Water Mimicry

The power to transform into or have a physical body made up of water. Technique of Water Manipulation. Variation of Elemental Mimicry and Liquid Manipulation.

Also Called

 * H2O Physiology
 * Hydro/Hydrokinetic/Water Physiology
 * Self-Liquification

Capabilities
User is made up of or can transform their body completely into water. Users' transformed form is either anatomically identical to their normal form, aside of being made of water, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogenous matter, without any part of their form being more important than the other.

Applications

 * Amorphous Physiology
 * Aquatic Adaptation
 * Contaminant Immunity
 * Dermal Armor
 * Natural Weaponry
 * Pain Suppression
 * Disease Immunity
 * Enhanced Durability/Invulnerability
 * Enhanced Endurance
 * Enhanced Lung Capacity or Oxygen Independence
 * Enhanced Strength
 * Hydrokinetic Intangibility
 * Scattering
 * Speed Swimming
 * Water Generation

Techniques

 * Hydrokinetic Invisibility
 * Hydrokinetic Shapeshifting

Variations

 * Bubble Mimicry (when combined with air)
 * Ice Mimicry
 * Steam Mimicry
 * Vapor Mimicry

Associations

 * Hydrokinetic Creature Creation
 * Hydrokinetic Regeneration
 * Hydroportation
 * Ink Manipulation
 * Liquid Mimicry
 * Size Manipulation
 * Thermal Resistance
 * Water Form Mimicry
 * Water Manipulation

Limitations

 * Extreme temperatures are likely a problem.
 * May need practice to change back.
 * User can be incapacitated or killed by being evaporated
 * Some users may not be able to return to their original body/form.
 * May require constant contact with element to stay in transformed state.
 * Vulnerable to anything that can nullify or bypass water-based defenses.

Known Objects

 * Magic Urn (Once Upon a Time); liquefies a magic user to contain them
 * River of Lost Souls (Once Upon a Time); liquefies anyone who touches it