Poison Generation

The power to emit a pandemic disease-inducing poison, which affects organisms within one's proximity.

Also Known As

 * Poison Emission
 * Secretion
 * Toxin Generation
 * Emission/Secretion
 * Venom Generation
 * Emission/Secretion
 * Virus Generation
 * Emission/Secretion
 * Toxikinesis

Capability
The ability to absorb, dispel and manipulate illness upon the field. Users can store any pathogen (disease-causing bacteria) contracted when within contact or formulated within and may be released at will of user. The plague includes coughing, high fever, and contractions. Users are usually immune to these poisons. Hi-level users can emit a lethal virus and may subdue a multitude of targets.

Limits

 * Hard to control at will.
 * Difficult to single out a disease.
 * May release a single conglomerate, deadly disease.
 * May activate during stress unconsciously and unwillingly.
 * User may not be immune to the disease.

Techniques
Some can perform:
 * “Nosokinesis”: to bestow diseases voluntarily.

Variations
Some poison emitters may only posses the power of:

Toxic Needle Ejection
 * The power to expel poisonous needles from the mouth. Most users do so orally, but others can eject from wrist. Occasionally accompanies Vampirism and some mimicry-based ability.

Associations

 * May be associated with Plant Manipulation as users can gain deadly toxins in the floral kingdom.
 * Can use Miasma Emission to create toxic fumes.
 * Gain Poison Immunity.

Personality
Users unable to exceed in the arts of manually controlling or maintaining a hazard-free environment can suffer from isolation. They will reflect loneliness and display excessive compulsions while in contact with another subject.