Insanity Inducement

The ability to cause others to go insane. Sub-power of Madness Manipulation. Variation of Mental Inducement.

Also Called

 * Delirium Inducement
 * Insanity Induction
 * Madness Inducement
 * Mind Blasting/Blowing/Breaking

Capabilities
User can cause madness in a person or group of people that have no mental illness, depending of the users will victims may go slightly loopy or lose total grip of reality becoming delusional, lose control over themselves, paranoid, catatonic or hostile.

Applications

 * Sanity Theft/Sanity Transferal
 * Cause madness in a person or crowd.
 * Create total anarchy when unleashing craziness to the world

Variations

 * Psychosis Inducement

Associations

 * Confusion Inducement
 * Insanity Absorption
 * Madness Manipulation
 * Mental Inducement
 * Personal Demon Physiology

Limitations

 * The victim may become hostile/dangerous to the user.
 * People already with mental illness cannot be affected.
 * Users of Psychic Shield are either immune or highly resistant.
 * Users of Insanity Absorption can take the insanity from the victim.
 * Can be reversed by Mental Healing.

Known Objects

 * Demons Extract (Akame ga Kill)
 * Yatagarasu's Feather (Warehouse 13)
 * Dogs Playing Poker (The Simpsons)
 * Black Blood (Soul Eater)
 * Joker Gas (DC Comics)
 * The Markers (Dead Space Saga)
 * Rajaijah Juice (Tintin)
 * The Flare (The Maze Runner)