Monster Physiology

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy. They do not attack people because they want to, but because of their size and strength, mankind has no other choice but to defend himself. After several stories such as this, people end up having a kind of affection for the monsters. They end up caring about them."

- Ishiro Honda

The power to use the abilities of a monster. Variation of Cryptid Physiology.

Also Called

 * Monster Form/Mimicry
 * Monstrous Physiology

Capabilities
The user is or has the ability to take on the form of a monster, a creature that is often hideous and may produce fear or physical harm by either its appearance or its actions. The word "monster" derives from Latin monstrum, an aberrant occurrence, usually biological, that was taken as a sign that something was wrong within the natural order.

The word connotes something wrong or evil; a monster is generally morally objectionable, physically or psychologically hideous, and/or a freak of nature.

Monsters are remarkably variable in capabilities and may have their own unique abilities and powers.

Applications

 * Enhanced/Supernatural Condition
 * Enhanced/Supernatural Durability
 * Enhanced/Supernatural Endurance
 * Enhanced/Supernatural Strength
 * Fear Inducement
 * Feral Mind
 * Natural Weaponry

Variations

 * Divine Monster Physiology
 * Flatwoods Monster Physiology
 * Giant Monster Physiology
 * Lake Monster Physiology
 * Monster-Infused Mutated Physiology
 * Monster Soul
 * Monstrous Animal Physiology
 * Monstrous Shape Physiology
 * Mutant Physiology
 * Mutated Monster Physiology
 * Radioactive Monster Physiology
 * Temporal Monster Physiology
 * Undead-Monster Physiology

Associations

 * Cryptid Physiology
 * Monster Manipulation

Limitations

 * May lose sentience in transformed state.
 * Changing may be difficult.
 * May cause widespread panic if seen.