Haunting

The power to cause an area to be haunted by ghosts. Sub-power of Phantasm Manipulation and Curse Inducement.

Also Called

 * Spiritual Attraction
 * Spiritual Obsession

Capabilities
The users can cause an area, buildings, vehicles or objects to become a festering ground for ghosts and evil spirits.

Applications

 * Apparition Materialization
 * Fear Inducement
 * Mediumship
 * Phantasm Manipulation
 * Possession
 * Structure Physiology
 * Torment Inducement

Associations

 * Astral Trapping
 * Astral Projection
 * Curse Inducement
 * Ectoplasm Manipulation
 * Effect Field Projection
 * Ghost Physiology
 * Poltergeist Physiology
 * Possession
 * Soul Manipulation
 * Spirit Physiology

Limitations

 * Even if the user wanted to use the power for good (e.g. Halloween) the spirits would be evil.
 * User can't control the spirits/ghosts.
 * Spirits/ghosts can be banished or purified.

Known Users

 * Yami Bakura (Yu-Gi-Oh!)
 * Purple Man (Five Nights At Freddy's)
 * King Boo (Luigi's Mansion)

Known Locations

 * Monster House (Monster House)
 * Luigi's Mansion (Luigi's Mansion)