Application Point Defiance

The ability to ignore points of application.

Also Called

 * Application Point Ignoring/Rejection
 * Point of Application Defiance/Ignoring/Rejection

Capabilities
The user can ignore point of application, which is where a force is exerted on an object. This makes it so that if the user hits something. it will act as if it was hit in another, lower section of itself and thus launched upward instead of forward. This allows for holding or hitting things at any angle or part the user wishes, regardless of what part of the object they actually exert a force on. If they are being carried or are hit by someone or something else, they can make it so that they are carried or hit from another part of the body than where on the user the force is exerted on.

Applications

 * Action-Reaction Defiance
 * Enhanced Agility/Supernatural Agility
 * Enhanced Dexterity/Supernatural Dexterity
 * Enhanced Strength/Supernatural Strength
 * Gravity Defiance
 * Mass Defiance
 * Inertia Defiance
 * Weight Defiance

Associations

 * Action Line Defiance
 * Continuous Force
 * Location Manipulation
 * Newtonian Motion Defiance
 * Physical Force Defiance
 * Physical Force Immunity
 * Physical Force Manipulation
 * Physical Force Negation
 * Prehensility
 * Unrestricted Movement
 * Unweighted Movement
 * Vector Defiance
 * Weight Manipulation

Limitations

 * May not be able to ignore point of application completely.
 * May have a time period as to how long they can ignore point of applications.
 * Can still be affected by other forces.
 * May be dangerous to use if not applied appropriately.