Memetic Aura

The power to use a Memetic Aura defensively or Offensively. Sub-power of Defense Manipulation. Technique of Inhibitive Defense.

Also Called

 * Memetic Sheild

Capabilities
The user can utilize a Memetic Aura. This ability can make others forget what they are doing, where they are, who they where, leading to complete memory loss, cause targets to become subservient to the user, give others false beliefs of reality and cause insanity.

Applications

 * Absolute Defense -dependent on the users skill and power level.
 * Absolute Survivability
 * Automatic Defense
 * Counter
 * Confusion Inducement
 * Domination
 * Evasion
 * Escape Artistry
 * Hypnosis
 * Imperceptibility
 * Invisibility
 * Intangibility
 * Insanity Inducement
 * Invulnerability - dependent on the range and power of the user.
 * Subordination Manipulation
 * Theft Nullification
 * Thought Inhibition
 * Unnoticeability

Limitations

 * May only be able to affect others in a certain capacity accounting for their will power and resistances.
 * Proficiency is soley dependent on the user and given their status as a being a user might be able to overcome others regardless off resistances or create unintended affects based on the users skill.
 * Can't affect users with Memory Manipulation and can have effects negated by high level telepaths or Negation abilities that counter the affects.
 * If the user is unable to determine what they need to defend themselves from this ability might be useless.
 * Must account for instant death or a one hit kill unless the user has reached a point in which they were able to react to such an ability.

Known Users

 * SCP-3000