Momentum Defiance

The power to defy momentum.

Also Called

 * Momentum Ignoring/Immunity/Rejection

Capabilities
The user can ignore momentum, impulse and the law of conservation of momentum. Momentum is mass in motion, or mass times velocity, and impulse is the change in momentum, or force times time. The law of conservation of momentum states that the total momentum of two objects remains the same as long as no external forces are applying to them. With this power, the user can ignore their momentum and how other entities' momentum affects themselves. This has a wide range of uses, from ignoring the momentum of an object that is much bigger than the user and keep going without losing any or ignore their momentum to change direction and speed as well as ignore change in momentum, or impulse. They can also produce large amount of momentum with little movement.

Applications

 * Action-Reaction Defiance
 * Directional Movement
 * Enhanced Durability
 * Enhanced Speed
 * Enhanced Strength
 * Inertia Defiance
 * Instant Momentum
 * Unaided Mobility
 * Unforceful Movement

Associations

 * Action-Reaction Negation
 * Disproportionate Force
 * Newtonian Motion Defiance
 * Physical Force Defiance
 * Physical Force Manipulation
 * Physical Force Negation
 * Physics Negation
 * Unrestricted Movement

Limitations

 * May cause problems if uses incorrectly.
 * May not be able to negate momentum completely.
 * May not work against sharp objects.
 * Does not defy kinetic energy.