User blog:Cbonde101/Carver Bolt

Carver Bolt is a member of the Advanced Justice Committee, and joined it around the time that Hill began his own classes. Having grown up with Tomerman for 2 years, Carver is one of his best friends. Not long after the timeskip, he joins the Acrilian Guard, where he is now.

History
Carver was born and raised by his parents, Chara Bolt and Karma Bolt, in the continent of Paldis, where he lived the first 12 years of his life. No more than 3 years after his birth, his younger sister, named Carla Bolt, was born.

When Carver was 11 years old, his neighborhood was virtually decimated by a thunderstorm. During the onset of the disaster, while his family was trying to evacuate, his sister tripped and fell on the sidewalk, bruising her leg. Carver, desperate to save his sister, rushed through the storm to save her, but made contact with a puddle of water that was electrified by a fallen telephone pole. While he was pumped with high amounts of electricity, he forced himself to keep moving, successfully saving her sister, but falling unconscious during the evacuation itself. Carver survived, and regained consciousness in the hospital alongside his sister, who had been partially disabled from making contact with an electricity source herself.

Carver had survived the incident, since he had been born with the ability to generate electricity by forcefully adding or increasing the charges of subatomic particles like protons and electrons. This ability also came with an immunity to the harmful effects of electrical sources and currents. Instead of becoming afraid and isolating himself from the world for fear of hurting others, he considered his electrokinesis to be a gift of some sort that he was meant to tame and control.

However, the life of the Bolt family took a sharp turn, as their home had been destroyed in the thunderstorm. With just enough money for a few plane tickets, they traveled to the continent of Acril. Within a year of his time in Summer City, he stopped an armed robbery by himself, incapacitating the armed men with a burst of electricity. His quickness to respond to a potential threat was noted by agents from the Advanced Justice Committee, and was immediately implemented into the ranks.

Appearance
Carver is a rather short boy for his age, with blue eyes and light blond hair that's cut into a bowl-like shape, which almost covers both of his eyes. During his time with the Advanced Justice Committee, he could be seen wearing a blue zip-up hoodie over a white t-shirt.

Joining the Acrilian Guard, he ordered a custom set of clothes consisting of a liberty blue hooded coat over a grey bodysuit with tall, silver combat boots. There is a compact pocket on the upper back of his bodysuit which holds his phone. This pocket has a built-in earphone jack that he can plug into his phone, which connects to two extendable wires coming from the collar of his bodysuit that end in small, comfortable headphones which he can insert into his ears so that he can listen to his music even during combat engagements.

Personality
Carver is a quiet young man most of the time and prefers not to talk. Whenever he makes a remark about something, it's in a slightly sarcastic and snarky fashion that usually pokes fun at, but does not directly mock, the other person's statement harmlessly. While he is sarcastic and deadpan, he is not sardonic as this trait extends even to when he's trying to cheer someone up or when he's having a friendly conversation. However, this tone only seems to show towards his closest friends, and, when talking to a superior he adopts a completely different and adult demeanor.

Due to a certain childhood event where his sister became hospitalized for a time, he is prone to developing minor instances of a sister/brother complex, causing him to look at anyone younger than him as a sibling who he should protect. This complex becomes intense enough to cause him to neglect the safety or condition of his elders, focusing more on people who are younger or the same age as him. He manages to shake off the effects of this complex with Hill's help, from the latter telling him that all lives are important.

He's an introvert and states himself that his sociability can burn out quicker than the average person. His favorite music genres include soft techno, soft techno rock, fast techno, soft electro, and soft electro rock. His favorite color is yellow, and he secretly wishes that his electricity was yellow (instead of blue) because of the cartoons he watched with his sister when he was younger, where lightning was usually depicted as yellow.

Abilities and Skills
Electrokinesis: Carver can add or increase already-existing charges of subatomic particles such as protons and electrons, and control their dynamic movement, essentially giving him the ability to generate electricity without a need for an external source. He's able to generate copious amounts of electricity through this ability.
 * Electricity Attacks: At will, he can fire electrical beams, bolts and blasts at his opponents from afar.
 * Particle Charging
 * Electrically-Enhanced Condition: He can charge his body- specifically his muscles and nerves- with electricity, granting him high physical strength and vastly enhanced agility and reflexes.
 * Electricity Mimicry: He can charge the smallest subatomic particles of his own cells, allowing him to transform into a fast-moving bolt of electricity.
 * Clear: He can heal an ally by sending a minor pulse charge through their bodies, drying the blood of flesh wounds, restoring their personal energy, and partially accelerating their cellular reproduction.
 * Self-Charging: He can restore his own energy, vitality and stamina by absorbing the electricity from an external source.
 * Electrical Disturbance Detection: During combat, he constantly surrounds himself with a weak, but sensitive electrical field. While this field does not immediately deal damage to nearby opponents, Carver is able to feel the slightest disturbance of the charged particles. Any excessive movement within the field qualifies as a disturbance, which will alert Carver to potential danger if he is not aware of the threat via sight. This is how he is able to fight effectively even with his earphones plugged in.

Weaknesses/Limitations

 * He can create a very, very, very large amount of electricity, but for ludicrous attacks or discharges, charging all of the individual subatomic particles takes time.
 * There is a distance requirement between him and an external electricity source for him to be able to add its energy to his own. This distance is roughly 2.5 meters.