High-Tech Symbiotic Exoskeleton

The power to use living mechanical armor. Advanced combination of Symbiotic Costume and High-Tech Exoskeleton. Variation of Power Suit.

Also Called

 * Cybernetic Symbiotic Armor/Exoskeleton

Capabilities
The user utilizes a suit of living, biological armor that is bounded to only the user, allowing them complete control of the armor without the threat of it being stolen by another or hacked. Being symbiotic, the armor is able to rearrange its structure into any size of weapon in order to fit the wearer's need in battle.

Alongside it's wide array of abilities and powers, the suits malleable structure also grants it regenerative powers, allowing to recuperate even in the most intense of situations and even go as far as to recreate itself and the user after being obliterated.

Applications

 * Adaptive Armor
 * Adaptation Assimilation
 * Attachment
 * Armor Creation
 * Bio-Metal Physiology
 * Malleable Anatomy
 * Mechanical Regeneration
 * Contaminant Immunity
 * Disease Immunity
 * Encyclopedic Knowledge
 * Energy Manipulation
 * Bio-Energy Manipulation
 * Energy Absorption
 * Energy Assimilation
 * Energy Blast
 * Ergokinetic Blade Construction
 * Environmental Adaptation
 * Extrasensory Perception
 * Force Armor Generation/Force-Field Generation
 * Hacking Intuition
 * Hyperspace Travel
 * Invisibility
 * Psionic Bio-Tech
 * Bio-Tech Manipulation
 * Energetic Bio-Tech
 * Reactive Adaptation
 * Holographic Projection
 * Selective Limb Empowerment
 * Self-Sustenance
 * Shapeshifting
 * Size Manipulation
 * Solar Energy Absorption
 * Supernatural Leap
 * Supernatural Senses
 * Symbiotic Costume
 * Powered Structure
 * Psychic Shield
 * Tactical Analysis
 * Tracking Evasion
 * Weapon Creation

Associations

 * Absolute Attack
 * Absolute Combat
 * Absolute Condition
 * Absolute Stamina
 * Absolute Strength
 * Absolute Defense
 * Absolute Immortality
 * Absolute Invulnerability
 * Absolute Speed
 * Evolution
 * High-Tech Exoskeleton
 * Meta Regeneration
 * Telomere Regeneration
 * Nanite Manipulation
 * Power Suit
 * Symbiotic Costume

Limitations

 * May be vulnerable to opposing, stronger variations.
 * May permanently bond with the user using symbiosis, ultimately resulting in the user becoming totally dependent upon it.
 * Removal of the suit may require "skinning" the user out of it in conscious state, which almost all of the time will result in death due to blood loss, intense pain and shock.
 * Tracking invasion takes up a lot of suit energy while heavily engaged in intense activities like running and combat.
 * Malfunction may occur within the suit resulting in most of the abilities being temporarily disabled.
 * May fall victim to a hive mind.
 * May require a long time and more power to evolve into a more powerful version.

Known Users

 * Users of the CryNet Nanosuit 1 and Nanosuit 2 (Crysis series)
 * Laurence "Prophet" Barnes; via CryNet Nanosuit 2
 * Alcatraz (Crysis 2); via CryNet Nanosuit 2
 * Jaime Reyes/Blue Beetle (DC Comics)
 * User of the Guyver Units (Guyver)
 * Tony Stark/Iron Man (Marvel Comics); with the Endo-Sym Armor
 * Tanis Nieves/Scorn (Marvel Comics); with the Scorn Symbiote
 * Lelouch (Nightmare of Nunnally); as Zero