Music Manipulation

Power to manipulate music. Variation of Art Manipulation and Sound Manipulation.

Also Called

 * Music Control
 * Musical Control
 * Musical Manipulation
 * Symphokinesis
 * Sono-Technekinesis

Capabilities
The user can manipulate and generate music, an art form whose medium is sound and silence. Its common elements are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture.

Applications

 * Create/generate and modify the loudness, pitch, and tone of music, even to destructive levels.
 * Enhanced Musicianship
 * Musical Animation
 * Musical Empathic Projection
 * Musical Empathy
 * Musical Healing
 * Musical Inducement
 * Musical Projection
 * Musical Spell Casting
 * Sonokinetic Constructs using music, including weapons, walls, armor, and allies/servants.
 * Sonokinetic Flight using music.
 * Supersonic Flying
 * Sound Absorption
 * Inaudibility
 * Muting
 * Sound Nullification
 * Sound Amplification
 * Music Attacks
 * Sound Conversion using music.
 * Sound Immunity
 * Vibration Emission using music.
 * Counter Vibration
 * Voice Manipulation using music.
 * Omnitone
 * Voice Projection

Affect those who hear the music:
 * Beacon Emission
 * Death Song
 * Empathic Voice
 * Emotion Manipulation
 * Mental Inducement
 * Fearful Scream
 * Hypnotic Music
 * Persuasion
 * Siren Song
 * Song Enhancement
 * Sleep Inducement
 * Vertigo Inducement

Techniques

 * Music Empowerment
 * Musical Combat
 * Sonic Healing using music.
 * Sonokinetic Combat using music.
 * Sonoportation using music.
 * Sound Aura using music.
 * Sound Mimicry using music.

Variations

 * Music Embodiment
 * Music Magic
 * Musical Instruments Manipulation

Associations

 * Art Manipulation
 * Musical Weaponry
 * Sound Manipulation

Limitations

 * May be unable to create music, being limited to manipulating only from already existing sources.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
 * Music, like sound requires a medium to travel through, whether air, ground, water, or something else.
 * Sound Nullification