Air Manipulation

The power to control atmospheric air molecules with one’s mind. AKA Aerokinesis.

Capability
The user psychically directs air molecules. Can compose burst of winds, spawn tornadoes, and even siphon the air out of a villain’s lungs. Can generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Limits
Ineffective in the vacuum of space, can’t control air temperature.

Techniques
Some can perform “typhokinesis”: to control smoke, or “atmospheric propulsion”: to exude currents of air to fly.