Magical Charm Manipulation

The power to manipulate magical charms.

Also Called

 * Amulet Control/Manipulation
 * Charm Control/Manipulation
 * Juju Control/Manipulation
 * Magic Charm Control/Manipulation
 * Magical Charm Control
 * Mojo Control/Manipulation
 * Periapt Control/Powers
 * Phylactery Control/Manipulation
 * Talisman Control/Manipulation
 * Totem Control/Manipulation

Capabilities
User can create, shape and manipulate any sort of charms, or magical charms, which are magical items that are believed to use magic to protect the user, grant magical powers or grant good luck. This could be in the form of anything, from jewelry, to a four leaf clover and a rabbit's foot.

Applications

 * Create/generate/multiply magical charms.
 * Object Creation Touch
 * Shape, compress, liquefy and/or otherwise manipulate magical charms.
 * Efficacy Manipulation including speed, density, hardness and/or sharpness.
 * Repair magical charms.
 * Attack Powers using magical charms.
 * Constructs Creation using magical charms, including weapons/missiles, walls, armor or allies/servants.
 * Control Manipulation
 * Improbable Weapon Proficiency - By using magical charms as a weapon.
 * Move/lift magical charms at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
 * Flight using objects.
 * Matter Surfing by riding objects.
 * Projectile Enhancement
 * Divine Protection
 * Luck
 * Magic
 * Power Bestowal

Associations

 * Blessing Inducement
 * Defense Powers
 * Luck Bestowal
 * Magical Energy Manipulation
 * Magic Empowerment
 * Object Manipulation
 * Probability Manipulation
 * Supernatural Manipulation

Limitations

 * May be unable to create magical charms, being limited to manipulating only from already existing sources.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.

Known Users

 * Talisman (Valkyrie Crusade)