User talk:CrabHermit

Welcome
Hi, welcome to ! Thanks for your edit to the Transcendent Ghost Physiology page!

Please leave a message on my talk page if you need help with anything! Kuopiofi (talk) 19:56, September 9, 2015 (UTC)

Appearance alteration is already covered by whats already listed, thus there is no need for it.SageM (talk) 02:55, August 18, 2016 (UTC)SageM

Moved to Associations. --Kuopiofi (talk) 05:18, November 11, 2016 (UTC)

sure I guess :D Imouto 22:11, November 16, 2016 (UTC)Imouto-tan

When you Edit, please use only the section you're chancing. For some reason certain members full-page Edits mess the collapsed Galleries and you're one of them. --Kuopiofi (talk) 05:47, January 23, 2017 (UTC)

When you Edit, please use only the section you're chancing. For some reason certain members full-page Edits mess the collapsed Galleries and you're one of them. Second warning. --Kuopiofi (talk) 10:59, February 19, 2017 (UTC)

Use Source? I only Edit on that so... --Kuopiofi (talk) 20:29, February 19, 2017 (UTC)

Not sure if you noted that SageM ansewred that question (hate when people hold their arguments on my Talk-page...), so here's the posts:

"Via blade blacksmith he is considered a user of sword manipulation, so he doesn't need to be removed.SageM (talk) 02:10, February 24, 2017 (UTC)SageM

He can also change the sword type in the middle of a battle without having to generate a new sword entirely with Sword Birth, which also counts as form of manipulation.SageM (talk) 02:14, February 24, 2017 (UTC)SageM"

That clear it up? --Kuopiofi (talk) 05:19, February 24, 2017 (UTC)

We don't add God to every power, and Author authority only really works for author type characters.SageM (talk) 01:47, March 3, 2017 (UTC)SageM

Animal: something that existed/exists on natural world.

Beast: define? --Kuopiofi (talk) 04:47, March 9, 2017 (UTC)

In other words, "animal". --Kuopiofi (talk) 07:30, March 9, 2017 (UTC)

Sounds pretty much like one of the Form of magic to me. --Kuopiofi (talk) 21:31, March 15, 2017 (UTC)

Go ahead. --Kuopiofi (talk) 05:16, March 16, 2017 (UTC)

You mean why Card Magic isn't on top with pic in Category:Card-Based_Powers? Eight is limit, it'll be there at some point. --Kuopiofi (talk) 21:14, March 16, 2017 (UTC)

Sorry, I am not sure how to fix that. Could you be a bit more specific and go into more detail? Maybe that will help. CrystalStorm51 (talk) 01:29, March 17, 2017 (UTC)

Yeah, not sure how to fix that. Sorry. Try asking SageM. CrystalStorm51 (talk) 01:32, March 17, 2017 (UTC)

No problem. CrystalStorm51 (talk) 01:37, March 17, 2017 (UTC)

Its not actually a problem, sometimes pictures take a while to load into the system. Not all pages so up as having pictures right away.

Give it at least another day, if it doesn't show up then, post another picture and it should.SageM (talk) 01:39, March 17, 2017 (UTC)SageM

Hello Crab ! I'm affraid I can't help much, I had the same problem with one of my powers too a while ago, and couldn't find a solution myself. You should probably send a bug report to Community Central, as it seems to be the case here.

Edit : if what is suggested above doesn't work. DYBAD (talk) 01:43, March 17, 2017 (UTC)

You're welcome ^ ^ Always good to have back-up plans ;^) DYBAD (talk) 01:58, March 17, 2017 (UTC)

There's eight/8 icon limit on the category pages, rest of them appear as links/text on the bottom of the page. Consider that most of the categories have dozens or even hundreds powers on them, do you really think that all of them get their icons on top of the page? --Kuopiofi (talk) 05:21, March 17, 2017 (UTC)

Please read the Capabilities of those pages, especially the links to Wikipedia. They are types of plants, not parts of them. --Kuopiofi (talk) 19:41, March 24, 2017 (UTC)

Alphabetical order. --Kuopiofi (talk) 18:55, April 11, 2017 (UTC)

Hi yes it would be a great help if u want to change some things go ahead all pages need some help if u think it needs changes --Raven Darkholme 23:45, April 21, 2017 (UTC)

it's a thousand times better i like very much thanks--Raven Darkholme 00:10, April 22, 2017 (UTC)

hi there me again i was wondering did happen to notice any pages that use magic that revolves around fairytales kinda like the wicked witch from Charmed? --Raven Darkholme 21:45, April 26, 2017 (UTC)

thanks u dont know how i hate making a page and someone complains we have something like that or the like --Raven Darkholme 00:21, April 27, 2017 (UTC)

hi if possible could u look at my FairyTale Magic page and see if u can help --Raven Darkholme 00:43, April 27, 2017 (UTC)

Alphabetical order. Second warning. --Kuopiofi (talk) 05:04, April 30, 2017 (UTC)

I honestly don't have any idea, I've never even glimpsed the series. --Kuopiofi (talk) 05:06, May 9, 2017 (UTC)

When you add powers, don't add powers that aren't Applications, Techniques or Variations under other powers like they were part of it. --Kuopiofi (talk) 06:35, May 15, 2017 (UTC)

When you Edit, please use only the section you're chancing. For some reason certain members full-page Edits mess the collapsed Galleries and you're one of them. Third warning. --Kuopiofi (talk) 04:46, May 27, 2017 (UTC)

Point, I was thinking some other power. --Kuopiofi (talk) 20:59, May 27, 2017 (UTC)

As I don't know what level of differences you're thinking I can only point to the first set of rules on this site:

1. Don't make a page that is already on this wiki or it will be deleted.
 * 1a. Powers that cover essentially same thing come under this as well.
 * 1a1. If it can be described as "like (power) but/except", just add new Limitation.

If it passes those, go ahead, tho I'm interested hearing what you're planning in more detail. --Kuopiofi (talk) 04:23, May 28, 2017 (UTC)

As there's nothing that limits what magic/how magical dragon is in DP page, isn't that basically Limitation "all dragons aren't innately magical"/"may have restriction on what kind of magic they may learn"? --Kuopiofi (talk) 05:17, May 28, 2017 (UTC)

Go ahead, but you need to explain the difference between normal dragon and this pretty well. --Kuopiofi (talk) 05:53, May 28, 2017 (UTC)

what to you mean by proper formating? i mirrored the source page to other source pages

Nickthebrick1 (talk) 19:53, May 29, 2017 (UTC)nickthebrick1

thanks Crab, ill try to do the formating right for now on

When you Edit, please use only the section you're chancing. For some reason certain members full-page Edits mess the collapsed Galleries and you're one of them. Fourth warning. One more and you're taking little timeout. --Kuopiofi (talk) 04:56, June 4, 2017 (UTC)

21. If you make a general type of change on power that is one of a series of similar powers (for example one of the Construct Creations, Attack Powers, etc.), it's your job to add/make the same change in every page of the series. Change Feline Physiology page, change every page that has FP. --Kuopiofi (talk) 07:39, June 22, 2017 (UTC)

Don't ask me, I don't really follow that many series. --Kuopiofi (talk) 20:04, June 27, 2017 (UTC)

When you Edit, please use only the section you're chancing. For some reason certain members full-page Edits mess the collapsed Galleries and you're one of them. Fifth warning and you're taking little timeout. One day. --Kuopiofi (talk) 04:33, June 28, 2017 (UTC)

Original one was pretty impressive, but remember that the other versions are definitely on the more mortal side. Bovine Physiology in Applications covers the natural power-level but you could add Supernatural Strength to Variations. Same with speed and endurance, tho JM is very iffy. --Kuopiofi (talk) 11:36, July 3, 2017 (UTC)

From what I remember eastern and western Alchemy focus on quite different areas, so I think you could add the parts/powers that are eastern into Onm and keep Alc in Associations. --Kuopiofi (talk) 09:45, July 6, 2017 (UTC)

So, why exactly would Conjuration be part of every Elemental Manipulation? And why haven't all got it?

Elemental Divination is part of every Manipulation already. --Kuopiofi (talk) 20:27, July 7, 2017 (UTC)

OK.

Just remember to add it to all of them, including Variations of every power you've already changed. --Kuopiofi (talk) 20:32, July 7, 2017 (UTC)

OK. --Kuopiofi (talk) 04:23, July 10, 2017 (UTC)

Insufficiently Contributive
The category works similarly to candidates for deletion as powers that are either overly specific or just made to be made with no real proof that any of the users use the power do not deserve to be on the Wikia. Imouto 02:02, July 12, 2017 (UTC)Imouto-tan

Pointlessness is exactly what we're working against here, with the general idea that each power should actually contribute to the Superpower cosmology, rather than pointlessly inflating numbers and watering down overall quality.

Sub-powers add a precious diversity, but making a page for every possible sub-variation is just cluttering the Wiki with increasingly meaningless byproducts. As with all things, it simply goes wrong when overdone (which has been done a lot despite our efforts to the contrary).

As for how you define pointless and useless ? Its basic idea is very simple : if almost no one would want the power, then it is clearly useless/pointless (except curse-type abilities which are inherently undesirable).

That, and meaningless powers with no coherent identity and no actual users (the "Manipulation" kind notably tends to be used and abused in every possible way, here again to inflate personal scores more than anything).

DYBAD (talk) 02:18, July 12, 2017 (UTC)

You're quite welcome ^ ^ Thanks for your understanding. DYBAD (talk) 03:06, July 12, 2017 (UTC)

I'll check them when I have time. --Kuopiofi (talk) 04:55, July 14, 2017 (UTC)

It's called anthropomorphism, means being human-like/humanoid, NOT that they are human.

Supernaturally so? Those aren't just about being pretty/ugly, they give quite a bit of powers. --Kuopiofi (talk) 19:03, July 14, 2017 (UTC)

I think we really need to get around defining Human Physiology better, if you go by the current definition every Mimicry/Physiology with humanoid features would belong there. --Kuopiofi (talk) 20:30, July 14, 2017 (UTC)

If you're not talking about them looking like half-humans but being ones, then I can confidently say that they very much aren't. Some RPG's may consider fauns half-human descendants of satyrs but that's pretty rare. --Kuopiofi (talk) 04:30, July 15, 2017 (UTC)

And thus we get right back to that looking like human instead being one. Didn't you just argue against that on the previous post when I noted HP should be updated?

I'd say that has much to do with the veil/glamour than satyrs appearance. --Kuopiofi (talk) 05:11, July 15, 2017 (UTC)

Half of your last post was based on Percy Jackson which is what that glamour was about.

Being human-shaped/humanoid without any other features isn't Human Physiology any more than having wings makes bats and birds related. --Kuopiofi (talk) 08:09, July 15, 2017 (UTC)

Point here being: is Human Physiology about those with human/humanoid appearance without any other features or is it more. If it's about just appearance then every single mimicry/physiology with humanoid form would connect to it. If it isn't then only those that actually fit the description do. This is also why I said HP needs updating.

And as far as I know, satyrs only appear to be humans to varying extend.

"Percy Jackson's Satyr friend use glamour to only hide his goat-like features but didn't have to hide anything else" was exactly what I said to you. Otherwise he wouldn't have been able to be around mortals. --Kuopiofi (talk) 17:26, July 15, 2017 (UTC)

Completely forgot about that, been busy few days...

Checking Omni-Magic/Almighty Magic, they technically are different: O-M is about being able to use all forms of magic while AM is about the ultimate Form of Magic. That said, whoever made AM messed it up so it goes far too close to O-M that it should.

Physical Godhood/Almighty Science is trickier but I think they could be merged. --Kuopiofi (talk) 19:17, July 15, 2017 (UTC)

It's the difference between having access to full range of effects and being good at using them, but as said it's muddled quite a bit. I try to check if the difference can be made clearer.

Some time next week, depends when I have enough time to work on it. --Kuopiofi (talk) 21:24, July 15, 2017 (UTC)

Because there not the same.
Because the users of Omnipathy cannot connect with an infinite number of minds, there all limited to a single universe that they reside in.

Noein on the other hand is connected with an endless number of minds from literally every single verse in existence(which is his entire goal after all), so he is a meta level user.

Meta powers are outside of the main verse the characters reside in, while omni powers are more a less restricted to a single verse.SageM (talk) 03:38, July 16, 2017 (UTC)SageM

the answer is no.
The answer is no.SageM (talk) 03:44, July 16, 2017 (UTC)SageM

The former "Metapathy" has been renamed "Omnipathy", which reflect its "every mind everywhere" capabilities much better (just like Omnikinesis as you pointed out). The former "Omnipathy" has been renamed "Cosmic Telepathy" since more fitting here again (Telepathy on a cosmic scale). DYBAD (talk) 03:58, July 16, 2017 (UTC)

Now, you have Telepathy (limited), Omnipathy (unlimited) and Cosmic Telepathy (middle ground), each with their own suitable name and contributive place on the scale. DYBAD (talk) 04:01, July 16, 2017 (UTC)

Basically- Enhanced, Supernatural and Absolute levels of telepathy.SageM (talk) 04:02, July 16, 2017 (UTC)SageM

Thats not your decision to make, besides a lot of other power have absolute/meta level as the highest level of power variation, while ultimate is usually a level below.SageM (talk) 04:08, July 16, 2017 (UTC)SageM

As I explained to SageM, there's a difference between reading minds across long distances, and reading billions of minds at once. Cosmic Telepathy can do both, Remote Telepathy can only do the first.

Cosmic Telepathy definitely offers a valuable middle ground to the Wiki : much greater scope than normal Telepathy, yet relatively limited and nowhere as extreme as the Verse-wide Omnipathy.

DYBAD (talk) 04:10, July 16, 2017 (UTC)

Dealt with/renamed. For details ask DYBAD. --Kuopiofi (talk) 04:32, July 16, 2017 (UTC)

12. No repeated Editing/Undoing of the same thing. If this becomes problem take it to Comments/Talk and talk it out instead of repeatedly messing with the page. --Kuopiofi (talk) 05:20, July 16, 2017 (UTC)

Its an association, because its the basis for the power.
Its considered an association because telepathy is basis for omnipathy, so its actually makes more sense for it to be an association.

The basis for any power is always considered to be an association or a variation, thats how it works.

It doesn't matter if omnipathy can use telepathy or not, its an association because its based off of telepathy not because it can use it.

If thats your train of thought, then you might as well put every power association in applications instead and remove the association listing from all the pages on the wikia.

So stop changing it. Its an association and it stays an association. Because thats what it is.SageM (talk) 05:32, July 16, 2017 (UTC)SageM

As mentioned on the chat, I'm not sure "Cosmic Telekinesis" would actually be a valid power, since it's already what Cosmic Manipulation is essentially about. DYBAD (talk) 08:22, July 16, 2017 (UTC)

Right you are, My eye skipped the General Applications and it isn't in Details. --Kuopiofi (talk) 08:36, July 16, 2017 (UTC)

Just to check did you remove the ones you removed from Claw Retraction Gallery from Users too? --Kuopiofi (talk) 20:51, July 18, 2017 (UTC)

Covered with Ultimate Burning.

DC is under Countenance already. --Kuopiofi (talk) 08:00, July 29, 2017 (UTC)

Essentially Oc can set anything into fire and that's it, UB does that and allows user to keep the burning going on, plus allows user to hit the absolute hot.

On basic level, Oc is the spark that starts the fire while UB is the flame. --Kuopiofi (talk) 19:32, July 29, 2017 (UTC)

Except they aren't actually being taken....
The thing is power borrowing doesn't take the targets powers from them, they still have full access to them. They are simply borrowing there usage for a short time.

One example is Shido from Date A Live, he can only borrow the powers of the spirits he has saved, but the spirits can still fully use there powers even when shido is borrowing them.

So its actually not taking the users powers from them.SageM (talk) 03:15, July 30, 2017 (UTC)SageM

It protects from anything affecting the users' powers, so yeah, from Power Borrowing too. Though I guess the Power Anchoring user could "open a door" to lend his powers to allies if his version of PA is the on/off kind. DYBAD (talk) 04:49, July 30, 2017 (UTC)

Please see where Supernatural Condition and it's applications end, then consider that Absolutes go from there to infinity. --Kuopiofi (talk) 11:56, July 30, 2017 (UTC)

Supernatural Condition - Master Level (Example: Superman): Near an Absolute Condition. Strong enough to move skyscrapers or even planets with incalculable strength, fast enough to move at (or beyond) light-speed, and invulnerable to virtually all physical harm.

AC starts above that. --Kuopiofi (talk) 12:05, July 30, 2017 (UTC)

OK. --Kuopiofi (talk) 20:03, July 30, 2017 (UTC)

Stop removing it from the applications
You must be apparently blind, as Banishment is not in the list of applications. As you just removed it.

Stop removing it from the applications already.SageM (talk) 19:40, August 1, 2017 (UTC)SageM

I checked and considered. Different enough. --Kuopiofi (talk) 05:05, August 4, 2017 (UTC)

It's more along the line of looking the same thing from different sides.

You'll have to ask that from DYPAD but personally I'm pretty much neutral with the idea. It wouldn't really bring anything new to the site but there's nothing that would make it undoable. --Kuopiofi (talk) 08:15, August 4, 2017 (UTC)

Getting back to you tomorrow about it, too tired right now for serious thinking ^ ^;

DYBAD (talk) 10:58, August 4, 2017 (UTC)

Alphabetical order. --Kuopiofi (talk) 12:54, August 5, 2017 (UTC)

not necessarily the user could stay in supernatural condition until something more powerful forces the user to adapt and evolve to absolute levels. MichaelSensei (talk) 03:42, August 13, 2017 (UTC)

After exchange with Kuo, the Blood Bolt Projection / Wave Emission / Pillar Projection pages were deleted (too specific), and the coresponding pics/users transferred to the main Blood Attacks page. DYBAD (talk) 01:28, August 15, 2017 (UTC)

Best double-check the ideas beforehand, it avoids bad surprises later on. DYBAD (talk) 03:28, August 15, 2017 (UTC)

When you add powers, don't add those that aren't even on the same page under others like they were sub-powers. Check Enlightenment/Intelligence Enhancement, neither of those is on either page. And please don't go and change it to fit your definition. --Kuopiofi (talk) 07:33, August 16, 2017 (UTC)

20b. When you Edit powers to sub-powers, techniques, variations, etc. of some other power, add the change to those pages. --Kuopiofi (talk) 07:31, August 18, 2017 (UTC)

Its an association
Music Manipulation is an association, not an application. so it doesn't belong in the applications.SageM (talk) 06:43, August 19, 2017 (UTC)SageM

It doesn't matter, its still an association regardless.SageM (talk) 06:47, August 19, 2017 (UTC)SageM

You don't seem to understand what the difference between an association and an application is. I am simply correcting it based on the definition of the power given right in the information on the top of the page.

And kuo would agree with me.SageM (talk) 06:53, August 19, 2017 (UTC)SageM

Also you don't have to remove all the powers from the applications just because Music Manipulation can do them all.

After all, a lot of applications have sub-powers connected to them. So there really was no point in removing the applications anyway.SageM (talk) 07:05, August 19, 2017 (UTC)SageM

Agreed, doing for example Teleportation Variations other way would be headache. --Kuopiofi (talk) 08:05, August 19, 2017 (UTC)

Don't remove the rare power category.
Rare power is always a category for any power that has at least a single user. it doesn't matter if there is only one user or not. If there is even a single user then its always considered a rare power. ''Always. ''If it doesn't have a user then its considered a power with no users, but if it has at least a single user then its automatically considered a rare power. If it has more then 20 users then its considered a common power.

I seriously can't believe I have to explain this to you.

So don't remove it again.SageM (talk) 02:45, August 20, 2017 (UTC)SageM

To make sure I get this right, you want to make organic versions for the powers in Organic Attacks that are generic/other versions? --Kuopiofi (talk) 11:07, August 21, 2017 (UTC)

Have fun, but remember to add those powers to the Organic Attacks Variations pages as you make them. --Kuopiofi (talk) 13:09, August 21, 2017 (UTC)

It is not "my" policy, it is the one Kuo and I agreed on after discussing the subject, according to what we came to think would be best for the Wiki. After checking your last exchanges, it is clear he did validate these organic sub-powers, so I'm not sure what to think right now ^ ^; I'll just wait for him to tell me where things stand when he's on.

Your previous blood powers were also deleted after discussion with and validation by Kuo (just like virtually any other deleted power since the policy changed) as I believe such  such things should be decided of a common accord rather than individually. So if you feel like pointing fingers, be sure to precise "Deleted by DYBAD after approval by Kuopiofi" on your profile page.

DYBAD (talk) 22:30, August 21, 2017 (UTC)

For clarification, "elemental" in the context of our discussion referred to any specific material serving as the focus point of Manipulation abilities and their various sub-powers, so including both organic and inorganic ones. DYBAD (talk) 22:40, August 21, 2017 (UTC)

It's alright, I understand your feelings and thank you for the apologie :)

This policy was indeed relative, and mostly to avoid the systemic spam of uncontributive sub-powers, which can only work if that is cleary said somewhere visible (hence my message to Kuo today, since it was only just talks between us until now). We did agree on making exceptions when the power is sufficiently special/interesting to justify a page of its own, and his sensing such a potential may be the reason Kuo validated the ideas.

New policies aren't retroactive, they only apply to the present and forseeable future. So pages created before their establishment won't be deleted, at least not because of them. DYBAD (talk) 22:54, August 21, 2017 (UTC)

Personal Physical Powers category
Anything thats considered a personal physical trait- breath, arms, legs, various other internal traits, ones appearance, etc. Are considered Personal Physical Powers. thus the category stays on those powers.SageM (talk) 20:34, August 28, 2017 (UTC)SageM

Anything that is truly considered as part of the user or has the bodily functional powers category is and always will be a personal physical power, so if it has either of those then it is not supposed to be removed.SageM (talk) 20:37, August 28, 2017 (UTC)Sage<

20b. When you Edit powers to sub-powers, techniques, variations, etc. of some other power, add the change to those pages. --Kuopiofi (talk) 19:15, August 29, 2017 (UTC)

http://powerlisting.wikia.com/wiki/Speedster_Physiology?diff=989871&oldid=989867 --Kuopiofi (talk) 19:22, August 29, 2017 (UTC)

Are you saying that M-SM should be removed from Telekinesis and moved to PM? Or that M-SM should also be sub-power of PM? --Kuopiofi (talk) 12:52, August 30, 2017 (UTC)

Personally I'd go with Variation as it covers larger area than humanoid form. --Kuopiofi (talk) 04:16, August 31, 2017 (UTC)

I was trying to expand the power so it wasn't an exact carbon copy of life creation. There is nothing wrong with it. Besides Life Magic is already an association of life creation.

Also Lifeless body creation doesn't really fit as an application of Life Creation, as its not only the exact opposite of life creation but its also more of an application of body creation instead.SageM (talk) 19:48, September 9, 2017 (UTC)SageM

Possession: living beings, Meta-Possession: anything. Also Application = sub-power. --Kuopiofi (talk) 20:20, September 23, 2017 (UTC)

Possession was the first of it's kind page made so it got that name. For what ever reason they went with the living target only and others expanded to other targets.

Meta-Possession is simply a name that was given to the power, not the best one but I didn't make/name the page. If you can think better name for it, I'm all ears. --Kuopiofi (talk) 04:28, September 24, 2017 (UTC)

So... all punishments being given systematically and predictably. And they keep going on getting the same treatment eternally with no changes.

Considering that the current trend in RPGs of making Hell Lawful Evil and tiered is based on that same source, I'm bit dubious. --Kuopiofi (talk) 06:26, October 1, 2017 (UTC)

While the punishment itself may be uncontrolled/uncontrollable by the target, it isn't so by those who inflict it. There's nothing in "lack of control over the situation" that is chaotic in itself, most punishments are just that, so are reigns of terror. And who defines the place (as in makes the rules of it), those who rule it or those who are there without option? --Kuopiofi (talk) 06:43, October 1, 2017 (UTC)

NM. --Kuopiofi (talk) 08:43, October 7, 2017 (UTC)

Sounds like a good idea, go ahead. --Kuopiofi (talk) 05:09, October 8, 2017 (UTC)

Go ahead with it. --Kuopiofi (talk) 10:08, October 9, 2017 (UTC)

Always User, singular. --Kuopiofi (talk) 18:45, October 9, 2017 (UTC)

There are left-overs from the time before we moved to singular (that was also when we started using them/they instead of he/she BTW). I try to remember to change them when I notice them, but there's still some left. --Kuopiofi (talk) 18:57, October 9, 2017 (UTC)

Transcendent Mage Physiology .... the revisions are needed as the description of the state is "limited" while the applications are "omnipotent" in scope. The entry is contradictory. Aurakle (talk) 20:26, October 30, 2017 (UTC) Aurakle

Wait, how come the Various Powers part is getting deleted from the Homo Superior page? I'm not saying you should revert my edit back, but I just wanted to know. ChocolateElemental (talk) 20:48, November 13, 2017 (UTC)

I see. ChocolateElemental (talk) 22:23, November 13, 2017 (UTC)

I have a new idea, and this time I think this may make it. It is.....

Ascended Transcendent Demon Physiology

Picture: Spawn (Spawn) is a ascended transcendent demon that gained his powers from the mother of existence.

Capabilities:

The user is a transcendent demon that has ascended to the point to be on par with gods, and transcendent angels. But strangely with their new angelic abilities they still retain their demonic powers even after ascension.

Applications:

Absolute Condition: immeasurable speed, strength, etc.

Absolute Defense: Defend against virtually anything.

Absolute Immortality: Possess the everlasting life of a god.

Absolute Intelligence: Have god-like intelligence.

Absolute Strength: Possess the endless strength of a god.

Apocalyptic Force Manipulation: Conjure and Manipulate armageddon catastrophes.

Chaos Magic: Control all forms of chaotic magic.

Order/Chaos Manipulation: Cause and control chaos, and order.

Virtue/Sin Empowerment: Users are augmented by all forms of wickedness.

Chaotic Form: Often times, transcendent demons are mostly in a body that hides their true form in order to keep their true power hidden.

Purification/Corruption Manipulation: Cause and control corruption, and purification.

White arts/Dark Arts: Wield all forms of powerful light, and dark magic.

Dark Element Manipulation: Control dark and powerful elemental forces.

Dark Energy Manipulation: Manipulate an unlimited reservoir of dark energy.

Dark Matter Manipulation: Control universal dark matter.

Darkness Manipulation: Command all the forces of darkness.

Negative Forces Manipulation: Control the full power of negative forces.

Subjective reality: Blur fantasy and reality.

Singularity: Become an ascended demon with no equal.

Lightside/Darkside View: User's able to look inside the souls of another creature and are able to create or turn them into their own sides.

Angel/Demon Creation: Create countless hordes of angels, and demons.

Divine-Demonic Force Manipulation: Able to control vast, incredible demonic powers.

Divine/Demonic Empowerment: Gain strength and power of holy-demonic forces.

Divine/Demonic Energy Manipulation: Manipulate demonic energies.

Divine/Demonic Aura: Become surrounded in a powerful holy-demonic energy.

Divine/Demonic Magic: Control hellish, and holy mystical abilities.

Divine/Demonic Weaponry: Create powerful holy-demonic weapons that are specifically suited for the user.

Divine Slayer : User is powerful enough to slay even the greatest of gods.

Holy/Hell-Fire Manipulation: Control the fires of Hell, and heaven.

Primordial Darkness Manipulation: User may learn to harness the ancient darkness.

Vice Inducement: Infect lesser beings with the power of pure sin.

Heaven/Hell Lordship: Users are able to take their place as ruler of hellish and demonic realms of damnation, and salvation.

Dark Lord/True hero: Possess the powers of a dark lord, and hero.

Higher Consciousness: Users are able to enter a state of awareness uncommon to lesser demons.

Human Disguise: Take on a human guise to blend in with human society. Metaphysics Manipulation: ascended Transcendent demons have access to supernatural abilities and powers that are able to affect the world on a universal scale.

creation/Destruction: Destroy, and create virtually anything.

Hypercompetence: Be masterfully skilled at everything.

either/Nether Manipulation: Command the power of Nether, and either.

Psionics: Posses numerous psychic powers.

Nigh Omniscience: Have almost infinite knowledge and acute awareness of all events across the cosmos.

Ultipotence/Complete arsenal: possess infinite raw power.

Omnifarious: Take on absolutely any form at anytime.

Prime Being: The first and most powerful of its kind.

Meta Regeneration: regenerate from any form of injury.

Size Manipulation: Can grow or shrink to immeasurable sizes.

Meta-Teleportation: Can move to any location in the blink of an eye.

--Thee 1 creator (talk) 17:11, November 21, 2017 (UTC)

Sorry other powers include:

Almighty ascension

Divine presence

Order magic

Sorry forgot to add those.

--Thee 1 creator (talk) 17:16, November 21, 2017 (UTC)

Sorry forgot limitation, if this passes as a page please go to my talk page, I'll fill you in on the rest.--Thee 1 creator (talk) 17:18, November 21, 2017 (UTC)

Thank you, you really helped me. This wiki is kinda tough I don't know how to like thr powers on the page, and the page itself looks goofy. I really need someone to help me edit it.

Thank you my friend. --Thee 1 creator (talk) 23:34, November 21, 2017 (UTC)

Please use alphabetical order. --Kuopiofi (talk) 08:23, November 23, 2017 (UTC)

Hol why are you asking me to eliminate my contributions is so bad or what is the problem.

The power of tooth projection is ambiguous but it exists in the power of "Manipulation of Teeth" it indicates only that they can not produce an article as such so that I take the step of creating it specifically, in addition to giving clear examples of each one. Case with "scales bullet projection" is a sub power of Scalas manifestation of appear in animes as you have seen are specialized techniques and is not a power common instead of just marking them could have helped but you are only of the people who do not make articles and only They criticize because they do not have the creativity to perform them.Shura LavaHielo

Hello, sorry you can support me with the article "Bullet Projection Scale" please already tried it before and because of my bad grammar and spelling have been eliminated but I already leave the images for fa support me with that. Shura LavaHielo talk

Looks like it, I think I merge them tomorrow. --Kuopiofi (talk) 22:48, December 24, 2017 (UTC)

That guy is probably dead. And that was a one time thing. I'll fix it.

Good?

don't remove quotes.
Hi. Please don't remove quotes from pages unless they don't fit the description/definition of the power.

Also that quote wasn't even inapproriate, as there are other quotes on here that are far worse and they are all still here.

Also quotes don't count as harmful or inapproriate material, as they are nothing more then sayings. So unless the quote is actually pornographic or worse, then its considered totally valid and there is no reason to remove it.

So the edit on Irony Inducement has been undone. thanks for your time.SageM (talk) 20:30, January 6, 2018 (UTC)SageM

Hey I have a new power idea, do you know star vs the forces of evil? If so do you know how star butterfly creates her own spells. Welp I have thought of a power call ed creative magic.

Capabilities: the User posses a type of magic unique to themselves reflecting their personality, desires, emotions etc.

Applications:

Magic

Spell casting

Spell nullification

Weaknesses: some users may be considered crazy, dark, or much much more.

Considerably yours --Thee 1 creator (talk) 01:42, January 12, 2018 (UTC)

Spell Blades aren't even on the Magic Weaponry page, please see powers before claiming something. --Kuopiofi (talk) 17:22, January 13, 2018 (UTC)

Go ahead and add SB to MW, looks like it didn't get added there whenever it was marked as sub-power. --Kuopiofi (talk) 21:05, January 13, 2018 (UTC)

7a. If you change the name, it's your job to change the links for that power. Use this to find the old links. --Kuopiofi (talk) 05:47, January 17, 2018 (UTC)

Considering that we allow Users that show only limited changes to Animal Morphing/Animal Imitation, I tihnk Users can stay as is. --Kuopiofi (talk) 16:19, January 20, 2018 (UTC)

I'm confused, why don't Benders from Avatar count? 😐 ChocolateElemental (talk) 22:58, January 24, 2018 (UTC)

Nevermind, I'll ask one of the admins sometime in the future about it. But no worries, you're not in trouble. ChocolateElemental (talk) 23:50, January 24, 2018 (UTC)

Say CrabHermit, I have been thinking of making these three powers. They are Automatic Function Manipulation and Danger Manipulation and Functionality Manipulation. Automatic Function Manipulation is the ability to manipulate anything that is automatic, from behavior and reflexes in living things or automaticity in machines. Danger Manipulation is the ability to manipulate danger, or the possibility of suffering harm or injury or other forms of trouble. Functionality Manipulation is the ability to manipulate how things work, changing how they function and such. Do you have any applications and associations I could use for all three? CrystalStorm51 (talk) 01:09, January 25, 2018 (UTC)

Thanks. You have done all you can. CrystalStorm51 (talk) 04:51, January 25, 2018 (UTC)

Medical magic is already accurate, there is no point in changing it
Kuo already changed it to the way it is now. so arguing about it at this point is meaningless.SageM (talk) 00:22, January 30, 2018 (UTC)SageM

Actually he did look it over. He always does.

Look at previous edits kuo has made on new pages, and you will see that he always looks at the entire page when he makes changes. As he has ignored some new pages that are made because there is nothing too change.

So your point about asking him to change it because he didn't review it is invalid.SageM (talk) 00:29, January 30, 2018 (UTC)SageM

Plus not all the magic powers are set up exactly the same, nor do they all use the same template. Some are simply too different in order to use the same design for each.

Remember, not every power on here will always be the same.

So there is nothing wrong with the way it is now.SageM (talk) 00:31, January 30, 2018 (UTC)SageM

Spell casting is already in the applications, and just having health manipulation won't really cut it as then its no different from normal healing.

The applications HAVE to be there, as otherwise its a carbon copy of regular healing magic and it would simply be deleted.

The applications are going to stay, no matter what.SageM (talk) 00:37, January 30, 2018 (UTC)SageM

I would rather you not try and ruin the page.
Health Manipulation simply covers healing and regeneration, nothing more. It doesn't truly cover different medical practices such as the immune system, blood clotting, anatomical intuiton or any of the other medical uses.

So simply having Health Manipulation as the only application would simply not work. As it wouldn't be focused on anything other then healing wounds or regeneration, which isn't what the power is focused solely on.

Read Health Manipulation's page and tell me if you see anything truly medical related on the page other then Medicine Manipulation.

You won't find any, because there isn't.

Since I wanted to make the power as different from White Arts and Abjuration as possible, I would rather you not try and ruin it by only having an application that doesn't even fully cover what the power is capable of.SageM (talk) 01:00, January 30, 2018 (UTC)SageM

Whats the point of having only a single application that doesn't even cover what the power is capable of doing? Most of the medical powers on this wikia don't even have any connection or association to health manipulation, so simply using health manipulation alone isn't going to cut it.SageM (talk) 01:05, January 30, 2018 (UTC)SageM

I did consider your point of you, but I also want to have a way for people to see the differences between it and White Arts.

If Health Manipulation is the only application, then others aren't going to see much difference between it and White Arts.

I added the applications because those are the ones that are focused on different medical uses, while having simply one power that doesn't even truly cover it, dampens the value of the page and makes it look like a carbon copy of another.

The point of the applications is to keep it separated from being too close in relation to White Arts.

Hopefully that explains it for you so you can understand were I am coming from.SageM (talk) 01:18, January 30, 2018 (UTC)SageM

You already tried adding a category that didn't fit before to the various shield powers. And Kuo removed it.

So what makes you think that he won't remove this one? Shields and Armor are entirely different things after all.

Your edits are most likely going to be removed again.SageM (talk) 00:30, January 31, 2018 (UTC)SageM

As a personal opinion, Associated but not really armor. It's very close call tho. --Kuopiofi (talk) 05:17, January 31, 2018 (UTC)

CrimsonVic (talk) 17:46, January 31, 2018 (UTC)Hey you!! There was more than one "Novemeber 11" in users of ice generation which is what I replaced the one with another ice generation user! If you had checked, I wouldn't be upset about you getting rid of my contribution and at you for doing that. YOU BETTER FIX THIS!!

This is something that occurred to me bit after reading about this shield/armor thing: if it matters to you so much, you can make a new Shield-Based Powers category. --Kuopiofi (talk) 20:25, January 31, 2018 (UTC)

You just go to category section of the page and type it, you have to type the category by hand few times before it catches. The category-page appears automatically and can be edited.

Armors sounds like it.

No. --Kuopiofi (talk) 20:39, January 31, 2018 (UTC)

it isn't helping your case....
Pestering Kuo about this isn't helping your case.

He gave you a compromise already. Creating a new category. Thats pretty much the best deal your going to get here.

So I suggest you either take the deal or leave it alone, as hounding him about it isn't going to work.SageM (talk) 20:56, January 31, 2018 (UTC)SageM

So, can this be considered solved? --Kuopiofi (talk) 21:25, January 31, 2018 (UTC)

Maybe expand it to include Thread Manipulation (see Variations) and chains, or basically anything of similar shape. Maybe even spikes, needles or anything thin and long. --Kuopiofi (talk) 16:12, February 11, 2018 (UTC)

I know, For a second it showed my edits were removed, but they reappeared with the necessary italics when I refreshed the page, It was probably a glitch of some sort. LordWhis (talk) 20:47, February 17, 2018 (UTC)

Good point, done. --Kuopiofi (talk) 21:11, February 17, 2018 (UTC)

It happens as people edits the pages without any particular need to make big fuss aboutt, the same way as every time something gets defined in the rules. --Kuopiofi (talk) 05:19, February 18, 2018 (UTC)

Its an association on all of them.
Power Legs is an Association on All of the leaping powers. Its not simply an enhanced power, its a general/umbrella power. Which means all of them are considered part of it.

Seriously, don't remove it again without checking first.SageM (talk) 05:41, February 25, 2018 (UTC)SageM

Hey there. Do you have any applications for Solidity Manipulation, a power I plan to make? Basically, it is the ability to manipulate how material/tangible something is, like making something concrete like a chair abstract, and vice versa. CrystalStorm51 (talk) 23:53, March 3, 2018 (UTC)

CrabHermit, it has more to do with just matter and its states. Energy too, and on the abstract side, that part deals with souls, thoughts and the immaterial. I'd call it something else, but Kuopiofi suggested I go with that name. CrystalStorm51 (talk) 05:58, March 4, 2018 (UTC)

Thanks anyway. CrystalStorm51 (talk) 06:05, March 4, 2018 (UTC)

Actually touhou project does have an anime...
About Touhou Project on reality warping, its actually both a game and an anime.

Its called Touhou: Memories of Phantasm. Theres also another Touhou anime that was made by ufotable called Anime tenchou x touhou project.

So yes, it is in fact an anime.SageM (talk) 07:09, March 15, 2018 (UTC)SageM

Anime tenchou is not fan made, it was produced and animated by Ufotable, which is an actual animation studio.

Which makes it an official anime.SageM (talk) 07:17, March 15, 2018 (UTC)SageM

All Angels true appearances/forms are eldritch in nature, thats literally how religion and mythology define and describe them.

You might want to do some more reading before you remove eldritch physiology again. because thats how angels have always been mentioned as.

Angels are not human in appearance and never have been. Some are so impossible in design that they literally couldn't exist in nature by any means without destroying it because of their presence.

So yes, they are in fact eldritch.SageM (talk) 04:06, March 23, 2018 (UTC)SageM

Don't change the page creation standard.
Every single page on this wikia follows the same standard, that is not up for debate and is not allowed to be changed by you.

Its always Power/Ability to and Always The power to.

It doesn't matter if its an archetype or not. This is how the wikia works. You are not allowed to change it.

Don't do it again.

The page creation and details is the standard for every power, we all have to follow it. Even you. Don't go making up new rules that say since its a different power it has to be changed.

You don't get to make those decisions, only the admins do.SageM (talk) 07:22, March 24, 2018 (UTC)SageM

Most of the powers in the archetypal powers category already follow the standard design of page creation. So there isn't really any reason to start changing them to Archetype of.

And Child Prodigy and Old Prime don't really fit the other archetypal powers format like trickster, true hero, dark lord, and etc.

They may be archetypal powers, but since they don't fit the other design, there isn't any reason to change them.SageM (talk) 07:41, March 24, 2018 (UTC)SageM

They are also Weapon Creations. I planned to remove that part and then remove them from PW as they are creations instead of weaponry. Looks like my eye skipped Divine Weaponry/Demonic Weaponry...

Basically the difference is that Weapon Creation is about creating weapons directly from certain substance, so Elemental Weaponry for example is about solidified elemental forces/elements shaped in the form of weapons.

Power Weaponry is about weapons that use something, whether time, radiation or space. They aren't made of those substances/forces, just utilize them in some way. In other words "use powers using weaponry as a conduit". --Kuopiofi (talk) 08:53, March 24, 2018 (UTC)

Weapon Creation is about creating weapons directly from certain substance, so Elemental Weaponry for example is about solidified elemental forces/elements shaped in the form of weapons.

Power Weaponry is about weapons that use something, whether time, radiation or space. They aren't made of those substances/forces, just utilize them in some way. In other words "use powers using weaponry as a conduit".

I suppose I need to change the Weaponries you moved to Elemental Weaponry Variations into Creations then... If their maker asks why I did it, I'll just point them to you. --Kuopiofi (talk) 21:21, March 24, 2018 (UTC)

The Power Weaponry are those powers that need weapons as conduits to work. In other words, the power is on the weapon, not in the user. --Kuopiofi (talk) 04:28, March 25, 2018 (UTC)

So, do I need to change the Weaponries you moved to Elemental Weaponry Variations into Creations or can they be mover back to PW? --Kuopiofi (talk) 05:20, March 25, 2018 (UTC)

Yup, those are item based powers. --Kuopiofi (talk) 07:14, March 25, 2018 (UTC)

Say, would you happen to have applications for a power called Alternate Reality Insertion? Basically, it is the ability to insert/rewriting one's existence into another alternate reality as if they have always been a part of that reality and had always existed there. CrystalStorm51 (talk) 21:49, March 25, 2018 (UTC)

Okay, thanks! CrystalStorm51 (talk) 23:05, March 25, 2018 (UTC)

If you move Wits to Associations, do the same thing in all Intelligence levels. Check if there are similar powers on other levels and move them same way too. Same goes to Wisdom. --Kuopiofi (talk) 20:07, March 27, 2018 (UTC)

Lunar Magic is a limitation of ocean magic.
The moon is responsible for control of the ocean and the tides, without it there would be no oceans at all.

if you moved the moon further away the oceans would recede and possibly dry up. if you moved it closer then there would be massive flooding and the cities would be buried underwater.

So Lunar Magic is a limitation of Ocean Magic.

This is literally common knowledge, and one of the subjects they teach at school.

I can't believe you don't even know that. When pretty much everyone else does. Even little children know that much.SageM (talk) 22:36, March 29, 2018 (UTC)SageM

What else should I have said? It really is common knowledge.

There isn't really any other way to say that without you thinking I am being disrespectful.

And I am not being rude about it, I am simply stating the fact of the matter. You might think I am being disrespectful, but any one else would have basically said the same thing too.

Its merely confirmation.SageM (talk) 22:59, March 29, 2018 (UTC)SageM

You can complain to Community Cental, but considering their general attitude... --Kuopiofi (talk) 20:16, April 1, 2018 (UTC)

Physiologies could be moved to Techniques/Associations. I think that Types of Science and Branches of Science could basically be merged => alchemy to Variations/Associations? --Kuopiofi (talk) 18:30, April 4, 2018 (UTC)

OK. --Kuopiofi (talk) 20:32, April 4, 2018 (UTC)

Go ahead, I'm about to go to bed. --Kuopiofi (talk) 20:45, April 4, 2018 (UTC)

Say, why did you move Creation to Associations of my Appearance Manipulation page? CrystalStorm51 (talk) 23:41, April 4, 2018 (UTC)

Oh, okay then. CrystalStorm51 (talk) 23:49, April 4, 2018 (UTC)

Limited in what sense, though? Only real limitation was a potential time limit. CrystalStorm51 (talk) 23:50, April 4, 2018 (UTC)

You sure about that? CrystalStorm51 (talk) 23:55, April 4, 2018 (UTC)

Okay, thanks! CrystalStorm51 (talk) 23:59, April 4, 2018 (UTC)

http://powerlisting.wikia.com/wiki/Weapon_Creation#WikiaArticleComments --Kuopiofi (talk) 06:35, April 6, 2018 (UTC)

Just put them under associations instead of removing them from the page.
Just leave the powers under associations instead of removing them from the page.

Otherwise your edits will simply be undone later. removing valid applications or associations for the simple reason, they are combinations of powers is not an excuse to remove them from the page completely.SageM (talk) 01:09, April 7, 2018 (UTC)SageM

Stop removing divine and meta combat from the combat power pages please.

Your edits are just going to be undone even if I don't do anything, so you might as well leave them.

And combination powers ARE variations. They always have been. So stop removing them.SageM (talk) 01:13, April 7, 2018 (UTC)SageM

All the various power combinations on this site are always listed under variations, ALWAYS. It doesn't matter what its a combination of, its considered a variation by default.SageM (talk) 01:15, April 7, 2018 (UTC)SageM

Artificial should be the broader version that covers literally all forms of Artificially (not naturally/organically) Enhanced Physiologies, Science covers those that do it via science. --Kuopiofi (talk) 08:33, April 7, 2018 (UTC)

Actually, the reason why I'm categorising the weaknesses that way is for the readers to make out which are essential limitations and which aren't, that's why. Heck, Kuopiofi agrees with the idea. ChocolateElemental (talk) 22:26, April 7, 2018 (UTC)

Say, would you happen to have applications for a power called Limitation Defiance? Basically, it is the ability to defy or ignore one's own limits, as the name implies. CrystalStorm51 (talk) 23:28, April 11, 2018 (UTC)

Huh, good point. Thanks for pointing that out.

Kuo did approve of this power, but now I don't know why thanks to you pointing that out. CrystalStorm51 (talk) 23:38, April 11, 2018 (UTC)

Actually, it seems Limitation Transcendence focuses on weaknesses mostly. Limit Defiance focuses on defying limits, as in maximum and minimum limits. CrystalStorm51 (talk) 23:41, April 11, 2018 (UTC)

Okay, thanks. CrystalStorm51 (talk) 23:44, April 11, 2018 (UTC)

Well... you can go on right ahead and have a conversation with Kuopiofi about my said idea if you wish. Although, he'll may still agree with my idea regardless, that's all up to him really. ChocolateElemental (talk) 19:46, April 17, 2018 (UTC)

So did you two get around talking to each other between yourself instead of talking on my Talk-page about Absolute Reincarnation? Made some changes, check them out. --Kuopiofi (talk) 04:26, April 19, 2018 (UTC)

I don't really read comments in general and especially not when I'm checking what's happened over several hours I've been away (in this case, sleeping).

I didn't add CD as SageM's argument about it did have a point. --Kuopiofi (talk) 05:11, April 19, 2018 (UTC)

Didn't think it that way, for me it was about returning them to Applications instead of Variations. Point tho, so categories are removed. --Kuopiofi (talk) 19:31, April 24, 2018 (UTC)

7a. If you change the name, it's your job to change the links for that power. Use this to find the old links. --Kuopiofi (talk) 04:24, April 27, 2018 (UTC)

Superanimal Physiology being part of Superpowered Physiology is a big mistake I did because, compared to Modified Physiology, it is a power about being "superpowered races," while Modified Physiology is not to be confused with the other despite the fact it is about augmented races, and that's exactly where the Superanimal Physiology power really belongs too. It's not a variation of Superpowered Physiology at all, I'm sorry. ChocolateElemental (talk) 15:18, April 28, 2018 (UTC)

Thanks. ChocolateElemental (talk) 17:57, April 28, 2018 (UTC)

Say, would you happen to know any applications and associations for a power I plan to make called Process Manipulation, the ability to manipulate processes of any kind? CrystalStorm51 (talk) 20:59, May 1, 2018 (UTC)

Okay, thanks! CrystalStorm51 (talk) 21:13, May 1, 2018 (UTC)

Signature.

Because I haven't been on that page yet. -_-

That said, especially high level vampires are generally shown to be pretty smart. No idea if that's because natural selection (stupid ones get killed before they get to the top) or part of being powerful vampire. Being true vampire adds its own spin on the problem... Opinions? --Kuopiofi (talk) 06:16, May 6, 2018 (UTC)

Considering that there's no single power relating to mind under the SC in Applications? Bit of a hint that.

They exist because quite a few Users have impressive body but normal mind or vice versa. --Kuopiofi (talk) 06:21, May 6, 2018 (UTC)

No idea, not that I use that anyway. --Kuopiofi (talk) 06:30, May 6, 2018 (UTC)

So if the physiology says user gains mental enhancement but doesn't mention the body, that means they get constitution?

Physiology should only have powers like Supernatural Condition when it explicitly says that they get full treatment on mind and body.

With Size, I suppose you go with the idea that increased brain-matter means smarter. That should follow that shrinking makes you less so. --Kuopiofi (talk) 10:39, May 6, 2018 (UTC)

"So if the physiology says user gains mental enhancement but doesn't mention the body, that means they get constitution?" It works both ways.

"I'm saying it has to explicitly say what the user does and doesn't get for them to have Supernatural Body or Supernatural Mind instead of Supernatural Condition for Physiology powers." That's your opinion and you're entitled to it. Mine is that if it doesn't say something, then it didn't happen. --Kuopiofi (talk) 20:50, May 6, 2018 (UTC)

"So if the physiology says user gains mental enhancement but doesn't mention the body, that means they get constitution?" It works both ways. You keep skipping answering this, makes me suspicious...

Condition isn't template, it can be used as one but primarily it simply is about saying "User is better physically and mentally" whether it's on enhanced, supernatural or absolute levels.

Pot, say hello to kettle. Opinions from both sides. --Kuopiofi (talk) 04:52, May 7, 2018 (UTC)

I see your point.

"That said, especially high level vampires are generally shown to be pretty smart. No idea if that's because natural selection (stupid ones get killed before they get to the top) or part of being powerful vampire. Being true vampire adds its own spin on the problem... Opinions?" 06:16, May 6, 2018 (UTC) --Kuopiofi (talk) 05:20, May 7, 2018 (UTC)

Please note that nothing on Werewolf Physiology Applications hints on mental increase, it even notes in Capabilities that they may revert to animal level.

Now, bit more on the background/practical side: the reason Condition has been used on several pages instead of Body is that body was created this year, if it was around when the pages were created, it'd been used. That's why only the physical powers are specifically listed on several pages.

It was the same thing before we started making supernatural and absolute conditions, as they weren't around, existing power was used. You can see that just by checking the User lists, quite a few of them belong to higher levels.

Agreed about TVP. --Kuopiofi (talk) 05:37, May 7, 2018 (UTC)

Again it depends, on your opinion have the Users demonstrated higher than average levels of smarts?

Please remember the pages are base lines not the absolute final word. If individual bucks the trend, it's about them and not the power. If there's a group or preferably several groups that demonstrate specific power, that's something worth noting/adding. --Kuopiofi (talk) 06:12, May 7, 2018 (UTC)

Magic Lordship and Nigh-Omnipotence
You stated that Lordships aren't considered Nigh-Omnipotent. What are they, then? Because control of Magic seems to fit just fine with the other powers on that page. If Magic Lordship is too powerful to be considered Nigh-Omnipotent then why are Absolute Will and Complete Arsenal allowed? Haloboy123 (talk) 05:46, May 9, 2018 (UTC)

Only difference seems to be that EPR is all about being able to make the power stronger while IPR just copies it without that change. --Kuopiofi (talk) 04:32, May 12, 2018 (UTC)

Might as well. --Kuopiofi (talk) 05:35, May 12, 2018 (UTC)

Thats not why its considered the opposite to World Ejection.

Its the opposite because according to the D&D epic handbook, Nailed to the Sky is described as being the opposite to Imprisonment.

This is an official guidebook statement that was produced by wizards of the coast, meaning that according to them. Imprisonment (which is a spell that is about burying and trapping someone underneath the earth) is the opposite to Nailed to the Sky which is trapping someone above the earth.

Its simple common sense, the opposite to land is sky, and the opposite to burying something is trapping it in the sky.

If something isn't on the ground/land then its going to be in the sky above you, thats basic logic really.

Also if you recall, there are pages that are opposites to more then one power at a time.

So your point is basically meaningless when you consider that.

Plus Kuo agreed with me on this, so arguing your point isn't going to do you much good.

Admins do have final say after all.SageM (talk) 00:26, May 14, 2018 (UTC)SageM

Also what exactly would have more say in this?

An officially licensed guidebook that specifically mentions the power to be the opposite to it and has been around for years now, or someone who just decided to change the page because its not the opposite according to their opinion?

Since the guidebook is officially licensed, it would have the final say on whether or not the power fits or not. The same applies to any other power or character that has been confirmed to be so by word of god.

So Burying is the opposite to World Ejection and will remain so unless another guidebook changes the description and definition of the power.

Since Kuo has agreed to this and the Guidebook says the same, there is no real point left in arguing about it.SageM (talk) 00:37, May 14, 2018 (UTC)SageM

Alien Physiology is an association because it allows you to imitate ''Alien Animals. ''So you basically removed a valid association for no real reason.

Take beast boy from teen titans as an example, he can transform himself into any animal or beast, including otherworldly and alien ones.

You don't seem to understand how the powers work, not all aliens are humanoid creatures, some are animals, beasts/monsters or even eldritch horrors.

Don't remove it again please.SageM (talk) 00:57, June 2, 2018 (UTC)SageM

Hey, it's all cool and good. Don't worry about it. Slapson (talk) 05:53, June 8, 2018 (UTC)

Point about Supernatural Strength, tho this brings rule "21. If you make a general type of change on power that is one of a series of similar powers (for example one of the Construct Creations, Attack Powers, etc.), it's your job to add/make the same change in every page of the series."

Basically chancing the levels in other supernatural conditions into numerical versions as well. --Kuopiofi (talk) 10:37, June 28, 2018 (UTC)

3) numerical version from 1 to how many sub-levels there are. --Kuopiofi (talk) 11:07, June 28, 2018 (UTC)

PVO is specifically about gaining supernatural powers, so everything that is that can be removed from there and all supernatural powers would be covered by POV in EU.

I think you can remove them from the the top of Attachment, no need to limit it to those two. You might want to check if we have anything that would correspond to the four variations mentioned in Capabilities. --Kuopiofi (talk) 20:43, July 2, 2018 (UTC)

Point, only difference from what I see is that Power Weaponry allows user to also create them. --Kuopiofi (talk) 18:35, July 3, 2018 (UTC)

There are goblins that are pretty clever on their own, so just adding all three to Variations might work best. --Kuopiofi (talk) 18:49, July 8, 2018 (UTC)

Category:Omnipotent Powers : "Only the top of the top should appear on this page, the powers that are so immensely advanced that they are deemed Omnipotent simply because they cannot be anything else."

OS is on that category because it's the ultimate form of knowledge. --Kuopiofi (talk) 16:09, July 9, 2018 (UTC)

I don't know if you are getting the wrong idea. Skinwalkers aren't capable of transforming into Metahumans that's true, but ever since I've posted a question comment on the Skinwalker Physiology article, the user had confirmed it, saying that Skinwalkers are indeed a form of Homo Magi Superior. What has been said, shouldn't be confused with Skinwalkers transforming into Metahumans, that's not true. ChocolateElemental (talk) 19:51, July 9, 2018 (UTC)

Thanks. ChocolateElemental (talk) 20:00, July 9, 2018 (UTC)

When you add sub-power to Applications, make sure they are actually sub-power, techniques or Variations of the power you're adding it under. --Kuopiofi (talk) 20:53, July 9, 2018 (UTC)

That depends on the idea that all witches are born instead of being able to learn magic. --Kuopiofi (talk) 04:18, July 10, 2018 (UTC)

OK. --Kuopiofi (talk) 07:29, July 10, 2018 (UTC)

I know, but I meant having him banned.

The point being that it isn't mainly about manual dexterity (tho that certainly helps), but inventing. Brain-work in other words. Association maybe? --Kuopiofi (talk) 07:42, July 21, 2018 (UTC)

Don't mess with physiologies. --Kuopiofi (talk) 21:00, July 29, 2018 (UTC)

Don't Blame it on me
Hi CrabHermit. Don't blame it on me. You put your comments in my topic title and does not belong there. You forgot to write your topic title.(Fightnightwinger (talk) 23:17, July 29, 2018 (UTC))

Seeing that I made quite a few of those pages and literally have Edited all of them? You can bet I know about it, I was the one who defined that pattern.

Why did you decide that it'd be perfect idea to remove something that's been specifically added to pages instead of adding it to those pages that don't have it? --Kuopiofi (talk) 04:35, July 30, 2018 (UTC)

Might want to check Energy Physiology and Variations. --Kuopiofi (talk) 05:53, July 30, 2018 (UTC)

It's basically about the fact that while solid/liquid/gas doesn't really have that much difference between being made of something while keeping ones anatomy and being completely that (Defunct Physiology mainly), energy tends to be dealt differently. --Kuopiofi (talk) 08:23, July 30, 2018 (UTC)

look not necessarily all users will have the same skills, the point of this power is that users can adapt what they learned to their own needs or those of others.

therefore they can adapt their magic if they learn it.User talk:Arquetion

I do not want to have problems with you so I leave it here
I know that my point is that this ability is to adapt what they learned to their needs. In case you learn magic, you can adapt it to yourself or to others.

for now I leave this because I do not want an editing war.User talk:Arquetion