Gear Constructs

The ability to create tools, objects, weapons, armor, and even appendages out of gears. Sub-power of Gear Manipulation. Variation of Object Constructs.

Capabilities
Users can turn gears into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Applications
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:


 * Animating the gears for various purposes.
 * Appendages
 * Wing Manifestation
 * Armors
 * Barriers
 * Shield Construction
 * Wall Generation
 * Building Creation
 * Fortifications
 * Duplicates of oneself.
 * Golems
 * Artificial Life
 * Entities
 * Platforms
 * Restraints
 * Vehicles
 * Weapons
 * Blade Construction
 * Natural Weaponry
 * Whip Generation

Associations

 * Artificial Element Constructs
 * Constructs Creation
 * Crushing
 * Gear Manipulation
 * Gear Mimicry
 * Metal Generation
 * Metal Manipulation
 * Object Manipulation

Limitations

 * May be unable creating gears, being limited to shaping already existing one.
 * Cards can be very easily destroyed unless user can reinforce it somehow.
 * Construct structural strength may be limited by the users will.
 * May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).

Known Users

 * Tazuna Takatsuki (Hand Shakers)