Certainty Inducement

The ability to make events certain. Sub-power of Probability Manipulation. Opposite to Impossibility Inducement.

Capabilities
The user can make things certain, essentially making them happen for sure. They can use this ability for a range of effects on themselves, others and their surroundings. The user can change the course of fate by simply making things sure to happen.

Applications

 * Behavior Manipulation
 * Death Inducement (make early death certain)
 * Die Rolling (making the die land on a certain side certain)
 * Enhanced Condition (making you being really strong, fast, durable, etc. certain]]
 * Immortality (making you not die certain)
 * Immutability (make being unable to change certain)
 * Invulnerability (making being unable to be harmed certain)
 * Victory Embodiment (make victory certain)

Associations

 * Destiny Manipulation
 * Event Manipulation
 * Impossibility Inducement
 * Logic Manipulation
 * Metapotence
 * Probabilistic Equilibrium
 * Probability Manipulation

Limitations

 * May not be able to manipulate what is also possible.