Mythic Location Manipulation

The power to manipulate mythic locations and everything in them. Variation of Environment Manipulation.

Also Called

 * Mythic Location Control

Capabilities
User can create, shape and manipulate mythic locations, or locations found in a story, fantasy or by legend.. The user can manipulate these locations and everything in them, including all the aspects of mythic areas, from the purely physical ones and also mythical/conceptual ones.

Applications

 * Animal Imitation/Animal Morphing (animals dwelling on mythic areas)
 * Amphibian Physiology
 * Arachnid Physiology
 * Avian Physiology
 * Insect Physiology
 * Mammalian Physiology
 * Reptilian Physiology
 * Rodent Physiology
 * Animal Manipulation (animals dwelling on mythic areas)
 * Architecture Manipulation
 * Disaster Manipulation
 * Earth Manipulation
 * Earth Generation
 * Earth Mimicry
 * Stone Mimicry
 * Foreign Energy Manipulation
 * Foreign Material Manipulation
 * Glass Manipulation
 * Light Manipulation
 * Magic
 * Magical Energy Absorption
 * Metal Manipulation
 * Mineral Manipulation
 * Mythic Manipulation
 * Mythic Location Creation
 * Mythic Location Destruction
 * Nigh Omniscience regarding mythic areas.
 * Object Manipulation
 * Organic Constructs, Artificial Element Constructs and Elemental Constructs for creating and manipulating items from and of the mythic areas.
 * Physics Manipulation
 * Supernatural Manipulation
 * Technology Manipulation
 * Technological Assimilation

Associations

 * Environment Manipulation
 * Magical Environment Manipulation
 * Fantasy Manipulation
 * Genre Manipulation
 * Home Manipulation
 * Magic
 * Ruins Manipulation
 * Science Manipulation
 * Story Manipulation

Limitations

 * Uncontrolled, this power can go out of control and destroy everything in the area.
 * User may be unable creating eldritch areas, being limited to manipulating already existing one.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.