Object Attacks

The ability to release/use objects to various attacks. Sub-power of Object Manipulation. Variation of Attack Powers.

Also Called

 * Item Attacks

Capabilities
The user can release/use objects to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Object Bolts: Project objects that expands rapidly on contact with an object.
 * Formulated Object Blasts: Release blasts of objects in a form of a creature or object.
 * Hand Blasts: Release object blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of objects.
 * Object Ball Projection: Create and launch spheres of objects.
 * Object Beam Emission: Release beams of objects.
 * Object Blast Attacks: Release objects over a specific target area.
 * Object Bolt Projection: Release low powered projectiles of objects.
 * Object Bomb Generation:: Create bombs/explosions of objects.
 * Object Breath: Discharge objects from the mouth.
 * Object Bullet Projection: Fire in short sequence over a wide area.
 * Object Cutting: Use objects to cut opponents.
 * Object Infusion: Empower and energize anything touched or used (usually a weapon) with objects.
 * Object Pillar Projection: Project object pillars.
 * Object Spike Projection: Project object spikes.
 * Object Vortex Creation: Create spiral/vortex of objects.
 * Object Wave Emission: Send out a wave of objects that repels everything.
 * Omnidirectional Object Waves: Send out a wave of objects in all directions.
 * Optic Blasts: Emit objects from one's eyes.
 * Reflective Attacks: Release attacks of objects that can bounce off of any surface.
 * Scatter Shot: Release objects blasts that split into multiple fragments.
 * Sword Beam Emission: Release objects blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of objects.
 * Zap: A tiny short release of objects to cause pain or discomfort, usually too low-powered to be destructive.

Variations

 * Coin Attacks

Associations

 * Attack Creation
 * Attack Expansion
 * Bullet Hell
 * Burst
 * Clinging Damage
 * Combat Merging
 * Constructs Creation
 * Force-Field Generation
 * Hidden Attacks
 * Intangible Attacks
 * Invisible Attacks
 * Object Manipulation
 * Oversized Attacks
 * Power Augmentation
 * Projectile Enhancement

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Variation Users