Bodily Gas Attacks

The ability to release/use bodily gases to various attacks. Sub-power of Organic Manipulation and Body Gas Manipulation. Variation of Attack Powers and Organic Attacks.

Applications

 * Expanding Bodily Gas Bolts: Project bodily gases that expand rapidly on contact with an object.
 * Entity Creation: Release blasts of bodily gases in a form of a creature or object.
 * Hand Blasts: Release bodily gas blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of bodily gas.
 * Omnidirectional Waves: Send out a wave of bodily gases in all directions.
 * Ball Projection: Create and launch spheres of bodily gas.
 * Beam Emission: Release beams of bodily gas.
 * Blast Attacks: Release bodily gases over a specific target area.
 * Bolt Projection: Release low powered projectiles of bodily gases.
 * Volatile Constructs: Create bombs/explosions of bodily gases.
 * Biological Breath: Discharge bodily gas blasts from mouth.
 * Bullet Projection: Fire in short sequence over a wide area.
 * Cutting: Use bodily gases to cut opponents.
 * Infusion: Empower and energize anything touched or used (usually a weapon) with bodily gases.
 * Pillar Projection: Project bodily gas pillars.
 * Spike Projection: Project bodily gas spikes.
 * Optic Blasts: Emit bodily gases from one's eyes.
 * Vortex Creation: Create spiral/vortex of bodily gas.
 * Wave Emission: Send out a wave of bodily gases that repels everything.
 * Reflective Attacks: Release attacks of bodily gases that can bounce off of any surface.
 * Scatter Shot: Release bodily gas blasts that split into multiple fragments.
 * Sword Beam Emission: Release bodily gas blasts from swords and other such bladed weapons.
 * Zap: A tiny short release of bodily gas to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Attack Powers
 * Bodily Gas Manipulation
 * Force-Field Generation
 * Organic Manipulation
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Volatile Constructs

Limitations

 * Users may require an outside source of bodily gases to create blasts.
 * Users may not be immune to the effects of their own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.