Weapon Proficiency

The ability to understand and use any and all weapons with the proficiency of a master. Sub-power of Enhanced Combat, Intuitive Aptitude, Knowledge Replication and Weapon Manipulation.

Also Called

 * Armed Proficiency
 * Weapon Intuition/Mastery

Capabilities
User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. Even alien, magical, or other weaponry that they should not understand comes naturally to them.

Applications

 * Crushing
 * Cutting
 * Dual Wielding
 * Empathic Weaponry
 * Giant Weapon Proficiency
 * Grappling Proficiency
 * Impale
 * Multi-Weapon Wielding
 * Powers Via Weapon

Variations

 * Alien Weaponry Intuition
 * Arm-blade Proficiency
 * Artillery Proficiency
 * Blunt Weapon Proficiency
 * Broken Weapon Proficiency
 * Card Combat
 * Concealed Weapon Proficiency
 * Construction Tool Weapon Proficiency
 * Dagger Proficiency
 * Double-Sided Weapon Proficiency
 * Dual-Headed Blade Proficiency
 * Enhanced Axemanship
 * Enhanced Archery
 * Enhanced Boomerang Proficiency
 * Enhanced Clawmanship
 * Enhanced Drillmanship
 * Enhanced Fanmanship
 * Enhanced Flailmanship
 * Enhanced Gunmanship
 * Enhanced Saimanship
 * Enhanced Sawmanship
 * Enhanced Shieldmanship
 * Enhanced Polearm Proficiency
 * Enhanced Staff Proficiency
 * Enhanced Swordsmanship
 * Enhanced Whipmanship
 * Explosive Proficiency
 * Gadget Usage
 * Gauntlet Proficiency
 * Grappling Proficiency
 * Hook Proficiency
 * Hybrid Weapon Proficiency
 * Improbable Weapon Proficiency
 * Literary Weapon Proficiency
 * Needle Proficiency
 * Ranged Weapon Proficiency
 * Scythe Proficiency
 * Sheathed Blade Proficiency
 * Shield Flail Proficiency
 * Supernatural Weapon Proficiency
 * Tonfa Proficiency
 * Torture Equipment Proficiency
 * Weapon Improvisation
 * Weapon Proficiency Touch
 * Wire Proficiency
 * Whip Sword Proficiency
 * Vibroweapon Proficiency

Associations

 * Adoptive Muscle Memory
 * Demonic Weaponry
 * Divine Weaponry
 * Empathic Weaponry
 * Enhanced Combat
 * Intuitive Aptitude
 * Magic Weaponry
 * Sentient Weaponry
 * Soul-Bound Weaponry
 * Supernatural Combat
 * Weapon Creation
 * Weapon Manipulation
 * Weapon Physiology
 * If the user possesses energy capabilities, they may be able to perform:
 * Energy Blast via swings
 * Energy Infusion
 * Ergokinetic Blade Construction
 * Spatial Slicing
 * Temporal Slicing
 * Weapon-shaped Energy Beam Emission

Limitations

 * May only be able to use any kind of weapon from a specific sub-group.
 * May learn only how to wield the weapon perfectly, not in any particular style.