Disabling

The ability to disable anything.

Also Called

 * Render Inoperative
 * Stopping Inducement

Capabilities
The user can disable anything, whether technology, movement, powers, physical laws, ability to die, e.t.c.. The disabling can last temporarily, or be permanent.

Disabling is not to be confused with negating. When you negate something, you cancel it out. When something is disabled, it's put out of action- stopped.

Applications

 * Afterlife Prevention
 * Blood Stopping
 * Body Immobilization
 * Capability Suppression
 * Concept Disabling
 * Death Prevention
 * Emotion Negation - By disabling emotions.
 * Entropy Stopping
 * Healing Factor Nullification - Not only the power, but natural healing in general.
 * Heart Stopping
 * Function Impairment
 * Immortality Bestowal
 * Inanimation
 * Intangibility Cancellation
 * Invisibility Cancellation
 * Molecular Immobilization
 * Motion Cancellation
 * Physics Distortion
 * Power Deactivation
 * Speed Cancellation
 * Stagnation - By disabling something's ability to change.
 * Technology Stopping
 * Theft Nullification - By disabling a person's ability to steal.
 * Time Stopping

Associations

 * Power Deactivation
 * Molecular Immobilization

Limitations

 * User might only be able to disable certain things.
 * Might require more effort/power to disable larger, more important, or more powerful things.

Known Users

 * Various Pokémon (Pokémon); via Disable