User blog comment:A Five Star Dining Experience/Brandon Lopez/@comment-24955665-20170824194057/@comment-4867780-20170825075955

ROFL ! Yeah, the Dragon is pretty much the poster child of a morally grey character, looting everything he can and doing every quest coming his way witth total indifference for right and wrong ^ ^

In players' defense, Skyrim's game mechanics really enourages them to play it this way, as it is entirely about improving your character, NPCs are little more than one-dimensional tools to be used and discarded, punishments are ridiculously light and easily escaped, and there is virtually zero long-term consequence.

It's true that without redeeming qualities villains are just dangerous beasts to be put down, so past the initial impact they are unlikely to inspire more than emotional rejection and a "just kill them already" moving-on response from the audience.

Interestingly, Lawrence meet the opposite problem : the challenge was to make him not good, despite a lot of positive traits/actions and no evil deeds at all. In the end the trick was simple selfishness (oldest sin in the book ^ ^), only providing the help he feels like and only on his own terms, leaving the rest of the troubles to whoever it may concern when he could easily fix everything for everyone.

After all, why would he ? If they have no connection to him, why should their lives matter ?

There goes the inherent amorality of human nature, that explains a lot of things in real-life.