One-Man Army

The ability to be as deadly as a vastly superior force. An advanced version of Enhanced Combat. May be the end result of Combat Empowerment.

Also Called

 * Solitude Empowerment
 * Implacability
 * Ultimate fighter

Capabilities
This ability allows its users to fight against seemingly, overwhelming odds with ease. Users of this ability are a terror on the battlefield, decimating the enemy single-handedly and with near supernatural finesse. This ability can manifest various ways but is usually the result of extreme martial skill. Users of this ability are as deadly at range as they are in close quarters.

Associated With

 * Martial Arts
 * Enhanced Marksmanship
 * Enhanced Condition
 * Enhanced Combat
 * Weapon Proficiency
 * Indomitable Will
 * Combat Perception
 * Combat Empowerment
 * Adrenal Activation
 * Killing Instinct
 * Military Training
 * Ninjutsu
 * Enhanced Agility
 * Enhanced Reflexes
 * Tranquil State
 * Berserker Physiology

Applications

 * Instil terror in your enemies, through your exploits.
 * High level users may be able to simulate Bullet Time.
 * Predict an opponents next move, through a combination of experience and instinct.
 * Quickly adapt to dangerous situations.
 * Become proficient in various forms of combat, or specialize in one.
 * Some users may be able to shrug off fatal wounds until their mission is completed.
 * Become a professional Badass.

Variations

 * Last Stand empowerment: The ability to spontaneously manifest the above power in suicidal situations. Almost always results in the users death, though not before amassing a significant body count. Users who do survive its use may develop the permanent version.
 * Inverse Ninja Law: The ability to become more powerful as the odds are stacked against you. However the opposite is also true. WARNING: this may be exploited by genre-savvy opponents. Not necessarily unique to ninjas, see here for more detail.
 * The Juggernaut: What the One-man Army does through skill and agility, The Juggernaut does through brute force. Always includes some form of defensive power to complement the close quarters fighting style.

Limitations

 * Users are not necessarily superhuman and may have difficulty dealing with such beings.
 * Harsh training may be needed to maintain abilities/skills.
 * Users may develop a psychological need to find worthy opponents.
 * Highly prone to overconfidence.