Motion Lock

The power to halt, bind and strip motion from anything/everything. Sub-power of Motion Manipulation. Variation of Activation & Deactivation. Not to be confused with Speed Theft.

Also Called

 * Motion Binding/Theft

Capabilities
User can freeze all motion causing anything they focus on to be locked in place. This is done by freezing kinetic energy at a molecular level, forcing something that's in motion to stop immediately even if it retains perpetual locomotion. This can be used to halt the vibrations of matter and/or energy at an atomic level, effectively binding an object in place whether its on the ground or in the air.

Applications

 * Binding
 * Deceleration
 * inanimation
 * Flow Manipulation
 * Molecular Inhibition
 * Motion Cancellation
 * Paralysis Inducement
 * Remote Quantum Lock
 * Slow-Motion
 * Speed Theft
 * Kinetic Absorption Field
 * Realm Closure: By severing quantum relativity.

Associations

 * Activation & Deactivation
 * Cold Energy Manipulation
 * Inertia Manipulation
 * Kinetic Activation
 * Motion Manipulation
 * Tractor Beam Emission
 * Travel Bestowal
 * Vector Manipulation
 * Velocity Manipulation

Limitations

 * May require physical contact/touching to steal motion.
 * Weak against Acceleration Immunity and Motion Bestowal.
 * Exposure to this power can lead to fatal collapse
 * Users of Immutability and Property Locking are immune.

Known Users

 * Speedsters (DC Comics)
 * Bluebell (Katekyo Hitman Reborn!)
 * Gambit (Marvel Comics)
 * New Sun (Marvel Comics)
 * Foxy the Silver (One Piece)

Known Objects

 * The Speed Force (DC Comics)
 * Rain Flame Users (Katekyo Hitman Reborn!)
 * Noro-Noro No Mi (One Piece)