Inducement

The ability to temporarily push the target into a state.

Capabilities
User is able cause the target (living being, object, environment, etc.) go into wanted state, causing short-term change to it's normal status, exact length of the effect depends on both the users skill and power and what the target is.

Variations

 * Action Inducement
 * Answer Inducement
 * Apocalypse Inducement
 * Artistic Inducement
 * Atrophy Inducement
 * Authority Inducement
 * Beginning Inducement
 * Belief Inducement
 * Chaos Inducement
 * Cleanliness Inducement
 * Collision Inducement
 * Coma Inducement
 * Combustion Inducement
 * Combat Inducement
 * Constancy Inducement
 * Cough Inducement
 * Command Inducement
 * Conclusion Inducement
 * Connection Inducement
 * Consequence Inducement
 * Crime Inducement
 * Curse Inducement
 * Cuteness Inducement
 * Damage Inducement
 * Day Inducement
 * Death Inducement
 * Defeat Inducement
 * Denial Inducement
 * Dependency Inducement
 * Dialysis Inducement
 * Difference Inducement
 * Digestive Expulsion Inducement
 * Dirtiness Inducement
 * Disaster Inducement
 * Disease Inducement
 * Dismemberment Inducement
 * Emotion Inducement
 * Enervation Inducement
 * Enforcement Inducement
 * Epiphany Inducement
 * Error Inducement
 * Eruption Inducement
 * Explosion Inducement
 * Extinction Inducement
 * Fact Inducement
 * Famine Inducement
 * Fossil Inducement
 * Freshness Inducement
 * Genesis Inducement
 * Heroism Inducement
 * Hunger Inducement
 * Hypnagogia Inducement
 * Imperfection Inducement
 * Implosion Inducement
 * Incapacitation Inducement
 * Jolt Inducement
 * Judgement Inducement
 * Life Inducement
 * Link Inducement
 * Mental Inducement
 * Mimicry Inducement
 * Musical Inducement
 * Negativity Inducement
 * Night Inducement
 * Opportunity Inducement
 * Order Inducement
 * Pain Inducement
 * Paradox Inducement
 * Paralysis Inducement
 * Party Inducement
 * Pattern Inducement
 * Perpetual Motion Inducement
 * Pestilence Inducement
 * Phenomenon Inducement
 * Plasticity Inducement
 * Plenty Inducement
 * Positivity Inducement
 * Poverty Inducement
 * Power Inducement
 * Power Apex Inducement
 * Precognitive Inducement
 * Problem Inducement
 * Propriety Inducement
 * Psychosis Inducement
 * Purpose Inducement
 * Quest Inducement
 * Reality Inducement
 * Reincarnation Inducement
 * Right Inducement
 * Season Inducement
 * Sedative Inducement
 * Sensory Inducement
 * Similarity Inducement
 * Sleep Inducement
 * Omni-Sleep Inducement
 * Sneeze Inducement
 * Spinning Inducement
 * Surprise Inducement
 * Taboo Inducement
 * Transcendence Inducement
 * Truth Inducement
 * Ugliness Inducement
 * Vertigo Inducement
 * Victory Inducement
 * Vulnerability Inducement
 * Worship Inducement

Limitations

 * Cannot cause the target go into state that it couldn't go by itself, ie. no emotions for objects.
 * Repeated uses of this power may cause more permanent and/or unwanted effects on the target.
 * Although extremely powerful, the inductions remain short-lived, unless the result is instant and irreversible (ie, death, destruction, etc.)
 * User can only cause the inductions, not manipulate them.

Known Users

 * William (Haven); via The Aether
 * Nessies (Happy Ness: The Secret of the Loch); via luckets and only feel the same as the users
 * All For One (My Hero Academia); via Forcible Quirk Activation