Attack Cancellation

The power to cancel the attacks of one’s self and others. Technique of Enhanced Combat, Weapon Proficiency and Combat Merging.

Also Called

 * Attack Negation/Nullification

Capabilities
User can stop nearly any attack once initiated either by the user themselves or others. This includes melee attacks like Heavy Strike, projectile attacks like Hand Blasts, and even otherwise unstoppable attacks like Juggernaut Momentum.

Applications

 * Energy Negation
 * Persuasion
 * Power Negation

Variations

 * Visual Nullification

Associations

 * Combat Merging
 * Counter
 * Enhanced Combat
 * Weapon Proficiency

Limitations

 * May be limited to either canceling the attacks of one’s self or others.
 * May only be able to cancel out certain kinds of attacks.
 * Cannot stop Absolute Attack.

Known Users

 * Myotismon (Digimon Adventure)
 * Kiai users (Dragon Ball)
 * Golem (Final Fantasy)
 * Onodera (Gokukoku no Brynhildr)
 * That Man (Guilty Gear)
 * Bankotsu (InuYasha)
 * Battle Cry users (Magi: The Labyrinth of Magic)
 * Monster Chopper (One Piece)
 * Shishio Makoto (Rurouni Kenshin)
 * Meliodas (Seven Deadly Sins)
 * Zangief (Street Fighter)
 * The Ventriloquist of the Dead (Yu-Gi-Oh!)
 * Younger Toguro (Yu Yu Hakusho)
 * Merry Nightmare (Yumekui Merry)

Known Objects

 * Yata Mirror (Naruto)
 * Aegis (Saint Seiya)
 * Certain Magic/Trap Card (Yu-Gi-Oh!)