Dimensional Storage

The power to store anything in a fold of dimension/space and re-materialize at will. Sub-power of Spatial Manipulation and Dimensional Manipulation

Also Called

 * Bag of Tricks
 * Dimensional Capture/Release
 * Hammer Space
 * Magic Satchel
 * Mallet Space
 * Pocketing
 * Requip (Fairy Tail)
 * Trade In/Out

Capabilities
The user can put items/beings into a separate dimension for safe keeping, and can summon them back with relative ease.

Users have different methods of "Pocketing": some have holes or areas on their body that "suck" objects in, some use a "Bag of Tricks" or "Magic satchel" to hold infinite amounts of objects inside. Others can create a "floating" portal or simply reach behind/in anything and pull out the wanted item. Some users can even use the style of "Trade In/Out" for any items that they have right now and the items that they want from their dimension, ex. trading a pistol for a shotgun or one's clothing for a new tier set.

Variations

 * Attack Interference
 * Some users may be able to use this ability to "suck in" coming attacks or effects, nullifying them and releasing them later.
 * Dimensional Pocket aka Pocket Dimension
 * Dimensional Storage that the user can enter/exit at will:
 * The exact size depends on the wishes and the power of the user.
 * Unless the user actively moves something into the pocket, it is absolutely empty and barely defines space i.e. What the user wants this space to hold, they have to somehow bring it there.
 * Although somewhat similar to Alternate Universe Creation on a vastly smaller scale, the user lacks the Reality Warping powers over their creations and have to use normal ways to shape/furnish the place to their liking.
 * Sealing
 * Zipper Generation

Associations

 * Hidden Arsenal
 * Infinite Supply
 * Summoning
 * Weapon Summoning

Limitations

 * Heavier objects may strain the user.
 * The entry-point may place limits for the size of stored object.