I’m seeing how far I can comfortably go with making this power as strong as possible. I did a similar thing in the Jojo’s Bizarre Adventure Wiki with my Stand, Pentatonix. The actual My Hero Academia wiki seems way too hectic right now, so I’m posting my progress here.
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Quirk : Tenfold, Emitter
Quirk Owner : “Tenfold”, Vigilante
Description :
Tenfold (Quirk) allows the user to store a maximum of 10 different quirks from others, and use them to his advantage. Combining quirks is a common technique, as well as distributing stored powers, either separately or as a bundle…
Deleting quirks within the collection is a real technique, but it’s rarely put into action. Passing on Tenfold itself is another underutilized feature; the receiver of this storage quirk would gain the previous user’s experience over any available power, and may even access the wisdom of the originators. In theory, Tenfold could duplicate quirks, solving the quirklessness one would succumb to after the transferral.
Theoretical Variants :
“Fiftyfold”
“Fiftyfold” is a heightened variant of Tenfold, enabling the user to collect up to 50 different quirks; it’s never been tested, but a scientist theorized that one of America’s best quirk-enhancing drugs would force Tenfold to evolve in this manner, though temporarily.
All for One (Quirk)
Tenfold himself gave his thoughts on his quirk’s similarities to the infamous All for One, in that his own ability is simply an immature copy of the latter.
Notable Techniques :
Quirk Unification
When in possession of compatible or highly similar quirks, Tenfold can mix them into one, whole quirk; this technique conserves space, but is difficult to kick off.
Quirk Division
As opposed to the counterpart, the unified quirks could be easily undone at will; the user may require more space for this technique.
Bodily Aerobatics
Fighting while using Auto-exertion takes advantage of unorthodox angles and superior resistance over most opponents.
Super Wrist Punch
Tenfold focuses all of the kinetic energy from Pop! into one joint, namely the wrist, for critical damage.
Enhanced Climbing
Bio Hold and Auto-exertion makes moving along shear surfaces more efficient and quick.
Kick-Box
By using Bio Hold’s hardening feature, Tenfold can coalesce his hands and feet into dense lumps for added damage.
Momentum Strike
Tenfold uses the momentum of a regrowing limb to load up a counter attack.
Endless Work Capacity
Super Cell Activation is very thorough, in that it mends the slightest sign of degradation, including the drawbacks of Muscle Augmentation and Nocturnalism collectively.
Marrowfold/“The Overseer”
Tenfold extends the muscle from his hands and feet while activating his hardening from the enveloping tissue, covering himself in an organic set of armor.
Tenfold’s Collection (8/10) :
Auto-exertion, Emitter
This quirk is the oldest of the build. It allows Tenfold to exert paradoxical force upon his own body, achieving flight, enhanced leverage, and super agility. Training Auto-exertion is pretty linear — fly faster, lift more, and move better. Originally belonged to a 1st Grade classmate.
Bio Hold, Transformation
The user’s hands and feet can merge with other surfaces for an impervious hold. The extremities harden upon merging, boasting great resistance through a bone-like material. Originally belonged to a lowly mugger.
Pop!, Emitter
Tapping, or striking a major joint stockpiles kinetic energy within the disturbed crux — input gets multiplied. The stored energy tops at a point where it can easily flip an empty boxcar (30 tons). The joint itself must be struck; impact around the joint won’t register; the same rule applies to releasing the stockpile. Ligament, cartilage, and tendon damage will be negated thanks to this quirk. Originally belonged to a biker gang leader from Japan.
Unbreakable, Mutation
Shock gravitates into the bone, coursing through the skeletal system via connective tissue until it dies out. Tenfold’s flesh stays untouched as a result of the quirk’s feature. Originally belonged to a retired security guard.
Nocturnalism, Emitter
This quirk restricts melatonin, and pumps the body with a “second wind” hormone for the night. The new hormone increases overall power until sunrise, rivaling basic enhancement drugs without the withdrawals. Nocturnalism naturally allows the user to skip sleep, masking the body’s degradation that will make itself more known in the day. 10:00pm is the only time Nocturnalism is available, and 5:00am is when it will fade. Originally from a Nomu.
Super Cell Activation, Emitter
Tenfold has the power to activate the cells inside others and himself to achieve accelerated healing, heightened recovery, and an enhanced condition. Super Cell Activation works on everyone regardless of blood type. What’s more, this variation is extremely potent, enough to nullify most critical injuries and providing a hypertrophic effect. This is the culmination of Super Regeneration, and three forms of Cell Activation.
Muscle Augmentation, Transformation
Tenfold can increase and control his muscle fibers, elevating strength and power, while producing more mass. Overuse can deteriorate new fibers more quickly, placing regular endurance training as a major priority for the quirk to be efficient. Originally from a Nomu.
All for One (Copy), Emitter
All for One is the original storage quirk. This brand of All for One is a lesser copy, only having enough space for 8 quirks at once, but was deemed useful enough to take. Originally from Nine.
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Quirk : Twentyfold, Emitter
Quirk Owner : “Tenfold”, Vigilante
Description :
Twentyfold is the unification of Tenfold (Quirk) and All for One (Copy). Contradictory to its name, Twentyfold can only store a maximum of 18 quirks. All applications are identical to the user’s previous quirk, just with more absorbing volume.
Notable Techniques :
Quirk Unification
When in possession of compatible or highly similar quirks, Tenfold can mix them into one, whole quirk; this technique conserves space, but is difficult to kick off.
Quirk Division
As opposed to the counterpart, the unified quirks could be easily undone at will; the user may require more space for this technique.
Bodily Aerobatics
Fighting while using Auto-exertion takes advantage of unorthodox angles and superior resistance over most opponents.
Super Wrist Punch
Tenfold focuses all of the kinetic energy from Pop! into one joint, namely the wrist, for critical damage.
Enhanced Climbing
Bio Hold and Auto-exertion makes moving along shear surfaces more efficient and quick.
Kick-Box
By using Bio Hold’s hardening feature, Tenfold can coalesce his hands and feet into dense lumps for added damage.
Momentum Strike
Tenfold uses the momentum of a regrowing limb to load up a counter attack.
Endless Work Capacity
Super Cell Activation is very thorough, in that it mends the slightest sign of degradation, including the drawbacks of Muscle Augmentation and Nocturnalism collectively.
Marrowfold/“The Overseer”
Tenfold extends the muscle from his hands and feet while activating his hardening from the enveloping tissue, covering himself in an organic set of armor.
Twentyfold’s Collection (7/18) :
Auto-exertion, Emitter
This quirk is the oldest of the build. It allows Tenfold to exert paradoxical force upon his own body, achieving flight, enhanced leverage, and super agility. Training Auto-exertion is pretty linear — fly faster, lift more, and move better. Originally belonged to a 1st Grade classmate.
Bio Hold, Transformation
The user’s hands and feet can merge with other surfaces for an impervious hold. The extremities harden upon merging, boasting great resistance through a bone-like material. Originally belonged to a lowly mugger.
Pop!, Emitter
Tapping, or striking a major joint stockpiles kinetic energy within the disturbed crux — input gets multiplied. The stored energy tops at a point where it can easily flip an empty boxcar (30 tons). The joint itself must be struck; impact around the joint won’t register; the same rule applies to releasing the stockpile. Ligament, cartilage, and tendon damage will be negated thanks to this quirk. Originally belonged to a biker gang leader from Japan.
Unbreakable, Mutation
Shock gravitates into the bone, coursing through the skeletal system via connective tissue until it dies out. Tenfold’s flesh stays untouched as a result of the quirk’s feature. Originally belonged to a retired security guard.
Nocturnalism, Emitter
This quirk restricts melatonin, and pumps the body with a “second wind” hormone for the night. The new hormone increases overall power until sunrise, rivaling basic enhancement drugs without the withdrawals. Nocturnalism naturally allows the user to skip sleep, masking the body’s degradation that will make itself more known in the day. 10:00pm is the only time Nocturnalism is available, and 5:00am is when it will fade. Originally from a Nomu.
Super Cell Activation, Emitter
Tenfold has the power to activate the cells inside others and himself to achieve accelerated healing, heightened recovery, and an enhanced condition. Super Cell Activation works on everyone regardless of blood type. What’s more, this variation is extremely potent, enough to nullify most critical injuries and providing a hypertrophic effect. This is the culmination of Super Regeneration, and three forms of Cell Activation.
Muscle Augmentation, Transformation
Tenfold can increase and control his muscle fibers, elevating strength and power, while producing more mass. Overuse can deteriorate new fibers more quickly, placing regular endurance training as a major priority for the quirk to be efficient. Originally from a Nomu.
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