Pyrotechnic Constructs

The power to create tools, objects, weapons, armor, and appendages out of fireworks Sub-power of Pyrotechnic Manipulation Variation of Constructs Creation.

Also Called

 * Firework Craftsmanship
 * Pyrotechnic Craftmanship

Capabilities
Users can turn fireworks into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Applications
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:


 * Animating the fireworks for various purposes.
 * Appendages
 * Energy Limb Generation
 * Energy Wing Manifestation
 * Armors
 * Barriers
 * Energy Shield Construction
 * Energy Wall Generation
 * Building Creation
 * Fortifications
 * Duplicates of oneself.
 * Golems
 * Entities
 * Platforms
 * Restraints
 * Spark Imprisonment
 * Vehicles
 * Energy Web Creation
 * Weapons
 * Energy Bow Construction
 * Energy Whip Generation
 * Ergokinetic Blade Construction
 * Natural Weaponry
 * Energy Spike Protrusion
 * Ergokinetic Claws

Variations

 * Spark Constructs

Associations

 * Energy Constructs
 * Spark Manipulation
 * Pyrotechnic Combat

Limitations
maintaining focus.
 * May be unable to create fireworks, being limited to shaping from already existing sources.
 * Construct structural strength may be limited by the users will.
 * In most cases constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
 * May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).
 * User's imagination, less creative usually means they can only make simplified constructs, such as geometric shapes and stick figures. Advanced practitioners can make exact replicas of anything they think of.
 * Can be broken if the amount of force that is applied is greater than the amount the user's imagination can produce.
 * If the construct takes too much damage it may be difficult to maintain and can break, especially if the user has problems with
 * Constructs that are solely used as defensive armor may have their own natural weaknesses.

Known Objects

 * Fireworks Magisword (Mighty Magiswords)