User blog:Kissmanga/Mercenary 3

Insert Character's name here

Appearance
She is of average height for a kid and has an athletic build. She is usually seen wearing a sleeping-mask on her head like a pair of sunglasses. Her eyes are blue and she usually tie her hair into 2 pigtails.

Personality
She  is shown to be playful, honest and lighthearted young man that primarily seeks nothing more than a good fight. She is fairly kind and hospitable to strangers, and develops strong bonds of loyalty with her friends. When angered, Xenovia usually carries an expressionless face and will mercilessly beat the person responsible for her anger.

Powers
Primate Physiology ​Trickster 
 * Climbing
 * Enhanced Agility
 * Enhanced Balance
 * Enhanced Bite
 * Enhanced Combat
 * Enhanced Dexterity
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Strength
 * Prehensile Feet
 * Prehensile Tail
 * Combat Perception
 * Escape Artistry
 * Enhanced Condition
 * Contaminant Immunity
 * Enhanced Charisma
 * Enhanced Dexterity
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Flexibility
 * Enhanced Leap
 * Enhanced Instincts
 * Enhanced Intelligence
 * Enhanced Reflexes
 * Enhanced Senses
 * Enhanced Speed
 * Enhanced Wits
 * Regenerative Healing Factor
 * Enhanced Thievery
 * Indomitable Will
 * Luck
 * Magicians Intuition
 * Persuasion
 * Psychological Intuition
 * Tactical Analysis
 * Trapping Intuition
 * Treachery
 * Unpredictability
 * Chaos Manipulation
 * Fraud Empowerment
 * Freedom
 * Illusion Manipulation/Absolute Illusion
 * Intuitive Aptitude
 * Lie Manipulation
 * Magic
 * Magic Intuition
 * Nigh Omniscience
 * Omnicompetence
 * Hypercompetence
 * Probability Manipulation
 * Reality Warping
 * Rule Bending/Cheating
 * Shapeshifting
 * Gender Transformation
 * Supernatural Condition
 * Supernatural Charisma
 * Supernatural Intelligence
 * Supernatural Wits
 * Supernatural/Absolute Thievery
 * Tactical Genius

Abilities
Immutability  The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are.

Fearlessness

Omnilingualism

Absolute Immortality

Replication  User can instantly and perfectly replicate themselves and/or targets which can be objects or living beings, numerous times, while usually being able to recombine the clones. Most users have both of these abilities (if subconsciously), copying their clothes/equipment along with their body. Original target will normally be able to maintain control over all copies.

Zenith  User is able to ascend/evolve/transcend their condition, powers and abilities to the highest level allowing them to obtain unparalleled might, becoming an unstoppable force. The user also gains access to the ultimate level of power that is capable of transcending the boundaries of their own species. Most importantly, zenith can be obtained by those who possess full mastery of their own powers or ones with the utmost potential. Meta Combat  Reactive Adaptation  Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary. Adoptive Muscle Memory  The user can copy any/all movements/actions after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over.
 * Absolute Condition
 * Almighty Ascension
 * Badass Adaptation
 * Divine Combat
 * Energy Manipulation
 * God Mode
 * Higher Consciousness
 * Indomitable Will
 * Inner Power
 * Power Infusion
 * Powered Form
 * Reactive Adaptation
 * Self Transcendence
 * Superpower Evolution
 * Transformation
 * Absolute Condition - Users are the pinnacle of fighting condition.
 * Absolute Will - Users owe a lot of their outrageous ability to sheer willpower.
 * Boundary Manipulation - User can fight and defeat any boundary they face.
 * Meta Transcendence - User can fight and defeat any weakness they may have.
 * Freedom - Fight and defeat anything/anyone that binds them.
 * Possibility Inducement - Users have a habit of making the impossible possible.
 * Non-Physical Interaction - User can interact with none physical things in combat.
 * Logic Defiance - Users feats can only be explained by defying logic.
 * Meta Probability Manipulation - Fight and defeat any undesired outcome.
 * Negation - Users can negate the abilities of their opponents.
 * Paradox Manipulation - Uncontrolled, but given users feats they clearly ignore logic.
 * Power Immunity - Users face beings who should be able to destroy them with a gesture.
 * Singularity - Users are existences that are completely unique.
 * Selective Invincibility - Users combat abilities simply can not be defeated.
 * Selective Interaction - The user can select what interacts with them in combat.
 * Transcendent Negation - Users can negate the powers of transcendent beings, allowing them to harm and defeat them in physical combat.
 * Unpredictability - Users penchant for breaking logic make them unpredictable.
 * Adaptive Appearance
 * Adaptive Augmentation
 * Limitation Transcendence
 * Power Opposition
 * Reactive Invulnerability
 * Reactionary Immunity
 * Reactionary Replication
 * Skill Adaptation
 * Biological Manipulation: Users reactively enhance their bodies in multiple ways usually encompassing one of the personal enhancements.
 * Damage Memorization: Users memorize the damage their bodies take, thus rendering themselves immune to the same attack or move twice.
 * Dermal Adaptation: Users reactively change the texture, color and density of their skin to suit the situation.
 * Environmental Adaptation: Users reactively alter or shift their bodies in order to survive in their surroundings.
 * Mental Manipulation: Users reactively alter their own minds and control their positive or negative effects, perhaps even turning on other Mental Abilities.
 * Reactive Attribute Enhancement: Users reactively develop enhancements for situations, combat or tasks.
 * Self-Adaptive Power: Users abilities are able to adapt themselves.
 * Situational Strength: User is literally as powerful as they need to be at any given moment.
 * Superior Adaptation: Adapt anything and everything

Techniques

Renewal Taekwondo  Nabong Needle Ryu 
 * Bo-Bup: Basically it is a type of movement technique that allows one to appear behind, next to, above, etc their opponent instantaneously.
 * Hoe Grab: It is used to grab an opponent in a lock position. The fighters faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. The user It can be used with variety of combinations with other skills including Spinning Top Kick and 3rd Stance Hwechook. A variation of this technique is by using the opponent's arm as leverage to deliver a kick to the opponent's head with the other leg.
 * Dragon Catcher : This technique is a variation of the Hwechook technique using a "Hoe Hook" application. Instead of extending his Hwechook upwards, user bends down to secure a lower point on the opponent. From there, user reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough he drops the adversary head first into the ground. It was powerful enough to create a small crater in the ground.
 * Spinning Top Kick: With one's back towards the opponent, user delivers a kick to the face while turning 360 degrees. It was used in combination with Hoe Grab.
 * Hwechook: An attack that has gathered force through rapidly spinning on a central point.
 * 3rd Stance Hwechook: An attack that has gathered force through rapidly spinning on a central point. The technique is essentially a three step kick, where after knocking the opponent's head in two direction with the first and second kick, shaking the opponent's brain, then follows up by rapidly spinning and kicking the opponents head in the opposite direction to finish the opponent. The force from being knocked one way and the collision with the kick coming from the other side causes the damage dealt to an opponent to be two to three times than normal. If the victim flinches and tries to evade by going back, damage increases
 * Dragon Sign Hwechook: The technique is a variation of the Hwechook technique that sets up the flow of air to become a whirlwind around the user's leg.
 * Lowest Round Kick: This move is performed after dodging an opponents attack at the upper body by ducking to the ground. Using this force the user does a 180 round house kick that is parallel to the ground aim at the opponents feet. It is used to link to the Dragon Seize technique.
 * Front Hwechook:A Variation of Hwechook
 * Ground Drawer: A low kick aimed at the knee.
 * Scissor:A kick performed in a diagonal motion at the neck of a person forming a scissor shape as user legs go down.
 * Axe: After jumping in the air then performing a spin while coming down with a foot stretched out horizontally a huge wave of air is generated. The force of this attack is great enough to split the ground.
 * Baekdu: A knee attack delivered to the opponent causing the them to fly at a considerable distance. It can be combined in quick succession to change the direction of the opponent.
 * Baek Rok: An upward kick performed to the opponents chin.
 * Fangs: An attack performed by attacking with the elbows into in a downward direction
 * Gor Yo: two horizontal kicks performed in quick succession at the head of the opponent.
 * Blue Dragon's Kick: T he technique unleashes a dragon-like wind that can be controlled by the user at will and released in form of a kick.  It was strong enough to destroy a large circular area . The user is also able to control the air pressure around him.
 * Twin-Dragon Kick:  At first the technique works by kicking twice at different directions in a circular pattern, essentially unleashing Blue Dragon's Kick twice in a row, lifting the opponent into the air from the two dragons' vicious winds. Later with increased mastery, the user can manifests two dragons at the same time and use them in a similar manner to its parent technique.
 * Ice Kick: It is created by absorbing both the turbulence created by rounding storm and making it pure cold wind.
 * Complete Gift Package:  It is heavily indicated of being created by combining all techniques user knew.The user  can prolong or shorten the combo, represented by 1/2 or 2x after the technique's name.
 * Rising Back Kick: A technique delivered by kicking one's opponent after turning his back in an vertical position.
 * Reverse Sweeping Kick: A technique delivered by spinning and kicking the opponent's head in a wide arc
 * Arang: An elbow attack that sends a wave through the opponent.
 * Roundhouse Kick: as the name said, it is a roundhouse kick, a kick which is performed by the user swinging their leg in a semi-circular motion and strike the opponent's upper body with the front of his foot.
 * Recoilless Kick: a technique similar to roundhouse kick with a lot of power behind it. The force split the ground and clouds.
 * Acupuncture Skill: This cuts the fighting power or can heal numb limbs of a person depending on where the user strikes.
 * Nabong Needle Ryu Blood Sealing Needle: An acupuncture technique that seals the blood within a persons body causing the blood within a region to accumulate and cause internal damage. User is able to discern the attack pattern of opponents by based of the vital points.
 * Nabong Needle Ryu No Pain: By hitting a pressure point in the heart user is able to remove the limiters that are placed on his body that causes pain. This allows user to gain a massive increase in speed and power to the point that it becomes impossible to see him move and don't feel pain for two hours. This can be combined with Nabong Needle Ryu Limiter Removal but at the cost of death.
 * Nabong Needle Ryu Limiter Removal: By hitting a pressure point in the brain the user is able to remove the limiters that are placed on their body. This allows user to gain a massive increase in speed and power to the point that it becomes impossible to see them move. Currently the user can increase the power up to 250000x.
 * Acupuncture Artery Block: As the name suggest this is an acupuncture technique that blocks the blood flow of the body by blocking all the arteries.

Equipment
Ruyi Jingu Bang (Only Xenovia can lift and use it)
 * Size Alteration:It can grow broader or slimmer and taller or shorter at will.
 * Weight Alteration:  Whatever size it is in, Ruyi Jingu Bang is still very heavy.  On command the staff can become lighter or heavier, j ust placing it onto the floor was able to create cracks in the ground that reverberated up a gigantic hole up to its surface and even cracked a whole Planet.
 * Levitation: Ruyi Jingu Bang can levitate itself a certain distance from the ground.
 * Summoning: The staff can be summoned into its wielder by moving at incredible speed, destroying anything in its path.
 * Teleportation

Weakness
Unknown