User blog:AZS/Modified Mutant Physiology

The power to be or become a modified Mutant.

Also Called

 * Advanced/Augmented/Enhanced/Evolved Mutant Physiology
 * Meta-Mutant/Neo-Mutant/Super-Mutant Physiology
 * Meta-Mutant/Neo-Mutant Physiology
 * Superior Mutant Physiology
 * Minion Physiology (unofficial)

Capabilities
The user either is or can transform into a modified Mutant with powers and abilities that aren’t gained from birth or have abilities beyond the limitations of their race, and are much stronger than regular races. Modified mutants are able to possess powers and abilities without their physiology being or almost altered.

They can be divided into two groups:

Rational
 * Beings of this category gain their powers through evolution, birth, genetic engineering, exposition to radiation or biohazardous substances, like mutagens, or other scientific means.


 * In some ways, certain individuals that are of this classification will may undergo minor physical changes without their physiology being fully or almost gone, like their irises changing to any color like a fiery shade of yellow, red, etc, retractable claws or spikes, fangs or sharp teeth, among others. Moreover, these kinds of beings will be able to possess powers without their physiologies being altered.

Irrational
 * Non-scientific individuals gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike scientific-based beings this category of meta-beings wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific way. Unlike rational based beings they are more likely to maintain their respective status because they don't share the same genetic unpredictably that rational-based mutant are more likely to have.

Applications (General)

 * Various Forms of Magic
 * Various Magical Powers
 * Various Supernatural Powers


 * Enhancing Mutation
 * Physical Augmentation

Detail (Magic)

 * Invocation
 * Luck
 * Magic
 * Magic Combat
 * Magic Empowerment
 * Magical Energy Manipulation
 * Magical Energy Generation
 * Mana Manipulation
 * Magic Intuition
 * Magicians Intuition
 * Potion Creation
 * Potion Amplification
 * Spell Casting
 * Spell Amplification
 * Spell Creation
 * Spell Destabilization
 * Spell Mixture
 * Spell Negation

Detail (Powers)
Powers that users may possess, but are not limited to:
 * Decelerated Aging/Semi-Immortality
 * Dermal Armor
 * Elemental Manipulation
 * Energy Manipulation
 * Enhanced/Supernatural Condition
 * Extrasensory Perception
 * Flight
 * Force Field Generation
 * Intangibility
 * Invisibility
 * Natural Weaponry
 * Psionics
 * Regenerative Healing Factor
 * Shapeshifting
 * Telekinesis
 * Telepathy
 * Teleportation
 * Weakness Resistance

Techniques

 * Infection Empowerment
 * Mutagen Empowerment
 * Secondary Mutation

Associations

 * Modified Physiology
 * Mutant Physiology

Limitations
* May have unstable DNA.
 * Regular to Absolute Restoration can cure those that have been mutated into monsters, especially Physical Restoration, Biological Manipulation, Conversion Negation, and finally, DNA Restoration.
 * May be unable to revert to original form.
 * The user's mutated form may experience destabilization.

Known Users

 * Minions (Dispecable Me)
 * Minions (Clash of Clans)