Liquid Attacks

The ability to release/use liquids to various attacks. Sub-power of Liquid Manipulation. Variation of Attack Powers and Inorganic Attacks.

Also Called

 * Fluid Attacks/Projection
 * Liquid Projection

Capabilities
The user can release/use liquids to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

 * Expanding Liquid Bolts: Project liquid that expands rapidly on contact with an object.
 * Formulated Liquid Blasts: Release blasts of liquid in a form of a creature or object.
 * Liquid Ball Projection: Create and launch spheres of liquid.
 * Liquid Beam Emission: Release beams of liquid.
 * Liquid Blast: Release liquid over a specific target area.
 * Liquid Bolt Projection: Release low powered projectiles of liquid.
 * Liquid Bomb Generation: Create bombs/explosions of liquid.
 * Liquid Breath: Discharge liquid from the mouth.
 * Liquid Bullet Projection: Fire in short sequence over a wide area.
 * Liquid Cutting: Use liquid to cut opponents.
 * Liquid Infusion: Empower and energize anything touched or used (usually a weapon) with liquid.
 * Liquid Pillar Projection: Project liquid pillars.
 * Artficial Element Spike Projection: Project liquid spikes.
 * Liquid Vortex Creation: Create spiral/vortex of liquid.
 * Hand Blasts: Release liquid blasts from hands.
 * Hidden Attacks: Channel attacks through a medium.
 * Missile Generation: Create missiles of liquid.
 * Omnidirectional Liquid Waves: Send out a wave of liquid in all directions.
 * Optic Blasts: Emit liquid from one's eyes.
 * Reflective Attacks: Release attacks of liquid that can bounce off of any surface.
 * Scatter Shot: Release liquid blasts that split into multiple fragments.
 * Sword Beam Emission: Release liquid blasts from swords and other such bladed weapons.
 * Wave Emission: Send out a wave of liquid that repels everything.
 * Wave Motion Blast: Launch a massive wave of liquid.
 * Zap: A tiny short release of liquid to cause pain or discomfort, usually too low-powered to be destructive.

Variations

 * Acid Attacks
 * Blood Attacks
 * Ink Attacks
 * Oil Attacks
 * Water Attacks

Associations

 * Force-Field Generation
 * Inorganic Attacks
 * Liquid Manipulation
 * Liquid Mimicry
 * Melting
 * Power Augmentation
 * Projectile Enhancement
 * Solidification
 * Volatile Constructs

Limitations

 * Users may require outside source of liquid to create a blasts.
 * Users may not be immune to effects of own blast.
 * Firing may be involuntary reaction, or released in constant stream.
 * Users will be exhausted when too much synthetic matter is used at once.
 * Users need control to avoid unnecessary destruction.

Known Users

 * Variation Users