Key Attacks

The power to release/use keys to various attacks. Sub-power of Key Manipulation. Variation of Object Attacks.

Also Called

 * Key Projection

Capabilities
The user is able to release/use keys to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Key Bolts: Project keys that expands rapidly on contact with an object.
 * Formulated Key Blasts: Release blasts of keys in a form of a creature or object.
 * Hand Blasts: Release key blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Key Ball Projection: Create and launch spheres of keys.
 * Key Beam Emission: Release beams of keys.
 * Key Blast: Release keys over a specific target area.
 * Key Bolt Projection: Release low powered projectiles of keys.
 * Key Bomb Generation: Create bombs/explosions of keys.
 * Key Breath: Discharge keys from the mouth.
 * Key Bullet Projection: Fire in short sequence over a wide area.
 * Key Cutting: Use keys to cut opponents.
 * Key Infusion: Empower and energize anything touched or used (usually a weapon) with keysl.
 * Key Pillar Projection: Project key pillars.
 * Key Spike Projection: Project key spikes.
 * Key Vortex Creation: Create vortex of keys.
 * Key Wave Emission: Send out a wave of keys that repels everything.
 * Missile Generation: Create missiles of keys.
 * Omnidirectional Key Waves: Send out a wave of keys in all directions.
 * Optic Blasts: Emit keys from one's eyes.
 * Reflective Attacks: Release attacks of keys that can bounce off of any surface.
 * Scatter Shot: Release keys that split into multiple fragments.
 * Sword Beam Emission: Release keys from swords and other such bladed weapons.
 * Wave Motion Blast: Launch a massive wave of keys.
 * Zap: A tiny short release of keys to cause pain or discomfort, usually too low-powered to be destructive.

Associations

 * Key Manipulation
 * Key Mimicry
 * Metal Manipulation
 * Object Attacks

Limitations

 * Users may require outside source of keys to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much energy is used.
 * Users may be over-charged/wounded if too much energy is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Mr. Game & Watch (Super Smash Brothers)