Affinity

The power to become supernaturally enhanced when in contact with something, or when a certain event occurs. A mixed ability of Power Augmentation and Enhanced Condition. The opposing power of Aversion.

Also Called

 * Specific Empowerment
 * Specific Augmentation
 * Specific Power-Up

Capabilities
Affinity allows users to become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion. It is also possible to unlock certain abilities related to the affinity when the object, event, or emotion is within proximity (E.g: those with Water Affinity may be able to unlock Hydrokinesis when they are in a large body of water). This power could be go with any power, even a power not related to the affinity (E.X: a person with Telekinesis strengthened by sunlight).

Applications

 * Enhanced Strength
 * Super Speed
 * Durability
 * Stamina
 * Regeneration

Associations

 * Commonly accompanied by some form of Energy Absorption.
 * May accompany some form of detection in order to know when their affinity is close.

Elemental Affinity

 * become stronger when in contact with a certain elemental force.
 * Water Affinity: become stronger when in contact with water.
 * Earth Affinity: become stronger from rich soil.
 * Air Affinity: draw strength from fresh air.
 * Electric Affinity: become stronger when in contact with electricity.
 * Light Affinity: become stronger when in light.
 * Dark Affinity: become stronger when in the dark.

Temperature Affinity

 * become stronger depending on how warm/cold it is
 * Heat Affinity: become stronger when it is hotter.
 * Cold Affinity: become stronger when it is cooler.

Environmental A ffinity

 * become stronger when in certain landscapes.
 * Desert Affinity: become stronger in deserts.
 * Forest Affinity: become stronger in forests.
 * Mountainous Affinity: become stronger in mountainous regions.
 * Polar Affinity: become stronger in polar regions.
 * Woodland Affinify: become stronger in wooded lanscapes.
 * Tropical Affinity: become stronger in tropics.
 * Coastal Affinity: become stronger in coasts
 * Island Affinity: become stronger in islands.
 * River Affinity: become stronger in rivers.
 * Lake Affinity: become stronger in lakes.
 * Sky Affinity: become stronger in the sky.

Area Affinity

 * become stronger when in a certain place.
 * Home Affinity: become stronger when at home.
 * Urban Affinity: become stronger when in urban areas.
 * Rural Affinity: become stronger when in rural areas.

Empathic Affinity

 * become stronger when feeling (or in contact with someone feeling) a certain emotion.
 * Fear Affinity: become stronger when someone, or yourself, is afraid.
 * Anger Affinity: become stronger when when someone, or yourself, is angry.
 * Love Affinity: become stronger when in love, or when near loved ones.
 * Hatred Affinity: become stronger when in hate, or near hated ones.
 * Joy Affinity: become stronger when when someone, or yourself, is happy.
 * Anxiety A ffinity : become stronger when someone, or yourself, is anxious.
 * Sadness Affinity: become stronger when someone, or yourself, is sad.
 * Surprise Affinity: become stronger when someone, or yourself, is surprise.
 * Confusion Affinity: become stronger when someone, or yourself, is confuse.
 * Guilt Affinity: become stronger when someone, or yourself, is guilty.
 * Gratitude Affinity: become stronger when someone, or yourself, is thankful.
 * Sorrow Affinity: become stronger when someone, or yourself, is sorrow.
 * Pain Affinity: become stronger when someone, or yourself, is suffering.
 * Contentment Affinity: become stronger when someone, or yourself is satisfy.
 * Diffidence Affinity: become stronger when someone, or yourself is shy.
 * Courage Affinity: become stronger when someone, or yourself is brave.
 * Passion Affinity: become stronger when someone, or yourself is passionate.
 * Shame Affinity: become stronger when someone, or yourself is shameful.
 * Worry Affinity: become stronger when someone, or yourself is worrisome.
 * Solitude Affinity: become stronger when someone, or yourself is lonely.

Seasonal A ffinity

 * become stronger by the changes of the seasons.
 * Spring Affinity: become stronger during spring.
 * Summer Affinity: become stronger during summer.
 * Autumn Affinity: become stronger during autumn.
 * Winter Affinity: become stronger during winter.

Weather Affinity

 * become stronger depending on the weather.
 * Rain Affinity: become stronger when its raining.
 * Snow Affinity: become stronger when its snowing.
 * Storm Affinity: become stronger when there is a storm.

Cosmic Affinity

 * become stronger from cosmic forces.
 * Solar Affinity: become stronger when in sunlight.
 * Lunar Affinity: become stronger when in moonlight.
 * Comet Affinity: Become stronger when there is a Asteroid.
 * Time Affinity: Become stronger at a certain time.

Life Affinity

 * become stronger when living things are near.
 * Human Affinity: become stronger when there are more humans close.
 * Superhuman Affinity: become stronger when more superhumans are close.
 * Animal Affinity: become stronger when animals (or a certain animal) is close.
 * Alien Affinity: become stronger when someone from another world is close.
 * Monster Affinity: become stronger when Monsters are close.
 * Psychic Affinity: become stronger when Espers are close.
 * Mage Affinity: become stronger when Magic Users are close.
 * Friendship Affinity: become stronger when more of the user's comrades are close.

Dead Affinity

 * become stronger when corpses are nearby.
 * Undead Affinity: become stronger when zombies, mummies, vampires, etc. are nearby.
 * Spirit Affinity: become stronger when ghosts, phantoms, etc. are nearby.

Sin Affinity

 * become stronger when a certain sin is present.
 * Pride Affinity: become stronger when someone, or yourself, is overly stubborn.
 * Envy Affinity: become stronger when someone, or yourself, is dangerously jealous.
 * Greed Affinity: become stronger when someone, or yourself, is selfish and materialistic.
 * Wrath Affinity: become stronger when someone, or yourself, is full of violence and rage.
 * Lust Affinity: become stronger when someone, or yourself, is full of desire and pleasure.
 * Gluttony Affinity: become stronger when someone, or yourself, is over consumptions.
 * Sloth Affinity: become stronger when someone, or yourself, is lazy or apathetic.

Karma Affinity

 * become stronger depending on a person's morale.
 * Good Affinity: become stronger with more righteousness nearby.
 * Evil Affinity: become stronger with more wickedness nearby.

Object Affinity

 * become stronger when in contact with a certain object.

Music Affinity

 * become stronger when music is heard.
 * Song Affinity: Become stronger when a certain song is heard.
 * Genre Affinity: Become stronger when a certain song genre is heard.
 * Sound Affinity: Become stronger when a certain sound is heard.

Limits

 * May be limited on the amount of strength you gain.
 * May overload from absorbing too much.
 * May be weakened by the opposing affinity.
 * Loss of power without the affinity around or from going without contact with the affinity for an extended period.
 * May not be able to choose which Affinity you have.
 * Constant use of Affinity may increase dependency.

Known Users

 * The Charmed Ones (Charmed; stronger together, and when emotional)
 * Percy Jackson (Percy Jackson & the Olympians; becomes stronger in water)
 * Samuel Sullivan (Heroes; his power becomes stronger with more evolved humans around)
 * Jonas Graymalkin (Marvel; he gains superhuman strength and endurance while in the dark)
 * Moon Knight (Marvel; becomes stronger depending on the phases of the moon)
 * The Hulk (Marvel; grows stronger whenever he becomes angry)
 * Lantern Corps (DC Comics)
 * Aquaman (DC Comics; becomes stronger in water)
 * Uncle Sam (DC Comics; gains superhuman strength, speed, and size depending on the American people's beliefs in the ideals of America)
 * Kili (Double Arts; becomes stronger when touching someone)
 * Werewolves (Folklore; become stronger depending on the moon phase)
 * Ginei Morioka (Rosario + Vampire; Becomes stronger & faster when the moon is out)
 * Blackmore (Steel Ball Run; can use his Stand, Catch The Rainbow, only while its raining)
 * Talim (Soul Calibur; jumps higher-up on her stages, most likely to be Wind affinity)
 * Waterbenders (Avatar: The Last Airbender; grow stronger during a full moon and lose their powers during a lunar eclipse)
 * Firebenders (Avatar; The Last Airbender; grow stronger when Sozin's comet passes, or when it is daytime, and lose their powers during a solar eclipse)
 * The God of war: Ares (Greek Mythology; becomes stronger when in conflict)
 * Jackie Estacado (The Darkness; becomes stronger when in the shadows)
 * Eddie (That's so Raven; temporarily gained Precognition when there was a comet)
 * Desire (Danny Phantom; 'uses the affinity of resulted dispositions of those she has granted wishes for)
 * Hydro-Man (Marvel, becomes stronger near water)
 * Sand-Man (Marvel, becomes stronger near sand)
 * Jak (Jak 3, become stronger whenever he gains a Light or Dark Eco crystal)