Quest Inducement

"Well, that's my role. To bring adventure to your life."

- Annie Nielsen (What Dreams May Come)

The power to induce quests on anyone or anything. Sub-power of Quest Manipulation. Variation of Inducement.

Also Called

 * Journey Inducement
 * Sojourn Inducement

Capabilities
User can induce quests, a long journey towards a specific goal, onto anyone/anything. allowing them to decide the length of the journey, the hazards/obstacles encountered along the way and how it will begin and end.

Applications

 * Adaptive Difficulty
 * Beginning Dominance
 * Conclusion Dominance
 * Defeat Inducement
 * Law Creation
 * Narration
 * Obstacle Manipulation
 * Prophecy Construction
 * Reward Granting
 * Victory Inducement

Associations

 * Challenge Creation
 * Difficulty Manipulation
 * Event Order Manipulation
 * Event Manipulation
 * Inducement
 * Quest Manipulation
 * Reality Playing

Limitations

 * User can only induce quests, they cannot manipulate them.
 * Users of Cheating are immune.

Known Users

 * Belthasar (Chrono Cross)
 * Kaguya-Hime (Tale of the Bamboo Cutter)