Chivalry

"Be without fear in the face of your enemies. Be brave and upright that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong. That is your oath. And that is so you remember it. Rise a Knight."

- Balian of Ibelin, Kingdom of Heaven

The ability to use the abilities/powers of the noble knight archetype. Note that this is essentially a definition of an archetype/concept.

Also Called

 * Bushido (The Way of the Samurai)
 * Crusader
 * Knighthood
 * Noble Knight
 * Paladin

Capabilities
The user possesses an innate ability to manifest great courage and nobility at all times, especially in the face of adversity. The knights express a desire to maintain order and are well rounded in many aspects. They are well versed in the seven knightly virtues and some are as zealous as to try and destroy that which they see as impure, as well as suffering from psychological stress due to having to suppress their natural instincts and desires. Their selflessness and compassion makes them very charismatic and they soon earn the trust of those around them.

The knights are determined and their enthusiasm allows them to master what ever they put their minds into. Although knights may have an indomitable will, most fall prey to mental control and illusions because of their constant absence of their personal needs. If their will is strong, however, and they do not easily fall prey to temptations. Their greatest weakness is, indeed, the over-trust in their dogmas, the trust in those who are closest to them and their naive disposition.

As maintainers of the status quo, knights expect those alongside them to behave properly, however, they are always loyal to them to an extreme degree, to the point that they may even give up their lives for those who become their allies. Certain kinds of animals have an affinity, such as war-dogs and horses, due to their loyalty to their masters and great reliability in times of conflict.

Applications

 * Combat Perception
 * Enhanced Charisma
 * Enhanced Combat
 * Enhanced Crafting
 * Enhanced Marksmanship
 * Fear Masking
 * Indomitable Will
 * One-Man Army
 * Riders Aptitude
 * Tranquil Fury
 * Tranquil State
 * Undying Loyalty
 * Weapon Improvisation
 * Weapon Proficiency
 * Blunt Weapon Proficiency
 * Dagger Proficiency
 * Enhanced Archery
 * Enhanced Axemanship
 * Enhanced Spearmanship
 * Enhanced Shieldmanship
 * Enhanced Swordsmanship

Associations

 * Guardianship
 * Magically Enhanced Physiology - empowered by wizards, mystic objects or arcane forces.
 * Virtue Inducement - The Seven Knightly Virtues.