Eldritch Physiology

The power to use the abilities of a eldritch abomination. Variation of Cosmic Entity Physiology.

Also Called

 * Eldritch Abomination/Entity/God/Horror Physiology
 * Eldritch Form
 * Lovecraftian Horror
 * Outsider Physiology

Capabilities
User with this ability either is or can transform into an eldritch abomination, a being whose very existence defies the rules of nature and/or existence and is defined by its disregard for the natural laws of the universe as we understand them. They wield godlike powers and are, for the most part, not bound by the laws of the universe. Their true form cannot be grasped by mortal beings, and may be interpreted differently by different individuals/species, with others creating a collective delusion of their form. These interpretations can range from the unusual, to the awe-inspiring, to the mind-shatteringly terrifying. It is rare, but not unheard of, for the presence of such a being to benefit the universe it currently inhabits.

Applications

 * Alien Mind
 * Cosmic Manipulation
 * Dimensional Link
 * Divine Presence
 * Eldritch Soul
 * Fanaticism Inducement
 * Fatal Countenance
 * Fear Inducement
 * Foreign Energy/Foreign Material Manipulation
 * Insanity Inducement
 * Logic Manipulation
 * Madness Manipulation
 * Mesmerizing Presence
 * Organic Abomination
 * Omnifarious
 * Personal Domain
 * Power Bestowal
 * Reality Warping
 * Singularity
 * Soul Absorption
 * Soul Reading
 * Telekinesis
 * Telepathy
 * Transcendent Physiology
 * Unnatural Presence

Variations

 * Animalistic Abomination: Virtually identical to the above ability, but always confined to a form more or less similar to a terrestrial animal. Users of this variation may be weaker, but also much stealthier due to their "less" horrific presence.
 * Cthulhu Mythos Deity Physiology: Similar version of the former, to be of the Cthulhic pantheon is to command the forces other lesser outsider entities as well as create them to suit their various needs.
 * Higher-Dimensional Abomination Physiology: A similar version of the above. Due to existing within a higher dimensional plane of existence, they can move about through most any/all planes unabated.
 * Humanoid Abomination: Virtually identical to the above ability, but always confined to a more or less humanoid form. Users of this variation may be weaker, but also much stealthier due to their "less" horrific presence.
 * Impossible Physiology: Exists in defiance of not only natural law, but every single law of existence and possibility.
 * Last Entity Physiology: A form of existence pertaining to the end of all things, these eldritch beings are born from the true end of time and existence.
 * Primordial Entity Physiology: Similar to an eldritch being, but one that predates the known sense of recorded existence. Primordial entities are not simply beings who stem from simply being outside of reality, but come into being before concepts were even realized.

Associations

 * Apocalyptic Force Manipulation
 * Boundary Manipulation
 * Chaos Manipulation
 * Chaotic Form
 * Cosmic Entity Physiology
 * Cosmic Hunger
 * Cosmic Otherness
 * Dimensional Imprisonment
 * Eldritch Being Manipulation
 * Eldritch Entity Creation
 * Eldritch Machine Physiology
 * Eldritch Magic
 * Existential Manifestations
 * Fallen Physiology
 * Primordial Force Manipulation
 * Reality Consumption
 * Shapeshifting

Limitations

 * May be unable to fully manifest in our universe without being let in, or at least focus their attention to the right place.
 * Native deities and cosmic beings may seek to banish/destroy the user.
 * Their presence may be easily felt, making stealth all but impossible.
 * May be susceptible to Sealing or Banishment.
 * May be unable to inhabit the normal universe without sufficient nourishment.

Known Users
See Also: Eldritch Abomination. {{scroll box|

Folklore/Mythology

 * Wendigo (Native American Mythology)
 * Mothman (American Folklore)
 * The Jersey Devil (American Folklore)

Literature

 * Outer Gods (Cthulhu Mythos)
 * The Great Old Ones (Cthulhu Mythos)
 * The Pyramidites (Trolley No. 1852)

Films

 * Joulupukki (Rare Exports: A Christmas Tale)

Comics

 * The Phantom Stranger (DC Comics)
 * Starro the Conquerer (DC Comics)
 * Galactus (Marvel Comics)
 * Galacta (Marvel Comics)
 * Shuma Gorath (Marvel Comics)
 * Many-Angled ones (Marvel Comics)
 * Ogdru Jahad (Hellboy)

TV Series

 * Glorificus (Buffy the Vampire Slayer)
 * The First Evil (Buffy the Vampire Slayer)
 * Jasmine (Angel)
 * Neural Parasites (Star Trek)

Cartoons

 * Diagon (Ben 10 series)
 * Hunson Abadeer (Adventure Time)
 * The Lich (Adventure Time)
 * Bill Cipher (Gravity Falls)
 * Cotumelians (Ben 10: Omniverse)

Tabletop Games

 * Chaos Gods/Dark Gods (Warhammer/Age of Sigmar/Warhammer 40,000)

Video Games

 * Great Ones (Bloodborne)
 * The First Ones (Brutal Legend)
 * Aldrich, Devourer of Gods (Dark Souls III)
 * Bongo Bongo (The Legend of Zelda: Ocarina of Time)
 * Giygas (Earthbound)
 * Hermaeus Mora (The Elder Scrolls)
 * Chaos Elemental (Runescape)
 * Double (Skullgirls)
 * Saya (Saya no Uta)
 * Cthulhu (Valkyrie Crusade)
 * Vigilent (Valkyrie Crusade)

Manga/Anime

 * Aizen (Bleach); via the Hogyoku
 * Drasil (Gokukoku No Brynhildr)
 * Chaos of Many Tentacles (Isekai Shokudou)
 * Hound of Tindalos (Re:Creators)
 * Gauna (Sidonia No Kishi)
 * Kishin Asura (Soul Eater)

Other

 * The Slender Man (Slender Man Mythos)
 * The Entity (AT4W)
 * The King of Worms (AT4W)
 * ORT (TYPE-MOON)
 * Night (Worm); when no one is looking}}