Weapon Manipulation

The ability to manipulate weapons. Variation of Object Manipulation.

Also Called

 * Telumkinesis
 * Weapon Mastery

Capabilities
User can create, summon, shape, manipulate and use any kind of weapons with perfect skill, whether pre-modern, modern or even futuristic using laser, plasma, antimatter or even more exotic ammunition/attacks. If it is a weapon or could be improvised as one, they are completely proficient with it.

Some users can even make the weapons out of a piece of themselves, whether by using their life-force or shaping their own flesh and bone.

Applications

 * Hidden Arsenal
 * Manipulate the properties of weapons.
 * Weapon Combination
 * Weapon Enhancement
 * Weapon Regeneration
 * Move/lift weapons.
 * Flight using weapons.
 * Matter Surfing by riding weapons.
 * Unarmed Weapon Wielding: use weapons without touching them.
 * Object Attacks using weapons.
 * Powers Via Weapon
 * Projectile Enhancement
 * Weapon Calling
 * Weapon Constructs
 * Weapon Creation
 * Weapon Entity Generation
 * Weapon Proficiency on any weapon they get on their hands and improvisation how to use anything as a weapon.
 * Weapon Summoning

Techniques

 * Weapon Aura
 * Weapon Arsenal
 * Weapon Assimilation
 * Weapon Elongation
 * Weapon Empowerment
 * Weapon Mode
 * Weapon Negation
 * Weapon Physiology
 * Weapon State
 * Weapon Swapping
 * Weapon Transformation

Variations

 * Ammunition Manipulation
 * Armament Magic
 * Blade Manipulation
 * Knife Manipulation
 * Sword Manipulation
 * Bow Manipulation
 * Bullet Manipulation
 * Chain Manipulation
 * Gun Manipulation
 * Natural Weaponry
 * Needle Manipulation
 * Whip Manipulation
 * Wire Manipulation
 * Volatile Manipulation

Associations

 * Activation & Deactivation
 * Adaptive Weaponry
 * Combat Manipulation
 * Empathic Weaponry
 * Enhanced Crafting
 * Object Manipulation
 * Sentient Weaponry
 * Rocket Manipulation - Missiles.
 * Technology Manipulation
 * War Manipulation
 * Weapon Proficiency

Limitations

 * Weapon Immunity
 * May be unable to create weapons, being limited to manipulating only from already existing sources.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
 * May be limited to only manipulating certain types of weapons.
 * May be limited to only weapons that have been previously held, seen, or scanned (i.e. weapons in the users memory).