User blog comment:DarthPlan/Our Version of The Last Great Time War?/@comment-5265497-20141204102539/@comment-5265497-20141208074019

About the removal of the pain factor, I'm worried that some would think it diminishes the immersiveness of a war and that it reduces the uniqueness of any character that has pain nullification as their specialty. Plus, it's like that principle of many professionals not using items in a serious match on Super Smash Bros. where a character would want to fight with their characters with no advantages liberally provided. I for one actually agree with pain nullification because at the same time, it would eliminate a lot of guessing even though most people would generally agree that pain wouldn't affect their character much in the first place.

Power level equalization is imperative, but how would you differentiate the power level of gods from superpowerful immortals to humans? You plan to implement that with matching specialties?