Natural Weaponry

The power to utilize weapons that are a natural part of one's own body. Sub-power of Weaponized Body and Organic Constructs. Variation of Weapon Manipulation.

Capabilities
The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and know how to use them.

Variations

 * Beak Protrusion
 * Blade Retraction
 * Blade Shifting
 * Claw Retraction
 * Clubbed Tail
 * Drill Protrusion
 * Enhanced Bite
 * Sharp Teeth
 * Gun Protrusion
 * Horn Protrusion
 * Nail Manipulation
 * Natural Weaponry Projection
 * Feather Projection
 * Needle Projection
 * Spike Protrusion
 * Pincer Claw
 * Pincer Grip
 * Scissor Protrusion
 * Prehensile Feet
 * Prehensile Tail
 * Prehensile Tongue
 * Rod Retraction
 * Saw Protrusion
 * Sharp Body
 * Stinger Protrusion
 * Retractable Stinger
 * Tentacle Extension
 * Trunk Protrusion
 * Tusk Protrusion
 * Wheel Retraction
 * Wing Blades
 * Feather Projection

Associations

 * Animal Imitation
 * Animal Morphing
 * Body Manipulation
 * Blood Manipulation
 * Bone Manipulation
 * Dermal Armor
 * Elemental Mimicry
 * Organic Constructs
 * Organic Weapons
 * Organic Combat
 * Weapon Creation
 * Weapon Manipulation
 * Weapon Transformation
 * Weaponized Body

Limitations

 * Unless the user can retract them, weaponry is very obvious.
 * Upgrading the weaponry may be complicated or impossible.

Known Users
See Also: Anatomy Arsenal and Natural Weapon.