Radiation Manipulation

The power to manipulate radioactive decay and radiation spectra. Sub-power of Electromagnetism Manipulation, Weak Force Manipulation, Nuclear Manipulation and Solar Manipulation.

Also Called

 * Induced Radioactivity (Heroes)
 * Radioactivity Manipulation
 * Radiation Control
 * Radiokinesis

Capabilities
User can create, shape and manipulate radioactivity, the process by which a nucleus of an unstable atom loses energy by emitting particles of ionizing radiation. A material that spontaneously emits this kind of radiation, which includes the emission of energetic alpha particles, beta particles, and gamma rays, is considered radioactive.

All chemical elements may be rendered radioactive by adding or by subtracting (except for hydrogen and helium) neutrons from the nucleus of the stable ones. The availability of this wide variety of radioactive isotopes has stimulated their use in a wide variety of fields, including chemistry, biology, medicine, industry, artifact dating, agriculture, and space exploration.

The health risk associated with exposure to a particular radionuclide will depend on the radiation emitted and its chemical behavior. Beta and gamma radiations can penetrate through the skin and may pose an external radiation hazard, but the main concern generally is the entry of radionuclides into the body by inhalation and ingestion. Intake will lead to dose delivery to the respiratory and alimentary tracts, and absorption into the blood followed by entry into other organs and tissues.

Applications

 * Create/generate/increase, absorb, shape and manipulate radiation.
 * Disease Generation including cancers.
 * Disintegration via radiolysis.
 * Electromagnetic Pulse Emission to disable electronics
 * Heat Manipulation by thermal radiation.
 * Mutation Inducement
 * Cancer Inducement
 * Nuclear Explosion Inducement
 * Poisonous Fallout Generation
 * Radiation Attacks
 * Radiation Immunity
 * Self-Detonation
 * Solidification via controlling radiation.
 * Radiation Constructs, including weapons, armor, walls or allies/servants.

Techniques

 * Radiokinetic Combat
 * Radiation Aura
 * Radiation Empowerment
 * Radiation Physiology

Variations

 * Collision Inducement
 * Antimatter Manipulation
 * Positron Manipulation
 * Reality Selection
 * Star Creation
 * Cosmic Radiation Manipulation
 * Gamma Radiation Manipulation
 * Light Manipulation
 * Microwave Manipulation
 * Quantum Manipulation
 * Quark Manipulation
 * Radio Manipulation
 * Ultraviolet Manipulation
 * Zero-Point Energy Manipulation

Associations

 * Alopecia Projection
 * Cosmic Manipulation
 * Electromagnetism Manipulation
 * Electro-Weak Force Manipulation
 * Weak Force Manipulation
 * EM Spectrum Manipulation
 * Nuclear Manipulation
 * Poison Manipulation
 * Solar Manipulation
 * Toxic Energy Manipulation
 * Universal Force Manipulation

Limitations

 * May be unable to create radiation, being limited to manipulating only from already existing sources.
 * Users light is affected by everything that all radiation is, unless they are powerful/skilled enough to overcome these limits.
 * May be constantly active at varying levels.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
 * May take time to learn control.
 * Must be careful when using the ability.
 * May be limited on how much or type of radiation they can control.

Known Items

 * Fusion Reactor (Spider-Man 2)
 * Positron Blaster Cannon (Gundam Franchise)
 * Quantum Field Generator (DC Comics)
 * The Firestorm Matrix (The Flash)