Affinity

The power to become supernaturally enhanced when in contact with something, or when a certain event occurs. Combination of Power Augmentation and Enhanced Condition. The opposite of Aversion.

Also Called

 * Augmentation
 * Empowerment
 * Power-Up

Capabilities
Users become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers (E.g: those with Water Affinity may be able to unlock Water Manipulation when they are in a large body of water). Some users may be able draw sustenance from their affinity or even slow or stop aging.

Applications

 * Decelerated Aging/Semi-Immortality
 * Enhanced Condition or Supernatural Condition
 * Enhanced Durability
 * Enhanced/Supernatural Stamina
 * Enhanced/Supernatural Strength
 * Regenerative Healing Factor/Supernatural Regeneration
 * Self-Power Augmentation
 * Self-Sustenance

Major Affinities

 * Dead Affinity: gain strength from the dead or the death of others.
 * Elemental Affinity: become stronger when in contact with a certain elemental force.
 * Emotion Affinity: become stronger when feeling (or in contact with someone feeling) a certain emotion.
 * Environmental Affinity: become stronger when at a certain landscape.
 * Life Affinity: become stronger when living things are near.
 * Karma Affinity: gain strength from human morale.
 * Sin Affinity: become stronger from sin.
 * Virtue Affinity: become stronger from virtue.

Linked Affinities

 * Archetype Affinity - Become stronger by similar Archetypes.
 * Alcohol Affinity - Become stronger by drinking alcohol.
 * Age Affinity - Become stronger by aging.
 * Belief Affinity - Become stronger from belief.
 * Blood Affinity - Become stronger mentally/physically when blood is in contact.
 * Bond Affinity - Become stronger when empathetically bonded or within the vicinity of better halves.
 * Chanting Affinity - Become stronger when people chant you or your name.
 * Chess Affinity - Become stronger from the rules of chess.
 * Cleanliness Affinity - Become stronger from cleanliness.
 * Combat Affinity- Become stronger when fighting.
 * Conquest Affinity- Become stronger when one goes forth conquering and to conquer.
 * Concept Empowerment: gain strength from concepts.
 * Corruption Affinity - Become stronger from corruption and evil.
 * Cosmic Affinity - Become stronger by cosmic forces.
 * Danger Affinity - Become stronger from when in danger.
 * Demonic Affinity - Become stronger from demonic energy.
 * Destruction Affinity - Be empowered by destruction and devastation.
 * Dirtiness Affinity - Become stronger from dirtiness.
 * Divine Affinity - Become stronger from divine spirits.
 * Entertainment Affinity - Become stronger from entertainment.
 * Food Affinity - Become stronger from food.
 * Hunger Affinity - Be empowered by hunger of oneself and others.
 * Insanity Affinity - Become stronger when someone, or yourself is insane.
 * Letter Affinity - Become stronger through Letters from the Alphabet.
 * Lunar Affinity - Become stronger when in moonlight.
 * Machine Affinity - Become stronger with machines.
 * Magic Affinity - Become stronger when being near anyone or being in any place magical.
 * Mimicry Affinity- Become Stronger when together with a personal power you copied.
 * Morality Affinity - Become stronger from the morality of others.
 * Mystic Affinity - Become stronger with mystic properties is around.
 * Number Affinity - Become stronger with numbers.
 * Pain Affinity - Become stronger when someone, or yourself, is suffering.
 * Parasitic Affinity - Become stronger when one leeches of hosts.
 * Patronage Affinity - Become stronger when someone patronizes
 * Planetary Affinity - Become stronger when on a planet.
 * Ritual Affinity - Become stronger through ritualistic practice.
 * Solar Affinity - Become stronger when in sunlight.
 * Stamina Affinity - Become stronger when there is stamina or sustainable source of energy.
 * Suffering Affinity - Be empowered and vitalized by the suffering.
 * Survival Affinity- Be empowered by survival.
 * Tattoo Affinity - Be empowered and vitalized by tattoos.

Associations

 * Commonly accompanied by some form of Energy Absorption.
 * May accompany some form of detection in order to know when their affinity is close.

Limitations

 * May be limited on the amount of strength you gain.
 * May overload from absorbing too much.
 * May be weakened by the opposing affinity.
 * Loss of power without the affinity around or from going without contact with the affinity for an extended period.
 * May not be able to choose which Affinity you have.
 * Constant use of Affinity may increase dependency.

Known Natural Occurrences

 * Full Moon (Various franchise); werewolves are at their strongest and most volatile state
 * Limbo (Charmed); expands magical powers
 * The Nexus of the All (Charmed); maximizes all powers
 * The Nexus of the Halliwell Manor (Charmed); intensifies all magical powers
 * Yellow Sun (DC); grants Kryptonians supernatural powers
 * Natural elements (Various franchise); empowers someone with elemental powers

Known Artifacts

 * Humpty Lock (Shugo Chara); grants Amu Hinamori powers
 * Dumpty Key (Shugo Chara); grants Ikuto Tsukiyomi powers
 * Silver Crystal (Sailor Moon)
 * Emphyreal Sword (Charmed); strengthens whitelighters
 * Fairy blood (True Blood); vampires become resistant to fairy magic after drinking fairy blood