Superpower Manipulation

"The true measure of a man is what he does with power."

- Plato

The power to manipulate superpowers.

Also Called

 * Ability Manipulation
 * Paranormal Ability Manipulation
 * Potentikinesis
 * Potentiscinesis
 * Power Domain/Manipulation
 * Special Manipulation
 * Special Talent Manipulation
 * Supernatural Power Manipulation
 * Supernatural Talent Manipulation
 * The Great Force

Capabilities
Users have the ability to create, manipulate, remove, change, etc, the supernatural energies/properties in all beings that give them their powers, including themselves, thus allowing every variation of superpowers manipulative abilities.

Definitions

 * Attack: The powers that release/use energy/matter (whether organic, inorganic, objects, etc.) to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.


 * Defense: The powers that release/use energy/matter (whether organic, inorganic, objects, etc.) to defenses of various shapes and/or intensities, either projected, used as a part of standard defense, etc.


 * Specialist: The powers that are not categorized by attacks, defenses and supports. This uses powers that are capable of using abilities with a variety of effects. Such as channeling, inducing effects, manipulating, mimicking, empowering, replicating powers, absorbing powers, etc.


 * Support: The powers that temporarily enhances a variety of abilities such as speed, strength, durability, accuracy, powers, etc. This power can also protect the target against any and/or all ailments that hinders them, accelerate their bodies healing process or apply more than one/all physical enhancements at the same time. The user can be a hindrance to enemies.

Applications

 * Ability Focus
 * Ability Imprinting
 * Attack Creation
 * Channeling
 * Enhanced Power Absorption
 * Enhanced Power Borrowing
 * Enhanced Power Learning
 * Enhanced Power Replication
 * Power-Shifting
 * Power Absorption
 * Power Activation
 * Power Anchoring
 * Power Apex Inducement
 * Power Augmentation
 * Power Bestowal
 * Power Borrowing
 * Power Containment
 * Power Control Negation
 * Power Creation
 * Power Deactivation
 * Power Destruction
 * Power Detection
 * Power Dilution
 * Power Erasure
 * Power Evolution
 * Power Fluctuation
 * Power Immunity
 * Power Learning
 * Power Level Manipulation
 * Power Limitation Inducement
 * Power Mixture
 * Power Negation
 * Power Opposition
 * Power Recharging
 * Power Refining
 * Power Reflection
 * Power Replication
 * Power Restoration
 * Power Reversal
 * Power Scattering
 * Power Sharing
 * Power Transferal
 * Power Transmutation
 * Self-Adaptive Power
 * Self-Power Augmentation
 * Self-Power Bestowal
 * Achieve Nigh Omnipotence and Nigh Omniscience by combining an immense amount of abilities
 * Grant every single Enhancement on an advanced level.
 * Damage "true" immortals and other users possessing almighty defensive powers (e.g. Spatial-Temporal Lock) by circumventing the definition hence the restriction of the power.

Variations

 * Immortality Manipulation
 * Meta Power Manipulation
 * Meta Ability Creation
 * Power Embodiment
 * Power Physiology
 * Precognition Manipulation
 * Psychic Falsification
 * Teleportation Manipulation

Associations

 * Omnipotence
 * Power Inheritance
 * Power Warping
 * Supernatural Manipulation
 * Divinity
 * Magic
 * Science Manipulation

Limitations

 * May be unable to create powers, being limited to manipulating only already existing ones.
 * Well defined or established powers, such as Universal Irreversibility, Omnilock, Probability Manipulation, etc. are slightly resistant to this power (re-scripting of a certain aspect is possible, but not the core properties)
 * Cannot affect or create Omnipotence or Omnipotent Powers.
 * Depending on the power and mastery of the power by the user, the scripting can range from minor superpowers to all powers (except well defined powers) and with a varying range from physical contact to all of existence.
 * Energy expenditure in the form of mental power etc. can vary from little to extraordinary depending on the mastery of the power by the user (users could self-bestow Infinite Supply, eliminating this limit).
 * Users of Power Anchoring cannot have their powers manipulated.
 * May be limited to a certain nature of the abilities (DNA, Magic, etc).
 * Usually requires the Powers as Programs trope to work.

Known Objects

 * Nine Stuff (Sidekicks)
 * Triad Prana (Sidekicks)
 * Power Gem (Marvel Comics)