Air Attacks

The ability to release/use air/wind to various attacks. Sub-power of Air Manipulation, variation of Elemental Attacks.

Also Called

 * Aerokinetic Attacks
 * Air Projection
 * Vacuum Attacks
 * Wind Attacks

Capabilities
The user can release/use air/wind to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, or ways of transportation.

Applications

 * Air Blasts: Release air/wind over a specific target area.
 * Air Bolts: Release many low powered projectiles of air/wind.
 * Air Bullets: Fire in short sequence over a wide area.
 * Air Ball Projection: Create and launch spheres of air/wind.
 * Air Beam Emission: Release beams of air/wind.
 * Air Bomb Generation: Create bombs/explosions of air/wind.
 * Air Infusion: Empower and energize anything the user touches or uses (usually a weapon) with the air/wind.
 * Air Wave Emission: Send out a wave of air/wind that repels everything. Waves can be in the forms of rings and spirals, some users usually let energy rush out of their body or weapon.
 * Concussion Beams: Release solid beams of air/wind.
 * Expanding Air Bolts: Project air/wind that expands rapidly on contact with an object.
 * Formulated Air Blasts: Blasts of air/wind in form of a creature or object.
 * Hand Blasts: Fire air blasts from hands.
 * Matter Surfing: Travel by riding a mass of air/wind.
 * Aerokinetic Flight
 * Missile Generation: Create missiles of air/wind and fire them.
 * Omnidirectional Air Waves: Send out a wave of air/wind in all directions.
 * Razor Wind: Use air/wind to slice enemies.
 * Reflective Beams: Shoot beams of air/wind that can bounce off of any surface.
 * Scatter Shot: Fire air/wind blasts that split into multiple fragments.
 * Squall Breath: Fire air/wind blasts from mouth.
 * Sword Beam Emission: Fire air/wind blasts from swords and other such bladed weapons.
 * Zap: A tiny short release of air/wind to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Aerokinetic Constructs
 * Air Manipulation
 * Air Mimicry
 * Air Solidification
 * Force-Field Generation
 * Power Augmentation
 * Projectile Enhancement
 * Special Attacks
 * Volatile Constructs

Limitations

 * Users may require source of air/wind to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.