Eldritch Location Manipulation

The power to manipulate eldritch locations and everything in them. Variation of Environment Manipulation.

Also Called

 * Eldritch Location Control

Capabilities
User can create, shape and manipulate eldritch locations, or otherworldly locations that may or may not be found in another dimension. The user can manipulate these locations and everything in them, including all the aspects of urban areas, from the purely physical ones and also mythical/conceptual ones.

Applications

 * Animal Imitation/Animal Morphing (animals dwelling on eldritch areas)
 * Amphibian Physiology
 * Arachnid Physiology
 * Avian Physiology
 * Insect Physiology
 * Mammalian Physiology
 * Reptilian Physiology
 * Rodent Physiology
 * Animal Manipulation (animals dwelling on eldritch areas)
 * Architecture Manipulation
 * Disaster Manipulation
 * Earth Manipulation
 * Earth Generation
 * Earth Mimicry
 * Stone Mimicry
 * Eldritch Being Manipulation
 * Eldritch Location Creation
 * Eldritch Location Destruction
 * Geometry Manipulation
 * Glass Manipulation
 * Light Manipulation
 * Metal Manipulation
 * Metal Mimicry
 * Nigh Omniscience regarding eldritch areas.
 * Object Manipulation
 * Organic Constructs, Artificial Element Constructs and Elemental Constructs for creating and manipulating items from and of the eldritch areas.
 * Physics Manipulation
 * Technology Manipulation
 * Technological Assimilation
 * Technorganic Physiology

Associations

 * Environment Manipulation
 * Home Manipulation
 * Magic
 * Phantasm Dwelling Manipulation
 * Radiation Manipulation
 * Ruins Manipulation
 * Science Manipulation

Limitations

 * Uncontrolled, this power can go out of control and destroy everything in the area.
 * User may be unable creating eldritch areas, being limited to manipulating already existing one.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.