Technological Magic

The '''power to utilize the exotic technological magic. A combination of  Magic  and Technopathy.'''

Capabilities
The user is capable of using magic to affect or replicate technology. The user is capable of communing with technologial entities, using their own body as a conduit to technology and casting spells and enchantments that result in some sort of cyber-related effect. The user is basicaly utilizing science and technology as though as if it was a paranormal element like fire or blood.

Applcations

 * =Technology Manipulation=
 * =Roboticization=
 * =Mechanical Constructs=
 * =Gun Limbs=
 * =Computer Interaction=
 * =Interface Creation=
 * =Ambient Resource Construction=
 * =Omnilingualism=
 * =Electronic Communication=
 * =Communing(with cybernetic entities)=
 * =Electricity Absorption=
 * =Electricity Generation=
 * =Electricity Manipulation=
 * =Data Manipulation=
 * =Gadgetry=
 * =Mechanical Intuition=
 * =Human-Artificial Intelligence Synergy=
 * =Bionic Physiology=
 * =Technorganic Physiology=

Limitations

 * User may become powerless in uncivilized environments, unless he\she carries electronic devices.