Wire Proficiency

The ability to use wires with great skill. A variation of Weapon Proficiency.

Also Called

 * Enhanced Wiremanship/Threadmanship
 * Thread Proficiency
 * Thread/Wire Mastery

Capabilities
Users are able to able to demonstrate natural aptitude for the way of the wire or thread. The user is able to wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed.

Applications

 * Grants a great attack range and versatility, distant or close.
 * Wide area attacks taking down multiple opponents.
 * Strangulation or even break an opponent's neck with wires.
 * Utilize wires as extension of fingers for claws.
 * Use wires/threads as slicing whips, due to them being as malleable as whips and sharp as swords.
 * Use wires to conduct fire or electricity to increase damage.
 * Infuse poison, in wires to increase lethality of cuts.
 * Swing and grapple from structures, targets, or even clouds.
 * Attach to clouds achieve the appearance of Levitation/Gliding.
 * Control the sharpness of the wires with delicate movements, allowing one to cut through matter or pick up objects without harming them.
 * Create cocoons with wires to gather air bubbles for breathing in air-lacking areas.
 * Use wires/threads to retrieve severed limbs and reattach them.
 * Take control over opponents like puppets by attaching wires onto their limbs or spinal nerves.
 * Combine with Needle Proficiency to sew things together.
 * Set innovative traps beforehand or even during combat.
 * Bind enemies by entangling them.
 * Create webs for widespread capture.
 * Attach wires to projectiles to control their trajectory.
 * Impale targets by launching wires/threads forward similar to bullets and arrows.
 * Launch wires with projectiles to spread them out into a network, creating a webbing to trap the targets or a force-field.
 * Compress and wrap wires/threads together to form weapons and armors.

Associations

 * Adoptive Muscle Memory
 * Elemental Wire/Thread Generation
 * Energy Wire/Thread
 * Empathic Weaponry
 * Enhanced Combat
 * Enhanced Marksmanship
 * Hair Manipulation
 * Intuitive Aptitude
 * Metal Manipulation
 * Sentient Weaponry
 * Soul-Bound Weaponry
 * Thread Manipulation
 * Weapon Manipulation
 * Weapon Creation
 * Weapon Manipulation
 * Weapon Proficiency Touch
 * Wire Manipulation
 * If users posses energy capabilities, they may be able to perform:
 * Energy Blades
 * Spatial Slicing
 * Temporal Slicing
 * Energy Blasts
 * Wire/Thread-shaped Beam Emission
 * Weapon Infusion

Limitations

 * Mostly used for long ranged user, may be at a disadvantage at close range.
 * If using multiple wires, they possible for them to get tangled.
 * Length of wire may limit one's overall range.

Known Users

 * See also: Razor Floss.

Video Games

 * Kurenai (Red Ninja: End of Honor)

Western Novels

 * Ingrid Beauchamp (Beauchamp Family)