Cloth Attacks

The ability to release/use cloth to various attacks. Sub-power of Cloth Manipulation. Variation of Artificial Element Attacks and Object Attacks.

Also Called

 * Cloth Projection
 * Fabric Attacks/Projection
 * Wrapping Attacks/Projection

Capabilities
The user can release/use cloth to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Cloth Ball Projection: Create and launch spheres of cloth.
 * Cloth Beam Emission: Release beams of cloth.
 * Cloth Blast: Release cloth over a specific target area.
 * Cloth Bolt Projection: Release low powered projectiles of cloth.
 * Cloth Bomb Generation: Create bombs/explosions of cloth.
 * Cloth Breath: Discharge cloth from the mouth.
 * Cloth Element Bullet Projection: Fire in short sequence over a wide area.
 * Cloth Cutting: Use cloth to cut opponents.
 * Cloth Infusion: Empower and energize anything touched or used (usually a weapon) with cloth.
 * Cloth Pillar Projection: Project cloth pillars.
 * Cloth Spike Projection: Project cloth spikes.
 * Cloth Vortex Creation: Create spiral/vortex of cloth.
 * Expanding Cloth Bolts: Project cloth that expands rapidly on contact with an object.
 * Formulated Cloth Blasts: Release blasts of cloth in a form of a creature or object.
 * Hand Blasts: Release cloth blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of cloth.
 * Omnidirectional Cloth Waves: Send out a wave of cloth in all directions.
 * Optic Blasts: Emit cloth from one's eyes.
 * Reflective Attacks: Release attacks of cloth that can bounce off of any surface.
 * Scatter Shot: Release cloth blasts that split into multiple fragments.
 * Sword Beam Emission: Release cloth blasts from swords and other such bladed weapons.
 * Wave Emission: Send out a wave of cloth that repels everything.
 * Wave Motion Blast: Launch a massive wave of cloth.
 * Zap: A tiny short release of cloth to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Artificial Element Combat
 * Artificial Element Constructs
 * Artificial Element Manipulation
 * Artificial Element Mimicry
 * Cloth Manipulation
 * Force-Field Generation
 * Inorganic Attacks
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Volatile Constructs

Limitations

 * Users may require outside source of cloth to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users need control to avoid unnecessary destruction.