66 Votes in Poll
66 Votes in Poll
72 Votes in Poll
20 Votes in Poll
65 Votes in Poll
Here's another day to "Sharing my OCs" series!
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Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
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Today's character(s) is Wukong.
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"Come on, comrade! It's time for fun..."
Hou, also known as Wukong (his godly alias), is the God of Combat and Victory of the Supreme Pantheon, the pantheon worshiped by superhumans long time ago.
Name: Hou
Alias: (Sun) Wukong; Trainer of Champions; Funny Immortal; God of Combat and Victory
Gender: Male
Species: God
Alignment: Neutral Good
Age: 20 million years old
Birthday: April 16th
Height: 1m85cm
Weight: 88kg
Birthplace: Supreme Pantheon's Realm
Affiliation: Mount of Challenge; Supreme Pantheon
Occupation: God of Combat and Victory; Master of the Mount of Challenge; Trainer; Weaponry Collector
Family: Mythra (mother), Kairoth (father), Kaiser (younger brother), Mera (sister-in-law), Siphu (oldest nephew), Ryusai (nephew), Malakay (niece), Thamari (niece), Ethon (nephew), Aisha (niece), Phygor (youngest nephew)
Base of Operation: Mount of Challenge, Supreme Realm; Earth (sometimes)
Power-Level: 2-A, High 1-C at peak
Appearance
Hou is a god of short stature compared to the rest of his fellows, and he has a muscular physique. He has a short messy brown hair, golden eyes, and a small beard.
His casual attire consists of black robes, a red scarf, messy black pants, and gold trimmings around his outfit to give it a more sophisticated tone. His robe is mostly opened up, revealing his abs.
Personality
Hou is presented as a fun, lazy, not too serious, freedom-loving fellow. This jokey behavior makes many people not see him as a god, and even do not believe when they say he is strong. As a highlight, he doesn't have much pride or even show vanity in his status as a god, considering himself to be just another being that is part of the universe. However, beneath his laid-back demeanor, there is more about him. Another fact is that his friendly attitude extends towards virtually any being he encounters. Hou almost always likes to start things off on a pleasant note, being respectful and appreciative, especially to his family, whom he loves and values very much.
When in combat or when facing an opponent who is cruel, without humility, and who threatens his family, Hou's personality undergoes a remarkable transformation. He becomes focused and ruthless, shedding his carefree nature. In these moments, he taps into a hidden power within him, becoming an unstoppable force. It is said that Hou doesn't underestimate his opponents, regardless of their strength, and he becomes a true monster on the battlefield.
Furthermore, Hou is not just a deity with a whimsical disposition; he is a passionate lover of martial arts and any form of combat. When engaged in training, whether for himself or others, he does not tolerate a lack of discipline. Hou is known to be determined and serious, instilling the values of hard work and dedication. Yet, he also recognizes the importance of rest and knows how to offer praise when a student deserves it.
However, it should be noted that Hou's love for martial arts is matched by his intense aversion to those who disrespect its principles. When confronted with individuals who undermine the sanctity of martial arts, Hou's temper easily flares, although he possesses the self-control to rein in his anger when necessary.
Powers and Abilities
Godly Physiology: Hou, the divine being, transcends the limitations of most creatures in the universe, possessing a physical, mental, and spiritual prowess that few can rival. As the god of combat and victory and the elder brother of Kaiser, he wields unparalleled martial art skills that are simply unmatched. Among the ranks of greater deities, alongside his brother Kaiser and sister-in-law Mera, Hou stands as one of the most potent gods, revered for his indomitable abilities.
Absolute Strength: Endowed with boundless physical might, Hou wields immense strength that allows him to accomplish feats that defy belief. He effortlessly surpasses the power of his nephews and rivals the strength of his younger brother. With a mere swing of his arm, he can rupture space-time, leaving even Ryusai, the god of strength, uncertain if he could outmatch Hou in a contest of might. Such is the overwhelming force Hou wields, solidifying his position as an unrivaled powerhouse.
Absolute Speed: Hou's speed defies the limits of measurement, enabling him to move, think, and react at immeasurable velocities. His ability to traverse the entire universe within an instant and surpass ordinary calculations places him beyond the constraints of time itself. Even the fleet-footed goddess Thamari cannot match his speed. In an epic duel with his brother Kaiser, they traversed the infinite multiverse with ease, their encounter spanning vast expanses of existence.
Absolute Reflexes: His phenomenal speed is complemented by equally extraordinary reflexes. Hou's razor-sharp reactions operate within the confines of plank time, allowing him to engage with beings of equal celerity.
Invulnerability: In addition to strength, Hou is gifted with durability described as being no less than absurd. His skin, muscles and atomic structure have density and solidity above normal even for the status of a god. In his normal he is resistant, if not immune to most conceivable attacks such as: heat, radiation, energy, physical force, pressure and magic. Such durability is such that he is able to withstand attacks from equally powerful beings, including his own family. He also does not require food, water, air, or sleep to survive. He can exist indefinitely without any external sustenance.
Superhuman Stamina: He can exert his body to continuous and exhausting exertion for periods of time that can surpass years, even when he is injured, and can go on for much longer if he so desires.
Superhuman Senses: Hou's senses are honed to superhuman levels, expertly employed in combat. His keen hearing allows him to detect invisible opponents, distinguishing even the faintest of sounds. His cosmic vision grants him the ability to perceive vast distances, identify illusions, and discern truth from falsehood.
Immortality: As a god, Hou is naturally blessed with immortality. He absolutely cannot die by conventional methods such as age and disease, and can survive injuries and conditions that would normally kill anyone. Furthermore, even if he is killed, he has the innate ability to be able to resurrect himself, but this is a process that can range from days to years depending on the right conditions according to legends.
Regenerative Healing Factor: Gods are capable of regenerating their bodies easily, including lost limbs and the like. However, this applies to only their physical bodies, since there's more than it seems. A god's soul exists at a higher-dimensional plane, so even if their bodies and/or their souls are outright erased, they are still capable of returning from the dead.
Combat Divinity: Hou embodies the very essence of combat, a divine entity representing battles, martial prowess, and fighting techniques. Unrivaled in attack and defense, he possesses a vast repertoire of combat forms, ranging from ancient martial arts to modern fighting styles. His divine prowess in combat leaves all challengers awestruck.
Ability Intuition/Replication: Hou possesses an extraordinary mind capable of processing combat-related information at an unparalleled speed. Witnessing, touching, or hearing any strike, weapon usage, or martial art allows him to perfectly replicate them with ease. His exceptional cognitive abilities extend to identifying weaknesses in fighting styles and effortlessly devising entirely novel techniques, pushing the boundaries of combat innovation.
Ability Indexing: Hou's prodigious memory ensures that no acquired skill ever escapes him. Even techniques utilized millennia ago remain etched in his mind, and he retains their full power regardless of the time passed or the lack of practice. His mastery over a myriad of skills remains unmatched.
Fighting Instinct: In the realm of instincts, Hou stands peerless even among gods. His reactions to threats are driven by an unparalleled fighting instinct that rapidly adapts to any opponent's ability. Fear, pain, and weaknesses that may emerge during combat do little to impede his relentless pursuit of victory.
Combat Specialism: A repository of knowledge in all forms of battle, Hou is not merely adept at teaching martial arts and defense techniques; he possesses an innate understanding of every type of power and how it can be honed for combat. His intuitive grasp of combat mechanics elevates his prowess to godlike levels.
Victory Divinity: As the god of victory, Hou wields dominion over the very essence of triumph. Within the confines of limited reality warping, he deftly skews the odds in his favor during confrontations, ensuring the factors leading to triumph are ever on his side. Conversely, elements that could lead to defeat are held at bay, earning him the illustrious title of a god who has never tasted defeat, boasting a history marked only by victories and draws.
Divine Magic: Being as a god, Hou has the innate ability to generate and manipulate magic. He is one of the most versatile and powerful gods in this regard, with only his brother Kaiser being able to rival him. Using his intuition, he is capable of learning and mastering almost any type of spell. The most used are the following below.
Biological Manipulation: Hou has the ability to use magic to not only modify himself, becoming invisible for example, but he can also change that of other beings; showing that he can induce stomach pains and deep sleep without much effort.
Shapeshifting: Hou can use his magic to alter his form as he sees fit, being able to shift from the appearance and physiology of a mere insect to giants, beasts, and virtually any type of being, altering his size as best he sees fit. In conjunction with his mastery of combat, he becomes a versatile and difficult opponent to face. Furthermore, using more magic, he is able to replicate the traits and powers of every being he has ever seen; having done so with magical beings, other superhumans, and even members of his own family.
Force-Field Generation: Hou has knowledge on how to create all kinds of force-fields to not only protect himself but his allies. He can create anything from simple shields, to developing force-fields against specific threats like anti-matter, electricity, and poison.
Self-Replication: He can replicate indefinitely and can produce thousands of clones with attack power almost equal to his own, being able to generate clones of virtually any part of his body, including strands of hair. He is also able to switch places with any clones he produces and share what they come up with for himself.
Soul Manipulation: As a god, he can manipulate the souls of others at an extent, such as controlling them, extracting them, or transferring them to different bodies.
Non-Physical Interaction: He can interact with non-physical entities, such as ghosts, spirits, or energy beings.
Interdimensional Travel: He can travel between different dimensions or planes of existence, such as the mortal realm, the afterlife, or other universes.
Abilities
Master Combatant: Hou, as the god of combat, epitomizes the epitome of martial prowess and fighting finesse. His combat skills are unmatched in the entire universe, rendering him an awe-inspiring force to behold. Every movement he makes is a dance of deadly precision and artistry, seamlessly weaving together offense and defense with unparalleled grace. His combat instincts are honed to perfection, allowing him to anticipate his opponent's moves even before they are conceived.
Martial Arts Mastery: Hou's expertise in martial arts surpasses the boundaries of earthly knowledge, extending to embrace all alien and interdimensional forms of combat. Within him resides the wisdom of over a hundred different martial styles, each a legacy of its own origin, artfully amalgamated into a seamless, fluid fighting form. His movements are a symphony of lethal precision, guided by the profound wisdom of ages. From the swift, flowing strikes of ancient Eastern disciplines to the fierce, unyielding techniques of extraterrestrial warriors, he wields the essence of each style with astonishing adaptability.
Weapon Proficiency: Not confined to hand-to-hand combat, Hou showcases extraordinary skill with any weapon he encounters. It is as if the weapon becomes an extension of his very being, melding with his essence in perfect harmony. His keen eyes can discern the hidden nuances and flaws of any weapon, allowing him to exploit its weaknesses with deadly precision. With each weapon he wields, he exhibits a profound respect for its artistry and legacy, infusing it with his own martial essence. From the elegant sweep of a katana to the savage efficiency of a battle axe, he commands each instrument of war with a mesmerizing display of mastery.
Staff Proficiency: Among all the divine beings, Hou stands unrivaled in his mastery of the staff. His proficiency extends beyond the staff itself to encompass similar weapons like spears and longswords, culminating in a display of matchless artistry in armed combat.
Pedagogy Mastery: Hou's expertise extends beyond his own combat prowess; he is a true master of pedagogy. Known for his exceptional teaching abilities, he employs effective and accelerated learning methods to nurture prodigious warriors. Among his many accomplishments, he played a pivotal role in training his nephews, molding them into formidable and capable fighters under his tutelage.
Omnilingualism: Hou, like the other gods, is gifted with the ability to read, speak, and write any language and method of speech in existence.
Accelerated Development: Gods possess an extremely high learning capacity being able to take little time to learn techniques, increase their strength and adapt against different situations. They are also able to adapt quickly to anything that doesn't kill them outright, developing new powers, abilities, and resistances against the corresponding threat in mere moments.
Weaknesses
His Victory Divinity isn't absolute and usually just keeps Hou from being subject to death or conditions that are fatal. Thus, he can still be defeated by non-lethal methods such as fainting and incapacitating. Furthermore, such a deity does not work well with beings of equal or greater power.
Weapons & Paraphernalia
Indomitable Staff
Description: A special staff forged by Hou himself using special metals and applying a part of his own soul to the weapon. It has the appearance of an orange stick 130cm high, silver tips and the word "determination" engraved on the handle. This mystical staff possesses the ability to extend and change size at will, split apart to form tonfa, repel magic and peculiar energies, and interact with and destroy any form of matter, including non-corporeal beings.
Armor of the Sage
Description: A chinese-styled blue armor, featuring golden shoulder pads and a removable mouth mask. This combat piece has extensive durability, being able to withstand virtually any power without breaking and increasing the wearer's strength to a certain degree.
Quotes
"A strong body has a strong mind and a strong soul. It's no use training just one if you don't practice the rest."
"In case you haven't figured it out yet, I'm going to be short and blunt... I'm not underestimating you. You are weak."
"The thrill of the duel... the blood being spilled.. warriors battling with their pride and honor on the line.... ah! How can there be a better joy than this? Heh..."
"Why be on the mercy of thrill is the best way of living? Simple. Time passes. As such, ideas and desires remains in the past. What's the point of dreaming if you can't fulfill and enjoy it?"
Trivia
Character created by Opfan33.
Hou fled a week before inheriting his father's throne (before both Kairoth and Mythra returned to the Betaverse), claiming he had no interest in the position (demonstrating his total lack of responsibility). So, his younger brother Kaiser took over, and strangely didn't show any grudge towards Hou for such an act.
His favorite food is milkshake, and his least favorite is pork.
If that wasn't obvious enough, he is a homage to the famous character Sun Wukong, the Monkey King (Journey to the West). This includes his carefree personality, irresponsibility, certain abilities (shapeshifting, self-replication, staff manipulation), and love for combat. In Cronikus, he's actually Sun Wukong himself. Well, not quite. Basically, when Hou visited Earth years ago, he decided to mess around in a monkey form and even, later in human form, inspired authors to write Journey to the West.
Hou doesn't have a favorite nephew, saying he likes and appreciates each one equally.
He's mostly at his Mount of Challenge, chilling or sleeping.
As a god with a wanderlust spirit, Hou has traveled across various realms and dimensions, exploring different cultures and meeting diverse beings. He collects souvenirs from each realm, creating a personal gallery of artifacts and mementos.
Hou has developed unique meditation techniques that combine aspects of combat focus and spiritual enlightenment.
Even though he's a battle-maniac himself, he despises needless battles; and claims that fighting without a purpose is a disgrace to a warrior's pride.
While strict in his training approach, Hou understands the significance of balance. He knows when to be serious and demanding, yet he also recognizes the need for rest and the importance of acknowledging his students' achievements.
In addition to souvenirs, Hou has an extensive collection of mystical artifacts and weapons gathered during his travels.
Hou occasionally organizes interdimensional martial arts competitions on his Mount of Challenge. Fighters from diverse realms participate, creating a melting pot of combat styles and techniques. These competitions serve not only as a test of skill but also as a means for cultural exchange.
Despite his casual demeanor, Hou possesses a talent for composing epic verses and poetry. His works often reflect on the transient nature of existence, the beauty of combat, and the importance of cherishing moments in life.
You will be fighting anywhere up to 10 characters from one fictional verse. In terms of the powers that you will be using, you will choose any number of powers. However, you will be choosing variations of those powers for you to have and you can only have up to seven powers in total (excluding omnipotence, Unity, totality embodiment, absolute transcendence, and absolute invincibility). Once you win your battle, time will reverse back to a certain point that somehow has something to do with the fictional verse you went with.
What characters will you be fighting and what fictional verse did they come from?
Concerning the filters above, what power or powers will you be fighting with and what are they the variations of?
After you won your battle, what’s specific time period did time go back to? What does this have to do with the fictional verse you went with?
And after all is said and done, how will you be taking advantage of your powers?
72 Votes in Poll
For @Color Fixer Argalia @RuneDK06726 @Cresxatr @XavtheB @TheNerdEternal1 @Mr. Saggo Ramer @Faust's Faust @Leona The 7th @Jacquese Walker @DjalliLind @Urisbrak @Realhhhk6 @Agent Facultas @MaikoLen @The CodeXian Thinker @Omni-Absolute Jon @Staticmissed @Icemancer12 @Ulle brammerloo @Karmaharmahasreturnfromthedead @AminaxMarvelxMythology @Superhuman8 @Awsomeboi19 @Bentleybj @Lantern Law @Rulefiji @Kma9910 and anyone else who wants to join.
For more information on Competition of Arts, read here:
Info Post 1: The Striking Sisters
Info Post 3: The Titanomachy Tournament
For information about Part 1, read here.
Part 2 Teasers:
Knox has successfully taken over the Titanomachy Tournament, and its only been 2 weeks into it. With the 3rd week of Fights taking place in Germany and the 4th and 5th weeks both taking place in Australia, Fighters are rapidly joining for either the prize or for rather unknown reasons. And as the current Fighters fight for their lives and even for control over the entire Tournament, a new Group shall come to make or break the Tournament and everyone within in.
Sign-Up Rules:
—OCs can only be of the following Species:
Humans
Superior Humans
Mystic Humans
Superior Mystic Humans
Cyborgs/Technorganics
Demons
Angels
Beastsfolks
—OCs can be apart of The Ancient Arsenals, The Fists of Famed, The Prideful Potentials, Helsing, Knox or The Odin Society. It’s also allowed to have OCs who’re not apart of these groups. Just know 4 things:
Not everyone can just be in 1 group. Diversity is Key.
Odin Society Members, Heads and Associates must have a Faction and a Unit that they work in. You would put that next to ‘Odin Society Member/Associate/Head’ in Parentheses within Occupation. Example; Odin Society Head (French Faction; Conflict Unit).
If you decide to make an Odin Society Head, please inform me. And make sure that you make a Head whose Faction and Unit isn’t claimed by anyone else.
All Odin Society Members, Associates and Heads must have a Codename that’s the name of a Norse Deity/God. Do not claim a Codename that someone already claimed.
—All OCs can be Fighters/Combatants participating in The Titanomachy Tournament or those who’re watching the Tournament. However, Watchers must have a proper reason for observing the Tournament and must have a reason for being involved in the Plot.
—All OCs must be older than 18, but not in the 1,000s Age.
—For the sake of this RP, no Invulnerability, Immortality or anything like it. Know that OCs are prone to be severely injured or killed within the Titanomachy Tournament
—No OP Powers
—Weaknesses are still required, with the minimum being 4.
—Skills are Proficiences/Intuitions/Masteries that are different from Powers. Security Mastery would be a Skill, but Scanner Vision would be a Power.
—A Fighting Style is required for Fighters/Combatants. However, it is optional for those who’re just watching the Tournament.
—A Fighting Style can be an already existing Martial Art, a mixture of 2 or more Martial Arts or an original self-made Martial Art/Fighting Style.
—Techniques are Attack Moves and are optional. A person using Fire to kick an Opponent would be an example of a Technique. The minimum amount of Techniques is 2 while the maximum amount is 5.
—Ranks only apply to the Striking Sisters’ Groups or Helsing. If you’re not in either of those, put N/A. Both the Dragon Ranks and the Heracles Rank are all taken.
—Goals and Backstories are both optional.
Character Sheet:
Name:
Alias:
Alignment:
Appearance:
Species:
Age:
Personality:
Gender:
Sexuality:
Pronouns:
Occupation:
Rank:
Goal(s):
Weapons/Paraphernalia:
Fighting Style:
Powers/Abilities:
Techniques:
Skills:
Weaknesses:
Backstory:
Extra Info:
50 Votes in Poll
“Maria..are you sure about this?”
Maria was staring at a wall of photos, turning to the women who spoke; a one-eyed woman with a faint Green glow around her. “I’m sure, Daphne.”
“Your Father isn’t gonna be happy about this.” Daphne states. “Why go after Her Daughter?”
Maria takes a deep breath, then sighs. “I think if we find Her daughter..then we can—maybe—have Knox release control over the entire Titanomachy Tournament, therefore relieving some stress from myself, Father and the other Fighters..” She thinks.
“Have you told Su-Jin about it?” Daphne asked.
Maria shakes her head. “Not yet. But I will. Besides, the next set of Fights will be in Germany. In between those Fighting Days..I’ll look for the Daughter..”
“How?” Daphne spoke. “You’ll be in all three Fights..or at least in the Arenas.”
Maria holds up something; a Card with a Symbol on it. The card also had the words ‘The Odin Society: Observe. Create. Rule’ on it. She smirks. “The Odin Society will help me find her.”
[How’s watching over Freyja going, Hlín?]
Jane looked at the text message as her phone vibrates. She thinks before responding. [Not bad, Eir. I don’t think she’s ready to battle yet, though.]
[What do you mean?] The messenger—Eir—texted back.
Jane sighs while responding. [She’s still learning. She wants to enter the Tournament to see her Mother..but I don’t think Týr would allow it.]
A moment of silence occurred before Eir responded;
[That is true..he wouldn’t want her getting hurt..or Amanda finding out just yet. But we’ll discuss more another time. I have news.]
Jane smirks to herself. [I do too. But you first. What’s up?]
[Think some of the Heads might be interested in the Tournament. I don’t know which ones, but Mr. Darwin did say something about it.]
Jane hums while reading the message. [That’s interesting. But here’s my news..]
[What is it?]
Jane smirks more. [I got it, Eir. Mjolnir. It’s mine.]
There was a long pause before Jane’s phone buzzed. Eir responses.
[..How?]
Jane couldn’t help but chuckle. [Let’s just say, Eir..Thor has blessed me.]
Within Thessaloniki, Greece, a person was sitting in a restaurant eating. Suddenly, they get a text from an anonymous phone number. Reading it, they hum quietly.
“Don’t recognize this number, but it’s asking me for a Promotion..much be a different Unit..” They responded back with asking who it was. The following message is the response;
[WM. You should know that by now, Dami.]
Dami almost choked on their drink, immediately responding back [My apologies, Mrs. WM. I did not have your number in the contacts.]
[No apologies needed. I need a favor from you. It’s something personal.]
Dami reads the message. [What can I do for you?]
[Amanda Vermont. You may recognize her well. I need her organization—Knox—infiltrated. Gather information too. Do that, and I’m sure I can get you a Promotion.]
Dami thinks as they read the message. Then, they nod to themselves before responding. [You have yourself a deal.]
“Let me get this straight..my daughters got their own competition out of their hands and into Mrs. Vermont’s?” A male spoke as he sat in a Lamborghini, sounding frustrated.
The Woman across from the Man nodded, somehow remaining calm. “Yes, Mr. Darwin. Amanda’s strength has grown..”
“..For the love of God..” Darwin snarled under his breath, sighing. “..She’s after them because of her Daughter..”
The woman nods again. “Correct, sir.”
“This may get out of hand, Bianca.” Darwin states. “With Knox growing, there’s barely anyone to turn to..”
Bianca takes a deep breath and pulls out a photo. “I think I might know who, sir.”
“Who?” Darwin asked.
Bianca just simply showed the photo to Darwin while sighing. “Warmother.”
In an undisclosed building somewhere in Heidelberg, Germany, two women sat on a luxurious white couch, with one smoking a cigarette and the other watching the news—obviously spoken in German—about The Titanomachy Tournament.
“Mom’s taken it over?” The younger woman spoke with slight surprise.
The other Woman nodded. “Your mom’s a big deal, Verosika.” She states.
“I know that..” Verosika spoke, looking at the other woman. “Jane..when will I be able to see her?”
Jane paused. “I am..uncertain. Boss-Man needs you to be safe..”
“But I’m old enough now, Jane!” Verosika states. “I’m almost 20! I should be old enough to join and finally see my mother!”
Jane sighs. “I know, Sika..I know. But you have yet to be strong enough. Besides, you’re literally Her daughter. Many people would wish to assassinate you to make Her obey.”
“But..” Verosika started to say something, but eventually gave up, sighing. “Fine..just promise me that I can see her one day.”
Jane shakes her head. “I can’t promise anything. But when the time comes, you will see her..and she may be different than you think..”
Though fighting’s popularity skyrocketed from the Sisters, they weren’t the only ones who jumped on the bandwagon of Competitions. In fact, this group has been behind the scenes for the majority of Fights for many years, and they’re also Worldwide.
Known as The Odin Society, this group focuses not just on organizing fights. They also fund them, research effects of Fighting on different Species, create Serums, Robotics, Implants and other forms of Enhancements, investigate Illegal Fights and even participate in some of these events. They dedicates itself to becoming extremely knowledgeable in the Offensive art, planning to use whatever they find for rather unknown reasons.
It’s also worth noting that the Odin Society is heavily based on Norse Mythology. This can be seen by Members and Associates being given Codenames that’re the names of Norse Gods, naming Weapons and other Equipment from Norse Weaponry and even sometimes naming the Fights and Competitions they organize after events that happened in Norse Mythology.
The Odin Society is spread through Factions; Countries their Members or Associates work in. Multiple Countries have Odin workers within them. If one person working in one Faction moves to another, then they become apart of that Faction. However, some may be temporarily moved to another Country to complete Missions.
Then there’s Units. Units are Groups of a specific Task, and all Factions have the same Units. The Units are:
Surveillance Unit: A Unit that specializes in observing or monitoring Fights.
Sponsor Unit: The Unit that sponsors or funds others’ Fights, but will occasionally fund their own Fights.
Investigation Unit: This Unit investigates Illegal Fights alongside sudden Deaths and/or Crimes that occurred in any Fights, Competitions and such regardless if they’ve been sponsored by The Odin Society, made by the Society or otherwise.
Research Unit: The Unit that researches effects of Fighting on different Species and create Serums, Robotics, Implants and other forms of Enhancements.
Assemble Unit: A Unit that specifically organizes or creates Fights, Competitions and such.
Conflict Unit: The Unit of Fighters who participate in Fights or Competitions.
At the moment, it’s not fully known who the Heads of the Units are, nor is it known who exactly created the Odin Society. However, they seem to have taken interest in The Titanomachy Tournament. Will they side with the Sisters? Knox? Helsing? To this day, it’s completely left unanswered.
For @Color Fixer Argalia @RuneDK06726 @Cresxatr @XavtheB @TheNerdEternal1 @Mr. Saggo Ramer @Faust's Faust @Jacquese Walker @DjalliLind @Urisbrak @Realhhhk6 @Agent Facultas @N0nartsy @MaikoLen @Can Perk @The CodeXian Thinker @Omni-Absolute Jon @Staticmissed @Ulle brammerloo @Superhuman8 @Karmaharmahasreturnfromthedead @Awsomeboi19 @Bentleybj @KetchupIsGood and anyone else who wants to join.
Inspired by @Leona The 7th ’s “Contest of the Strongest” RP Series.
For information on Competition of Arts, read here:
Info Post 1: The Striking Sisters
Info Post 3: The Titanomachy Tournament
Sign-Up Rules:
—OCs can only be of the following Species:
Humans
Superior Humans
Mystic Humans
Superior Mystic Humans
Cyborgs/Technorganics
Demons
Angels
Beastsfolks
—OCs can be apart of The Ancient Arsenals, The Fists of Famed, The Prideful Potentials, Helsing or Knox. It’s also allowed that OCs who’re not apart of these groups. Just know 2 things:
Not everyone can just be in 1 group. Diversity is Key
Knox—temporarily—is of limited availability. Once the spots of Knox are filled, no more OCs can be apart of Knox.
—All OCs must be Fighters/Combatants participating in The Titanomachy Tournament. Non-Combatant OCs are temporarily banned.
—All OCs must be older than 18, but not in the 1,000s Age.
—For the sake of this RP, no Invulnerability, Immortality or anything like it. Know that OCs are prone to be severely injured or killed within the Titanomachy Tournament
—No OP Powers
—Weaknesses are still required, with the minimum being 4.
—Skills are Proficiences/Intuitions/Masteries that are different from Powers. Security Masteru would be a Skill, but Scanner Vision would be a Power.
—Techniques are Attack Moves and are optional. A person using Fire to kick an Opponent would be an example of a Technique. The minimum amount of Techniques is 2 while the maximum amount is 5.
—Ranks only apply to the Striking Sisters’ Groups or Helsing. If you’re not in either of those, put N/A. Both the Dragon Ranks and the Heracles Rank are all taken.
—Goals are optional.
Character Sheet:
Name:
Alias:
Alignment:
Appearance:
Species:
Age:
Personality:
Gender:
Sexuality:
Pronouns:
Occupation:
Rank:
Goal(s):
Weapons/Paraphernalia:
Fighting Style:
Powers/Abilities:
Techniques:
Skills:
Weaknesses:
Backstory:
Extra Info:
While both Helsing and The Sisters’ Groups worked on preparing The Titanomachy Tournament, one last Organization decided to sneak in and join; Knox
Knox is a Private Government-based Organization who’s Members are mainly Mercenaries, Hitmen, Private Investigators and members of Law Enforcement. Though they’re based in the U.S., they’ve been all around the World. And they attempt to end Violent Fighting and Underground Battles once and for all.
The Founder of Knox is Amanda Vermont, a former U.S. Military General. Known for her bravery, ingenious tatics and overall physical strength, she’s feared for creating a Fighting Style based on the Art of Demons. She’s said to also have a Holy Weapon deriving from an Archangel, but nobody knows that for certain.
Knox is known to have Worldwide connections, resources, information and Allies. It’s actually rumored that some of their Members are from Hell, but that’s not fully confirmed either. Siding with multiple Governments, one might assume that Knox may one day topple over The Sisters and Helsing.
It’s unknown who the other Members of Knox are, let alone Amanda’s Successor. All that is known comes from Amanda’s own words;
“Everyone will fall. One by one, just like Dominos. Even if I have to publicly kill all three of those Sisters myself in front of the entire Nation, my Goal will be completed. No. Matter. What.”
As Helsing’s publicity grew, so did the rivalry within The Striking Sisters’ Groups. Turns out that some Members of one Group despised Members of another. And this only grew with the upcoming of Helsing.
After a long conversation and enough pressure from the majority of their Members, the Sisters decided to make the biggest Tournament they’ve ever made together; The Titanomachy Tournament. Beginning on August 31st, 2027 and ending on January 1st, 2028, the Fights within the Tournament are planned to take place all around the World. From Russia, the U.S. and Japan to Mexico, Canada and India, The Titanomachy Tournament has become a Worldwide Event.
And the Prize, you ask? $15 Million and the Title of Titanslayer. With a Cash Prize that high, it’s no doubt that people will be willing to die in an attempt to win.
Despite the fact that they despise each other, the Sisters have allowed Helsing to participate. What’ll occur during the Tournament remains to be seen.
Universe: N/A
Company Branches:
CEC or Combat Evolution Championship
CEsports or Collective Entertainment Sports
CEmedia or Collective Entertainment Media
About
Group Cohesive Evolution (CE) is the world’s largest global sports media platform with a broadcast to 250+ countries around the world. According to research, CE ranks amongst the world’s top 5 biggest sports media properties for viewership and engagement. Through its marquee sports properties (CE Championship and CEsports) and its passionate millennial community, CE is a celebration of the world’s greatest cultural phenomena, Martial Arts and Entertainment, and the deep-rooted Asian values of integrity, humility, honor, respect, courage, discipline, and compassion.
Type of Company:
Internationale Sport company
Professionele Sports Company
Underground sports Company
Assets:
Sports Live Events CEC & CEsports
Broadcasted Events Via CEmedia
Black Market Shareholder
Cambat Evolution Championship As the name says it involves all corners of Unarmed Combat Sport.
Athletes
Champions: Usually Follow a standard inactivity of 4 to 6 fights per year, Active Champions do more.
Challengers: are usually the most Active part of CEC especially the top 10 ranked in their Division.
Outsiders: are seen as challengers but usually have to do more fights since they aren't ranked in the CEC world division.
Divisions for all Weight classes
MMA
KICKBOXING
MUAY THAI
BOXING
Year Cycle: 4 Seasons/3 months/1year
CEC World Cup (Trofee 🏆)
Event:???
CEC Divisional King (Trofee 🏆)
Event:???
CEC Best of the Division (Briefcase 💼)
Event:???
CEC World Grand Prix (Briefcase 💼)
Event:????
Events: (The Trofee and briefcases are defended at)
Domination (Spring)
Power struggle (Summer)
Forbidden Kingdom (Fall)
Worlds Collide (Winter)
Super Showdown (Special)
New year's Crash (Special)
Invasion (Special)
Enter:
Joseph "The Ace" Johnson
Formerly known as "The Knightmare" , "Mr. Knightmare" and "The Reaper".
A natural middelweight and Light Heavyweight standing at 205 Lbs.
The 14th Leader of The Team/Faction known as The Nightmare Collective
2019 CEC MMA Light Heavyweight Divisional King winner (1ste Trofee 🏆)
"I Told you! I told you!!! Didn't I tell you!!! I'm Next!! I'm Next!!! Just you watch...." (Joseph "The Reaper" Johnson)
2019 Successfully converted Trofee into Title becoming CEC MMA Light Heavyweight World Champion.
"Perfect Record, Undefeated and Now I'm the Champ baby!" (Joseph "The Knightmare" Johnson)
2019 recordhouder of Undefeated and Youngest champion in CEC history at the Age of 20.
Successful Title Defenses (6) before he was Dethroned and undefeated record broken in 2020.
"Made a couple of mistakes in this fight and yeah the judges gave me the L, but I'll be back just you wait... I'll be seeing you, Champ." (Joseph "the Knightmare" Johnson)
2021 CEC Kickboxing World Cup Winner (2nd Trofee 🏆)
"I'm the best striker in this God-damned Company, no in the world and in 2 weeks I'm going to prove it!" - Joseph "The Knightmare" Johnson
2021 Successfully converted Briefcase into a Title becoming CEC Kickboxing middelweight World champion.
"And let the Games begin!!!!! Who's next!!!!!!"
- Joseph "The Knightmare" Johnson -
Successful Title Defenses (8) before he was Dethroned in 2022.
2022 Unsuccessful in both best of the Division and the World Grand Prix.
- All 2022 no comment -
2023 MMA World Grand Prix winner (1ste Briefcase 💼)
(Ignore the what's written)
"Well we all know what happens next...."
2023 Succesfully converted Briefcase into Title becoming CEC MMA Light Heavyweight World Champion. (Second Time)
"I'll fight anyone, Hell I'll fight my title match and if they want I'll take the Kickboxing Championship 2."
2023 Super Show Special: Successfully Defended CEC MMA Light Heavyweight World Championship and defeated Kickboxing champ to be come CEC Kickboxing Light Heavyweight World Champion. (W)
Rare Status of Double Champ and new Nickname "The Ace".
"Hahaha it's Funny how you guys just now start calling me the Ace, I've been the Ace since day 1."
2024 New Year's Crash: Successfully Entered tournament and won vacated CEC Boxing Light Heavyweight world Championship. (W)
"And Now I'm here holding this but it doesn't matter because to be the Champ you have to beat the Champ.... Can't wait for your return champ."
Rare Status of Triple Champ, first Multi Divisional Champion.
Early 2026 Vacated All Championships because of life threatening injuries.
- No Media, no comment on his situation -
Boxing Light Heavyweight Title Defenses (4)
Kickboxing Light Heavyweight Title Defenses (6) Kickboxing middelweight Title Defenses (8)
MMA Light Heavyweight Title Defenses (12) Total combined Title Defenses (18)
CEC's P4p best in the world
Status: Unknown
Now it's your Time a Company and several Divisions right for the taking
May
The
Best
Fighter
Win
Iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiittttttttttttttttssssssss.......
Tttttttttttttttttiiiiiiiiiiiiimmmmmmmeeee!!!!!!!!
(Well that was long and fun)
61 Votes in Poll