Board Thread:Fun and Games/@comment-36309590-20181022002858

The Story So Far...

DISCLAIMER.

(Please note that this is an alternate timeline of The Gifted show. And yes I know the Gifted is already an alternate timeline of the X-Men universe but still. Things in this differ majorly from the show but some things are still the same such as the disappearance of the X-Men and the Brotherhood of Mutants and anti-mutant laws/sentiment).

July 15th, 2013. It was on that day in Dallas Texas that a peaceful mutant rights protest turned into a massacre that snuffed out the lives of thousands of non mutants. It was on July 15th, 2013 and the years that followed, that the world turned against all mutants. People with powers around the world were forced to have power nullifying identification/tracking chips implanted in their necks. They were then placed in special residential areas that are off limits to non-mutant civilian personnel. Harsh curfews and rules were instituted in each of these areas (called Compounds by the Peacekeepers). Years go by and the world slowly changes from better to worse for mutants...

Present Day...

It is the year 2026. It has been years since the massacre of 7/15, but the tragedy and horror of the event is still burned into peoples minds. Mutants are feared, segregated, and look down on by the rest of society. They are constantly kept in Peacekeeper/Sentinel monitored Compounds and are supplied with what the government considers "adequate" living amenities. On the rare occasions when mutants are allowed to enter major cities, they are constantly under guard by a squad of Peacekeeper troopers or a pair of Sentinels from Trask Industries and are not allowed to interact with non-mutants.

In stark contrast to this depressing existence are the near perfect lives that non-mutants have in the cities surrounding mutant Compounds. They have clean water, access to advanced medicinal, industrial, economic, scientific, and entertainment technology, as well as easy access to transportation and food. No one in the cities have to worry about where their next meal is going to come from. They don't have to fight over clean water or wear tattered clothing and even rags. They don't have to walk everywhere or rely on rundown gas powered vehicles.

Unlike Mutants.

Despite all of this however, there may still be a glimmer of hope for mutant kind in the form of two shadowy mutant led resistance groups.

The Mutant Underground.

And the Inner Circle.

Only one question remains...

Will you submit to your current fate? Or will you become a fugitive and fight back?

The choice is yours.

Factions.

·The Peacekeepers: The Peacekeepers are a UN sanctioned military task force dedicated to protecting non-mutants. Despite having the name "Peacekeepers" the group relies on quite violent and brutal methods when it comes to dealing with mutants. They could decide to beat and/or kill a mutant just for looking at them the wrong way. They have access to highly advanced weapons and tech.

·Sentinel Services: Sentinel services is a subsidiary of Trask Industries. While Trask Industries focuses on producing Sentinels and other technology, Sentinel Services focuses on marketing/using said technology while conducting manhunts for any rogue mutants. Sentinel Services has developed X-Gene scanners to help track down mutants who have managed to remove their ID chips. They also supply the Peacekeepers with advanced weapon tech.

·The Mutant Underground: The Mutant Underground is a resistance movement that operates out of hidden locations around the world. While its members are mostly mutants there are a few non-mutants who have joined them in their fight against mutant oppression and segregation, unlike the Inner Circle who's members are all mutants. They do not have a strong central leadership and all of the connections that the Inner Circle does, which weakens them somewhat.

·The Inner Circle: The Inner Circle is another mutant resistance group who's members fight to create a mutant homeland. While they may have similar goals to the Mutant Underground, their methods couldn't be more different. They do not shy away from violence and use it quite frequently, even against other mutants who betray the cause. They are also a very elitist group that doesn't allow non-mutants to join. Another difference between them and the Underground is the way they're run. Whilst the Underground has no real centralized leadership, the Inner Circle is run by a council of mutants who supposedly report to an even stronger mutant with unknown goals....

Also the Inner Circle isn't spread out across the world like the Underground is. Instead each council member has their own base in different states across the U.S. and a secret complex somewhere in Alaska for council meetings.

Many members of the Inner Circle are mutants who had enough wealth and political connections to keep their true natures hidden. They use their vast resources to aid in their conflict with non-mutants.

Character Sheet.

Name:

Alias:

Age:

Racial Classification: (i.e. Mutant/Human)

Known Languages:

Gender:

Intelligence:

Speed:

Stamina:

Range:

Attack Strength:

Physical Appearance:

Laterality:

Personality:

Quirks:

Flaws:

Powers:

Techniques: (any techniques your character has learned. You can make your own but they must make sense).

Clothing:

Alignment:

Inventory:

Weapons:

Money:

Backstory:

Factions: (i.e. which factions you are a part of).

Rivals: (any rival you may have or make during the RP).

Notes: (any other notes you may have about your character).

FACTION RULES.

Also, you can only start out in the set factions if you have a good, coherent, reason in your backstory for why your character is there.

You can also make your own factions (I'll start a seperate thread for those. It'll be a sort of "archive" where you can keep it). Just keep in mind that the faction must 1. Make sense in the lore of the show and 2. Must be properly structured with various ranks and/or titles if needed (sorry no slacking ;).

POWER RULES.

You can't have more than three powers at a time, for balance. IMPORTANT! ABSOLUTELY NO ALMIGHTY, GOD, AND ABSOLUTE POWERS! NONE!

Here's a link to the wiki itself: https://thegifted.wikia.com/wiki/The_Gifted_Wiki 