Rural Manipulation

The power to manipulate the rural areas and everything in them. Variation of Environment Manipulation. Opposite of Urban Manipulation.

Capabilities
User can create, shape and manipulate the rural areas and everything in them, including all the aspects of the rural areas, from the purely physical ones and also mythical/conceptual ones.

Applications

 * Animal Imitation/Animal Morphing (animals dwelling on rural areas)
 * Amphibian Physiology
 * Arachnid Physiology
 * Avian Physiology
 * Centipede Physiology
 * Insect Physiology
 * Mammalian Physiology
 * Parasite Physiology
 * Reptilian Physiology
 * Animal Manipulation (animals dwelling on rural areas)
 * Architecture Manipulation
 * Desert Manipulation
 * Disaster Manipulation
 * Earth Manipulation
 * Earth Generation
 * Earth Mimicry
 * Stone Mimicry
 * Electricity Manipulation
 * Electricity Generation
 * Enhanced Crafting
 * Forest Manipulation
 * Glass Manipulation
 * Harvest Manipulation
 * Metal Manipulation
 * Nigh Omniscience regarding rural areas.
 * Organic Constructs, Artificial Element Constructs and Elemental Constructs for creating and manipulating items from and of the rural areas.
 * Plains Manipulation
 * Plant Manipulation
 * Plant Mimicry
 * Season Manipulation
 * Technology Manipulation
 * Technological Assimilation
 * Valley Manipulation

Associations

 * Civilization Manipulation
 * Environment Manipulation
 * Nature Manipulation
 * Urban Manipulation

Limitations

 * User may be unable creating rural areas, being limited to manipulating already existing one.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.