Chess Mimicry

The power to possess the traits and powers of archetypal chess pieces

Also Called

 * Chess Piece Mimicry/Physiology

Capabilities
The sixteen pieces of the Chess are objects used to entire the subconscious. All human beings share the collective unconscious, a set of established archetypal symbols that all instantly recognized by the mind.

Chess Pieces

 * King:
 * Ambition Manipulation
 * Armor Aura
 * Submission
 * Absolute Hearing
 * Flash Step
 * Omniarch
 * Logic Manipulation
 * Personal Domain
 * Population Control
 * Supreme Voice
 * Subordination Manipulation
 * Loyalty Based Power Replication
 * Mass Consciousness
 * Army Manipulation
 * Conjuration
 * Weapon Manipulation
 * Law Manipulation
 * Law Creation
 * Law Inducement


 * Queen:
 * Enhanced Condition
 * Enhanced Speed
 * Extra-dimensional Energy Generation
 * Dimensional Distortion
 * Alternate Matter Materialization
 * Subspace Travel
 * Energy Amplification
 * Energy Wave Emission
 * Energy Concentration
 * Life Mastery
 * Mind Link
 * Resurrection
 * One-Man Army
 * Combat Adaption
 * Visual Nullification
 * Supernatural Beauty
 * Enchanted Allure
 * Persuasion


 * Bishop:
 * Divine Power or Demonic Power
 * Divine Magic or Demonic Magic
 * Spell Creation
 * Divine Weaponry or Demonic Weaponry
 * Mystic Object
 * Potion Creation
 * Power Augmentation
 * Support Enhancements
 * Magical Empowerment
 * Magic Books
 * Magical Energy Manipulation
 * Spell Casting


 * Knight:
 * Alien-Beast Manipulation
 * Animal Empathy
 * Taming
 * Sensory Scrying
 * Chivalry
 * Combat Perception
 * Enhanced Charisma
 * Tranquil State
 * Defense Break
 * Shield Penetration
 * Weapon Proficiency
 * Enhanced Swordsmanship
 * Weapon Improvisation
 * Multi-Weapon Wielding


 * Rook:
 * Fortress Physiology
 * Enhanced Surveillance
 * Fortification Creation
 * Shield Construction
 * Transformation
 * Hidden Arsenal
 * Enhanced Crafting
 * Automaton Creation
 * Enchanted Armor
 * Weapon Creation
 * Weapon Upgrade
 * Weapon Transmutation
 * Invulnerability
 * Mechanical Intuition
 * Vehicle Manipulation
 * Vehicle Spawning
 * Mecha Creation


 * Pawn:
 * Enhanced Combat
 * Mech Piloting Intuition
 * Trapping Combat
 * Vehicle Intuition
 * Mode Switching
 * Replication
 * Inorganic Duplication
 * Shifting
 * Sacrificial Creation
 * Decoy Creation

Associations

 * Chess Empowerment
 * Game Interaction
 * Intuitive Aptitude

Known Users
See Also: Chess Motifs
 * Archfiend Cards (Yugioh)
 * Check Mate (Ultimate Muscle)
 * Several Characters in Through the Looking-Glass
 * Damned Chessman (Devil May Cry 3)
 * Peraege members (Highschool DxD)
 * Kingman.EXE
 * Ace (DC)
 * Black and White PawnChessmon and their evolutions (Digimon)