Cave Manipulation

Power to control the caves and everything in them. Sub-power of Environmental Manipulation.

Capability
Users can control the caves and everything in them, including all the aspects of the caves, from the purely physical ones and also mythical/conceptual ones. Caves are very deep and very dark, where the oldest of secrets reside like ancient animals, mineral treasures or worse.

Applications

 * Animal Manipulation (animals dwelling in caves)
 * Amphibian Manipulation
 * Arachnid Manipulation
 * Ichthyoid Manipulation (in lakes and rivers)
 * Insect Manipulation
 * Mammal Manipulation
 * Reptile Manipulation
 * Animal Mimicry/Animal Morphing (animals dwelling in caves)
 * Amphibian Physiology
 * Arachnid Physiology
 * Centipede Physiology
 * Fish Physiology (in lakes and rivers)
 * Insect Physiology
 * Mammalian Physiology
 * Reptilian Physiology
 * Burrowing
 * Cold-proof Skin
 * Darkness Manipulation
 * Light Absorption
 * Shadow Camouflage
 * Shadow Mimicry
 * Deoxygenation
 * Disaster Manipulation
 * Earthquake Generation
 * Eruption Inducement
 * Earth Manipulation
 * Crystal Manipulation
 * Crystal Mimicry
 * Diamond Manipulation
 * Diamond Mimicry
 * Earth Generation
 * Earth Mimicry
 * Stone Mimicry
 * Magma Manipulation
 * Magma Mimicry
 * Nigh-Omniscience regarding caves.
 * Organic Constructs and Elemental Constructs for creating and manipulating items from and of the caves.
 * Thermal Manipulation
 * Subterranean Adaptation
 * Atmospheric Adaptation
 * Blindsight
 * Burrowing
 * Echolocation
 * Enhanced Endurance
 * Night Vision
 * Seismic Sense
 * Supernaturally Dense Tissue

Associations

 * Monetary Manipulation
 * Mountain Manipulation

Limitations

 * Earthquake Generation can cause the cave to collapse.