Telekinetic Maneuver

The power to alter an object's direction. Sub-power of Telekinesis.

Also Called

 * Direction Alteration

Capabilities
User can alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.

Associations

 * Deflection
 * Telekinesis
 * Vector Manipulation

Limitations

 * May only be capable of moving objects they could physically move.
 * May be able to move only the objects that they can see.
 * May be unable to move certain objects, or move only certain objects.