User blog comment:Dragon-Fox 7/Character Sheet/@comment-5651818-20170504025013/@comment-4867780-20170508005526

"Chosen disciples may be preferable to flesh-and-blood legacy"

I meant the first are a better option (disciples > children). Did I get the grammar wrong, maybe ?

I think the most important is for John not to be able to create new powers/knowledge from nothing, as it is the one thing that would invalidate his long-term drive and motivation. In his inner world it's alright and even necessary (creating a single world requires a ton of data - not to mention an infinite multiverse), but being able to transfer powers to the outside world would make learning meaningless, as he could just create/import a whole arsenal with little more than the press of a button.

I gotta say I love the idea of John learning new powers the traditional human way, and unlocking their hidden potential (variants, evolutions, combos, etc.) through training and research, greatly accelerated by his immense talent. Same for his favorite equipment, the idea of John crafting his own gears and refining them alongside his travels and discoveries has an awesome "self-made adventurer" vibe to it, that fits his humanity-centered enterprising genius like a glove.

Strong RPG mechanics I know, but these are so popular precisely because they are so fun.

Variety is always a good thing, doing the same thing in every world would get dreadfully boring after al while. Another thing John and Lawrence agree on, and another thing that takes different forms in practice. So another cool thing about them ^ ^