Counter

The ability to counter the enemy attacks by using their own physical force against them in addition to the user's attack power. Sub-power of Enhanced Combat. Not be confused with Power Echo and/or Power Reflection.

Also Called

 * Aikido
 * Countering
 * Counter Attack
 * Reversal

Capabilities
User can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them.

Applications

 * Attack Reversal

Variations

 * Cross-Counter Move - After taking damage counter with a attack with the same strength as what hit you.
 * Counter-Counter Move - counter of a counter move by an opponent.
 * Defense Counter Move - for defense after the user is hit.
 * Ocular Counter Move - ocular based counter which alters the visual perception of an opponent with quick speed and fluid movements.
 * Physical Counter Move - Right before getting hit (or when the attack hits your weapon or you), the user counters with a attack of their own.
 * Quick Time Move - slows down time perception allowing the user to dodge an attack or to attack in a moment's notice.
 * Vertigo Counter Mover - flipping the user's muscle movements making the opponent think of the opposite functions for the user's body.

Associations

 * Absolute Counter
 * Blindsight
 * Body Language Analysis
 * Danger Intuition
 * Deflection
 * Echolocation
 * Enhanced Combat
 * Power Echo
 * Reactive Adaptation

Limitations

 * Certain Overburst Power can't be reversed.
 * Certain Special Attacks can't be reversed.
 * May take damage when countering an attack and as such can be struck down if they do not have the strength to counter that attack.
 * There's always the chance of misperceiving an attack.