Trajectory Manipulation

The ability to control the path of projectile attacks. A combination of Vector Manipulation and Projectile Enhancement.

Also Called

 * Projectile Redirecting
 * Trajectory Control

Capabilities
The user can control a projectile's trajectory path once it is fired or thrown, whether it be a bullet, laser beam, boomerang, etc. This allows the projectile to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind-spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around.

Applications

 * Centrifugal Force Manipulation
 * Homing Effect
 * Targeting
 * Trajectory Curving

Associations

 * Arrow Generation
 * Bullet Manipulation
 * Enhanced Boomerangmanship
 * Enhanced Chakram Skill
 * Energy Attacks
 * Energy Beam Emission
 * Laser Manipulation
 * Projectile Body
 * Projectile Enhancement
 * Telekinesis
 * Vector Manipulation
 * Wire Proficiency

Limitations

 * May not be able to control projectile if it is stopped forcibly.
 * Control over projectile may be lost if the user loses concentration.
 * Controlling multiple projectiles simultaneously requires high spatial awareness.

Known Users
{{Scroll box|content=

Manga/Anime

 * Alice Fuji (Arachnid)
 * Kumo (Arachnid)
 * Durham Glaster (Black Cat)
 * Uryū Ishida (Bleach)
 * Son Goku (Dragon Ball)
 * Yamcha (Dragon Ball)
 * Freeza (Dragon Ball)
 * Father (Full Metal Alchemist)
 * Sasuke Uchiha (Naruto)
 * Kidōmaru (Naruto)
 * Darui (Naruto)
 * Mukade (Naruto)
 * Lance's Pokémon (Pokémon Adventures)
 * Gein (Rurouni Kenshin: Restoration)
 * Medusa Gorgon (Soul Eater)

Video Games

 * Link (The Legend of Zelda)

Western Animation

 * P'Li (Avatar: The Legend of Korra)}}