Hyper General Motion

The power to change change general motion and move in any way. Combination of Hyper Motion and Hyper Rotation.

Also Called

 * Enhanced General Motion/Movement
 * Superhuman General Motion/Movement

Capabilities
The user can instantly change any/all general motion directions and move in any direction, and go from any form of motion or rotation to another using general motion. They can also change the speed of their general motion, speeding or slowing instantly, so they don't need to gather momentum or care about inertia. Since most of the body is general motion, since the body is mostly rotational and produces linear movement, the user can do many things.

Applications

 * Acceleration
 * Axis Changing
 * Deceleration
 * Directional Movement
 * Enhanced Agility
 * Enhanced Athleticism
 * Enhanced Maneuverability
 * Enhanced Reflexes
 * Enhanced Speed
 * Hyper Motion
 * Hyper Rotation
 * Instant Angular Momentum
 * Instant Momentum
 * Mid-Air Axis Changing

Associations

 * Inertia Manipulation
 * Inertia Negation
 * Mass Manipulation
 * Multi-Directional Movement
 * Multi-Speed Movement
 * Rotational Mass Manipulation
 * Rotational Mass Negation

Limitations

 * Still is bound to the physical forces and resistances that affect them.
 * The user may need body and motion awareness abilities to be aware of their body motion and surroundings as they move in order to land correctly and not hit something.