Rule Bending

The power to bend the laws of reality. Sub-power of Variable Manipulation.

Capabilities
User can bend the laws of reality to achieve a variety of superhuman feats, increasing their personal capabilities to various extends, mimicing rules related-powers (flight, phasing, teleportation, etc.) or resisting natural or supernatural effects.

Applications

 * Accelerated Perception/Time Acceleration
 * Fate Immunity/Fate Denial
 * Flawless Coordination
 * Flight/Gravity Defiance
 * Force Field Generation
 * Immutability
 * Intangibility
 * Physical Law Immunity
 * Power Augmentation (Limited)
 * Power Immunity
 * Precognition (Limited)
 * Flash Precognition
 * Slow-Motion/Time Reduction
 * Supernatural Condition
 * Telekinesis
 * Teleportation
 * Unrestricted Movement

Associations

 * Cheating
 * Self-Exertion
 * Variable Manipulation

Limitations

 * The extend of the bending may be limited.
 * Bending effects are by nature temporary.
 * User can bend the laws of reality, but cannot outright break them.
 * Could have the risk of breaking the laws of reality involuntarily whenever this ability is in effect.

Known Objects

 * Redpills (Matrix franchise)