Event Manipulation

The ability to selectively alter the past, present, and future events surrounding a person, object, or form of reality. Combination of History Manipulation and Future Manipulation.

Capabilities
With this ability, the user can change and manipulate past, present, and future events surrounding a person, object, or form of reality in any way they seem fit. This power grants the user full control of the events that will play out in a target's life and allows them to change one's lifetime in a variety of ways.

The user will also have full control over the progression of events in a targeted reality, effectively giving them control over what will or what will not happen (i.e. catastrophic events such as wars, massacres, and genocide through all points of history, births of certain individuals, etc.).

Applications

 * Causality Manipulation (limited)
 * Butterfly Effect
 * Domino Effect
 * Cycle Manipulation
 * Event Negation
 * Flawless Restoration
 * Power Erasure
 * Resurrection
 * Future Manipulation
 * Destiny Manipulation
 * Precognition
 * History Manipulation
 * History Absorption
 * Relationship Manipulation
 * Reality Warping
 * Phenomenon Inducement
 * Probability Manipulation

Techniques

 * Alternate Timeline Creation

Associations

 * Event Teleportation
 * Miracle Manipulation
 * Time Manipulation

Limitation

 * Without Omniscience, the user cannot accurately pinpoint an event throughout history or its veritable cause

Known Users

 * Inoue Orihime (Bleach)
 * Clockwork (Danny Phantom)
 * Dialga (Pokemon)