Water Attacks

The ability to release/use water to various attacks. Sub-power of Water Manipulation, variation of Elemental Attacks.

Also Called

 * Hydrokinetic Attacks
 * Water Projection

Capabilities
The user can release/use water to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Water Bolts: Project water that expands rapidly on contact with an object.
 * Formulated Water Blasts: Release blasts of water in a form of a creature or object.
 * Hand Blasts: Release water blasts from hands.
 * Missile Generation: Create missiles of water.
 * Obscured Attacks: Channel attacks through a medium.
 * Omnidirectional Water Waves: Send out a wave of water in all directions.
 * Reflective Attacks: Release attacks of water that can bounce off of any surface.
 * Scatter Shot: Release water blasts that split into multiple fragments.
 * Sword Beam Emission: Release water blasts from swords and other such bladed weapons.
 * Water Ball Projection: Create and launch spheres of water.
 * Water Beam Emission: Release beams of water.
 * Water Blast: Release water over a specific target area.
 * Water Bolt Projection: Release low powered projectiles of water.
 * Water Bomb Generation: Create bombs/explosions of water.
 * Water Breath: Discharge water blasts from mouth.
 * Water Bullets: Fire in short sequence over a wide area.
 * Water Cutting: Use water to slice enemies.
 * Water Infusion: Empower and energize anything touched or used (usually a weapon) with water.
 * Water Wave Emission: Send out a wave of water that repels everything.
 * Wave Motion Blast: Launch a massive wave of water.
 * Zap: A tiny short release of water to cause pain or discomfort, usually too low-powered to be destructive.

Variations

 * Bubble Attacks
 * Ice Attacks

Associations

 * Force-Field Generation
 * Hydrokinetic Combat
 * Hydrokinetic Constructs
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Water Manipulation
 * Water Mimicry
 * Volatile Constructs

Limitations

 * Users may require outside source of water to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.