User blog comment:Imouto-tan/Fennmont/@comment-4867780-20160501212458/@comment-26362471-20160502002508

I knew that you would :P

It was partially Based on Great Tomb of Nazarick and The World, but I do admit that I draw some inspiration from Magi.

The deeper you go the harder and more unforgiving the dungeon becomes, luckily, if you die in the dungeon you just go back to the real world and cannot return for twenty-four hours. You also drop everything that you collected up until that point like items, weapons, EXP, new magic abilities etc...

You can go retrieve it if you can make it back to the floor that you died on, but other people can also claim it and everything becomes double.

Its like your typical dungeon crawler RPG

Fennmont is only the size of Tokyo but their are four floors and many different locations to visit

You can easily get lost, but the NPCs are usually nice enough to help adventures who cannot find their way out

Wizard Saints use the Sheol Gate floor that is filled with S-Ranked monsters and unforgiving villainous NPCs

Guilds also exist her and people can form and join them to grow stronger in numbers