Aversion

The power to have a supernatural weakness when in contact with a certain something, event, or Emotion occurs. A Sub-Power of Power Negation. The opposing power of Affinity.

Also Called

 * Specific Weakening
 * Specific Vulnerability
 * Kryptonite Effect

Capabilities
Aversion allows users to become weaker in all areas when they come in contact with a certain object, event, or emotion. It is also possible to weaken or nullify existing powers as well. Long-term exposure to the aversion may result in fatal bodily conditions (e.g: Cancer), or even death.

Affects

 * Strength
 * Speed
 * Durability
 * Stamina
 * Regeneration

Associations

 * May accompany some form of detection in order to know when their aversion is close by.

Applications

 * May only affect powers, not one's physical health

Variations

 * Elemental Aversion: become weaker when in contact with a certain elemental Force.


 * Temperature Aversion: become weaker depending on how warm/cold it is
 * Environmental Aversion: become weaker when in certain landscapes.


 * Area Aversion: become weaker when in a certain place.


 * Empathic Aversion: become weaker when feeling (or in contact with someone's feeling) a certian emotion.


 * Seasonal Aversion: become weaker by the changes of the seasons.


 * Weather Aversion: become weaker depending on the weather.
 * Cosmic Aversion: become weaker from cosmic forces.


 * Life Aversion: become weaker with more living things near.
 * Dead Aversion: become weaker when cropses are nearby.


 * Sin Aversion: become weaker when a certain sin is present.
 * Virtue Aversion: become weaker when a certain virtue is present.
 * Karma Aversion: become weaker depending on a person's morale.
 * Music Aversion: become weaker when music is heard.

Other Aversions

 * Object Aversion - become weaker when in contact with a certain object.
 * Death Aversion - become weaker by the death of others.

Limits

 * You have no control over this power.
 * Target must be in range in order for this power to work.