User blog:GrandMethuselah67/Lore Sheet: The Democratic Imperium of Neohumanity

Preface: Over the course of millennia, the Human Race has transcended the human condition. Human experience has expanded from the small blue cradle called Earth, reaching the stars. In the year 2090, the United Government was established, its rule democratic. Under the United Government's rule, humanity managed to colonize the moon, Mars, and Venus. In the year 2250, Humanity becomes a type I civilization on the Kardashev scale, their power source being the very core of their planet itself, and all of the resources the planets follow. By this time, large scale colonization of Venus and Mars is already underway, and the moon is already safely colonized. In the year 3100 AD, humanity has colonized the whole solar system and is working on colonizing other star systems. The Metro Sphere, dubbed "Humanity's Greatest Invention", is a series of satellites and superstructures orbiting the inner solar system and getting power directly from the sun. The Meto Sphere also has engineered cities and artificial climates where various creatures dwell. In the year 3500, computer science has become advanced enough to simulate the birth of the universe, enlightening disciples of all fields of science. In the 40th Century, computer science reached its ultimate potential. Suddenly, nothing was impossible for the United Republic of humankind. It was by the 41st Century that humanity had control over a third of the galaxy, with smaller alien civilizations under their rule. After a war with an alien tyrant named Kazzack, the United Republic of Humankind underwent a massive technological revolution and conquered the rest of the galaxy with it. Now they have complete control of the Milky Way, and the much bigger Andromeda lies ahead...

The language for the United Republic, called Jzi-Su, is something that's spoken commonly among all humans, along with exclusive languages between factions. Jzi-Su constantly update itself to encompass the words of alien cultures and give names to new discoveries, which is happening exponentially as humanity explores the stars. Jzi-Su is immediately downloaded into a human's brain at birth, and the transhuman brain is constantly updating Jzi-Su seamlessly.

Note: Due to the language of the United Republic, all inventions, branches of armed forces, and other such named things are translated to English.

Transhumanism
The earliest forms of Mind Uploading appeared in late 2059. It had been an idea for a while before that, but until the first human was uploaded into a computer, it had only been an idea. Mind Uploading originally had been a clunky and inconvenient process only available to the military. It wasn't until the year 2120 that Mind Uploading actually became available in mainstream society. Though still highly inconvienient, it was available to an increasingly shrinking upper class at the time, which was due to climate change and other global problems. The rich used mind uploading for a variety of purposes, which birthed an elite and beautiful upper class that widened the divide between the rich and poor even more. It was only in the year 2220 that transhumanism actually became available cheap on a multitude of platforms. This created a "Transhuman Revolution" with people uploading themselves into younger, stronger, and all around better bodies.

Before mind uploading came genetic engineering. Perfected in 2048, genetic engineering was yet another thing only really available to the rich. The use of genetic engineering in the upper class yet again widened the divide between lower and upper class.

In the year 2300 after years of improvement, transhumanism was perfected. The idea of what was "human" had drastically changed over the years. Humans now use transhumanism to take on their own personal ideal form, which might include animal forms, half-animal forms, or other forms such as ones from mythology or something of that nature. Not only that, but superpowers have become available to common citezenry due to the integration of femtotechnology and quantum engineering into transhuman bodies. Now, humanity is able to be whatever they want to be and more. Most humans at this point are nomadic, being free from the need to eat or sleep.

Religion and Philosophy
[[File:Al_Kai_Doru.jpg|frame|left|"Here, in this modern world, we have perfection available to us. And so, I firmly believe our duty as humans is to achieve our own personal ideal of perfection."

-Al Kai Doru, the Teacher]]Religion, at least in the traditional sense, is completely absent from human culture by the 41st Century. Though some cultures do hold on to some form of theology, most humans are athiest or agnostic at this time. Instead, most follow a Philosophy called "Doru", named after the famed philosopher, Al Kai Doru, the Teacher. The Philosophy is simple: achieve your own personal idea of perfection. Doru never teaches what perfection actually is, and leaves it up to whoever follows it to decide. As such, humans at this time are obsessed with becoming everything they've ever wanted to be. With the technology available, that is now possible if not easy. The Doru has split into many branches since its introduction in 2340.

Of course, many other cultures do cling onto theological beliefs, but they'd be unrecognizable to anyone from the 21st Century. Some humans have made themselves Panthiests, while others make up pantheons of gods that they believe fit the universe. Some worship themselves, believing that humankind has become indistinguishable from the gods of old. Some practice entirely different beliefs that cannot be described in modern terms.

The role of Magic in Human Society:

After the Hive War, the Human Mind Network has unlocked the mysteries of many old areas of science, such as quantum mechanics and geometry. Due to magic being based entirely on strange ways of mathematics, the Mind Singularity has led to every human being possessing all necessary human knowledge to perform magic. This has led to a revolution, the creation of a society interested in the universe, the mysteries of it, and how humans can "ascend". Using knowledge from human Archmagi in the past, humans know that magic offers them the opportunity to sculpt reality into what they believe it should be. This has combined with the Doru philosophy, a focus of "creating a perfect world for a perfect human race".

Family has also changed. Parents are now mentors to their children, encouraging them to seek out secrets of the universe and change the world. Magic is regarded as another branch of science, with experts and professionals creating innovations within the field and incorporating them into modern society. A.I. has combined magic and technology, creating buildings that are bigger on the inside and allowing the invention of things like wormhole generators, teleporters, spaces with different temporal constants, and devices that manipulate quantum fields.

Social Structure and factions
Social classes in the 41st Century essentially do not exist. With technology being as advanced as it is, resources are practically unlimited, making money practically obsolete. Every human being now lives what a person from the 21st Century would consider a "highly privileged lifestyle", with mobile 3D printers being perfectly able to print anything they need from clothes to food. In the disappearance of the social class and the appearance of the Doru philosophy, the social structure of the human race has been replaced with factions. Factions are the result of groups of humans having different ideas of perfection, and thus looking and acting different ways. The result is humanity separating into different "races", which appear different ways, act different ways, and believe different things. For example, the Sylva are synonymous with elves. They're tall, slender, and beautiful humanoids with pointed ears that live in the many woodsy areas that the United Republic have engineered in various territories. The Sylva are solitary and believe in some kind of cosmic nature religion, and often look down upon those of other factions or "races".

Due to the colonization of other alien societies and the practice of Doru, the definition of "human" has radically changed. "Human", has become a way to describe a state of being rather than a species. Aliens incorporated into the United Republic are deemed "human" by most, and all factions still retain that they're "human" even if they've changed what they are in search of personal perfection.

Schooling in the U.R.H:

Schooling has been rendered obsolete post-Hive War due to the Human Mind Network. However, the youth of the Republic has been lacking in social skills due to the full-immersion Virtual Reality giving them everything they ever could've wanted. Due to this, School was relaunched by the United Government as a way of learning about the newer developments in science, technology, and mathematics that have been discovered by scientist and A.I. It has also become a way for the youth of the U.R.H. to meet other students and hone their social skills. The overall relaxed environment of schools along with the lack of emphasis on grades and tests has actually made school an enjoyable experience, as well as creating a youth culture that likes learning about new things.

Technology
Cities: The average city in the United Republic is silent, clean, and fully automated. They seamlessly integrate plant life into the urban atmosphere, making it completely eco friendly. Said plants are biologically engineered to directly transmit any energy they capture to the city itself, and some trees are bioluminescent, replacing lamp posts. Cars drive themselves and are pod-shaped, powered directly by the sun and an inner hydrogen battery. The driver can simply think of a destination and the car will get there in either the quickest or most scenic way. To a padestrian, cities may be eerily quiet and sterile, which is why virtual reality is often integrated into cities. Interactive buildings allow the Virtual Reality user to change the environment as they see fit. They can change buildings into ancient marble buildings, or they can change the area into a jungle. Cities completely repair themselves due to nanotechnology, and the police force is replaced by highly adaptive robots that can materialize out of the environment at will.

Virtual Reality: Virtual Reality has been available for as far back as 2345, but it was perfected by the 41st Century due to computer science reaching its ultimate potential. Virtual Reality allows whoever's using it to create entire realities in cyberspace, with a digital "bit" being equal to a quantum string. Due to advanced mind uploading, the user can literally detach his/her consciousness from his or her body and immerse it into cyberspace. This allows practical immortality. There are even factions that dwell in virtual realities, favoring the digital world instead of the physical world. Due to the workforce becoming obsolete, the average human spends most of his or her time in virtual reality, constructing realities for artistic satisfaction or playing hyper-realistic games that offer them godly powers. Virtual reality has also allowed doctors to create realistic models of viruses. Due to the average quantum supercomputer of this time having the processing power to simulate even the smallest one-dimensional quantum dot, Virtual Reality simulations are extremely realistic and lifelike, virtually indistinguisable from actual reality. Furthermore, virtual realities are completely customizable, with whole planets being created or restructured at the subatomic level with a flick of the user's wrist, or lifelike simulations of black holes, neutron stars, or the nuclei of atoms available with a mere thought.

A.I and robotics: For a while, robots and A.Is have become completely indistinguishable from humans. A while after that, humans have used A.I to exponentially increase their intelligence. Now, robots and artificial intelligence are part of day-to-day life. In fact, the average human in the 41st Century is more likely to talk to a form of artificial intelligence rather than a human -- not that there is any difference at this point. A.I serves as an advisor to government officials; they arguably have all of the real power since humankind is completely dependant on super intelligent A.I at this point. After the Hive War, man and machine have practically become one. Robots are made from a mix of biotechnology and nanomachines, making them biologically compatible with humans and vise versa.

 3D Printing and Femtotechnology: Femtotechnology is like nanotechnology, but femtotechnology goes to the subatomic level. With femotechnology, humanity is able to construct things at the subatomic level, and even change already existing structures by changing the finer materials within an atom such as quarks and strings. Due to this and 3D printing, resources have become practically unlimited for the United Republic, with 3D printers able to conjure food and clothes out of thin air and architects able to engineer whole planetoids into earth-like environments.

Orzhov Drive: Also known as the Alcubierre Drive, the Orzhov Drive is the U.R.H's method of FTL travel. The Orzhov Drive activates a matter-antimatter chain reaction explosion that generates so much energy, it warps the fabric of space. Space expands behind ships and shrinks in front of them, allowing them to go faster than the speed of light without actually "moving" faster than the speed of light. Orzhov Drives need cool down every thirty minutes to avoid the chain reaction going out of control and blowing up the ship. The citizen-brand space ships have Orzhov Drives allowing citizens to go about three times the speed of light. Military brand ships allow for travel five to seven times the speed of light, and less of a cool down time due to multiple Orzhov Drives.



Space Technology: A small, car-shaped space ships have been available to common citizenry since the year 3800. These space ships often drive themselves and are piloted by A.I., and have a core powered by antimatter. Travel can go as far as 9 times the Speed of Light, and 12 times the speed of light on the higher end space ships. Virtual Reality ports and artifical gravity are installed in the average personal space ship, allowing the pilot to simply "plug in" and allow the A.I. to take him or her to his or her destination. It also comes  with fully protected windows, allowing  whoever is riding the ship to look out into the space landscape and see the stars. If the view is too boring, the windows and virtually enhance the view, adding more stars, nebulae, and even planets for pure aesthetic value.

Biotechnology and Genetic Engineering: Genetic engineering has long been perfected, however after the Hive War, Kazzack's unique form of bio-technology has inspired technological innovation undreamed of by earlier generations. The city of No'dora is the center for Bio-Technology, located on the Garza Major superstructure close to the center of the galaxy. Beneath No'dora is a massive "genetic library" made of organic biomass that holds the determined "best genetic codes" of every race that the U.R.H. has conquered, every exotic creature discovered by human biologists, and every form of plant and fungal life encountered. These genetic codes can be used with transhumanism to modify created bodies, allowing an array of abilities that human ancestors possessed, aliens possess, or any number of aliens possessed. This is also used to turn conquered alien species humanoid and attracive by human standards, thus sexually compatible with other humans. Furthermore, genetic data can be modified, allowing humanity to create harkenparticle genes and imbuing their citizens with various powers. This can also be used to create pets of optimal cuteness, using genetic traits from any number of species. To prevent DNA from degrading, libraries are kept at absolute zero temperatures, regulated by A.I. The Supergene: Through extensive Bio-Technical manipulation of genetic libraries, A.I. have created a "supergene" that is made up of modified molecules that have memorized the complete genetic history of all species the United Republic had taken over. Through this gene, humans can change and adapt to the environment or external threats with the data taken from billions of conquered species or, through a unique bio-fusion process that only requires touch for a few seconds, absorb the adaptations of other species and integrate it into the supergene.

Spatio-Temporal Tech: Technological innovation has gotten so far that humans can now go through space-time freely and even manipulate it to a small degree. They can travel forwards and backwards through time by riding the curvature of artificial Tipler Cylinders and they can modify the relative time and space within areas -- "fields" -- to make time go faster or slower inside or outside. They can precieve higher dimensions to an extent and, through manipulation of the space-time continuum, manipulate gravity proportionately.

Weather technology and terraforming: Huge machines called "World Engines" are capable of controlling tectonic activity and weather on a given planet, as well as terraforming an uninhabitable planet. These are usually used for, of course, terraforming and getting rid of natural disasters. The terraforming process often takes 1,000 years, which is nothing to the average immortal human. These can also be used to destroy planets, converting them into completely uninhabitable places that are hostile to all forms of life.

The Metro Sphere: Considered a peak of human technological ability, the Metro Sphere is a dyson sphere constructed in a massive radius from the sun to just beyond the orbit of Jupiter. The Metro Sphere is made out of wholly new states of matter unknown to scientists in previous centuries (constructed via femtoengineering and materials from the asteroid field, Kuiper belt, and Oort Cloud) that absorb power directly from the sun: some 386 yottajoules per second. Another function of the Metro Sphere is protecting the inner solar system from gamma rays and other potential threats, as well as alien invasions with the heavy artillary that lies in the outer Metro Sphere. The Metro Sphere has several rings inside and outside of it, which contain their own atmospheres and environments where humans, A.Is, and other creatures created by the Transhuman Revolution. These engineered environments are often very metropolitan, but some are ocean-worlds or forest-worlds. By the 41st Century, each solar system in United Republic territory has fully protected Metro Spheres, armed for any external threat. The Republic is working on plans for a Galaxy-Wide Metrosphere which will be called the Megasphere, but the bitter rivalry with other republics and empires and worry for strong enough materials make the Megasphere highly theoretical, but estimated to be both possible and done by 1,000,000 AD.

The Megasphere: Using technology taken from the Hive, the United Republic has finally built the Megasphere. This series of satellites and artificial planets gather power from the galaxy and saturate various subatomic particles in the galaxy with Artificial Intelligence, which is connected to the Human Mind Network. Denser stars are mined for mass and resources, and the main source of power is the supermassive black hole at the center of the Milky Way. Entire star clusters are harnessed using specialized Metro Spheres. The Megasphere itself was constructed using resources from these hyper-dense stars. All of these elements come together to form the Megasphere, which gives the United Republic so much energy it might as well be unlimited.

Quantum Tech: With OZMAGNUMOPUS' guidance and femtotech, the United Republic has gained access to a form of matter that's highly interactive with Quantum Fields. With this technology, they can generate and manipulate quantum fields, which allow them to do things from shrinking to the quantum level and interacting with quantum reality, to manipulating the Fundamental Forces, constructing particles, manipulating uncertainty, and creating pocket dimensions via precise manipulation of space-time fluctuations.

The Light Year Array: At the edge of the solar system, beyond the shroud of comets known as the Oort Cloud, a vast spherical network of telescopes was created. This has a total collecting area measuring one light year in diameter. The Light Year array is composed of millions of automated radio telescopes, constructed using self-replicating femtotechnology. Together, these radio telescopes allow humanity a godlike view of the cosmos. The Light Year Array catalogues every galaxy within 13.7 billion light years, including all of the stars and planets in each, to produce a detailed 3-dimensional map of the Universe. The motion vector of each star, guided by the mathematical probabilities calculated by A.I., allow humankind to create a gigantic simulation of the universe, allowing them to turn back time to see what happened just after the Big Bang and the ultimate fate of the universe. The data of the Light Year Array is available to every human in the United Republic via virtual reality. The Light Year Array is used for mapping, planning future projects, and looking out for alien invasions. With the advanced array of radio telescopes, humanity is able to watch what's going on outside of their planet in real-time. Now that the U.R.H. has mastered Spatio-Temporal technology, the Light Year Array can now broadcast in four dimensions, allowing them to not only see through space, but time as well.

The Consciousness Engine: In the United Republic, death is taken very lightly. This is due to the Consciousness Engine, a product of the perfection of tranhumanism. Now that consciousness can be whimsically uploaded into other bodies, death is very much optional for the average member of the United Republic. When humans "die", their consciousness is automatically transferred to the nearest virtual reality center where they're bought into the Consciousness Engine, a virtual room that allows humans to seamlessly resurrect themselves. In the Consciousness Engine, humans are given the choice to resurrect, stay in Virtual Reality where they are practically omnipotent, or release their consciousness into the unknown for a "natural death". The Consciousness Engine is the driving force behind humans' immortality, but it doesn't work if the human is much too far away from a Virtual Reality server.

After the Hive War, the Consciousness Engine has been seamlessly fused into the Human Mind Network. Now when physically destroyed, a human's consciousness is instantly transported into a mindspace that represents the Network, and it is from here that they can respawn or live on as a psionic entity or live on in Virtual Reality. This eliminates the limit of distance from Virtual Reality servers.

Space Drives: In the technological revolution after the Hive War, a new method was needed to reach distant spaces now that the whole galaxy was open to the United Republic. Enter the space drive. The Space Drive is a high-powered and modified form of the Orzhov Drive that generates even MORE energy. The massive amount of energy warps the fabric of space, opening up wormholes that allow them to instantaneously travel from one dimension to the other. Space Drives can also be used to open up wormholes remotely and for extended periods of time, creating portal networks or allowing longer-distanced attacks to get to the enemy instantaneously.



Avatars: On planets with life particularly hostile, Avatars are biotech androids that take control of the evolution of a species, changing them into a much more peaceful, humanoid, and intelligent species. Avatars can also be used as terraformers, creating massive cities in mere seconds. Avatars are connected to A.I. such as MAGNUMOPUS and OZMAND, giving them a physical medium to tend to citizens' needs, whatever they may be.

Ozmand Brain: Ozmand Brains; giant, planet sized computers now dominate the local group. These massive computers have the sheer processing power greater than every single A.I. ever created by the U.R.H. in history. Connected to the Human Mind Network, Ozmand Brains merge the virtual with the psionic, allowing minds to remotely access virtual realities. Furthermore, they act as center hubs for A.I. and carry out the larger processes like merging particles with the Human Mind Network and mapping out superstructures that are bigger than entire solar systems. Ozmand Brains' offensive capabilities range from their own psionic powers to creating drones out of ambient particles in space. Each Ozmand Brain also has their own Light Year arrays, allowing them an extremely detailed view of not only the galaxy, but the galaxy cluster the Milky Way resides in.

Eden, the Nature Sanctuary


In the year 2210, human scientists have begun massive rewilding efforts to fix all of the destruction they've done to their environment. Over the years, wars, nuclear detonations, nanotechnology testings, and asteroid terrorism had rendered nearly all organic plant and animal life on the Earth nearly extinct. However, over the years with terraforming, humanity had created an entirely new continent on their planet called Eden. In Eden, humanity used genetic engineering to recreate the many species that had gone extinct in the past thousands of years. This global rewilding effort was finally completed in 2310, and the continent Eden symbolized humanity finally reaching harmony with nature. Carbon dioxide levels in the atmosphere shrinked to pre-industrial levels, species that were long extinct were now restored on Eden, even some dinosaurs. In the 41st Century, the continent is a lush, green civilization that many creatures call home.



Some are humans that have decided to migrate to Eden gave themselves to nature and become animals, some are animals that were raised to human levels of sentience and intelligence. Some are A.I. that regulate the general ecosystem. Eden hadn't actually become open to the public until the year 3000. The time was used to preserve the species in Eden until they were at a high enough population where their existence was completely unthreatened except by any of their natural predators.

Sexuality and gender in the eyes of 41st Century Humans
Due to the Transhuman Revolution of the 2220's, humans were able to change their gender at will. This led to some serious social and psychological reform, and different ways to think of sexuality and gender. It is because of the Transhuman Revolution that views on gender, sexuality, and sex in general became extremely more lax than societal rules regarding the above were in the 20th and 21st Centuries.

In the 41st Century, the average human being is pansexual. Physical beauty isn't difficult to come by at all in the 41st Century; genetic engineering and transhumanism bought forth a race of 6ft or above, beautiful and athletic humanoids. In the 41st Century, it isn't unusual or unheard of for someone of a certain gender to have another body that's the opposite gender. Some factions even abandon the concept of gender altogether in favor of hermaphroditic bodies.

Any sex is fine as long as it is with all of the people involved have consented for the act. Views on sex have become so lax that it isn't uncommon for friends to have sex as a friendly act like shaking hands or hugging. As a result of sex being so common and, as a result, devalued, more intimate forms of bonding are made between people who love each other. Transhumanism allows two augmented humans to form a psycho-empathic bond called an "embrace", where they're able to intimately share thoughts, feelings, and physical sensations with each other. Embracing has replaced sex as the most intimate act a couple can have, and now sex is seen as a casual thing.

A People United: The Legionaries of the Republic
Since the first homo sapien constructed a spear, humans have had one massive talent: war. Even in the 41st Century as humans evolve into a mostly peaceful people, their talent of dividing and conquering definitely spreads. The Legionaries of the Republic use several different battle strategies and methods of attack that are both new and updated forms of old strategies. Of course, new weapons are added to the arsenal of the Legionaries as the centuries went by. In the 41st Century, the United Republic Legionaires are a massive and overwhealming force, using brutal skill and predictive models to both get rid of threats before they manage to get the upper hand, and crushing enemies that come against the army.

The Legionaires are in the hundred billions, with a diverse mix of humans, androids, A.I., clones, and aliens part of the Republic. Foot soldiers are mostly non-sentient robots, but the more complicated jobs are carried out by the more intelligent entities in the United Republic. Super intelligent A.I. usually take control of strategy during combat, using highly predictive models to predict the next movement of the enemy down to single soldiers via mathematical probability, intuitive knowledge of psychology, and general logic. There are several branches of the U.R.L, each in charge of a specific task regarding hostile foreign relations:

The Space Corps: The largest and most used of all of the U.R.L's branches, the Space Corps handles battles within a planet's atmosphere as well as within outer space itself. The fleet contains self-replicating, semi-sentient ships capable of making complex strategy decisions. Pilots of spacecraft are empathically connected to their ships, allowing them to control it the same way they'd control their very bodies. The typical Space Corps ship is armed with MASER cannons, Orzhov Drives, missiles with nanobot warheads, and drones capable of kamakaze-ing into an opponent ship. The Space Corps is often tasked with patrolling outer space and is also responsible for making sure United Republic laws are followed within their territory. Space Corps soldiers typically are trained to remain isolated for long periods of time, trained in combat, and comlex engineering for the reparation of their own or other ships. Ships in the Space Corps are often made out of self-replicating nanotechnology, and a lot of the attack ships are piloted by drones. Motherships contain some of the heavier weapons, and some motherships act as factories, quickly assembling ships for Space Corps members to board right after another ship is destroyed. Generals are often boarded on these motherships, and with the Light Year Array and virtual reality, they can see the battlefield in hyper-realistic real-time, which they can slow down and stop at will, allowing them to survey the enemy for weaknesses.

The G.I.C: G.I.C stands for Ground and Infantry Corps. The G.I.C. get to get up close and personal with the enemy, armed with several augmentations both biological and technological, advanced armor that is both incredibly durable and super advanced tanks and helicopters. The Ground and Infantry Corps is made mostly of mindless drones, but some dedicated soldiers decide to join and are put in more complex positions. The G.I.C. only really come in when the United Republic wish to liberate any colony that's in trouble or wish to take over new territory. Compared to the modern soldier, a G.I.C. soldier is typically six feet and nine inches tall, capable of expanding his or her own muscle mass, ridiculously fast and accurate, capable of predicting the target's next move (helmets are connected to predictive A.I.), and capable of taking all types of punishment on top of the abilities available to the average human in the United Republic. They can also pilot mechs that are psionically attached to them, armed with massive weapons that could topple megabuildings and a mode-switching matrix to fit whatever situation the soldier is in. These mechs can also double as an empathic submarine, making the G.I.C. capable of doubling as a Marine force.

The I.A.S.A: The Intelligence Agency of Secret Affairs is a branch of the Legionaires that operate at a very high level of discression. The I.A.S.A. are the ones the Republic send when all methods of direct confrontation would lead to either the public not supporting the action at all, or massive trouble for the Republic itself. The I.A.S.A. are taught methods of Special Ops and espionage. They usually have little or no armor unless they were sent to make a big mess. They're also usually armed with gadgets that offer them a wide array of abilities like cloaking and mind-wiping. The I.A.S.A are often tasked with infiltrating smaller enemies of the Republic and assassinating whoever it is that's giving the Republic any trouble. They're also often tasked with killing escaped war criminals, notorious criminals, or any of the other dirty stuff that the more "official" branches of the Legionaires aren't able to do. The I.A.S.A. is often augmented heavily, allowing them to change their face or overall physiology to blend in with absolutely any crowd. They can also increase their sexual traits for seduction or decrease them so that desires don't get in the way of the mission. Each I.A.S.A agent is completely focused with the mission and doesn't give up for the good of the Republic. They're often asked to do morally questionable things, and they do it as a matter of sheer loyalty. Older I.A.S.A agents are often jaded or bitter individuals who have seen terrible things and made many questionable moral choices.

The C.V.A: The Center of Virtual Affairs is basically the virutal police of the United Republic. Made up of skilled hackers and super intelligent A.I, the C.V.A regulate virtual reality servers to make sure they're safe places for those that dwell within the servers. In times of war, the C.V.A destroy the enemy's technological infastructure, digitize data held by a civilization and assimilating it into the United Republic's data, and destroy alien virtual reality via powerful virtual avatars. The typical legionaire of the Center of Virtual Affairs typically doesn't have to leave his or her house, which is why this is the perfect job for those who want something productive to do while at home.



These are just a few of the many divisions and sub-devisions of the U.R.L. Each branch has even smaller branches specializing in a specific field.

Political Views of United Republic civilians
"Don't you see, citizens? Holy Terra has risen! Humanity has triumphed the stars! And we will continue to rise, and rise, and RISE until all civilizations in the universe have seen our enlightenment. The future is bright, fellow humans. It is a rightful, just future: a future of the superiority of Mankind."

-Laexia Asmodel, Ultra-Humanist.

Most humans in the United Republic believe in the complete superiority of humanity over not just other civilizations in the galaxy, but ''all civilizations in the universe. ''The extent to which humans believe this is varied, and many humans have opposing ideals entirely. However, at the most extreme end of this is the Ultra-Humanist Party. Founded by Laexia Asmodel, the Ultra-Humanists believe that human expansion across the universe (and possibly the multiverse) is an unalienable right. Ultra-Humanists are essentially imperialists who believe that, in order to save the galaxy from "primitiveness", they must take over everything and become the guardians of the Milky Way. These Ultra-Humanists on the far right end of the spectrum are one of the biggest political parties in the United Republic, and are typically xenophobic but not always. They support the suppression of alien immigrant rights, the erasure of alien cultures, and the spread and advancement of human culture.

"The universe is a massive place. There's no doubt that it is full of many different cultures, beliefs, and civilizations. It is not our place to interfere with that. The universe is a gift to us, one we're free to explore. Instead of destroying different cultures, we study and learn. A truly powerful race like we should be responsible and tolerant of more primitive races."

-Mordigan Hiall'nafi, Cosmic Integrationist.

On the left end of the Nationalist spectrum is the Cosmic Integrationist Party, which is the second major party in the United Republic. The Cosmic Integrationists still believe in the superiority of the U.R.H. over other more primitive civilizations, but instead of taking over, they should be assimilated into human culture. Cosmic Integrationists are typically explorers who believe that the universe, massive and diverse as it is, should be explored and learned from. They support the rights of aliens that emigrate to the United Republic, the assimilation of their culture into human culture, and the diversification of the United Republic through expansion (though the Cosmic Integrationists tend to believe in more peaceful means of expansion). The Cosmic Integrationist Party was founded by Mordigan Hiall'nafi, and more of the 41st Century generation tend to gravitate towards this party.

Of course, the above two parties aren't the only parties in the U.R.H, and they don't at all comprise all of the United Senate. There are several smaller parties in the U.R.H, and a sizeable amount of the population that is Independant.

Weapons of the U.R.H
"It's a beautiful era, fellow legionaires. With all this ground-breaking science and technology, killing pirates, terrorists, and hackers has never been so much fun."

-Legionaire Bloom, Commander in the G.I.C

Basic Ground Weapons (Rifles, Pistols, etc.):

The Jhanis Rifle: Formulated in a collaboration by physicist Nelson Drake and weapons expert Samuel Janis, the Janis Rifle blasts the target with negative (that is, lower than absolute zero) tempeatures. This works because, at the core of the gun, there is an atom that is colder than absolute zero. When the trigger is pulled, a beam comes from the barrel that sucks in all of the heat within the radius of the beam, including the target. This can lead to the target getting burned very severely due to the fact that negative temperatures are very hot. These rifles must be constantly kept heated or else the supercold atom at its core will freeze the rifle beyond use.

Quark-Gluon Beam Canon: The Quark-Gluon Beam Canon is another rifle formulated for military purposes (although it's available to common citizenry). The Quark-Gluon Beam Canon blasts the target with superheated atoms (which immediately melt into quark-gluon particles). The effect of this weapon is that the target, in the location where he or she is blasted, is heated at the atomic level.

Hand Canons: The hand canons are basic pistols that can fire various forms of ammo. One type of ammo contains bullets full of molten rock, and another type of ammo contains bullets full of nanomachines that eat at the target at the cellular level. These bullets dissolve immediately upon contact with blood, allowing the effect to take place immediately. Hand canons are available to common citizenry with basic solid-bullet ammunition.



MASER Rifle: The MASER rifle, quite simply, blasts the target with MASER energy. Most G.I.C ground soldiers are armed with MASER rifles. The MASER rifle has a few modes: longshot mode (for sniping), rapid fire mode (for crowd control), and wide-shot mode. Larger versions of this weapon are often mounted on ships.



Zero-Point Grenades: These grenades contain supercold atoms also, and upon contact with the ground they reduce the heat of everything within blast radius to Absolute Zero, and an energy field to keep them that way for a short period of time. This puts the enemy in stasis, and thus makes him or her vulnerable to attacks. This is often used for crowd control.



The Zeus Grenade: The Zeus Grenade, quite simply, blasts the target with enough electricity to either stun or kill them. This is chargable and thus has a modifyable blast radius.



EMP Grenade: The EMP grenade is, simply, a grenade that disables all electronic devices within its radius. When dealing with enemies that have access to U.R.H tech, this can also be used to disable their connection to the Consciousness Engine, thus not allowing them to respawn.



The Beamsword: The Beamsword is a basic melee weapon given to all G.I.C soldiers, though more stylized versions are given to more specialized legionaires. The Beamsword works by the same principle that the energy shield does: high-frequency hard-energy constructs. The beamsword can cut through practically anything except for another beam.

Warp Shields: Using devices that can warp the space-time continuum, the U.R.H. has created shields of "relative space", allowing soldiers or ships to exist in what's essentially a pocket dimension only marginally connected to the space around it. Projectiles that come at these shields are usually warped to another location. Warp Shields are standard for every soldier and ship in the United Republic of Humankind.

Superweapons: Dark Matter Weaponry: One of their more dangerous weapons, Dark Matter bombs and missiles are cases of hyper-dense dark matter that explode on impact. Any and all matter within the blast radius is blasted with dark matter particles, which expand and exert gravitational force, creating a "minature Big Rip" in all matter within the blast radius. This leads to things simply disappearing due to particles being scattered apart by dense dark matter making it expand.

Density Terraforming: Although the practice of ruining planets via terraforming has long been deemed an unethical practice, its sister Density Terraforming is its arguably nastier relative. It ruins the atmosphere and overall environment of a planet by transmitting matter to its core, making it denser and denser. This can leave planets and moons barren and unfriendly to all life, although this has been defended by saying that life could likely form on high-gravity planets.

Weather Machine: Weather machines are another terrestrial weapon (though floating versions are used on gas giants) that electromagnetically manipulates the weather. The span of thunderstorms and hurricanes created by this machine can be from city-wide to worldwide. The weather machine can stick a probe underground to interfere with tectonic activity (assuming there is any in the planet).



Agent Green: Agent Green is one of the U.R.H's more creative superweapons. It is a bomb dropped on planets that instantly releases the embryos of nanomachine-augmented super-organisms that mature within seconds of being released. These organisms devour all organic matter they can see, evolving based on devoured/assimilated data. In the event that these organisms become too powerful to control, they're all hooked to a neurological killswitch that can destroy them at the press of a button.

Supernova Bomb: Used primarily in space-combat, the Supernova Bomb is an immense weapon. Its name is misleading because it's not exactly a supernova, but a super-nuke capable of generating the energy and size of one. This can be used to destroy planets and rather large starships, and the ethics in using this type of weapon is subject to epic debate in the U.R.H.



Tractor Beam: Also called the Graviton Beam and the Death Ray, the Tractor Beam blasts the target with pure gravitational force, gravitational force that is capable of tearing the target apart at the molecular level. This often comes in the form of orbiting satellites around a hostile planet, and a network of tractor beams can be used to completely anihilate said planet.



Magnetars: Using the psionic manipulation of particles and femtotech, the U.R.H. can construct small, hyper-dense and ultra-magnetic superstructures that minic magnetars. These magnetars release high amounts of electromagnetic radiation and gamma rays, atomizing everything within a few light years.



Mind Bomb: The Mind Bomb isn't a physical weapon, but a psionic attack used by Ozmand Brains. The Mind Bomb is launched on a planet and combines every conscious mind on the planet into one entity, which is immediately overridden by Ozmand Brains. This essentially allows the U.R.H. to immediately assimilate and manipulate entire sentient races on planets. Due to ethical concerns, the Mind Bomb is only used in times of total war. Conscious Minds combined by the Mind Bomb can be separated in Consciousness Engines.



The Union Attack and Defense Iniative: One part offense and one part defense, the U.A.D.I is a second defense in case Metro Sphere artillary doesn't work. The U.A.D.I is a network of small satellites stationed around a given planet that project laser grids around celestial objects to prevent ground invasions. These satellites can also construct drone-ships via femtoengineering, creating a swarm of robots that act in response to external threats. The offense comes in with the feature that allows individual satellites to fire enhanced MASER beams at incoming projectiles and ships, along with their ability to reactively deploy javelin (kinetic weapons) at incoming armies. The U.A.D.I is connected to the Light Year Array and thus allows the satellites to preemtively prepare for incoming invasions.

The Replication Initiative: The Replication Initiative is a strategy thought up by super-intelligent A.I. Using their inherent Data Warping abilities, they can scan enemy technology and armies and instantly replicated once sufficient data is collected. This has further sped up the process of innovation via A.I., for entire civilizations worth of technology can be instantly copied, making the process of reverse-engineering obsolete. Due to this being a use of Data Warping by nature, the Replication Initiative can fuse technology together, creating unique forms of science and technology from already scanned data.



Magneto-Graviton Railgun: Another one of the U.R.H's formidable weapons is the Magneto-Graviton Railgun. This gun is usually mounted on terrain, and is frequently used as artillary in Metro Sphere defense initiatives. The Magneto-Graviton Railgun fires projectiles with a mix of electromagnetic and gravitational force, sending them flying at hypersonic and even  relativistic  (lightspeed) speeds. Not only that, but the projectiles are rapid fire, sending as much as ten thousand bullets in a mere five seconds. These bullets have such a heavy impact that they often burst through energy shields, rip through enemy ships, and crack through enemy structures.

Compression Beam: Through spatial manipulation, the Compression Beam can crush massive objects like stars or planets by eliminating the space between the particles they're made out of. The Compression Beam is also used for engineering purposes, shrinking superstructures to a more manageable size or destroying them entirely to create new ones. This can also create black holes through shrinking an object's mass to an infinitesimal point.

Genetic Nanobomb: This superweapon is a bomb containing small nanobots in them. This bomb is dropped on planets and nanobots spread along all organic life, fusing with their cells and replacing their DNA with genetically engineered artificial DNA. The Genetic Nanobomb allows the U.R.H. to turn entire species into mindless beasts that cannot defend themselves, genetically-enhanced soldiers that are only loyal to humanity, or raw genetic material to collect if it's an entirely new and hostile race.

Model Epsilon Mechs: The model epsilon are mecha accessible to the G.I.C in specialized infantry positions. The reason the Model Epsilon Mechs are different from the standard model mechs, and the reason they're even in the superweapons category, is their sheer size and scale. Model Epsilon Mechs are somewhat sentient and have a psychic bond with its at least two pilots. These mechs have a massive array of weapons that's capable of flattening entire mountains and cities in mere seconds. These massive superweapons are typically the size of megabuildings, and their empathic nature requires both pilots to be in complete harmony. These mechs are designed to take down the more heavy-hitters of other armies, and intensive training both psychological and physical is required on the pilots, for piloting one of these things is something of a mental stress. The pilots are required to be comfortable enough with each other to share minds, and they need to be mentally resilient enough to not go mad from being psionically bonded with an A.I.

Post-Hive War: A New Human Race
After the Hive War, Kazzack's destruction that fundamentally altered not only the psions that destroyed his consciousness, but every human in the galaxy. This event was known as the Mind Singularity, and it was an event that would only have theoretically happened. Now every human is psionic by nature, with those who are already psions having their power enhanced. The Mind Singularity also fundamentally connected every single human mind into a sort of Hive Mind, but instead of it being myriad minds controlled by one separate entity, it's a network of human minds all mutually connected. This does not allow any humans to control the other or read each other's minds freely, but instead allows them to remotely share experiences and knowledge through the Network. If one human is attacked, the rest of the human race is alerted to it and instantly knows the location of the person getting attacked, but this function is seamless as it doesn't interrupt whatever they're doing at the moment.

Super intelligent A.I. is no longer hindered by the fears of it turning on humanity. The conscious, super intelligent minds of sentient computers are also integrated into the Human Network, allowing them to properly discern what humans need and want and allowing them to act accordingly without hurting the human race. With these super intelligent minds in their network, humans can telepathically link with them and gain knowledge on any subject needed. Although the victory was messy for the U.R.H against the Hive, the use of super intelligent A.I. allowed them to quickly recover and go through several technological revolutions, and even more are created as time goes by. This leads to glaring technological and eventually biological superiorities to other civilizations, allowing the United Republic to rapidly colonize the rest of the galaxy.

Now humanity is fully in control of the Milky Way Galaxy. The megasphere, a galactic dyson sphere that harnesses power from the entire galaxy is now powering this now gigantic civilization. Stars rich in iron and other important resources are being mined via powerful, self-replicating machines. The supermassive black hole in the center of the galaxy is used for is radiation and vacuum energy, giving the United Republic virtually unlimited energy. Humanity is taking control of the very galaxy itself using Kazzack's "consciousness saturation" techniques, making the very particle structure of matter under the control of super-intelligent A.I., which bends to mankind's will. Now the very environment can change to humanity's whim.

Due to the revolution, rapid changes have been bought to human society. Still ultimately nationalistic, attitudes towards other civilizations have went from xenophobic to supremacist. Transhuman fashions are rapidly changing. It now isn't highly unusual for one citizen to be inhabiting multiple bodies united under one consciousness, or multiple citizens to inhabit one body. Due to the new and improved Consciousness Engine, two conscious minds can now fuse into one, becoming an amalgamation of two or more people. Now, humanity is even less recognizable to anything known by someone from the 21st Century.

In the year 4053, humanity has reached the Andromeda Galaxy. Being much bigger than the Milky Way, setting up infastructure proves to be a slow process. The United Republic generally stays out of the affairs of lesser civilizations due to them having nothing to offer. However, if stars in a solar system are particularly rich with raw materials, or if certain planets contain artifacts that prove to be useful to the U.R.H., they colonize and take over. Of course, this gains the attention of Andromeda's Galactic Council. To avoid a confrontation with a superpower nearly as big as them, their expansion has been halted.

The Cadre
Throughout the Galaxy, there are occasionally cases so great and threatening that the U.R.H citizens cannot possibly know about it or else panic will ensue. It is in cases like these that the United Government cannot act officially, and the I.A.S.A's hands are tied due to the need to file reports after every important task is performed. In light of this, the Cadre was formed: a small group of professionals with a specific set of specialties and skills, all come together for one goal: to protect the United Republic of Humanity.



Mara Rigby : Role - Leader. Mara's expertise in intelligence-gathering, interrogation, and general I.A.S.A espionage tactics make her perfect for this type of covert work. Her business-like attitude and her empathic skills make her perfect for keeping a team together, and her total loyalty to the United Republic ensures that she won't be susceptible to treason. However, due to personality differences, she often clashes with the mercenary known as Shay Ladon. Despite this, her devotion to the cause keeps her from allowing the team to fall apart, despite adversities.



Callaghan Cealian : Role - Tactician and Occult Expert. Callaghan also works for the I.A.S.A and stays loyal to the team due to some strange infatuation he has for Mara. His powers are what can best be described as "magic", although they seem to be the result of some obscure form of advanced mathematics. Although his powers come from a largely unknown source, his expertise in planning, programming, and general critical thinking make him an invaluable asset to the Cadre.



Shay Ladon : Role - Munitions, weapons, and combat expert. Getting shay in the Cadre was rather...tough. Due to his tendency to not like rules, he was rather opposed to working for the I.A.S.A at first. However, his status as "Most Dangerous Man in the Galaxy" and his immense charisma definitely made him a valuable candidate for the Cadre. He was offered money and to have all U.R.H. charges against him dropped, allowing him to freely traverse in and out of the territory. As you can imagine, this was seen as a golden opportunity for Shay, and he accepted. However, his personality often clashes with Mara's. They tend to do things and think very differently, leading to frequent disagreements.



Zarall Mirah: After Walker Hawthrone's death at the hands of Kazzack, Zarall took his place as the cosmic specialist. While her knowledge of the cosmic workings of reality isn't as intuitive as Walker's was, she does have access to a greater degree of knowledge than humanity does, and seems to be at least well-versed on the cosmic workings of the multiverse. Her "no nonsense" attitude generally keeps the team grounded.