Magic

"Magic had been achieved by great mystics from ancient times; whether miracles brought forth by ‘Gods’, demonic power of ‘Devils, or else original theories on supernatural phenomenon, they were all things that could be reproduced through formulas. All phenomenon have fixed laws, which can be measured, calculated, and their manifestation derived through ‘magic’""

- Lavinia Reni (Highschool DxD)

"Through the mystic arts, we harness energy and shape reality."

- The Ancient One (Marvel Cinematic Universe)

The ability to use paranormal methods to manipulate supernatural forces. Those who possess this ability are known (among other things) as Magicians, Wizards, Warlocks, Sorcerers, Mages, Witches, etc.. Opposite to Science Manipulation and Anti-Magic.

Also Called

 * Magic Manipulation
 * Magical Manipulation
 * Magick/Magyk/Magyck
 * Mystokinesis
 * Occultism
 * Thaumaturgy
 * The Arcane/Magical/Mystic/Mystical Arts
 * The Art Of Magic
 * The Indistinguishable Science
 * Sorcery/Wizardry/Witchcraft

Capabilities
The user has access to magic, the use of rituals, symbols, actions, gestures, language, etc., to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish.

Applications
Some examples of the potential use of magic:

Offensive Magic

 * Energy Circle Combat
 * Magic Attacks
 * Magic Combat

Defensive Magic

 * Force-Field Generation
 * Healing
 * Magical Energy Absorption
 * Magical Regeneration

Miscellaneous Abilities

 * Animation/Reanimation
 * Creation
 * Elemental Manipulation
 * Invocation
 * Magic Aura
 * Magic Detection
 * Magic Generation
 * Magic Invisibility
 * Magic Portal Creation
 * Magic Replication
 * Magical Constructs
 * Magical Energy Manipulation
 * Magical Flight
 * Magical Medicine Manipulation
 * Potion Creation
 * Magical Telekinesis
 * Magically Enhanced Physiology
 * Magiportation
 * Personal Domain
 * Precognition
 * Reality Warping
 * Shapeshifting
 * Spell Casting
 * Summoning/Banishment
 * Supernatural Properties Manipulation
 * Sympathetic Magic
 * Telepathy
 * Transmutation

Alternative Classification
Magical Energy Manipulation: The key power that allows one to use Magic; the powers are based around certain concepts/categories.
 * Magic Empowerment
 * Mana Manipulation


 * Abjuration: The power to protect/heal.
 * Defense Powers
 * Force-Field Generation
 * Magical Regeneration
 * Support Powers


 * Conjuration: The power to transport living and non-living things.
 * Creation
 * Magiportation
 * Summoning


 * Divination: The power to gain information.
 * Extrasensory Perception
 * Magic Detection


 * Enchantment: The power to influence the minds/emotions.
 * Emotion Manipulation
 * Mental Manipulation
 * Telepathy


 * Illusion: The power to create illusions.
 * Illusive Appearance
 * Psychosomatic Illusion: create illusions that are 'real'.


 * Nature: The power to control the forces of the natural world for a variety of effects.
 * Animal Manipulation
 * Elemental Manipulation
 * Plant Manipulation
 * Weather Manipulation


 * Necromancy: The power to manipulate the forces of death.
 * Immortality
 * Reanimation
 * Undead Manipulation


 * Transmutation: The power to transform living or non-living things.
 * Elemental Transmutation
 * Shapeshifting
 * Shapeshifting Inducement

Variations

 * Almighty Magic
 * Magic Embodiment
 * Magic Mode
 * Omni-Magic

Associations

 * Adaptive Magic
 * Aether Manipulation
 * Anti-Magic
 * Cosmic Manipulation
 * Esoteric Energy Manipulation
 * Fiction Manipulation
 * Imagination Manipulation
 * Magic Adaptation
 * Magic Bestowal
 * Magic Creation
 * Magic Destruction
 * Magic Intuition
 * Magic Lordship
 * Magic Transcendence
 * Magic Unification
 * Magic Weaponry
 * Miracle Manipulation
 * Mystic Derivation
 * Mystic Object
 * Mystical Bardsmanship
 * Mystical Blood
 * Mystical Martial Arts
 * Nether Manipulation
 * Phenomenon Manipulation
 * Powerful Objects
 * Ritual Empowerment
 * Science-Magic Mixture
 * Supernatural Manipulation

Associated Physiologies

 * Alien Mage Physiology
 * Angelic Sorcerer Physiology
 * Bionic Mage Physiology
 * Demon Sorcerer Physiology
 * Hag Physiology
 * Homo Magi Physiology
 * Homo Magi Superior Physiology
 * Lich Physiology
 * Mage Lord Physiology
 * Magical Entity Physiology
 * Mystic Dragon Physiology
 * Mystic Vampire Physiology
 * Mystic Werewolf Physiology
 * Mystical Conversion
 * Mystical Mutation
 * Mythic Physiology
 * Transcendent Mage Physiology
 * Transcendent Superhuman Mage Physiology

Universal Differences

 * Some universes have limits for what they can do or substances that they can't affect.
 * Who can use magic varies between universes.
 * How one gains magic varies greatly.
 * Magic and science may be the same thing or two completely different and unrelated forces.
 * How magic and technology react to each other varies greatly.

Limitations

 * There is always a price. Always.
 * Always make sure you know what the price is, it will come back to haunt you.
 * It will be paid, one way or another.
 * The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse.
 * The insignificance of magical energy may vary based on its source and availability.
 * Magic is balance, meaning the benefits it provides may result in consequences to offset it.
 * Magic may be needed to defeat magic.
 * Stronger magics will overcome weaker ones.
 * Magic Resistance may foil your plans.
 * Magic Immunity is a problem.
 * Magic Negation is an even bigger problem.
 * Anti-Magic is a problem of it's own league.
 * Magic often drains a person's stamina or mana.
 * Naturally, stronger magic puts a much greater strain.
 * Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
 * Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
 * There may be some side effects to using a certain type magic or spells.
 * Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
 * In some societies, magic may be limited to a specific class or status.
 * User may be unable to use spells that are beyond their imagination.
 * Using magic may take concentration, focus and mental strength.
 * May react disastrously with Science Manipulation.
 * May disrupt/cancel out technology.
 * May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.

Comics
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 * Chaos Magic (DC Comics)
 * Order Magic (DC Comics)
 * Necro Magic (Image Comics)
 * Chaos Magic (Marvel Comics)
 * Dark/Black Magic (Marvel Comics)
 * Shaman Magic (Marvel Comics)
 * The Odin Force (Marvel Comics)
 * White Magic (Marvel Comics)

Movies

 * Asgardian Magic (Marvel Cinematic Universe)
 * Sorcery (Marvel Cinematic Universe)
 * Fairy Magic (Merlin)

Literature

 * The People Magic (Artemis Fowl)
 * Edomic (Beyonders)
 * Academic Magic (Emelanese Universe)
 * Ambient Magic and it's forms (Emelanese Universe)
 * Carpentry Magic
 * Cooking Magic
 * Dance Magic
 * Fire Magic
 * Glass Magic
 * Green Magic
 * Healing Magic
 * Smith Magic
 * Stone Magic
 * Thread Magic
 * Water Magic
 * Weather Magic
 * Unmagic (Emelanese Universe)
 * Allomancy (Mistborn series)
 * Feruchemy (Mistborn series)
 * Hemalurgy (Mistborn series)
 * Darke Magyk (Septimus Heap)
 * Magyk (Septimus Heap)
 * Additive Magic (Sword of Truth)
 * Han (Sword of Truth)
 * Subtractive Magic (Sword of Truth)
 * The Gift (Tortallan Universe)
 * Wild Magic (Tortallan Universe)}}

Live Television
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 * Flesh Magic (Buffy the Vampire Slayer)
 * God Magic (Charmed)
 * Mermaid Magic (H2O: Just add Water)

Manga/Anime

 * Kidō (Bleach)
 * Caster Magic (Fairy Tail)
 * Holder Magic (Fairy Tail)
 * Lost Magic (Fairy Tail)
 * Tao Magic (Outlaw Star)
 * Planetary Magic (Sailor Moon)
 * Witches (Strike Witches)
 * Shadow Magic (Yu-Gi-Oh!)

Video Games

 * Power of Will (Fable)
 * Black Magic (Final Fantasy)
 * Blue Magic (Final Fantasy)
 * Elemental Magic (Final Fantasy)
 * Green Magic (Final Fantasy)
 * Summon Magic (Final Fantasy series)
 * Time Magic (Final Fantasy series)
 * White Magic (Final Fantasy)
 * TECHNICs (Phantasy Star)
 * Maso (Nier)}}

Known Users
See Also: Functional Magic and Magic A Is Magic A.

RPGs
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 * Shugenja (Legend of the Five Rings)
 * Magic Users (RPGS)
 * Witch Girls (Witch Girls)
 * Amber Davis
 * Monica Green
 * Rosa Montoya
 * Lucinda Nightbane
 * Amy Lynn Olson
 * Lillian Tamako

Video Games

 * Warlic (Adventure Quest/AQ Worlds/Dragon Fable)
 * Bleu/Deis & Nina (Breath of Fire)
 * Charlotte Aulin (Castlevania: Portrait of Ruin)
 * War (DarkSiders)
 * Death (DarkSiders II)
 * Most heroes (Dota 2)
 * Morrigan (Dragon Age series)
 * Nythera (Dragon Fable/AQ Worlds)
 * Various Characters (The Elder Scrolls series)
 * William Black (Fable)
 * Maze (Fable)
 * Black Mage (Final Fantasy I & III)
 * Red Mage (Final Fantasy I & III)
 * White Mage (Final Fantasy I & III)
 * Rosa (Final Fantasy IV)
 * Rydia (Final Fantasy IV)
 * Dagger/Garnet (Final Fantasy IX)
 * Eiko (Final Fantasy IX)
 * Vivi (Final Fantasy IX)
 * Shantotto (Final Fantasy XI/Dissidia)
 * Greek Gods (God of War)
 * Kratos (God of War)
 * Aqua (Kingdom Hearts)
 * Donald Duck (Kingdom Hearts)
 * King Mickey (Kingdom Hearts)
 * Roxas (Kingdom Hearts)
 * Sora (Kingdom Hearts)
 * Terra (Kingdom Hearts)
 * Unknown (Kingdom Hearts)
 * Vanitas (Kingdom Hearts)
 * Ventus (Kingdom Hearts)
 * Master Xehanort (Kingdom Hearts)
 * Kirby (Kirby Series); via Magic ability
 * Ganondorf (Legend of Zelda)
 * Zelda (Legend of Zelda)
 * Many characters (MapleStory)
 * Various characters (Might and Magic series)
 * Quan Chi (Mortal Kombat)
 * Shang Tsung (Mortal Kombat)
 * Wizards (Ni No Kuni: Wrath of the White Witch)
 * Tessa (Red Earth)
 * Many characters (Skylanders)
 * Various Skylanders (Skylanders)
 * Portal Masters (Skylanders)
 * Salim Al-Kupar (Sly Cooper)
 * Koopalings (Super Mario series)
 * Magikoopas (Super Mario series)
 * Kamek
 * Kamella
 * Kammy Koopa
 * Rosalina (Super Mario series)
 * Dimentio (Super Paper Mario)
 * Genis Sage (Tales of Symphonia)
 * Byakuren Hijiri (Touhou Project)
 * Yuuka Kazami (Touhou Project); via the Ultimate Magic
 * Marisa Kirisame (Touhou Project)
 * Patchouli Knowledge (Touhou Project)
 * Mai (Touhou Project)
 * Alice Margatroid (Touhou Project)
 * Mima (Touhou Project)
 * Yumemi Okazaki (Touhou Project); via technology
 * Yuki (Touhou Project)
 * Shaman (Transformice)
 * Headmaster (Valkyrie Crusade)
 * Mephistopheles (Valkyrie Crusade)
 * Rangda (Valkyrie Crusade)
 * Scathach (Valkyrie Crusade)
 * Wizard (Valkyrie Crusade)
 * Willow Ufgood (Willow)
 * All Wizards (Wizard101)
 * Merle Ambrose
 * Kalecgos (World of Warcraft)
 * Malygos (World of Warcraft)
 * Medivh & Jaina Proudmoore (World of Warcraft)
 * Nier (Nier); via Grimoire Weiss
 * Emil (Nier)
 * Shadowlord (Nier); via Grimoire Noir
 * Grimoires (Nier)
 * Grimoire Weiss
 * Grimoire Noir
 * Grimoire Rubrum

Webcomics

 * Sarda the Sage (8-bit Theater)

Web Original

 * MTF Sigma-3 "Bibliographers" members (SCP Foundation)
 * Dr. Tilda D. Moose
 * Agent Navarro
 * Anderson Robotics (SCP Foundation)
 * Vincent Anderson
 * Albert “Phineas” Frostman
 * Several Global Occult Coalition operatives (SCP Foundation)
 * Sarkic Cults (SCP Foundation)
 * Grand Karcist Ion
 * Klavigar Lovataar
 * Most Serpent's Hand members (SCP Foundation)
 * L.S.
 * Sylvain
 * Midnight
 * SCP-3731 - Normality Will Be Protected (SCP Foundation); via SCP-3996 - The Empyrean Parasite
 * Magic Mann (TF2 Freak)}}