Parasol Attacks

The ability to release/use parasols to various attacks. Sub-power of Parasol Manipulation. Variation of Object Attacks.

Also Called

 * Parasol Projection
 * Umbrella Attacks

Capabilities
The user can parasols/umbrellas objects to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Parasol Bolts: Project parasols that expands rapidly on contact with an object.
 * Formulated Parasol Blasts: Release blasts of parasols in a form of a creature or tape.
 * Hand Blasts: Release parasol blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of parasols.
 * Omnidirectional Parasol Waves: Send out a wave of parasols in all directions.
 * Optic Blasts: Emit parasols from one's eyes.
 * Parasol Ball Projection: Create and launch spheres of parasols.
 * Parasol Beam Emission: Release beams of parasols.
 * Parasol Blast Attacks: Release parasols over a specific target area.
 * Parasol Bolt Projection: Release low powered projectiles of parasols.
 * Parasol Bomb Generation: Create bombs/explosions of parasols.
 * Parasol Breath: Discharge parasols from the mouth.
 * Parasol Bullet Projection: Fire in short sequence over a wide area.
 * Parasol Cutting: Use parasols to cut opponents.
 * Parasol Infusion: Empower and energize anything touched or used (usually a weapon) with parasols.
 * Parasol Pillar Projection: Project parasol pillars.
 * Parasol Spike Projection: Project parasol spikes.
 * Parasol Vortex Creation: Create spiral/vortex of parasols.
 * Parasol Wave Emission: Send out a wave of that repels everything.
 * Reflective Attacks: Release attacks of parasols that can bounce off of any surface.
 * Scatter Shot: Release parasol blasts that split into multiple fragments.
 * Sword Beam Emission: Release parasol blasts from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of parasols.
 * Zap: A tiny short release of parasol to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Attack Creation
 * Attack Expansion
 * Bullet Hell
 * Burst
 * Clinging Damage
 * Cloth Manipulation
 * Combat Merging
 * Constructs Creation
 * Hidden Attacks
 * Object Manipulation
 * Oversized Attacks
 * Parasol Manipulation
 * Power Augmentation
 * Projectile Enhancement

Limitations

 * May need a source of parasol.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Sally Stageplay (Cuphead)