Vacuum Attacks

The power to release/use vacuum to various attacks. Sub-power of Vacuum Manipulation. Variation of Air Attacks.

Also Called

 * Vacuum Projection

Capabilities
The user can release/use vacuum to attacks of various shapes and/or intensities, either projected, used in melee attacks, etc.

Applications

 * Expanding Vacuum Bolts: Project vacuum that expands rapidly on contact with an object.
 * Formulated Vacuum Blasts: Release blasts of vacuum in a form of a creature or object.
 * Hand Blasts: Release vacuum blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of vacuum.
 * Omnidirectional Vacuum Waves: Send out a wave of vacuum in all directions.
 * Reflective Attacks: Release attacks of vacuum that can bounce off of any surface.
 * Scatter Shot: Release vacuum blasts that split into multiple fragments.
 * Sword Beam Emission: Release vacuum blasts from swords and other such bladed weapons.
 * Vacuum Ball Projection: Create and launch spheres of vacuum.
 * Vacuum Beam Emission: Release beams of vacuum.
 * Vacuum Blast: Release vacuum over a specific target area.
 * Vacuum Bolt Projection: Release many low powered projectiles of vacuum.
 * Vacuum Bomb Generation: Create bombs/explosions of vacuum.
 * Vacuum Breath: Discharge vacuum blasts from mouth.
 * Vacuum Bullet Projection: Fire in short sequence over a wide area.
 * Vacuum Infusion: Empower and energize anything touched or used (usually a weapon) with vacuum.
 * Vacuum Pillar Projection: Project vacuum pillars.
 * Vacuum Spike Projection: Project vacuum spikes.
 * Vacuum Vortex Creation: Create spiral/vortex of vacuum.
 * Vacuum Wave Emission: Send out a wave of vacuum that repels everything.
 * Wave Motion Blast: Launch a massive wave of vacuum.
 * Zap: A tiny short release of vacuum to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Air Attacks
 * Vacuum Manipulation

Limitations

 * Users may require source of vacuum to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Koshirō Chikuma (Basilisk)
 * Kōji (Code:Breaker)
 * Erza Knightwalker (Fairy Tail)
 * Danzō Shimura (Naruto)
 * Ryu (Street Fighter)