Dice Attacks

The ability to release/use dice to various attacks. Sub-power of Dice Manipulation. Variation of Object Attacks.

Also Called

 * Die Attacks

Capabilities
The user can release/use dice to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Coin Ball Projection: Create and launch spheres of dice.
 * Coin Beam Emission: Release beams of dice.
 * Coin Blast Attacks: Release dice over a specific target area.
 * Coin Bolt Projection: Release low powered projectiles of dice.
 * Coin Bomb Generation:: Create bombs/explosions of dice.
 * Coin Breath: Discharge dice from the mouth.
 * Coin Bullet Projection: Fire in short sequence over a wide area.
 * Coin Cutting: Use dice to cut opponents.
 * Coin Infusion: Empower and energize anything touched or used (usually a weapon) with dice.
 * Coin Pillar Projection: Project dice pillars.
 * Coin Spike Projection: Project dice spikes.
 * Coin Vortex Creation: Create spiral/vortex of dice.
 * Coin Wave Emission: Send out a wave of dice that repels everything.
 * Expanding Coin Bolts: Project dice that expands rapidly on contact with an object.
 * Formulated Coin Blasts: Release blasts of dice in a form of a creature or object.
 * Hand Blasts: Release dice blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of dice.
 * Omnidirectional Coin Waves: Send out a wave of dice in all directions.
 * Optic Blasts: Emit dice from one's eyes.
 * Reflective Attacks: Release attacks of dice that can bounce off of any surface.
 * Scatter Shot: Release dice blasts that split into multiple fragments.
 * Sword Beam Emission: Release dice blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of dice.
 * Zap: A tiny short release of dice to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Attack Creation
 * Attack Expansion
 * Bullet Hell
 * Burst
 * Clinging Damage
 * Combat Merging
 * Constructs Creation
 * Dice Manipulation
 * Force-Field Generation
 * Hidden Attacks
 * Intangible Attacks
 * Invisible Attacks
 * Object Attacks
 * Oversized Attacks
 * Power Augmentation
 * Projectile Enhancement

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.