Homo Magi Superior Physiology

The power to be a human that has both magic and superpowers. Combination of Homo Superior Physiology and Homo Magi Physiology. Variation of Hybrid Physiology and Empowered Physiology. Not to be confused with Mystical Mutation.

Also Called

 * Homo Superior Mage/Witch/Wizard
 * Homo Magus Superior Physiology
 * Magical/Mystical Metahuman/Neohuman/Superhuman Physiology
 * Metahuman/Neohuman/Superhuman Mage/Magician/Warlock/Sorcerer/Sorceress/Witch/Wizard Physiology
 * Metasorcerer/Metamage/Metamagician/Metasorceress/Metawarlock/Metawitch/Metawizard Physiology
 * Supersorcerer/Supermage/Supermagician/Supersorceress/Superwarlock/Superwitch/Superwizard Physiology

Capabilities
The user is a human that possesses both superpowers and magic abilities. In regards to having powers via genetic engineering, birth, evolution, training to gain superpowers and magic, and having bestowed powers from supernatural beings, they are still technically human without their physiology being or almost altered, much like metahumans do.

General
The user may have:
 * Various Forms of Magic
 * Various Magical Powers
 * Various Supernatural Powers

Detail (Magic)
Magic that users may possess, but are not limited to:
 * Invocation
 * Luck
 * Magic
 * Magic Combat
 * Magic Empowerment
 * Magical Energy Manipulation
 * Magical Energy Generation
 * Mana Manipulation
 * Magic Intuition
 * Magicians Intuition
 * Potion Creation
 * Potion Amplification
 * Spell Casting
 * Spell Amplification
 * Spell Creation
 * Spell Destabilization
 * Spell Mixture
 * Spell Negation

Detail (Powers)
Powers that users may possess, but are not limited to:
 * Decelerated Aging/Semi-Immortality
 * Dermal Armor
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Intelligence
 * Enhanced Senses
 * Enhanced Speed
 * Enhanced Strength
 * Extrasensory Perception
 * Natural Weaponry
 * Regenerative Healing Factor
 * Shapeshifting
 * Telekinesis
 * Telepathy

Variation

 * Transcendent Superhuman Mage Physiology

Associations

 * Empowered Physiology
 * Human Physiology
 * Homo Superior Physiology
 * Hybrid Physiology
 * Mage Physiology
 * Mystical Mutation
 * Science-Magic Mixture

Limitations

 * Unless they have resistances or immunities, they will still have the exact same limitations as regular humans.
 * If genetic, may become unstable and cause unwanted mutations. Worse, they could even become a Monstrous Mutant if not treated.
 * Unfamiliarity with the rules of magic may cause unintended effects, at least depending how dangerous the type of magic is.