Superior Ghost Physiology

The power to be an empowered ghost. Variation to Ghost Physiology and Empowered Physiology.

Also Called

 * Advanced Ghost Mimicry/Physiology
 * Metaghost/Neoghost/Superghost Mimicry/Physiology

Capabilities
The user of this ability is a ghost of superior power. Much like the rest of the empowered ghosts, metaghosts are much stronger than regular ghosts all thanks to having superpowers, and they tend to be more difficult to dispatch, at least depending on what powers they possess, whether they almost dwarf the power of a ghost lord or not. They can also be much more intelligent than their regular predecessors, at least depending on their power sets.

Superghosts can also be divided into two categories:

Rational
 * Metaghost of this category gain their powers via evolution, genetic engineering, or exposed to radiation or biohazardous substances, like mutagens, or any other methods that involves genetic experimentation in that regard.


 * In one way or another, certain superghost that are of this classification will may have minor physical changes, like having retractable claws or spikes, and among others. In fact, these kinds of empowered zombies will be able to possess powers without their physiology being altered.

Irrational
 * Non-scientific supeghosts gain their powers by being given them, enchantment, blessing, granted wishes, etc., without bio-engineering based alternatives. Unlike scientific-based superghosts this category of metazombies wouldn't have to be able to suffer mutations and instability of their DNA, which can be caused in certain specific way. Unlike rational based metazombies they are more likely to maintain their respective physiology because they don't share the same genetic unpredictably that rational-based superzombies are more likely to have.

Applications (General)

 * Various Supernatural Powers

Applications (Detail)
Powers that users may possess, but are not limited to:
 * Dermal Armor
 * Elemental Manipulation
 * Energy Manipulation
 * Enhanced/Supernatural Condition
 * Extrasensory Perception
 * Flight
 * Force Field Generation
 * Intangibility
 * Invisibility
 * Natural Weaponry
 * Psionics
 * Regenerative Healing Factor
 * Shapeshifting
 * Telekinesis
 * Telepathy
 * Teleportation
 * Weakness Resistance

Associations

 * Empowered Physiology
 * Superior Ghoul Physiology
 * Ghost Physiology
 * Paradox Existence (if user is micromutant)

Limitations

 * Being resurrected may cause the user to lose their powers.
 * When certain conditions are met, the user may be forced to move on.
 * May become more vengeful/violent the longer the user stays in the mortal realm.
 * Despite being no longer bound to the living world, ghosts may need to follow certain logic.
 * Necromancy and Soul Manipulation may be used to control the user.
 * Vulnerable to Soul Destruction, Soul Mutilation, Nonexistence, Absolute Destruction, and other powers that may harm souls/spirits.
 * Unless they have specific immunities/resistances, users may have the same weaknesses as regular races in particular.

Known Users

 * Ghost Spider (Marvel Comics)
 * Jeffrey Garrett (Marvel Comics)