Endeavor Manipulation

The ability to manipulate endeavors/attempts.

Also Called

 * Attempt Control/Manipulation
 * Endeavor Control

Capabilities
User can manipulate endeavors/attempts in any situation, granting themselves or others extra endeavors or less endeavors as well as deciding whether success or failure happens with each endeavor. The user can also make others give the user extra chances or manipulate the difficulty of each endeavor.

Applications

 * Difficulty Manipulation
 * Endeavor Inducement
 * Event Manipulation
 * Juncture Manipulation
 * Mental Manipulation
 * Opportunity Inducement
 * Opportunity Manipulation
 * Reiteration Inducement
 * Temporal Rewind
 * Victory Manipulation

Associations

 * Context Manipulation
 * Goal Manipulation
 * Mental Inducement
 * Reality Warping
 * Skill Enhancement
 * Time Manipulation
 * Victory Inducement
 * Victory Manipulation

Limitations

 * May be useless if the outcome cannot change at all.
 * May be limited to a number of times in terms of use.
 * User can only manipulate endeavors, not induce them.
 * May be limited to certain endeavors.