Mechanical Constructs

Power to create/generate constructs form mechanics/technology. Sub-power of Technology Manipulation and Technological Constructs. Variation of Artificial Elements Constructs.

Also Called

 * Mechanical Constructs Crafting/Materialization
 * Technological Constructs Crafting/Creation/Materialization

Capabilities
Users can change mechanics/technology into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

Applications
User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
 * Animating the mechanics/technology for various purposes.
 * Appendages
 * Mechanical Wing Manifestation
 * Armors
 * Barriers
 * Shield Construction
 * Wall Generation
 * Duplicates of oneself.
 * Fortifications
 * Golems
 * Automatons
 * Entities
 * Platforms
 * Restrains
 * Weapons
 * Blade Construction
 * Bow Construction
 * Natural Weaponry
 * Whip Generation

Associations

 * Architecture Manipulation
 * Artificial Elements Constructs
 * Constructs Creation
 * Creation
 * Technological Constructs
 * Technology Manipulation

Limitations

 * May be unable to create mechanics/technology, being limited to shaping from already existing sources.
 * Construct structural strength may be limited by the users will.
 * May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).