Magnetic Friendship

The power to make allies with anyone/everyone regardless of who they are. Sub-power of Relationship Manipulation. Variation of Companion Allegiance. Not to be confused with Popularity Inducement and Social Magnetism.

Also Called

 * Ally/Friendship/Nakama Inducement

Capabilities
User can make allies/friends with anyone/everyone regardless of who they are, even if they're trying to kill you or are working for your enemy/rival. This happens because the target has either a magnetic quality, an innocence or just some special trait that allows them to easily make allies with the worst of foes and the bitterest of loners. Unlike magnetism, users power is not based on attraction/charisma or popularity.

Some users may have enough skill with this power to make friends without even having to say a word to their target.

Applications

 * Ally Empowerment
 * Bond Empowerment
 * Compassion Inducement
 * Empathy
 * Team Combination
 * Trust Manipulation
 * Undying Loyalty

Associations

 * Companion Allegiance
 * Friendship Embodiment
 * Relationship Manipulation

Limitations

 * Users of Loneliness Embodiment and Treachery Embodiment are immune.
 * Weak against Social Repulsion and Unlovability­ Inducement.

Known Users
See Also: Magnetic Hero.
 * Kakeru Kamisato (A Certain Magical Index)
 * Touma Kamijou (A Certain Magical Index); especially when drunk
 * Negi Springfield (Negima)
 * Ruki (Senyu)