Era Manipulation

The power to manipulate eras. Sub-power of Event Manipulation and Time Manipulation. Combination of Beginning Dominance and Conclusion Dominance.

Also Called

 * Era Control
 * Period Control/Manipulation

Capabilities
User can create, shape and manipulate Eras, a long period of time that denotes an important part of history. Allowing them to decide how they long they are, how they start and even how they end. Since eras make up the entire basis of history, the user would have total control of every event, moment, and period of time in the universe.

Some users may have enough skill to create entirely new eras and introduce them into any part of history, allowing them to radically alter the flow of events that make up those periods of time.

Applications

 * Alternate Event Alignment
 * Apocalypse Inducement
 * Beginning Dominance
 * Civilization Manipulation
 * Civilization Erasure
 * Conclusion Dominance
 * Event Order Manipulation
 * Event Randomization
 * Event Rearrangement
 * Event Recreation
 * Inevitable Event Creation
 * Occurrence Manipulation
 * Possibility Reconstruction
 * Process Speed Manipulation
 * Time Frame Creation

Associations

 * Alternate Timeline Creation
 * Change Embodiment
 * Epoch Embodiment
 * Event Manipulation
 * Future Manipulation
 * History Embodiment
 * Inevitability Embodiment
 * Origin Manipulation
 * Past Manipulation
 * Present Manipulation
 * Time Manipulation

Limitations

 * Weak against Temporal Erasure.

Known Users

 * Catalyst Comet (Adventure Time)
 * Celestine (Ah! My Goddess: The Movie)
 * Aeon the Terrible (Rudoplhs Shiny New Year)
 * White Spirits (Tears to Tiara)