Park Manipulation

The power to manipulate park areas and everything in them. Variation of Environment Manipulation.

Capabilities
User can create, shape and manipulate parks and everything in them, including all the aspects of urban areas, from the purely physical ones and also mythical/conceptual ones. This includes sports parks, neighborhood parks, nature parks, urban parks and even theme parks.

Applications

 * Animal Imitation/Animal Morphing (animals dwelling on park areas)
 * Amphibian Physiology
 * Arachnid Physiology
 * Avian Physiology
 * Centipede Physiology
 * Insect Physiology
 * Mammalian Physiology
 * Parasite Physiology
 * Reptilian Physiology
 * Rodent Physiology
 * Animal Manipulation (animals dwelling on park areas)
 * Architecture Manipulation
 * City Creation
 * Concrete Manipulation
 * Disaster Manipulation
 * Earth Manipulation
 * Earth Generation
 * Earth Mimicry
 * Stone Mimicry
 * Electricity Manipulation
 * Electricity Generation
 * Enhanced Crafting
 * Mechanical Intuition
 * Fun Manipulation
 * Glass Manipulation
 * Light Manipulation
 * Metal Manipulation
 * Metal Mimicry
 * Molten Metal Manipulation
 * Neon Manipulation
 * Nigh Omniscience regarding park areas.
 * Object Manipulation
 * Organic Constructs, Artificial Element Constructs and Elemental Constructs for creating and manipulating items from and of the park areas.
 * Park Adaptation
 * Park Empowerment
 * Technology Manipulation
 * Technological Assimilation

Variations

 * Amusement Park Monarchy

Associations

 * Civilization Manipulation
 * Environment Manipulation
 * Nature Manipulation
 * Ruins Manipulation
 * Rural Manipulation
 * Urban Manipulation

Limitations

 * Uncontrolled, this power can go out of control and destroy everything in the area.
 * User may be unable creating park areas, being limited to manipulating already existing one.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.