Event Immunity

The power to redirect anything. Sub-power to Vector Manipulation and Deflection.

Capabilities
The user can reflect anything, mainly projectiles, from their body or while they are moving and release them in a more desirable direction, often back at the source.

Variations

 * Bullet Redirection
 * Energy Redirection
 * Kinetic Force Redirection

Associations

 * Deflection
 * Elasticity
 * Telekinesis
 * Trajectory Manipulation
 * Vector Manipulation
 * Velocity Manipulation

Limitations

 * May only be able to absorb/redirect a certain amount of projectiles at a time.
 * May be limited to certain objects.