Madness Embodiment

The ability to become the embodiment of madness. Variation of Madness Manipulation and Power Manifestation. Opposite of Logic Manipulation

Also Called

 * Insanity Embodiment
 * Madness Incarnate/Personification
 * The Crazed
 * The Insane
 * The Mad

Capabilities
Users become the living embodiment of madness and insanity and gain the ability feed off of the insanity of everyone and everything including themselves. Users can convert madness into energy and use it as a full source to extend their own life span or as a weapon. They may never age and may be immune to death unless certain conditions are met.

Applications

 * Concept-Dependent Immortality
 * Madness Manipulation
 * Corrupting Madness
 * Insanity Constructs
 * Insanity Empowerment
 * Insanity Inducement
 * Madness Aura
 * Emotional Energy Manipulation

Variations

 * Madness Aspect Manifestation
 * Personal Demon Physiology

Associations

 * Chaos Manipulation
 * Dark Arts
 * Death Aspect Manifestation
 * Emotional Energy Manipulation
 * Sacrifice Aspect Manifestation

Limitations

 * Users may be dangerously unstable and have no allegiance.
 * If the user can't feed on madness they will have reduced powers.

Known Users

 * Asura (Soul Eater)
 * Clowns (Soul Eater)
 * Szayelaporro Granz (Bleach)
 * Queen of Hearts (American McGee's Alice)
 * Sheogorath (Elder Scolls)
 * Cyric The Mad (Forgotten Realms)
 * Diinkarazan (Planescape)
 * Delirium (The Sandman)
 * Marty - The Fool (Cabin in the Woods)
 * Broly (Dragon Ball)
 * Jack the Ripper (TYPE-MOON)
 * Dionysus (Greek Mythology)
 * Maniae (Greek Mythology)