Clothing Generation

The ability to create clothing of various purposes and abilities onto user's body or in their hand to wear. Sub-power of Cloth Manipulation

Also Called

 * Armor Transmogrification
 * Attire Generation
 * Attire Transmogrification
 * Clothing Change
 * Clothing Transmogrification
 * Tier Generation
 * Tier Transmogrification

Capabilities
User with this power gets more abilities relative to the amount of clothing they wear and the type of clothing worn. For example, wearing sunglasses gives laser vision and wearing a scarf gives cryokinesis. Different brands affect the type of power. They can develop a varied set of powers by mixing and matching articles of clothing. However, they lose abilities as their clothing is destroyed.

Earrings, rings, and other decorative items are also considered as clothing. User can telekinetically manipulate any cloth or fabric, shaping it in any way. These can be clothes someone is wearing, curtains or a nearby roll of silk. They will be able to instantly clothe anyone or anything.

Applications

 * Dermal Armor
 * Could use a roll of strong cloth as a grappling line.
 * By switching clothes, gain access a lot of powers.
 * Can control someone's movements by moving their clothes.
 * Wearing multiple shirts on top of each other and or wearing different combinations of clothing can give you multiple powers.

Variations

 * Elemental Exoskeleton
 * Enchanted Armor
 * Entity Exoskeleton
 * High-Tech Exoskeleton
 * Symbiotic Costume

Associations

 * Cloth Manipulation
 * Power Suit

Limitation

 * Little to control in a rural or unpopulated area.
 * Cannot control too much cloth or fabric far away.