Action-Reaction Infringement

The power to infringe Newton's third law of motion. Sub-power of Action-Reaction Manipulation.

Also Called

 * Action-Reaction Law Breaking
 * Action-Reaction Violation

Capabilities
The user can infringe Newton's Third Law of Motion, which states that "every action force exerted must come with an equal and opposite reaction force". Thus, the user can exert multiple action forces, reaction forces or both at once or, upon exerting such forces, have one force be weaker or stronger than the other, or have a different direction rather than being opposite, allowing for many movement options. They could also make it so there is no action-reaction force, making them able to go through surfaces such as walls. Momentum and kinetic energy can be infringed too with this power, since they do have a connection with the third law of motion.

Applications

 * Directional Movement
 * Enhanced Agility
 * Enhanced Athleticism
 * Enhanced Speed
 * Enhanced Strength
 * Inaudible Movement
 * Intangibility
 * Lightweight Movement
 * Momentum Infringement
 * Multi-Hit Strike

Associations

 * Action-Reaction Defiance
 * Action-Reaction Manipulation
 * Action-Reaction Negation
 * Kinetic Energy Manipulation
 * Momentum Manipulation
 * Newtonian Motion Defiance
 * Physical Force Manipulation
 * Physical Force Negation
 * Physics Infringement
 * Physics Negation
 * Unrestricted Movement

Limitations

 * May cause problems if uses incorrectly.
 * May not be able to infringe some action-reaction forces.
 * May be applicable for a short amount of time.
 * May be limited to speed and magnitude.

[[Category:Power with no known user.