Here's another day to "Sharing my OCs" series!
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Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
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Today's character(s) is Faeriel.
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"... call me cute one more time, and you will regret it. Filthy mage."
Claire Rosewing, also known as Faeriel, is a fairy of druid-class that lives for the sake of being a nature's protector. However, she's too peculiar to a fairy.
Name: Claire Rosewing
Alias: Faeriel; Angry Cutie (by Rudy); Queen of Nature (self-proclaimed)
Gender: Female
Species: Fairy
Alignment: Chaotic Good
Age: 300 years old (16 years in fairy age/physically)
Birthday: May 01st
Height: 1m29cm
Weight: 20kg
Birthplace: Silkdreams, Feywild
Affiliation: Adventurer's Guild; the New Guild (Mia's party)
Occupation: Druid; Adventurer
Family: Unknown
Base of Operation: Faewood Glade, Adventurer's Guild HQ
Power-Level: 10-C, 3-C w/ Magic | 2-A (Nature's Wrath)
Appearance
Claire has a child-like appearance with a petite frame. She has short, soft blonde hair that barely reaches her shoulders and large, vibrant green eyes that give her an innocent look despite her attitude. Her skin is pale, and her youthful face makes her look far younger than her true age. Her delicate, butterfly-like wings shimmer in the light, with patterns of gold and green.
Claire's attire consists of a light green gown that flows like leaves in the wind, adorned with nature-based accessories such as vines and flowers. A simple flower crown rests on her head, further emphasizing her connection to the natural world. She’s rarely seen without her small, nature-themed accessories that blend in with her environment.
Personality
At first glance, Claire seems like an innocent and sweet young fairy, often mistaken for a naive child due to her small stature and youthful looks. However, that couldn’t be further from the truth. She is fiercely independent and has little tolerance for being treated like a child, which is one of her biggest pet peeves. If anyone dares to call her "cute" or "adorable," they are met with a punch or a biting remark. Her fairy longevity only adds to the frustration, as she looks like she’s barely entering her teens, yet she’s seen more of the world than most humans could in ten lifetimes.
Underneath her tough exterior lies a sharp tongue and a brutal honesty. Claire doesn’t mince words and often says exactly what’s on her mind, regardless of whether it hurts someone’s feelings. She has little patience for stupidity or incompetence, and she’s not afraid to call people out for their mistakes. Despite this, she can show a surprising amount of kindness and protectiveness toward those she cares about, though she’ll never admit it openly. Her tsundere personality makes her act cold and dismissive, but deep down, she’s loyal to her friends and allies, especially Mia, the leader of the New Guild.
Her hatred for the self-proclaimed fairy king, Aldric, is well-known. Claire sees him as a narcissistic fool who cares more about his own image than the welfare of the fairy race. The mere mention of his name is enough to send her into a rage. She’s openly vocal about her disdain for him, often wishing he would “disappear already.” This rivalry has become a defining aspect of her personality, showcasing her rebellious nature and desire to stand against authority figures she deems unworthy.
Despite her fiery nature, Claire has a softer side that is reserved for nature and animals. As a druid, she feels a deep connection to the natural world and goes out of her way to protect it from harm. She can be incredibly gentle and loving toward plants and creatures, and her druidic magic allows her to communicate with and nurture the flora and fauna around her. This is one of the few times her true caring side comes out, although she’s quick to hide it behind her usual tough demeanor.
Powers and Abilities
Fairy Physiology: Claire, being a fairy, possesses innate magical abilities, primarily tied to nature. Her body holds immense reserves of aetherial essence, which fuels her magic and spells. This essence allows her to perform powerful feats of magic with ease, especially when she's in natural environments where her power grows stronger. However, physically, Claire is quite frail. Her endurance is poor, and simple tasks like walking for long periods can quickly tire her out. For this reason, she prefers to float or fly rather than run or walk. Mia, her guild leader, often jokes that if it weren’t for Claire's agility and magic, anyone could defeat her in a physical confrontation.
Enhanced Agility: Despite her physical weaknesses, Claire is impressively agile. Her small, lightweight body allows her to move quickly and gracefully, especially when flying. She can dart through forests and dense environments with ease, dodging obstacles with precise, nimble movements. This agility makes her difficult to hit in combat, allowing her to rely on her speed and reflexes to avoid danger rather than brute strength.
Enhanced Senses: Her physiology grants her heightened senses. Her sight, hearing, and even smell are far more acute than that of a human. She can sense disturbances in nature, detect faint sounds from far away, and perceive magical energies in her surroundings.
Immortality/Longevity: Claire, as a fairy, boasts an extraordinary lifespan that spans hundreds of years. Her existence is tied to the aetherial arcana itself, granting her a unique form of immortality. The very essence of magic courses through her soul, allowing for continuous regeneration and sustenance.
Aetherial Essence Manipulation: As a master arcanist, Claire can manipulate aetherial essence, a powerful energy that flows through all things in the universe. This essence is the foundation of the Aetherial Arcana, and Claire uses it to fuel her magical abilities. She channels this energy into spells that range from simple manipulations of nature to complex magical feats. Her deep understanding of this essence allows her to be highly efficient with her magic, performing powerful arcane feats with relative ease.
Spell Casting: Claire’s spellcasting is rooted in the creation of arcane sigils, magical symbols that harness and focus aetherial energy. Some of her most notable spells include:
Sigil of Winds: Summons a gust of wind to blow away enemies or obstacles.
Sigil of Flames: Conjures a fireball that can be directed at a target.
Sigil of Binding: Temporarily immobilizes an enemy with magical chains.
Sigil of Healing: Heals minor wounds and revitalizes the injured.
Druidic Magic: Being connected to nature, Claire’s druidic magic allows her to manipulate the natural world. She can control plants, call upon the weather, and even communicate with animals. Her abilities include making plants grow or wither, summoning rain or sunshine, and calling animals to her aid. This connection with nature makes her a formidable opponent in forested or natural environments, where she can turn the land itself into her ally.
Alchemy: Claire is a master of alchemy, particularly in potion-making. She can craft potions with a wide range of effects, from healing brews to dangerous toxins. Her knowledge of alchemy allows her to mix ingredients in perfect balance, creating potent elixirs that aid both herself and her allies. She often carries a variety of potions with her, ready to be used in battle or exploration.
Astrology: Astrology is another one of Claire's talents, allowing her to read the stars to predict events or guide her decisions. By studying the positions of celestial bodies, she can foresee potential dangers or opportunities.
Conjuration Arts: Claire's conjuration abilities allow her to summon creatures from nature to fight by her side or aid her in various tasks. She can call upon animals, nature spirits, and even mythical beasts. These summoned creatures are loyal and serve her for as long as needed, making her a versatile fighter who can adapt to different combat situations.
Divination: Divination allows Claire to glimpse into the future or gain insight into hidden truths. Whether through scrying, reading omens, or using her magical connection with nature, she can perceive future events or gain clarity on complex situations.
Shapeshifting: Claire possesses the power to shapeshift into various animals, a skill that further deepens her connection to nature. She can morph into creatures such as a fox for stealth, an eagle for flight, or a bear for strength.
Shamanism: Claire has also delved into the arts of shamanism, mastering exorcism, totemism, and spirit magic. With exorcism, she can cleanse corrupted spirits or banish malevolent entities from the mortal realm. Totemism allows her to craft powerful totems that provide protection or enhanced magical effects, drawing power from nature and the spirits. In spirit magic, Claire can communicate with spirits of the land and ancestors, summoning them for guidance or even calling upon them in battle to lend their strength.
Purification: Purification is a key aspect of Claire’s abilities, allowing her to cleanse corruption from both living beings and natural environments. She can remove curses, toxins, or dark magic from individuals and purify areas tainted by malevolent forces.
Theurgy: Claire's devotion to the Goddess of Nature and Fairies, Luraes, grants her access to divine theurgy. Luraes is the guardian of all natural life, and through her, Claire can channel divine magic. This allows her to summon divine interventions, bless her allies, and perform miraculous feats in nature's defense.
Arcane Ascendance
Nature's Wrath: For Claire, the ultimate expression of her power is known as Arcane Ascendance: Nature’s Wrath, a form of ascension that channels the raw, untamed force of nature combined with the Aetherial Essence. During Nature’s Wrath, Claire’s druidic magic, aetherial manipulation, and conjuration reach their zenith. The environment bends to her will as she calls forth colossal trees from the ground, commands fierce storms, and even reshapes the landscape. Her affinity with the spirits of nature is amplified to the point where she can summon legions of nature spirits and beasts to her aid, creating an unstoppable tide of wild, magical power. Her Arcane Sigils become vast, glowing glyphs that crackle with overwhelming energy, allowing her to cast ultimate spells such as:
Elderwood Genesis: Summons a massive ancient tree that spreads roots and vines across a wide area, restraining enemies and regenerating allies within its domain.
Aetherstorm: Calls upon a massive storm of aetherial lightning, winds, and magical rain that devastates enemies and replenishes the energy of her allies.
Verdant Titan: Conjures an enormous golem made of earth, stone, and enchanted vines, which fights alongside Claire as a near-indestructible guardian.
Claire’s connection to the Goddess of Nature, Luraes, reaches its pinnacle in this state. She can channel divine power to cleanse corruption, restore dying ecosystems, or bring divine retribution upon those who threaten the natural world. The Blessing of Luraes grants her a divine aura that heals and empowers all nature-aligned allies in her vicinity, making them practically unstoppable.
Abilities
Great Intellect: Claire is exceptionally intelligent, with centuries of knowledge and experience under her belt. She possesses a sharp mind that allows her to quickly assess situations, plan complex strategies, and solve problems with ease. Her understanding of magic, nature, and ancient lore is vast, making her a valuable source of wisdom for her allies.
Magic Mastery: Having lived for centuries, Claire has honed her magical abilities to an impressive degree. She is a master of multiple forms of magic, including aetherial manipulation, arcane sigils, druidic spells, and more. Her knowledge of these disciplines allows her to cast complex spells effortlessly, often combining different schools of magic for devastating or highly beneficial effects. Her mastery makes her one of the most powerful spellcasters within her guild, respected by both her peers and her enemies.
Bardsmanship: Although Claire is not officially a bard, she is surprisingly skilled in the art of bardsmanship. She plays various instruments with great talent and has a deep understanding of bardic magic. However, she dislikes performing for strangers or large crowds, preferring to keep her musical abilities to herself or for close friends. Claire’s reluctance to sing or perform publicly is often attributed to her disdain for attracting unnecessary attention, despite her undeniable skill.
Weaknesses
She is extremely weak physically; even more than a normal human. As such, she has to be extremely careful during battles because she could easily be taken down (despite being capable of surviving them).
In scorched and lifeless lands, she becomes practically useless.
After Nature's Wrath transformation ends, Claire is left drained, physically weak, and vulnerable, often needing time to recover and regain her strength.
Quotes
"Aldric? That idiot? Don’t make me laugh. The only thing he’s king of is his own ego."
"Nature doesn’t need your pity or your help. It needs someone who actually knows what they’re doing."
"You think just because I’m small, I can’t fight? Try me... h-hey! What are thinking of doing?! H-HEY!! STOP RUBBING MY HAIR!!!"
"I'M NOT CUTE! STOP IT!!"
Trivia
Claire despises being called cute, adorable, or any variation of it. Doing so will immediately make her angry.
Her wings shimmer brighter when she’s in a good mood, though this is rare since she’s usually annoyed at something.
Claire loathes formal events or being around overly pompous individuals, preferring the simplicity of the wilderness over any royal court or adventurer's guild banquet.
Claire adores sweet, natural foods, especially honeycomb and fresh berries. She also enjoys herbal teas, often brewing her own with ingredients she gathers herself.
Claire has a strong dislike for spicy food and refuses to eat anything too artificial or processed. She also despises loud noises and clumsy people who destroy nature carelessly.
Her main weapon is a mere wooden staff which she uses to channel her abilities. It's nothing unusual or special so she hasn't named it.
Her favorite type of animal is the fox, and she has a deep bond with one named Reynard that she often summons.
Despite her tough attitude, Claire is an excellent healer and often secretly heals injured animals in the forest; and obviously, is the party's healer.
She considers Mia, the leader of the New Guild, to be one of the few people she respects and follows without question. However, due to both of them being temperamental, they tend to fight a lot.
Claire has a hidden talent for weaving flowers into intricate crowns, which she often wears without realizing how delicate and beautiful they are.
She has empathy to Jacques due to both of them being always mistaken as kids, and considers him as a best friend.
She loves rainstorms and often sneaks out to dance in the rain when no one is watching.
During Nature's Wrath, her physical appearance transforms as her skin glows with a radiant green aura, her eyes become vibrant orbs of aetherial energy, and her wings expand with luminous patterns resembling the intricate veins of leaves.
Claire loves playing the harp in serene, forested environments. It's one of the few moments where she can truly relax and express her gentle side.