Chemical Weaponry

The ability to wield or create weapons using chemicals. Variation of Scientific Weaponry.

Capabilities
User can to create or wield weaponry with power over chemicals, which grants the user a wide variety of napalm-based abilities, with different abilities depending upon the chemical used. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of chemically-based ability they possess.

Applications

 * Chemical Attacks
 * Chemical Generation
 * Chemical Infusion

Variations

 * Acid Weaponry
 * Napalm Weaponry
 * Poison Weaponry
 * Toxic Weaponry

Associations

 * Chemical Energy Manipulation
 * Chemical Repository
 * Chemical-Based Powers
 * Chemistry Manipulation
 * Power Artillery
 * Scientific Weaponry

Limitations

 * May not be able to overpower Transcendent Weaponry.
 * Weapon may require a source of power such as an item.
 * May require adequate safety measures to prevent becoming exposed to the chemicals.
 * Chemical Reaction Manipulation may negate the chemicals' effectiveness.
 * Chemical Absorption
 * Chemical Reaction Immunity

Known Users

 * Honey Lemon (Big Hero 6)
 * Jack (BioShock); via Chemical Thrower
 * Confessors (Command & Conquer 3)
 * Confessor Cabals (Command & Conquer: Kane's Wrath)
 * Sole Survivor (Fallout 4)
 * Peter Petruski (Marvel Comics); via Paste-Gun
 * Commander Shepard (Mass Effect); via Ammunition Upgrades