Magnetism Mimicry

The power to transform into or have a physical body made up of magnetism/magnetic field(s). Technique of Magnetism Manipulation.

Also Called

 * Magnet/Magnetic Field Mimicry/Physiology
 * Magnetic Mimicry/Physiology
 * Magnetism Mimicry Physiology
 * Magnetokinetic Mimicry/Physiology

Capabilities
User is made up of or can transform their body completely into magnetism/magnetic field(s). User can be either anatomically identical to their normal form, aside of being made of magnetism in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Nigh Formed Magnetism Beings are or can change into mostly physical beings, with the magnetism flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of magnetism attacks, the changes and applications are mostly internal.

Full-Formed Magnetism Beings are completely formed of magnetism, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel magnetism in various ways.

Nigh Formed Magnetism Beings

 * Disease Immunity
 * Enhanced Condition
 * Contaminant Immunity
 * Enhanced Lung Capacity or Oxygen Independence
 * Enhanced Speed
 * Intangibility
 * Invulnerability
 * Limited Magnetism Manipulation
 * Magnetism Generation
 * Magnetic Skin
 * Pain Suppression

Full-Formed Magnetism Beings

 * Contaminant Immunity
 * Disease Immunity
 * Enhanced Lung Capacity or Oxygen Independence
 * Flight/High-Speed Flight
 * Intangibility
 * Invulnerability
 * Magnetism Manipulation
 * Pain Suppression
 * Quintessence Force
 * Shapeshifting
 * Supernatural Condition
 * Supernatural Speed

Associations

 * Electromagnetism Embodiment
 * Electromagnetism Manipulation
 * Energy Absorption
 * Energy Assimilation
 * Force Armor Generation
 * Fundamental Forces Manipulation
 * Magnetokinetic Constructs
 * Magnetism Manipulation
 * Quintessence Force
 * Regenerative Healing Factor by drawing magnetism to fill the wounds.
 * Universal Force Physiology

Limitations

 * Electromagnetism Manipulation
 * Takes time to control one's body.
 * Opposing magnetic field could overcome user.
 * May be contained by non-ferrous cage/container.

Known Users

 * Biosovortians (Ben 10)
 * Lodestar
 * Ultimate Kevin
 * Magnet-shroom (''Plants vs. Zombies)