Mutation Inducement

The ability to induce mutations in self or other living beings by altering them genetically. Sub-power of Biological Manipulation and Mutation Manipulation.

Also Called

 * Biological Acceleration
 * Mutating

Capabilities
User is able to induce mutations, changes in the sequence of an organism's genetic material, in self or other living beings. The changes can range from minor genetic changes to severe physical mutation, user could even be able to activate recessive abilities in allies or suppress abilities in foes. Note that the user may force instant change or stretch it over longer periods or even several separate sessions.

Applications

 * Activate recessive abilities in people, as well as suppress abilities.
 * Adaptation via specific mutations.
 * Body Modification
 * Deformation - Mutate foes beyond recognition or the ability to function.
 * Disease Manipulation through mutation.
 * Death Inducement by forcing fatal mutations.
 * Enhanced Condition
 * Evolution
 * Evolution Manipulation
 * Monster Physiology
 * Natural Weaponry
 * Power Bestowal by mutating bodies.
 * Selective Invulnerability - resistance to certain things (acids, poisons, other mutagens, etc.)

Associations

 * Biological Manipulation
 * Organic Abomination
 * Science Affined Physiology
 * Transmutation

Limitations

 * Process is often painful.
 * Learning to use the new abilities/powers may take time.