Magic Hat

The power to channel and/or project magic/spells using a hat. Form of Magic.

Also Called

 * Cap/Chapeau Magic/Witchcraft/Wizardry
 * Hat Witchcraft/Wizardry
 * Headgear/Headpiece Magic/Witchcraft/Wizardry
 * Helm/Helmet Magic/Witchcraft/Wizardry

Capabilities
User is capable of performing a variety of magical feats by using a hat or other type of magic headgear. Though often seen as a performance accessory, the hat can enable for mystical enhancement, conjuring and even reality warping capabilities in the hands of a capable wearer.

Applications

 * Dimensional Storage
 * Magic Augmentation
 * Magical Energy Manipulation
 * Spell Casting
 * Summoning

Associations

 * Magic
 * Magic Bestowal
 * Magicians Intuition
 * Powerful Objects
 * Powers Via Object
 * Enhanced Hat Proficiency

Limitations

 * Anti-Magic/Magic Destruction/Magic Immunity/Magic Negation
 * May require a specific magic hat.
 * May be powerless without hat.
 * Magic may have a price.
 * Hat may be stolen.
 * Strength of spells could dependent on strength of magic.
 * Power within hat may strain the user.

Known Objects

 * Ice King's crown (Adventure Time)
 * Atlantean Helmet (DC Comics)
 * Helmet of Fate (DC Comics)
 * Tarnhelm (Der Ring des Nibelungen)
 * Sorcerer Hat (Fantasia)
 * Serpent Crown (Marvel Comics)
 * Ezlo (The Legend of Zelda: The Minish Cap)
 * Wander's hat (Wander Over Yonder)
 * Golden Cap (The Wonderful Wizard of Oz)
 * Helmet of Jong (Xiaolin Showdown)
 * Wushu Helmet (Xiaolin Showdown)