Condition Manipulation

The power to manipulate the condition/shape of anything.

Also Called

 * Condition Control

Capabilities
User can manipulate the condition and shape an object, place, person and/or possibly event is in, making a condition good or making it bad. They can make things pristine or in perfect condition without flaws and even be able to maintain them, or they can make things run down or damaged, possibly to the point of being beyond repair. Unlike Attribute Manipulation, this power just focus on one or a few attributes, and does not cover those such as speed, dexterity, agility, intelligence and so on. Unlike Status Manipulation, this power just affects the quality of the condition, and does not affect states such as god or mortal, visible or invisible, existent or nonexistent and so on.

Applications

 * Cleanliness Inducement
 * Damage Inducement
 * Dirtiness Inducement
 * Efficacy Manipulation
 * Healing
 * Imperfection Manipulation
 * Mental Healing
 * Restoration
 * Object Repairing
 * Unhealing

Associations

 * Cleanliness Manipulation
 * Attribute Manipulation
 * Damage Manipulation
 * Erosion Manipulation
 * Filth Manipulation
 * Object State Manipulation
 * Quality Manipulation
 * Regeneration Manipulation
 * Remolding
 * Status Manipulation