Scarecrow Physiology

Ability to use the abilities of all types of scarecrow. Variation of Cryptic Physiology.

Also Called

 * Scarecrow Mimicry
 * Straw Mimicry/Physiology
 * Straw-hat Mimicry/Physiology

Capabilities
The user is or has the ability to take on the form of scarecrow, which are connected to harvest, fear and (oddly enough) wisdom and knowledge, often also to inability to actually do anything. Much of their abilities relate to their near-weightless and non-living form, which gives them several abilities, but also the fatal weakness to fire.

Applications

 * Defunct Physiology
 * Contaminant Immunity
 * Dermal Armor
 * Disease Immunity
 * Enhanced Durability/Invulnerability
 * Enhanced Endurance
 * Oxygen Independence
 * Pain Suppression
 * Pressure Resistance
 * Self-Sustenance
 * Thermal Resistance
 * Enhanced Agility
 * Enhanced Jump
 * Enhanced Scythemanship
 * Fear Inducement
 * Paralysis Inducement
 * Fertility Inducement
 * Hollow Skeleton
 * Necrotic Empowerment
 * Rope Manipulation
 * Thread Manipulation

Variations

 * Avian Manipulation (Particularly corvids)
 * Dollification
 * Enhanced Intelligence
 * Enhanced Wisdom
 * Jack O'Lantern Physiology
 * Fire Generation
 * Plant Mimicry
 * Plant Growth
 * Wood Mimicry
 * Scythe Proficiency

Associations

 * Autumn Manipulation
 * Avian Manipulation
 * Doll Physiology
 * Grim Reaper Physiology
 * Sloth Inducement
 * Undead Physiology
 * Voodoo

Limitations

 * Fire is a very lethal threat to the user's body.