Mental Inducement

The ability to temporarily push the targets mind/brain into the wanted state. A variation of Mental Manipulation.

Also Called

 * Mental Push
 * Mind Yank

Capabilities
User is able cause the targets mind/brain go into wanted state, causing short-term change in emotions, sensations, memories, etc., exact length of the effect depends on both the users skill and power and the targets mental state. Note that repeated uses of this power may cause more permanent and/or unwanted effects on the target.

Variations

 * Apathy: Causes the victim to lose emotions.
 * Arrogance Inducement: To induce arrogance/pride.
 * Belief Inducement: Causes the victim to believe in something.
 * Bliss & Horror Inducement: To induce either positive or negative sensations in people.
 * Chaos Inducement: Causes victim to act in chaotic/disorderly manner.
 * Confusion Inducement: Causes victims to become confused about where they are, who they are, etc.
 * Desire Inducement- To bring out a person's deepest desire or induce a new one.
 * Despair Inducement- To induce feelings of hopelessness into a victim.
 * Envy Inducement: To induce feelings of envy into a victim.
 * Fear Inducement: Cause victims to fear anything they come in contact with.
 * Greed Inducement: To induce feelings of greed into a victim.
 * Guilt Inducement: Causes the victim a great sense of guilt.
 * Hope Inducement: Gives the subject the conviction that events will turn out for the best.
 * Insanity Inducement: Causes the victim to go insane.
 * Laughter Inducement: Causes the victim to laugh uncontrollably.
 * Love Inducement: Causes victim to feel immense love, and fall to the user's control.
 * Nostalgia Inducement: Causes the user or victim to yearn for the past.
 * Order Inducement: Causes victim to act in orderly manner.
 * Pain Inducement: Force a target to get emotional pain.
 * Paralysis Inducement: To induce paralysis.
 * Rage Inducement: To induce feelings of rage into a victim.
 * Sedative Inducement: Causes the victim to tranquilize into a somnolent state.
 * Seizure Inducement: To induce tremors and jolts.
 * Sense Manipulation: Causes the victim's brain to short-circuit for a moment, not recognizing the sensory impulses.
 * Serenity Inducement: The power to induce feelings/emotions of serenity to make others calm and peaceful.
 * Sexual Inducement: Causes users to feel limitless sexual arousal.
 * Sleep Inducement: Causes victims to become drowsy and slip into a deep slumber.
 * Sloth Inducement: To induce induce Laziness.
 * Truth Inducement: To force and induce truth upon others.
 * Vertigo Inducement: Disorientate someone's sense of balance.
 * Vice Inducement: To bring the sinful ways out of a persons soul and make them fulfill sins in the worst ways.
 * Virtue Inducement: To bring the virtues out of a person's soul and make them experience moral excellence.

Associations

 * Mental Manipulation can be used for longer term effects.

Limitations

 * Although extremely powerful, the inductions remain short-lived.
 * User can only cause the inductions, not manipulate them.

Known Users

 * Henry Carver (Push)
 * Kira Hudson (Push)