Time Attacks

The ability to release/use time to various attacks. Sub-power of Time Manipulation, variation of Attack Powers.

Also Called

 * Chronokinetic Attacks
 * Temporal Attacks

Capabilities
The user can release/use time to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Time Bolts: Project time that expands rapidly on contact with an object.
 * Formulated Time Blasts: Release blasts of time in a form of a creature or object.
 * Hand Blasts: Release time blasts from hands.
 * Missile Generation: Create missiles of time.
 * Obscured Attacks: Channel attacks through a medium.
 * Omnidirectional Time Waves: Send out a wave of time in all directions.
 * Reflective Attacks: Release attacks of energy/matter that can bounce off of any surface.
 * Scatter Shot: Release time blasts that split into multiple fragments.
 * Sword Beam Emission: Release time blasts from swords and other such bladed weapons.
 * Time Ball Projection: Create and launch spheres of time.
 * Time Beam Emission: Release beams of a time.
 * Time Blast Attacks: Release time over a specific target area.
 * Time Bolt Projection: Release low powered projectiles of time.
 * Accelerated Time Bolts:Release bolts that cause time to accelerate that cause targets to age rapidly.
 * Time Breath: Discharge time from the mouth.
 * Time Bullets: Fire in short sequence over a wide area.
 * Time Infusion: Empower and energize anything touched or used (usually a weapon) with time.
 * Time Wave Emission: Send out a wave of time that repels everything.
 * Wave Motion Blast: Launch a massive wave of time.
 * Volatile Constructs: Create bombs/explosions of time.
 * Accelerated Time Bomb Generation:Create temporal explosives that age anything caught in them.
 * Zap: A tiny short release of time to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Chronokinetic Combat
 * Chronokinetic Constructs
 * Force-Field Generation
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Time Manipulation
 * Time Physiology

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.