Poison Attacks

The ability to release/use poison to various attacks. Sub-power of Poison Manipulation, variation of Organic Attacks.

Also Called

 * Poison Projection
 * Toxikinetic Attacks

Capabilities
The user can release/use poison to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Poison Bolts: Project poison that expands rapidly on contact with an object.
 * Formulated Poison Blasts: Release blasts of poison in a form of a creature or object.
 * Hand Blasts: Release poison blasts from hands.
 * Missile Generation: Create missiles of poison.
 * Obscured Attacks: Channel attacks through a medium.
 * Omnidirectional Poison Waves: Send out a wave of poison in all directions.
 * Poison Ball Projection: Create and launch spheres of poison.
 * Poison Beam Emission: Release beams of a poison.
 * Poison Blast: Release poison over a specific target area.
 * Poison Bolts: Release low powered projectiles of poison.
 * Poison Bomb Generation: Create bombs/explosions of poison.
 * Poison Breath: Discharge poison blasts from mouth.
 * Poison Bullets: Fire in short sequence over a wide area.
 * Poison Infusion: Empower and energize anything touched or used (usually a weapon) with poison.
 * Poison Pillar Projection: Project poison pillars.
 * Poison Spike Projection: Project poison spikes.
 * Poison Vortex Emission: Create spiral/vortex of poison.
 * Poison Wave Emission: Send out a wave of poison that repels everything.
 * Reflective Attacks: Release attacks of poison that can bounce off of any surface.
 * Scatter Shot: Release poison blasts that split into multiple fragments.
 * Sword Beam Emission: Release poison blasts from swords and other such bladed weapons.
 * Zap: A tiny short release of poison to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Force-Field Generation
 * Poison Manipulation
 * Poison Mimicry
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Toxikinetic Combat
 * Toxikinetic Constructs
 * Volatile Constructs

Limitations

 * Users may require outside source of poison to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Sesshomaru (InuYasha)
 * Cobra (Fairy Tail)
 * Kinana/Cubellios (Fairy Tail)
 * Poison-type Pokémon (Pokémon)
 * Coco (Toriko)
 * Magellan (One Piece)
 * Pokemon can learn Poison type moves (Pokemon)