What powers would suit these teenagers
(11 Powers maximum)
The leader and the cool one
The smart one and the annoying one
The gamer
The funny one
What powers would suit these teenagers
(11 Powers maximum)
The leader and the cool one
The smart one and the annoying one
The gamer
The funny one
The leader could have telepathy
The smart one could have teleportation and laser projection
Tech weapons for the gamer
The funny one has no powers, and rather drives their opponents mad with stupid jokes and quirky comments
@Mothmanprime The funny one could have Laughter Empowerment
Thanks guys
But what will be really badass
Thanks man
I don't understand how a psychic gun works and also electric field manipulation
Psychic guns are either telekinetic, affecting matter, or telepathic, affecting minds.
Electric fields exist everywhere, from a planetary scale to the electric fields in your brain. Electric field manipulators can control electricity but on a more advanced level than basic electrokinetics, disrupting electronics or even brains.
The leader should have the ability to control lightning
The smart one should be able to control matter
The gamer should be able to make an avatar
The funny one should have telepathy
Thanks guys
What do you think?