Magnetism Symbiosis

The power to gain powers through a symbiotic relationship with a magnetic being. Variation of Symbiosis and Universal Force Symbiosis.

Also Called

 * Magnet/Magnetic/Magnetokinetic Symbiosis

Capabilities
The user can gain powers by symbiotically hosting or linking to a magnetic being such as an embodiment of magnetism, supernatural beings associated with or in charge of magnetic force or even entities comprised of magnets/magnetic energy. The bond between entity and host can grant potent magnetic abilities, but as with most forms of Symbiosis, it can come with a price.

Applications

 * Attraction & Repulsion Manipulation
 * Electronic Disruption
 * Magnetic Energy Manipulation
 * Magnetism Manipulation
 * Demagnetization
 * Magnetization
 * Magnetism Mimicry
 * Metal Manipulation
 * Toxic Energy Manipulation

Associations

 * Atomic Manipulation
 * Symbiosis
 * Electromagnetism Symbiosis
 * Universal Force Symbiosis

Limitations

 * The magnetic entity may take over the host’s mind and/or body (Possession).
 * The power wielded may be dangerous to the user.
 * Powerful spatial entity may harm or even destroy host’s body.
 * Bond Destruction/Electromagnetism Manipulation/Magnetism Immunity/Magnetism Negation could defeat the user.
 * May only be able to control one aspect of magnetism (attraction, repulsion, etc.).

Known Users

 * J.P. Shibayama (Digimon Frontier)
 * Magnet Users (Golden Sun: Dark Dawn)
 * Mariah (JoJo's Bizarre Adventure Part III Stardust Crusaders); via Bastet
 * Risotto Nero (JoJo's Bizarre Adventure Part V: Golden Wind); via Metallica
 * Boom Boom Family (JoJo’s Bizarre Adventure Part VII: Steel Ball Run); via Tomb of the Boom
 * Shukaku Hosts (Naruto)
 * Chibiterasu (Ōkamiden); via Kyokugami
 * Tao Ren (Shaman King); via Spirit of Thunder
 * Mag Hosts (Warframe)