What would you do with Gravity Manipulation?
let's say your range is about 350 feet in all directions, no other limitations
What would you do with Gravity Manipulation?
let's say your range is about 350 feet in all directions, no other limitations
So I have this one character in my screenplay. I just can't settle on a power for him. It keeps changing. First, it was crystallokinesis, then it became a sort of gravity manipulation, next, it became a sort of coin/money manipulation but lacked uniqueness. It later became an ink manipulation but that got bland. And finally, it became the ability to manipulate his scarf into a katana that fights for/ with him.
I am a big fan of the "personality power" trope in which a character's powers fit their goals, personality, and needs. Most of my characters follow this trope.
Shimazu is a former gang member who lost his gang to the police. He felt guilty for his gang's arrest and death. Shimazu later joined a larger, more cutthroat criminal organization to feel better. He rose to the ranks quickly due to his strong ability. A massive assault against the criminal organization began and most died. He managed to escape the headquarters. He later learned the assault was led by a traitor who gave up the criminal life. He met up with the traitor to try to kill him but was moved by the traitor's will to change his ways and to help others. The traitor told him that there is no point in causing pain to others in order to feel happiness. Even if Shimazu still felt lost, he can still make others feel good about themselves. That is his backstory.
Here is his current personality. Shimazu is still kinda bad but not downright murderous and chaos causing like his former self. He feels lost due to his status as a psychic (psychics are treated as an easy target to blame for problems in my screenplay) Which makes him question whether he should even be alive or not. He is really good at persuasion, deception, and sometimes even being capable of changing people's actions by talking to them. His intelligence is lacking by a lot. His combat strategy is soaking up damage so his team doesn't have to feel pain and also attacking stuff with no real goal or strategy in mind. He has a slight death wish and only stays alive and well due to his friends. He loves money and refers to his friends as his 'sponsers". He frequently claims he does things for money when in reality he does them for his friends.
And now for the power system and a sort of checklist for the power. My power system is themed around psionics so expect to see a lot of telekinesis, teleportation, and mind control in my characters. I want his power to be unique, which will force Shimazu to think before he uses his power, but also straightforward because Shimazu is stupid but still should be useful. I do want a money theme for his power but I am open minded.
This is for the story I am writing. Some plot changes can happen depending of the team that wins, and I want to make it more logical
Ask me if you need more details about someone powers. Im sure they can do more with their powers but I listed down more specific things they usually do with them
(Also the names are placeholders)
ㅡ Blue Goofy:
Spatial Manipulation (Basic to advanced level): Can teleport and make portals, uses portals as shields, can erase distance between two things. Can fly. Can generate spatial pressure. Is able to channel spatial / cosmic energy into powerful blasts
Medium-to-high combat skills. Low-to-medium tactician
ㅡ Pink goofy
Supernatural Body: (Type one, leaning type two) Is an "alien". Argueably the most physically strong and durable of both teams. Can lift heavy things such as aircraft planes with such ease. Can become even stronger when feeling destabilized. Can enpower herself through combating
Master combatant. Low tactician
ㅡ Black goofy
Time Manipulation (Possibly master level): Can recreate events and reverse time in specific areas, but not as a whole. Can infuse time manipulation into combat. Can slow or accelerate time, doesn't knows what happens when time is stopped. Can "see into the future".
Master combatant. High-to-master tactician
ㅡ White goofy
Bionic Physiogy and Healing (to an master level): Has standart robot powers, can interact and control technology. Can project holograms, altough not really realistic. Can regenerate herself. Can heal others remotely but does a better work when via touch. Can channel an healing energy that provides light, warmth and restoration, not only to biological things but also to objects and matter
High-to-master combatant. Medium tactician
ㅡ Red goofy
Fire Manipulation (Expert level): Can generate fire. Isn't totally immune but has a very high resistance to fire and heat. Can burn and melt things to an atomic level. Can control the intensity and durability of the flames. Has diverse attack techniques involving fire
High combatant. Medium tactician
ㅡ Yellow goofy
Weather Manipulation: Can control weather and their aspects (Air, water, eletricity and temperature), altough prefers to use mostly eletricity-based powers. Can cause rains, storms, tornados, and other weather phenomena. Can levitate through air.
Master combatant. Medium-to-low tactician
ㅡ Orange goofy
Intangibility and Invisibility: Can phase through matter, has learned to pass through energy recently. Can become invisible for an unlimited amount of time, sometimes invisibility can be activated upon instincts. Can make other people be invisible as well. Doesn't grant inaudibility
High-to-medium combatant. High tactician
ㅡ Green goofy
Supernatural Speed (Type III): The fastest member. Can both think and move quickly. Speed increases the more she runs. Can regenerate from medium wounds at a rapid rate. Argueably has the most swift senses of both teams. Can perceive the world at slow-motion, specially when using super-speed
Medium-to-low combatant. Medium-to-high tactician
ㅡ Purple goofy
Transmutation: Can alter both matter and energy at a molecular level, remotely or via touch. Can transform matter into energy blasts but can't control their trajectory. Can send energy blasts that transform anything they touch. Can shapeshift herself as well as her peers either remotely or via touch
Low combatant. Argueably the most physically weak of both teams. Master tactician
ㅡ Cyan goofy
Telepathy (Master level, pushes herself to a lower level): Can read and sense other people minds, altough struggles to get specific things from there. Can control people memories, dreams, senses. Can induce random hallucinations. Can communicate telepathically. Can focus her psionic energy into blasts. Can cause telepathic pain
Medium-to-high combatant. High-to-medium tactician
ㅡ Magenta goofy
Sonic Scream: Can emit highly destructive screams cabaple of shattering even the toughest metals. Can control sound and vibrations to some extent through her scream. Can make matter vibrate at so agressive rates they begin shattering. Can turn vibrations into shields
Master combatant. Low-to-medium tactician
ㅡ Grey goofy
Gravity Manipulation (Expert level? Not sure): It is pretty much telekinesis, but she achieves so by controlling gravitational fields. Can control density to some extent. Can fly. Can crush and flatter matter. Can increase and decrease gravity. Can infuse her powers within her combat. Can make miniature black-holes, altough has little to none control over it
Medium-to-high combatant. High tactician
File Number: 821
Subject: Melanie Blackwater
Aliases: Little G, A.K.A Little Gravity (apparently she chose it herself)
Known Powers: Subject is able to control the gravity of themselves and anything within a 50ft radius. They can crush, lift, even make people or objects implode by increasing the gravity at their center. Subject can create a gravity field around themselves to repel nearly anything. Subject typically uses their power to fly, levitate, or hover instead of walking. As well as sitting, running, even sleeping on vertical surfaces as well as the ceiling as if they were the ground.
Subjects powers appear to be growing stronger as they age. The subject will eventually have the potential to create a singularity (black hole) by accident or purposely by age 16. Railguns, incredibly powerful firearms, and anti-gravity matter is able to make it through their defensive gravity field. The subject is unable to create a defensive barrier while asleep but their power is still active. The things holding the subject back is their age (level of power), child mentality, and reluctance to harm others (unless it is self defense).
Possible Containment Methods?
1. You can manipulate your own gravity and whatever you touch. You can simulate enhanced strength and speed by altering the gravity of yourself to move faster, and make whatever you lift weigh almost nothing. Make objects crush themselves or blow themselves apart. You can move however you want on any way on any surface. Repel projectiles or attract them to alter their trajectory. And have a psudeo form of flight. But, the size limit for objects is a semi truck. When an object leaves your touch or field of affect (which is roughly 3 inches from your body) it returns to its normal gravity. Prolonged use is physically exhausting.
2. You can manipulate your surroundings gravity. You can move objects in a telekinetic like manner by manipulating the gravity around the object. You can crush or pin objects and people or make them light enough to simply float away. You can compress things by making gravity in the center of the object incredibly strong or rip itself apart by making the things repel itself. You can make barriers of highly condensed gravity to repel attacks. But, you cannot control yourself or the gravity near your body. If you don't change gravity back to normal, it will do so itself overtime. The area of effect is within your immediate vicinity (roughly 50 feet around you). The size limit is a large van. Prolonged use is physically exhausting.
You are not negatively affected by any alterations to gravity. No, your gravity isn't strong enough to affect time or create white/black holes. You can decrease the drawback of using your powers is physically exhausting by training. Ask questions if more info needed.
I was looking at gravity, and I noticed that there was meta gravity manipulation, so I was confused why their isn't one for electromagnetism, or any of the other 2 fundamental forces?.
97 Votes in Poll
Hello! Imagine this: A bunch of "lunatics in costumes" starts appearing in our planet earth as a result of something we did. At first, people with realistic powers (like Enchanced Condition or incredible tecnology) that do realistic things like fighting over thugs, killers, visiting sick kids, making anti-bullying campaigns.
And then, there comes people who also have those realistic powers and want to oppose the good, make the bad, conquer over the world, start a war. This makes the first real superheroes and supervillains in our world. They casually get envolved in small battles or fights
Legendary objects are also starting their awakening, imagine shiny coloured pebbles that represent aspects of the universe that people can use to make of the world a better place? Or lawful evil systems using it for their lawful evil plans, or the mad giant grapes...
Earth is slowly becoming fictionally interesting, these objects that awoke and super-people fighting start to ring the alarm to other planets and civilizations, then BOOM! Here comes "aliens", "gods" and other cosmic beings that are interested on our small adorable planet. And not only this, but signs that there are people who can harness magic also appear
With this, unrealistic powers also appear, like Psionics, Gravity Manipulation, Atmokinesis...And even technology starts advancing to keep on track, which allows even more powers
This might be already a chaos, a super-hero team might appear? Crazy aliens taking over earth, robots eliminating humans or wolves trying to collect boxes? Who knows what can happen, but gradually the world is becoming like a fictional world
I might be sounding a bit crazy so I will stop overdescribing, but that is the question: what would you do if signs that you're in a fictional superhero world started appearing?
I personally believe that gravity manipulation is one of the most OP abilities and no matter what, you can't make it weak. Make a reasonable power a hero with gravity manipulation can do and try to make it seem like he isn't a god.
204 Votes in Poll
Hello! What could be some powers that are inspired by / have to do with the moon(s) and with Jupiter? (For separate characters, not only one) There is a history i'm writing where characters have powers based from space things, like:
There is a superhuman associated with black holes, she can control gravity;
There is a half underworld creature associated with Pluto that can manipulate The Nether element;
And there is an android associated with the Sun that absorbs solar energy to use it in her attacks and charge herself.
So, something like this, anyone knows?
(Sorry bad english! I am bad at at expressing myself in another languages)