49 Votes in Poll
49 Votes in Poll
What is the difference between fighting skills and hand-to-hand combat?
I was reading something and saw this and it was the reason I'm making this post.
104 Votes in Poll
Here's another day to "Sharing my OCs" series!
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Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
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Today's character(s) is Jack the Homeronitan.
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"What's up, boy? Missed me?"
Jack the Homeronitan, is a homeronitan bounty hunter, known for defeating and almost killing the superhero Starbooster.
Name: Jack
Alias: The One Who Brings Wildness Wherever Goes; "The" Bounty-Hunter; Crazy Man
Gender: Male
Species: Homeronitan
Alignment: Chaotic Neutral
Age: 6.5 million years old
Birthday: August 10th
Height: 2m95cm
Weight: 190kg
Birthplace: Home (planet), Andromeda Galaxy
Affiliation: None
Occupation: Bounty Hunter
Family: Unknown
Base of Operation: None
Power-Level: 4-B, higher w/ Rosie, at most 2-C at peak
Appearance
Jack is a homeronitan (a humanoid alien) with a very tall stature, defined and muscular body, a completely white skin, several scars around the body, purple eyes, short dark red hair (in a quiff hairstyle) and beard, and some tattoos around his body.
His clothing is actually pretty simple, as he simply wears black pants with a silver belt, and black boots (not wearing any kind of upper clothing or else). Sometimes, he also wears a black cloak (in case people are complain too much about his shirtless attire).
Personality
Jack stands as an exceptionally arrogant and discourteous individual, unabashedly reveling in the prowess he exhibits as a seasoned bounty hunter. His combat demeanor is marked by an unapologetic brutality, where he becomes an unyielding force, showcasing lethal finesse regardless of the circumstances. This aggressive behavior paints him as an exceptionally violent being, driven by a lust for blood that manifests fervently during the execution of his targets, punctuated by callous laughter in the aftermath.
Nevertheless, beneath the veneer of aggression, Jack is a man of honor, valuing fairness in combat over underhanded tactics. When engaged in a confrontation, he seeks a battle founded on equality, eschewing unfair advantages. True to his code, any agreement or deal forged with Jack remains unbroken until its natural conclusion. His sense of honor extends even to his bounty pursuits, driven by a lingering sense of greed that compels him to relentlessly pursue more and more targets.
An intriguing facet of Jack's character, often obscured by his overt aggression, is his unexpected rapport with children. Contrary to his brutal nature, Jack harbors a soft spot for youngsters, vowing never to harm them, albeit with a negotiable clause for misbehavior. This unusual affinity unveils a nuanced side to his personality, revealing a capacity to recognize the worth of honorable and kind individuals amidst the chaos of his violent pursuits.
Powers and Abilities
Homeronitan Physiology: Jack, an illustrious homeronitan hailing from the distant planet Home in the Andromeda Galaxy, boasts an exceptional physiology, characteristic of his immortal species. Possessing absurd levels of strength, invulnerability, and an impressive regenerative capacity, Jack stands as an essentially immortal entity, fortified by the unique traits inherent to homeronitans.
Superhuman Strength: Endowed with superhuman strength as a homeronitan, Jack effortlessly incapacitates virtually anyone, showcasing the ability to lift staggering weights of up to immeasurable tons. His physical might extends to rivalling and causing harm to formidable entities like the superhero Starbooster, radonians, and numerous other powerful beings. Jack's strength places him as an imposing adversary, surpassed only by those wielding superior power. Capable of demolishing colossal structures with the sheer force of his punches, Jack's strength surpasses the average level of his counterparts. Channeling his immense strength into his legs, Jack executes extraordinary leaps, nearly emulating flight and achieving astonishing altitudes, demonstrating a dynamic use of his physical abilities.
Superhuman Speed: Jack, as a homeronitan, possesses a phenomenal degree of speed that defies conventional limits. In the blink of an eye, he can traverse vast distances, outpacing even the swiftest adversaries. Jack's acceleration is so immense that he can effortlessly evade attacks, showcasing an agility that borders on the extraordinary. His ability to perceive and react to high-speed movements further amplifies the effectiveness of his remarkable speed, establishing him as a formidable force in any fast-paced confrontation.
Superhuman Reflexes: Despite not traversing at high speeds, Jack possesses remarkably high reaction speed, precisely countering attacks from swift adversaries with unwavering precision.
Superhuman Stamina: Jack's stamina exceeds the limits of a normal human, and it is conceivable that his endurance verges on the infinite, mirroring the homeronitan's apparent lack of necessity for rest.
Superhuman Agility: Jack's physical agility is impressive, seamlessly combining all his enhanced attributes to maneuver with excellence in various situations.
Invulnerability: Endowed with the ability to withstand blows from formidable beings such as radonians and pleiadians, Jack showcases resilience against a multitude of threats. His capacity to endure numerous strikes from powerhouses like Starbooster and others, along with surviving the harsh conditions of space, explosive forces, and diverse weaponry, is attributed to the supernatural durability and dense skin tissue inherent in his homeronitan physiology.
Transmutation Immunity: Following an encounter with a laurokian, Jack not only adapted but developed a high resistance, possibly bordering on immunity, against transmutation. This newfound resilience attests to his species' remarkable adaptability and evolutionary prowess.
Self-Sustenance: Jack achieves a level of self-sustenance that transcends the ordinary, rendering the need for eating, sleeping, drinking, or even breathing obsolete. This exceptional trait enables him to endure the vacuum of outer space effortlessly, navigating its challenges without any concerns.
Regenerative Healing Factor: Boasting a regenerative healing factor that operates at an extraordinary rate, Jack can swiftly recover from injuries with remarkable efficacy. Surpassing the homeronitan average, his regenerative abilities extend to healing lost limbs, surviving beheadings, and potentially recovering from complete incineration.
Reactive Adaptation: As a homeronitan, Jack possesses the remarkable ability to undergo reactive adaptation, allowing him to swiftly adapt to various physical challenges. This adaptive prowess spans environmental factors, gravity fluctuations, atmospheric compositions, and the inhospitable conditions of space.
Environmental Adaptation: Through his innate reactive adaptation, Jack rapidly acclimates to any environment, regardless of its harshness, showcasing a versatility that enables him to navigate diverse surroundings seamlessly.
Kinetic Energy Absorption: The kinetic energy from attacks directed at Jack is instantaneously absorbed, providing him with a defensive mechanism that converts offensive force into a source of strength.
Dominant Genetics: Jack's genetic dominance is unparalleled, allowing him to breed with any species. Regardless of the genetic makeup of his partners, the offspring consistently exhibit homeronitan appearance and abilities. Jack's DNA effortlessly overrides others', ensuring a consistent lineage reflective of his own formidable traits.
Immortality: As a homeronitan, Jack experiences physical aging up to 35 years, after which the aging rate dramatically decreases by 100 times each year. Despite being 195 years old, Jack maintains the physical vitality and appearance of a 35-year-old, epitomizing his enduring state of immortality.
Abilities
Master Combatant: Immersed in the life of a bounty hunter for an extensive period, exceeding a century, Jack stands as an exemplary combatant with mastery in diverse fighting techniques. His expertise spans alien martial arts, with a notable emphasis on those reminiscent of Terran boxing. This prolonged experience endows Jack with unparalleled prowess in hand-to-hand combat, making him a formidable adversary in any physical confrontation.
Genius Intellect: Contrary to his rugged exterior, Jack possesses a genius-level intellect, boasting an IQ exceeding 150. This cognitive prowess, often underestimated due to his combat-centric lifestyle, contributes significantly to his strategic acumen and problem-solving capabilities. Jack's intelligence serves as a crucial asset in navigating the complexities of his bounty hunting endeavors.
Master Pilot: Behind the controls of his trusty flying space motorcycle, affectionately named Rosie, Jack exhibits mastery as a pilot. His adept handling of this airborne vehicle allows him to navigate seamlessly through the vastness of space, showcasing a level of piloting expertise that complements his prowess as a bounty hunter.
Multilingualism: Jack possesses a unique linguistic prowess, with the ability to speak and instantly learn several languages. This includes not only extraterrestrial dialects but also "terran" languages such as Portuguese and English. His multilingual capabilities enhance his effectiveness in diverse environments, facilitating seamless communication with individuals from varied backgrounds. Jack's linguistic versatility is a testament to his adaptability and resourcefulness in the pursuit of his bounty hunting endeavors.
Weaknesses
Easily manipulative DNA structure (formerly, now resistant).
His mind can still be penetrated by telepaths and the like.
Weapons & Paraphernalia
Obelus
Description: Obelus, Jack's favored Nordic-style ax, is a cosmic cleaver forged in the heart of a distant star. Infused with cosmic energies, this intergalactic weapon resonates with the power of celestial bodies, making it a formidable ally in Jack's bounty hunting endeavors. Crafted from an otherworldly alloy known only to the most skilled space blacksmiths, Obelus boasts a razor-sharp edge capable of cleaving through virtually any material. The axe channels his inherent powers, enhancing its destructive force during each swing. Over the years, Obelus has become an extension of Jack's indomitable will, leaving a trail of defeated adversaries across the universe.
Rosie
Description: Rosie, Jack's trusty flying space motorcycle, is a marvel of celestial engineering and cutting-edge technology. Crafted with sleek lines and a futuristic design, Rosie effortlessly blends for m with function. Its aerodynamic frame and anti-gravitational propulsion system grant Rosie unparalleled maneuverability, making it the perfect companion for Jack's bounty hunting pursuits across the cosmic expanse. Equipped with advanced navigation systems and interstellar capabilities, Rosie enables Jack to traverse the vastness of space with unmatched speed and precision. The motorcycle's exterior is adorned with enigmatic markings, reflecting the countless interstellar journeys undertaken by its dynamic duo.
Powers & Abilities: Force-Field Creation (integrated energy shields provide protection during intense intergalactic skirmishes), Energy Projection, Hyperspace Travel and Hyper Acceleration (energy thrusters enhance its acceleration to astronomical levels, hyper-driving to travel to anywhere in the universe).
Quotes
"You guys just have to pay me, and consider any of your targets yours!! I'll always hunt them no matter what!"
"Your heart is good, human. But, I'm afraid I cannot fulfill my words to them, y'know? So, I guess you'll have to say goodbye to your little master now... before it's too late."
"HahahaHAHAHA! YES!! THIS IS WHAT I'M TALKING ABOUT! Show me your power, and make this more fun to me!"
"Heh, I need that money... that bounty... consider yourself my target!!"
Trivia
Character created by Opfan33.
He was based on Lobo (DC Comics) and Charlotte Katakuri (One Piece)
Although he never hurts children, he says this rule is negotiable if the kid is misbehaves.
He is considered one of the universe's best bounty hunters. Because nearly all of his targets did not survive an encounter with him, as he is extremely violent and merciless in regards to his own job.
Jack's name, in homeronitan language means "the one who brings wildness wherever goes".
After being teleported to somewhere else in the universe by Allen after Jack's fight with Starbooster, he didn't care at all and did whatever he did after.
In addition to being renowned as one of the universe's best bounty hunters, Jack is a celebrity among space taverns and hubs.
His iconic Nordic-style ax, Obelus, is adorned with engravings that tell the tales of his most challenging bounty hunts, immortalizing the adversaries who faced his relentless pursuit.
Despite his rugged exterior, Jack has an unexpected passion for intergalactic cuisine. He is known to seek out the finest and most exotic dishes during his travels, often surprising those who witness the bounty hunter indulging in the art of cosmic gastronomy.
Jack possesses an uncanny knack for befriending sentient beings of all shapes and sizes, earning him a reputation as the "Cosmic Companion" among the denizens of the universe.
His infamous reputation as a bounty hunter has garnered him a legion of devoted fans across the galaxy, with enthusiasts gathering to swap stories and speculate about his next daring escapade.
Despite his nomadic lifestyle, Jack maintains a deep-rooted connection to his homeronitan heritage, observing traditional rituals and customs passed down through generations. And also ensuring that his cultural identity remains intact amid the vastness of space.
Here's another day to "Sharing my OCs" series!
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Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
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Today's character(s) is Spark.
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"True strength? I don't need that! What I truly want is to be strong... but in what sense, necessarily? Isn't it obvious? Strength is nothing if you can't handle yourself first!"
Anny Castro, also known as Spark, is a determined martial artist that has a great goal of being the greatest martial artist in the world.
Name: Anny Castro
Alias: Spark (by friends); Bolt (by colleagues); Any
Gender: Female
Species: Superhuman (mutant - super)
Alignment: Neutral
Age: 19 years old
Birthday: February 14th
Height: 1m72cm
Weight: 58kg
Birthplace: São Lucas, Brazil
Affiliation: Fuyunote's Arts School
Occupation: Student; Martial Artist
Family: Unknown
Base of Operation: None
Power-Level: High 6-C, eventually High 6-A | 5-C, up to Low 5-B at peak
Appearance
Anny is a girl of average height and athletic body, she has fair skin, medium brown hair (which is tied in a single bun), and brown eyes. Her most used casual clothes consists on a simple red sundress and shoes.
She typically wears a red-colored martial artist outfit consisting of a midriff-exposing, sleeveless top and red pants (she doesn't wear shoes while training/fighting because her fighting style focus on speed and athleticism). At the top, right in the middle, is a lightning bolt symbol. Around her waist, on her pants, there are yellow bands, and she has yellow bracelets on her wrist.
Personality
Anny has positive attitude towards life shines through in her kind nature and friendly demeanor. She possesses a carefree and happy-go-lucky outlook, always ready to extend a helping hand to those in need. Her empathy for others runs deep, and she shows genuine concern for their well-being. Her compassion extends to all living beings, and she takes great care to avoid causing unnecessary harm or violence. She believes in fostering a peaceful and harmonious existence.
Despite her gentle and compassionate nature, Anny possesses an unwavering determination when it comes to achieving her goals. She is incredibly focused and disciplined, constantly striving to improve her skills as a martial artist. Her ambition to become the greatest martial artist in the world is a testament to her resolute dedication and unyielding commitment. Her drive pushes her to work tirelessly, never shying away from the hard work necessary to reach her full potential.
In the end, she can be described as a harmonious blend of strength, kindness, and unwavering determination. Her positive outlook on life, combined with her laser-like focus and disciplined mindset, makes her a formidable force in both the physical and emotional realms.
She serves as an inspiration to those around her, reminding them that true strength lies not only in physical power but also in the power of the heart and mind. She a shining example of how one can achieve greatness while still embodying kindness and compassion.
Powers and Abilities
Superhuman Physiology: Anny's natural superhuman body allows her to surpass the physical capabilities of an average human. Her strength, speed, reflexes, and durability all exceed that of a normal person. Her improved stamina also means she can push herself harder and longer than most people without getting exhausted. These enhanced physical abilities give her a major edge in combat and allow her to perform extraordinary feats of athleticism.
Enhanced Strength: She has an immense level of physical strength allows her to lift and carry heavy objects with ease. She can easily overpower opponents who are much larger and stronger than her. With her strength, she can break through walls, lift cars, and cause considerable damage to her surroundings. Anny's strength is also vital in martial arts, allowing her to deliver powerful strikes and throws that can incapacitate opponents. Some notable feats is that, during the Order of the End's invasion at Asami's school, together with her master, Anny was able to slowly overpower Johan during their combat.
Enhanced Speed: Anny's speed allows her to move at superhuman levels. She can dodge incoming attacks and move faster than the human eye can follow. With her speed, she can cover large distances quickly, which is especially useful in combat. Her speed also allows her to perform swift and agile movements, giving her an edge in hand-to-hand combat. Being a notable student at Asami's school, her speed should be greater than light-speed (since an average student at said school are easily able to perform faster-than-light attacks).
Enhanced Reflexes: Her reflexes are so heightened that she can react to danger almost instantly. This allows her to dodge attacks that most people would not even see coming. Her quick reflexes are an essential part of her fighting style, allowing her to anticipate and counter her opponent's moves.
Invulnerability: Anny's great physical durability allows her to withstand incredible amounts of damage without being hurt. She can survive falls from great heights, resist powerful physical blows, and shrug off most forms of attacks. Her durability makes her an excellent tank, absorbing damage while she fights back. She could resist the enormous heat coming from Johan's magma attacks, and was later unfazed when the man throw a meteor-sized rock at her.
Enhanced Stamina: Her stamina allows her to perform strenuous activities for extended periods without getting tired. This makes her an excellent martial artist, allowing her to maintain her energy levels throughout long and grueling battles.
Enhanced Agility: Anny's superior athletic and gymnastic abilities give her extraordinary agility, dexterity, balance, stamina, flexibility, speed, reflexes, jumping, and running. She can perform acrobatic movements with ease, such as backflips, somersaults, and aerial kicks. Her agility makes her very hard to hit, and she can dodge attacks by performing swift movements and acrobatics.
Electromagnetism Manipulation: Anny, since birth, has complete control over the electromagnetic spectrum, including both electricity and magnetism, as well as many other possible capabilities with this power. This gives her a broad range of abilities that are highly effective in combat, which she tends to highly use them in her combat style. Infusing electromagnetic energy into any object, she can basically turn anything into a powerful and potent projectile.
Electricity Manipulation: She is capable of generating and projecting powerful bolts of electricity due to her manipulation over the electromagnetic spectrum. She can release lightning bolts from her body or channel them through her martial arts techniques, delivering devastating blows to her opponents. Anny can also absorb electricity, making her immune to electrical attacks.
Magnetism Manipulation: Anny can control magnetism, allowing her to manipulate metals and magnetic matter. She can levitate and manipulate objects made of metal, move them around with ease, and even use them as weapons. Anny can also create magnetic fields that deflect incoming attacks, making her even harder to hit.
Metal Manipulation: She can control metal magnetically, giving her the ability to bend and shape it to her will. She can create metal constructs, like shields or weapons, to use in battle. Anny's metal manipulation abilities also allow her to disarm her opponents or restrain them by manipulating metal objects around them.
Kinetic Energy Manipulation: Anny can channel kinetic energy through her mastery of electromagnetism. This ability enables her to absorb, store, and release kinetic energy at will. She can use this power to enhance her physical strikes, creating devastating blows that can shatter solid objects and incapacitate opponents with incredible force.
Electromagnetic Constructs: She can turn electromagnetism into different forms and objects of varying detail and permanence, ranging from simple shapes and images to individual elements, substances and materials, to functional items such as tools and weapons.
Psychic Shield: She can protect her mind from psychic abilities by blocking input or scrambling her own neural impulses.
Chi Manipulation: Not only the greatly improved her martial arts in Asami's school, she also learned a bit of chi. However, unlike most, she didn't wanted to use it broadly and in every possible way, she only learned it to make her able to perceive things easier, and augment her own physical abilities greatly. Other than that, she doesn't use chi on combat (since she only wants to use her electromagnetic ones).
Enhanced Senses: Anny is able to analyze the electromagnetic spectrum around her surroundings to sense anything she wants clearly. Focusing chi on her hearing, she's able to hear conversations from kilometers/miles away, as well focus it on her sight to see things from far away.
Regenerative Healing Factor: Anny possesses a regenerative healing factor fueled by her mastery of chi. This power allows her to rapidly heal injuries, mend broken bones, and recover from physical damage at an accelerated rate. She can even rejuvenate herself after strenuous battles, ensuring she's always in peak physical condition.
Abilities
Master Combatant: Anny is a highly skilled combatant, able to engage in hand-to-hand combat and easily take down multiple opponents at once. She has trained in a wide range of martial arts and fighting styles, including Muay Thai, Brazilian Jiu-Jitsu, and Taekwondo, among others. Anny is able to adapt her fighting style to the situation and the opponent she is facing. Her main combat style, however, is everything that involves, mainly, speed, balance, and agility.
Martial Arts Mastery: Her martial arts skills are exceptional, as she is highly trained and experienced in various forms of combat. She is a master of many techniques, including grappling, striking, and joint locks. Her fighting style is highly effective and efficient, and she is able to defeat opponents much larger and stronger than herself.
Pressure Point Intuition: Anny has a natural intuition for pressure points, the weak points in the human body that, when struck, can cause pain, paralysis, or even death. She is able to locate and strike these points with precision, making her attacks highly effective and potentially deadly.
Electromagnetic Combat: Anny is a formidable opponent in combat due to her ability to manipulate the electromagnetic spectrum. In combat, she can use these powers to create barriers, deflect attacks, and launch powerful offensive strikes. Her ability to control metal magnetically also gives her an advantage in close-quarters combat, as she can disarm opponents or use metal objects as weapons.
Weaknesses
She is known from being slightly reckless during combat.
Techniques & Movements
Electromagnetic Pulse Type: Attack Technique Description: Anny can release a powerful electromagnetic pulse from her body, which disrupts any electrical equipment and technology within a certain range. This can be useful in combat situations where her opponent is relying on technology,
Metal Storm Type: Attack Technique Description: She can manipulate metal objects around her to create a storm of sharp metal projectiles that she can launch at her opponent. These projectiles can be deadly and difficult to dodge, making it a powerful offensive move.
Magno-Barrie rType: Defense Technique Description: She creates an electromagnetic barrier around herself that can block most forms of attacks, including physical blows, energy blasts, and projectiles. This makes her very difficult to hit, and can give her time to launch a counter-attack.
Electric Whip Type: Attack Technique Description: Anny can channel electricity through her hand to create a whip-like weapon that she can use to strike her opponents. The whip can be charged up for extra power, making it a devastating attack that can stun or even incapacitate her opponents.
Hookie Type: Support Movement Description: Anny creates an electromagnetic grappling hook that she can use to scale walls or pull herself towards her opponents. This can be useful in situations where she needs to quickly move around the battlefield or reach an opponent who's far away.
Electro-Step Type: Support Movement Description: Anny uses her electromagnetic powers to create a magnetic field beneath her feet, allowing her to hover or glide above the ground for a limited time. This technique grants her increased mobility and makes her harder to target in combat.
Magnetic Grasp Type: Support Technique Description: Anny forms a magnetic field around an opponent's weapon, disarming them by causing the weapon to fly out of their hand and into her grasp. This move allows her to neutralize threats quickly in close combat situations.
Electro-Clash Type: Attack Technique Description: Anny charges her fists with electromagnetic energy and delivers a powerful punch to her opponent. Upon impact, the electromagnetic energy discharges in a localized explosion, creating a shockwave that can send foes flying and disrupt their equilibrium.
Polarity Push Type: Defense Technique Description: Anny manipulates the magnetic fields around her to create a repelling force, pushing away incoming projectiles, energy attacks, or opponents attempting to grapple or strike her. This technique provides her with a momentary shield against oncoming threats.
Magnetic Anchor Type: Support Technique Description: Anny generates a magnetic anchor point on a solid surface, allowing her to tether herself securely. This technique is useful for maintaining balance, evading powerful attacks, or setting up ambushes by suspending herself from above.
Polarity Crush Type: Attack Technique Description: Anny creates a powerful magnetic force that compresses metallic objects around her opponents, restricting their movements and causing intense pressure. This technique can immobilize foes temporarily, leaving them vulnerable to follow-up attacks.
Electrostatic Discharge Type: Attack Technique Description: Anny accumulates electromagnetic energy within her body and releases it as a concentrated burst of lightning. This devastating attack can target a single opponent or be unleashed as a wide-area discharge, wreaking havoc on multiple foes.
Electro-Strike Type: Attack Movement Description: Anny can channel her electromagnetic energy into her fists or feet and deliver powerful electric attacks to her opponents. These lightning strikes can stun, burn, or even electrocute her enemies. Anny can also use this technique to increase the power of her martial arts strikes, giving her an additional edge in combat. The lightning strikes can be delivered as a single, powerful blow or as a rapid series of strikes.
Quotes
"No matter how hard the journey may be, I will never give up on my dream of becoming the greatest martial artist in the world!!"
"Helping others brings me joy... It's important to me to make a positive impact on the world around me, no matter how small."
"Quick! Ryan! You're doing this terribly!!! Ms. Asami will be furious at us if she saw whatever these techniques were supposed to be! You doing this all wrong!!"
"Hm? Take care of this little girl? Sure, why not? She seems to be a sweet child."
Trivia
She was created by my friend William Guilherme, and was originally planned to be his character's main love interest. However, since I don't like to discard characters, I was given permission to make her something else entirely. So, now, she's a notable character that will appear as a colleague during Ryan's trainings at the Fuyunote's Arts School.
She has a hidden talent for playing the ukulele, and she often entertains her friends with impromptu beachside concerts during sunset gatherings.
Her favorite food is coxinha (a typical brazilian snack).
Her favorite hobby is going to the beach. Among her many beach activities, Anny is an avid beach volleyball player and has even won a few local tournaments with her lightning-fast reflexes.
Anny is known for her random acts of kindness, such as surprising friends and strangers with small, thoughtful gifts and gestures of goodwill.
Anny's main alias (Spark) was an affectionate nickname given by close friends, as they knew about her powers; but also due to her joyful and kind personality. A "spark that enlightens the heart of those around her".
She hates fighting needlessly.
Anny was a notable key to Asami during their fight against Johan (Gravestone), due to her great agility and swiftness at combat.
She was responsible for taking care of Naty while Ryan and his allies were in search for Hekon around the vast multiverse. He chose her out of everyone because they were a duo at Fuyunote's dojo, and both of them gained great trust towards one another during that time.
She's a skilled swimmer and often competes in local swim meets, showcasing her exceptional speed and endurance in the water.
Despite her preference for non-violence, Anny is an expert in martial arts techniques specifically designed to disarm and incapacitate opponents without causing serious harm.
Anny once volunteered as a lifeguard at her local beach, using her superhuman abilities to swiftly respond to water-related emergencies and ensure the safety of beachgoers.
83 Votes in Poll
I have a character and my general Idea is that he uses light in close-mid range combat but i don't want him to have flat out light manipulation so i'm kind of just asking about a general powerset to fit that idea
85 Votes in Poll
167 Votes in Poll
Let’s take to alternate versions of the Star Wars universe and the DC Universe (earth prime).
These universes are exactly the same until a certain point in the timeline with the two universities somehow collide with each other (except on this Version of earth prime, George Lucas has never created the Star Wars franchise so The green lanterns of earth would not get any of the references of Star Wars in this battle.)
The green lanterns are Patrolling space when several new planets appear out of nowhere in space. These planets are from the Star Wars Universe. (The Base World of the Jedi Order and Galactic Republic Capital of Coruscant would Appear right above Oa, The base of the Green Lantern Corps and the guardians of the universe.) The guardians send several green lanterns To investigate this new mysterious planet above them and the Jedi Council also do the same thing sending several Jedi Knights as well as various clone troopers to investigate this new planet above them.
How does the scenario Play out and how does it end!?
The ability to have motor function that is beyond the human limits.
What do you think of this power I made up?
What deadly long-range/medium-range distance attacks can hurt you with a sword, apart from ichigo's slash move. The character I'm using this will also implement Darkness Manipulation as one of his powers.
102 Votes in Poll
63 Votes in Poll
121 Votes in Poll