Phenomenon Embodiment

The power to embody a phenomenon. Sub-power of Phenomenon Manipulation.

Capabilities
Users of this power embody a destructive natural or artificial force akin to typhoons and earthquakes. Though their actions appear evil and unjustified, they are a naively natural act like breathing.

Applications

 * Phenomenon Inducement
 * Phenomenon Manipulation

Techniques

 * Powers that user either has to learn or have a knack to do, possibly both.

Variations

 * Powers that are common, but not common enough that every user can be expected to have them.
 * In Elemental and Mimicry/Physiology this includes variations of the main power: Earth includes Clay, Crystal, Metal, Mineral, etc.; Animal includes Birds, Mammals, Reptiles, etc.

Associations

 * Powers that are related (ie. powers, this power is a sub-power/variation/technique/etc.), or those that the user may be able to use.

Limitations

 * Notable weaknesses/Limitations User may or will have.

Known Users

 * Arcueid Brunestud (TYPE-MOON)
 * Zepia Eltnam Oberon (TYPE-MOON)