Barbarianism

The ability to embody the characteristics and powers of the savage barbarian archetype. Note that this is essentially a definition of an archetype/concept.

Capabilies
The user has gained unsurmountable bravery and an almost inhuman set of abilities derived from rites of passage and special training received from generations of barbarians that came before. Barbarians live by a primitive code of conduct, wich manifests itself as a natural will to fight for a cause or an instinct to both protect family and community to destroying the enemies that whould threaten them. They, however, are not fighting for a greater-than-life ideal: To follow the path a savage warrior is to neglect certain aspects of ones human nature, such as supressing empathy and commiting acts of extreme, such as pillaging the home of a defeated enemy, torture, humiliation and assassinating individuals that have little to no doing to the conflict at hand ( women, children, elders).

Barbarians are archetypically portraied as beigns who can take heavy damage and use the heaviest weaponry availeble (although many "barbaric" cultures use little to no cloth in battle). Another staple is the presence of the berserker state, a mindless rage that overtakes the warrior during and after a ritual. This frenzy is the barbarians greatest strenght and gratest weakness, due to not only numbing his body to pain and dramaticly increasing strenght, but also blinding his sense of judgement. The savagery inherent to them is not a stereotype however, it is a mark of their philosophical way of thinking, the belief that one must embrace the deepest aspects of their nature be it for good or for evil, always handing their life to their primal instincts and being guided by them. "what doesnt kills you makes you stronger" is probably the best definition of their belief.

Powers

 * Enhanced Axemanship
 * Enhanced Condition
 * Weapon Proficiency
 * Enhanced Dexterity
 * Enhanced Durability/Invulnerability
 * Enhanced Endurance
 * Enhanced Immunity
 * Enhanced Reflexes
 * Enhanced Senses
 * Enhanced Strength
 * Berserker Physiology
 * Killing Instinc
 * Hysteria Savant Syndromet
 * One-Man Army
 * Anger Empowerment
 * Feral Mind
 * Predator Instinct