Waterfowl Physiology

Power to use the abilities of waterfowls. Variation of Avian Physiology.

Also Called

 * Anatidae Mimicry/Physiology
 * Waterfowl Mimicry

Capabilities
User with this ability either is or can mimic/transform into waterfowls, including ducks, geese, mergansers, pochards, and swans. Incidentally, it should be reminded that regardless of how they look, especially the geese and swans are both aggressive, territorial and perfectly able to break bones with a good hit.

Applications

 * Avian Physiology
 * Aerial Adaptation
 * Atmospheric Adaptation
 * Enhanced Agility
 * Enhanced Balance
 * Enhanced Lung Capacity
 * Enhanced Senses
 * Enhanced Reflexes
 * Hollow Skeleton
 * Wing Manifestation/Flight
 * Enhanced Combat
 * Enhanced Endurance
 * Speed Swimming

Variations

 * Anatinae Physiology (dabbling ducks):
 * Anserinae Physiology (geese and swans): Enhanced Strength
 * Anserini Physiology (geese):
 * Cygnus Physiology (swans):
 * Aythyinae Physiology (diving ducks):
 * Merginae Physiology (eiders, scoters, sawbills and other sea-ducks):

Associations
Waterfowls are associated with great number of mystical and supernatural abilities and connections in mythology and folklore, thus user with this power may have access to: Air Manipulation, Water Manipulation
 * Swans: Decelerated Aging/Immortality, Faery Physiology/Ethereal Physiology, Human Disguise, Love Empowerment

Known Objects

 * Ohwah Tegu Saim (Xiaolin Chronicles)