Historical Object Manipulation

The power to manipulate historical objects.

Also Called

 * Antique Control/Manipulation
 * Artifact Control/Manipulation
 * Biofact Control/Manipulation
 * Ecofact Control/Manipulation
 * Historical Object Control
 * Manuport Control/Manipulation
 * Stratigraphic Feature Control/Manipulation

Capabilities
User can create, shape and manipulate any kind of historical object in existence. This ranges from artifacts to stratigraphic features (or non-movable artifacts such as buildings and roads), ecofacts or biofacts (biological artifacts) and manuports (objects that are historical, but were not altered by man). They can manipulate their significance, influence on history, their past, their state, their age and even their superpowers if they have any.

Applications

 * Age Manipulation
 * Historical Object Attacks
 * Historical Object Communication
 * Historical Object Constructs
 * Historical Object Creation
 * Historical Object Creation Touch
 * Historical Object Historical Object Negation
 * Historical Object Possession
 * Historical Object Repairing
 * Historical Object Sensing
 * Improbable Weapon Proficiency - By using historical objects as a weapon.
 * Influence Manipulation on the historical object's influence on history.
 * Manipulate the properties of historical objects.
 * Object State Manipulation
 * Repair historical objects.
 * Move/lift historical objects.
 * Flight using historical objects.
 * Matter Surfing by riding historical objects.
 * Object State Manipulation
 * Part Manipulation
 * Past Manipulation
 * Powers Via Object
 * Rarity Manipulation
 * Significance Manipulation of historical objects if they have powers.
 * Summoning
 * Superpower Manipulation if the historical object has any.

Associations

 * Architecture Manipulation
 * Armor Manipulation
 * Artificial Element Manipulation
 * Crystal Manipulation
 * Event Manipulation
 * Gemstone Manipulation
 * Glass Manipulation
 * Metal Manipulation
 * Mineral Manipulation
 * Nature Manipulation
 * Path Manipulation
 * Ruins Manipulation
 * Technology Manipulation
 * Tool Manipulation
 * Weapon Manipulation

Limitations

 * May be unable to create historical objects, being limited to manipulating only from already existing sources.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
 * May only be able to manipulate certain historical objects.
 * Can only manipulate objects if they are historical.