all forms of languages, fluently.
 * Literary Intuition: to have intuitive understanding of literary techniques and styles.
 * Maintenance Intuition: to have intuitive knowledge on how to groom and maintain oneself and others.
 * Magicians Intuition: to have a talent of deception through stage performances.
 * Martial Arts Intuition: to intuitively understand all Martial Arts.
 * Material Intuition: to verify what a compound object is made up of.
 * Mech Piloting Intuition: to have extraordinary skill in piloting mechs/mecha/giant robots.
 * Paranormal Expertise: to have innate knowledge and information about the entire paranormal world and all supernatural phenomenon.
 * Performance Art Intuition: to understand performance arts.
 * Photographic Deduction: Intuitively observe environment and deduces any connections to situations and process them extremely fast.
 * Poisoning Intuition: to possess intuitive knowledge and/or skill in the use of poisonous substances.
 * Psionic Intuition: to gain knowledge through psionic means.
 * Psychological Intuition: to understand the way the mind works to the smallest details. Allows user to detect lies, and perform perfect cold-readings.
 * Religion Intuition: to possess innate knowledge and understanding of every form of faith, religion, and belief.
 * Riders Aptitude: to possess extraordinary driving and riding skills.
 * Spatial Intuition: to understand the angles and mapping of areas with adjusting.
 * Special Ops Mastery: to possess innate knowledge and skills on how to handle and complete any and all special operations.
 * Sport Intuition: to have skill and knowledge in certain or various sports.
 * Temporal Intuition: to innately know the date and time.
 * Trading Intuition: to have skill and knowledge in selling/trading.
 * Trapping Intuition: to proficiently create a variety of unique and difficult traps for others to fall for.
 * Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
 * Adaptive Appearance
 * Adaptive Augmentation
 * Limitation Transcendence
 * Power Opposition
 * Reactive Invulnerability
 * Reactionary Immunity
 * Reactionary Replication
 * Skill Adaptation
 * Biological Manipulation: Users reactively enhance their bodies in multiple ways usually encompassing one of the personal enhancements.
 * Damage Memorization: Users memorize the damage their bodies take, thus rendering themselves immune to the same attack or move twice.
 * Dermal Adaptation: Users reactively change the texture, color and density of their skin to suit the situation.
 * Environmental Adaptation: Users reactively alter or shift their bodies in order to survive in their surroundings.
 * Mental Manipulation: Users reactively alter their own minds and control their positive or negative effects, perhaps even turning on other Mental Abilities.
 * Reactive Attribute Enhancement: Users reactively develop enhancements for situations, combat or tasks.
 * Self-Adaptive Power: Users abilities are able to adapt themselves.
 * Situational Strength: User is literally as powerful as they need to be at any given moment.
 * Superior Adaptation: Adapt anything and everything.

Abilities
Panmnesia The user can remember and recall everything that they have ever experienced, encountered or learned in their lifetime. The user needs only to read, hear or see something once and they will never forget it. They continue to learn for the rest of their lives and their brain will simply compress neural synapses to contain it all, allowing memory of every event, experience or bit of knowledge from birth to the present. Their mind is also entirely immune to Memory Manipulation, unless the ability is first negated or stolen. Special Ops Mastery User is almost super-humanly skilled in all forms of special operations including but not limited to Mercenary Works, Counterintelligence, Black Propaganda, Counter-Terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, Unconventional warfare, etc. Immutability The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are. Fearlessness User has literally no fear, being unable to feel any sort of fear, terror or even any intense anxiety. Omnilingualism User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of three faculties. Intuitive Replication The user can replicate the powers of others and immediately know how to use them, allowing them to have much more control over the copied power than the original user. It is also possible that the user will also be stronger than the original user, being able to do things with the power that the original holder couldn't. Adoptive Muscle Memory The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.
 * Immune to Memory Manipulation
 * Able to fluently understand and speak any language.
 * Adapt to various tactics and techniques almost instantly.
 * Always prepared for any mission and any expected and/or unexpected situation.
 * Be educated in multiple subjects, such as; science, mathematics, psychology, chemistry,government laws, health and medicine, mechanics, survival, etc.
 * Become skilled in multiple forms of black operations, assassinations, interrogations, stealth operations, and by extension espionage.
 * Fully capable of handling any special cases or missions that involves investigation, no matter how complex and even handle tasks that requires them to track down and apprehend any target.
 * Obtain near-mythical level abilities in specialized combat training and master any weapon or anyequipment.
 * Operate any computer with incredible proficiency.
 * Optimal Finesse
 * Existential Immutability - Permanence of existence against anomalous alterations from Reality Warping or the like.
 * Conceptual Immutability - Permanence of conceptual being against anomalous alterations from Concept Manipulation or the like.
 * Immutable Immobility - Permanence in maintaining rest.
 * Immutable Mobility - Permanence in maintaining momentum.
 * Metaphysical Immutability - Permanence against any type of outside non-physical change whether good or bad.
 * Emotional Immutability - Permanence in maintaining current emotional state against outside forces.
 * Mental Immutability - Permanence in maintaining current mental state against outside forces.
 * Physical Immutability - Permanence against any type of outside physical change whether good or bad.
 * Property Immutability - Permanence in maintaining the properties of anything.
 * Soul Immutability - Permanence in maintaining current soul state against outside forces.
 * Status Lock - User can keep their status lock, preventing them from being altered/effected
 * Supernatural Immutability - Permanence against power negation, alteration, etc.
 * Mystic Immutability - Permanence against all manner of metaphysical altercation and/or affliction.
 * Fear Masking
 * Immunity to Fear Augmentation/Fear Inducement.
 * Linguistic Assimilation - know another one's language through physical contact.
 * Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * Botanical Communication (Annuallingualism/Botanilingualism)
 * Ability to communicate with flowers, trees, fruits, vegetables, pollens and other botanical life. The user can communicate either telepathically, by speaking verbally, or by touching it physically.
 * Cyberlingualism (Technopathy)
 * Ability to communicate with machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.
 * Divine Communication
 * Ability to communicate with Deities. The user can indirectly or otherwise communicate with and influence deities.
 * Electronic Communication (Technoligualism)
 * Ability to communicate with electronic, digital, and radio waves.
 * Extraterrestrial Communication (Xenolingualism)
 * Ability to decode any communications with aliens, i.e. an Earthling being to understand Martian (Mars) language.
 * Faunal Communication (Zoolingualism)
 * Ability to decipher any animal communication and perform any fluently. The user can understand and speak with animals. Animals still have wills of their own, so this power shouldn’t be confused with Faunal Manipulation.
 * Omni-Communication
 * Ability to communicate with anything/everything.
 * Telepathic Translation
 * Ability to translate all languages and cause others to hear language they understand and vice versa.
 * Ability Intuition
 * Ability Mastering
 * Power Replication

Action Replication The user can sense/perceive and then mimic actions, feats and stunts done by others, whether in fiction or not. This can include slicing through a whole space station with one swing, or running through a hail of bullets unharmed, using one's legs to throw a large, heavy object into space, jumping through an explosion unscathed, and so on. They usually gain temporary abilities and boosts in stats for the duration of the action so they can perform it. Flawless Coordination The user's physical abilities are heightened to the point where they can perform any physical act without difficulty. The user merely needs to imagine themselves doing the act in their mind, then they're able to perform it without any problem. This could range from free running, to juggling swords, to doing multiple back-flips. Combat Perception The user can instantly understand an opponent's method of thinking and fighting and anticipating their moves. Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them. Borrowing Power 
 * Augmentation to temporarily gain:
 * Enhanced Agility
 * Enhanced Dexterity
 * Enhanced Durability
 * Enhanced Speed
 * Enhanced Strength
 * Power Replication
 * Skill Replication
 * Bodily Rotation Manipulation
 * Efficient Movement
 * Unrestricted Movement
 * Adoptive Muscle Memory
 * Attack Prediction
 * Body Language Analysis
 * Clairvoyance
 * Enhanced Accuracy
 * Enhanced Intelligence
 * Enhanced Memory
 * Enhanced Preparedness
 * Numerical Precision
 * Psychological Combat
 * Tactical Analysis
 * Technique Reading
 * Curse Inducement
 * Fear Manipulation
 * Fear Augmentation
 * Fear Empowerment
 * Fear Inducement
 * Fog Generation
 * Illusion Manipulation
 * Hallucination Solidification
 * Natural Weaponry
 * Claw Retraction
 * Nightmare Manipulation
 * Phobia-Initiated Ability Manifestation
 * Shapeshifting
 * Nemesis Form

Techniques
Clown Own Style
 * Animate Dead: Creates a massive undead by using True illusion .
 * Acid Splash: A technique that launches a pool of acid at a targeted area.
 * Fear Lance: Creates an dark long spear and lauching it to forward direction. The spear causing extremely fear to the opponent who get hit by it.
 * Madness Wall: A technique that creates a wall made of the corpse the user creates using True illusion .
 * Madness Dagger: Creates an large crystal red color dagger which appearing in mid-air and shot out. This dagger did purely physical damage and even soul damage.
 * Tricky: The user creates an illution of him using True illusion making the opponent confuse and the illution can deal physical damage.
 * Invisibility: Allows the user to remain invisible without being detected.
 * Daggers Shots: A technique used to create many poison daggers smaller than the size of a fist shot out in a scattered pattern. Originally, it would be used in close-quarter combat to inflict poison direct into the opponent.
 * Reverse Gravity: A technique that temporarily reverses the gravitational pull in a target area.
 * Corpse Field: All: It was created by Penny Egao and is one of his strongest technique. The illusion disperse throughout the surroundings. Any opponent within its area would be immobilized, as well as being confuse, silenced and dazed.
 * Corpse Field: Original: This is the strongest technique of Penny Egao and this is an Original Stage of Corpse Field. The user casting illusion to cover one large area then turning all things withing it into illusion. The user is absolute immune to this technique.
 * Sheep Sleep : The ability to cause illusionary damage to a target at the specific place where the target tried to damage the user.
 * Aspect of the Clown: Madness Mantle: A spell that causes a roaring dark red flame to blaze up from the ground, and a massive shockwave to erupt from the user.
 * Aspect of the Clown: Madness Wrist: A spell that causes the user wrist to be expanded multiple times . It can then be used as a weapon.
 * Aspect of the Clown: Fear Claw: A spell that causes the user claws to become elongated, stretching beyond eighty centimeters. If anyone get hit by this claw it will causing them extreme fear.
 * Aspect of the Clown: Insanity Wings: A spell that causes abnormally long wings to sprout from the user back with feathers sprouting from them. Evoking the appearance of a lot of little human head, he can then launch them as strong bullets capable of easily piercing steel.
 * Aspect of the Clown: Asura: A spell that causes the user body to grown out 4 more hand and two more head, then enhanced all his physical power.
 * Aspect of the Clown: Unlimited Cloak: A speel that summon unlimited black cloaks appear from nowhere to cover the users. The cloak have the role of an teleportation gate that connect which each other. Through the cloaks the user can teleport non-stop.
 * Command The Weakling: Penny words were empowered by this skill. It could instantly turn the weak-minded individuals into puppets dancing on his strings. Additionally, it allows him to give out orders to any being have the will weaker than him. It could be said it's an extremely effective skill for abducting lower status entities.
 * Despair Aura I: Has a chance of causing Fear. Fear referred to an abnormal status of being afraid, which inflicted a penalty to all actions. Besides inflicting fear, it could reduce the stamina of its victims.
 * Despair Aura II: Has a chance of causing Panic. Panic caused by stacking additional Fear effects on each other. Anyone afflicted by that status would want to flee the ability user at all costs ― in other words, they would be unable to take any combat-related actions against that person.
 * Despair Aura III: Has a chance of causing Confusion. This can only happen unless the target does not have any recovery measures prepare.
 * Despair Aura IV: Has a chance of causing Insanity. Insanity was an extremely annoying bad status, being a permanent version of Confusion. It could not be removed without magic from a third party.
 * Despair Aura V: Has a chance of causing Instant Death.

Equipment
??

Weakness
Unknown