Transition Manipulation

The power to manipulate passings/transitions. Sub-power of Absolute Change. Variation of Status Manipulation.

Also Called

 * Passing Control/Manipulation
 * Transition Control

Capabilities
User can create, shape and manipulate Transitions, the passing from/of one state into another. Allowing them to control any form of transition, such as life into death, consciousness into unconsciousness, order into chaos, peace into war, uncertainty into certainty etc. Effects can be either permanent or temporary depending on the users skill and the transition in question.

Applications

 * Beginning Dominance
 * Boundary Manipulation
 * Certainty Inducement
 * Chaos Manipulation
 * Conclusion Dominance
 * Constant Manipulation
 * Cycle Manipulation
 * Destructive Dominion
 * Difference Manipulation
 * Era Manipulation
 * Existence Declaration
 * Fantasy Connecting
 * Life and Death Manipulation
 * Order Manipulation
 * Path Killer
 * Physical Change Manipulation
 * Possibility Manipulation
 * Purpose Manipulation
 * Sleep Manipulation
 * Hypnagogia Inducement
 * Sleep Inducement
 * Stability Manipulation
 * Time Manipulation
 * Time Destruction
 * Uncertainty Manipulation
 * Variable Collapse
 * War & Peace Manipulation

Associations

 * Absolute Change
 * Change Embodiment
 * Meta Power Manipulation
 * Meta Variable Manipulation
 * State Manipulation
 * Status Manipulation
 * Superpower Manipulation

Limitations

 * Weak against Absolute Change and Universal Irreversibility.
 * Users of Status Lock are immune.

Known Users

 * Erevan Ilesere (Forgotten Realms)
 * Stillsong (Forgotten Realms)
 * Janus (Greco-Roman Mythology)
 * Abyssal Fubuki (Kancolle)

Known Objects

 * Rune of Change (Suikoden)