Statue Physiology

The power to use the traits of a statue. Variation of Inanimate Object Physiology.

Also Called

 * Statue Mimicry

Capabilities
The user either is or can become a living statue, which grants several abilities most of which come from the resilient body and the ability to survive even dismemberment and needing only repairment to be perfectly well.

Applications

 * Body of wood, ceramics, stone or metal
 * Defunct Physiology
 * Brainlessness
 * Contaminant Immunity
 * Dermal Armor
 * Disease Immunity
 * Enhanced Durability/Invulnerability
 * Enhanced Endurance
 * Oxygen Independence
 * Pain Suppression
 * Pressure Resistance
 * Self-Sustenance
 * Thermal Resistance
 * Natural Weaponry

Variations
Given all the possibilities for creating a statue, they can have any of the powers under:
 * Animal Imitation/Animal Morphing
 * Apathy
 * Bodily Functional Powers
 * Cryptic Physiology
 * Decelerated Aging or Semi-Immortality
 * Enhanced Condition or Supernatural Condition
 * Mythic Physiology

Associations

 * Elemental Constructs
 * Golem Physiology
 * Inanimate Object Physiology
 * Organic Constructs
 * Toy Physiology

Limitations

 * Depending of the material user is made of.

Known Users
See also: Living Statue
 * Four Guardians (Brave Story)
 * Old Chief Wood'nhead (Creepshow 2)
 * Weeping Angels (Doctor Who)
 * Haniwa (Final Fantasy Legend II)
 * Colossus of Rhodes (God of War II)
 * Talos (Greek Mythology)
 * Zeus (Hercules)
 * Sengoku (One Piece)
 * Rouge (Ranma 1/2); via her Cursed Form
 * Mario/Luigi (Super Mario); via the Lucky Bell or Tanooki Leaf
 * The Baron (The Cat Returns)