Talk:Chronokinetic Combat/@comment-31439555-20170303200315

Very nice. However, a few things jump out at me.

As this power involves the manipulation of time while in combat, it seems like it's missing a few things

1. Nullification: Since you're screwing around with time, seems like the ability to restore things to a previous or future state would be extremely useful. Someone knocked you down? I don't think so bub, now I'm back where I was and you're confused. Or, alternatively... if someone managed to heal a stab wound you inflicted, you could simply rewind time in regards that that particular part of their body to ensure they're still wounded.

2. Aging: the ability to age an object. Seems to have a page of its own, kinda surprised it's not listed on here.

3: Replay effect: a personal favorite. The ability to stack a number of the action to create a more powerful effect.

There are others, not quite able to think of them right now. Just curious as to whether there was a reason they were absent.