Psychocompetence

The power to gain skills via psychic means.

Also Called

 * Psychic/Psionic Learning

Capabilities
User is able to gain and develop skills across many or all fields and disciplines, via psychic/psionic abilities and powers, to an extremely high proficiency/ability, independent of previous experience, ability, tutoring, training, studying, and their senses.

Whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc. Skills can be gained via psychic powers such as psychometry, telepathy, claircognizance, etc..

Applications

 * Ability Learning
 * Device Proficiency
 * Enhanced Accuracy
 * Enhanced Artisan
 * Enhanced Assassination
 * Enhanced Combat
 * Enhanced Crafting
 * Enhanced Forgery
 * Enhanced Inventing
 * Enhanced Investigation
 * Enhanced Musicianship
 * Enhanced Reading
 * Enhanced Surveillance
 * Enhanced Tasking
 * Enhanced Thievery
 * Enhanced Throwing
 * Enhanced Tracking
 * Enhanced Ventriloquism
 * Intuitive Aptitude
 * Instant Learning
 * Knowledge Replication
 * Omnilingualism
 * Paranormal Expertise
 * Skill Replication
 * Special Ops Mastery
 * Vehicle Proficiency
 * Weapon Improvisation
 * Weapon Proficiency

Associations

 * Empathic Mimicry
 * Experience Intuition
 * Extrasensory Perception
 * Hyper Experience
 * Hypercompetence
 * Neuro-Psychic Knowledge
 * Omnicompetence
 * Psychometry
 * Skill Manipulation
 * Talent Theft
 * Telepathy

Limitations

 * User may not develop required reflexes or physical ability to utilise a new skill properly.
 * More involved/high-level/mastered skills may require more time to develop/understand.
 * Gained skills might only last temporarily.

Known Users

 * Shiho Sannomiya (Zettai Karen Children)