Newness Inducement

The ability to cause things to become new. Sub-power of Newness Manipulation. Variation of Inducement. Opposite to Oldness Inducement.

Also Called

 * Non-Living Newness Inducement
 * Newness Inducing
 * Newness Induction

Capabilities
The user can make any object, or anything other than a living thing (such as a concept), that the affect become new or like new, making it so that the object is more like an newer object or non-living thing, from being in great condition and looking like it was just made and thus be like it was made to do things.

Associations

 * Damage Inducement
 * Birth Manipulation
 * Inducement
 * Newness Manipulation
 * Object Manipulation
 * Object State Manipulation
 * Oldness Inducement
 * Youth Inducement
 * Youth Manipulation

Limitations

 * Users can only make objects become newer.
 * Only works on objects.
 * May be limited to certain objects.