Coin Attacks

Coin Attacks
The ability to release/use coins to various attacks. Sub-power of Coin Manipulation. Variation of Attack Powers.

Also Called

 * Coin Projection

Capabilities
The user can release/use coins to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Ball Projection: Create and launch spheres of coins.
 * Beam Emission: Release beams of coins.
 * Blast Attacks: Release coins over a specific target area.
 * Bolt Projection: Release low powered projectiles of coins.
 * Breath Powers: Discharge coins from the mouth.
 * Bullet Projection: Fire in short sequence over a wide area.
 * Cutting Wave: Use coins to cut opponents.
 * Expanding Bolts: Project coins that expands rapidly on contact with an object.
 * Formulated Blasts: Release blasts of coins in a form of a creature or object.
 * Hand Blasts: Release coin blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Infusion: Empower and energize anything touched or used (usually a weapon) with coins.
 * Missile Generation: Create missiles of coins.
 * Omnidirectional Waves: Send out a wave of coins in all directions.
 * Optic Blasts: Emit coins from one's eyes.
 * Pillar Projection: Project coin pillars.
 * Reflective Attacks: Release attacks of coins that can bounce off of any surface.
 * Scatter Shot: Release coin blasts that split into multiple fragments.
 * Spike Projection: Project coin spikes.
 * Sword Beam Emission: Release coin blasts from swords and other such bladed weapons.
 * Vortex Creation: Create spiral/vortex of coins.
 * Volatile Constructs: Create bombs/explosions of coins.
 * Wave Emission: Send out a wave of coins that repels everything.
 * Wave Motion Blast: Launch a massive wave of coins.
 * Zap: A tiny short release of coins to cause pain or discomfort, usually too low-powered to be destructive.

Variations
Metal Attacks

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Objects

 * The Head of the Keeper (The Binding of Isaac: Afterbirth)