Stalemate Manipulation

The power to manipulate stalemates. Sub-power of Challenge Declaration.

Also Called

 * Draw Control/Manipulation
 * Stalemate Control
 * Tie Control/Manipulation

Capabilities
User can induce stalemates, draws or ties onto any situation, sport, event, battle, competition, etc., making it so that neither the user themselves and others, or other people competing against each other, will neither win or lose. The user can manipulate the chances of that happening, how it happens overall, what the competitors do to make it a stalemate, etc.

Applications

 * Action Manipulation
 * Level Manipulation
 * Equality
 * Obstacle Manipulation
 * Probability Manipulation
 * Problem Manipulation
 * Stalemate Inducement
 * Unlosability
 * Victory Negation/Defeat Negation

Associations

 * Challenge Declaration
 * Defeat Inducement
 * Defeat Manipulation
 * Event Manipulation
 * Failure Inducement
 * Failure Manipulation
 * Probability Manipulation
 * Reality Warping
 * Success Inducement
 * Success Manipulation
 * Victory Inducement
 * Victory Manipulation

Limitations

 * May only work on themselves, others or events.
 * May have a limit on how many times or how the stalemate can be manipulated.