You live in world where magic exist and and there are many different types of someone can learn. People who chose to use magic are called spell wielders when someone becomes spell wielder they must first choose from one of the (number not set) types of magic that have been discovered by humanity from which they will start their spell casting journey once they have learned a total of 5 spells from that magic type they will unlock the ability to learn spells from other types of magic also once a spell wielder learns 10 spells from any type they obtain a familiar. Familiars are artificial life forms manifested from the very soul of their owners they can be able be animal like abstract mythological mechanical and even humanoid on thing is for sure though they will have an appearance and body based both the original magic type of the wielder and the wielders personality the familiar will have the ability to merge with its wielder turning itself into magical armor and weaponry for them and double the power of it’s wielders spells by casting the same spell on the wielders target when summoned. the types of magic in this world are (every type of magic has a final spell which is basically the endgame move or most powerful spell there is to learn of that type)
Wheel(elemental) sub types:
Scorch(fire) final move: eruption meteor
Tide(water) flood burst
Cave(earth) tectonic bullet
Wind(air) hyper hurricane
Gate(portal) spatial anomaly
Stamina(physical condition enhancement) lion’s will
Music(sound) echo screech
Chemical(brewery) venom geyser
Soul(healing and regeneration) ambrosia rain
(The final moves are exactly how they sound like)
You are a spell wielder with your origin type(original magic type) do you have a familiar what does it looks like and what kind of spells