This is a lazy concept I typed down after watching a few clips of Nine doing things.
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Quirk : Tenfold, Emitter
Quirk Owner : “Tenfold”, Vigilante
Description :
Tenfold (Quirk) allows the user to steal a maximum of 10 different quirks, and use them to his advantage. Combining quirks is a common technique, as well as distributing stolen powers, either separately or as a bundle…
Deleting quirks within the collection is a real technique, but it’s rarely put into action. Passing on Tenfold itself is another underutilized feature; the subsequent user of the accumulating power would receive the previous user’s experience over any stored quirk, and may even access the wisdom from the originators. In theory, Tenfold could duplicate quirks, solving the quirklessness one would succumb to after the transferral.
Theoretical Variants :
“Fiftyfold”
“Fiftyfold” is a heightened variant of Tenfold, enabling the user to collect up to 50 different quirks; it’s never been tested, but a scientist theorized that one of America’s best quirk-enhancing drugs would force Tenfold to evolve in this manner.
All for One (Quirk)
Tenfold himself gave his thoughts on his quirk’s similarities to the infamous All for One, in that his own ability is simply an immature copy of the latter.
Tenfold’s Collection (7/10)
Auto-exertion, Emitter
This quirk is the oldest of the build. It allows Tenfold to exert paradoxical force upon his own body, achieving flight, enhanced leverage, and super agility. Training Auto-exertion is pretty linear — fly faster, lift more, and move better. Originally belonged to a 1st Grade classmate.
Bio Hold, Transformation
The hero’s hands and feet can merge with other surfaces for an impervious hold, perfect for wall crawling. In extension, the vice grip is viable for subduing people in a grappling scenario. The extremities harden upon merging, boasting great resistance through a bone-like material. Tenfold can coalesce his whole hand into a hard lump to augment his damage output. Originally belonged to a lowly mugger.
Pop!, Emitter
Tapping, or striking a major joint stockpiles kinetic energy within the disturbed crux — input gets multiplied. The stored energy tops at a point where it can easily flip an empty boxcar (30 tons). The joint itself must be struck; impact around the joint won’t register; the same rule applies to releasing the stockpile. Ligament, cartilage, and tendon damage will be negated thanks to this quirk. Originally belonged to a biker gang leader from Japan.
Unbreakable, Mutation
Shock gravitates into the bone, coursing through the skeletal system via connective tissue until it dies out. Tenfold’s flesh stays untouched as a result of the quirk’s feature. Pop! and Unbreakable collaborate well together, in that the latter delivers energy to the former. Bio Hold’s hardening also absorbs backlash and input force. Originally belonged to a retired security guard.
Nocturnalism, Emitter
This quirk restricts melatonin, and pumps the body with a “second wind” hormone for the night. The new hormone grants Tenfold increased strength and speed until sunrise. Nocturnalism naturally allows the user to skip sleep, masking the body’s internal degradation that makes itself more known in the day. Originally from a Nomu.
Super Regeneration, Mutation
Tenfold gained the power to regrow whole portions of his body in mere seconds. This brand of regeneration is violent and messy, indiscriminately lashing out while reconstructing tissue. The regrown area experiences hypertrophy to prevent further damage; additionally, natural damage — aging, microfractures, deterioration, etc. — does activate the advanced healing. Originally from a Nomu.
Muscle Augmentation, Transformation
Tenfold can increase his muscle fibers, elevating strength and power, while producing more mass. Overuse can deteriorate new fibers more quickly, placing regular endurance training as a major priority for the quirk to be efficient. Originally from a Nomu.
(Vacant Slot)
(Vacant Slot)
(Vacant Slot)
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