Name: Romeo Turner
Alias: Clockwork
Code ID: RT-122444
Alignment: Lawful Evil/Lawful Neutral
Appearance:
Age: 20
Personality: Observant, Pragmatic, Semi-Pessimistic, Aloof, Quiet, Honest and Curious
Gender: Male
Sexuality: Straight
Pronouns: He/Him
Occupation: Codifier/Assassin
Weapon/Paraphernalia: N/A
Skills:
Inhuman Mind: Romeo has an advanced level of mental capacity. This allows him to outsmart others and plan things faster.
Sign Language: In order to inform others of his work while remaining silent, Romeo learned the form of communication involves visual-manual modality to convey meaning rather than speaking.
Surveillance: Romeo has immense experience in regards to Security Systems such as Cameras.
Silat: Through training, Romeo mastered an Indigenous Martial Art that tend to focus either on Strikes, Joint Manipulation, Weaponry or some combination thereof.
Coded Capabilities:
[RT-122444 A; Time]: Romeo’s main Coded Capability allows him to control Time itself. This allows him to change the Temporal Movement of his surroundings while staying the same everytime.
[RT-122444 A.1; Rewind]: Romeo can rewind Time, allowing to go back to an hour at most.
[RT-122444 A.2; Slow Motion]: Romeo is able to slow down Time around him.
[RT-122444 A.3; Fast-Forward]: Alongside being able to slow it down, Romeo can also speed up Time.
[RT-122444 A.4; Pause]: Romeo can stop Time completely, making everything and everyone around him freeze.
Coded Vulnerabilities:
As much as he’d like to say otherwise, he’s one for having others do his work. This makes him appear lazy to others, which can hinder his image
Despite his Inhuman Mind, he can be outsmarted by others
Like all Coded Capabilities, his can be shut off temporarily or even permanently if someone states the Killcode aloud
All of his Time Capabilities are temporarily; he cannot make their efforts permanent
He can rewind Time back up to an hour
He can only have his Slow Motion, Fast-Forward and Pause Capabilities last for up to 30 minutes
Backstory: N/A
Extra Info:
•He’s 6’1 in height.
Theme: clown
•••
Name: Avery Monroe
Alias: Fogfear
Code ID: AM-020447
Alignment: Neutral Good/Lawful Good
Appearance:
Age: 17
Personality: Observant, Pragmatic, Shy, Quiet, Adventurous, Altruistic, Honest and Thoughtful
Gender: Male
Sexuality: Bisexual
Pronouns: He/Him
Occupation: Assigner
Weapon/Paraphernalia: N/A
Skills:
Advanced Agility: Despite his age, Avery is incredibly agile and can dodge through most attacks.
Parkour: Thanks to self-training and a little advice from his mother, Avery is a master of Parkour. This allows him to move in tight spaces, jump on walls and walk or slide on railings.
Improvisation: Avery is able to improvise through most situations when putting his mind to it, mainly using his Advanced Agility to assist him in doing so.
Jeet Kune Do: Avery was taught this Martial Art that was created by Bruce Lee himself. It focuses on minimal effort with maximum effect and extreme Speed.
Coded Capabilities:
[AM-020447 A; Vapor]: Avery’s main Coded Capability gives him the ability to manipulate Vapor around him. He can use this to assist him in various scenarios.
[AM-020447 A.1; Misting]: Avery can generate Vapor around him, making the area hard to see.
[AM-020447 A.2; Fog Hardening]: Avery can solidify Vapor and use it for various purposes.
Coded Vulnerabilities:
His Immense Agility doesn’t make him incredibly fast in terms of complete movement, just allows him to dodge
Despite his Immense Agility, he cannot dodge everything
Invisible or hard-to-see Attacks are nearly impossible for him to dodge despite his Advanced Agility
Despite being a master of Parkour, Some terrains could be hard or even impossible for him parkour on
Effecting his vision or other senses will make Parkouring harder to do
If something occurs too quickly and/or too suddenly, he won’t have enough time to improvise
The more Skilled or Experienced an Opponent is, the harder it is for him to improvise
Like all Coded Capabilities, his can be shut off temporarily or even permanently if someone states the Killcode aloud
Strong Air/Wind can blow away any Vapor he generates
Backstory: N/A
Extra Info:
•He’s 5’6 in height.
•He’s the Son of Isabella.
Theme: Burn the House Down
•••
Name: Beatrix ‘Trixi’ Easmon
Alias: N/A
Code ID: N/A
Alignment: Lawful Neutral
Appearance:
Age: 26
Personality: Observant, Pragmatic, Quiet, Blunt, Loyal, Humble, Semi-Aloof and Wise
Gender: Female
Sexuality: Straight
Pronouns: She/Her
Occupation: Hitwoman
Weapon/Paraphernalia:
•Dual Handguns:
Skills:
Assassination: As a Hitwoman, Beatrix is capable of assassinating others either from a distance or up close while maintaining her own safety.
Gunmanship: Beatrix’s main choice of Combat is of firing with her Dual Handguns.
Dual Wielding: Beatrix taught herself how to wield and fire two guns at once.
Karate: In the case she becomes disarmed, Beatrix has learned the Asian Martial Art system of Unarmed Combat. It focuses on using the hands and feet to deliver and block blows.
Coded Capabilities: N/A
Vulnerabilities:
Stronger Opponents can match/defeat her
Her Handguns—like all Guns—are ranged; anyone outside of their Range won’t be able to be shot at
While disarming her won’t limit her in Combat, it will force her to improvise due to favoring fighting Opponents from a distance
She lacks a Code and any Coded Capabilities, making her a regular Human that can easily be overpowered by Coders
Backstory: N/A
Extra Info:
•She’s 5’9 in height.
Theme: GRRRLS
•••
Name: Dakota ‘Kota’ Dixon
Alias: N/A
Code ID: N/A
Alignment: Neutral Evil/Neutral Good
Appearance:
Age: 23
Personality: Observant, Pragmatic, Quiet, Cynical, Manipulative, Pessimistic, Aloof, Semi-Apathetic and Blunt
Gender: Non-Binary
Sexuality: Aromantic Asexual
Pronouns: They/He
Occupation: Mercenary
Weapon/Paraphernalia: N/A
Skills:
Improvisation: Dakota can improvise through most situations in and out of Combat.
Surveillance: Dakota has knowledge of Surveillance Systems such as Cameras.
Security: Alongside knowing Surveillance Systems, Dakota is also knowledgeable in Security Systems and Protection Procedures.
Information Brokering: Dakota is a master of gaining and distributing information on whatever they need.
Sanshou: Dakota has taught themselves the Chinese version of Kickboxing that includes close range and rapidly excessive punches and kicks.
Coded Capabilities: N/A
Vulnerabilities:
Stronger Opponents can match/overpower them
If something occurs too quickly and/or too suddenly, they won’t have enough time to improvise
The more Skilled or Experienced an Opponent is, the harder it is for them to improvise
They lack a Code and any Coded Capabilities, making them a regular Human that can easily be overpowered by Coders
Backstory: N/A
Extra Info:
•They’re 5’7 in height.
Theme: DARKSIDE
•••
Name: Wendy Unger
Alias: Sunburner
Code ID: WU-060428
Alignment: Neutral Evil/True Neutral
Appearance (Regular/Civilian Attire):
Appearance (Anti-Hero Attire):
Age: 36
Personality: Observant, Pragmatic, Bubbly, Semi-Hedonistic, Humble, Patient, Optimistic, Honest and Flirtatious
Gender: Female
Sexuality: Polyromantic Omnisexual
Pronouns: She/Her
Occupation: Anti-Hero
Weapon/Paraphernalia: N/A
Skills:
Unnatural Reflexes: Wendy’s Reflexes are incredibly fast, allowing her to easily dodge attacks.
Immense Hearing: Wendy was born with the ability to hear sounds over immense distances.
Seduction: Wendy is able to seduce just about anyone she meets with ease, using flirtation, looks and such to charm those around her.
Systema: Thanks to self-training, Wendy has learned this Russian Martial Art that advocates a straight-edge and instructs Fighters to discard Ego, Fear and/or Tension in the heat of Combat.
Coded Capabilities:
[WU-060428 A; Heat]: Wendy’s main Coded Capability grants her complete control over Heat. This allows her to use hot temperatures to her advantage.
[WU-060428 A.1; Heating]: Wendy can increase the temperature around her to cause Hotness to her surroundings
[WU-060428 A.2; Causinomancy]: By using a ton of Heat on a specific Person or Object, Wendy can burn the Person or Object.
[WU-060428 A.3; Burning Presence]: Wendy can create a Hot Feeling around her entire body that burns anything near her.
[WU-060428 B; Hot Air]: Alongside her Hear Capability, Wendy can control Hot Air and use it to raise the temperature of her area.
Coded Vulnerabilities:
Fast, Invisible or hard-to-see Attacks are harder for her to dodge despite her Unnatural Reflexes
Despite her Unnatural Reflexes, she cannot dodge everything
Her Immense Hearing makes her Hearing vulnerable to Sensory Overloading
Due to her Immense Hearing, she’s sensitive to high-pitched noises
Her Immense Hearing has a maximum range of 25 ft; any Sound outside of the 25-foot range cannot be heard by her
She cannot successfully seduce those who don’t feel any attraction towards her
Like all Coded Capabilities, hers can be shut off temporarily or even permanently if someone states the Killcode aloud
Her Heat Capability can be countered by extreme amounts of Coldness
She isn’t immune to her Heat Capabilities, so she must be careful
Her Hot Wind Capability can be countered by Colder Winds and/or Weather
Backstory: N/A
Extra Info:
•She’s 5’11 in height.
Theme: Play With Fire