Memory Magic

The power to use magic that involves memories . Form of Magic. Variation of Memory Manipulation.

Capabilities
The user can utilize a form of magic that involves memories  allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia.

Applications

 * Adoptive Muscle Memory: Replicate any movement that you have memorized.
 * Enhanced Memory/Panmnesia: Instantly memorize any information that you have learned.
 * Memory Absorption: Steal the memories of others.
 * Memory Vampirism: Feeds off of others' memories.
 * Memory Destruction: Destroy memories from yourself or others.
 * Memory Erasure: Erase memories from yourself or others.
 * Amnesia: Selectively erase any of your unwanted memories.
 * Manual Reset: Dump all previous memories so that one may start fresh.
 * Psychic Disguise: Remove yourself from the memories of others.
 * Memory Implantation: Implant memories into the minds of others, which could either be pre-existing memories from someone else, or false memories created by the user.
 * Paramnesia: Distort or erase the memories of yourself or others, so that one can believe fantasies or lies without giving off cerebral implications of deception.
 * Presence Insertion: Place oneself in memories of the target (and act as a loved one or old friend).
 * Traumatize: Implant twisted memories within others to drive them into insanity.
 * Memory Reading: Read the memories of others.
 * Memory Replication: Copy the memories of others.
 * Knowledge Replication: Copy the memories of others to acquire their knowledge.
 * Memory Restoration: Recover damaged or old memories.
 * Déjà-vu: Replay a specific memory.
 * Refresh: Replay a subject’s recent optic sight.
 * Memory Suppression: Lock unwanted memories in the mind until you wish to bring them back.
 * Memory Vessel: Store memories in something.
 * Memory World Creation:Have or create a world of memories.
 * Spell Casting

Associations

 * Abjuration
 * Magic
 * Restoration

Limitations

 * Magic Negation/Magic Destruction
 * Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
 * Distance, mass, precision, max power, etc. depend upon of the knowledge, skill, and strength of the user.
 * Such Magic often drains a person's stamina or mana.
 * Naturally, stronger magic puts a much greater strain.
 * Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.

Known Users

 * Witches and Warlocks (Beauchamp Family and Summer on East End series); via spell casting.
 * Bran Gardiner/Loki, God of Mischief
 * Jean-Baptiste Mésomier/Muninn God of Memory
 * Mardi Overbrook/Magdi, Goddess of Rage
 * Blue Bloods/Vampires (Blue Bloods series)
 * Wizards (Harry Potter); via Memory Charms