Empowered Physiology

The power to be or become a modified being. Not to be confused with Superpowered Physiology.

Also Called

 * Augmented/Enhanced/Evolved Physiology
 * Augmented/Enhanced/Evolved/Modified Being Physiology
 * Meta/Neo/Super Physiology
 * Metabeing/Neobeing/Superbeing Physiology
 * Metarace/Neorace Physiology

Capabilities
The user either is or can transform into a modified being with powers and abilities that aren’t gained from birth or have abilities beyond the limitations of their race, and are much stronger than regular races. Modified races are able to possess powers and abilities without their physiology being or almost altered.

They can be divided into two groups:

Genetic
 * Beings of this category gain their powers through evolution, birth, genetic engineering, exposition to radiation or biohazardous substances, like mutagens, or other scientific means.


 * In some ways, certain individuals that are of this classification will may undergo minor physical changes without their physiology being fully or almost gone, like their irises changing to any color like a fiery shade of yellow, red, etc, retractable claws or spikes, fangs or sharp teeth, among others. Moreover, these kinds of beings will be able to possess powers without their physiologies being altered.

Non-Genetic
 * Non-genetic individuals gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike gene-based beings this category of meta-beings wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific way. It should be noted however, just because individuals are of this category, doesn't necessarily mean they are any weaker than genetic-based beings.

Applications (General)

 * Enhanced/Supernatural Condition

Applications (Detail)
Powers that users may possess, but are not limited to:
 * Decelerated Aging/Semi-Immortality
 * Dermal Armor
 * Elemental Manipulation
 * Energy Manipulation
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Intelligence
 * Enhanced Senses
 * Enhanced Speed
 * Enhanced Strength
 * Extrasensory Perception
 * Flight
 * Force Field Generation
 * Intangibility
 * Invisibility
 * Natural Weaponry
 * Psionics
 * Regenerative Healing Factor
 * Shapeshifting
 * Telekinesis
 * Telepathy
 * Teleportation
 * Weakness Resistance

Variations

 * Artificially Enhanced Physiology
 * Homo Magi Physiology
 * Homo Magi Superior Physiology
 * Homo Superior Physiology
 * Magically Enhanced Physiology
 * Superanimal Physiology
 * Super Soldier Physiology

Associations

 * Science Attuned Physiology
 * Superpowered Physiology

Limitations

 * Unless they have specific immunities/resistances, users have the same weaknesses as regular races in particular.
 * Genetic-based abilities may become unstable and cause unwanted mutations.

Known Users

 * Arthur Curry (DC Comics)
 * Captain Comet (DC Comics)
 * Prince Gavyn (DC Comics)
 * Atlantean Mutants (Marvel Comics)
 * Alien Mutants (Marvel Comics)
 * Gort (Marvel Comics)
 * One-Eye (Marvel Comics)
 * Super Skrulls (Marvel Comics)
 * Skrull Mutants (Marvel Comics)
 * Val-Or (Marvel Comics)