Wetland Manipulation

Power to control the wetlands and everything in them. Variation of Environmental Manipulation.

Capability
Users can control the wetlands, marshes, swamps, and bogs, and everything in them, including all the aspects of the wetlands, from the purely physical ones and also mythical/conceptual ones. Wetlands are among the planets most animal and plant rich environments, with extensive natural riches and mythology surrounding them.

Application

 * Animal Manipulation (animals dwelling on wetlands)
 * Amphibian Manipulation
 * Arachnid Manipulation
 * Avian Manipulation
 * Ichthyoid Manipulation
 * Insect Manipulation
 * Mammal Manipulation
 * Reptile Manipulation
 * Animal Mimicry/Animal Morphing (animals dwelling on wetlands)
 * Amphibian Physiology
 * Arachnid Physiology
 * Spider Physiology
 * Avian Physiology
 * Waterfowl Physiology
 * Centipede Physiology
 * Fish Physiology
 * Insect Physiology
 * Mammalian Physiology
 * Parasitic Physiology
 * Reptilian Physiology
 * Crocodile Physiology
 * Snake Physiology
 * Tortoise Physiology
 * Turtle Physiology
 * Disaster Manipulation
 * Disease Manipulation
 * Disease Generation
 * Disease Sense
 * Nature Enhancement
 * Nigh-Omniscience regarding wetlands.
 * Organic Constructs and Elemental Constructs for creating and manipulating items from and of the wetlands.
 * Plant Manipulation
 * Flower Manipulation
 * Plant Communication
 * Plant Growth
 * Plant Mimicry
 * Poison Generation
 * Rot Inducement
 * Swamp Mimicry
 * Weather Manipulation
 * Wetland Adaptation
 * Aquatic Respiration
 * Enhanced Immunity
 * Omni-Immunity
 * Speed Swimming
 * Wood Manipulation
 * Wood Mimicry
 * Water Manipulation
 * Water Generation
 * Water Mimicry
 * Water Walking

Limitations

 * Fire Manipulation and Pollution Manipulation can disrupt the environment.