Reactive Adaptation

The ability to develop adaptations, powers, or skills in response to immediate threats.

Also Called

 * Instant Adaptation
 * Instant Evolution
 * Nemesis
 * Reactive Evolution
 * Spontaneous Adaptation

Capabilities
Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary.

For example, after a certain situation, the user's skin may become tougher. They may display increased IQ after a difficult test or fortified emotions after a personal argument. The user may be able to read different languages after moments of looking them up or be able to withstand a constant bombardment of radiation. Some users may develop Enhanced Speed after being shot, or grow Dermal Armor, or gain the opposite power of their opponent.

In some instances, a magical object may express similar powers.

Applications

 * Adaptive Appearance
 * Adaptive Augmentation
 * Limitation Transcendence
 * Power Opposition/Meta Power Opposition
 * Reactive Invulnerability
 * Reactionary Immunity
 * Reactionary Replication
 * Skill Adaptation

Variations

 * Adaptive Attacks: The users' attacks/techniques are capable of adapting.
 * Biological Manipulation: Users reactively enhance their bodies in multiple ways usually encompassing one of the personal enhancements.
 * Damage Memorization: Users memorize the damage their bodies take, thus rendering themselves immune to the same attack or move twice.
 * Dermal Adaptation: Users reactively change the texture, color, and density of their skin to suit the situation.
 * Environmental Adaptation: Users reactively alter or shift their bodies in order to survive in their surroundings.
 * Mental Manipulation: Users reactively alter their own minds and control their positive or negative effects, perhaps even turning on other Mental Abilities.
 * Reactive Attribute Enhancement: Users reactively develop enhancements for situations, combat or tasks.
 * Self-Adaptive Power: Users abilities are able to adapt themselves.
 * Situational Strength: User is literally as powerful as they need to be at any given moment.
 * Strategy Adaptation: User can adapt to different strategies and tricks.
 * Superior Adaptation: Adapt anything and everything.

Examples

 * Aquatic Respiration after being submerged in water.
 * Atmospheric Adaptation to changing gases.
 * Damage Memorization to render oneself immune to certain types of attacks, such as limb severing.
 * Elasticity to fit through small openings.
 * Enhanced Intelligence in against mentally incomprehensible threats.
 * Enhanced Strength when being attacked by foes of great numbers.
 * Fire Immunity when exposed to flames.
 * Flight when falling off of a cliff.
 * Invulnerability before being hit by a semi.
 * Night Vision after being in the dark for a few seconds.
 * Omnilingualism when attempting to read or listening to a different language.
 * Teleportation if confronted by a force much stronger than oneself.
 * Being able to survive without oxygen and being able to withstand the vacuum of space.
 * Becoming pure energy.

Associations

 * Adaptation Manipulation
 * Adaptive Armor
 * Adaptive Regeneration
 * Adaptive Shield Construction
 * Adaptive Weaponry
 * Immortality
 * Invulnerability
 * Shapeshifting
 * May eventually grow into Evolution allowing users to add more and more adaptations to their form. This ability may allow users to learn nearly any other enhancement including Regenerative Healing Factor, Enhanced Speed, or Enhanced Intelligence.
 * If combined with Self-Resurrection, one may gain Adaptive Resurrection.
 * If combined with Precognition, one may gain Preemptive Adaptation.

Limitations

 * Adaptations may only be temporary.
 * Users may or may not be able to control adaptations.
 * New adaptations may grow naturally or be produced as a monstrosity.
 * Usually dependent upon a direct threat to the person, resulting in responsive action.
 * Learning some adaptations may negate other adaptations (e.g. learning to breathe water may prevent breathing air).
 * Some adaptations may be in conjunction with weaknesses.
 * Some threats are impossible to adapt to.
 * Some reactions may have a delayed response.
 * Certain hidden threats may not be reacted to.

Known Users
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Cartoons

 * Shane Gooseman (The Adventures of the Galaxy Rangers)
 * Shirley (The Jimmy Timmy Power Hour 3)

Comics

 * E.V.E. (Archie's Sonic the Hedgehog)
 * Martians (DC Comics)
 * Amazo (DC Comics)
 * Doomsday (DC Comics)
 * OMACs (DC Comics)
 * Allen the Alien (Invincible/Image Comics)
 * Darwin (Marvel Comics)
 * Endgame (Marvel Comics); persona of Legion
 * Lifeguard (Marvel Comics)
 * Footbots (Teenage Mutant Ninja Turtles 2012)

Movies

 * Cyborg (DC Extended Universe)
 * Meta-Coolers (Dragon Ball Z: The Return of Cooler)
 * Omnidroids (The Incredibles)
 * Iron Giant (The Iron Giant)

Literature

 * Crawler (Worm)

Live Television

 * Valeria (Ángel o Demonio)
 * Zaragas (Ultraman series)

Manga/Anime

 * Gozu (Area D)
 * Priscilla (Claymore)
 * Hit (Dragon Ball Super)
 * Goku (Dragon Ball Super)
 * Saiyans (Dragon Ball)
 * Sachiel (Evangelion)
 * Kenshiro (Fist of the North Star)
 * Anubis (JoJo's Bizarre Adventure)
 * Haru Glory (Rave Master); via the Ten Commandments Sword
 * Gale Raregroove (Rave Master); via a copy of the Ten Commandments Sword
 * Lucia Raregroove (Rave Master); via a copy of the Ten Commandments Sword
 * Hideauze (Suisei no Gargantia)

Video Games

 * J'avos (Resident Evil 6)
 * Emerl (Sonic the Hedgehog)
 * Metal Sonic (Sonic the Hedgehog)

Web Animation

 * Turbo Mecha Sonic (Super Mario Bros. Z)

Other

 * SCP-682 - Hard-to-Destroy Reptile (SCP Foundation)}}