Arachnid Physiology

The power to use arachnid-like physiology and abilities. Sub-power of Animal Mimicry and Animal Morphing.

Capability
The user can become or mimic the abilities and traits of arachnids such as spiders, scorpions, harvestmen, ticks, mites and solifugae.

Applications

 * Acid Generation
 * Appendage Generation/Multiple Arms
 * Danger Intuition
 * Dermal Armor
 * Enhanced Agility
 * Enhanced Bite
 * Enhanced Immunity
 * Enhanced Regeneration
 * Poison Generation
 * Wallcrawling

Variations

 * Acarina Physiology (mites, ticks): Disease Manipulation, Environmental Adaptation, Vampirism/Parasitic Physiology
 * Amblypygid Physiology (whip spiders/tailless whip scorpions): Pincer Grip, Enhanced Senses
 * Araneae Physiology (orb-web spiders, wolf spiders, and jumping spiders, tarantulas, trapdoor spiders, funnel-web spiders, etc.): Web Creation
 * Opiliones Physiology (harvestmen): Miasma Emission, Anatomical Liberation, Seismic Sense
 * Scorpion Physiology (scorpions): Pincer Grip
 * Solifugae Physiology (camel spiders/wind scorpions/sun spiders/solifuges): Pincer Grip, Enhanced Bite, Seismic Sense, Enhanced Vision, Enhanced Speed, Desert Adaptation
 * [ Thelyphonida] Physiology (whip scorpions): Pincer Grip, Acid Generation/Miasma Emission

Limitations
May need practice to change back into original form.