Dhampir (Humanization via Vampiric Toxicity):
Your blood is capable of turning Turned Vampires, Affected Werebeasts & Cursed Monsters back into the Humans they once were with the bonus of restoring their Humanity. Downside, your blood doesn't work on neither Pure-Bloods nor Elder/Primordial Monsters.
Half-Spirit (Spirit Companionship):
Unlike the rest of your hybridkind, you alone have a "unique" relationship with spirits. You immediately get along with Benevolent, Natural & sometimes Trickster Spirits. When it comes to Malevolent & more Savage Spirits, you tend to steer clean of them for they bring out the worse in you.
Near-Mortal Cambion (Demonic Arm Morphing):
Your can morph your human arm (left or right) in a Demonic one capable of unlocking a long amount of your demonic abilities. If present for too long, the essence of the demonic arm slowly starts to affect your psychological behavior to the point where you start to express "Berserker" characteristics.
Near-Mortal Nephilim (Salvation Via Halo Creation):
The Halos that you create are capable of retrieving, saving, and restoring souls either they be damned or forgotten. If the soul itself is so corrupted beyond redemption, then your Halos will ended up obliterating the soul to the point of no return.