Electromagnetism Manipulation

The ability to manipulate electromagnetism. Sub-power of Fundamental Forces Manipulation.

Also Called

 * Electromagnetic Manipulation
 * EM Manipulation
 * Electromagnetic Energy/Field Manipulation
 * Electromagnetic Force Alteration
 * Electrokinesis/Electro-Magnetokinesis

Capabilities
User can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity. That being said, only a few truly powerful individuals are capable of reaching such heights of power, most users have to content themselves with lesser if still impressive abilities.

Due to the intense versatility with electricity (such as electrocution, heat generation, computer and mind hacking, and electrolysis) and magnetism (such as metal manipulation, magnetic levitation, atomic manipulation, and attract and repel), electromagnetism is one of the most powerful and versatile abilities in existence.

Four Interactive Forces
This power is the manipulation of one of the four interactive forces; the other 3 being:
 * Gravity Manipulation
 * Strong Force Manipulation
 * Weak Force Manipulation

Basic Level

 * Attraction & Repulsion on metals/conductive material
 * Deflection for metal projectiles
 * Demagnetization by removing magnetic properties from ferrous metals
 * Electroreception to sense disturbances in electromagnetic fields
 * Magnetization on ferrous metals

Advanced Level

 * Electricity Manipulation
 * Electrokinetic Flight
 * Electromagnetic Attacks
 * Electromagnetic Constructs
 * Electromagnetism Detection
 * Electromagnetism Generation
 * Electromagnetic Vision allows the user to see electromagnetic fields
 * EM Electricity Manipulation
 * Magnetism Manipulation

Expert Level

 * Bio-Electricity Manipulation
 * Bio-Magnetism Manipulation
 * Electrical Telepathy
 * Electromagnetic Noise Manipulation
 * Maser Manipulation
 * Psychic Shield by blocking input or scrambling one's own neural impulses
 * Technology Manipulation

Master Level

 * Electrical Telekinesis
 * EM Spectrum Manipulation
 * Gravity Negation
 * Neural Impulse Manipulation
 * Psychic Immunity

Ultimate Level

 * Atomic Manipulation
 * Chemistry Manipulation
 * Electromagnetic Warping

Techniques

 * Anti-Electromagnetic Field Projection
 * Electromagnetic Aura
 * Electromagnetic Teleportation
 * Electromagnetic Wave Physiology
 * Electromagnetism Empowerment
 * Electromagnetism Mimicry
 * Electromagnetokinetic Combat
 * Neutrino Whitewash Emission

Variations

 * Bio-Electromagnetic Manipulation
 * Electromagnetism Magic

Associations

 * Cardiology Manipulation
 * Electric Field Manipulation
 * Electro-Weak Force Manipulation
 * Electromagnetic Weaponry
 * Electromagnetic Artillery ( Star Wars )
 * Electrolysis
 * FTL Transmission Manipulation
 * Magnetic Weaponry
 * Magnetic Artillery
 * Planetary Axis Manipulation
 * Circadian Manipulation
 * Planetary Manipulation
 * Planetary Empowerment
 * Weather Manipulation
 * Subatomic Manipulation
 * Weak Force Manipulation

Limitations

 * May be unable to create electromagnetism, being limited to manipulating only from already existing sources.
 * Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.
 * Anti-Electromagnetic Field Projection may counter the user.