What sacrifices and/or changes have you made concerning yourself?
I sacrifices my giving up attitude and my negative thoughts but I change my ugly face to a extremely hot one.
What are the three powers you now possess and how will you go about using these powers as you relive your life again?
Power Manipulation
Chargeless Abilities:
-Sense, Copy, Steal, Destroy, or Adjust someone else’s power within a 20 foot range.
-Copying a power you've already copied will just overwrite the first copy, even if you've adjusted it. However, if you've upgraded a power with a charge, you'll be able to have both the upgraded power and the original.
-Grant a copy of a Power that you already have other than Power Manipulation or Inspired Inventor.
-Manipulate a granted power at any range, as well as have an awareness of how it’s being used.
Charge Costing Abilities:
-Creating a Power. First charge adds a rating of 4, second brings it to 7, third brings it to 9, and every charge beyond that reaches an unquantifiable territory.
-Improving a Power. The rating jump of each added charge applies like above, rounding the original rating up. Thus, improving a Master 8 would bring it to a 9, while a Master 5 would become a 7.
-Tinker powers gained in this way will not be comprehensible to the user like Inspired Inventor Tinker powers are, but can be fed to it.
-Power Manipulation may not be used to create other self-growing powers which don’t require an outside source, unless held to strict limitations.
Inspired Inventor
-Each charge increases the tinker/thinker rating of a power in the same pattern as Power Manipulation charges.
-When a thinker power can’t be well quantified by the rating system, subjective judgements will be put in place
-Any tinker power copied or stolen by Power Manipulation is able to be fed to Inspired Inventor. Some of its potency is lost, but the user will understand how the power works and where back-end fiddling happens, as well as being able to mass produce the tech or make it without power meddling.
-Inspired Inventor’s Thinker powers cannot grant extra senses, just maximize the efficiency of what’s already present.
-Thinker or Tinker powers from Inspired Inventor can be shared through Power Manipulation, but giving up such powers completely is not recommended due to the mental changes.
Reincarnation manipulation
I mean i just live my life while letting my charges bulid up until I'm 14 years old and I made a few more powers and skills like these. I just enjoy life while making the world a better place and just add more and more Supernatural beings and beasts and powers until I'm satisfied.
shaper: Jack is a master of biology and life in all its forms and functions with complete understanding, sense, control and manipulation of all organic material in a massive area down to the atomic level, able to generate biomass for uses limited only by time and imagination and experience. Cost 275 charges.
Blank : jack is immune to all mental,psychological, emotionally attacks. Cost 59 charges
Alexandria : this power is superman powers on streiods without Weakness but not powered by the sun but naturally get stronger over time aging stops between ages 21-23 but no laser vison or xray perfect memory recall. No sustenance required almost never tire cost 145 charges.
Burnout paradise: Jack can become the human sun with the mass without the gravitational effect. Cost 70 charges
undetection: this power allows Jack to hide perfectly with any form of detection Supernatural to non Supernatural, be it magic, senses, technology. Cost 90 charges
Shapeshifting: cost 146 charges improved.
Doorway to books: Jack can create doors to different realities and multiverses after he powered it up but he can't choose the exact date and time of whatever world or timeline he is in. Cost 120.
Reality anchoring: Cost 8000 charges
Supernatural Regeneration
Presence: the ability to sense the Supernatural be completely aware. Cost 10 charges
Marital arts mastery: thanks to my Inspired inventor he has multiple Marital arts skills even combined them into a single one.
Science mastery
Disguise mastery
Strong soul
Psychokinesis
Chi manipulation