User blog comment:EvilMegaCookie/Maya/@comment-28898344-20150310004056/@comment-25927635-20150323233018

When you contemplate it at the deepest level, most games and by extent, fiction in general, is constructed with the idea of sacrificing realism to make the protagonist or game player feel more awesome by facing insurmountable odds and immense adversity. When you watch epic movies like The Matrix, Keanu Reeves intent was to make the audience feel as if they could be special, that rarely and divinely handpicked chosen one that will restore balance to their personal worlds while defeating a worthy opposition through well chosen steps to become the revolutionaries. And it worked immensely.

When you see your relatively normal character slicing through enemies, nobody takes a step back and looks at what would be more realistic, they see themselves being awesome and courageous for facing such powerful enemies. And it brings you more internal pleasure as well. If you are fighting on an equal scale, you relinquish that sensation of yourself being an unstoppable force that can slash through the competition with only wits and determination. You become just like them.

And you can also see this in many of my works and I capitalize on this emotive behaviorism. After all, fiction is about escapism, but many people have it the wrong way. Even when people tell others interesting stories about their lives, they will mention how brave, courageous, or adventurous they are and how they transcended their limitations.