Quest Manipulation

The power to manipulate challenges/quests. Advanced version of Obstacle Manipulation. Sub-power of Challenge Creation.

Also Called

 * Quest Control

Capabilities
User can create, shape and manipulate quests, a long journey towards a specific goal. Quests are considered the most difficult forms of challenges and the user can manipulate anything about them. Allowing them to decide the difficulty (including making the quest nigh-impossible if they feel its to easy), the obstacles, the rewards, they can even decide how it begins and how it ends as well.

Anything that has to do with a quest they can manipulate, depending on their power and level of skill.

Applications

 * Beginning Dominance
 * Class System
 * Conclusion Dominance
 * Dungeon Creation
 * Dungeon Manipulation
 * Error Reparation
 * Game Manipulation
 * Law Creation
 * Narration
 * Point System
 * Prophecy Construction

Associations

 * Ability Tier Activation
 * Challenge Creation
 * Difficulty Manipulation
 * Event Manipulation
 * Event Order Manipulation
 * Experience Manipulation
 * Game Interaction
 * Law Manipulation
 * Obstacle Manipulation
 * Reality Playing
 * Reward Granting
 * Variable Manipulation

Limitations

 * Users of Cheating are immune.

Known Users

 * Schala (Chrono Cross)
 * D.M./Dungeon Master (Dungeons and Dragons: The Animated Series)
 * Creator (Final Fantasy Legend)
 * Ghaleon (Lunar: The Silver Star Story)