User blog comment:DarthPlan/Our Version of The Last Great Time War?/@comment-5265497-20141204102539/@comment-4867780-20141208091327

I'm merely taking into consideration the characters' feelings (you know, this "empathy" thing ? ^ ^;), so this understanding of "pain" includes all damaging experiences.

Honestly, would you play any violent game if your character's pain/trauma/etc. were rbounding right back at you with full force ?

If you remember, I also mentioned that fiction vastly dampens the pain factor (and all the varieties you listed), real-life humans wouldn't be able to endure half of what fictional ones casually shrug, as you are surely aware ("badassery" is basically a plot-induced superpower). Fatigue follows the same pattern, with characters showing just enough to make the show more interesting, while real-life humans would be completely exhausted before they are always through.

Isn't that why IQ is here for ? Though their contextual specialty (science/strategy and specific fields) should also be taken into account.