Water Artillery

The ability to use water-based abilities by using ranged weapons as conduits. Variation of Power Artillery.

Also Called

 * Hyrdokinetic/Water Gun Proficiency/Usage
 * Hyrdokinetic/Water Firearms Proficiency/Usage
 * Hyrdokinetic/Water Bows Proficiency/Usage

Capabilities
The user can either use a range weapons such as slingshots, bows, guns, cannons etc., as a conduit to water-based power or impose those effects on the ranged weapons itself to enhance it.

Applications

 * Channeling
 * Water Infusion

Variations

 * Water Bomb Generation
 * Water Bow Construction
 * Water Bullet Projection

Associations

 * Elemental Artillery
 * Hydrokinetic Constructs
 * Lunar Weaponry
 * Power Weaponry
 * Water Energy Manipulation
 * Water Generation
 * Water Manipulation
 * Lunar Artillery
 * Power Artillery
 * Water Weaponry

Limitations

 * May only be able to fire one type of water effect.
 * May be unable to fire when away from a water source.
 * Useless without ranged weapon medium.
 * Heat Generation could evaporate the ammunition or weapon.
 * Water Immunity/Water Negation

Known Users

 * Fran (Final Fantasy XII: Revenant Wings); via Perseus Bow
 * Pit (Kid Icarus); via Poseidon Cannon
 * Kevin/Blue Ranger Water (Power Rangers Samurai)
 * Maki the Conch (Seto no Hanayome)
 * Users of Water Armatus Artes (Tales of Zestiria)
 * Mikleo
 * Rose
 * Sorey

Known Water Artillery

 * Perseus Bow (Final Fantasy XII: Revenant Wings)
 * Poseidon Cannon (Kid Icarus Uprising)