User blog:Kissmanga/Mercenary 6

"Run before I catch you :)"

__ Dio Varus

Powers
Grim Reaper Physiology Nether Manipulation User can create, shape and manipulate Nether, the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether “the Celestial Element” in that it is from a Plane that exists between the planes of both matter, and energy. However, although it can partake in the nature of either substances, Nether is neither of these things. Dark Energy Manipulation User can create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways. Supernatural Condition Users are glaringly, obviously and super/unnaturally superior over their race because their capabilities are pushed beyond the natural level; making them immensely stronger, faster, durable and smarter than normal members of their species (in that verse) can achieve by any method of training and remain that way with little or no maintaining.
 * Afterlife Transport
 * Eternal Rest Inducement
 * Fear Inducement
 * Invisibility
 * Necromancy
 * Death Empowerment
 * Death Field Projection
 * Death Inducement
 * Death Sense
 * Life-Force Absorption
 * Mediumship
 * Possession
 * Reanimation
 * Soul Absorption
 * Soul Manipulation
 * Summoning (deceased souls and/or corpses)
 * Resurrection
 * Weapon Manipulation traditionally a scythe, but swords are common too.
 * Cutting/Sharpness Manipulation regardless of what weapon the user has, it's sharp.
 * Death Infusion
 * Weapon Creation/Weapon Summoning
 * Weapon Proficiency
 * Absolute Attack
 * Afterlife Border
 * Afterlife Marking
 * Death Embodiment
 * Necroscience
 * Skeleton Physiology
 * Spirit Physiology or Transcendent Physiology
 * Spiritual Awareness
 * Unavertable Death
 * Unrestricted Murdering
 * Wing Manifestation
 * Anti-Healing Factor: Unmake healthy beings worsening healthy conditions.
 * Cosmological Force Manipulation: Control Spiritual, Cosmic, and Elemental forces.
 * Astral Manipulation: Being well adjusted to souls, users can control spiritual energy.
 * Cosmic Manipulation: Control forces of the cosmos.
 * Dark Energy Manipulation: Manipulate powerful and destructive forces of dark energy.
 * Death-Force Manipulation: Gain immense power from the forces of death.
 * Destructive Energy Manipulation: Control all forms of destructive energy.
 * Elemental Manipulation: Control the forces of the physical and Nether Realms.
 * Dark Element Manipulation: Control the dark-side of elements.
 * Nothingness Manipulation: Control the power of oblivion.
 * Non-Life Essence Manipulation: Control the essence of death/dead.
 * Death Transcendency
 * Entropy Manipulation: Manipulate entropic forces.
 * Absolute Destruction: Collapse anything/everything into oblivion.
 * Concept Destruction: Destroy concepts.
 * Decomposition Manipulation: Manipulate the rate of degeneration in all.
 * Disaster Manipulation: Control the destructive forces of nature.
 * Magic: Control the Mystical energies.
 * Dark Arts: Wield dark magic.
 * Epidemic Creation: Cause a rapid outbreak of any manor of afflictions.
 * Inhibition Release: Unleash the darkest impulses in others.
 * Necromancy: Magic involving the dead, life-force and/or souls.
 * Omni-Negation: Designate whatever comes to face moot.
 * Phenomenon Inducement: Project all manor of disruptive effects
 * Transformation Field Projection: Twist and reform the inhabited area and its occupants around.
 * Warping: Have an effect on everything in a way that it disrupts it.
 * Reality Sundering: Rupture the very fabric of existence.
 * Supernatural Manipulation: Will the laws of nature to whatever extent desired.
 * Unnatural Presence: By simply existing one can adversely the surroundings
 * Nether Attacks
 * Nether Generation
 * Nether Embodiment
 * Dark Energy Absorption
 * Dark Energy Amplification
 * Dark Energy Assimilation
 * Dark Energy Attacks
 * Dark Energy Constructs
 * Dark Energy Conversion
 * Dark Energy Force-Fields
 * Dark Energy Physiology
 * Flight by riding dark energy.
 * Dark Element Manipulation
 * Contaminant Immunity
 * Decelerated Aging/Semi-Immortality
 * Supernatural Accuracy
 * Supernatural Agility
 * Supernatural Athleticism
 * Supernatural Awareness
 * Supernatural Balance
 * Supernatural Beauty
 * Supernatural Cells
 * Supernatural Charisma
 * Supernatural Combat
 * Supernatural Dexterity
 * Supernatural Durability
 * Supernatural Endurance
 * Supernatural Flexibility
 * Supernatural Instincts
 * Supernatural Intelligence
 * Supernatural Leap
 * Supernatural Lung Capacity
 * Supernatural Memory
 * Supernatural Reading
 * Supernatural Reflexes
 * Supernatural Regeneration
 * Supernatural Roar
 * Supernatural Self-Preservation
 * Supernatural Self-Sustenance
 * Supernatural Senses
 * Supernatural Speed
 * Supernatural Stamina
 * Supernatural Strength
 * Supernatural Survivability
 * Supernatural Willpower
 * Supernatural Wisdom
 * Supernatural Wits

Abilities
Special Ops Mastery User is almost super-humanly skilled in all forms of special operations including but not limited to Mercenary Works, Counterintelligence, Black Propaganda, Counter-Terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, Unconventional warfare, etc. Immutability The user has absolute protection from any alteration or change, regardless of the source or cause, other than their own and retain the state they currently are. Fearlessness User has literally no fear, being unable to feel any sort of fear, terror or even any intense anxiety. Omnilingualism User can speak, write, understand and communicate in any language, including computer codes, languages they have never been heard before, sign language (even lip-reading), illegible words, and backwards speech and writing with little or no training. The user may even communicate with non-human animals or read body language. This ability works by any one or more of three faculties.
 * Able to fluently understand and speak any language.
 * Adapt to various tactics and techniques almost instantly.
 * Always prepared for any mission and any expected and/or unexpected situation.
 * Be educated in multiple subjects, such as; science, mathematics, psychology, chemistry,government laws, health and medicine, mechanics, survival, etc.
 * Become skilled in multiple forms of black operations, assassinations, interrogations, stealth operations, and by extension espionage.
 * Fully capable of handling any special cases or missions that involves investigation, no matter how complex and even handle tasks that requires them to track down and apprehend any target.
 * Obtain near-mythical level abilities in specialized combat training and master any weapon or anyequipment.
 * Operate any computer with incredible proficiency.
 * Optimal Finesse
 * Existential Immutability - Permanence of existence against anomalous alterations from Reality Warping or the like.
 * Conceptual Immutability - Permanence of conceptual being against anomalous alterations from Concept Manipulation or the like.
 * Immutable Immobility - Permanence in maintaining rest.
 * Immutable Mobility - Permanence in maintaining momentum.
 * Metaphysical Immutability - Permanence against any type of outside non-physical change whether good or bad.
 * Emotional Immutability - Permanence in maintaining current emotional state against outside forces.
 * Mental Immutability - Permanence in maintaining current mental state against outside forces.
 * Physical Immutability - Permanence against any type of outside physical change whether good or bad.
 * Property Immutability - Permanence in maintaining the properties of anything.
 * Soul Immutability - Permanence in maintaining current soul state against outside forces.
 * Status Lock - User can keep their status lock, preventing them from being altered/effected
 * Supernatural Immutability - Permanence against power negation, alteration, etc.
 * Mystic Immutability - Permanence against all manner of metaphysical altercation and/or affliction.
 * Fear Masking
 * Immunity to Fear Augmentation/Fear Inducement.
 * Linguistic Assimilation - know another one's language through physical contact.
 * Projective Omnilingualism - emit a field that translates every language spoken inside it, causing everyone to understand what others are speaking.
 * Receptive Omnilingualism - the translation of any written language into the user's own native tongue, or through subliminal intuition of what by physical communication means. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.
 * Botanical Communication (Annuallingualism/Botanilingualism)
 * Ability to communicate with flowers, trees, fruits, vegetables, pollens and other botanical life. The user can communicate either telepathically, by speaking verbally, or by touching it physically.
 * Cyberlingualism (Technopathy)
 * Ability to communicate with machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.
 * Divine Communication
 * Ability to communicate with Deities. The user can indirectly or otherwise communicate with and influence deities.
 * Electronic Communication (Technoligualism)
 * Ability to communicate with electronic, digital, and radio waves.
 * Extraterrestrial Communication (Xenolingualism)
 * Ability to decode any communications with aliens, i.e. an Earthling being to understand Martian (Mars) language.
 * Faunal Communication (Zoolingualism)
 * Ability to decipher any animal communication and perform any fluently. The user can understand and speak with animals. Animals still have wills of their own, so this power shouldn’t be confused with Faunal Manipulation.
 * Omni-Communication
 * Ability to communicate with anything/everything.
 * Telepathic Translation
 * Ability to translate all languages and cause others to hear language they understand and vice versa.

Techniques
Northern ITF Taekwondo Nether Manipulation Dark Energy Manipulation
 * Rapid Movement: Basically it is a type of movement technique that allows one to appear behind, next to, above, etc their opponent instantaneously. It also enhances all the user's attack following this movement.
 * Northern Wave Rebound: This is used to bounce off shock wave and send it back to the opponent who sent it.
 * Northern Style Front Kick: This technique is simply a front kick with enormous strength behind it. When used, it destroyed the battle ring and even hurt the audience in the path of the kick.
 * Flank Strike: This is a technique where the user grabs their opponents head and smashes it against their knee.
 * Northern ITF Taekwondo Right Flamingo: Hoe Grab: A kick used to grab an opponent's arm/arms in order to break their guard.
 * Baekdu: A knee attack delivered to the opponent causing them to fly at a considerable distance. It can be combined in quick succession to change the direction of the opponent. It is used to entice the opponent to guard.
 * Northern ITF Taekwondo Right Flamingo: Three-Pronged Strike: Executes consecutive kicks at the head three times in a row either from left or right, followed straight away from the opposite direction, then from behind. If the victim flinches and tries to evade by going back damage increases. The Renewal Taekwond version of this is 3rd Stance Hwechook.
 * ITF Right Flamingo: Kicking Meteors: This technique was used to counter Dragon Sign Hwechook
 * Northern ITF Taekwondo Left Flamingo: Straw Cutter: This is a kick performed in a diagonal motion at the neck of a person forming a scissor shape as he legs go down using the left leg. It is similar to the Scissor technique used in Renewal Taekwondo and is in fact used to block said technique.
 * Northern ITF Taekwondo Left Flamingo: Cutter Hanger: It is used to bring down an opponent by carrying down a high kick upon their shoulder, It uses the left leg.
 * Nether Aura
 * Nether Physiology
 * Netherkinetic Combat
 * Dark Portal Creation/Umbrageous Teleportation using shadows/darkness by understanding the fundamental connection all shadows/darkness share.
 * Dimensional Storage to store stuff into shadows, user may be able to enter their own pocket dimension.
 * When the user realizes where they draw their power from, they can enter there and summonbeings/tools from there.

Equipment
Reaper Scyther: A Scyther made by dark enegy and can shapeshift into anyform the user want.

Weakness
Unknown