User blog:Kissmanga/Character Special

Insert Character's name here

Powers
Transcendent Angel Physiology  Omnikinesis manipulate anything, be it matter, energy or even ether. Intuitive Aptitude The user can instantly learn and understand the complexity and exactness of organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education. Reactive Adaptation Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary. Ultimate Invincibility The user is completely invincible in many different ways and activities physically, mentally, spiritually etc. making its user supreme in one or several ways. Some users cannot be defeated by conventional means and have no weakness (e.g., Sentry has no physical weaknesses), while others have just never lost a battle and never will, simply put the user cannot be beaten. Infinite Supply The user is able to possess an unlimited supply of any essential. For example, the user could cause a canteen to never run out of water, a notebook to never run out of paper, or a gun to never run out of bullets. Infinite Creativity The user has the ability to access and create new ideas (of inventions, artistic designs, craftsmanship, concepts, powers, etc.) that in numbers diversity and variety are without limits or bounds at all, your Imagination is limitless.
 * Absolute Condition
 * Absolute Accuracy
 * Absolute Adaptation
 * Absolute Agility
 * Absolute Athleticism
 * Absolute Attack
 * Absolute Balance
 * Absolute Beauty
 * Absolute Charisma
 * Absolute Combat
 * Absolute Defense
 * Absolute Dexterity
 * Absolute Immortality
 * Absolute Immunity
 * Absolute Intelligence
 * Absolute Invulnerability/Flawless Indestructibility
 * Absolute Leap
 * Absolute Life-Force
 * Absolute Perception
 * Absolute Reflexes
 * Absolute Regeneration
 * Absolute Senses
 * Absolute Speed
 * Absolute Stamina
 * Absolute Strength
 * Absolute Wisdom
 * Absolute Wits
 * All Physical and Mental Enhancements.
 * Immutability
 * Indomitable Will
 * Self-Sustenance
 * Angelic Force Manipulation
 * Boundary Manipulation
 * Meta Transcendence
 * Creation
 * Divine Slayer
 * Divine Presence
 * Divine Protection
 * Divinity
 * Enlightenment
 * Empathic Voice
 * Existential Perfection
 * Freedom
 * Halo Generation/Absolute Light
 * Heaven Lordship
 * Angel Manipulation
 * Holy Voice
 * Indomitable Will
 * Meta Teleportation
 * Nigh Omnipotence
 * Nigh Omniscience
 * Omnibenevolence
 * Power Anchoring
 * Prime Being
 * Primordial Force Manipulation
 * Singularity
 * Supernatural Beauty
 * Primordial Light Manipulation
 * Sanctification
 * Self Sufficiency
 * Spiritual Perfection
 * Submission/Will Breaking
 * Supernatural Combat/Divine Combat
 * Supernatural Wisdom
 * Telekinesis
 * Tetralogy
 * Theurgy
 * Wing Manifestation
 * Zenith
 * All Kinetic Abilities
 * All Manipulation Powers
 * Telekinesis
 * Absolute Force Manipulation
 * Ethereal Manipulation
 * Aether Manipulation
 * Nether Manipulation
 * Supernatural Manipulation
 * Matter Manipulation
 * Atomic Manipulation
 * Biological Manipulation
 * Electron Manipulation
 * Elemental Manipulation
 * Ionic Manipulation
 * Molecular Manipulation
 * Organic Manipulation
 * Particle Manipulation
 * Positron Manipulation
 * Subatomic Manipulation
 * Vector Manipulation
 * Universal Manipulation
 * Astronomical Object Manipulation
 * Cosmological Force Manipulation
 * Cosmic Manipulation
 * Dimensional Manipulation
 * Existence Manipulation
 * Galaxy Manipulation
 * Planetary Manipulation
 * Reality Warping
 * Logic Manipulation
 * Physics Manipulation
 * Science Manipulation
 * Space-Time Manipulation
 * Superpower Manipulation
 * Universal Force Manipulation
 * Omnikinetic Force Manipulation
 * Ability Intuition - knowledge of abilities and how they work. Also allows user to immediately & perfectly assess others abilities.
 * Anatomical Intuition aka Bodily Intuition - knowledge of the name, appearance, location and function of every part in the body. This ability can be used to detect the physical limits and weaknesses of every body part/body system of any living creatures. (human, animal, plant, alien).
 * Chemical Intuition - ability to have innate knowledge of all types and forms of chemicals and chemistry.
 * Craft Improvisation - ability to improvise in any craft or skill.
 * Escape Intuition aka Situational/Danger Escape Intuition, Evasion Intuition or Situational/Danger Evasion Intuition - ability to intuit how to avoid danger, allow one to perceive what part of an area is least dangerous, and how to get there with the least harm.
 * Fighting Instinct - ability to intuitively/instinctively handle any combat situation by any means.
 * Intuitive Perception - analyze and instantly comprehend anything perceived.
 * Intuitive Precognition - sense and react to future events.
 * Magic Intuition - possess intuitively/instantly understanding of magic knowing intuitively/instantly how to perform magic and spells.
 * Mathematical Intuition - understand math, logic, and deduction/inductive reasoning. Can easily do all calculations in head.
 * Mechanical Intuition - understanding of mechanics and electronic, user can observe random scattered "junk" and subconsciously/effortlessly create detailed schematics (in there head) then create an complex/effective creation or device using "junk".
 * Medical Intuition - knowledge/intuition of the healing properties of subjects in one's environment. Allows one to come up with treatments.
 * Musical Intuition - immediate understanding and use any and all instruments, and musical notes with the proficiency of a master. With this ability one only needs to touch an instrument before they instantly become proficient in it. Also gives the user perfect pitch hearing.
 * Physics Intuition - comprehend the branch of science concerned with the nature and properties of matter and energy. User can discern the subject matter which includes mechanics, heat, light and other radiation, sound, electricity, magnetism, and the structure of atoms.
 * Predator Instinct - possesses instincts innate to a predatory creature, one with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where it is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
 * Pressure Point Intuition - pin point the pressure point in a person and act accordingly of what the pressure point does and suspends the person.
 * Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
 * Rhythm Intuition - knowledge/intuition of the rhythm and fluctuation of the soundwaves.
 * Scientific Prowess - have intuitive knowledge and skill in all forms and levels of science, technology, engineering,and programing.
 * Seduction Intuition - intuitive seductive and sexual skills, user is be able to seduce anyone, and always provide immense sexual pleasure to anyone including oneself.
 * Sickness Intuition - to innately and subconsciously know as well as interpret different kinds of diseases and what effects that they have on their recipient, including how best to utilize them for various purposes.
 * Social Intuition aka Common Touch - intuitively determine how to interact with subjects. One with this ability could tell exactly what to say to interact with certain people, or tell the rank of a person within a group. The user also gains a great voice, eloquence, and charisma.
 * Survival Intuition - Intuition know all survival skills for all types of environments and being able to work effortlessly in those environments.
 * Weapon Proficiency - immediate understanding and use any and all weapons with the proficiency of a master. Someone with this ability need only to pick up a weapon before they instantly become proficient in it.
 * Agriculture Intuition: to have innate understanding of Agriculture/Aquaculture.
 * Alien Intuition: to have innate understanding of alien species, languages and technology.
 * Animal Intuition: to have innate understanding of animals.
 * Answer Intuition: to know the answer to any question or problem one happens to experience.
 * Artistic Intuition: to have skills, techniques and/or knowledge in artistic activities and all forms of art.
 * Aviation Intuition: to have extraordinary skill in piloting aircrafts, spacecrafts, etc.
 * Beverage Intuition: To have all the skills, techniques, And styles of a master beverage maker, be it alcoholic or not and the user has the intuition of knowing whats in a beverage alcoholic or not.
 * Botany Intuition: to have innate knowledge of plants and fungi.
 * Business Intuition: to have innate knowledge of how to run businesses and companies.
 * Chronological Intuition: to understand an object, a person, or a system to the smallest aspects from different timelines.
 * Computer Operation Intuition: to have skills and knowledge at operating computers.
 * Conspiracy Intuition: to have skill to understand the lies and secrets.
 * Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
 * Culinary Intuition: to master all culinary skills and techniques.
 * Danger Intuition: to detect impending threats.
 * Definition Intuition: to know the definitions of anything.
 * Elucidation: to innately understand complex concepts.
 * Experimentation: to innately detected the concepts of an experiment.
 * Game Intuition: to possess great skills in playing games.
 * Hacking Intuition: to possess intuitively high skills in hacking machinery and technological systems.
 * History Intuition: to possess intuitive and accurate knowledge and understanding of all historical events.
 * Hunting Intuition: to innately have to be highly skilled in hunting any and all prey.
 * Housekeeping Aptitude: to possess intuitive aptitude for housekeeping.
 * Interrogation Intuition: to innately know how to extract information from an opponent through different forms of interrogation.
 * Killing Intuition: to have perfect intuition on killing styles.
 * Law Intuition: to understand various laws.
 * Linguistic Intuition: to understand, write, read and speak all forms of languages, fluently.
 * Literary Intuition: to have intuitive understanding of literary techniques and styles.
 * Maintenance Intuition: to have intuitive knowledge on how to groom and maintain oneself and others.
 * Magicians Intuition: to have a talent of deception through stage performances.
 * Martial Arts Intuition: to intuitively understand all Martial Arts.
 * Material Intuition: to verify what a compound object is made up of.
 * Mech Piloting Intuition: to have extraordinary skill in piloting mechs/mecha/giant robots.
 * Paranormal Expertise: to have innate knowledge and information about the entire paranormal world and all supernatural phenomenon.
 * Performance Art Intuition: to understand performance arts.
 * Photographic Deduction: Intuitively observe environment and deduces any connections to situations and process them extremely fast.
 * Poisoning Intuition: to possess intuitive knowledge and/or skill in the use of poisonous substances.
 * Psionic Intuition: to gain knowledge through psionic means.
 * Psychological Intuition: to understand the way the mind works to the smallest details. Allows user to detect lies, and perform perfect cold-readings.
 * Religion Intuition: to possess innate knowledge and understanding of every form of faith, religion, and belief.
 * Riders Aptitude: to possess extraordinary driving and riding skills.
 * Spatial Intuition: to understand the angles and mapping of areas with adjusting.
 * Special Ops Mastery: to possess innate knowledge and skills on how to handle and complete any and all special operations.
 * Sport Intuition: to have skill and knowledge in certain or various sports.
 * Temporal Intuition: to innately know the date and time.
 * Trading Intuition: to have skill and knowledge in selling/trading.
 * Trapping Intuition: to proficiently create a variety of unique and difficult traps for others to fall for.
 * Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
 * Adaptive Appearance
 * Adaptive Augmentation
 * Limitation Transcendence
 * Power Opposition
 * Reactive Invulnerability
 * Reactionary Immunity
 * Reactionary Replication
 * Skill Adaptation
 * Biological Manipulation: Users reactively enhance their bodies in multiple ways usually encompassing one of the personal enhancements.
 * Damage Memorization: Users memorize the damage their bodies take, thus rendering themselves immune to the same attack or move twice.
 * Dermal Adaptation: Users reactively change the texture, color and density of their skin to suit the situation.
 * Environmental Adaptation: Users reactively alter or shift their bodies in order to survive in their surroundings.
 * Mental Manipulation: Users reactively alter their own minds and control their positive or negative effects, perhaps even turning on other Mental Abilities.
 * Reactive Attribute Enhancement: Users reactively develop enhancements for situations, combat or tasks.
 * Self-Adaptive Power: Users abilities are able to adapt themselves.
 * Situational Strength: User is literally as powerful as they need to be at any given moment.
 * Superior Adaptation: Adapt anything and everything.
 * Absolute Condition
 * Absolute Combat
 * Affinity
 * Almighty Object Fusion
 * Alpha/Omega Physiology
 * Army Annihilation
 * Badass Adaptation
 * Combat Adaptation
 * Combat Perception
 * Combat Specialist
 * Disease Immunity
 * Divinity
 * Divine Combat
 * Divine Weaponry (The weapon can make the user invincible)
 * Enhanced Preparedness
 * God Mode
 * Immortality
 * Indomitable Will
 * Meta Combat
 * Miracle
 * Omnicompetence
 * One-Man Army
 * Perfection
 * Personal Domain
 * Power Absorption
 * Resurrection
 * Self-Power Augmentation
 * Self Transcendence
 * Superpower Evolution
 * Superiority
 * Unpredictability
 * Victory Manipulation
 * Weapon Proficiency (Unbeatable with weapons)
 * Zenith
 * Absolute Condition by making themselves have infinite physical capabilities (i.e. strength, intelligence, speed, stamina, etc).
 * Absolute Life-Force, which gives (but not limited to):
 * Appendage Generation, for the replacement, implementation and reinforcement of lost limbs & organs.
 * Blood Generation, stopping one from bleeding out by making one's bloodstream have an infinite amount of blood.
 * Quintessence Force, accessing limitless stores of personal energy generated from ones own being.
 * Regenerative Healing Factor by granting cells infinite energy to heal themselves.
 * Semi-Immortality by continuously rejuvenating cells, also making it impossible for cell division to reach hayflick limit as telomeres do not shorten.
 * Black Hole Creation by creating a infinite amount of gravity (or gravitons) in a given area creating a true black hole.
 * Bottomless Pit Creation
 * Boundless World Creation
 * Dimensional Storage by making objects like a satchel have infinite "room".
 * Cause a container to never run out of its contents (i.e. sand, oil, fire, or gold).
 * Endless Attack
 * Endless Growth
 * Gravity Negation by creating a infinite amount of anti-gravitons
 * Infinite Charge
 * Infinite Energy
 * Infinite Resurrection
 * Omnireplication
 * Omnificence by making a infinite amount of anything from one.
 * Constructs Creation by making an infinite amount of tools from one.
 * Life Creation by making an infinite amount of life from one.
 * Object Creation by making an infinite amount of objects from one.
 * Power Augmentation by making someone's already existing power infinite.
 * Self-Power Augmentation by making one's already existing power infinite.
 * Self-Sustenance by providing one's own body with nutrients and necessities.
 * Enhanced Lung Capacity
 * Self Transcendence by making one's potential limitless.
 * White Hole Creation By generating an all but infinite exess of anti-gravitons constatnly producing and expendature of substance.

Abilities
Panmnesia The user can remember and recall everything that they have ever experienced, encountered or learned in their lifetime. The user needs only to read, hear or see something once and they will never forget it. They continue to learn for the rest of their lives and their brain will simply compress neural synapses to contain it all, allowing memory of every event, experience or bit of knowledge from birth to the present. Their mind is also entirely immune to Memory Manipulation, unless the ability is first negated or stolen. Special Ops Mastery User is almost super-humanly skilled in all forms of special operations including but not limited to Mercenary Works, Counterintelligence, Black Propaganda, Counter-Terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, Unconventional warfare, etc. Immutability The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are. Fearlessness User has literally no fear, being unable to feel any sort of fear, terror or even any intense anxiety. Omnilingualism User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of three faculties. Intuitive Replication The user can replicate the powers of others and immediately know how to use them, allowing them to have much more control over the copied power than the original user. It is also possible that the user will also be stronger than the original user, being able to do things with the power that the original holder couldn't. Adoptive Muscle Memory The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.
 * Immune to Memory Manipulation
 * Able to fluently understand and speak any language.
 * Adapt to various tactics and techniques almost instantly.
 * Always prepared for any mission and any expected and/or unexpected situation.
 * Be educated in multiple subjects, such as; science, mathematics, psychology, chemistry,government laws, health and medicine, mechanics, survival, etc.
 * Become skilled in multiple forms of black operations, assassinations, interrogations, stealth operations, and by extension espionage.
 * Fully capable of handling any special cases or missions that involves investigation, no matter how complex and even handle tasks that requires them to track down and apprehend any target.
 * Obtain near-mythical level abilities in specialized combat training and master any weapon or anyequipment.
 * Operate any computer with incredible proficiency.
 * Optimal Finesse
 * Existential Immutability - Permanence of existence against anomalous alterations from Reality Warping or the like.
 * Conceptual Immutability - Permanence of conceptual being against anomalous alterations from Concept Manipulation or the like.
 * Immutable Immobility - Permanence in maintaining rest.
 * Immutable Mobility - Permanence in maintaining momentum.
 * Metaphysical Immutability - Permanence against any type of outside non-physical change whether good or bad.
 * Emotional Immutability - Permanence in maintaining current emotional state against outside forces.
 * Mental Immutability - Permanence in maintaining current mental state against outside forces.
 * Physical Immutability - Permanence against any type of outside physical change whether good or bad.
 * Property Immutability - Permanence in maintaining the properties of anything.
 * Soul Immutability - Permanence in maintaining current soul state against outside forces.
 * Status Lock - User can keep their status lock, preventing them from being altered/effected
 * Supernatural Immutability - Permanence against power negation, alteration, etc.
 * Mystic Immutability - Permanence against all manner of metaphysical altercation and/or affliction.
 * Fear Masking
 * Immunity to Fear Augmentation/Fear Inducement.
 * Linguistic Assimilation - know another one's language through physical contact.
 * Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * Botanical Communication (Annuallingualism/Botanilingualism)
 * Ability to communicate with flowers, trees, fruits, vegetables, pollens and other botanical life. The user can communicate either telepathically, by speaking verbally, or by touching it physically.
 * Cyberlingualism (Technopathy)
 * Ability to communicate with machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.
 * Divine Communication
 * Ability to communicate with Deities. The user can indirectly or otherwise communicate with and influence deities.
 * Electronic Communication (Technoligualism)
 * Ability to communicate with electronic, digital, and radio waves.
 * Extraterrestrial Communication (Xenolingualism)
 * Ability to decode any communications with aliens, i.e. an Earthling being to understand Martian (Mars) language.
 * Faunal Communication (Zoolingualism)
 * Ability to decipher any animal communication and perform any fluently. The user can understand and speak with animals. Animals still have wills of their own, so this power shouldn’t be confused with Faunal Manipulation.
 * Omni-Communication
 * Ability to communicate with anything/everything.
 * Telepathic Translation
 * Ability to translate all languages and cause others to hear language they understand and vice versa.
 * Ability Intuition
 * Ability Mastering
 * Power Replication

Action Replication The user can sense/perceive and then mimic actions, feats and stunts done by others, whether in fiction or not. This can include slicing through a whole space station with one swing, or running through a hail of bullets unharmed, using one's legs to throw a large, heavy object into space, jumping through an explosion unscathed, and so on. They usually gain temporary abilities and boosts in stats for the duration of the action so they can perform it. Flawless Coordination The user's physical abilities are heightened to the point where they can perform any physical act without difficulty. The user merely needs to imagine themselves doing the act in their mind, then they're able to perform it without any problem. This could range from free running, to juggling swords, to doing multiple back-flips. Combat Perception The user can instantly understand an opponent's method of thinking and fighting and anticipating their moves. Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them. Protogenoi Physiology User either is or can draw power and abilities connected to the protogenoi, primordial Deities of Greek mythology.
 * Augmentation to temporarily gain:
 * Enhanced Agility
 * Enhanced Dexterity
 * Enhanced Durability
 * Enhanced Speed
 * Enhanced Strength
 * Power Replication
 * Skill Replication
 * Bodily Rotation Manipulation
 * Efficient Movement
 * Unrestricted Movement
 * Adoptive Muscle Memory
 * Attack Prediction
 * Body Language Analysis
 * Clairvoyance
 * Enhanced Accuracy
 * Enhanced Intelligence
 * Enhanced Memory
 * Enhanced Preparedness
 * Numerical Precision
 * Psychological Combat
 * Tactical Analysis
 * Technique Reading
 * Aether
 * Aether Embodiment
 * Aether Manipulation
 * Air Manipulation
 * Light Embodiment
 * Light Manipulation
 * Ananke
 * Binding
 * Destiny Manipulation
 * Fate Embodiment
 * Human Manipulation
 * Order Manipulation
 * Chaos/Khaos
 * Embodiment Creation
 * Nonexistence
 * Nothingness Manipulation
 * Nothingness Physiology
 * Oblivion Embodiment
 * Chronos
 * Event Manipulation
 * Temporal Entity Physiology
 * Time Embodiment
 * Time Manipulation
 * Erebus
 * Absolute Darkness
 * Darkness Embodiment
 * Darkness Empowerment
 * Darkness Manipulation
 * Shadow Generation
 * Eros
 * Fertility Embodiment
 * Love Embodiment
 * Love Manipulation
 * Love Inducement
 * Lust Embodiment
 * Gaia
 * Fertility Inducement
 * Earth Embodiment
 * Embodiment Creation
 * Mother Nature Physiology
 * Nature Embodiment
 * Nature Lordship
 * Nature Manipulation
 * Precognition
 * Season Manipulation
 * Hemera
 * Day Embodiment
 * Day Empowerment
 * Solar Empowerment
 * Solar Manipulation
 * Circadian Manipulation
 * Nyx
 * Darkness Embodiment
 * Darkness Manipulation
 * Night Embodiment
 * Circadian Manipulation
 * Night Empowerment
 * Shadow Mimicry
 * Pontus
 * Lake/River Manipulation
 * Ocean Embodiment
 * Ocean Manipulation
 * ​Water Form Manipulation
 * Tartarus
 * Binding
 * Hell Embodiment
 * Nether Manipulation
 * Pain Inducement
 * Underworld Lordship
 * Thalassa
 * Lake/River Manipulation
 * Ocean Manipulation
 * ​Water Form Manipulation
 * Ocean Embodiment
 * Thesis
 * Creation
 * Creation Embodiment
 * Uranus/Ouranos
 * Sky Embodiment
 * Sky Manipulation
 * Stellar Manipulation
 * Weather Manipulation

Techniques
Renewal Taekwondo Nabong Needle Ryu
 * Bo-Bup: Basically it is a type of movement technique that allows one to appear behind, next to, above, etc their opponent instantaneously.
 * Fist Strike The damage this technique can give depends on the amount of effort and training spent to master it.
 * Air Pressure is a Renewal Taekwondo technique that uses a clap to generate reverberating air waves in order to disorient or knock out the opponent(s).
 * Hoe Grab: It is used to grab an opponent in a lock position. The fighters faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. The user It can be used with variety of combinations with other skills including Spinning Top Kick and 3rd Stance Hwechook. A variation of this technique is by using the opponent's arm as leverage to deliver a kick to the opponent's head with the other leg.
 * Dragon Catcher : This technique is a variation of the Hwechook technique using a "Hoe Hook" application. Instead of extending his Hwechook upwards, user bends down to secure a lower point on the opponent. From there, user reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough he drops the adversary head first into the ground. It was powerful enough to create a small crater in the ground.
 * Spinning Top Kick: With one's back towards the opponent, user delivers a kick to the face while turning 360 degrees. It was used in combination with Hoe Grab.
 * Hwechook: An attack that has gathered force through rapidly spinning on a central point.
 * 3rd Stance Hwechook: An attack that has gathered force through rapidly spinning on a central point. The technique is essentially a three step kick, where after knocking the opponent's head in two direction with the first and second kick, shaking the opponent's brain, then follows up by rapidly spinning and kicking the opponents head in the opposite direction to finish the opponent. The force from being knocked one way and the collision with the kick coming from the other side causes the damage dealt to an opponent to be two to three times than normal. If the victim flinches and tries to evade by going back, damage increases
 * Dragon Sign Hwechook: The technique is a variation of the Hwechook technique that sets up the flow of air to become a whirlwind around the user's leg.
 * Lowest Round Kick: This move is performed after dodging an opponents attack at the upper body by ducking to the ground. Using this force the user does a 180 round house kick that is parallel to the ground aim at the opponents feet. It is used to link to the Dragon Seize technique.
 * Front Hwechook:A Variation of Hwechook
 * Soksa is knee attack to the head of an opponent.
 * Silla is a downward kick delivered from high up and slamming the opponent's lower body.
 * Ground Drawer: A low kick aimed at the knee.
 * Sonic Punch and Kick : It is a barrages of punches and kicks delivered so fast that it breaks the sound barrier, going supersonic. As it uses air pressure to attack the opponent, it can't be blocked.
 * Mach Punch A punch delivered so fast it sends air pressure to attack the enemy.
 * Scissor:A kick performed in a diagonal motion at the neck of a person forming a scissor shape as user legs go down.
 * Axe: After jumping in the air then performing a spin while coming down with a foot stretched out horizontally a huge wave of air is generated. The force of this attack is great enough to split the ground.
 * Baekdu: A knee attack delivered to the opponent causing the them to fly at a considerable distance. It can be combined in quick succession to change the direction of the opponent.
 * Baek Rok: An upward kick performed to the opponents chin.
 * Fangs: An attack performed by attacking with the elbows into in a downward direction
 * Gor Yo: two horizontal kicks performed in quick succession at the head of the opponent.
 * Blue Dragon's Kick: The technique unleashes a dragon-like wind that can be controlled by the user at will and released in form of a kick. It was strong enough to destroy a large circular area . The user is also able to control the air pressure around him.
 * Twin-Dragon Kick: At first the technique works by kicking twice at different directions in a circular pattern, essentially unleashing Blue Dragon's Kick twice in a row, lifting the opponent into the air from the two dragons' vicious winds.Later with increased mastery, the user can manifests two dragons at the same time and use them in a similar manner to its parent technique.
 * Imoogi Kick : At first the technique works similarly with Blue Dragon Kick, unleashing a large Imoogi-like wind that can be controlled and unleashed as a kick. It can be used in quick succession with its parent technique.Later the technique evolved into an attack that manifests multiple smaller Imoogi, landing hits on the victim and wrapping them in a vicious attack.
 * Ice Kick: It is created by absorbing both the turbulence created by rounding storm and making it pure cold wind.
 * Complete Gift Package: It is heavily indicated of being created by combining all techniques user knew.The user can prolong or shorten the combo, represented by 1/2 or 2x after the technique's name.
 * Rising Back Kick: A technique delivered by kicking one's opponent after turning his back in an vertical position.
 * Reverse Sweeping Kick: A technique delivered by spinning and kicking the opponent's head in a wide arc
 * Front Kick The user plants their feet firmly to the ground, breaking it, before unleashing a shockwave-backed kick. A single kick can destroy a ring and create fissures in the earth.
 * Nigawa Kick It is essentially a backflip kick. It can be followed by using the momentum from the backflip to stomp another opponent's face.
 * Arang: An elbow attack that sends a wave through the opponent.
 * Roundhouse Kick: as the name said, it is a roundhouse kick, a kick which is performed by the user swinging their leg in a semi-circular motion and strike the opponent's upper body with the front of his foot.
 * Recoilless Kick: a technique similar to roundhouse kick with a lot of power behind it. The force split the ground and clouds.
 * Acupuncture Skill: This cuts the fighting power or can heal numb limbs of a person depending on where the user strikes.
 * Nabong Needle Ryu Blood Sealing Needle: An acupuncture technique that seals the blood within a persons body causing the blood within a region to accumulate and cause internal damage. User is able to discern the attack pattern of opponents by based of the vital points.
 * Nabong Needle Ryu No Pain: By hitting a pressure point in the heart user is able to remove the limiters that are placed on his body that causes pain. This allows user to gain a massive increase in speed and power to the point that it becomes impossible to see him move and don't feel pain for two hours. This can be combined with Nabong Needle Ryu Limiter Removal but at the cost of death.
 * Nabong Needle Ryu Limiter Removal: By hitting a pressure point in the brain the user is able to remove the limiters that are placed on their body. This allows user to gain a massive increase in speed and power to the point that it becomes impossible to see them move. Currently the user can increase the power up to 25000x.
 * Acupuncture Artery Block: As the name suggest this is an acupuncture technique that blocks the blood flow of the body by blocking all the arteries.
 * Acupuncture Neutralization : A skill that negate effect of acupuncture attack.

Equipment
??

Weakness
Unknown