Epidemic Creation

The power to create epidemics. Variation of Disaster Manipulation, variation of Disease Manipulation.

Also Called

 * Pandemic Generation

Capabilities
The user can create epidemics: the rapid spread of infectious disease to a large number of people in a given population within a short period of time, usually two weeks or less. For example, in meningococcal infections, an attack rate in excess of 15 cases per 100,000 people for two consecutive weeks is considered an epidemic.

Applications

 * Disease Manipulation
 * Infestation
 * Pestilence Inducement

Associations

 * Disaster Manipulation
 * Environmental Manipulation
 * Poison Manipulation

Limitations

 * A epidemic can be uncontrollable and end up wiping out the population.

Known Users

 * Tempesta (Fairy Tail)