Joint Manipulation

Power to effortlessly control the joints in one's body. Variation of Enhanced Flexibility.

Capabilities
User is able to control the joints of oneself and others to an extent that the user can control the entire body of their targets. The user can control the joints by releasing them causing the body part to be absolutely flexible to the point were the body can move without restraints, Ex. releasing the joints in the neck can cause the head to spin freely for more than 360 degrees. The user can increase the locks in the joints causing the victim to be immobilized and incapable to move. The user can even sense the location of the joints and attack them in order to weaken their targets.

Associations

 * Body Manipulation
 * Control Manipulation
 * Enhanced Flexibility
 * Immobility
 * Motor-Skill Manipulation
 * Nerve Manipulation
 * Pain Suppression
 * Paralysis Inducement
 * Peak Human Flexibility

Limitations

 * If the user is not careful, the user may end up paralyzed themselves without any joints to hold their bodies together.

Known Users

 * Lugh (Kenichi Histories Mightiest Disciple)
 * Hibiki (Kenichi Histories Mightiest Disciple)