Cold Weaponry

The ability to wield or create weapons using cold energy. Variation of Power Weaponry. Not to be confused with Ice Weaponry.

Capabilities
User can to create or wield weaponry with power over cold, which grants the user a wide variety of cold-based abilities, including slowing down molecules, freezing a target solid, and limiting healing. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of cold-based ability they possess.

Applications

 * Freezing
 * Molecular Deceleration

Associations

 * Cold Energy Manipulation
 * Cold Manipulation
 * Power Weaponry
 * Scientific Weaponry

Limitations

 * May not be able to overpower Transcendent Weaponry.
 * Weapon may require a source of power such as an item.
 * Can be disabled by Heat Generation.
 * Cold Immunity/Thermal Resistance

Known Users

 * Captain Cold (DC Comics); via Captain Cold's Cold Gun
 * Icicle (Joar Mahkent) (DC Comics); via Icicle's Cold Gun
 * Alliance Infiltration Unit Infiltrator (Mass Effect)
 * N7 Paladin Sentinel (Mass Effect); via Cryo Shield
 * Human Artificer (Mass Effect: Andromeda)
 * Human Juggernaut (Mass Effect: Andromeda)
 * Salarian Architect (Mass Effect: Andromeda)
 * Noxus (Metroid); via Judicator

Known Cold Weapons

 * Forge Freeze (Call of Duty: Zombies)
 * BK-16 "Crystallizer" Molecular Inhibitor (Crusader: No Regret)
 * Molecular Arrestor (Crysis)
 * Captain Cold's Cold Gun (DC Comics)
 * Icicle's Cold Gun (DC Comics)
 * Coldheart (Destiny)
 * Freeze Ray (Duke Nukem Forever)
 * Cryolator (Fallout 4)
 * Cryo Ammo (Mass Effect)
 * Cryo Blast (Mass Effect)
 * M-622 Avalanche (Mass Effect)
 * Snap Freeze (Mass Effect)
 * Remnant Cryo-Gauntlet (Mass Effect: Andromeda)
 * Zero Pistol (Pathfinder)
 * Zero Rifle (Pathfinder)
 * Cryogun (Resistance 3)
 * 40mm Nitrogen Rounds (Resident Evil 6)
 * Glaxion (Warframe)