Force-Field Generation


 * For a gallery of examples for Force-Field Generation, see here.

The ability to project powerful fields of manipulated energy. Sub-power of Force-Field Manipulation.

Also Called

 * Barrier Generation
 * Flyrogenesis
 * Deflection Field
 * Protection Bubbles
 * Ray Shields
 * Shielding

Capabilities
User is able to create a shield, wall or a field to protect themselves, with varying appearances and materials. The fields can be formed from energy, element, shaped from environment or formed by manipulating smaller items to form greater whole.

Force-fields are not impenetrable and can usually be removed by an energy drain or extreme weight. Some users are also able to throw shields away from themselves or to catch things with them, while other users may be able to mold them into any shape.

Applications

 * Create Force-fields for protection from physical attacks and or energy attacks.
 * Create specific force-fields to prevent things from leaving/entering.
 * Create an area for breathing where doing so can be dangerous, allowing navigation through toxic gas or vacuum.
 * Create force-field inside and object or person, and expand the force-field so that the object or person explodes.
 * Assimilation Shield
 * Binding
 * Energy Constructs
 * Force Armor Generation
 * Ergokinetic Combat
 * Force-Field Combat
 * Platform Creation
 * Limited Flight by using a force-field and levitating it.
 * Matter Surfing using force-fields
 * Wall Generation

Variations

 * Electrical Force Field
 * Magnetic Force-Field
 * Psioplasmic Field Generation
 * Psychic Force-Field Generation
 * Spatial Force-Field Generation

Associations

 * Defense Powers
 * Elemental Wall Generation
 * Force-Field Manipulation
 * Wall Generation

Universal Differences
Some universes consider Energy Constructs to be the building block of force-fields.

Limitations

 * May be limited on size/shape/time their barriers can take.
 * May not be able to maintain barriers under stress.
 * Attack on barriers may cause equivalent damage to users mind or body.
 * May require concentration.
 * Some targets may not be held in or contained by barriers.
 * Some targets may be immune to barriers restrictions.
 * Airtight barriers may cause asphyxiation from prolonged use.
 * Weak against users with Shield Break and Defense Break.
 * May block only certain types of attacks.

Other

 * Tahu (Bionicle); via Kanohi masks