Jinx Manipulation

The power to manipulate bad luck. Sub-power of Probability Manipulation.

Also Called

 * Bad Luck Control/Manipulation

Capabilities
The user manipulates bad luck, making it so that bad things happen to the user themselves or other people, making it so thing happen such as objects that should avoid the user hit them instead, or the user ends up last to get or do something.

Applications

 * Consequence Inducement
 * Curse Manipulation
 * Jinx
 * Jinxed
 * Efficacy Manipulation
 * Improbability Inducement (good bad only)
 * Luck Augmentation
 * Path Changer
 * Path Killer
 * Path Maker
 * Probability Creation (good bad only)
 * Probability Destruction (good bad only)
 * Probability Inducement (good bad only)

Associations

 * Blessing Inducement
 * Causality Manipulation
 * Certainty Manipulation
 * Chaos Inducement
 * Danger Defiance
 * Danger Manipulation
 * Destiny Manipulation
 * Interaction Manipulation
 * Knowledge Manipulation
 * Meta Probability Manipulation
 * Opportunity Manipulation
 * Permutation Manipulation
 * Potentiality Lordship
 * Probability Manipulation
 * Quantum Manipulation
 * Situational Synchronicity

Limitations

 * May be connected to emotions.
 * May be limited on how many times in a certain period it can be used.
 * May require exact measurements of probability in terms of bad luck.
 * Only affects good luck.
 * Variable Collapse