Guardianship

A circumstance placed on those who have been chosen or choose to protect a certain item, place, person, or concept, and possess or are given the powers to do so. Opposite of Assailant. Possible outcome of Destiny Chosen.

Alternate Names of Guardians

 * Chosen Ones
 * Guardians
 * Heroes/Heroines
 * Legacy Hero
 * Light Ones
 * Peace Keepers
 * Protectors
 * Saviors

Capabilities
Guardians are often those who are of noble birth or a high position of great historical or legendary importance. They have taken/been given responsibility to defend, protect and, if needed, avenge the focus of their protection, which can be an object, place, concept, or person (throne/crown, village/gate/country/planet, love/good/harmony, royal heir/chosen prophet, etc.) among other things.

To do this, they gain enhanced physical and mental capabilities, many additional mystical or magical abilities, and often specific weapons/tools that allow them to perform superhuman or supernatural feat to help their cause.

Universal Differences

 * In some universes, guardians do not deal with other worldly issues but issues in their own world.
 * Guardians may need to complete a series of challenges or tasks in or to be chosen.
 * Some guardians may play a part within a prophecy.
 * Some guardians may posses a unique power.
 * Some may be chosen to be guardians due to their bloodline, or heritage.
 * Some may choose to be guardians due to their sense of justice.
 * Some guardians may be blessed with the spirit of the chosen one before him/her.
 * Guardians often play a key role in many lives as their actions often determine the fate of a group of people, nation, the entire world, and more
 * Some guardians may not be in prophecies, but still play a key factor of what is at stake. (Ex: Characters such as Mega Man X or Dante. Though they are of not legendary concepts, they are basically the center of the fate of what they stand for.)

Applications

 * Enhanced Combat/Supernatural Combat: Become skilled in multiple forms of combat.
 * Weapon Proficiency: Become proficient with any weapon.
 * Magic Weaponry: Posses weaponry that wields powerful magic.
 * Personal Weaponry: Posses a certain weapon that only belongs to the guardian.
 * Enhanced Charisma: Cull the fear in individual hearts & minds and rally the courage to follow within others.
 * Companion Allegiance: Form binding ties with steadfast allies.
 * Taming: not only erect a close bond with individuals but also with potential steeds.
 * Heroism Inducement: Clear away all fear or doubt to inspires to push forward.
 * Enhanced Condition/Supernatural Condition: One's physical and mental prowess are beyond the limits of one's kind.
 * Enhanced Senses: Natural senses are increased.
 * Danger Intuition: Sense immediate threats.
 * Supernatural Detection: Gain insight on abnormal activities.
 * Indomitable Will: Posses a powerful will that cannot be broken.
 * Fear Masking: Cannot feel fear.
 * Living Embodiment: Become a physical entity of a certain concept or idea. (Ex: Link being the physical embodiment of courage.)
 * Pure Heart: Posses a strong noble heart that cannot be bounded by corruption.
 * Strong Soul: Posses a great independent spirit.

Variations

 * Afterlife Guardian
 * Companion Allegiance
 * Cosmic Guardian
 * Spatial Guardianship
 * Temporal Guardianship

Associations

 * Destiny Chosen: May be given powers depending on their fate as a guardian.
 * Guardian Inheritance: Inherit the abilities of previous guardians.
 * Mythic Physiology
 * Protection Embodiment

Limitations

 * Guardian's power/status may be connected to a specific object.
 * Given their reputation, guardians tend to be hunted down by evil.
 * May need to be trained if they have little or no knowledge of being a guardian.
 * Could become obsessed with the great power they possess.
 * May need to be deemed worthy.
 * In certain cases, the guardian may be defenseless when being targeted himself.
 * Path of destiny is placed by force.
 * May not be able to to live a free life.