User blog:Kissmanga/Member 2

Missy Draal

Appearance
An impeccable beauty, Draal is a woman with short jet-black hair with some blue hair on the top and the face of a goddess.She has black irises and red pupils. She wearing an dress with black and red tone with a black long sleeve that cover her arms. She also wearing an thick black tights with rose decorate at the end.

Personality
She is a seemingly calm and dutiful woman, focusing on her tasks and keeping a serious air about her. She is also quite caring and respectful to the rest of her peers.

Powers
Nephalem Physiology  Intuitive Aptitude The user can instantly learn and understand the complexity and exactness of organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education. Selective Limb Empowerment  Authority User has the power to have and give authority to rule, enforce orders, enforce laws and make any decisions the users will giving them total control over users dominion. Meta Space Manipulation The user can manipulate space of any and all realities and dimensions, whether they are physical spatial locations — such as the fourth dimension, another timeline, heaven or hell — or metaphysical spaces — such as into a dream realm, into a painting, or even between fantasy and reality.
 * Transcendent Form: As an ethereal being, Nephalems possess a body of divine nature that allows advanced physical abilities.
 * Ethereal Physiology: Possess a body made of the Aether (hence the name "ethereal being").
 * Absolute Existence: Control the aspects of existence whether Mental, Physical, and Spiritual.
 * Energy Perception: Possess the ability to see the energies that flow through the universe.
 * Extrasensory Perception: Possess an incredible psychic perception.
 * Higher Consciousness: Nephalems naturally possess a level of consciousness that is beyond normal humans.
 * Immortality: Become immune to aging, and live indefinitely without food, drink, sleep, or air.
 * Invulnerability: Gain immunity to nearly all forms of harm.
 * Omnifarious: Will be able to alter their malleable structure to an unlimited degree.
 * Regenerative Healing Factor: If injured somehow, user can heal from any injury inflicted.
 * Spatial-Temporal Lock: They are immune to to the effects of Time and Space.
 * Supernatural Condition: Have the supernatural degree of physical/mental attributes that only a divine spirit can possess.
 * Divine-Demonic Force Manipulation: As offspring of an angel and a demon, Nephalems can control both holy and unholy forces and powers.
 * Ethereal Manipulation: They can generate and control Aether, a powerful, primordial element that was used to create the universe itself as well as Nether, the chthonian element, that flows through the realms of the Living and the Dead. This allows powers such as:
 * Nigh Omnipotence: As stated before, Nephalems are beings with the potential to become more powerful than Angels, and Demons. And because of the high level of control over both Aether and Netheral forces, the wielder can possess vast, but limited, amounts of power. This can allow powerful abilities such as:
 * Healing: Heal numerous amounts of people at a very high level with just a wave of the hand.
 * Elemental Manipulation: Control the elements around them to a degree that allows control of their environment.
 * Holy Fire Manipulation/Hell-Fire Manipulation: The power to manipulate the mystical flames of hell and the power to manipulate holy flames, which embodies the Purifying aspect of Fire.
 * Reality Warping: Warp reality at a level that depends on the wielders experience and willpower.
 * Resurrection: Revive deceased individuals no matter how long.
 * Superpower Manipulation: Conjure/Control supernatural energies that can empower chosen individuals.
 * Space-Time Manipulation: Utilize the forces of time and space to influence certain events.
 * Telekinesis: Transcendent level ability to manipulate structures at a subatomic level.
 * Twilight Manipulation: As mentioned before, Nephalems possess power from both Light and Darkness, allowing control over the element of Twilight.
 * Photo-Umbrakinesis: Gain a hybrid ability to control the elements of Light/Darkness to a wider degree.
 * Twilight Conjuration: Create anything based on the wielder's thoughts, and feelings to the level where you can conjure whole cities.
 * Twilight Dimensional Manipulation: Use the power to manipulate many dimensional energies to a high level and travel to planes of both Energy and Matter.
 * Twilight Energy Control: Manipulate that energy in a variety of powerful ways.
 * Ability Intuition - knowledge of abilities and how they work. Also allows user to immediately & perfectly assess others abilities.
 * Anatomical Intuition aka Bodily Intuition - knowledge of the name, appearance, location and function of every part in the body. This ability can be used to detect the physical limits and weaknesses of every body part/body system of any living creatures. (human, animal, plant, alien).
 * Chemical Intuition - ability to have innate knowledge of all types and forms of chemicals and chemistry.
 * Craft Improvisation - ability to improvise in any craft or skill.
 * Escape Intuition aka Situational/Danger Escape Intuition, Evasion Intuition or Situational/Danger Evasion Intuition - ability to intuit how to avoid danger, allow one to perceive what part of an area is least dangerous, and how to get there with the least harm.
 * Fighting Instinct - ability to intuitively/instinctively handle any combat situation by any means.
 * Intuitive Perception - analyze and instantly comprehend anything perceived.
 * Intuitive Precognition - sense and react to future events.
 * Magic Intuition - possess intuitively/instantly understanding of magic knowing intuitively/instantly how to perform magic and spells.
 * Mathematical Intuition - understand math, logic, and deduction/inductive reasoning. Can easily do all calculations in head.
 * Mechanical Intuition - understanding of mechanics and electronic, user can observe random scattered "junk" and subconsciously/effortlessly create detailed schematics (in there head) then create an complex/effective creation or device using "junk".
 * Medical Intuition - knowledge/intuition of the healing properties of subjects in one's environment. Allows one to come up with treatments.
 * Musical Intuition - immediate understanding and use any and all instruments, and musical notes with the proficiency of a master. With this ability one only needs to touch an instrument before they instantly become proficient in it. Also gives the user perfect pitch hearing.
 * Physics Intuition - comprehend the branch of science concerned with the nature and properties of matter and energy. User can discern the subject matter which includes mechanics, heat, light and other radiation, sound, electricity, magnetism, and the structure of atoms.
 * Predator Instinct - possesses instincts innate to a predatory creature, one with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where it is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
 * Pressure Point Intuition - pin point the pressure point in a person and act accordingly of what the pressure point does and suspends the person.
 * Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
 * Rhythm Intuition - knowledge/intuition of the rhythm and fluctuation of the soundwaves.
 * Scientific Prowess - have intuitive knowledge and skill in all forms and levels of science, technology, engineering,and programing.
 * Seduction Intuition - intuitive seductive and sexual skills, user is be able to seduce anyone, and always provide immense sexual pleasure to anyone including oneself.
 * Sickness Intuition - to innately and subconsciously know as well as interpret different kinds of diseases and what effects that they have on their recipient, including how best to utilize them for various purposes.
 * Social Intuition aka Common Touch - intuitively determine how to interact with subjects. One with this ability could tell exactly what to say to interact with certain people, or tell the rank of a person within a group. The user also gains a great voice, eloquence, and charisma.
 * Survival Intuition - Intuition know all survival skills for all types of environments and being able to work effortlessly in those environments.
 * Weapon Proficiency - immediate understanding and use any and all weapons with the proficiency of a master. Someone with this ability need only to pick up a weapon before they instantly become proficient in it.
 * Agriculture Intuition: to have innate understanding of Agriculture/Aquaculture.
 * Alien Intuition: to have innate understanding of alien species, languages and technology.
 * Animal Intuition: to have innate understanding of animals.
 * Answer Intuition: to know the answer to any question or problem one happens to experience.
 * Artistic Intuition: to have skills, techniques and/or knowledge in artistic activities and all forms of art.
 * Aviation Intuition: to have extraordinary skill in piloting aircrafts, spacecrafts, etc.
 * Beverage Intuition: To have all the skills, techniques, And styles of a master beverage maker, be it alcoholic or not and the user has the intuition of knowing whats in a beverage alcoholic or not.
 * Botany Intuition: to have innate knowledge of plants and fungi.
 * Business Intuition: to have innate knowledge of how to run businesses and companies.
 * Chronological Intuition: to understand an object, a person, or a system to the smallest aspects from different timelines.
 * Computer Operation Intuition: to have skills and knowledge at operating computers.
 * Conspiracy Intuition: to have skill to understand the lies and secrets.
 * Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
 * Culinary Intuition: to master all culinary skills and techniques.
 * Danger Intuition: to detect impending threats.
 * Definition Intuition: to know the definitions of anything.
 * Elucidation: to innately understand complex concepts.
 * Experimentation: to innately detected the concepts of an experiment.
 * Game Intuition: to possess great skills in playing games.
 * Hacking Intuition: to possess intuitively high skills in hacking machinery and technological systems.
 * History Intuition: to possess intuitive and accurate knowledge and understanding of all historical events.
 * Hunting Intuition: to innately have to be highly skilled in hunting any and all prey.
 * Housekeeping Aptitude: to possess intuitive aptitude for housekeeping.
 * Interrogation Intuition: to innately know how to extract information from an opponent through different forms of interrogation.
 * Killing Intuition: to have perfect intuition on killing styles.
 * Law Intuition: to understand various laws.
 * Linguistic Intuition: to understand, write, read and speak all forms of languages, fluently.
 * Literary Intuition: to have intuitive understanding of literary techniques and styles.
 * Maintenance Intuition: to have intuitive knowledge on how to groom and maintain oneself and others.
 * Magicians Intuition: to have a talent of deception through stage performances.
 * Martial Arts Intuition: to intuitively understand all Martial Arts.
 * Material Intuition: to verify what a compound object is made up of.
 * Mech Piloting Intuition: to have extraordinary skill in piloting mechs/mecha/giant robots.
 * Paranormal Expertise: to have innate knowledge and information about the entire paranormal world and all supernatural phenomenon.
 * Performance Art Intuition: to understand performance arts.
 * Photographic Deduction: Intuitively observe environment and deduces any connections to situations and process them extremely fast.
 * Poisoning Intuition: to possess intuitive knowledge and/or skill in the use of poisonous substances.
 * Psionic Intuition: to gain knowledge through psionic means.
 * Psychological Intuition: to understand the way the mind works to the smallest details. Allows user to detect lies, and perform perfect cold-readings.
 * Religion Intuition: to possess innate knowledge and understanding of every form of faith, religion, and belief.
 * Riders Aptitude: to possess extraordinary driving and riding skills.
 * Spatial Intuition: to understand the angles and mapping of areas with adjusting.
 * Special Ops Mastery: to possess innate knowledge and skills on how to handle and complete any and all special operations.
 * Sport Intuition: to have skill and knowledge in certain or various sports.
 * Temporal Intuition: to innately know the date and time.
 * Trading Intuition: to have skill and knowledge in selling/trading.
 * Trapping Intuition: to proficiently create a variety of unique and difficult traps for others to fall for.
 * Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
 * Angelic Arm (Left Arm) The user has a physical manifestation angelic power as an arm, which grants various abilities
 * Celestial Arrows
 * Elemental Manipulation
 * Energy Constructs
 * Enhanced Combat
 * Enhanced Durability
 * Enhanced Speed
 * Enhanced Strength
 * Ergokinetic Combat
 * Regenerative Healing Factor
 * God Hand (Left Hand) The user's hand is imbued with the power of a god, and is thus granted incredible power by that god.
 * Absolute Attack
 * Divine Element Manipulation
 * Divine Attacks
 * Energy Constructs
 * Enhanced Combat
 * Enhanced Durability
 * Enhanced Speed
 * Enhanced Strength
 * Healing
 * Impurity Destruction
 * Power Fists
 * Demonic Arm (Right Arm) The user has a physical manifestation of demonic power as an arm, which grants various abilities.
 * Claw Retraction
 * Demonic Empowerment
 * Demon Energy Blasts
 * Energy Absorption
 * Enhanced Combat
 * Enhanced Durability
 * Enhanced Strength
 * Ergokinetic Combat
 * Dark Arts
 * Pain Inducement
 * Reanimation
 * Regenerative Healing Factor
 * Summoning
 * Devil Hand (Right Hand) The user's hand is imbued with the power of a Devil, and is thus granted incredible power by that Devil. The Devil hand is extremely powerful and contains the power of some of the most powerful Demon Kings and Devils. The power is always channeled through the hand and hold a deep connection to where the user's demon resides.
 * Energy Strike
 * Enhanced Durability
 * Enhanced Strength
 * Dark Element Manipulation
 * Demonic Energy Manipulation
 * Demonic Element Manipulation.
 * Explosion Inducement
 * Implosion Inducement
 * Internal Rupturing
 * Magic
 * Magic Absorption
 * Necrotic Empowerment
 * Nothingness Manipulation
 * Sealing
 * Soul Absorption
 * War Empowerment
 * Wound Transferal
 * Power Legs The user's legs and lower body are abnormally strong, physically unique.
 * The user's legs possesses immense physical strength and speed capable of breaking strong material such stone or steel with their bare feet or move faster than the eye can see.
 * Absolute Leap 
 * Absolute Speed from their leg strength.
 * Absolute Legs Strength 
 * Concussive Force
 * Earthquake Generation by slamming feet into the ground.
 * Flash Step
 * Megaton Kick
 * Pressure Strike
 * Propulsive Strike
 * Pulse Strike
 * Razor Foot
 * Shockwave Stomp
 * Wallrunning
 * Chaos Manipulation - Control the chaos of what territories you hold authority over.
 * Domination - Dominate your territories.
 * Hierarchy Manipulation Control the hierarchy on one's authority.
 * Upgrading Subordination - Imbue power to beings under one's authority, with conditions.
 * Judgement Manipulation - Judge anyone at anytime.
 * Law Manipulation - Your will IS the law..
 * Order Manipulation - Control the order of what territories you hold authority over.
 * Overwhelming Influence - Have an overwhelming influence over your territories.
 * Subordination Manipulation - Control the subordination of your territories.
 * Vocal Narration - Vocally orchestrate how and what direction your territories path follows.
 * War & Peace Manipulation - Bring peace or war within your territories.
 * Space Generation, Space Depletion
 * Distance Manipulation
 * Infinite Supply
 * Spatial Constructs
 * Spatial Flight
 * Absolute Storage
 * Conscious Spatial Awareness
 * Domain Manipulation
 * Floortilting
 * Higher-Dimensional Manipulation
 * Interspatial Manipulation
 * Inverted Dimension
 * Meta Summoning
 * Life Creation
 * Resurrection
 * Meta Teleportation
 * Fantasy Travelling
 * Planeswalking
 * Reality Shifting/Alternate Reality Traveling
 * Time Travel
 * Portal Manipulation
 * Spatial Attacks
 * Spatial Bypassing
 * Spatial Displacement
 * Matter Substitution
 * Spatial Duplication
 * Spatial Empowerment
 * Subspace Manipulation
 * Subjective Reality
 * Spatial-Temporal Lock
 * Teleportation Manipulation

Abilities
Negative Zone Creation User can create an area where things defer from normal state. Land can be affected as well as people, objects and animals. Spatial Tuning The user can control an certain amount of space to manipulate that can be used banish or switch spaces, create paradoxes, and warp reality inside of it. Fearlessness User has literally no fear, being unable to feel any sort of fear, terror or even any intense anxiety. Omnilingualism User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of three faculties. Egyptian Deity Physiology User can draw power and abilities connected to theGods of ancient Egypt.
 * Gravity Manipulation - Change flow of gravity.
 * Magic Negation - Stop magic users by affecting the energy they use.
 * Immortality Negation - Make immortals mortal.
 * Repulsion Field - Repel attracting objects.
 * Make seasons an opposite by making it negative of an climate zone.
 * Accompanied by Negative Zone Empowerment.
 * Negative existence temporarily until the zone is put off.
 * Power Negation Field - Make supernatural power users powerless.
 * Create zone of Power Negation.
 * Astral Trapping: via tapping into the spectral energy contained within their created space
 * Banishment: user can send reinforcements out of the spatial plane.
 * Body Dismemberment: user can slice and separate the body parts within the created space, manipulate and re-attach them to different parts.
 * Dimensional Imprisonment: via the user trapping the opponent inside the spatial plane for an indefinite period of time.
 * Disruption: user can make the their field distort energy or delay neuro-waves in the minds of people to disrupt abilities and even shut down technology.
 * Location Swapping: control the placement settings of objects within their created spatial plane.
 * Nothingness Manipulation: via the user making objects not exist within their space of control.
 * Property Manipulation: user can manipulate the smallest components of objects within their spacial plane.
 * Space Generation: user can generate space
 * Nigh Omnipotence: Being that this evolved from Negative Zone Creation.
 * Spatial Displacement: Spatially move things within the space around in either a teleportation or telekinetic manner, or even more the entire space to another location.
 * Spatial Duplication
 * Fear Masking
 * Immunity to Fear Augmentation/Fear Inducement.
 * Linguistic Assimilation - know another one's language through physical contact.
 * Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * Botanical Communication (Annuallingualism/Botanilingualism)
 * Ability to communicate with flowers, trees, fruits, vegetables, pollens and other botanical life. The user can communicate either telepathically, by speaking verbally, or by touching it physically.
 * Cyberlingualism (Technopathy)
 * Ability to communicate with machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.
 * Divine Communication
 * Ability to communicate with Deities. The user can indirectly or otherwise communicate with and influence deities.
 * Electronic Communication (Technoligualism)
 * Ability to communicate with electronic, digital, and radio waves.
 * Extraterrestrial Communication (Xenolingualism)
 * Ability to decode any communications with aliens, i.e. an Earthling being to understand Martian (Mars) language.
 * Faunal Communication (Zoolingualism)
 * Ability to decipher any animal communication and perform any fluently. The user can understand and speak with animals. Animals still have wills of their own, so this power shouldn’t be confused with Faunal Manipulation.
 * Omni-Communication
 * Ability to communicate with anything/everything.
 * Telepathic Translation
 * Ability to translate all languages and cause others to hear language they understand and vice versa.
 * Amun
 * Air Manipulation
 * Creation
 * Fertility Inducement
 * Guardianship
 * Imperceptibility
 * Ram Physiology
 * Truth Inducement
 * Anubis
 * Dark Arts
 * Guardianship
 * Jackal Physiology
 * Necromancy
 * Truth Inducement
 * Underworld Lordship
 * Apep
 * Assailant
 * Chaos Manipulation
 * Destruction
 * Hypnosis
 * Primordial Darkness Manipulation
 * Darkness Manipulation
 * Poison Generation
 * Venomous Fangs
 * Resurrection
 * Snake Physiology
 * Stone Mimicry
 * Ash
 * Plant Manipulation
 * Limited Water Manipulation
 * Bastet
 * Dance Manipulation
 * Feline Manipulation
 * Feline Physiology
 * Fertility Manipulation
 * Fragrance Manipulation
 * Guardianship
 * Medicine Manipulation
 * Music Manipulation
 * Love Manipulation
 * Lunar Manipulation
 * Solar Manipulation
 * War Manipulation
 * Geb
 * Cave Manipulation
 * Desert Manipulation
 * Earth Manipulation
 * Earth Mimicry
 * Earthquake Generation
 * Fertility Inducement
 * Mountain Manipulation
 * Plant Growth
 * Hathor
 * Air Manipulation
 * Cow Physiology
 * Emotion Manipulation
 * Fertility Inducement
 * Love Inducement
 * Love Manipulation
 * Love Empowerment
 * Musical Empathy
 * Performance Art Intuition
 * Pleasure Inducement
 * Sexual Inducement
 * Soul Manipulation
 * Supernatural Beauty
 * Underworld Lordship
 * Heka
 * Healing
 * Magic
 * Omniscience
 * Soul Manipulation
 * Heqet
 * Fertility Inducement
 * Frog Physiology
 * Life-Force Manipulation
 * Horus
 * Air Manipulation
 * Combat Empowerment
 * Enhanced Charisma
 * Enhanced Combat
 * Falcon Physiology
 * Guardianship
 * Predator Instinct
 * Stealth Tactics
 * Sky Manipulation
 * War Manipulation
 * War Inducement
 * Isis
 * Fertility Inducement
 * Life-Force Manipulation
 * Magic
 * Nature Manipulation
 * Resurrection
 * Khepri
 * Beetle Physiology
 * Reincarnation
 * Resurrection
 * Solar Manipulation
 * Khonsu
 * Guardianship
 * Healing
 * Lunar Manipulation
 * Time Manipulation
 * Youth Inducement
 * Ma'at
 * Cosmic Manipulation
 * Order Manipulation
 * Season Manipulation
 * Truth Inducement
 * Mut
 * Creation
 * Fertility Inducement
 * Life-Force Manipulation
 * Water Manipulation
 * Neith
 * Creation Embodiment
 * Creation
 * Hunting Intuition
 * Supernatural Wisdom
 * Thread Manipulation
 * War Manipulation
 * War Inducement
 * Water Embodiment
 * Water Manipulation
 * Nephthys
 * Death-Force Manipulation
 * Guardianship
 * Kite Physiology
 * Necromancy
 * Underworld Lordship
 * Nut
 * Air Manipulation
 * Air Mimicry
 * Cosmic Manipulation
 * Darkness Manipulation
 * Sky Manipulation
 * Stellar Manipulation
 * Osiris
 * Fertility Inducement
 * Necromancy
 * Plant Growth
 * Plant Manipulation
 * Underworld Lordship
 * Ptah
 * Architecture Manipulation
 * Creation
 * Constructs Creation
 * Universe Creation
 * Enhanced Crafting
 * Resurrection
 * Supreme Voice
 * Ra
 * Creation
 * Enhanced Charisma
 * Falcon Physiology
 * Fire Manipulation
 * Fire Mimicry
 * Primordial Light Manipulation
 * Light Manipulation
 * Solar Manipulation
 * Sekhmet
 * Bow Construction
 * Enhanced Archery
 * Desert Creation (via breath)
 * Destruction
 * Disaster Manipulation
 * Disease Manipulation
 * Feral Mind
 * Healing
 * Lioness Physiology
 * Rage Inducement
 * Solar Manipulation
 * War Manipulation
 * War Inducement
 * Serket
 * Necromancy
 * Paralysis Inducement
 * Poison Generation
 * Scorpion Physiology
 * Set
 * Chaos Manipulation
 * Darkness Manipulation
 * Dehydration
 * Desert Manipulation
 * Desert Adaptation
 * Disaster Manipulation
 * Sand Manipulation
 * Sandstorm Creation
 * Violence Inducement
 * Weather Manipulation
 * Shu
 * Air Manipulation
 * Air Mimicry
 * Peace Inducement
 * Serenity Inducement
 * Wind Generation
 * Sobek
 * Combat Empowerment
 * Crocodile Physiology
 * Enhanced Combat
 * Enhanced Strength
 * Fear Empowerment
 * Fear Inducement
 * Lake/River Manipulation
 * War Manipulation
 * War Inducement
 * Water Manipulation
 * Wetland Manipulation
 * Tefnut
 * Air Manipulation
 * Fertility Inducement
 * Precipitation Manipulation
 * Rain Manipulation
 * Water Manipulation
 * Thoth
 * Astrology
 * Literary Manipulation
 * Magic
 * Mathematics Manipulation
 * Omniscience
 * Projected Thermography
 * Supreme Voice
 * Wepwawet
 * Canine Physiology
 * Combat Empowerment
 * Combat Perception
 * Death Inducement
 * Enhanced Combat
 * Predator Instinct
 * War Manipulation
 * War Inducement

Techniques
Meta Space Manipulation WTF Taekwondo
 * Amalgamation: Merging matter with another by overlapping the two objects' spaces, causing a telefrag effect.
 * Isolation: Creating spatial barriers to completely isolate a target space from the rest.
 * Spatial Crush: Crush objects by increasing space around a target.
 * Spatial Destruction: Erase space of a target to delete them from existence.
 * Spatial Distortion: Causing distortions in space of any realm.
 * Spatial Mimicry
 * Spatial Rift: Tear open space to create portals into a void that can connect to any other space.
 * Spatial Slicing: User attacks by tearing out a section of space to sever the spatial connection of the target.
 * Spatial Tuning: Distort and warp space in a specific area for various effects, even potentially alter reality.
 * Spatiokinetic Combat
 * Warp Bubble: User creates a small warp around themselves which is only marginally connected to the rest of the space around it.
 * Teleportation Barrier Generation
 * Forefist - A closed fist may be jabbed out directly to strike with the forefist knuckles. This is a suitable position for general punches to soft areas of the body. Without protection, it is inadvisable to strike the bony face as fingers are likely to get broken on the hard temple and jaw bones.
 * Hammer fist - A closed fist may be brought down in a hammering motion to strike with the underneath. Such a strike can obliterate an opponent's nose, making it nearly impossible for him to retaliate.
 * Backfist - A Son Deung clenched hand is swung backwards into the face of an opponent. The back of the hand makes contact and the momentum garnered in the swing makes this a powerful strike. Spinning backfists are a knockout punch and banned in most Taekwondo competitions.
 * Knifehand - 'Sonkal' is the Taekwondo name for a move similar to the "karate chop", i.e. where an open hand is hammered down to make impact with the underside. A ridgehand is the opposite, where the top of the open hand strikes. These are commonly made to the side of the neck.
 * Fingertips - Jumeok can be used to strike vulnerable areas of the body such as pressure points. Four finger strikes engaging the tips of the outstretched hand (known as a spearhand) can be made to vital points in the neck.
 * Thumb - Eomji is a fist with the thumb protruding over the top. This is a formidable weapon in pressure point striking. Vulnerable areas can be targeted all over the body such as the sternum, the spaces in between the ribs and other nerve clusters.
 * Palm heel - a classic self-defence strike where the hand is pulled back to engage the base of the palm in an upwards thrusting strike. This is particularly dangerous if applied to the base of the nose or chin and can result in death. This strike is banned in competition Taekwondo.
 * Elbow strike (palgup chigi)- The forearm is folded inwards towards the body and the strike is delivered with the outside of the forearm or elbow while stepping forwards. Tae Kwon Do also makes use of reverse and front elbow strikes.
 * Four-knuckle strike - This is a fist shape particular to the Asian martial arts. Instead of closing the fist completely, the fingers are held out and only the knuckles are bent, thereby presenting the upper set of knuckles as the striking surface. This fist is used for breaking boards as the smaller surface area concentrates the punches power. In self-defence, it may be used to purposefully break an attacker's jaw.
 * Eagle strike - In this strike, the fingers all touch together, and the hand is pointed down, exposing the top of the wrist,which is then swung upward to strike the underside of the jaw. If done properly, this strike can easily fracture the jawbone, and is usually banned from competitions due to the extreme danger. If done improperly, however, the practitioner may break his wrist.
 * Tiger claw - A strike using the space between the index finger and thumb. Fingers are made rigid, and the attack is usually directed towards the neck/trachea. Serves as a way to incapacitate an opponent for a few seconds.
 * Pincer hand - A strike which uses thumb and forefinger to strike opponent's throat. In this technique a fist is closed except thumb and forefinger which are fully extended outwards.
 * Scissor finger - A fist in which forefinger and middle finger is extended out as if to dig someone's eye. Similar to Pincer hand except that the forefinger and middle finger is extended outwards.
 * Chestnut fist - Similar to normal fist except that first three knuckles are pushed outward slightly with thumb.
 * Front Kick : This is a very linear kick. The practitioner raises the knee to the waist, pulls the toes back and quickly extends the foot at the target. It is also known as the snap kick. The front kick is one of the first kicks learned in taekwondo; if mastered it can become one of the most powerful. This technique is more meant to be used to push the attacker away, but can injure the opponent as well.
 * Side kick : A very powerful kick, in which the practitioner simultaneously raises the knee and rotates the body 90 degrees, while extending their leg. In WTF style taekwondo, this technique should strike with the outside edge of the foot, although using the heel may provide more force if used in sparring.
 * Roundhouse kick : The practitioner raises the knee, turns the hips, pivots on the non-kicking foot, and snaps the kick horizontally into the target at an 80 to 90-degree angle, either with the instep or with the ball of the foot with the toes pulled back.
 * Back kick: The practitioner turns the body away from the target and pushes the back leg straight toward the target, hitting it with the heel while watching over the shoulder. The turning motion helps to give this kick a lot of power. Without proper care, you can "spin out" and lose your balance from using this attack.
 * Reverse side kick : This kick is similar to the back kick, except the body turns further, allowing the heel to hit the target with the foot pointing to the side as in a regular side kick, instead of downward as in a true back kick.
 * Hook kick : A less popular kick traditionally, however it has found increasing favor in modern competitions. The practitioner raises the knee in a fashion similar to the roundhouse kick, then extends the foot outward then snaps it around in a dorsal arc, with the heel as the intended striking weapon.
 * Axe kick : Another kick that has increased in popularity due to sparring competitions. The leg is raised usually from the outside of the body like an outside crescent kick. then the leg is pulled down with the heel pointed downward. It is typically targeted toward the head, shoulder, or chest and requires significant flexibility to employ effectively. This kick is best used against the collar bone, which can readily break from this attack. the setup in the initial raise of the kick can also be done from the inside, or middle (straight up and down.)
 * Crescent kick:There are two variations of this kick: the outer crescent and the inner crescent. In the outer, the practitioner raises the extended leg as high as possible, and slightly up across the body, (a bit across the centerline of the body), then sweeping outward to the side, in a circular movement. In the inner, the motions are the same but the direction of the kick changes, this time originating from the outside of the body, heading towards the inside, or centerline of the body.
 * Spin kicks : There are several spinning kicks that involve the rotation of the entire body and head before the kick is released. Spinning kicks include the back pivot kick, spinning hook kick, spinning axe kick, returning kick, 360 turning kick, and a number of other kicks of varying popularity.
 * Fly Kick :The practitioner steps forward and spins in the direction of their back leg while raising their knee and jumping to perform a spinning inside crescent kick in midair.
 * Jump Kicks : There are also many kicks that involve jumping before their execution. These include the jumping front kick, jumping side kick, flying side kick, jumping axe kick, jumping roundhouse, jumping spinning hook kick, jumping spinning roundhouse kick, jumping back kick, and jump spinning side kick. Normally, jumping kicks involve pulling up the back leg to help gain height during the jump and then performing the kick itself with the front leg.
 * Advanced kicks: There are a variety of kicks that can be used in combination or stem out from a simple kick to create more difficult ones. Some of these include 540 Kick (One spins 1½ times in mid-air and does a kick, usually a back spinning hook kick), a 720 Kick (the practitioner spins 2 times in mid-air and performs a kick, usually a back spinning hook kick), and Triple Aero Kicks (Practitioner performs round house kick, back spinning hook kick, and another round house kick in mid-air).
 * Fast Kicks: Also, many kicks can be employed using a fast kick style. The practitioner shuffles the back leg forward to the front leg, and the front leg comes up and kicks closer to the enemy than the practitioner had been before execution. This can be used with side kick, roundhouse kick, front kick, hook kick, and axe kick.

Equipment
??

Weakness
Unknown