Amusement Park Physiology

The power to use the traits of amusement parks. Technique of Amusement Park Manipulation. Variation of Urban Physiology.

Also Called

 * Amusement Park Mimicry

Capabilities
User can use the traits of a amusement park and everything in them, including all the aspects of amusement park, from the purely physical ones and also mythical/conceptual ones, from rides, food/candy, arcade games, the employees, the animatronics, the convenient shops, etc.

Applications

 * Amusement Park Adaptation
 * Amusement Park Empowerment
 * Animal Imitation/Animal Morphing (animals dwelling on amusement parks)
 * Amphibian Physiology
 * Arachnid Physiology
 * Avian Physiology
 * Centipede Physiology
 * Insect Physiology
 * Mammalian Physiology
 * Parasite Physiology
 * Reptilian Physiology
 * Rodent Physiology
 * Animal Manipulation (animals dwelling on amusement parks)
 * Architecture Manipulation
 * Candy Manipulation
 * Candy Physiology
 * Concrete Manipulation
 * Earth Manipulation
 * Earth Generation
 * Earth Mimicry
 * Stone Mimicry
 * Electricity Manipulation
 * Electricity Generation
 * Mechanical Intuition
 * Food Manipulation
 * Fun Manipulation
 * Game Manipulation
 * Glass Manipulation
 * Laughter Inducement
 * Light Manipulation
 * Metal Manipulation
 * Metal Mimicry
 * Molten Metal Manipulation
 * Neon Manipulation
 * Nigh Omniscience regarding amusement parks.
 * Object Manipulation
 * Subordination Manipulation
 * Technology Manipulation
 * Toy Manipulation
 * Toy Physiology
 * Video Game Manipulation

Associations

 * Amusement Park Manipulation
 * Architecture Manipulation
 * Clown Physiology
 * Electricity Mimicry
 * Magic
 * Musical Empathy
 * Park Manipulation
 * Party Inducement
 * Technology Manipulation
 * Urban Physiology

Known Users

 * Beppi The Clown (Cuphead)

Known Objects

 * Roller-eggster (Roblox)