User blog:Kissmanga/Member 7

Appearance
Bin is a young man with a black hair and brown eyes. He usually wearing a high school blue jersey with a sport shoes.

Personality
Although the fact that he is already 21 year old but he is still acting like a kid and he is very lazy.

Powers
Enhanced Condition The user's physical and mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. Hypercognition The user can instinctively or with little effort perform complex mental operations are beyond the capability of a normal human mind, making their mental actions/process of acquiring knowledge and understanding through thought, experience and the senses more powerful than average person. Self Sufficiency The user is completely self sufficient and can overcome any obstacle without outside help, whether in the form of actual physical help from another person or objects that they could use. Users can even eliminate basic needs like air and food. Photographic Deduction User has amazing deductive and information processing ability of anything they've seen, which allows them to figure out connections in whatever they are investigating and process them extraordinarily fast.​​​​​​​ Absolute Senses The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities. Darkness Manipulation User can create, shape and manipulate darkness and shadows.
 * Contaminant Immunity
 * Decelerated Aging
 * Enhanced Accuracy
 * Enhanced Agility
 * Enhanced Athleticism
 * Enhanced Beauty
 * Enhanced Brain Capacity
 * Enhanced Charisma
 * Enhanced Combat
 * Enhanced Dexterity
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Energy
 * Enhanced Flexibility
 * Enhanced Health
 * Enhanced Initiative
 * Enhanced Instincts
 * Enhanced Intuition
 * Enhanced Intelligence
 * Enhanced Leap
 * Enhanced Life-Force
 * Enhanced Lung Capacity
 * Enhanced Memory
 * Enhanced Mental Stamina
 * Enhanced Recovery
 * Enhanced Reflexes
 * Enhanced Senses
 * Enhanced Speed
 * Enhanced Stamina
 * Enhanced Strength
 * Enhanced Stride
 * Enhanced Structure
 * Enhanced Survivability
 * Enhanced Wisdom
 * Enhanced Wits
 * Regenerative Healing Factor
 * Enhanced Body
 * Enhanced Mind
 * Accelerated Development
 * Accelerated Probability
 * Body Language Analysis
 * Parallel Processing
 * Pattern Sense
 * Probability Computation
 * Accelerated Thought Process
 * Attack Prediction
 * Causality Perception
 * Clear Mind
 * State of Mind
 * Codification
 * Decodification
 * Computer Perception
 * Computer Operation Intuition
 * Enhanced Brain Capacity
 * Enhanced Concentration Capacity
 * Panmnesia
 * Hyper-Instincts
 * Enhanced Reading
 * Flawless Coordination
 * Hypercompetence
 * Hyper Mind
 * Cyber Mind
 * Intuitive Aptitude/Instant Learning
 * Intuitive Perception
 * Multi-Focus
 * Multitasking
 * Omnilingualism
 * Omni-Communication
 * Scientific Prowess
 * Tactical Analysis
 * Tactical Genius
 * Combat Specialist
 * Energy Independence
 * Enhanced Body
 * Enhanced Durability
 * Enhanced Endurance
 * Enhanced Instincts
 * Enhanced Mind
 * Enhanced Potential
 * Enhanced Stamina
 * Indomitable Will
 * Inspiration Inducement
 * Instant Learning
 * Intuitive Aptitude
 * One-Man Army
 * Oxygen Independence
 * Regenerative Healing Factor
 * Self-Sustenance
 * Supernatural Self-Preservation
 * Supernatural Survivability
 * Badassery
 * Body Supremacy
 * Craft Improvisation
 * Dimensional Independence
 * Freedom
 * Hypercompetence
 * Living Anomaly
 * Omnifabrication
 * Training Regimen
 * Supernatural Bodily Aspects
 * Unbound Soul
 * Unrestricted Movement
 * Absolute Creativity
 * Enlightenment
 * Infinite Resourcefulness
 * Meta Luck
 * Omnicompetence
 * Omnilock
 * Personal Domain
 * Tactical Genius
 * Totality Connection
 * Transcendent Consciousness
 * Non Created Physiology
 * Rule Transcendence
 * Unpredictability
 * Attack Prediction
 * Body Language Analysis
 * Computer Perception
 * Detail Intuition
 * Enhanced Investigation
 * Enhanced Memory
 * Enhanced Vision
 * Mystery Solving
 * Pattern Sense
 * Psychological Intuition
 * Tactical Analysis
 * Tactical Genius
 * All Sensory abilities
 * 360-Degree Senses
 * Absolute Hearing
 * Absolute Sight
 * Auto-Reflexes
 * Cosmic Awareness
 * Dowsing
 * Extrasensory Perception
 * Higher Consciousness
 * Intuitive Perception
 * Omni-Perception
 * Remote Attacks
 * Sense of Strength
 * Ultimate Vision
 * Animated Shadow
 * Create/generate darkness/shadow.
 * Absolute Darkness
 * Light Absorption
 * Shadow Camouflage/Cloaking
 * Darkness Adaptation
 * Night Vision
 * Darkness Attacks
 * Darkness Solidification
 * Create Tentacles/tendrils, chains and/or threads to attack or bind.
 * Umbrakinetic Constructs
 * Manipulate the properties of darkness/shadows.
 * Move/lift darkness/shadows.
 * Umbrakinetic Flight
 * Shadow Erasure
 * Shadow Marionette
 * Dark Portal Creation/Umbrageous Teleportation using darkness/shadow by understanding the fundamental connection all shadows/darkness share.
 * Dimensional Storage to store stuff into darkness/shadow.
 * Dimensional Travel to enter their own pocket dimensional darkness/shadow.
 * Darkness Aura
 * Darkness Empowerment
 * Darkness Healing
 * Darkness Transmutation
 * Shadow Mimicry
 * Shadow Mutilation
 * Shadow Stealth
 * Shadow Swimming
 * Umbrakinetic Combat
 * Umbrakinetic Regeneration
 * Dark Energy Manipulation
 * Dark World Manipulation
 * Diabolic Darkness Manipulation
 * Conceptual Darkness Manipulation
 * Esoteric Darkness Manipulation
 * Grim Darkness Manipulation
 * Life Darkness Manipulation
 * Primordial Darkness Manipulation
 * Psychic Darkness Manipulation
 * Pure Darkness Manipulation
 * Sacred Darkness Manipulation
 * Spiritual Darkness Manipulation
 * Shadow Magic
 * Dark Element Manipulation by tapping into the dark aspect of the elements.
 * Darkness Embodiment
 * Darkness Weaponry
 * Darkness Artillery
 * Darkside View by manipulating the dark corners of one's mind and soul.
 * Mental Manipulation by learning to control dark corners of mind and soul.
 * Death Shadow
 * Fear Inducement - Fear is often associated with darkness.
 * Freezing as darkness is absence of light, so cold is the absence of heat.
 * Ink Manipulation - black ink.
 * Gravity Manipulation by using darkness in a way that it gains the power of a Black Hole.

Abilities
Reactive Adaptation Users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience.​​​​​​​ Immortality User possesses an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Immutability The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are. Absolute Invulnerability The user is immune to any/all kinds of damage, be it physical (internal and external), mental, spiritual and even conceptual​​​​​​​.
 * Adaptive Appearance
 * Adaptive Augmentation
 * Limitation Transcendence
 * Power Opposition/Meta Power Opposition
 * Reactive Invulnerability
 * Reactionary Immunity
 * Reactionary Replication
 * Skill Adaptation
 * Adaptive Attacks: The users' attacks/techniques are capable of adapting.
 * Biological Manipulation: Users reactively enhance their bodies in multiple ways usually encompassing one of the personal enhancements.
 * Damage Memorization: Users memorize the damage their bodies take, thus rendering themselves immune to the same attack or move twice.
 * Dermal Adaptation: Users reactively change the texture, color and density of their skin to suit the situation.
 * Environmental Adaptation: Users reactively alter or shift their bodies in order to survive in their surroundings.
 * Mental Manipulation: Users reactively alter their own minds and control their positive or negative effects, perhaps even turning on other Mental Abilities.
 * Reactive Attribute Enhancement: Users reactively develop enhancements for situations, combat or tasks.
 * Self-Adaptive Power: Users abilities are able to adapt themselves.
 * Situational Strength: User is literally as powerful as they need to be at any given moment.
 * Strategy Adaptation: User can adapt to different strategies and tricks.
 * Superior Adaptation: Adapt anything and everything.
 * Adaptive Armor
 * Adaptive Regeneration
 * Adaptive Shield Construction
 * Adaptive Weaponry
 * Death: No body to destroy. The soul, one that is not of a physical being, does not inherit physical characteristics, such as concepts of destruction, therefore cannot be destroyed; in short, the user cannot die because it is already dead. Most common form of immortality.
 * Head Liberation: Survive decapitation.
 * Immortal Cloning: Transfer one's mind/soul into a clone to cheat death.
 * Infinite Resurrection: Death is omitted. Injuries may be inflicted, but complete annihilation is impossible.
 * Invulnerability: Cannot be harmed in any way or form. Therefore, death by physical damage is omitted.
 * Temporary Invincibility
 * Life and Death Transcendence: Be beyond the very concepts of Life and Death and immune to all life and death based powers.
 * Life Transcendence: Transcend the limitations of ones life/lifespan and conquer death itself.
 * Life Extension: Extend one's life.
 * Possession: Possess a new body/host upon death of the current, thereby surviving death and becoming immortal.
 * Retroactive Immortality: Cannot remain dead, always resurrecting or reincarnating oneself after being killed.
 * Quick Reincarnation: The power to be immediately reincarnated following "death"; can result in gaining powers in relation to how the user previously died.
 * Regeneration: High-level regeneration of body that heals any injuries, even fatal ones, preventing one from dying.
 * Self-Sustenance: Can survive without the need for bodily resources, such as food.
 * Self-Resurrection: Completely heal fatal injuries and resurrect upon death if body isn't entirely destroyed.
 * Semi-Immortality: Un-aging.
 * Spatial-Temporal Lock: Exist outside the normal space-time continuum, and thus immune to what happens in it.
 * Existential Immutability - Permanence of existence against anomalous alterations from Reality Warping or the like.
 * Conceptual Immutability - Permanence of conceptual being against anomalous alterations from Concept Manipulation or the like.
 * Immutable Immobility - Permanence in maintaining rest.
 * Immutable Mobility - Permanence in maintaining momentum.
 * Metaphysical Immutability - Permanence against any type of outside non-physical change whether good or bad.
 * Emotional Immutability - Permanence in maintaining current emotional state against outside forces.
 * Mental Immutability - Permanence in maintaining current mental state against outside forces.
 * Physical Immutability - Permanence against any type of outside physical change whether good or bad.
 * Property Immutability - Permanence in maintaining the properties of anything.
 * Soul Immutability - Permanence in maintaining current soul state against outside forces.
 * Status Lock - User can keep their status lock, preventing them from being altered/effected
 * Supernatural Immutability - Permanence against power negation, alteration, etc.
 * Mystic Immutability - Permanence against all manner of metaphysical altercation and/or affliction.
 * All Immunity Abilities
 * Damage Negation
 * Dual Impregnability
 * Invulnerability
 * Psychic Shield
 * Enhanced/Supernatural Durability
 * Impact Absorption
 * Mobile Invulnerability
 * Molecular Adjustment
 * Physical Force Immunity
 * Selective Invulnerability
 * Soul Anchoring
 * Omni-Protection

Equipment
?

Techniques:
Renewal Taekwondo:
 * Air Wave: The user a clap to generate reverberating air waves in order to disorient or knock out the opponent
 * Hungry Wolf: Is an elbow smash performed on the opponent that sends a shockwave through them.
 * Axe Kick: First, while in the air, the user performs a front flip, bringing the heel of their kicking leg down upon an opponent. If the user's heel hits the ground, a huge upward wave of air will be created, lifting any opponents up from the ground and leaving them open to further attacks. This technique can be used against multiple opponents.
 * White Top: Is used to lift the opponent to the air in order to chain more combo strikes.
 * Baeknok: Is a type of push kick, an upward kick which use bottom of the foot as the striking surface. Unlike typical push kick however, Baek Rok bringing the legs up high and straight, pushing the target into the air.
 * Sonic Walking: Is a technique that allow the user to appear behind, next to, above, etc. their opponent instantaneously.
 * Cheonji: Is performed by turning the body sideways with the hip turned slightly over; chamber the kicking leg diagonally across the body, then extend the leg in a linear fashion toward the target.
 * Dongbaek: Is a spinning kicks that involve the rotation of the entire body and head before the kick is released.
 * Canine: Is a technique attack performed by attacking with the elbows in a downward direction.
 * Fist Strike: Is a beginner technique of Renewal Taekwondo and mastering it is the first step of truly mastering the martial arts. The damage this technique can give depends on the amount of effort and training spent to master it.
 * Front Kick: Is an upward kick with a lot of power behind it.The user plants their feet firmly to the ground, breaking it, before unleashing a shockwave-backed kick. A single kick can destroy a ring and create fissures in the earth.
 * Gor Yo: Is a technique that utilises two horizontal kicks performed in quick succession at the head or neck of the opponent using the base of the feet.
 * Earth Strike: s kick that grinds the floor with the user's foot tip while spinning. It can be used for multiple purposes, like attacking the knees of an opponent or nullifying a wind-based attack.
 * Geumgang: Is a move similar to the "karate chop", i.e. where an open hand is hammered down to make impact with the underside.
 * Hanla: Is a technique that in its only instance looks like an upward kick, similar to Front  Kick and Baeknok.
 * Leg Hook: Is a kick used to grab an opponent in a lock position. The fighter faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. There is at least two variation of this technique. One is by using the opponent's arm as leverage to deliver a knee to the opponent's head with the other leg. The other is performed by hooking one's leg onto an opponent's armpit to flip the person.
 * Dragon Hook: Is an advanced application of the Hoe Grab technique. First the user jumps up high while holding the opponent's neck with Hoe Grab while spinning in high speed, then the victim is dropped onto the ground head first, resulting in a crater.
 * Hwarang: The user shuffles the back leg forward to the front leg, and the front leg comes up and kicks closer to the enemy than the user had been before execution.
 * Hwechook: Is a kick that has gathered force through rapidly spinning on a central point. Hwechook hits the opponent with balls/front of the foot, like Roundhouse Kick.
 * 3rd Stance Hwechook: Is essentially Hwechook executed three times in a row either from left or right, followed straight away from the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage increases. It aims at the opponent's brain with the first and second kick and finishes the opponent with the third.
 * Dragon Sign Hwechook: Is a technique that gathers its power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hwechook. It manifests itself as wind that surrounds the user's leg that is used for the technique. Depending on its execution, it can be released released upwards or horizontally. If released upward, this technique becomes a whirlwind that surrounds the opponent.
 * Lowesr Hwechook: Is a technique that compensates for Hwechook's primarily middle-upper body targeting which made it predictable. This move is usually performed to dodge an opponents attack at the upper body by ducking to the ground. Using this force the user does a 180° spin sweep kick that is parallel to the ground aimed at the opponent's feet.
 * Front Hwechook
 * Tiger Kick: The technique unleashes a tiger-like wind that can be controlled by the user at will and released in form of a kick. It was strong enough to destroy a large circular area twice the size of the large house.
 * Double Tiger Kick: The technique works by kicking twice at different directions in a circular pattern, essentially unleashing Blue Dragon's Kick twice in a row, lifting the opponent into the air from the two dragons' vicious winds. Later with increased mastery, the user can manifests two dragons at the same time and use them in a similar manner to its parent technique.
 * Jet Kick: It is created by absorbing momentum through the air through the kick of the user. It was capable of completely destroying the small area.
 * Supersonic Assault: It is a barrages of punches and kicks delivered so fast that it breaks the sound barrier, going supersonic. As it uses air pressure to attack the opponent, it can't be blocked.
 * Mach Punch: Is a punch delivered so fast it sends air pressure to attack the enemy.
 * Backflip Kick: It can be followed by using the momentum from the backflip to stomp another opponent's face.
 * Recoilless Kick: Is essentially a kick technique with a lot of power behind it. The technique require the user to completely focus his energy into a single point, not wasting any movement. The kick itself doesn't require the user to balance his body with their hands. It is powerful enough to cut through wide area of ground, split the sky and bend space.
 * Front Round Kick: Is a technique delivered by spinning and kicking the opponent's head in a wide arc. The force of spinning increases the power of the kick, dealing devastating damage to the opponent.
 * Rising Back Kick: Is a technique that is performed when the user turns their back on their opponent. The user, while their back is facing the opponent, turns while kicking the opponent in the head.
 * Roundhouse Kick: Is a kick in which the user swings their leg around in a semi-circular motion, striking the opponent's upper body with the front of the foot.
 * Scissors Kick: Is a type of jumping kick. The user jumps and delivers a kick diagonally like a motion of scissors closing in.
 * Screw Punch: Is a normal punch with twisting motion of the fist, resulting in the opponent spinning around from the impact of the punch.
 * Sinla: Is a downward kick delivered from high up and slamming the opponent's lower body.
 * Snap Kick: Is knee attack to the head of an opponent.It can be used repeatedly in quick succession.
 * Spinning Top Kick: With the back towards the opponent, the user turns and spins 180° and kicks the opponent in the face, followed by another kick with the other leg.
 * Taebaek: Is a kick that is delivered sideways in relation to the body of the user.

Weakness
Unknown.