Technomagic

The power to use a combination of magic and technology. Combination of Technological Constructs and Magic. Not to be confused with Technological Magic.

Also Called

 * Magi-Tech
 * Meta-Tech
 * Mystechnology
 * Technomancy

Capabilities
Users can combine magic and technology in various ways and to various extents. Beginners can create, control and mimic technology via magic. Advanced users can infuse technology with magic, granting it considerable edge and versatility. True masters can fuse magic and technology entirely, retaining all of their strengths and none of their weaknesses.

Applications
Basic Level
 * Cyber Mind
 * Electronic Communication
 * Mechanical Intuition
 * Scanner Vision
 * Technological Possession
 * Technology Manipulation
 * Data Manipulation
 * Nanite Manipulation
 * Roboticization
 * Technological Constructs

Medium Level
 * Techno-Spell Casting (replicate technological effects)
 * Energy Blast
 * Force-Field Generation
 * Missile Generation
 * Physical Restoration
 * Techno-Shapeshifting
 * Bionic Physiology
 * Gun Limbs
 * High-Tech Enchanted Exoskeleton
 * Nanite Mimicry
 * Wish Granting machine, complete with intent decryption programs.
 * Augmentation
 * Enhanced Crafting
 * Impossibility Inducement
 * Rule Bending

Advanced Level
 * Techno-Magic Enhancements
 * Evolution: auto-upgrade once new technology becomes available
 * Extrasensory Perception: enhance detection and analysis via ESP.
 * Infinite Supply: unlimited ammo and energy for weapons and devices.
 * Infusion: enhanced weapons with supernatural effects.
 * Invulnerability: strengthen materials against physical damage.
 * Energy Resistance: strengthen materials against energy damage.
 * Supernatural Resistance: strengthen materials against supernatural effects.
 * Mode Switching: change form and weapons to fight different enemies.
 * Paradox Inducement: defy the rules of logic multiplying the unit's power and speed, notably projectile attacks.
 * Reactive Adaptation: spontaneously adapt to enemies/situations.
 * Regenerative Healing Factor: fast self-repairs after taking damage.
 * Reforming: self-reconstruction when destroyed.
 * Replication: limited self-duplication (number caped or cooldown between uses).
 * Sequenced Teleportation: automatic retreat to safety after taking too much damage.
 * Flash Step: instant move from on point to another on the battlefield.
 * Targeting: correct the trajectory of projectiles to always hit their targets.
 * Transformation: temporarily upgrade into better versions of itself.
 * Weapon Proficiency: automatic mastery of the weapons.
 * Adaptive Replication: assimilation of exotic technologies/supernatural effects.

Master Level
 * Superior Adaptation: automatic adaptation to fit any purpose.
 * Adaptive Energy
 * Adaptive Magic
 * Limitation Transcendence: overcome the limitations of Technology and Magic.
 * Magitek Physiology: physically and conceptually personify mystical technology.
 * Omnifabrication: creation of any construct with any properties/effects:
 * Develop a Miracle Machine that'll grant any and every possible desire
 * Erasing weapons
 * Mass Power Erasure generators.
 * Reality Rewriting via Interfaces
 * Omnifarious: Have a body made up of technomagical shape-shifting nanites with infinite possibilities.
 * Possibility Reconstruction: via law altering mechanization.
 * Potential Creation: via infusion of technomagic nanites.
 * Rule Transcendence: bypass the inhibitions of machine or mysticism.
 * Tetralogy: able to master and perfect all the known laws of logic and nature.
 * Science-Magic Ascendancy

Associations

 * Advanced Technology
 * Alchemy
 * Imaginative Technomagic
 * Limitation Transcendence
 * Magic
 * Science-Magic Mixture
 * Technological Magic

Limitations

 * May require a specific kind of resource, like most forms of magic.
 * Limited to the technology user knows/is able to create/gain/use. In other words, someone from the time of steam engines would be limited to using that level of technology.

Known Users
See Also: Magitek.

Known Objects

 * Pieces of Eden (Assassin's Creed Series)
 * Grimoires (BlazBlue)
 * Sankishin (BlazBlue)
 * Antimatter Manipulation Principle (Final Fantasy XIII)
 * White Tiger Crystal (Final Fantasy Type-0)
 * Meta-Nanite (Generator Rex)
 * Hextech (League of Legends)
 * Ultimate Nullifier (Marvel Comics)
 * Sword of Tengu (Teenage Mutant Ninja Turtles)
 * Magic TV Remote (Fairly OddParents - Channel Chasers)
 * Arch-Enemy Event Weapon/Grimoire/Magic Formula/Magic Formula Armament (BlazBlue series)