Experientially Induced Powers

The circumstance of gaining power, skills and enhancements from a past experience.

Capabilities
Circumstance grants the user extraordinary abilities by either scientific experimentation, medical treatment, by complete, often tragic and near-lethal, accident, or by other supernatural means. The effects of the event may grant superpowers to the user if they survive, or sometimes even if they don’t. Powers granted to the user by the event may be scientifically inclined if anthropogenic or supernatural if otherwise. Depending on the event in question, powers might be a gift, a curse, or both.

Variations

 * Lightning Induced Powers
 * Meteorite Induced Powers

Associations

 * Contract Bestowal
 * Destiny Chosen
 * Power Inheritance
 * Powerful Objects
 * Ring Empowerment
 * Supernatural Fruit Empowerment
 * Title Bestowal

Limitations

 * User may develop Aversion.
 * User has limited to absolutely no control over the outcome of their catalyst event.
 * User may often obtain an undesired power.
 * Disfigurement is common.
 * Regulation or even Dependency may be an issue if catalyst event destabilizes the user in some way.
 * Event might cause use user to go insane.
 * User may require certain objects to utilize their powers.

Comics

 * Spider-Man (Spider-Man); radioactive spider bite.
 * The Lizard (Spider-Man); experimentation.
 * Poison Ivy (DC Comics); experimentation.
 * Hulk (The Incredible Hulk); exposure to gamma radiation.
 * She-Hulk (The Incredible Hulk); blood transfusion.
 * Captain America (Captain America); super soldier serum.
 * Fantastic Four (Fantastic Four); bombardment by cosmic rays.
 * Solomon Grundy (DC Comics); supernatural reanimation.
 * V (V for Vendetta - Vertigo DC); experimentation and torture as part of a bioweapons program.
 * Deadpool (Deadpool & Death Annual); experimentation.
 * Daredevil (Daredevil); blinded by radioactive waste.

Cartoons

 * Clayface (Batman: TAS); assassination attempt.
 * Static (Static Shock); exposed to chemicals.