Plains Magic

The power to use plains-related magic. Form of Magic. Variation of Environmental Magic and Plains Manipulation.

Also Called

 * Field/Flatlands Magic
 * Grassland Magic
 * Meadow Magic
 * Plateau/Prairie Magic
 * Savannah/Steppe Magic

Capabilities
The user can perform a form of magic related to the plains (including grasslands, plateaus, savannahs, steppes, etc.), allowing them to magically manipulate their aspects and/or channel their mystic energies.

Applications

 * Animal Magic (limited to plains animals)
 * Elemental Magic
 * Air Magic
 * Earth Magic
 * Water Magic
 * Nature Magic
 * Plains Manipulation
 * Plant Magic (Grass Manipulation)
 * Weather Magic

Associations

 * Environmental Magic
 * Magic

Limitations

 * Anti-Magic/Magic Destruction/Magic Immunity/Magic Negation.
 * Magic may have a price.
 * Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
 * Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
 * Magic may be limited to plains regions.
 * Mountain Magic, Mountain Manipulation and/or Plains Manipulation could take control away from user.

Known Users

 * Grassy Wizard (Adventure Time)
 * Mondrel (The Barefoot Healer)
 * Gandof (Final Fantasy)
 * Pioneer (Marvel Comics)
 * Rainbow Crow (My Little Pony: Friendship Forever)
 * Tauren Shamans (World of Warcraft)