Superior Zombie Physiology

The power to be a zombie of modified power. Variation to Zombie Physiology and Modified Physiology.

Also Called

 * Advanced/Augmented/Enhanced/Modified Zombie Mimicry/Physiology
 * Metazombie/Neozombie/Superzombie Mimicry/Physiology

Capabilities
The user of this ability is a zombie of superior power. Much like the rest of the modified races, metazombies are much stronger than regular zombies all thanks to having superpowers, and they tend to be more difficult to dispatch, at least depending on what powers they possess, whether they almost dwarf the power of a zombie lord or not. They can also be much more intelligent than their regular predecessors, at least depending on their power sets.

Superzombies can also be divided into two categories:

Rational
 * Metazombies of this category gain their powers via evolution, birth, genetic engineering, or exposed to radiation or biohazardous substances, like mutagens, or any other methods that involves genetic experimentation in that regard.


 * In one way or another, certain superzombies that are of this classification will may have minor physical changes, like having retractable claws or spikes, and among others. In fact, these kinds of modified zombies will be able to possess powers without their physiology being altered.

Irrational
 * Non-scientific superzombies gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike scientific-based superzombies this category of metazombies wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific way. Unlike rational based beings they are more likely to maintain their respective status because they don't share the same genetic unpredictably that rational-based beings are more likely to have.

Applications (General)

 * Various Supernatural Powers

Applications (Detail)
Powers that users may possess, but are not limited to:
 * Dermal Armor
 * Elemental Manipulation
 * Energy Manipulation
 * Enhanced/Supernatural Condition
 * Extrasensory Perception
 * Flight
 * Force Field Generation
 * Intangibility
 * Invisibility
 * Natural Weaponry
 * Psionics
 * Regenerative Healing Factor
 * Shapeshifting
 * Telekinesis
 * Telepathy
 * Teleportation
 * Weakness Resistance

Associations

 * Zombie Physiology
 * Modified Physiology

Limitations

 * Unless they have specific immunities/resistances, users may have the same weaknesses as regular zombies in particular.
 * Genetic-based abilities may become unstable and cause unwanted mutations. In worse cases, they would may become a monstrous mutant if they aren't treated.

Known Users

 * Black Lantern Metahumans (DC Comics)
 * Metahumans of Earth-2149 (Marvel Comics)
 * Modified Zombies (Resident Evil 2)
 * Crimson Heads (Resident Evil Series)
 * Super Undead (Resident Evil: Extinction)