Self-Motion Manipulation

The power to control the motion of oneself. Sub-power of Body Physics Manipulation.

Also Called

 * Self-Motion Control
 * Self-Movement Control/Manipulation

Capabilities
The user can manipulate the motion/movement of themselves, allowing for doing a wide range of motion/movement feats. They can manipulate their own inertia, acceleration, velocity, kinetic energy, momentum and other things of themselves related to motion/movement.

Applications

 * Angular Momentum Manipulation
 * Bodily Motion Manipulation
 * Bodily Rotation Manipulation
 * Enhanced/Supernatural/Absolute Agility
 * Enhanced/Supernatural/Absolute Speed
 * Flash Step
 * Flight Manipulation
 * Impact Manipulation
 * Inertia Manipulation
 * Kinetic Energy Manipulation
 * Momentum Manipulation
 * Motion Combat
 * Motion Concentration
 * Motion Paradox
 * Motion Mimicry
 * Perpetual Motion Inducement
 * Regenerative Healing Factor by speeding up one's cells.
 * Self-Axis Manipulation
 * Self-Molecular Speed Manipulation
 * Self-Motion Bestowal
 * Self-Motion Cancellation
 * Self-Motion Reversal
 * Self-Movement Conversion
 * Self-Velocity Manipulation
 * Speed Accumulation
 * Speed Perception
 * Speed Theft
 * Vector Manipulation
 * Velocity Swapping

Associations

 * Action Manipulation
 * Body Physics Manipulation
 * Directional Lordship
 * Event Manipulation
 * Frequency Manipulation
 * Speedster Physiology
 * Teleportation Manipulation

Limitations

 * Limited only to oneself.