Air Attacks

The ability to release/use air/wind to various attacks. Sub-power of Air Manipulation, variation of Elemental Attacks.

Also Called

 * Aerokinetic Attacks
 * Air Projection
 * Vacuum Attacks
 * Wind Attacks

Capabilities
The user can release/use air/wind to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Air Ball Projection: Create and launch spheres of air/wind.
 * Air Beam Emission: Release beams of air/wind.
 * Air Blast: Release air/wind over a specific target area.
 * Air Bolt Projection: Release many low powered projectiles of air/wind.
 * Air Bomb Generation: Create bombs/explosions of air/wind.
 * Air Breath: Discharge air/wind blasts from mouth.
 * Air Bullets: Fire in short sequence over a wide area.
 * Air Infusion: Empower and energize anything touched or used (usually a weapon) with air/wind.
 * Air Pillar Projection: Project air/wind pillars.
 * Air Vortex Creation: Create spiral/vortex of air/wind.
 * Air Wave Emission: Send out a wave of air/wind that repels everything.
 * Expanding Air Bolts: Project air/wind that expands rapidly on contact with an object.
 * Formulated Air Blasts: Release blasts of air/wind in a form of a creature or object.
 * Hand Blasts: Release air blasts from hands.
 * Missile Generation: Create missiles of air/wind.
 * Obscured Attacks: Channel attacks through a medium.
 * Airborne Attacks: Channel their techniques through air.
 * Omnidirectional Air Waves: Send out a wave of air/wind in all directions.
 * Razor Wind: Use air/wind to slice enemies.
 * Reflective Attacks: Release attacks of air/wind that can bounce off of any surface.
 * Scatter Shot: Release air/wind blasts that split into multiple fragments.
 * Sword Beam Emission: Release air/wind blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of air.
 * Zap: A tiny short release of air/wind to cause pain or discomfort, usually too low-powered to be destructive.

Variations

 * Bubble Attacks

Associations

 * Aerokinetic Constructs
 * Air Manipulation
 * Air Mimicry
 * Air Solidification
 * Force-Field Generation
 * Gas Manipulation
 * Nitrogen Manipulation
 * Oxygen Manipulation
 * Power Augmentation
 * Projectile Enhancement
 * Special Attacks
 * Volatile Constructs

Limitations

 * Users may require source of air/wind to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.