Action-Reaction Manipulation

The power to manipulate action-reaction forces.

Also Called

 * Action-Reaction Control
 * Action-Reaction Force Control/Manipulation

Capabilities
The user can create, shape and manipulate action-reaction forces, which are a part of Newton's third law of motion. The user can change the direction and magnitude each force is exerting on one another, making the user be able to fly, be able to not sink in quicksand, or otherwise be able to go a different direction other than the one the user is supposed to go. The levels of action-reaction forces can be made to be disproportionate, too.

Applications

 * Action-Reaction Defiance
 * Action-Reaction Negation
 * Deformation Manipulation
 * Equilibrium Manipulation
 * Friction Manipulation
 * G-Force Manipulation
 * Gravity Manipulation
 * Impact Manipulation
 * Kinetic Energy Manipulation
 * Momentum Manipulation
 * Motion Manipulation
 * Physical Force Enhancement
 * Physical Force Negation
 * Torque Manipulation
 * Velocity Manipulation
 * Weight Manipulation

Associations

 * Absolute Force Manipulation
 * G-Force Adaptation
 * Gravitation Adaptation
 * Physical Force Immunity
 * Physical Force Manipulation
 * Physical Law Manipulation
 * Physics Manipulation
 * Science Manipulation
 * Telekinetic Force Manipulation
 * Vector Manipulation

Limitations

 * Users of Physical Force Immunity are immune.
 * Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
 * May be limited to certain situations of action-reaction forces.