Damage Empowerment

The ability to become more powerful after being damaged. Sub-power of Damage Manipulation. Not to be confused with Pain Empowerment.

Also Called

 * Damage Affinity
 * No Pain No Gain
 * Pay Back Time

Capabilities
The user becomes more powerful as they receives damage from their opponents, environment or by themselves. They may be empowered by physical damage, mental damage or soul damage. Lethal damage can give a (near) maximum boost on the attacks of the user of this ability.

Applications

 * Enhanced Strength
 * Muscle Manipulation
 * Regenerative Empowerment
 * Self-Power Augmentation

Variations

 * Self-Harm Empowerment

Associations

 * Combat Empowerment
 * Damage Manipulation
 * Pain Empowerment

Limitations

 * User can't use this ability if they are dead.
 * User has to withstand the pain of the damage they receive, so a lot of willpower is required to use this.
 * Some damage can immobilize the user, so they become easy target.
 * Taken damage is one thing, however, unless they can recover from it, they'll wear out eventually.

Known Users

 * Bouncers (Disgaea)
 * Ryohei Sasagawa (Katekyo Hitman Reborn)
 * Sing (Kung Fu Hustle)
 * The Soldier (Team Fortress 2); when the equalizer is equipped and active.
 * Dharok the Wretched's equipment set (Runescape)
 * Yang Xiao Long (RWBY)
 * Meliodas (Seven Deadly Sins); via Revenge Counter
 * Spartacus (TYPE-MOON)
 * Pokemon that can use "Bide" (Pokemon)
 * Urouge (One Piece)
 * Rubilax (Wakfu)
 * Gerard Valkyrie (Bleach)
 * Metal Bat (One-Punch Man)
 * Tree Ragnarok (Undefeated Bahamut Chronicle)