Hyper Maneuverability

The power to have incredible maneuverability.

Also called

 * Hyper Maneuvering
 * Incredible Maneuverability

Capabilities
The user has incredible maneuverability in all departments. Users can do maneuvers of any kind even in the toughest of areas or situations, such as fighting while climbing a mountain wall, running at full speed while in a tight indoors area, doing parkour in a cramped cave, and so on. Nothing can hinder their maneuverability, and they can fight, do parkour, do gymnastics, dance, do aerobatics and so on skillfully in areas that would normally not be possible. They can do maneuvers without touching things, unless they want to touch or use something. Unlike Unrestricted Movement, this normally involves maneuvers requiring great skill, and is also about things such as fighting and dancing, and overall, it involves more intensity than unrestricted movement. This also involves doing tasks, actions, attacks such as cleaning, reading, searching and filing at full speed while doing incredible maneuvers as well.

Applications

 * Enhanced Tasking
 * Acceleration
 * Aesthetic Activity
 * Axis Changing
 * Deceleration
 * Directional Movement
 * Enhanced/Supernatural/Absolute Agility
 * Enhanced/Supernatural/Absolute Athleticism
 * Enhanced/Supernatural/Absolute Balance
 * Enhanced/SupernaturalAbsolute Combat
 * Enhanced/Supernatural/Absolute Dexterity
 * Enhanced/Supernatural/Absolute Leap
 * Enhanced/Supernatural Parkour
 * Enhanced/Supernatural/Absolute Reflexes
 * Enhanced/Supernatural/Absolute Speed
 * Friction Defiance
 * Gravity Defiance
 * Hyper Motion
 * Hyper Rotation
 * Inertia Defiance
 * Infinite Jump
 * Instant Angular Momentum
 * Instant Momentum
 * Mid-Air Maneuverability
 * Solid Maneuverability
 * Superhuman Dancing
 * Water Maneuverability

Associations

 * All-Terrain Mobility
 * Body Supremacy
 * Flawless Coordination
 * Flowmotion
 * Fluid Friction Defiance
 * Friction Negation
 * Inertia Negation
 * Physical Force Defiance
 * Rotational Mass Defiance
 * Rotational Mass Negation
 * Unrestricted Movement
 * Zero Motion Resistance

Limitations

 * Some forces, like currents, sticky liquids and some physical forces can disrupt movement.
 * May require great skill or require training to achieve such skill.
 * It is possible for other things and people to disrupt movement, and the user can still be bound by bindings.
 * Only allows for flow of maneuvers, not being free from all obstructions such as bindings, weights and other movement hindering obstructions.