Tarot Mimicry

The power to possess the traits and powers of archetypal tarot cards

Capability
The twenty-two cards of the Tarot are objects used to entire the subconscious. All human beings share the collective unconscious, a set of established archetypal symbols that all instantly recognized by the mind. A user of this ability will become the very incarnation of one of these archetypes, since it is not possible to possess more than one except, of course, if he\she is able to possess the fool arcana.

The Main Tarot Cards

 * 0- The Fool:
 * Personality Alteration
 * Power Randomization
 * Power Reflection


 * 1- The Magician:
 * Elemental Manipulation
 * Energy Blasts
 * Summoning
 * Teleportation


 * 2- The Priestess:
 * Aura Reading
 * Divination
 * Flawless Restoration
 * Healing
 * Mysticism


 * 3- The Empress:
 * Fertility Inducement
 * Healing Kiss
 * Sexuality Manipulation
 * Supernatural Beauty


 * 4- The Emperor:
 * Enhanced Charisma
 * Enhanced Leadership
 * Mind Control


 * 5- The Hierophant:
 * Deity Empowerment
 * Enhanced Charisma
 * Enhanced Leadership


 * 6- The Lovers:
 * Love Empowerment
 * Love Inducement
 * Love Manipulation
 * Soul Resonation


 * 7- The Chariot:
 * Enhanced Condition
 * Enhanced Combat
 * Martial Arts Intuition


 * 8- Justice:
 * Logic Manipulation
 * Order Inducement
 * Virtue Inducement


 * 9- The Hermit:
 * Cosmic Awareness
 * Enhanced Intelligence
 * Reality Perception
 * Silence Manipulation


 * 10- Fortune:
 * Luck Bestowal
 * Monetary Manipulation
 * Probability Manipulation


 * 11- Strength:
 * Force-Field Generation
 * Indomitable Will
 * Psionic Shield
 * Strong Soul


 * 12- The Hanged Man:
 * Empathetic Masochism
 * Pain Empowerment
 * Pain Inducement


 * 13- Death:
 * Death Inducement
 * Death Sense
 * Destiny Manipulation
 * Grim Reaper Physiology


 * 14- Temperance:
 * Biological Manipulation
 * Enhanced Condition
 * Enhanced Regeneration


 * 15- The Devil:
 * Dark Arts
 * Demonic Physiology
 * Mental Manipulation
 * Vice Inducement

Manipulation]
 * 16- The Tower:
 * Chaos Empowerment
 * Chaos Manipulation
 * Disaster Manipulation
 * Explosion Inducement


 * 17- The Star:
 * Astrology
 * Pacifism Inducement
 * Stellar Physiology


 * 18- The Moon:
 * Lunar Affinity
 * Insanity Inducement
 * Subconscious Manipulation


 * 19- The Sun:
 * Light Generation
 * Precognition
 * Solar Affinity
 * Solar Manipulation


 * 20- Judgement:
 * Divine Force Manipulation
 * Hope Inducement
 * Purification


 * 21- The World:
 * Life-Force Manipulation
 * Life-Force Transferal
 * Nature Unity
 * Planetary Empowerment

Associations

 * Card Manipulation
 * Cartomancy

Known Users

 * The Shadows (Shin Megami Tensei: Pesona)
 * Yu Narukami (Persona 4)
 * Arcane Cards (Yugioh)
 * The Basanos (Vertigo Comics)