Insanity Inducement

The ability to cause others to go insane. Sub-power of Madness Manipulation, variation of Mental Inducement.

Also Called

 * Delirium Inducement
 * Madness Inducement
 * Mind-Breakers

Capabilities
User can cause madness in a person or group of people that have no mental illness, depending of the users will victims may go slightly loopy or lose total grip of reality becoming delusional, lose control over themselves, paranoid, catatonic or hostile. User can also make them sane again.

Applications

 * Sanity Theft
 * Cause madness in a person or crowd.
 * Create total anarchy when unleashing craziness to the world

Associations

 * Confusion Inducement
 * Madness Manipulation
 * Mental Inducement

Limitations

 * The victim may become hostile & dangerous to the user.
 * People already with mental illness cannot be affected.
 * Users of Psychic Shield are either immune highly resistant.
 * Users of Insanity Absorption can take the insanity from the victim.