Magical Symbiosis

The power to gain powers by hosting magical/magic-based beings in one’s body. Variation of Symbiosis. Not to be confused with Symbiotic Magic.

Also Called

 * Magic Symbiosis
 * Sorcery Symbiosis
 * Witchcraft/Wizardry Symbiosis

Capabilities
The user can gain powers by hosting magical/magic-based beings/forces in one’s body. These can include creatures that are inherently magical, entities that are made of mana (the energy used to create magic) or even actual sorcerous beings like warlocks and witches, living or deceased. Depending on the entity that forms the bond, the host is capable of wielding magical abilities like spell casting. They may even gain access to arcane knowledge thanks to the partnership, but as with most forms of Symbiosis, it can come with a price.

Applications

 * Magic
 * Magical Energy Manipulation
 * Magical Intuition
 * Mana Manipulation
 * Potion Creation
 * Spell Casting
 * Magical Energy Physiology
 * Magical Entity Physiology
 * Magically Enhanced Physiology

Associations

 * Supernatural Manipulation
 * Symbiosis
 * Symbiotic Magic

Limitations

 * The magical entity may take over the host’s mind and/or body (Possession).
 * The magic wielded may be dangerous to the user.
 * Powerful magical entity may harm or even destroy host’s body.
 * Anti-Magic/Magic Destruction/Magic Negation/Magical Energy Absorption could defeat the user.
 * May require a magical contract.

Known Users

 * Enchantress (DC Comics)
 * Obscurials (Harry Potter)
 * Haruto Souma (Kamen Rider Wizard)
 * Miraculous holders (Miraculous: Tales of Ladybug and Cat Noir)
 * Thirteen artifacts Users (Top Cow Comics)
 * Honoka Takamiya (Witchcraft Works)