Fan Attacks

The ability to release/use fans to various attacks. Sub-power of Fan Manipulation. Variation of Object Attacks.

Also Called

 * Anemistíraskinetic Attacks

Capabilities
The user can release/use fans to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Object Bolts: Project fans that expands rapidly on contact with an object.
 * Formulated Object Blasts: Release blasts of fans in a form of a creature or object.
 * Hand Blasts: Release fan blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of fans.
 * Object Ball Projection: Create and launch spheres of fans.
 * Object Beam Emission: Release beams of fans.
 * Object Blast Attacks: Release fans over a specific target area.
 * Object Bolt Projection: Release low powered projectiles of fans.
 * Object Bomb Generation: Create bombs/explosions of fans.
 * Object Breath: Discharge fans from the mouth.
 * Object Bullet Projection: Fire in short sequence over a wide area.
 * Object Cutting: Use fans to cut opponents.
 * Object Infusion: Empower and energize anything touched or used (usually a weapon) with fans.
 * Object Pillar Projection: Project fan pillars.
 * Object Spike Projection: Project fan spikes.
 * Object Vortex Creation: Create spiral/vortex of fans.
 * Object Wave Emission: Send out a wave of fans that repels everything.
 * Omnidirectional Object Waves: Send out a wave of fans in all directions.
 * Optic Blasts: Emit fans from one's eyes.
 * Reflective Attacks: Release attacks of fans that can bounce off of any surface.
 * Scatter Shot: Release fan blasts that split into multiple fragments.
 * Sword Beam Emission: Release fan blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of fans.
 * Zap: A tiny short release of fans to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Air Generation
 * Air Manipulation
 * Fan Creation
 * Fan Manipulation
 * Object Manipulation
 * Oversized Attacks
 * Power Augmentation
 * Projectile Enhancement

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Kitana (Mortal Kombat)
 * Yumi Ishiyama (Code Lyoko)