Subject 41: Mole Girl
Real Name: Jess Krakenstone
Color: Saddle Brown
Traits: Raised by moles, Jess grew up to be a wild and rebellious gal with a penchant for mischief and causing chaos wherever she goes. She's tomboy-ish, independent and deeply adventurous, rarely ever sitting still unless she absolutely has to, whether to hide from an enemy or listen to those who earn her respect. That said, she DOES have a deep understanding of life and knows that whenever someone dies, it's their time as is the law of the universe.
Power-Up:
(Burrow)= Being essentially a hybrid of human and mole, Jess can sense her surroundings with all her five senses, dig into the ground with her claws and burrow through the landscape at a fast rate.
Weapon(s)/gear: Machete for combat and vines for restraint.
Weaknesses: Her senses can be overwhelmed by large amounts of light and her wild nature makes her reckless.
Fun fact(s):
1) She can be found sleeping anywhere within AK Academy, from any classroom to the cafeteria tables to even a bathroom.....
2) Prior to attending the Academy, she made the tallest sculpture of herself in the Deep Ground Kingdom and won an award for it.
3) She's claimed to have met a universe guardian face to face and turning into a hulking brute on the same day, but no one believes this.
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Subject 42: Ultra 2600
Real Name: Nora Yamauchi
Color: Light Green
Traits: A gamer at heart with a cheeky grin, she's enthusiastic when it comes to playing video games and engaging in athletic activities, rarely ever feeling down. In fact, she feels proud of her skills and knowledge gained through quick learning though she doesn't brag about them much. Outside of that, she's resourceful and comes up with creative solutions for her predicaments....provided she doesn't go into a panic whenever things get too tough for her or embarrassed in public events.
Power-Up:
(Game On!)= By mental command, Nora can boost her own physical capabilities with different upgrades. She can shatter buildings with Big Fist, jump to impressive heights with Jump Man, take more damage with Armor and materialize a giant sword, all made of digital data.
Weapon(s)/gear: Helmet with visor that provides her with feedback as to the location of objects and people. Also has a wrist device made to monitor her vitals and how much energy she has.
Weaknesses: Can only access one upgrade at a time, having to switch between them and leaving herself open for faster opponents.
Fun fact(s):
1) When she was younger, she didn't have much to do beyond simply making childish doodles and imagining stories. That was until her Power-Up manifested and it led her to being curious about video games. Upon playing for the first time, she eventually became the gamer she is today.
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Subject 43: Genesis
Real Name: Marie Jones
Color: White
Traits: To those who know her, Marie Jones AKA Genesis can be described as kind, honest to the point of being blunt and fair to all. She can be serious and a little bit of a neat freak, but she greets others with a smile and lends them a helping hand whenever she can.
Beyond that, she can be prone to freaking out whenever she sees a mess and has a hidden love for explosions, often blowing things up in a private training room. However, due to expectations of her being a symbol of hope, she feels doubt as to whether she can live up to her purpose and gets anxious about it.
Power-Up:
(West Stars)= As one of the Sisters of Hope, Genesis has 6 Power-ups based on different animals
1) Falcon Wings= Lets her fly in the air with the wings of a falcon and sharp talons.
2) Shark Breath= Allows her to breathe and swim underwater as well as bite into her enemies with sharp teeth.
3) Camoleon= Lets Marie blend in with her environment, effectively masking her presence.
4) Draconic Firepower= Serves as a major boost to her strength and lets her breathe fire.
5) Cat Instinct= Marie becomes agile and has sharper reflexes.
6) Unicorn's Touch= Purifies curses and diseases with a touch.
Weapon(s)/gear: None.
Weaknesses: Has moments of self-doubt and anxiety.
Fun fact(s):
1) While usually kind, she has snapped at people before. One day, during a private interview, she was asked so many personal and rude questions that she yelled at them and even landed a punch. The next day, she might have dyed their hair an ugly shade of green, but no one can prove that.
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Subject 44: Evolution
Real Name: Kibou Hiroshi
Color: Black
Traits: If you're expecting a goth girl, THIS is not it. Unlike her more serious sister, Kibou is a spunky and down to earth gal who enjoys having a great time and hanging out with her peers. She's mostly lazy at home, caring little for the state of her own room and poking fun at her sister's need for order and cleanliness.
However, she cares greatly for her sister and is quite protective of her, wary of strangers. While usually funny and even curious, she can get serious when the situation calls for it such as when she's out living up to her purpose. Unlike her sister, she doesn't fret too much about it and embraces it. She even comforts Marie in such times of doubt.
Power-Up:
(Evolution's Stage)= As a fellow Sister of Hope, she also has 6 Power-Ups. In her case, they're based on different stages of human evolution from both the past and potential futures.
1) Slime Ball= Turns into a sentient puddle of slime capable of changing shape to pass through gaps, restrain her targets and shoot sticky slime balls.
2) Hominid Force= As a cavewoman, she gets a boost to her strength, a nose capable of tracking targets miles away and sharp dino claws.
3) Cy-Gal= As a future woman mixed with machines, she can shoot lasers from her visor, manipulate electricity and levitate objects.
4) Tall Minds= From a potential future full of taller humans, she's able to read and control minds with her touch.
5) Quick feet= In a future with people built lighter, she can run and react faster than her regular self.
6) Energizer Gal= She becomes a being of energy and can shape it in any way she likes, from absorbing it to launching it as a speeding baseball comet.
Weapon(s)/gear: None
Weaknesses: Can only use power-up at a time and for every advantage she gets in a particular human stage, she loses one.
Fun fact(s):
1) She often engaged in conversations with Rip AKA Time Walker about time and evolution to find better ways to understand their own Power-Ups and often sparred together.