Event Sealing

The power to seal any/all events and prevent them happening or affecting history. Sub-power of Event Manipulation. Variation of Sealing. Not to be confused with Event Muting.

Also Called

 * Event Isolation
 * Event Locking

Capabilities
User can seal away any/all events, thus preventing them from happening and/or affecting history/existence/reality and etc. This doesn't simply mute the event, rather it completely seals it off from affecting anything at every point in time, including the past, present, future and even the moments inbetween.

Sealed events cannot be recreated, captured, manipulated, teleported or rearranged, as they are forever cut-off and isolated from all of history/time, they become not just unnoticeable but unreachable as well, and all memory of them may be erased from existence.

Applications

 * Event Denial
 * Event Negation
 * Existence Erasure
 * History Absorption
 * Temporal Barrier Creation
 * Temporal Phase Manipulation
 * Temporal Protection
 * Time Compression

Associations

 * Event Manipulation
 * Event Muting
 * Future Removal
 * Isolation
 * Temporal Isolation
 * Temporal Lock
 * Temporal Trapping

Limitations

 * Users of Absolute Access and Temporal Bypassing may be able to access the sealed event.
 * Users of Omnichronal Perception may be able to see the sealed event.
 * Weak against Meta Event Manipulation.

Known Objects

 * Center Halo (Farscape)