Board Thread:Fun and Games/@comment-23758952-20130927015655/@comment-11326848-20140708003939

Zept13 wrote: Finally back to what this blog is here for. An interesting power set Tibs. It could allow near infinite adventures and infinite powers. Any places or people you'd want to go first? Well, with the infinite number of planes to traverse to, I don't think it matters which I'd choose first. It's probably better to choose at random, to maximize the surprises and potential fun to be had from worlds I've never seen before.

@DYBAD: I can understand your reasoning with MPM and MS when I look into them more closely though I do think it's flimsy for MAC. Even if the general understanding of AC at the time was that it was limited, it doesn't change that MAC itself is AC with "no exceptions."

@A Living Person: I feel like the majority of Time Manipulators are neutral for good reason: it's way too easy being a good or bad guy when you can control time. You can redo a mistake but as an anti-hero, you can also go back in time and kill your foes before they're even capable of walking. Personally, I think a wild card suits a time manipulator best, one trying to see how many different paths they can take.