Fighting Instinct

"Look—humans can throw a 100 miles-per-hour fastball, smash concrete blocks with their heads, and run 4.2 forties. What they can't do is all of that at once. It's not so much physical as... as mentally impossible. Too much to coordinate."

- Batgirl #14 (May 2001)

The power to possess physical/mental abilities enhanced beyond that of a normal member of the user's species.

Also Called

 * Advanced Condition
 * Prime Condition

Capabilities
The user's physical and mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species, without being obviously supernatural.

Applications

 * Contaminant Immunity
 * Decelerated Aging
 * Enhanced Agility
 * Enhanced Athleticism
 * Enhanced Beauty
 * Enhanced Brain Capacity
 * Enhanced Charisma
 * Enhanced Combat
 * Enhanced Dexterity
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Flexibility
 * Enhanced Health
 * Enhanced Instincts
 * Enhanced Intelligence
 * Enhanced Leap
 * Enhanced Lung Capacity
 * Enhanced Marksmanship
 * Enhanced Memory
 * Enhanced Recovery
 * Enhanced Reflexes
 * Enhanced Senses
 * Enhanced Speed
 * Enhanced Stamina
 * Enhanced Strength
 * Enhanced Vitality
 * Enhanced Wisdom
 * Enhanced Wits
 * Regenerative Healing Factor

Levels

 * Peak Human Condition - User is at the highest un-augmented condition that a human can reach.
 * Enhanced Condition - User's condition may be augmented, but not to supernatural levels.
 * Supernatural Condition - User is blatantly more powerful than other members of their species.
 * Absolute Condition - The ultimate type, the user has no limits to physical strength, speed, stamina, etc.

Associations

 * Accelerated Body Development
 * Balanced Mode
 * Body Manipulation
 * Computer Perception
 * Elemental Enhanced Condition
 * Empathy
 * Encyclopedic Knowledge
 * Enhanced Potential
 * Flawless Coordination
 * Hypercompetence
 * Hypercognition
 * Intuitive Aptitude
 * Physical Augmentation
 * Support Powers
 * Telekinetically Enhanced Condition

Limitations

 * Users may tend to overestimate themselves or underestimate their opponents.