Angle Defiance

The ability to ignore angles. Sub-power of Angle Manipulation.

Also Called

 * Angle Ignoring/Rejection

Capabilities
The user can ignore angles, allowing the user to do things such as jump or move at impossible angles, accelerate from difficult angles, defy how angles work overall, etc.

Applications

 * Directional Movement
 * Enhanced/Supernatural Agility
 * Enhanced/Supernatural Athleticism
 * Enhanced/Supernatural Balance
 * Enhanced/Supernatural Dexterity
 * Flawless Coordination

Associations

 * Angle Manipulation
 * Angular Momentum Defiance
 * Angular Momentum Infringement
 * Angular Momentum Manipulation
 * Dimensional Element Manipulation
 * Directional Manipulation
 * Distance Defiance
 * Hyper Maneuverability
 * Newtonian Motion Defiance
 * Rotational Mass Defiance
 * Rotational Mass Infringement
 * Rotational Mass Manipulation
 * Shape Defiance
 * Size Defiance
 * Spatial Defiance
 * Spatial Manipulation
 * Unnatural Shape
 * Unrestricted Movement

Limitations

 * May not be able to ignore angles completely.
 * May have a time period as to how long they can ignore angles.
 * Can still be affected by other factors or physical concepts.