Druidic Magic

The ability to use the forces of the Celtic priesthood. Variation of Magic.

Capabilities
The user can utilize the nature-based magical arts of the druids, the Celtic priestly class, that were said to possess great influence over nature. Note that this power is based on popular culture view about druids, so the historical accuracy isn't the top priority.

Applications

 * Animal Empathy
 * Animal Morphing
 * Disaster Manipulation
 * Disease Generation
 * Divination
 * Dowsing
 * Ecological Empathy
 * Healing
 * Nature Manipulation
 * Plant Communication
 * Potion Creation
 * Shapeshifting
 * Weather Manipulation
 * Zoolingualism

Limitations

 * Limited to control over natural elements and therefore ineffective in tampering with cosmic forces.
 * Opponents who can degrade and deteriorate nature itself can be a major threat to the user.
 * Artificial objects and places are unnatural and thus hard or impossible to influence.

Folklore/Mythology

 * Merlin (Arthurian Folklore)

Literature

 * Druids (Shannara)
 * Atticus O*Sullivan (Iron Druid Chronicles)

Films

 * Druids (DragonHeart 3: The Sorceror's Curse)

Western Television

 * Merlin (Merlin)
 * Druids (Teen Wolf)

Western Animation

 * The Dark Druid (Martin Mystery)

Comic Books

 * Doctor Druid (Marvel)

Manga/Anime

 * Honami Takase Ambler (Rental Magica)

Video Games

 * Broll Bear-Mantle (Warcraft)
 * Cairngorm Stoneblood (Champions)
 * Druid (Valkyrie Crusade)

Tabletop Games

 * Druid Class (RPG)