User blog:Kissmanga/Fifth Character

"Nihao :)"

__To anyone Xiao Fei Hong

Appearance
Fei Hong is a  slender teenage girl noted for being very attractive. She has tea green hair cut into a short bob and long bangs that react to her shoulder and covering the left side of her face. She usually wearing an tea green color sweater with a treant pants and boots.

Personality
 She is workaholic, unable to relax with the thought of free time. Due to her personality, she often works as a chairperson. While that did not extend to taking the jobs of others, she would gladly accept any request to do so.  

Powers
Complete Arsenal  ​
 * All Almighty Powers
 * All Empowerments
 * All Enhancements
 * All Inducements
 * All Manipulations
 * All Meta Powers
 * All Mental Powers
 * All Mimicries
 * All Omni Powers
 * All Personal Physical Powers

Abilities
Basic Applications:

Intermediate Applications:
 * Encyclopedic Knowledge
 * Enhanced Preparedness
 * Immortality
 * Immutability
 * Power Mixture
 * Power-Shifting
 * Reactive Adaptation
 * Superpower Manipulation
 * Telekinesis
 * Telepathy
 * Various Supernatural Abilities

Advanced Applications:
 * All Nigh Powers
 * Nigh Omnipotence


 * All Omnipotent Powers
 * Omnipotence

Technique
Kickboxing 

Punching

 * Jab – straight punch from the front hand, to either the head or the body, often used in conjunction with the cross
 * Cross – straight punch from the back hand
 * Hook – rounded punch to either the head or body in an arching motion, usually not scored in points scoring
 * Uppercut – rising punch striking to the chin.
 * Short straight-punch usually striking to the chin
 * Backfist usually from the front hand, reverse-back fist and spinning back-fist both usually from the back hand – are strikes to the head, raising the arm and bending the arm at the elbow and then straightening the arm quickly to strike to the side of the head with the rear of the knuckles, common in “light contact”.
 * Flying-punch struck usually from the rear hand, the combatant hops on the front foot, kicking back with the rear foot and simultaneously extending the rear hand as a punch, in the form of "superman" flying through the sky.
 * Cross-counter a cross-counter is a counterpunch begun immediately after an opponent throws a jab, exploiting the opening in the opponent's position
 * Overhand (overcut or drop) – a semi-circular and vertical punch thrown with the rear hand. It is usually when the opponent bobbing or slipping. The strategic utility of the drop relying on body weight can deliver a great deal of power
 * Bolo punch – a combination of a wide uppercut/right cross/swing that was delivered seemingly from the floor.
 * Half-hook – a combination of a wide jab/hook or cross/hook
 * Half-swing – a combination of a wide hook/swing

Kicking

 * Front kick  or  push Kick/high Kick  – Striking face or chest on with the heel of the foot The standard kicking techniques are:
 * Side kick – Striking with the side or heel of the foot with leg parallel to the ground, can be performed to either the head or body
 * Semi-circular kick or forty five degree roundhouse kick
 * Roundhouse kick or circle kick – Striking with the front of the foot or the lower shin to the head or the body in a chopping motion.
 * There are a large number of special or variant kicking techniques, including spinning kicks, jumping kicks, and other variants such as
 * Hook kick (heel kick) – Extending the leg out to the side of the body, and hooking the leg back to strike the head with either the heel or sole
 * Crescent kick and forward crescent kick
 * Axe kick – is a stomp out kick or axe kick. The stomp kick normally travel downward, striking with the side or base heel.
 * Back kick – is delivered with the base heel of the foot.
 * Sweeping – One foot or both feet of an opponent may be swept depending upon their position, balance and strength.

Equipment
None

Weakness
None