Madness Manipulation

Power to absorb, create and manipulate Madness/Insanity within oneself, others or the madness energy around. Sub-power of Mental Manipulation

Also Called

 * Delirium Control/Manipulation
 * Insanity Control/Manipulation
 * Madness Control

Capabilities
The user can absorb, create, control, and manipulate Madness/Insanity within one's self, others or the madness energy around, whether increasing, decreasing, causing or otherwise chancing insanity, even manifesting the emotional energy to physical level and gain power from it.

Applications

 * Corrupting Madness
 * Insanity Absorption
 * Insanity Constructs
 * Insanity Empowerment
 * Insanity Inducement
 * Madness Aura
 * Madness Form
 * Madness Infusion
 * Psychic Shield
 * Sanity Theft
 * Unpredictability

Variations

 * Madness Embodiment

Techniques

 * Madness Combat

Associations

 * Death Aspect Manifestation
 * Dark Arts
 * Malefic Force Manipulation
 * Mental Manipulation

Limitations

 * May be hard to control.
 * User may not be immune to negative effects.
 * May be constantly active.

Known Users

 * Old Gods (Warcraft)
 * Delirium (DC/Vertigo)
 * Asura (Soul Eater)
 * Arachne (Soul Eater)
 * Crona (Soul Eater)
 * Dionysis/Bacchus (Greek/Roman Mythology)
 * Nyarlathotep (Cthulhu Mythos)
 * Sheogorath (The Elder Scrolls)
 * Glory/Glorificus (Buffy the Vampire Slayer)