Eternal Night Inducement

The power to prevent the sun from rising. A sub-power of Lunar Manipulation, opposite power of Eternal Day Inducement.

Capabilities
The user is able to prevent the sun from rising, effectively creating a permanent night.

Applications

 * Lunar Empowerment
 * Nocturnal Adaptation

Associations

 * Absolute Darkness
 * Circadian Manipulation
 * Darkness Manipulation
 * Lunar Manipulation
 * Time Immobilization

Limitations

 * May mess the flow of time to irreparable levels.
 * Same effect with planet cycles.
 * Opponents with Night Empowerment may be even tougher to defeat.

Known Users

 * Medlock (Archie's Weird Mysteries)
 * Dracula (Castlevania)
 * Ganondorf (The Legend of Zelda)
 * Princess Luna/Nightmare Moon (My Little Pony: Friendship is Magic)
 * The Void (Marvel Comics)
 * Simon (Fairy Tail)
 * Yami (Okami)
 * Auriel's Bow (Skyrim)
 * Balanar (Defense Of The Ancients)

Known Objects

 * Dark Key (Breath of Fire)