Fire Attacks

The ability to release/use fire to various attacks. Sub-power of Fire Manipulation, variation of Elemental Attacks and Energy Attacks.

Also Called

 * Fire Projection
 * Fire Techniques

Capabilities
The user can release/use fire to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Fire Bolts: Project fire that expands rapidly on contact with an object.
 * Fire Ball Projection: Create and launch spheres of fire.
 * Fire Beam Emission: Release beams of fire.
 * Fire Bolt Projection: Release low powered projectiles of fire.
 * Fire Blast: Release fire over a specific target area.
 * Fire Bomb Generation: Create bombs/explosions of fire.
 * Fire Breath: Discharge fire from the mouth.
 * Fire Bullets: Fire in short sequence over a wide area.
 * Fire Infusion: Empower and energize anything touched or used (usually a weapon) with fire.
 * Fire Stream Projection:  Create fire streams.
 * Fire Wave Emission: Send out a wave of fire that repels everything.
 * Flaming Surface: Cause surfaces to emit flames.
 * Formulated Fire Blasts: Release blasts of fire in a form of a creature or object.
 * Hand Blasts: Discharge fire from hands.
 * Heat Vision: Emit fire from one's eyes.
 * Missile Generation: Create missiles of fire.
 * Obscured Attacks: Channel attacks through a medium.
 * Omnidirectional Fire Waves: Send out a wave of fire in all directions.
 * Reflective Attacks: Release attacks of fire that can bounce off of any surface.
 * Scatter Shot: Release flame blasts that split into multiple fragments.
 * Sword Beam Emission: Release fire blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of fire.
 * Zap: A tiny short release of fire to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Fire Manipulation
 * Fire Mimicry
 * Force-Field Generation
 * Power Augmentation
 * Projectile Enhancement
 * Pyrokinetic Combat
 * Pyrokinetic Constructs
 * Solidification
 * Volatile Constructs

Limitations

 * Users may require outside source of fire to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.
 * Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.