Joint Manipulation

Power to  manipulate the joints of oneself and others. Variation of Body Manipulation.

Also Called

 * Arthrokinesis
 * Joint Control

Capabilities
The user has complete control over the joints, the locations at which two or more bones connect, of oneself and others, allowing them to freely alter and manipulate them. They can control the joints and their articulation, releasing them for flexibility, locking them to slow and/or immobilize, causing/removing arthropathy/inflammation, etc.

Applications

 * Enhanced Flexibility
 * Owl Neck
 * Paralysis Inducement
 * Give others joint disorders like Arthritis.

Associations

 * Body Manipulation
 * Bone Manipulation
 * Connective Tissue Manipulation
 * Control Manipulation
 * Death Inducement
 * Motor-Skill Manipulation
 * Nerve Manipulation
 * Pain Suppression
 * Pressure Point Intuition

Limitations

 * May be limited to manipulating the joints of either oneself or others.

Known Users

 * Lugh (History's Strongest Disciple Kenichi)
 * Hibiki (History's Strongest Disciple Kenichi)
 * Samael (Hellboy)
 * William Antonio Zeppeli (JoJo's Bizarre Adventures: Phantom Blood)
 * Jonathan Joestar (JoJo's Bizarre Adventures: Phantom Blood)
 * Freddy Krueger (Nightmare on Elm Street)
 * Voldo (Soul Calibur)