Talk:Spatial Slicing/@comment-74.178.254.167-20120809162525/@comment-5265497-20130717143619

I am describing aim-dodging, not actually dodging the projectile or ability as it is fired or used.

"If it is haulted by time then it isn't spatial splicing, but some cheap copy (because time/space are connected)."

It's never implied to be halted by time, it's just that the spatial rend in fiction for some characters is like the movement of an earthquake expanding or accelerating along the path. For example, the speed of a lightning strike is comparatively much slower than the bright light that constitutes some of it, but it doesn't make it faster than light. Second, even though space and time are connected, space ripples should move at light speed which is a finite speed from our frame of reference (there are boundless characters in fiction who are faster) and even then it does not mean it affects all points of time within that localized space.