Amphibian Physiology

The mutative power in which one takes on amphibia-like physiology and behavior.

Also Called

 * Amphibia Mimicry

Capability
May include long malleable tongue, mucous skin, cold-bloodedness, nimble jumping skills and sludge-like salvia. May also be comfortable in wet or dry surroundings. Could be due to genetic mutation, manipulation or heavenly interference, rarely a natural occurrence.

Techniques
Tongue Manipulation
 * The ability to grab, push, or other activities from a distance with the elongated tongue.

Wall Crawling
 * Using sticky skin may have a limited ability to walk up walls or even on the ceiling.

Power Jump
 * Amphibian style muscle structure allows some users to jump distances unfathomable to humans.

Water Manipulation Improved Senses
 * Some users can manipulate water.


 * Users may have more advanced sense.

Aquatic Respiration

Enhanced Agility Poison Generation
 * To breathe underwater without the need of oxygen from above.
 * To move and react with agility.
 * To emit poisonus liquid through skin or mouth.

Variatons
May transmutate into:
 * Frog Physiology
 * Toad Physiology
 * Newt Physiology
 * Caudata/Salamander Physiology
 * Gymnophiona/Caecilian Physiology

Limitations

 * Difficulty maintaining humanoid characteristics.
 * Eating habits often altered.
 * May require heat or cold from an ambient source.
 * Often decreases mental capacity.
 * Sight could be based on movement, in other words something would have to move before they truly see them.

Known Users

 * Naruto (Naruto Shippuden, via Sage Mode)
 * Jiraiya (Naruto Shippuden, via Sage Mode)
 * AmpFibian (Ben 10 Ultimate Alien)
 * Jetray (Ben 10 Alien Force)
 * Toad (Marvel Comics)
 * Camille(Power Rangers Jungle Fury)
 * The Corrupted (inFamous 2)
 * Eruka Frog (Soul Eater)
 * Betamon (Digimon)
 * Betamon X (Digimon)
 * ModokiBetamon (Digimon)
 * Otamamon (Digimon)
 * Otamamon (Red) (Digimon)
 * Otamamon X (Digimon)
 * Salamandermon (Digimon)