Stalemate Inducement

The power to induce stalemates. Sub-power of Challenge Declaration. Variation of Inducement

Also Called

 * Draw Inducement
 * Tie Inducement

Capabilities
User can induce stalemates, draws or ties onto any situation, sport, event, battle, competition, etc., making it so that the user or anyone affected by this power does not win or lose, they just end up in a stalemate in whatever hey are doing. Unlike Unlosability, which is a personal power, this power can work on anyone.

Associations

 * Challenge Declaration
 * Defeat Inducement
 * Event Manipulation
 * Failure Inducement
 * Probability Manipulation
 * Reality Warping
 * Success Inducement
 * Unlosability
 * Victory Inducement

Limitations

 * May only work on themselves, others or events.
 * May have a limit on how many times or how the stalemate can be induced.