Aversion

The circumstance in which the user has a supernatural weakness when in contact with a certain Object, Occurring Event, or Emotion. The opposite of Affinity.

Also Called

 * Specific Weakening
 * Specific Vulnerability
 * Weakness

Capabilities
Users become weaker when they come in contact with a certain object, event, or emotion. It is also possible to weaken or nullify existing powers as well. Long-term exposure to the aversion may result in fatal bodily conditions (e.g: Cancer), or even death.

Major Aversions

 * Elemental Aversion: become weaker when in contact with a certain elemental Force.
 * Elemental Aversion Inducement - make others become weak when near or in close contact with a certain elemental force.
 * Environmental Aversion: become weaker when in certain landscapes.
 * Empathic Aversion: become weaker when feeling (or in contact with someone's feeling) a certain emotion.
 * Life Aversion: become weaker with more living things near.
 * Life Aversion Inducement - make others become weak when near or in close contact with life's powers
 * Dead Aversion: gain weakness from the dead.
 * Dead Aversion Inducement - make others become weak when near or in close contact with dead's/death's powers
 * Karma Aversion: become weaker depending on a person's morale.
 * Sonokinetic Aversion: become weaker when a certain sound or song is heard.
 * Sound Aversion Inducement  - make others become weak when any sound is heard.
 * Object Aversion: become weaker when in contact with a certain object.

Associations

 * May accompany some form of detection in order to know when their aversion is close by.

Limitations

 * You have no control over this power.
 * Target must be in range in order for this power to work.

Known Natural Occurrences

 * Sunlight (Various franchise); destructive to vampires, and, in Asian folklore, spirits
 * Solar eclipse (Heroes); cancels out all metahumans' powers
 * Prophecy of the Twice-Blessed Child (Charmed); cancels out all magic until the child is born
 * Blue Moon (Charmed); turns the Charmed Ones into beasts
 * New Moon (InuYasha); InuYasha becomes human until dawn
 * Post-Full Moon (Shadow Falls); werewolves are at their weakest
 * Land Without Magic (Once Upon a Time and Once Upon a Time in Wonderland); no magic whilst outside the limit of Storybrooke

Known Artifacts

 * Light and dark (Various franchise); effective against each other
 * Basilisk Venom (Harry Potter); destructive to Horcruxes
 * Fiendfyre Spell (Harry Potter); destructive to Horcruxes
 * The Killing Curse (Harry Potter); destructive to Horcruxes
 * Gryffindor Sword (Harry Potter); destructive to Horcruxes
 * Multiple Kryptonites (Superman franchise); different types cause various effects on Kryptonians
 * Keyblades (Kingdom Hearts); deadly to Heartless and Nobodies
 * Paranoia Crystals (Charmed); causes paranoia in witches
 * Vervain (The Vampire Diaries and The Originals); effective against vampires
 * White Oak Stakes (The Vampire Diaries and The Originals); deadly to Original vampire and their entire species
 * Wolfsbane (The Vampire Diaries and The Originals); effective against werewolves
 * Holy Water (Various franchise); effective against vampires
 * Darklighter Poison (Charmed); deadly to whitelighters and half-whitelighters
 * The Trident (Mako: Island of Secrets); weakens mermaids
 * Traveller Dagger (The Vampire Diaries); expels a Traveller's spirit
 * Wooden Stakes (Various franchise); deadly to vampires by driving it through the heart
 * Galaxia's Bracelets (Sailor Moon); kills every living being and their Star Seeds get taken