Bubble Attacks

The ability to release/use bubbles to various attacks. Sub-power of Bubble Manipulation, variation of Water Attacks.

Also Called

 * Bubble Projection

Capabilities
The user can release/use bubbles to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Bubble Ball Projection: Create and launch spheres of bubbles.
 * Bubble Beam Emission: Release beams of bubbles.
 * Bubble Blast: Release bubbles over a specific target area.
 * Bubble Bolt Projection: Release many low powered projectiles of bubbles.
 * Bubble Bomb Generation: Create bombs/explosions of bubbles.
 * Bubble Breath: Fire bubble blasts from mouth.
 * Bubble Bullets: Fire in short sequence over a wide area.
 * Bubble Infusion: Empower and energize anything the user touches or uses (usually a weapon) with bubbles.
 * Bubble Wave Emission: Send out a wave of bubbles that repels everything. Waves can be in the forms of rings and spirals, some users usually let energy rush out of their body or weapon.
 * Expanding Bubble Bolts: Project bubbles that expands rapidly on contact with an object.
 * Formulated Bubble Blasts: Blasts of bubbles in form of a creature or object.
 * Hand Blasts: Fire bubble blasts from hands.
 * Missile Generation: Create missiles of bubbles and fire them.
 * Omnidirectional Bubble Waves: Send out a wave of bubbles in all directions.
 * Reflective Attacks: Shoot attacks of bubbles that can bounce off of any surface.
 * Scatter Shot: Fire bubble blasts that split into multiple fragments.
 * Sword Beam Emission: Fire bubble blasts from swords and other such bladed weapons.
 * Zap: A tiny short release of bubbles to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Force-Field Generation
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Bubble Manipulation
 * Bubble Mimicry
 * Volatile Constructs

Limitations

 * Users may require outside source of bubbles to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Water-type Pokemon (Pokemon)