Timing Defiance

The ability to react to anything even when it's too early or too late.

Also Called

 * Timing Ignoring/Rejection

Capabilities
The user can effectively react to anything and their surroundings, even if it is too early or too late to react to them. For example, catching a ball even if it is too early, or dodging a bullet even if they are already hit.

Applications

 * Aim Dodging
 * Causality Infringement
 * Event Denial

Associations

 * Causality Manipulation
 * Event Manipulation
 * Event Negation
 * Event Skipping
 * Future Manipulation
 * Past Manipulation
 * Present Manipulation
 * Time Manipulation
 * Time Synchronicity

Limitations

 * May be limited in number of uses.
 * Could change time in dangerous ways if not careful.