Causality Perception

The ability to perceive all cause and effect relations. A sub-power of Causality Manipulation.

Also Called

 * Causality Sense
 * Causality Vision

Capabilities
The user is able to perceive all cause and effect relations. They can notably deduce the path leading to any effect, allowing him to plan, analyze, and take action with absolute efficiency.

In a fighting situation, the user can perfectly adapt to all factors before they even appear, achieving maximum efficiency in offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance.

As a strategist, the user can always achieve optimal results (depending on the means at their disposal), perfectly anticipating all variables and their opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always end up being successful.

As scientists, they can discover new theories and invent new technologies with incredible ease, as they can automatically deduce the correct path to the desired result and remove the need for trial/error basic protocol.

The user can instantly understand anything by perceiving all the causes/effects it is made of, as well as all the causes that lead to it. For example, a simple glance at someone would be enough to learn their nature, personality, expectations, strengths, weaknesses, etc. The perception can also be turned to the person's future, its many paths, their probabilities, and the one which will eventually be realized.

Criminals with this power could execute the perfect crimes, as they would know exactly which actions would lead to their arrest and which wouldn't, by knowing all possible consequences (effect) of each individual action (cause).

In short, users are flawless tacticians. They understand everything, are always several steps ahead of everyone else, are impossible to catch off-guard, and always achieve the best possible results.

Applications

 * Accelerated Probability
 * Danger Sense
 * Energy Perception
 * Extrasensory Perception
 * Instant Learning
 * Precognition
 * Prescience
 * Reality Perception
 * Retrocognition

Variations

 * Claircognizance - lesser variation
 * Nigh-Omniscience

Associations

 * Causality Manipulation
 * Enhanced Intelligence
 * Enhanced Vision

Limitations

 * The user's achievements are limited by the means at their disposal.
 * The user's body may not be able to keep pace with their perceptive abilities.
 * The user must be able to perceive the problem.

Known Users

 * Seijuro Akashi (Kuroko No Basket)
 * King Bradley (Full Metal Alchemist Brotherhood)
 * Midnighter (DC Comics)