Aquatic Breathing

The power to respirate water in place of oxygen. Also known as Waterbreathing or Amphibian Effect.

Capability
The user can breathe in both water and air. The user’s lungs are lined with gill-like structures ready to take in water substituting it for oxygen. The use can stay underwater as long as they like, and reemerge ready to breathe oxygen again.

Techniques
Some can perform:


 * "Dolphin Kick": Can manuerver the seas at high temporal speeds and manifest udersea adaptaion with ease.
 * "Aqueous Telepathy": Able to communicate with neighboring marine aquatic life enabling an additional free-willed following towards the cause of the user's will.


 * "Pulse Blast": Enforce a distress signal that may also cause damage with enhanced ultra sonic waves.
 * "Temporal Dehydration": to come into contact with water at least once within a restricted period, could exist both in and out of water indefinitely.
 * "Mist Veil": Cause a dense fog to hinder detection.

Known Users

 * Angel (Maximum Ride)
 * Aqualad (DC)
 * Aquaman (DC)
 * Fish mane (Mane-online)
 * Gali/Gali Nuva (Bionicle)
 * Link (Legend of Zelda)
 * Ripjaws (Ben 10)
 * Sharkboy (The Adventures of Sharkboy and Lavagirl)
 * Toa Mahri (Bionicle)