Foreground Manipulation

The power to manipulate the foreground. Opposite to Background Manipulation. Sub-power of Meta Art Manipulation.

Also Called

 * Foreground Control
 * Forefront Control/Manipulation

Capabilities
User can create, shape, and manipulate the foreground, the area, scenery or space that is nearest/close proximity to any object, place, or person. This allows them to control everything that makes up what they see around or in front of them, including the shapes, features, objects, environments, distances, colors, and everything else that makes up the foreground.

The human eye can see things to up to 50 miles in terms of buildings, landscapes and so on. With that, the user can normally control things less than half of that distance, as that is the front half of what they see, the back part being the background, which is not affected.

Applications

 * Color Manipulation
 * Distance Manipulation
 * Distortion Manipulation
 * Environment Manipulation
 * Area Shifting
 * Environment Creation
 * Environmental Destabilization
 * Terraforming
 * Graphical Perspective Manipulation
 * Location Manipulation
 * Object Manipulation
 * Physical Force Manipulation
 * Physical Law Manipulation
 * Property Manipulation
 * Reality Warping
 * Recreation
 * Selective Interaction
 * Shape Manipulation
 * Reshaping
 * Spatial Manipulation
 * Space Depletion
 * Spatial Direction Manipulation
 * Spatial Expansion
 * Visual Art Manipulation

Associations

 * Boundary Manipulation
 * Grand Design Construction
 * Illusion Manipulation
 * Meta Art Manipulation
 * Outside Manipulation
 * Physical Plane Manipulation
 * Perspective Manipulation
 * Structure Manipulation
 * Territory Manipulation

Limitations

 * Things that exist outside of the foreground are immune.
 * Does not work on the background.
 * Weak against users of Environmental Defiance.