Sasquatch Physiology

The power to use the abilities of a Sasquatch. Variation of Mythic Physiology and (possibly) Simian Physiology.

Also Called

 * Big Foot Mimicry/Physiology
 * Wild Man Mimicry/Physiology
 * Yeti Mimicry/Physiology

Capabilities
User with this ability either is or can transform into an sasquatch, an ape-like creature which appears around the world (also called Big-Foot, Yeti, Wild Men, Skunk ape, Am Fear Liath Mòr, etc.). Some believe Sasquatch may be related to the concept of the missing link - the evolutionary point between humans and simians.

Appliance

 * Enhanced Bite
 * Enhanced Condition
 * Enhanced Agility
 * Enhanced Combat
 * Enhanced Dexterity
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Jump
 * Enhanced Reflexes
 * Enhanced Senses
 * Environmental Adaptation
 * Fur Generation
 * Stealth Tactics

Variations

 * Supernatural Condition

Am Fear Liath Mòr Physiology
 * Camouflage
 * Fear Inducement

Skunk ape Physiology
 * Stench Generation
 * Wetland Adaptation

Yeti Physiology
 * Arctic Adaptation
 * Mountain Adaptation

Known Users

 * Sasquatch/Bigfoot (Folklore)
 * Yeti (Folklore)
 * Sasquatch (Marvel)
 * Umaro (Final Fantasy)
 * Hibagon (Folklore)
 * Yeren (Folklore)
 * Bigfoot (Sanctuary)
 * Harry (Harry and the Hendersons)
 * Frostbite (Danny Phantom) -claims to be half polar bear half Tibetian Yeti.
 * Shocksquatch (Ben 10: Omniverse)
 * Fiskerton (Secret Saturdays)
 * Billy (The Grim Adventures of Billy & Mandy)
 * Various Bigfoots
 * Sheepsquatch (Monsters and Mysteries in America)
 * Grassman (Mountain Monsters)
 * Batsquatch (Monsters and Mysteries in America)
 * Sasquatch (Darkstalkers)