Dark Matter Weaponry

The ability to wield or create weapons using dark matter. Variation of Power Weaponry.

Capabilities
User can to create or wield weaponry with power over dark matter, which grants the user a wide variety of magnet-based abilities, including generation, transmutation, and creation of constructs, along with volatile abilities involving normal universal matter or antimatter. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of dark matter-based ability they possess.

Applications

 * Dark Matter Transmutation
 * Destruction

Associations

 * Dark Matter Constructs
 * Dark Matter Manipulation
 * Power Weaponry
 * Scientific Weaponry

Limitations

 * May be dangerous for individuals who are not from worlds of dark matter to operate.
 * May not be able to overpower Transcendent Weaponry.
 * Weapon may require a source of power such as an item.
 * Can be disabled by Matter Manipulation or Antimatter Manipulation.

Known Users

 * Dark Knights (DC Comics)
 * Malekith (Marvel Cinematic Universe); via Aether
 * Dark Eldar (Warhammer 40,000)

Known Magnetic Weapons

 * Equ.DarkMatter (A Certain Magical Index)
 * Gravity Generator (Bomberman 64: The Second Attack)
 * Dark Matter (Final Fantasy Series)
 * Aether (Marvel Cinematic Universe)
 * Dark Matter Gun (Quake IV)
 * Dark Matter Weaponry (Warhammer 40,000)