User blog comment:DYBAD/Character Sheet/@comment-25417020-20141019143059/@comment-5265497-20141022084705

I always thought about video games as the opposite because you already have a path laid out for you (a hero's destiny), an unchangeable grand design (hero moments,  deux ex machina, diabolus ex machina, etc), multiple lives (plot armor) gameplay mechanics makes this acceptable, accelerated and completely unrealistic power acquirement (ex. Asura's Wrath), a predictable A.I. that doesn't adjust to your character's style of play (plot-induced stupidity and limitations of computers), but I guess it's because I know very few games that actually have storylines that are difficult to even conceive.

I mentioned Black Widow because she's an elite member of an organization that has unmatched intelligence and resources, wisely fights alongside other superpowered beings when the mission calls for it, uses long range weaponry, has great martial arts skills, and is not afraid to kill. I didn't mention Batman because he is the exact opposite, excluding his skills, which is what has greatly decreased his chances of survivable and makes it somewhat unrealistic.