Teleportation Weaponry

The ability to wield or create weapons using teleport energy. Variation of Power Weaponry.

Capabilities
User can to create or wield weaponry with power over warp energy, which grants the user telelocal shifting into their melee. They can strike at an opponent and warp away pieces of them at a time, fabricate indestructible ridged arms made out of spatial or dimensional boundry's or simply warping away a target to an undisclosed location on earth or another reality all together. It is not limited to use on others, as the wielder can just as easily warp themselves from place to place using such weaponry. Even using it more constructively than as simply an offensive approach.

Applications

 * Dimensional Travel
 * Partial Teleportation
 * Portal Creation
 * Remote Teleportation
 * Spatial Slicing

Variations

 * Dimensional Imprisonment
 * Extra-Dimensional Energy Infusion
 * Spatial Infusion
 * Teleportation Slash
 * Teleportation Orb Generation
 * Teleportation Negation

Associations

 * Door Manipulation
 * Hole Manipulation
 * Transitional Phasing Beam
 * Warping Teleportation
 * Warp Energy Manipulation

Limitations

 * May need a source of warp or teleport energy for powers to even work properly.
 * May not be able to overpower Transcendent Weaponry.
 * Disruptions in the spatial surroundings of the user may render the weapon useless.
 * Weapon may require a source of power such as an item.
 * Teleportation Negation

Known Users

 * Rustam (DC Comics); via Psi-Scimitar
 * Gates (DC Comics); via weaponized portals
 * Deathstroke (DC Comics); via Abbo Blade
 * Mirror Master (DC Comics)
 * Blink (Marvel Comics)
 * Nightcrawler (Marvel Comics); via Banshee Drug
 * Minato Namikaze (Naruto)

Known Cold Weapons

 * Mobius Chair (DC Comics)
 * Psi-Scimitar (DC Comics)
 * Zeta Beamer (DC Comics)
 * E.V.A (Marvel Comics)
 * Huntsman's Staff (Marvel Comics)
 * Nega Bands (Marvel Comics)