Accelerated Movement

The ability to move fast in any form of locomotion aside from running/walking. Sub-power of Enhanced Speed.

Also Called

 * Accelerated Locomotion
 * Speed Locomotion/Movement

Capabilities
User can move much faster in other forms of locomotion aside from running/walking. With this, one can roll, burrow, climb, crawl, swim, fly, jump, slide, swing, surf, etc. very fast as easy as they can run fast on land. They can move their body parts to propel themselves quicker than the average person of their species can. While there can be those who can move fast, they mostly do so by running and walking. Those with this power can move fast in other ways.

Applications

 * Fast Digging
 * Fast Climbing
 * Fast Crawling
 * Enhanced Swimming
 * Flight
 * Fast Jumping
 * Fast Sliding
 * Speed Swinging
 * Fast Wallcrawling

Variations

 * High-Speed Flight
 * Speed Swimming

Associations

 * Acceleration Immunity
 * Action Adaptation
 * Efficient Movement
 * Electrically Enhanced Speed
 * Enhanced Agility
 * Enhanced Balance
 * Enhanced Condition
 * Enhanced Reflexes
 * High-Speed Reflexes
 * Speed Mode
 * Speed Perception
 * Unrestricted Movement

Limitations

 * Without Acceleration Immunity user will suffer from the side effects of accelerating to and moving at high velocities.
 * Breathing may be difficult due to high speeds, unless one has Enhanced Lung Capacity. This may be especially troubling when carrying a passenger.
 * May cause burning and extreme heat from the friction of speed.
 * May require heat-proof clothing for protection.
 * User's physical state affects their speed and endurance.
 * Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.
 * Traction may be a problem.
 * Can be nullified by Speed Cancellation.
 * Weak against Speed Theft.
 * May be faster in some movements rather than others.
 * Does not apply to running or walking.