Impact Manipulation

Power to manipulate impacts and collisions. Sub-power of Kinetic Energy Manipulation.

Also Called

 * Impact Control
 * Impact Alteration
 * Collision Manipulation/Control

Capabilities
The user is able to manipulate the forces of impacts and collisions in his or her surrounding environment. The user can make objects come to a dead stop after hitting something, or bounce back from hitting something. The user can also cause objects to move and push things they hit if they have large mass. The user can even use this to cause objects to tear through walls. With enough training, the user can turn his or her surrounding environment into a pinball machine-like environment. The user can also control the amount of deformation, heat and sound that occurs in a collision.

Applications

 * Can make objects bounce around the area like a pinball
 * Can make some objects tear through things like obstacles and walls
 * Can cause objects to come to a dead stop after hitting something
 * Can cause an object to bounce off of something, like the wall or the floor
 * Can cause objects with large enough mass to push another object after impact
 * Can make objects come to a dead stop on impact while the object is sent moving
 * Can control the overall intensity of the collision
 * Can manipulate collision deformation, heat and sound

Associations

 * Kinetic Energy Manipulation
 * Velocity Manipulation
 * Vector Manipulation

Limitations

 * This power may be hard to control.
 * If the user is not careful, he or she may cause unintended chaos with impacts