Cloth Manipulation

The power to manipulate clothes and textiles. Variation of Artificial Element Manipulation and Object Manipulation.

Also Called

 * Cloth Control
 * Fabric Manipulation
 * Fiber Manipulation/Control
 * Nemakinesis
 * Pannokinesis
 * Telakinesis
 * Textakinesis
 * Wrapping Manipulation

Capabilities
User can create, shape and manipulate any sort of clothes of any material (cotton, plastic, leather, wool, etc.) or type, and textiles/cloth, a flexible material consisting of a network of natural or artificial fibres formed by weaving, knitting, crocheting, knotting, or felting.

Applications

 * Clothing Generation
 * Object Creation Touch
 * Constructs Creation using textiles/cloth.
 * Cocoon Generation
 * Control Manipulation
 * Improbable Weapon Proficiency - by using a textiles/cloth as a weapon.
 * Object Possession
 * Manipulate the properties of clothes.
 * Repair textiles/cloth.
 * Move/lift textiles/cloth at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
 * Flight using textiles/cloth.
 * Matter Surfing by riding textiles/cloth.
 * Object Attacks using textiles/cloth.
 * Cloth Breath
 * Rope Manipulation
 * Thread Manipulation

Techniques

 * Cloth Mimicry
 * Cloth Removal
 * Cloth Transmutation
 * Clothing Empowerment
 * Suit Up!

Variations

 * Bandage Manipulation
 * Cape Manipulation
 * Ribbon Manipulation
 * Silk Manipulation
 * Scarf Manipulation
 * Wool Manipulation

Associations

 * Artificial Element Constructs
 * Clothing Combat
 * Enhanced Artisan
 * Furniture Manipulation
 * Hair Manipulation
 * Leather Manipulation
 * Object Manipulation
 * Organic Constructs
 * Plastic Manipulation
 * Rubber Manipulation

Limitations

 * May be unable to create cloth, being limited to shaping from already existing sources.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
 * May cause the user pain to try and move 'hard' objects.
 * May not be able to manipulate single threads.
 * Construct structural strength may be limited by the users will.
 * Unless user can reinforce the cloth, it can be damaged any way normal cloth could be.
 * May be limited on how complicated constructs they can create (i.e. no/limited amount of moving parts).