Compensative Activity

The ability to auto-correct one's actions.

Also Called

 * Action Compensation
 * Righting Reflex

Capabilities
The user can auto-correct any actions, movements and attacks they are doing when something goes wrong with what they are doing. For example, if they trip, they flip and land on their feet instead of falling down. If they lose their grip on a swinging bar, they land on their feet regardless of position in the air. If knocked back, they land on their feet and hands and thus recover from being knocked back quickly. If they are sent flying upside down, they can right themselves by rotating to the proper position. If they are fixing something, and are knocked into the air, they can recover and continue fixing before landing without penalty. In other words, the worst of messes become successes in terms of actions.

Applications

 * Action Adaptation
 * Enhanced Agility/Supernatural Agility
 * Enhanced Athleticism/Supernatural Athleticism
 * Enhanced Balance/Supernatural Balance
 * Enhanced Dexterity/Supernatural Dexterity
 * Enhanced Leap/Supernatural Leap
 * Enhanced Parkour
 * Enhanced Speed/Supernatural Speed

Associations

 * Enhanced Tasking
 * Flowmotion
 * Flawless Coordination
 * Inertia Adaptation
 * Hyper Maneuverability
 * Momentum Immunity
 * Unrestricted Movement

Limitations

 * May not work after a number of uses.
 * Can be interfered with.