Clock Attacks

The ability to release/use clocks to various attacks. Sub-power of Clock Manipulation. Variation of Object Attacks.

Also Called

 * Timepiece Attacks

Capabilities
The user can release/use clocks to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Clock Ball Projection: Create and launch spheres of clocks.
 * Clock Beam Emission: Release beams of clocks.
 * Clock Blast Attacks: Release clocks over a specific target area.
 * Clock Bolt Projection: Release low powered projectiles of clocks.
 * Clock Bomb Generation: Create bombs/explosions of clocks.
 * Clock Breath: Discharge clocks from the mouth.
 * Clock Bullet Projection: Fire in short sequence over a wide area.
 * Clock Cutting: Use clocks to cut opponents.
 * Clock Infusion: Empower and energize anything touched or used (usually a weapon) with clocks.
 * Clock Pillar Projection: Project clock pillars.
 * Clock Spike Projection: Project clock spikes.
 * Clock Vortex Creation: Create spiral/vortex of clocks.
 * Clock Wave Emission: Send out a wave of clocks that repels everything.
 * Expanding Clock Bolts: Project clocks that expands rapidly on contact with an object.
 * Formulated Clock Blasts: Release blasts of clocks in a form of a creature or object.
 * Hand Blasts: Release clock blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of clocks.
 * Omnidirectional Clock Waves: Send out a wave of candles in all directions.
 * Optic Blasts: Emit clocks from one's eyes.
 * Reflective Attacks: Release attacks of clocks that can bounce off of any surface.
 * Scatter Shot: Release clock blasts that split into multiple fragments.
 * Sword Beam Emission: Release clock blast from swords.
 * Wave Motion Blast: Launch a massive wave of clocks.
 * Zap: A tiny short release of clocks to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Attack Creation
 * Attack Expansion
 * Burst
 * Clinging Damage
 * Clock Manipulation
 * Combat Merging
 * Hidden Attacks
 * Metal Attacks
 * Object Attacks
 * Object Constructs
 * Object Manipulation
 * Power Augmentation
 * Projectile Enhancement
 * Time Manipulation

Limitations

 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.
 * Users don't have the ability to control any possible fires that may occur.

Known Users

 * Pocket Watch Thing Sticker (Paper Mario)