Inducement

The ability to temporarily push the target into state.

Capabilities
User is able cause the target (living being, object, environment, etc.) go into wanted state, causing short-term change to it's normal status, exact length of the effect depends on both the users skill and power and what the target is.

Variations

 * Artistic Inducement
 * Belief Inducement
 * Chaos Inducement
 * Cleanliness Inducement
 * Collision Inducement
 * Combustion Inducement
 * Command Inducement
 * Curse Inducement
 * Death Inducement
 * Defeat Inducement
 * Dirtiness Inducement
 * Disgust Inducement
 * Emotion Inducement
 * Extinction Inducement
 * Heroism Inducement
 * Jolt Inducement
 * Implosion Inducement
 * Life Inducement
 * Musical Inducement
 * Mental Inducement
 * Pain Inducement
 * Paralysis Inducement
 * Party Inducement
 * Sedative Inducement
 * Sleep Inducement
 * Spinning Inducement
 * Truth Inducement
 * Vertigo Inducement
 * Victory Inducement

Limitations

 * Cannot cause the target go into state that it couldn't go by itself, ie. no emotions for objects.
 * Repeated uses of this power may cause more permanent and/or unwanted effects on the target.
 * Although extremely powerful, the inductions remain short-lived, unless the result is instant and irreversible (ie, death, destruction, etc.)
 * User can only cause the inductions, not manipulate them.