Talk:Event Recreation/@comment-25146972-20140706202529/@comment-4013655-20150206074527

Temporal reload needs a save point and then reload reality (or at least to the perspective of the user for story sake) with all the saved events to that point in time

Temporal restart send the user (or possibly others) back to a specific point in time located in the past direction such that there is no duplicate of the user (as if the user is simply reliving the past where he can freely alter it from that point on). In other words, it simply replace the soul of the user in the past with the soul of the present one

Event creation is more general. Like temporal reload, it needs a template, but unlike temporal reload, it is not about reloading reality to some point in time, but rather copy and paste events from the template (e.g. the comic book in Altitude) into the corresponding place in the timeline and this is not limited to the past or future