Animal Attacks

The ability to release/use animals to various attacks. Sub-power of Animalia Manipulation. Variation of Organic Attacks.

Also Called

 * Animal Projection

Capabilities
The user can release/use animals to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Animal Ball Projection: Create and launch spheres of animals.
 * Animal Beam Emission: Release beams of a animals.
 * Animal Blast: Release animals over a specific target area.
 * Animal Bolt Projection: Release low powered projectiles of animals.
 * Animal Bomb Generation: Create bombs/explosions of animals.
 * Animal Breath: Discharge animal blasts from mouth.
 * Animal Bullet Projection: Fire in short sequence over a wide area.
 * Animal Cutting: Use animals to cut opponents.
 * Animal Infusion: Empower and energize anything touched or used (usually a weapon) with animals.
 * Animal Pillar Projection: Project animal pillars.
 * Animal Spike Projection: Project animal spikes.
 * Animal Vision: Emit animals from one's eyes.
 * Animal Vortex Creation: Create spiral/vortex of animals.
 * Animal Wave Emission: Send out a wave of animals that repels everything.
 * Expanding Animal Bolts: Project animals that expands rapidly on contact with an object.
 * Formulated Animal Blasts: Release blasts of animals in a form of a creature or object.
 * Hand Blasts: Release animal blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of animals.
 * Omnidirectional Animal Waves: Send out a wave of animals in all directions.
 * Reflective Attacks: Release attacks of animals that can bounce off of any surface.
 * Scatter Shot: Release animal blasts that split into multiple fragments.
 * Sword Beam Emission: Release animal blasts from swords and other such bladed weapons.
 * Zap: A tiny short release of animals to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Animal Combat
 * Animal Constructs
 * Animal Morphing
 * Animalia Manipulation
 * Force-Field Generation
 * Organic Attacks
 * Projectile Enhancement
 * Solidification
 * Volatile Constructs

Limitations

 * Users may require outside source of animals to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * May only be able to release specific type of animal.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.