Fictional Trope Physiology

The power to embody specific traits and recurring tropes in fiction. Sub-power of Fictional Mimicry and Genre Embodiment.

Also Called

 * Fictional Archetype Embodiment/Mimicry/Physiology
 * Fictional Trope Embodiment/Mimicry
 * Recurring Trope Embodiment/Mimicry/Physiology
 * Sub-Genre Embodiment/Mimicry/Physiology
 * The Parody
 * The Prototypical Character

Capabilities
The user embodies and possesses the different qualities and tropes from fiction such as literature, film, video games, etc. This often extends to sub-genres found in certain kinds of narrative that arises or even specific franchises, granting them various abilities that mimic their own respective genres and motifs.

For example, a character can embody all of the sterotypes found in 1980's actions films, being packed with muscles and weilding large guns with an impossible amount of ammo, while other characters embody all of the sterotypes found in 1990's actions films, wearing all-black leather trench-coats and sunglasses, behaving cold and emotionally detached.

Applications

 * Archetype Empowerment
 * Bullet-Time Effect
 * Peak Human Condition
 * Plot Control
 * Plot Device Techniques

Associations

 * Fictional Mimicry
 * Genre Embodiment

Limitations

 * May be ineffective in the real world, the logic and physics of the real world being incompatable with their line of thinking.
 * Behaviour may be dictated by whatever they represent, making them come across as insane or simply inept at what they do.
 * May be unaware that they are mere parodies of actual people.

Known Users
See Also: Affectionate Parody and Take That.
 * Rumble McSkirmish (Gravity Falls)
 * Agent Schmuck/Schmucker (Channel Awesome)
 * Malcomous (Channel Awesome)
 * Tamity (Channel Awesome)
 * The Angst (Channel Awesome)
 * Angstine (Channel Awesome)
 * Target (Channel Awesome)

Known Locations

 * Burton Land (Channel Awesome)