Weapon Proficiency


 * For a gallery of examples for Weapon Proficiency, see here.

Ability to understand and use any and all weapons with the proficiency of a master. Sub-power of Intuitive Aptitude, Knowledge Replication, and Enhanced Combat.

Also Called

 * Weapon Mastery
 * Weapon Intuition

Capabilities
User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them.

Applications

 * Crushing
 * Cutting/Stabbing
 * Divine Weaponry
 * Dual Wielding
 * Empathic Weaponry
 * Grappling Proficiency
 * Multi-Weapon Wielding
 * Natural Weaponry
 * Non-Wielding

Variations

 * Arm-blade Proficiency
 * Construction Tool Weapon Proficiency
 * Double-Edge Weapon Proficiency
 * Enhanced Archery
 * Enhanced Axemanship
 * Enhanced Boomerangmanship
 * Enhanced Chakram Skill
 * Enhanced Clawmanship
 * Enhanced Dagger Skill
 * Enhanced Fanmanship
 * Enhanced Flailmanship
 * Enhanced Gunmanship
 * Enhanced Hammermanship
 * Enhanced Marksmanship
 * Enhanced Saimanship
 * Enhanced Sawmanship
 * Enhanced Shieldmanship
 * Enhanced Spearmanship
 * Enhanced Staff Proficiency
 * Enhanced Swordsmanship
 * Enhanced Whipmanship
 * Gadgetry
 * Gauntlet Proficiency
 * Hook Proficiency
 * Hybrid Weapon Proficiency
 * Improbable Weapon Proficiency
 * Musical Weaponry
 * Scythe Proficiency
 * Staff Proficiency
 * Super Speed Combat Archery
 * Tonfa Proficiency
 * Whip Sword Proficiency

Associations

 * Adoptive Muscle Memory
 * Empathic Weaponry
 * Enhanced Combat
 * Intuitive Aptitude
 * Metal Manipulation
 * Sentient Weaponry
 * Soul-Bound Weaponry
 * Weapon Manipulation
 * Weapon Creation
 * Weapon Manipulation
 * Weapon Physiology
 * Weapon Proficiency Touch


 * If users posses energy capabilities, they may be able to perform:
 * Energy Blades
 * Spatial Slicing
 * Temporal Slicing
 * Energy Blasts via swings
 * Weapon-shaped Beam Emission
 * Weapon Energizing

Limitations

 * May only be able to use any kind of weapon from a specific sub-group.
 * May learn only how to wield the weapon perfectly, not any particular style.