Napalm Weaponry

The ability to wield or create weapons using napalm. Variation of Scientific Weaponry.

Capabilities
User can to create or wield weaponry with power over napalm, which grants the user a wide variety of napalm-based abilities, mostly revolving around projecting the substance. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of napalm-based ability they possess.

Applications

 * Chemical Infusion
 * Fire Infusion
 * Oil Infusion
 * Napalm Generation

Variations

 * Oil Bomb Generation

Associations

 * Chemistry Manipulation
 * Fire Weaponry
 * Liquid Fire Manipulation
 * Napalm Manipulation
 * Oil Manipulation
 * Power Artillery
 * Scientific Weaponry

Limitations

 * May not be able to overpower Transcendent Weaponry.
 * Weapon may require a source of power such as an item.
 * Chemical Reaction Manipulation may negate the reaction of the napalm.
 * Fire Immunity

Known Users

 * Chaos Dwarfs (Warhammer Fantasy); via Blood of Hashut
 * Skaven (Warhammer Fantasy); via Warpfire Throwers
 * Skitarii (Warhammer 40,000); via Phosphor Weapons

Known Items

 * Flamethrower (Deus Ex/Deus Ex: Invisible War)
 * Heavy Incinerator (Fallout 3: Broken Steel/Fallout: New Vegas)
 * Incinerator (Fallout: New Vegas)
 * Balzer LM10 Napalm Cannon (F.E.A.R. 2: Project Origin)
 * Warpfire Thrower (Warhammer Fantasy)
 * Flamer Weapons (Warhammer 40,000); via Promethium
 * Phosphex Weapons (Warhammer 40,000)
 * Phosphor Weapons (Warhammer 40,000)
 * Dieselgewehr (Wolfenstein II: The New Colossus)