Well even among the various Spider-Men/Women from across the Multiverse my spider would be considered weird. For starters I got my powers from a symbiote but not your run of the mill Venom, Carnage or even Anti-Venom. No my spider was a rare and advanced Technomagical symbiote exoskeleton that would make Ironman eat his heart out. The "Spider"was created by a race that long ago found a way to blend magic and science together in harmony with one another and once they came in contact with the Symbiotes also know as Klyntar they started analyzing there genetic makeup and used there 'genetic building blocks' to create artificial versions that are blended with technomagic, a part of the "spiders" programming was to find a worthy host and bond with them I was one of very lucky few and I later found out the bonding process was on the sub-cellular level the whole purpose for that is to enhance my biology through testing from other spiders from a cross the Multiverse is in line common with most Spider-Men minus having radioactive blood, it's also a precaution so if the Symbiote is ever sperated from the host. I thought I just got a random bug bite but after found at first I was stronger, faster, durable and even more agile then before I even grew from 5'5 to 5'10 and gained a lean yet muscular frame like an MMA fighter would have, the wall-crawling and spider-sense definitely freaked me out at first too but what the suit would do when we both were at rest was the weirdest of all. While I would be sleeping it would be "downloading" into me it's through it's genetic memory knowledge what it thought I would find most useful not from other hosts but through the Internet with it's tech aspect and with it's magical to decern what was real factual knowledge and what was pure fiction, it was how it came to understand human language and cultures it downloaded into me a master's degree level of a classical education as well as all of science plus more if I choose but thats for later, but it's most important was for me to know via instinct the different aspects of the suit to not only understand it but how to use and control it. The best part was when it's VI was done training me it wouldn't and couldn't influence me or my actions like others of it's kind it was for all intense and purposes non sentient but still retained the classic Spidey, venom and Anti-Venom powers to name a few. Plus after meeting so many Spider-Men and Women I decided to upgrade my suit during the conflicts as well as my knowledge as through using this symbiotes genetic memory via touch I was able to skip some of the learning curve most Spidey's go through and some even helped me develop some gadgets that the Symbiote could generate via its techno-organic bio mass. I even got a few suit ideas from the following Spidey's and started to blend there ideas with some of my own into my suit though I gotta say the the AR Hud, webwings along with some of the other tech ideas were a big help.
Powers:
Spider-Man (Peter Parker Earth-616)
Spider-Man (Miles Morales Earth-1610)
Spider-Man (Peter Parker Earth-1048)
Spider-Man (Miles Morales Earth-1048)
Anti-Venom Suit (Earth-1048)
Anti-Venom symbiote I II III (when bonded to Eddie Brock and Eugene 'Flash' Thompson Earth-616)
Venom Symbiote (when bonded to Peter Parker, Eddie Brock, and Eugene 'Flash' Thompson but not including cosmos communication and hive mind Earth-616)
Carnage (Constituent-Matter Manipulation powers only whend bonded to Cletus Kasady Earth-616)
Abilities:
Spider-Man (Peter Parker Earth-616)
Spider-Man (Peter Parker Earth-1610)
Spider-Man (Peter Parker Earth-1048)
Spider-Man (Miles Morales Earth-1048)
Silk (Cindy Moon Earth-616)
Ghost Spider (Gwen Stacy Earth-65)
Spider-Woman (Jessica Drew Earth-616)
Weaknesses:
The same as Anti-Venom I and II as over using the suits healing abilities will weaken it leaving the host potentially exposed.