Golem Physiology

Ability to use the abilities of golem. Variation of Cryptic Physiology.

Also Called

 * Animated Anthropomorphic Beings

Capabilities
The user is or has the ability to take on the form of Golem, an animated anthropomorphic being, created entirely from inanimate matter. They can be composed of a wide variety of materials such as clay, stone, minerals, wood, ice, water, or in the case of the Bone/Flesh Golem, corpses.

Traditionally golems were unable to speak, lacked a soul, and followed orders like an automaton. With no internal organs (or any organs for that matter) Golems have no physical needs for need for sleep, food, or anything else that living things typically need for survival.

Applications

 * Defunct Physiology
 * Brainless
 * Contaminant Immunity
 * Dermal Armor
 * Disease Immunity
 * Enhanced Durability/Invulnerability
 * Enhanced Endurance
 * Oxygen Independence
 * Pain Suppression
 * Pressure Resistance
 * Self-Sustenance
 * Thermal Resistance
 * Semi-Immortality
 * Supernatural Condition

Variations

 * Soulless Being

Golems can be made of several different materials:
 * Bone Golem
 * Clay Golem
 * Earth Golem
 * Flesh Golem
 * Ice Golem
 * Metal Golem
 * Stone Golem
 * Wood Golem

Associations

 * Doll Physiology
 * Elemental Entity Creation
 * Elemental Mimicry
 * Golem Creation
 * Frankensteinian Monster Physiology

Limitations

 * Most golems are mute.
 * Golems do not heal naturally, and have to be repaired with some of the material that they are made from.
 * Users do not thrive in environments that are unnatural to the materials they are made from.
 * Users have the same weaknesses as the matter that they are formed from.