Probability Manipulation

Ability to alter probability, causing unlikely things to happen or likely things not to happen. Not to be confused with Chaos Manipulation.

Also Called

 * Fate
 * Tychokinesis
 * Stochokinesis
 * Luck
 * Chance
 * Likelyhood
 * Synchronicity Wave Traveling (or just Synchronicity)

Capability
The user can cause random unlikely events to occur more often, and liable events to not happen. Can cause sudden death, earthquakes, increased accuracy, winning the lottery, and even evoking apocalyptic events to occur. Can endow good or bad fortune, such as breaking something actually causes bad luck, or carring around a "lucky charm" actually causes good luck.

Limitations

 * Some users may be limited by causing only good luck or only bad luck.
 * Some users may require exact measurements of probability.
 * Some users may require concentration.
 * Emotions may greatly alter power of this skill.
 * Some users of probability manipulation may also be immune to probability manipulation.

Associations
Abilities like Reality Warping, Mental Manipulation, Illusion Manipulation and Elemental Manipulation may have many similarities that could cause one to think that their luck had increased.

Uses

 * Cause complete and utter bad luck on opponents.
 * Grant complete and utter good luck to yourself and allies.
 * Can increase the probability of victory or defeat.
 * Win the lottery.
 * Win in a wager.
 * Cause Earthquakes
 * Cause rain
 * Can make volcanoes erupt.
 * Can stop the life of a very old person
 * Can do well in sports
 * Can make a person lose balance.
 * Minor control over Wind Currents.
 * Make car accidents.
 * Could cause fire from the electrical wires.
 * Short circuit electronic devices.
 * Break down doors and walls.
 * Can dodge a hail of bullets.
 * Can win a Card game

Techniques
Some can perform:
 * accelerated probability: to foresee the right choice, then to rush into that path.
 * black box effect: to cause random events to occur out of the user’s control.
 * quantum precognition: to perceive all the outcomes of a situation.
 * active synch-factor: to be in exactly the right place, at exactly the right time, for anything you want.
 * Bliss Zone:All things good happen when standing in a certain spot
 * Terror Zone:All things are bad when standing in a certain spot.

Known Users

 * The Anti-Spiral (Tengen Toppa Gurren Lagann)
 * Longshot (X-men)
 * Scarlet Witch (X-men)
 * Lambdadelta (Umienko No Naku Koro Ni)
 * Leprechauns (Charmed)
 * Gwen Tennyson/Lucky Girl (Ben 10)
 * Bernkastel (Umineko No Naku Koro Ni)
 * Jinx (Teen Titans)
 * Yugi Muto/Yami Yugi (Yu-Gi-Oh!)
 * Carmen (Doctor Who: Planet of the Dead)
 * Henry Weems (The X-Files)
 * Black Cat (Marvel)
 * Domino (Marvel)
 * Maniwa Pengin (Katanagatari)
 * Vriska Serket (Homestuck)
 * Dice (The Cape)
 * Tyche (Greek Mythology)
 * Fortuna (Roman Mythology)
 * Lady Luck (Combo Ninos)
 * Lucy Steel (Steel Ball Run)
 * Al Dearborn (Wild Cards)
 * Hellblazer, John Constantine (Vertigo)
 * Wizards (Harry Potter)
 * Milfuelle Sakuraba (Galaxy Angel)
 * Marcus Ayers (Alphas)