127 Votes in Poll
Divinity is cool, however absolute change with autopotence?
Heck yeah
@SleepyTact right that is a great combo to have
Technically couldn’t you have the others thanks to complete arsenal?
I don't really care about being a god of any kind. Autopotence means I possess omnipotence over myself, so I would be free from fate of any kind, and can be anything I want to be, and do anything I want to do. On top of that, Absolute Change is a nice addition, achieving anything by change alone.
@Altair Alexios i swore I wrote back lol but yes you can via Complete Arsenal
@AzQth whats your top 5 Powers?
@Keefdreewill That's a difficult one. I'm really not sure at the moment, but I'll try.
In no particular order, these are my rough estimate at a top 5 powers (mainly those that I like thinking about and imagining) as of now:
Absolute Mentifery or Alpha Reality (depending on the interpretation of Alpha Reality)
Boundless Inner World (sometimes swaps with Fictional Lordship. I've still not chosen in that poll I made a while back)
Meta Variable Manipulation/Absolute Vector Manipulation (varies, I often swap between them. Absolute Vector Manipulation is often more interesting to imagine, but Meta Variable Manipulation makes more sense in terms of its metaphysical effects)
Absolute Causality Manipulation
Absolute Law Manipulation
Though this is different from the powers that I would want to have, mainly in that I wouldn't trust there to be narrative support (aka plot armor) to stop me from destroying everything by accident if I don't understand how to use my power. I mean, it would be so easy with Absolute Law Manipulation to accidentally, just slightly, alter a law of physics and unmake the universe. So in this sense, my top 5 would be more along the lines of:
Absolute Freedom
Autopotence
Absolute Command
Almighty Mind
Boundless Inner World
So for the most part, they're all powers that don't really need a 'how', or at least have effects that are entirely dependent on the intent of the user, rather than their actual actions (as with Absolute Command), so there's no real chance that I would accidentally destroy everything. And even if I did, most of these powers would mean I would survive and could easily restore everything.
@AzQth Absolute Law Manipulation is very underrated & not appreciated power I feel. It’s one of my favs too. What the hell is Meta Variable Manipulation? I’ve seen it but don’t get it. That’s a fire list too
Thanks! I'm still honestly not 100% sure on what my top powers actually are right now, but those are my best approximations at the moment.
As for Meta Variable Manipulation...
Right, so I'm mostly familiar with variables from programming and maths, where a variable is literally just 'a value that can change' or 'a symbol that represents a mathematical object', respectively. They both come to the same thing though.
If I was creating a variable in C# programming, I might say:
int number = 5;
'int' is the type of value being stored by the variable - in this case, an integer, 'number' is the name of the variable, and '5' is the value being stored.
The most common place a player in a game will see variables in action is with stats such as strength, durability, health, etc. Other variables could include position, velocity, acceleration, etc, which commonly hold vector values (either 2D or 3D vectors, depending on if the game is 2D or 3D). These are common kinds of variables, but they can hold almost any kind of value - for example, in most large game engines, you can store entire 3D models as variables, or even prefabs (entire 'prefabricated' collections of a model, its aspects such as collision, and its programming), which can then be instantiated into the game by the script.
There are also constants - values set by the developer when the game is being programmed that, once set for the first time as the program runs, cannot be changed.
Normal Variable Manipulation can alter certain variables. They often do so within the bounds of a particular system (e.g only being able to change physical variables, such as position, velocity, etc, or being able to change 'values' for their speed, strength, etc to have an effect on reality) and are unable to change the system itself, similar to how a player in a game can often change certain stats by assigning points to them, but can't change the underlying programming of the game. Constants are also generally impossible to alter, effectively being Immutable to normal Variable Manipulation.
Meta Variable Manipulation, on the other hand, has no limit to its scope of reach. It is not restricted to a particular system, and so perceives everything as a variable it can alter. Even values that are constant to normal Variable Manipulation are variable to Meta Variable Manipulation, similar to how, though a constant is unalterable to the player of a game, the developer can change it (or indeed make it no longer a constant). In this sense, Meta Variable Manipulation would even see the 'programming' of reality as variable, being able to freely change the underlying structure and rules of the world or even the verse as a whole.
This fundamental capacity to perceive anything and everything as a variable and subsequently alter it is why it has Absolute Change in its Main Applications, as it can change literally anything in this manner.
@AzQth & now I understand the power, thank you my friend for that break down, it’s extremely broken
What do you think?