Phantom Condition

The ability to treat physical, magical, spiritual, etc, conditions as if they were different.

Also Called

 * Illusory Condition

Capabilities
The user is able to treat physical, magical, spiritual, etc, conditions as if they are different without actually altering them. For example:
 * The user could attack an opponent, and have their attacks inflict damage as if the user is physically more powerful than they actually are.
 * The user could cast a spell, and have it deal damage as if the opponents magical resistance is weaker than it actually is.
 * The user can move as if they were faster than they actually are.

Applications
Acting in an "effective/treated as if" capacity:
 * Attribute Manipulation
 * Augmentation
 * Capability Suppression
 * Critical Impact
 * Damage Amplification
 * Defense Manipulation
 * Downgrading
 * Durability Bypassing
 * Enhancement/Impairment Calling
 * Invulnerability/Invulnerability Bestowal/Bypassing/Negation
 * Magic Resistance/Immunity
 * Mental Shield Penetration
 * Mortality
 * Motion Paradox
 * One Hit Kill/Double Hit Kill
 * Peak Human/Enhanced/Supernatural/Absolute Condition
 * Power Augmentation/Dilution
 * Psychic Shield
 * Variable Manipulation
 * Vulnerability Inducement
 * Weakened Form
 * Weakness Inducement/Removal
 * Quality Manipulation

Associations

 * Efficacy Manipulation
 * Imaginative Condition
 * Property Manipulation
 * Status Manipulation

Limitations

 * May be limited to certain aspects.
 * User is not actually altering things, so "changes" are not permanent.
 * May require focus and stamina to maintain the effect.

Known Users

 * Users of Aether/Radiant Aether (Fire Emblem Heroes)
 * Users of Black Luna/Luna (Fire Emblem Heroes)
 * Users of Moonbow/New Moon (Fire Emblem Heroes)
 * Users of Phantom Speed (Fire Emblem Heroes)