Technological Environment Manipulation

The power to manipulate technological/mechanical environments. Variation of Environment Manipulation.

Also Called

 * Cyber/Machine/Tech/Technology Environment Control/Manipulation

Capabilities
User can create, shape and manipulate technological/mechanical environments, whether an technical complex, automated architecture, mechanized landscape, or any environment imbued with technological, robotic or machine-based aspects or properties.

Applications

 * Animal Imitation/Animal Morphing
 * Animal Manipulation (limited to technological environment animals)
 * Disaster Manipulation
 * Esoteric Element Manipulation
 * Elemental Mimicry
 * Esoteric Energy Manipulation
 * Esoteric Technology Manipulation
 * Environment Creation
 * Environment Destruction
 * Environmental Adaptation
 * Mechanical Energy Manipulation
 * Nature Awareness
 * Nigh Omniscience regarding technological environments.
 * Organic Constructs and Elemental Constructs for creating and manipulating items from and of the technological environment.
 * Terrain Manipulation
 * Weather Manipulation

Associations

 * Area Shifting
 * Device Physiology
 * Environment Manipulation
 * Landmass Mimicry
 * Meta Environment Manipulation
 * Personal Domain
 * Technology Manipulation
 * Terraforming

Limitations

 * User may be unable creating technological/mechanical environments, being limited to manipulating already existing one.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
 * Activation & Deactivation/Crash!/Malfunction Manipulation/Obsolescence

Known Users

 * Regina Ferrum/Iron Queen (Archie’s Sonic the Hedgehog)
 * C.O.M.P.U.T.O. (DC Comics)
 * The Metal Avatars (DC Comics)
 * Van Kleiss (Generator Rex)
 * VIKI (I, Robot)
 * Light Civilization Creatures (Kaijudo: Rise of the Duel Masters)
 * Water Civilization Creatures (Kaijudo: Rise of the Duel Masters)
 * Lord Boxman (OK K.O.! Let’s Be Heroes)
 * Fixit (Teen Titans)