Inanimate Object Physiology

The power to use the traits of inanimate objects. Variation of Cryptic Physiology.

Capabilities
The user is or has the ability to take on the form of inanimate objects (furniture, food, tools, toys, etc.), which grants several abilities most of which come from the materials their bodies are made of.

Applications

 * Defunct Physiology

Variations

 * Animatronic Physiology
 * Ball Mimicry
 * Balloon Mimicry
 * Chess Mimicry
 * Compass Physiology
 * Doll Physiology
 * Portal Physiology
 * Spoon Mimicry
 * Structure Physiology
 * Tool Mimicry
 * Toy Physiology
 * Tsukumogami Physiology
 * Vehicle Physiology

Associations

 * Artificial Elements Constructs
 * Artificial Element Mimicry
 * Bionic Physiology

Limitations

 * Depending of the material user is made of.

Known Users

 * Simon Stoolowitz (The Simpsons)
 * Fear Kubrick (CubedxCursedxCurious)
 * Stuffwell (Mario & Luigi: Partners in Time)
 * Christine (Stephen King)
 * Voltorb (Pokémon)
 * Electrode (Pokémon)
 * Rotom (Pokémon); via Object Possession
 * BMO (Adventure Time)
 * Sid the Dummy (Buffy the Vampire Slayer)
 * Mala Mala Jong (Xiaolin Showdown)
 * Aqua Teens (Aqua Teen Hunger Force)
 * Alphonse Elric (Fullmetal Alchemist)
 * KITT (Knight Rider)
 * Slappy the Dummy (Goosebumps)
 * Lingering Sentiment (Kingdom Hearts)
 * Benny (Ella Enchanted)
 * Most of the main characters (The Brave Little Toaster)
 * Chuckie (Child's Play)