This is a magic system i been working on for a story, some feed back and ideas will be nice.
Magic is a powerful, extraordinary, otherworldly force that is both the ability to perform extraordinary mystical powers and the otherworldly essence that fuels those powers. This power surpasses the laws of logic, science, and reality it is self by bringing the fictional and unreality to reality to change the very world itself. the esoteric energy of the universe is called “Mana,” which becomes Magic when manifested in different forms by individuals and can then be further honed through training and creativity.
They go by many names but in the modern age those who possess the power to wield magic are referred to as "Magic Users", every magic user possesses something called a “Mystic Core” which is the mysterious metaphysical manifestation of one magical power. The core act as some sort of converter as the mana is absorbed into the user and converts it into magic. Only Magical Creatures/Mythpunks can use magic.
Magic users can learn any type of magic and can use their magic for a variety of diverse ways, depending on the overall mechanics of the type of magic there using, how the user perceives that magic, and how high their creativity is. For example, while two magic users can use fire magic however one user can use their fire magic in a more close-quarters style while the other uses their fire for mundane utilities like healing, or construction, it is all up to the user.
Magic-users with a high enough proficiency can transcend their magic to a higher tier of magical power and push their magic beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. This is called “The Second Awaking,” “Extreme Force” or “Grand Magic.”
Rules
Only magical creatures/Mythpunks can use magic.
When a magic-user runs out of magic, they must wait to recharge.
Magic cannot bring the dead back to life.
Magic cannot be used to destroy and/or upset the fundamental balance of the universe.
If a magic user's core is destroyed, they will lose their ability to use magic and, in some cases, may lead to death. It is all in the luck of the draw.
Magic users cannot be killed by natural, conventual, or scientific means, only magic can harm a magic user.
Magic is absolutely needed to defeat magic.
if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
Without the knowledge or proper Training, the intended use of a spell can create unpredictable or potentially dangerous results.
Magic cannot be used to create actual life (but artificial life is completely ok)
Because magic is an extension on a user it cannot be passed on to some else whether willingly or by force.
When a magic-user dies their magic dies along with them.
The laws of science, logic, reality have zero effect on magic unless combine with it.
Magic is neither physical, mental, nor spiritual but it is completely its separate force.
All magic users are born with their magic at birth, this is known as “The first Awaking.” (However, Mythpunks must wait until there old enough)
The stronger their magic, the more it manifests on their body. This usually starts on or around the eyes, but not always.
The user's magic may reflect their user's mental or physical state, or they may not. It is all in the luck of the draw.
Physical Strength and magical Strength are not the same so while a user may not be physically strong, their magical Strength can compensate for that, the reverse works in the same way.
Development
The best way to describe magic it is like a whole new form of art. Imagine if you were making a masterpiece, the artist is the magic-user, the paint is the magic, and the canvas is the world around them. On its surface magic is nothing more than some unknown force just taking up space but in the hands of a magic-user, this power can make limitless possibilities.
Magic is fuel by mana, but the true strength of magic comes from one’s imagination, theoretical ideologies, concepts, one’s inner nature and emotional spectrum. Magic is an extension on a user as the user develops, change, and grows Stonger so does their magic.
Once somebody has their magic, the user does not automatically have proficiency over their powers and must train themselves to effectively use their new powers. The more the user understands their capabilities, the greater the varieties of techniques the users can utilize, which eventually leads to the awakening itself. Those who cannot harness their magical powers well will not be able to utilize their abilities to the fullest. learning how to use magic can come in a versatility of training but to truly utilizes the magic you need to use creativity and imagination as well as training.
*Different Types of Styles
Athletes: magic users that use their magic in a more physical manner like a sport or a Marital Art
Freelancer: magic users that use a more free form style to use their magic.
Schoolers: magic users that use their magic in a more “Traditional” method through studying and knowledge
Gadgeteer: magic users that draw their magic from an outside source to act as a conduit or use it as an amplifier to their own magic (and in some cases both)
Driver: magic users that draw their magic form a “Drive” this can anything from a belief, an ideal, or from an aspect of nature itself.
Linker: magic users that draw their magic form “Special Entities” like summoning's, Familiars, Spirits etc.
Utilizing Magic
In the past, magic users use a more "traditional" form of magic, requiring specific methods like long Incantations with ancient languages, rituals, and other extremely specific conditions to use magic properly. But as Magic began to evolve and develop into its current state seen in the present day. Using magic has become a more fast pace with short commands, gestures, or just by a thought, making it exceedingly versatile, streamlined, and easy-to-use compared to the old method.
users can create brand-new spells and using them, sometimes on the fly, in some cases the user are able to create entirely new forms of magics. being capable of being adapted and utilized for many purposes such as offense, defense, support, and healing, as well as other, more practical purposes.
*Basic Abilities
Here are the basic abilities/skills that every person can achieve if there are a magic user.
Magical Energy Manipulation: The ability to manipulation magic in its most basic form
Magically Enhanced Physiology: The users entire physiology is enhanced and modified through magic.
Magic Empowerment: To gain strength from magic.
Enhancement: The ability to use magic to increase, decrease or add special effects to the natural abilities of an object or one's own body.
Fantasy World Enforcement: The ability to enforce aspects of the fantasy/unreal world inside the real world.
Interaction: The ability to Interact magic and magical spells and treat them as if they were solid objects without being physically harmed.
Abjuration: The ability to use magic to protect/heal.
Creative Magic: The ability to use magic to create various constructs.
Rune Scripting: The ability to formulate magic symbols that can cause mystical events to occur.
Transmutation: The ability to use magic to transform living or non-living things.
Divination: The ability to use magic to gain information through extrasensory means.
Specialization: The ability to use multiple forms of magic.
Mythpunks
“Mythpunks” are a rare sub race of humans who have the innate ability to use magic. This is because that the user is a descendant of a magical creature. However, because magic is neither physical, mental, nor spiritual but it is completely its separate force, the user could only gain the ability to use magic and nothing else. For example, if the user was a descendent of a mermaid, then the user would only have the ability to use magic and maybe some of her people's magic but none of the physical, mental, nor spiritual attributes that comes with being merfolk like gills or any “special knowledge” that only merfolk would be allowed to learn. Because mythpunks are still tactually human their magic does not awaken automatedly at birth but later in life usually between the ages of 10 to 16, in some cases at an older age and in even rarer case at an early age it all depends on the person. The odds of a someone becoming a mythpunks are extremely low about 3 to 5 present chances of possible awaking It is all in the luck of the draw.
Mana Reservoir
There are a small handful of magical species that generate magic on their own, acting as a source for the archaic energy and can even empower other magic-users. These species go by a nickname known as “Mana Reservoirs.” While the These species can emit magic, these species still require training and education to use it themselves. And Because These species can emit magic, using the magic themselves could be overpowered and could make it harder to control.
The Ley Line Principle
In ancient times, Because the humans cannot naturally produce magic like in the magical world, magical creatures use their magic to create a ley line around the planet so that they use magic more properly. “The Ley Line Principle” is the process on how magic is cycle around earth, the mana from the ley lines rain down all over the planet, the magic user absorbs the mana and coverts it to magic, once the magic has been cast the leftover residual magical energy gets sent back up to the ley lines and the cycle begins all over again.