Science Manipulation

The power to manipulate all scientific forces. The opposite power of Magic.

Also Called

 * Science Mastery
 * Scientikinesis

Capabilities
This ability to be intellectual and the practical activity of encompassing the systematic study of the structure and behavior of the physical and natural world through observation and experiment.

Applications

 * Artificial Element Manipulation
 * Biological Manipulation
 * Bio-Energy Manipulation
 * Blood Manipulation
 * Disease Manipulation
 * Mutation Inducement
 * Nerve Manipulation
 * Organic Constructs
 * Zombification
 * Chemistry Manipulation
 * Elemental Manipulation
 * Matter Manipulation
 * Molecular Manipulation
 * Creation
 * Immortality
 * Logic Manipulation
 * Mathematics Manipulation
 * Physics Manipulation
 * Atomic Manipulation
 * Antimatter Manipulation
 * Force Manipulation
 * Dark Matter Manipulation
 * Electromagnetism Manipulation
 * Electricity Manipulation
 * Magnetism Manipulation
 * Friction Manipulation
 * Gravity Manipulation
 * Strong Force Manipulation
 * Vector Manipulation
 * Weak Force Manipulation
 * Kinetic Energy Manipulation
 * Light Manipulation
 * Nuclear Manipulation
 * Plasma Manipulation
 * Quantum Manipulation
 * Radiation Manipulation
 * Sound Manipulation
 * Space-Time Manipulation
 * Spatial Manipulation
 * Time Manipulation
 * Subatomic Manipulation
 * Science-Powered Entity Physiology
 * Technology Manipulation

Lordship

 * Cyberspace Lordship: Can become the ruler of Cyberspace.
 * Cosmic Lordship: Can become the ruler of the cosmos.
 * Microverse Lordship: Can become the ruler of the Microverse.

Knowledge

 * Omniscience: Has knowledge about everything about the past, present and future.

Creation

 * Artficial Beings: The user can create artificial life to carry out your commands
 * Frankensteins: The user can create a conglomeration of human components to create a frankenstein.
 * Machines: The user can create mechanical beings to carry out your commands.
 * Chimera: The user can fuse different species genetically.
 * Monster/Mutant: The user can induce mutation in others to create mutants or monsters.
 * Energy Being: The user can create energy beings that may be become a god.

Associations

 * Order Manipulation
 * Reality Warping
 * Universal Manipulation

Limitations

 * If not mastered, it will be uncontrollable
 * May react disastrously with Magic.

Known Users

 * Baron Karsa (Marvel)
 * Doctor Manhattan(Dc Comics)
 * Dr. Insano (Spoony Experiment)