Slime Attacks

The ability to release/use slime to various attacks. Sub-power of Slime Manipulation, variation of Organic Attacks.

Also Called

 * Ooze/Slime/Goo Projection

Capabilities
The user can release/use ooze, slime, and goo to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Slime Bolts: Project slime that expands rapidly on contact with an object.
 * Formulated Slime Blasts: Release blasts of slime in a form of a creature or object.
 * Goo Bomb Generation: Create bombs/explosions of slime.
 * Goo Breath: Discharge slime blasts from mouth.
 * Hand Blasts: Release slime blasts from hands.
 * Missile Generation: Create missiles of slime.
 * Omnidirectional Slime Waves: Send out a wave of slime in all directions.
 * Slime Ball Projection: Create and launch spheres of slime.
 * Slime Beam Emission: Release beams of a slime.
 * Slime Blast: Release slime over a specific target area.
 * Slime Bolt Projection: Release low powered projectiles of slime.
 * Slime Bullets: Fire in short sequence over a wide area.
 * Slime Infusion: Empower and energize anything touched or used (usually a weapon) with slime.
 * Slime Wave Emission: Send out a wave of slime that repels everything.
 * Reflective Attacks: Release attacks of slime that can bounce off of any surface.
 * Scatter Shot: Release slime blasts that split into multiple fragments.
 * Sword Beam Emission: Release slime blasts from swords and other such bladed weapons.
 * Zap: A tiny short release of slime o cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Combat Merging using slime.
 * Force-Field Generation
 * Organic Constructs
 * Power Augmentation
 * Projectile Enhancement
 * Slime Manipulation
 * Slime Mimicry
 * Solidification
 * Volatile Constructs

Limitations

 * Users may require outside source of slime substances to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Purio (Zatch Bell)