Inertia Manipulation

Power to manipulate matter resistance to a change in motion or rest. Sub power of Kinetic Energy Manipulation and Friction Manipulation.

Also Called

 * Inertia Control

Capabilities
The user can manipulate the amount of resistance matter has to a change in motion or rest, increasing, decreasing and/or maintaining it. Users of this ability could raise an object’s inertia, to make a mobile object immovable, or to make a mobile object unstoppable. The user could also reduce an object’s inertia, so a normally powerful object, such as a train, could have its course of motion interrupted with the same effort as would stop a bicycle.

Applications

 * Absolute Constant Velocity
 * Immobility
 * Inertia Absorption
 * Inertia Negation
 * Mobile Invulnerability

Techniques

 * "Inertia Shifting": The ability to only manipulate one's own inertia.

Associations

 * Flow Manipulation
 * Flowmotion
 * Vector Manipulation

Limitations

 * Some users cannot manipulate their own inertia
 * Some users can only manipulate their own inertia
 * Some users can only manipulate inertia one way or the other (to resist motion, or resist rest)
 * If the user has no control over the ability, the following can happen:
 * User may cause the opposite inertial change than desired (increasing or decreasing inertia, when one intends to do the opposite)
 * Inertia may change too much (which can damage the object whose inertia is being altered)
 * Users may have more difficulty manipulating the inertia of larger objects

Known Users

 * Edith Freiberg (aka Inertia, Marvel)
 * Geraldine Rumlow (aka Vice Versa, Marvel)
 * Kevin Albers (aka Catapult, Marvel)
 * Rudolph Jones (DC)
 * Savitar (DC)