User blog comment:DYBAD/Character Sheet/@comment-26322734-20150914025905/@comment-4867780-20150914053905

Thanks ! :D

I wanted to give them an cool hybrid feel mixing enjoyment and responsibility, by making the Inner Planes both realities and games, actual and independent worlds experienced like games through citizens' SME (objective and evolution system).

I also wanted to avoid the level-grinding syndrome and make it a personal and educative experience, by making citizens' level proportional to their overall involvement and abilities acquired through objective completion rather than points earning.