Magic Negation

The power to nullify the magical powers of others. A sub-power of Magical Energy Manipulation, variation of Power Negation. Opposite of Magic Augmentation.

Also Called

 * Anti-Magic Inducement
 * Eldritch Negation
 * Magic Canceling/Cancellation

Capabilities
The user can negate superhuman powers and effects that originate from magic. Spells, curses, hexes, jinxes and charms may all be negated by the user. In addition, magical objects/items and potions are rendered useless, while the effect of ley lines is diminished, according to the user's level of power. Magical creations even weaken, and eventually crumble, disperse or dissolve in the user's presence.

Applications

 * Counteraction of ley lines.
 * Destruction of magical constructs.
 * Harm and/or destruction of magical creatures and (sometimes) magical spirits.
 * Negation of magic powers.
 * Neutralization of magic items.
 * Often has no effect on one's own magic, unless desired.
 * Teleportation Negation by negating teleportation spells.

Techniques

 * Spell Negation: The user can negate specifically spells (not magic items, creatures, etc)

Associations

 * Foreign Forces Removal
 * Magic Combat
 * Magic Immunity
 * Power Negation

Limitations

 * Only works on abilities, effects, creation and creatures magical in origin.
 * May require one to be up close to negate the magic.
 * May be difficult to activate.
 * May be difficult or impossible to turn off.
 * May only work on spells/rituals/incantations, only on magic items, only on magical creatures, or anything of the like.
 * May not be able to stand with a group of magic-using allies.

Known Users
See Also Anti-Magic

Known Objects

 * Rule Breaker (TYPE-MOON)
 * Moon (Doraemon: Nobita's Great Adventure into the Underworld)
 * Rose Quartz's shield (Steven Universe)
 * The Crystal Jammer (Final Fantasy Type-0)