Technological Combat

The power to infuse technology in one's physical combat. A sub-power of Technology Manipulation, Bionic Physiology, Computer Interaction.

Also Called

 * Mechanical Combat

Capabilities
The user is able to infuse technology with physical attacks, using mechanical inventions to attack, shoot, blow up, disintegrate and rip apart their opponents and strengthen attacks.

Applications

 * Bionic Physiology
 * Computer Interaction
 * Computer Interfacing
 * Computer Perception
 * Data Manipulation
 * Exoskeleton power suit
 * Mechanical Constructs
 * Mechanical Intuition
 * Mechanical Energy Manipulation
 * Technology Manipulation
 * Technological Assimilation

Associations

 * Data Manipulation
 * Electricity Manipulation
 * Gun Manipulation
 * Force-Field Generation
 * Laser Emission
 * Metal Manipulation
 * Missile Generation
 * Plastic Manipulation
 * Vehicle Physiology
 * Vehicle Spawning
 * Weapon Manipulation
 * Weapon Proficiency
 * Weapons Physiology

Known Users

 * Technis (Danny Phantom)