User blog comment:EvilMegaCookie/The King/@comment-4867780-20151030003351/@comment-5819717-20151107130139

At this point, rather than overpowering the enemy it is more about being creative of how you use the variables. A rather nasty tactic is to suspend the damage taken to the future or make your attacks arrive three seconds earlier or later. Hell, since past, present and future has a value of -1, 0 and +1, attacking the past and future of the subject is easy.

But I was thinking that depending on your specialization, you can raise a variable for it. Or by doing special tasks. So... yeah, very much RPG-esque.