Madamu Pooch the evil soul stealer
Hello, my name is Charli…well was Charli, my new name is Alexandra. You maybe wondering, what is happening? Well short story is I’m dead…well was dead, basically I got reincarnated, that all you need to know. I’ll give you the run down of this weird fantasy world and its magic system, since this is your new home now.
Your new home:
Welcome to our new home, welcome to Gaia, Gaia is a magical planet that is filled with many different creatures and magic. This world have many different regions that contains many different species and cultures, that I’ll going to tell you about.
Dragon Kingdom:
The dragon kingdom is one of the biggest kingdom in the the world, this kingdom is very diverse, containing humans, elf’s, trolls, orcs, witches, oni, Dragonborn’s, fish men etc. this kingdom is ruled by a powerful family known as the Draco family who said to be descended from a dragon god. They have advanced technology that runs on magic, like cars, lights, houses and even my phone runs on magic, the difference between magic and the energy we use in our original world is that magic is infinite. The kingdom contains the most popular knights, warriors, heroes, magicians and monster hunters.
The Tree Fortress:
The tree fortress is a forest region, in this forest lives many powerful creatures like unicorns, phoenixes, grifins and many more, if a person with any magical powers enter the forest they would be greatly enhanced due to the magical properties of the forest. The creatures and races that inhabit this region are elves, dwarves, fairies and beastlings. You may be wondering what are beastlings, they are a race of Anamorphic animals each of them resembles a different mammal like dogs, cats, lions, tigers, bears, elephants, etc, their are subspecies of beast-men that we will get into soon. Beastling can breed outside their race with mostly humans, that produces hybrids called beast-men.
War-mountain:
The name is given because of the two war like inhabitants, the giants and orcs, for 20 years the two races have been at war for each other to the point that their constant fighting cause the region shift and change. If you happen to visit the region you’ll see the bones of giants, orcs and animals that was caught in the crossfire. And also you might come across a cool weapon.
Raml
Raml is a desert region that is inhabited by three different clans. One clan is called the sand clan, a group of humans that have the magical ability to manipulate and control sand, people called them the sandmen. The second group is the sahalia clan, the clan is made up of lizard men who are a subspecies of beastling but instead of mammals they are reptiles. And the last clan is the hashara clan which is a clan of humanoid insects creatures which are also a subspecies of beastlings who are currently at war with the sahalia clan. In this region is rich with powerful magical stones and crystals.
Frost domain
This is snowy and cold region that very dangerous because of both the environment, the climate and the creatures, the region is inhabited by frost giants, ice dragons, ice golems and snow beasts. You might be able to find some powerful relics.
Trident
Trident is a region that is mostly water, this region inhabited are mostly fish like races, like sirens, mermaids/mermen and fish-men who are a subspecies of beastlings, the region is a nice place to visit when you in the mood.
Senshi
This region is like an ancient Japanese style place, the inhabitants are samurai, oni, ketsuna, yokai and other Japanese creatures. This region is known for their martial arts and the use chi and chakra which can enhances a person both physically and magically.
Arcane
In the region reside a city that contains so much magical energy and mana. The residents of the city are witches, wizards, magicians, mages, sorcerers and sorceress, the city contains many spell books and incantations.
Thats its for today, there are many more races and places that I couldn’t discuss right now. So next time we meet, we will discuss magic and mana, so see you later…bye.
https://powerlisting.fandom.com/wiki/Spell_Casting
The user can cast spells, mystic art through which users harness the mystical forces of the supernatural world to invoke specific magical effects and phenomenons.
Wwyd with this ability? What spells would you create?
Here's another day to "Sharing my OCs" series!
---------------------------------------------
Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
---------------------------------------------
Today's subject is Magic.
---------------------------------------------
"Magic... is many things. Can BE many things. It can be either that could help you in the most mundane stuff... or even be some kind of almighty god. Knowing that... what are you interested in?" (Southern Sorceress)
Magic is one of the existence's main forms of power. It is the one based on the principle of "performing miracles", turn the desires of the user into reality and many more possible uses. Obviously, it's mostly used by sorcerers, wizards, witches, warlocks, etc.
Description
Magic is one of existence's main forms of power. It operates on the principle of "performing miracles," allowing users to turn their desires into reality. This versatile power enables the manipulation of various aspects of reality, from elemental forces to complex spells and enchantments. Magic is predominantly wielded by sorcerers, wizards, witches, and warlocks, each bringing their unique touch and interpretation to its use.
The origins of magic are diverse and deeply rooted in various traditions and cultures. For some practitioners, magic is derived from the careful control and manipulation of mana, an invisible energy that permeates the universe. These users must learn to harness and direct this energy through rigorous training and study. For others, magic is an innate ability, as natural and instinctive as breathing. These individuals often exhibit magical prowess from birth, able to cast spells and perform feats without formal training.
Magic's characteristics are shaped by its user's intent and the source of their power. Spells can be simple or complex, requiring incantations, gestures, or the use of magical artifacts. The nature of magic can also vary, with some forms being more aligned with elements like fire, water, earth, or air, while others tap into darker, more arcane forces. Regardless of its form, magic fundamentally alters reality, making the impossible possible and defying the natural laws of the physical world.
Capabilities
Magic: Magic is a conceptual system that allows an individual to control the natural world, including events, objects, people, and physical phenomena. By channeling various esoteric and supernatural forces to the user's will, they can influence one, many, or all aspects of reality. It is a versatile and potent force that can be shaped by the user's desires and intentions.
Reality Warping and Subjective Reality: Magic, in its overall context and regardless of type and complexity, fundamentally works in the same way; it allows users to alter aspects of reality by manifesting their desires and imagination into existence. This capability enables practitioners to create, destroy, or modify the fabric of reality according to their will.
Law Manipulation: Magic also allows the user to bend the laws and concepts of existence, including it's most basic information. This can include altering the fundamental principles that govern the universe, such as matter, time, space, probability and causality. One of the main forms of bending the laws of existence within magic, is that all magic users are capable of negating the effect of most attacks at them.
Spell Casting: Their power can be more optimal when realized through spells, which are a series of incantations, words, gestures, and rituals. These spells can range from simple, single-word commands to complex, multi-step procedures. However, this isn't universal, as many practitioners can also directly perform sorcery without incantations, relying instead on their innate magical abilities or mental focus.
Magic Channeling/Limited Enchantment: Mages can channel their own mana (or magical energy and whatever source they have) into objects and accessories, turning them into "catalysts." These catalysts can be used to refine the mage's magic, enhancing its power, precision, and efficiency. Enchanted objects can serve various purposes, from amplifying spells to providing protective charms.
Magical Energy Manipulation: All mages can also control, shape, and project magical energy, which can be used as attacks, elements, and other forms. They use their force to convert into said energy, which can then be directed towards various ends. This manipulation allows for a wide range of applications, from offensive spells like fireballs and lightning bolts to defensive shields and barriers.
Soul Manipulation and Non-Physical Interaction: Like basically every single power in existence, magic allows users to affect others' souls and interact with the abstract and non-physical. All magical attacks and spells can affect and completely destroy spirits and astral forms.
Dream Manipulation: Some mages possess the ability to enter and manipulate dreams, interacting with dreamers and influencing their subconscious minds. Dreamwalking is both a powerful tool for psychological exploration and a potential hazard if misused.
Magical Constructs: Mages skilled in transmutation can create temporary or permanent magical constructs, such as golems or elemental guardians, to serve specific purposes like defense or labor. Or more simple things, like weaponry and force-fields.
Variations and Types
Divine Magic
Divine magic is the mystical power wielded by gods and celestial beings, drawing upon the essence of Divine Force and Aether. Unlike mortal practitioners who harness magic through study or innate ability, divine magic flows naturally from the divine beings themselves.
Magic Manipulation and Generation: Gods manipulate magic effortlessly, generating it from the very fabric of their divine essence. They can weave spells of immense power with a mere thought, shaping reality to suit their will. This ability allows them to perform acts of creation, destruction, and alteration on a cosmic scale, often without the need for elaborate rituals or incantations.
Summoning: Through divine magic, gods can summon creatures, beings, or even objects from other realms or dimensions. This ability extends beyond mere summoning; it includes the ability to imbue summoned entities with divine energy or directives, making them formidable allies or agents of divine will.
Illusion Manipulation: Gods excel in manipulating perception and reality through illusions. They can create illusions that deceive all senses, from sight and sound to touch and even magical detection. These illusions can range from benign deceptions to elaborate traps or tests of mortal resolve.
Matter Manipulation: Divine beings harness divine magic to manipulate matter at its most fundamental levels. They can transmute elements, reshape landscapes, or even create entire worlds with a mere gesture. This ability extends to molecular manipulation, allowing them to alter the physical properties of objects or beings at will, from solidifying air into barriers to transforming one substance into another.
Telekinesis: Divine magic grants gods the power of telekinesis, enabling them to move and manipulate objects with their minds alone. This ability extends to manipulating forces on a grand scale, such as controlling weather patterns or shifting tectonic plates, demonstrating their mastery over the physical and metaphysical realms.
Creation: Divine magic is the essence of creation itself, allowing gods to bring forth life, matter, and energy from nothingness. They can shape raw divine energy into tangible forms, sculpting structures or imbuing objects with divine essence. This creative power extends beyond mere physical creation; it encompasses the birth of concepts, ideas, and spiritual realms, shaping the very fabric of existence.
Divine Force Manipulation and Immortality Negation: Divine magic possesses an innate purity and righteousness that can counter dark forces and negate immortality granted by demonic beings. Through holy manipulation, gods can purify corruption, banish darkness, and sever ties to demonic immortality. This ability extends to disrupting demonic regeneration, preventing wounds from healing and weakening their resilience over time.
Fate Manipulation: At the core of divine magic lies the ability to shape mortal fate according to the desires of the gods. By imprinting their divine will upon the fabric of fate, gods can alter destinies, change outcomes, or weave threads of destiny that guide mortal lives. This manipulation of fate extends to foreseeing future events, influencing pivotal moments in history, and ensuring the fulfillment of divine prophecies through subtle nudges or grand interventions.
Interdimensional Travel: Gods can travel between different dimensions or planes of existence, such as the mortal realm, the afterlife, or other universes.
Demonic Magic
Demonic magic stands as the sinister counterpart to divine magic, drawing its power from the inner demonic forces of its wielders. Similar to gods, demons possess innate abilities rooted in their dark essence, granting them formidable control over malevolent energies and twisted realities.
Magic Manipulation and Generation: Demons manipulate magic through their innate demonic essence, generating dark energies that warp reality to suit their malevolent desires. They can weave spells that inflict curses, summon dark entities, or twist the fabric of reality into nightmarish forms without the need for elaborate rituals or spells.
Summoning: Through demonic magic, demons can summon creatures, spirits, or even entire legions from the depths of hellish realms. These summoned entities often embody the essence of darkness and chaos, serving their summoner's will with ruthless efficiency and malevolent intent.
Illusion Manipulation: Demons excel in manipulating perceptions and reality through illusions steeped in darkness and despair. They can create illusions that torment the senses, induce madness, or deceive even the most vigilant of observers. These illusions often serve to sow discord, confusion, or despair among their enemies.
Hell-Fire Manipulation: All demons possess the ability to control, shape, and generate hellfire, a potent and destructive force fueled by their infernal nature. Hellfire can burn with intense heat, consuming all in its path and leaving behind nothing but ash and despair. Demons can unleash hellfire in torrents, engulfing foes in searing flames that defy conventional defenses.
Darkness Manipulation: Demonic magic grants mastery over shadows and darkness itself. Demons can cloak themselves in darkness, traverse through shadows, or solidify darkness into tangible forms that ensnare or suffocate their enemies. This manipulation extends to creating barriers of darkness or using shadows as conduits for teleportation and surprise attacks.
Dark Energy Manipulation: Harnessing dark energies from infernal realms, demons wield these malevolent forces to fuel their spells, enhance their physical prowess, or unleash devastating attacks. Dark energies are suffused with malevolent intent, capable of corrupting and devouring light and life wherever they touch. Demons can imbue objects with cursed properties, project blasts of unholy force, or create barriers that repel even the most powerful of magics.
Dark Arts
Dark arts represent the mortal counterpart to demonic and divine magic, tapping into malevolent forces and forbidden knowledge. Practitioners of dark arts often forge pacts with demons or malevolent entities, gaining access to potent and often dangerous abilities that defy moral and ethical boundaries.
Blood Magic: At the heart of dark arts lies blood magic, a forbidden practice that harnesses the life force within blood to fuel spells and rituals. Blood magic can be used for diverse purposes, from enhancing one's own abilities to casting potent curses or even sacrificial rituals that demand steep prices in life essence.
Body Puppetry: Through the manipulation of blood magic, practitioners can exert control over living beings, turning them into unwilling puppets. This dark art allows them to commandeer bodies, forcing victims to act against their will or perform actions that serve the dark mage's malevolent purposes.
Conjuration: Dark arts include the conjuration of beings and entities from other realms or planes of existence. This practice combines elements of creation and summoning, enabling practitioners to bring forth creatures that embody darkness, chaos, or malevolence. These conjured entities often serve as minions or instruments of the dark mage's will.
Death Manipulation and Necromancy: Dark arts grant mastery over the concept of death itself, allowing practitioners to manipulate life-force and necrotic energies. Necromancy encompasses the raising of undead minions, communing with spirits of the deceased, and even manipulating life and death to prolong one's own existence or curse others with decay and mortality.
Curse Manipulation: A hallmark of dark arts is the ability to cast curses that afflict victims with misfortune, suffering, or supernatural afflictions. These curses can range from simple hexes that bring bad luck to complex enchantments that doom their targets to eternal torment or decay. Curse manipulation is a potent tool for revenge, coercion, or asserting dominance over foes.
Other Types
Some other notable types of magic.
Abjuration: Abjuration magic focuses on protective spells and wards, shielding individuals or locations from harm and dispelling negative influences. It includes healing magic that accelerates recovery from injuries and illnesses, restoring vitality and promoting wellness.
Animancy: Animancy delves into the manipulation of life force and vital energies, allowing practitioners to commune with spirits, animate objects, or even bring forth new life forms. It involves nurturing and shaping life essence, often involving rituals and ceremonies to imbue vitality into inanimate matter.
Nature Magic: Nature magic draws power from the natural world, encompassing control over elements like earth, water, air, and fire. It allows practitioners to commune with animals, manipulate plants, and invoke weather phenomena, fostering harmony with the environment.
Transmutation Magic: Transmutation magic enables the transformation of matter and energy, altering physical properties or changing one substance into another. It includes abilities to shapeshift, enhance or diminish physical attributes, and manipulate the fundamental nature of materials.
Onmyōdō: Originating from Japanese mysticism, Onmyōdō combines chi energy manipulation with spiritual magic. Practitioners balance cosmic forces, harnessing the power of yin and yang to ward off evil spirits, predict future events, and maintain spiritual harmony.
Ectoplasm Magic: Ectoplasm magic is wielded by spirits and ghosts, involving the manipulation of ectoplasmic energy. It enables spectral beings to interact with the physical world, manifest as apparitions, and influence their surroundings through ghostly phenomena.
Alchemy: Alchemy blends scientific principles with magical arts, focusing on the transformation of substances and the pursuit of perfection. It includes creating elixirs, transmuting base metals into gold, and unlocking the secrets of immortality through the synthesis of body, mind, and soul.
Extra-Dimensional Magic: Extra-dimensional magic pertains to manipulating spatial and dimensional planes beyond the physical realm. It allows practitioners to open portals, traverse alternate realities, and summon beings from other dimensions, wielding power over space and time.
Rune Magic: Runic magic utilizes symbols and glyphs imbued with mystical energy to achieve various effects. It includes protection wards, enhancing magical abilities, and encoding spells into runes that can be activated by those with knowledge of their meanings.
Reinforcement Magic: Reinforcement magic enhances physical capabilities, strengthening muscles, increasing endurance, and amplifying sensory perception. It empowers individuals to surpass human limits, whether in combat, athletics, or daily tasks requiring extraordinary strength or agility.
Trivia
As you saw, some users can even mix Magic with Chi to achieve Onmyōdō.
Throughout history, powerful artifacts imbued with magical properties have surfaced, each with unique abilities. Some artifacts are sought after for their protective qualities, while others are coveted for their ability to enhance magical abilities.
The abstract who represents and embodies the very absolute concept of magic is the Mystical Singularity.
The oldest and most powerful spells are often written in ancient languages that few can decipher. These spells are said to tap into the deepest reservoirs of magic, capable of altering reality on a profound scale.
Some mages specialize in creating magical channels, ley lines, or nodes that amplify their magical abilities or serve as focal points for complex rituals.
There are mages who form bonds with magical creatures known as familiars, which serve as companions and assistants in their magical endeavors. These familiars often possess unique abilities that complement their mage's skills.
Originally, it was thought that Magic in the Fantasy Multiverse (Aetherial Arcana), was completely unrelated to how magic works overall. However, Rax admitted that only the methods are different, the source and essence are still the same.
For human mages, certain phases of the moon are believed to enhance or diminish magical abilities. Full moons are considered potent times for casting spells, while new moons are seen as periods for introspection and renewal of magical energies.
Here's another day to "Sharing my OCs" series!
Today, is about something that is neither a character in particular or a species, but about a certain reality.
---------------------------------------------
Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
---------------------------------------------
Today's subject is the Fantasy Multiverse.
---------------------------------------------
[WARNING: BIG TEXT! READ ONLY IF YOU WANT!!]
"Strangely cliche, but cool. I guess I could get used to live here... if I end up here forever." (Clerg)
The Fantasy Multiverse is an entire multiverse composed of infinite universes created by the wuiyan Rax-Ell, the Narrative-Man. It's also the main setting of "RPG Saga: Adventures in Another World!".
Geography
The Fantasy Multiverse is a sprawling and enchanting realm that embodies the essence of a typical medieval fantasy RPG and isekai anime. It is a multiverse composed of countless interconnected dimensions, each with its own unique landscapes and mystical wonders. The dimensions within the Fantasy Multiverse are varied and diverse, ranging from lush green forests to towering mountain ranges, from vast open plains to treacherous swamps. As adventurers traverse this fantastical realm, they will encounter majestic castles, ancient ruins, hidden caves, and mystical realms teeming with magical creatures and powerful entities.
At the heart of the multiverse, in the World-One, lies the Elemental Realm, a realm where the forces of nature hold sway. Here, majestic forests flourish, their canopies reaching towards the heavens, while crystalline rivers carve their way through the lush valleys. The Elemental Realm is a haven for magical creatures, such as majestic unicorns, mischievous sprites, and wise ancient elementals, who guard the balance of the natural world.
Beyond the tranquil realms, adventurers may stumble upon the Harrowed Wastes, a desolate and unforgiving desert of shifting sands. Here, scorching heat and violent sandstorms dominate the landscape, concealing ancient tombs and forgotten civilizations waiting to be discovered by intrepid explorers.
The Floating Isles, a cluster of ethereal landmasses suspended in the sky, provide a stunning spectacle as they drift gracefully amidst the clouds. These floating islands are home to soaring waterfalls cascading into bottomless abysses, lush gardens of vibrant flora, and mystical creatures capable of flight.
Deep within the Fantasy Multiverse lies the Abyssal Depths, a dark and mysterious underworld where shadows writhe and nightmares take form. Here, twisted caverns and labyrinthine passages lead to forbidden realms inhabited by sinister creatures and malevolent entities. Only the most courageous and skilled adventurers dare to descend into the depths in search of hidden treasures and ancient artifacts.
The Celestial Mountains, a range of majestic peaks shrouded in eternal mist, serve as a haven for celestial beings and enlightened scholars seeking spiritual enlightenment and wisdom. At the fringes of the multiverse, towering citadels and fortified strongholds guard the borders against interdimensional threats.
From the bustling cities adorned with magnificent architecture to the humble villages nestled amidst picturesque landscapes, the Fantasy Multiverse offers a rich tapestry of environments to explore and conquer. Its diverse geography ensures that adventurers will never tire of discovering new and awe-inspiring locales, each with its own wonders and dangers waiting to be unveiled.
Characteristics
This multiverse is characterized by its rich amount of magic and mythical beings. Magic permeates every corner of this multiverse, with wizards and sorcerers harnessing its power to cast awe-inspiring spells and conjure fantastical creatures. The land is inhabited by a myriad of races, including humans, elves, dwarves, orcs, and many more. Each race possesses its own unique traits, cultures, and histories, contributing to the rich characteristics of this immersive world.
The multiverse is known for its captivating quests and epic adventures, with heroes and heroines venturing forth to slay fearsome monsters, discover ancient relics, and unravel deep-seated mysteries. The Fantasy Multiverse is a realm of destiny and epic tales, where ordinary individuals can rise to become legendary champions and fulfill their true potential.
Power System (Aetherial Arcana)
Rax, in hope to make this multiverse as detailed as possible for his own entertainment, oddly developed a power system called Aetherial Arcana. While still focused on Magic, the way it works here is completely different from normal Magic from the original multiverse.
The Aetherial Arcana is a unique power system that draws its essence from the mystical realm known as the Aether. It is a complex interplay of energies, symbols, and ancient knowledge, granting individuals the ability to manipulate the very fabric of reality. Those who master the Aetherial Arcana are known as Arcanists, and they wield this power through the utilization of Arcane Sigils and their own force of will.
Aetherial Essence
The foundation of the Aetherial Arcana lies in the concept of Aetherial Essence, a potent energy that permeates the Aether and connects all things in the universe. This ethereal energy is channeled by Arcanists to perform extraordinary feats. This power is vast and multifaceted, consisting of various aspects, each corresponding to different elements, concepts, or forces.
Arcane Sigils
Arcanists channel and shape the Aetherial Essence through the use of symbols called Arcane Sigils. These sigils are glyphs that represent specific aspects of the Aetherial Essence. Each sigil is unique and holds its own power and meaning. Arcanists must study and master the knowledge of these sigils to harness their corresponding energies effectively. Each arcanist can manifest their sigils by tattoos of varying shapes and sizes, located somewhere else in their bodies.
Affinities
Arcanists develop an affinity for specific aspects of the Aetherial Essence, known as Affinities. An affinity represents a deep connection an Arcanist has with a particular element, concept, or force within the Aetherial Essence. Some common affinities include Fire, Water, Lightning, Time, Healing, Illusion, and Telekinesis. An Arcanist's affinity influences their style of magic and the types of spells they can cast.
Spell-Casting
Spellcasting within the Aetherial Arcana involves the use of Arcane Sigils, incantations, and precise manipulation of Aetherial Essence. Arcanists create spells by combining specific sigils, each representing different aspects of the Aetherial Essence, in a particular sequence or arrangement. They infuse these sigils with their intent, focus their will, and utter incantations to unleash the desired effect. The complexity and power of a spell depend on the number, arrangement, and mastery of the sigils used.
Spell Categories
There are various categories of spells within the Aetherial Arcana, each with its own set of sigils and rules:
Elemental Spells: These spells manipulate the natural elements, such as fire, water, earth, air, and electricity. Arcanists with elemental affinities can summon, control, or transform these elemental forces.
Augmentation Spells: Augmentation spells enhance physical or mental attributes, granting the Arcanist enhanced strength, speed, agility, perception, or intellect. These spells draw upon the Aetherial Essence to temporarily amplify the Arcanist's abilities.
Conjuration Spells: Conjuration spells allow Arcanists to summon and manipulate objects or beings from other realms or dimensions. They can summon familiars, create portals, or materialize objects out of thin air.
Manipulation Spells: Manipulation spells grant Arcanists the power to manipulate and control various phenomena, such as gravity, time, illusions, telekinesis, probability and more. These spells bend the laws of reality within the limits of the Arcanist's affinity.
Restoration Spells: Restoration spells focus on healing, regeneration, and restoration of energy. Arcanists proficient in restoration magic can mend wounds, cure ailments, or revitalize themselves and others.
Arcane Rituals
The Aetherial Arcana also encompasses arcane rituals and artifacts that amplify an Arcanist's power or enable them to perform extraordinary feats. Arcane rituals involve complex ceremonies, invocations, and the arrangement of multiple sigils to unleash a potent effect beyond the scope of regular spells. Arcane artifacts, imbued with Aetherial Essence, hold immense power and can grant unique abilities or augment the user's magic.
Ultimate Ability: Arcane Transcendence
Within the Aetherial Arcana, there exists a rare phenomenon known as Arcane Ascendance, an ultimate ability that transcends the limits of normal spellcasting and grants an Arcanist unparalleled power and dominance over the Aetherial Essence. Arcane Ascendance is a manifestation of the Arcanist's deepest connection to the Aether, and it represents their true potential unleashed.
When an Arcanist activates their Arcane Ascendance, they undergo a profound transformation, radiating a brilliant aura of pure Aetherial Essence. Their physical appearance may change, becoming more ethereal or embodying the essence of their affinity. The Arcanist's powers surge to unprecedented levels, and their spells become amplified and intensified. Arcane Ascendance provides access to unique abilities and techniques, often referred to as the Arcanist's "Ultimate Spells" or "Aetherial Triumphs." These spells are grand manifestations of their affinity and are capable of reshaping reality on a monumental scale. Each Arcanist's Ultimate Spells are distinct and tied directly to their affinity and personal journey.
The activation of Arcane Ascendance is not without its consequences. The immense influx of Aetherial Essence places a significant strain on the Arcanist's body and mind. The duration of Arcane Ascendance is limited, and once the transformation ends, the Arcanist is left drained and vulnerable, requiring time to recover their strength. To attain this power, an Arcanist must undergo a personal and arduous quest, delving into the depths of their own abilities, confronting their inner demons, and achieving a profound understanding of their affinity and the Aetherial Essence. It is a transformative journey that tests their resolve, hones their skills, and solidifies their connection to the Aether.
Limitations
Despite its vast potential, the Aetherial Arcana has certain limitations:
Mastery and Knowledge: Arcanists must invest years of study and practice to fully grasp the complexities of the Aetherial Arcana. The mastery of numerous sigils, spells, and rituals requires extensive dedication and discipline.
Aetherial Strain: Channeling and manipulating Aetherial Essence is mentally and physically demanding. Arcanists can experience Aetherial Strain, leading to exhaustion, loss of focus, or even potential harm if they overexert themselves or cast spells beyond their capabilities.
Affinity Restriction: Arcanists are limited by their affinities. They can only manipulate aspects of the Aetherial Essence related to their affinity. While some Arcanists may have multiple affinities, their powers will be weaker in each compared to those who specialize in a single affinity.
Sigil Complexity: The intricacy and arrangement of sigils determine the power and complexity of spells. Complex spells require precise execution and deep understanding of the corresponding sigils.
Environmental Interference: The Aetherial Arcana is influenced by the environment. Arcanists may find it more challenging to cast spells or tap into the Aetherial Essence in areas with strong magical disturbances or places devoid of Aetherial Essence.
Points of Interest
Kingdom of Vedaria
Nestled in the heart of the Fantasy Multiverse, the Kingdom of Vedaria stands as a beacon of civilization and culture. Ruled by the noble and wise nephalem Clerg, who was isekai'd from our world, Vedaria is a realm where magic and technology coexist harmoniously. The capital city, Astrum, is a sprawling metropolis adorned with grand spires, bustling marketplaces, and opulent palaces. Its streets are filled with merchants, scholars, and adventurers from all corners of the multiverse, creating a vibrant and diverse atmosphere. The Royal Library of Vedaria, a renowned repository of knowledge, houses ancient tomes and scrolls that reveal the secrets of the multiverse.
Astrum: Astrum, the capital city, is a sprawling metropolis at the heart of Vedaria. Grand spires and opulent palaces decorate the skyline, surrounded by bustling marketplaces. The city is built with a harmonious blend of magical and technological elements, with floating platforms and enchanting architecture. Astrum is a melting pot of races, embodying the diversity of Vedaria. Humans, elves, dwarves, beastkin, and various magical creatures coexist in this cosmopolitan hub. The city's inclusive atmosphere fosters a rich tapestry of cultures and traditions.
Whiskerdale: Nestled within a serene part of Vedaria, Whiskerdale is a charming town surrounded by lush landscapes and serene rivers. The structures are a blend of organic, nature-inspired designs and cozy dwellings. The town is built to accommodate the agile nature of cat beastkin, with elevated walkways and hidden nooks. Whiskerdale is predominantly inhabited by cat beastkin, creating a community that celebrates feline attributes. Humans and elves who appreciate the harmony with nature also find a welcoming home in this tranquil haven.
Elendir Forest
Located on the outskirts of dale e Elendir Forest is a mystical realm cloaked in enchantment. Ancient trees tower above, their branches adorned with iridescent leaves that shimmer in the sunlight. Ethereal creatures, such as nymphs and talking animals, call this forest home, lending an air Whiskerdale of magic and wonder to the surroundings. Hidden within its depths lies the Whispering Grove, a sacred sanctuary where druids commune with nature and channel its power.
Sylvanheart: Sylvanheart is nestled deep within the enchanting Elendir Forest, surrounded by towering ancient trees with branches adorned with iridescent leaves. The city is seamlessly integrated into the natural surroundings, with treehouse dwellings connected by intricate bridges woven from living vines. Luminescent butterflies and fireflies create a magical ambiance. Sylvanheart is primarily inhabited by elves and other nature-affiliated beings who share a deep connection with the forest. Nymphs, talking animals, and other mystical creatures call this city home. The city's architecture is a testament to the elves' respect for nature, as they coexist harmoniously with the magical inhabitants of the Elendir Forest.
Citadel of Storms (Thundoria)
Rising from the rocky cliffs of the Storm Coast, the Citadel of Storms stands as a testament to the resilience and strength of its people. Home to the warrior kingdom of Thundoria, this fortress city is built to withstand the harshest of weather conditions and repel invaders. Towering battlements, lightning-charged wards, and elite guards make it an impregnable stronghold. Within its walls, a grand coliseum hosts exhilarating tournaments and duels, attracting warriors from across the multiverse.
Thunderhold: Thunderhold stands proudly on the Storm Coast, characterized by rocky cliffs and tumultuous seas. The city is a fortress built to withstand the harshest weather conditions, with lightning-charged wards and towering battlements. A grand coliseum within its walls hosts tournaments and duels. Thundoria is primarily home to powerful and resilient races such as dwarves and orcs. Their craftsmanship is evident in the sturdy architecture of Thunderhold. Lightning-wielding elves and other storm-affiliated beings also find a place in this formidable stronghold.
Isle of Serenity
A remote and serene island nestled in the calm waters of the Celestial Sea, the Isle of Serenity is a haven of tranquility and spiritual enlightenment. Monks and sages seek solace in its secluded monasteries and temples, practicing ancient martial arts and studying the arcane arts. The island is said to possess powerful ley lines and energy nexuses, making it a place of heightened mystical energy. It is also home to the legendary Zen Gardens, where visitors can meditate and find inner peace amidst meticulously arranged flora.
Tranquil Haven: Tranquil Haven is a serene island in the Celestial Sea, surrounded by calm waters. Monasteries and temples built into the landscape are dedicated to spiritual enlightenment. The structures have unique designs, reflecting the balance between natural beauty and architectural elegance. Monks and sages, including humans, elves, and other wise beings seeking inner peace, inhabit Tranquil Haven. The island is also a gathering place for those with a deep connection to the arcane arts, fostering a community of diverse magical practitioners.
Frostholm
Carved into the icy peaks of the Frozen Spine Mountains, Frostholm is a dwarven stronghold renowned for its exceptional craftsmanship and vast underground halls. The dwarves of Frostholm are master artisans, crafting legendary weapons, jewelry, and magnificent stonework. The Great Forge, located deep within the mountain, burns with an eternal flame, infusing their creations with magical properties. The city bustles with trade and is a hub for adventurers seeking powerful artifacts and sturdy companions.
Frostpeak: Carved into the icy peaks of the Frozen Spine Mountains, Frostpeak Citadel is a dwarven stronghold renowned for exceptional craftsmanship. The city is a network of vast underground halls filled with bustling forges, markets, and residential areas. The glow of the Great Forge illuminates the city. Dwarves are the predominant race in Frostholm, known for their masterful crafting skills. Other races, including humans and gnomes, are drawn to the city's trade opportunities and the chance to acquire powerful artifacts forged in the eternal flame of the Great Forge.
Sunken City of Atlantia
Located beneath the depths of the Azure Ocean, the Sunken City of Atlantia is a fabled underwater kingdom teeming with merfolk, aquatic creatures, and ancient ruins. Luminescent flora and fauna illuminate the city's submerged streets and sprawling palaces, creating an otherworldly ambiance. Magical barriers protect the city from the crushing pressure of the ocean, allowing visitors to explore its hidden wonders and unravel the mysteries of this lost civilization.
Abysallia: Located beneath the depths of the Azure Ocean, Abyssallia is a fabled underwater kingdom with luminescent flora and fauna. Magical barriers protect the city, allowing visitors to explore submerged streets and sprawling palaces. Merfolk and aquatic creatures are the primary inhabitants of Abyssallia. The city's architecture and infrastructure are adapted to accommodate the underwater lifestyle of its residents. Visitors from different realms are also welcome, adding to the city's vibrant and diverse population.
Trivia
The creation of the Fantasy Multiverse was the culmination of Rax-Ell's boundless imagination and love for medieval fantasy RPGs and isekai anime. He meticulously crafted every dimension, creature, and storyline, ensuring a seamless and immersive experience for all who enter. And the reason of why he created it is simple; he watched some random media while sometime on Earth, loved it so much that he decided to make one himself.
The Fantasy Multiverse is not bound by conventional notions of time and space. Travelers may find themselves moving seamlessly between different dimensions, encountering characters and events from disparate timelines within the multiverse.
The inhabitants of the Fantasy Multiverse possess a keen awareness of their existence as characters within a grand narrative. This meta-awareness often leads to philosophical discussions about free will, destiny, and the nature of storytelling itself.
Rax-Ell occasionally intervenes in the multiverse, taking on the role of a mysterious guide or enigmatic quest-giver. His motives and true nature remain shrouded in mystery, leaving adventurers to ponder the extent of his influence on their journeys.
The Fantasy Multiverse is a realm of infinite possibilities, where the boundaries of reality can be bent and broken. It is not uncommon for characters to possess unique abilities, unlock hidden potentials, and even cross over into other dimensions, blurring the lines between their own stories and the greater narrative of the multiverse.
Like the normal multiverse, Fantasy Multiverse is an infinite-dimensional structure.
Those reincarnated from Earth are called "otherworlders".
Some quotes I have formulate while searching about magic.
“Magic is the unknown given form, a manifestation of abstract aspects made tangible”
“Magic is an extension of true being, a tangible projection of one's will”
”Magic is the cosmological order that shapes every possible outcome of reality”
”Magic is a harmonized conjugation of mystical phenomena that transcends the very nature of our reality”
“Reason, what's that? Magic doesn't give a damn about mortals and their skewed logic”
“You want to measure how much magic one can hold? Through magic obviously”
“One magical might is determined by their knowledge and intuition to the arcane, as well their natural capabilities wielding mana”
“Ever present and ever changing, wild and unpredictable. That's what Magic is”
“Elusive and mysterious, as much as it's contradictory and obscure by its nature, Magic is neither a substance, nor it's an element”
“Magic is the nexus from Which everything that should have, had been, and never-ever could”
”Magic is the combined forces of creation, destruction, oblivion, and renewal”
“Magic is an art that harnesses various forms of existing power from within self, surrounding environment or other dimensions all to achieve specific outcomes”
“Magic has no beginning nor an end, it's both infinity and eternity all but one”
“Magic is the primordial essence that permeates all of existence, from the smallest unit of conceivable universe, to the infinite reality that exists out there”
Results of my observations
First Observation: (What's Mana?)
Mana is a magical form of energy, possesses unique qualities that set it apart from conventional energies. Its magical essence lies in several distinctive features:
• Innate Connection to Magic
Mana is intrinsically linked to the magical fabric of the universe. It serves as a conduit for magical forces, making it an essential element for spellcasting and other magical practices. This inherent connection allows individuals to tap into the vast well of magical energy that permeates their surroundings.
• Capacity to Integrate and Assimilate Into One's Being
Mana exhibits a remarkable affinity for integration and assimilation into the essence of individuals. Practitioners of magic can attune themselves to mana, forging a symbiotic connection that allows them to not only absorb mana their own being, but also siphon this energy into a unique and personal form of power that's tied specifically to that individual.
• Sensitivity to Intent
Mana is not merely a neutral energy source; it responds to the intentions and willpower of those who wield it. The practitioner's intent shapes the way mana is harnessed, giving a personalized touch to magical invocations, spells, or rituals. This responsiveness adds a dynamic and interactive element to the use of mana.
• Reality-Shaping Potential
Mana is not bound by the limitations of traditional energy forms. It has the extraordinary ability to influence reality, enabling the manipulation of elements, creation of protective barriers, and other reality-altering feats. This reality-shaping potential is what makes mana truly magical, transcending the boundaries of natural forces.
• Varied Elemental Affinities
Mana exhibits diverse elemental affinities, aligning with different magical aspects such as fire, water, earth, and air, as well other combined, exotic and conceptual elements. This versatility allows practitioners to specialize in particular forms of magic based on their affinity, adding a layer of complexity and specialization to magical practices.
• Essence Augmentation
Like a muscle, when welding and harnessing mana the individual feels as if their life being sapped, a sensation that is caused by their essence being stressed by the power of mana. A process that results in the individual essence growth in terms of quality. (Essence: is the physical and the metaphysical makeup of the individual. Metaphysical essence like the soul, memories, as well the individual's personality and emotional capacity)
• Symbiosis with Magical Creatures
Mana forms a symbiotic relationship with magical beings and creatures. It is the lifeblood of magical entities, fueling their existence and abilities. This connection creates a mystical harmony between the magical forces in the world and the creatures that inhabit it.
• Catalyst for Change
Mana serves as a catalyst for transformative processes, facilitating the creation of magical items, the transmutation of substances in alchemy, and the structured execution of spells in wizardry. Its catalytic nature makes it a fundamental element in the pursuit of magical arts.
• Never Ending Source of Power
Mana possesses the unique quality of perpetual generation, continuously renewing itself through the interconnected threads of magical energy that weave throughout the realm. Unlike conventional energy sources with finite reservoirs, mana after a certain time consolidates in a specific point, creating what is called a “Leyline”, or “Mana Well”, a door-way to higher, more primordial realm that's spew raw, neutrally-aligned mana, thus ensuring an enduring and sustainable wellspring for magical practices.
In essence, mana's magical nature stems not only from its energy potential but also from its responsiveness, adaptability, regenerative, and profound connection to the mystical aspects of the world. It is the enigmatic force that weaves through the fabric of this magical reality, making it an integral part of the diverse practices and perspectives on magic in the myriad realms throughout reality.
Second Observation: (What does it mean by Magical Vocations?)
Vocation is the archetype or the way a mage utilize their magical power.
• Sorcery (Invocation)
Sorcery is a vocation taps into the art of magic through an innate, intuitive connection to mana. Practitioners of sorcery wield their magical invocations as an extension of their being, where sorcerers attune themselves with the surrounding mana, welding it to achieve specific reality-shifting phenomena. This vocation is often associated with raw, untamed power as welding magic is both challenging and tasking to the sorcerer's mind and body, suffering a magical clash if they aren't careful with the changeling process.
• Wizardry (Spells)
Wizardry is the art of scripted magic, where practitioners delve into the conceptual intricacies of magic, meticulously crafting spells using symbols and incantations that are infused with the practitioner's intent and harnessed mana. Wizardry spells are precisely orchestrated formulas, and their powers lie in their structural matrix and programmable methodology. Wizard strength lies in the controlled execution of spells, drawing power from arcane formulas, but their dependence on the spell activation sequences and deployment makes them vulnerable to disruptions.
• Alchemy (Rituals)
Alchemists, masters of the material side of magic, transmute and infuse magical properties into substances. While their craft offers versatility and practical applications, the pursuit of alchemy demands a deep understanding of magical ingredients and the finesse to avoid unintended consequences. The success of alchemical rituals hinges on the alchemist's knowledge of magical ingredients and their ability to perform the ritual’s intricate and meticulous procedures that could take hours and even days to produce results that may fail due to the unpredictable nature of this practice.
Third Observation: (What does it mean by Magical Practices?)
Practices is the way theses vocation are implemented by mages.
• Sorcery
(Combat): In a battle, a sorcerer might quickly harness mana from their surroundings to create a protective barrier or hurl controlled bursts of Magical artillery at their foes. This raw form of magical power can be devastating, but also risky.
(Day-to-Day Life): Sorcery can be handy for minor tasks like heating food or lighting a room by drawing on ambient mana. It can also be used for self-healing in emergencies by harnessing surrounding mana to mend wounds.
(Crafting): Sorcerers may employ their magical capabilities for various crafting purposes. For example; When blacksmithing, sorcerer can use their invocation to enhance their hands and muscles, leading for a precise control and striking techniques.
• Alchemy
(Combat): An alchemist might prepare a potion that grants temporary invisibility or enhanced speed during a battle. They could also create explosives or smoke bombs to control the battlefield.
(Day-to-Day Life): Alchemy can help with brewing healing elixirs for common ailments, purifying water, or even transmuting base metals into valuable ones for financial gain.
(Crafting): Alchemists are known for creating magical items like rings that offer resistance to elements or enchanted swords with extraordinary sharpness and durability.
• Wizardry
(Combat): In combat, a wizard might inscribe complex runes on the ground to summon protective barriers or unleash devastating spells. They can also craft wands or staves that allow them to cast spells with precision.
(Day-to-Day Life): Wizardry can be used for convenience, such as conjuring objects or minor enchantments to aid in daily tasks like cleaning the house or lighting a fire with a simple incantation.
(Crafting): Wizards excel in creating enchanted scrolls, spellbooks, and magical tomes that hold vast knowledge and can be passed down through generations. They might also craft golems or animated constructs using intricate symbols and words.
Fourth Observation: (What are the limitations?)
• Individual Strain
The process of harnessing mana can be physically and mentally taxing, leading to potential exhaustion or magical clashes for practitioners, especially in the case of sorcery.
• Vulnerability to Disruption
Wizardry, reliant on structured spells, faces the risk of disruption, as any interference with the activation sequences or deployment can render the magic ineffective.
• Unpredictability in Alchemy
Alchemical rituals are prone to unpredictability due to the nature of magical ingredients, making the outcomes uncertain and potentially hazardous.
• Dependence on Mana Availability
The effectiveness of magical practices heavily depends on the availability of mana in the surroundings. In mana-depleted environments, practitioners may find their abilities severely limited. Resulting into exerting the readily absorbed mana stored for emergencies.
• Limited Absorption Capacity
Individuals have a finite capacity to absorb and assimilate mana into their being. Exceeding this limit can overwhelm the individual's body, potentially resulting in a temporary or even prolonged inability to harness magical abilities.
• Complex Learning Curve
Mastery of magical arts requires a deep understanding of mana and its applications, making it challenging for individuals to grasp the intricacies of sorcery, wizardry, or alchemy.
• Risk in Combat Applications
While powerful in combat, the raw and untamed nature of sorcery can lead to unintended consequences or backlashes, posing a risk to both the sorcerer and their allies.
• Time-Consuming Rituals
Alchemical rituals, vital for the creation of magical items, demand significant time investments, with outcomes uncertain until completion, making them less practical for urgent situations.
• Limited Elemental Affinities
Despite varied elemental affinities, practitioners may find themselves restricted to specific magical aspects, limiting their versatility in dealing with diverse situations.
• Need for Focused Intent
The sensitivity of mana to the practitioner's intent requires a focused and disciplined mind, making it challenging for individuals with wavering willpower to harness its full potential.
• Interdependence with Magical Creatures
While mana forms a symbiotic relationship with magical creatures, practitioners relying on this connection may face challenges if magical beings are scarce or face endangerment.
47 Votes in Poll
Here's another day to "Sharing my OCs" series!
---------------------------------------------
Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
---------------------------------------------
Today's character(s) is Clerg.
---------------------------------------------
"I don't remember, exactly. The only thing I recall is seeing a flash of light and then... I was here. Like that. As a angel-demon hybrid with OP powers. Crazy, no?"
Clerg, formerly known as Cameron Newman, is an enemy-turned-ally of the TGZ while they were their own RPG characters in the RPG Saga - Adventures at Another World!, a spin-off of Cronikus.
Name: Clerg; Cameron Newman (formerly)
Alias: Heavenly Demon (by allies); Mage-Emperor of Vedaria; Nerd
Gender: Male
Species: Nephalem (Angel-Demon Hybrid)
Alignment: Lawful Neutral
Age: 3.000 years old (chronologically); 28 (physically)
Birthday: October 10th
Height: 1m95cm
Weight: 94kg
Birthplace: Akron, Ohio, United States of America (as Cameron Newman); Fantasy Earth, World-One, Fantasy Multiverse (as Clerg)
Affiliation: Kingdom of Vedaria
Occupation: King of Vedaria
Family: Unnamed human parents (as Human); None (as Nephalem)
Base of Operation: Kingdom of Vedaria
Power-Level: At least 2-C, higher w/ Spells | High 1-C with Divine-Demonic Magic
Appearance
Previously, as a human, Cameron was a skinny white teenager with black hair, blue eyes and several pimples around his body. He also wore prescription glasses.
As a nephalem, his skin has literally become white (with some black spots), his hair is shoulder-sized and dark red-colored with some white patches, he has cyan eyes, and is relatively tall (standing nearly 2 meters) and with a good and defined built. He has two pairs of black horns, and a golden halo. He also has angel wings, but they are black (representing his demonic part).
His clothing consists on a typical mage one, it being a great white wizard robe/cloak made of divine fabrics with lots of impressive details of varying colors.
Personality
Prior to his summoning into the enchanting realm of the Fantasy Multiverse, Cameron resided in the realm of introversion, embodying the archetypal traits of a reclusive, nerdy, and somewhat perverted individual. He exemplified the image of a stereotypical nerd, rarely venturing beyond the confines of his personal sanctuary, yearning for the elusive connection of true love.
However, with his transformation into Clerg, a profound metamorphosis took place within his very being. Evolving into a figure of significance, he acquired a more serious demeanor, a testament to his growth as a leader. The wisdom and composure he now radiates have garnered him immense respect, paving the way for a prosperous reign over the Kingdom of Vedaria. Drawing allies from diverse corners of the world, encompassing a myriad of species, he possesses a captivating charisma that can sway even the most malevolent souls. It is worth noting that this charismatic influence stems from his inherent powers, surpassing his own control.
As time unfurled its tapestry, Clerg embraced the inherent maturity bestowed upon him by his new existence. He found solace in the pursuit of knowledge, eagerly delving into the enchanting depths of the multiverse, unveiling the enigmatic secrets concealed within its fabric. Magic, once an enigma, became his ally, as he dedicated himself to understanding the intricate web of spells and incantations that weaved together this fantastical reality. Guided by an insatiable thirst for discovery, he has become a revered king and emperor to his kingdom, embodying the principles of equality and respect for all, irrespective of their lineage or species.
Nevertheless, traces of his former self linger, a testament to the complexity of his character. It is not uncommon for Clerg to succumb to the occasional whims of his mischievous nature, employing his shapeshifting abilities for more lascivious pursuits. Additionally, a fervent desire to assemble a vast harem for himself remains entwined within his psyche. Regrettably, those unacquainted with his true nature, or harboring ill intentions, have erroneously labeled him as a tyrannical and malevolent ruler, erroneously deeming him the "Demon Lord" of this realm.
Powers and Abilities
Nephalem Physiology: Within Clerg courses the mighty essence of both angels and demons, granting him unparalleled powers. As a result of his unique hybrid nature, he surpasses the capabilities of both species, boasting physical attributes of unparalleled magnitude. His strength, durability, speed, and agility far outclass those of other beings, allowing him to contend with formidable adversaries from both the Fantasy Multiverse and the Original Multiverse.
Superhuman Strength: The fusion of angelic and demonic essence within his being bequeaths Clerg with an unfathomable reservoir of physical might. Initially comparable to that of a human athlete, his strength has grown exponentially over time, reaching levels capable of obliterating planets and galaxies with sheer brute force alone. At its zenith, his power can reshape the very fabric of realities. Within this world, his potency is known as "Godly Strength."
Superhuman Speed: Clerg's remarkable velocity exceeds the limits of perception, enabling him to move and react at astonishing speeds that even the swiftest beings find bewildering. He effortlessly surpasses the speed of light, traversing vast universal distances in mere moments. This phenomenon, known as "Godly Speed," is celebrated within the realm.
Superhuman Reflexes: Blessed with exceptional speed, Clerg possesses reflexes that allow him to evade attacks even from the likes of Lucan, renowned for his remarkable swiftness.
Invulnerability: Clerg's resilience knows no bounds, rendering him impervious to physical harm of any kind. He possesses extraordinary resistance to mental, spiritual, and magical assaults, with only beings equal to his might capable of posing a threat. This phenomenon, referred to as "Physical Immunity," safeguards him within this world. His durability is enough to resist even the likes of Aldric, the Fairy King, attacks and magical assault.
Superhuman Agility: Either flying, moving or performing activities, his agility allows him to perform all of that in a precise and quick manner. As such, he can more easily dodge attacks and do acrobatics.
Superhuman Stamina: Both naturally and by channeling magical energy, Clerg possesses a virtually inexhaustible amount of physical stamina; allowing him to perform activities and engage in battles for long amounts of time.
Immortality: Empowered by various sources, Clerg embodies an essence of immortality that transcends conventional mortality. Only the most formidable adversaries possess the means to end his eternal existence. His regenerative capabilities reach godly levels, rendering him impervious to conventional means of demise. Immune to diseases, magical assaults, and myriad other threats, he has endured for nearly three millennia within this realm.
Regenerative Healing Factor: Clerg's wounds heal at an accelerated rate, surpassing that of most other species. His regeneration is so prodigious that he can restore himself to wholeness instantaneously, even if his body, mind, and soul are utterly eradicated.
Aetherial Essence Manipulation: While his energy is still aetherial essence-based, his sources are pretty much more variable. The bestowed power granted to Clerg by Narrative-Man encompasses the manipulation, extraction, conversion, absorption, and generation of various forces from diverse sources. Angelic, demonic, and telekinetic energies are at his command, providing external sources of energy to augment his magical might and amplify his spells.
Magic: Through his vast reserves of magical power, Clerg possesses the ability to cast spells and exert control over reality itself. His unique blend of Divine and Demonic Magic endows him with unparalleled dominion over the Fantasy World, a multiversal realm comprising infinite universes. Scholars attest that his mastery of magic resides at a transcendent and ascendant level, rendering him one of the greatest mages throughout the omniverse and unrivaled within his multiverse.
Psionic Magic: Alongside his proficiency in conventional magic, Clerg has cultivated prodigious psychic powers. He wields telekinesis, telepathy, astral projection, extrasensory perception, and an array of other abilities with divine proficiency.
Superhuman Senses: The extraordinary acuity of Clerg's senses grants him the ability to perceive in darkness, detect magic, and possess enhanced sight and hearing.
Flight: Utilizing his supernatural abilities or manifesting ethereal wings, Clerg defies gravity, soaring effortlessly through the air.
Self-Sustenance: While devoid of the need for mundane requirements such as breathing, sleeping, eating, and drinking, Clerg retains the capability to partake in these activities at will.
Reality Warping: By channeling specific spells and forces, Clerg wields limited control over reality itself. He can teleport, conjure portals, manipulate space-time, resurrect the deceased, transmute and control matter, perform necromancy, and perform a multitude of other extraordinary feats. At will, Clerg also commands the very elements of nature. Fire and light represent his primary domains, although he possesses the capacity to manipulate atmospheric forces, effortlessly altering the weather on a planetary scale.
Shapeshifting: Clerg's inherent power to morph his physical form allows him to alter his appearance, stature, and even gender. Alongside his true form, he can assume a more human guise or a gender-bend manifestation.
Celestial Convergence: When the veil between the celestial and demonic aspects of Clerg's nature shatters, and the convergence of angelic and demonic energies reaches its zenith, the transformation into Celestial Convergence heralds the manifestation of his ultimate power. The aura that surrounds him pulsates with an ethereal brilliance, merging the stark contrast of black and white into a kaleidoscope of radiant hues.
Transformation: His entire being radiates with divine luminescence, transcending the monochromatic hues of his nephalem form. The stark white of his skin merges seamlessly with the radiant glow, and the golden halo above his head emanates a resplendent light. The once black wings now glisten with a celestial sheen, embodying the harmonious fusion of his angelic and demonic aspects.
Physical Augmentation: The celestial convergence empowers Clerg with an unparalleled surge of energy, elevating his existing powers to a transcendent level. His Godly Strength, Godly Speed, Godly Reflexes, and Physical Immunity reach unprecedented heights, transcending the limits of his nephalem potential.
Divine-Demonic Energy Manipulation: The convergence unlocks a deeper connection to both celestial and demonic forces, granting Clerg the ability to resonate with the essence of angels and demons alike. This resonance enhances his force manipulation, allowing him to seamlessly blend and manipulate both angelic and demonic energies simultaneously.
Multiversal Magic: Celestial Convergence amplifies Clerg's spellcasting abilities to a cosmic scale. The spells he weaves during this ascendant state are grand manifestations of primordial forces, capable of shaping reality on a multiversal level. His Elemental Control, Reality Warping, and Psionic Magic surge with cosmic potency.
Cosmic Magic: By attuning himself to the celestial harmonies of the cosmos, Clerg can unleash a spell that resonates with the very fabric of reality. This spell allows him to manipulate the fundamental forces governing the multiverse, altering the laws of physics, time, and space at will.
Nexus Creation: Drawing upon the depths of both angelic and demonic realms, Clerg can create an otherworldly nexus that merges the divine and infernal dimensions. This spell opens gateways to realms beyond imagination, summoning celestial and demonic entities to aid him in battle.
Abilities
Genius-level Intellect: Clerg's mental faculties have been elevated to extraordinary heights. His intelligence, wisdom, cognitive capacity, memory, instincts, and perception have all reached astonishing levels of proficiency. Through over two centuries spent in this fantastical realm, Clerg has honed his combat skills to an unparalleled degree. His proficiency in utilizing his powers during battle is unparalleled, rendering him the most skilled warrior ever witnessed within the annals of the Fantasy World.
Master Combatant: Through over centuries spent in this fantastical realm, Clerg has honed his combat skills to an unparalleled degree. His proficiency in utilizing his powers during battle is unparalleled, rendering him the most skilled warrior ever witnessed within the annals of the Fantasy World.
Cosmic Awareness: He possesses an intrinsic awareness of cosmic phenomena, perceiving the intricacies of the cosmos at an unfathomable level. Within this realm, this omniscient comprehension is known as "Cosmic Knowledge."
Weaknesses
Powers that can match or even negate magic can still affect him (but, it'd need to be really powerful, considering his own power-level).
As a human, he had a certain peanut allergy. As a nephalem, this allergy became a lethal weakness.
The immense power wielded during Celestial Convergence places a considerable strain on the fabric of time itself. As a consequence, the duration of this ascendant state is brief, and its activation requires a profound understanding of the delicate balance between celestial and demonic forces.
Weapons & Paraphernalia
Tri-Blades of the King
Description: Often called TBK, it's his weapon of choice. It is a red-colored sai (a stabbing weapon primarily used in ninjutsu and kobudo) that is capable of being imbued with and channel absurd quantities of magical energy. As such, Clerg can augment the cutting power of it, and also imbue his own powers within it to have a greater versatility in combat. During Celestial Convergence, the Tri-Blades of the King undergo a transformation of their own, resonating with the celestial and demonic energies surging through Clerg. The blades become imbued with a radiant glow, channeling the harmonized forces of both realms.
Powers & Abilities: Magic Channeling, Weapon Enhancement (self-only), Dimensional Slicing, Cutting and Magic Manipulation (the synergy grants of the ascendance grants it the ability to cut through the very fabric of magical barriers and disrupt the essence of beings resistant to both angelic and demonic forces).
Quotes
"I don't know who did all of that to me, but I surely do not feel ashamed or else. I guess I could thank whoever did that, maybe?"
"Woah, who is this gorgeous lady here, huh?"
"Yeah, being a king is kinda cool. The bad point is that either people will see me as the greatest leader ever seem, or the worst tyrant in history."
"If i'm bored with these powers? Nah! Why would I? These abilities are great! Undoubtedly the greatest thing that ever happened to my life!"
Trivia
Like the TGZ, the reason of how Cameron was send into the Fantasy World, is because of the wuiyan Rax-Ell, aka Narrative-Man. And the reason why he did that was because Rax was trying to mess up with the heroes he often taunts and also some random guy in the world (it being Clerg).
Due to being so much time in this world, there are things that Clerg doesn't recall anymore as his human self, such as his country's and city's name, and also his own birthday.
If you didn't realized it until now, Clerg is based on the overpowered isekai protagonists. Specially Rimuru Tempest (Tensei Shitara Slime Datta Ken).
All the non-usual/lame names for the powers/abilities were named by Rax-Ell himself, inspired on how powers tends to be named in anime settings.
After sometime, he was able to become the king of a kingdom called Vedaria (which was founded by himself).
Clerg already stated that he doesn't miss his original universe anymore, and prefers to stay in the fantasy world ruling his kingdom.
He doesn't view himself neither as a hero or a villain, instead, just a leader who wants peace. However, he is a great ally and benevolent person to those who he considers allies.
Everything about his is supposed to be cliche. So, yeah, don't be bothered about things that you already may have seen many times.
His favorite hobby is flirting with any seemly beautiful girl he encounters with.
He claims to have 45 concubines in his "harem" currently, most of them being non-humans. But these girls never appeared yet so it's unknown if it's true about their existence. The TGZ thinks it's probably fake since they never saw any other girl in Clerg's castle thinking/speaking about him. Yes, he lies about having a harem.
Despite the incredible powers and the rich history of his transformation, Clerg retains a mysterious gap in his memory regarding the exact circumstances of his summoning into the Fantasy Multiverse.
Clerg's shapeshifting abilities extend beyond mere pranks and lighthearted antics. On a peculiar occasion, he decided to assume the form of a mythical creature, blending the features of a majestic dragon with his nephalem attributes. The sight of a dragon with black angelic wings and demonic horns soaring through the skies left witnesses both amazed and bewildered.
In a display of his extraordinary magical prowess, Clerg occasionally hosts interdimensional tea parties within the nexuses he creates. These gatherings bring together beings from various realms, fostering diplomatic relations and cultural exchange.
Over centuries, the Tri-Blades of the King have absorbed a portion of Clerg's consciousness and magical essence. As a result, they possess a degree of sentience and can communicate with him through telepathic impressions.
Clerg's mischievous side occasionally takes center stage during the Fantasy Multiverse's annual "Festival of Reflection". During this event, he utilizes his shapeshifting abilities to assume a genderbent form, much to the surprise and amusement of onlookers. He does that for no actual reason; he simply likes it.
You live in world where magic exists and people can choose to learn it. People who choose to use magic are called spell wielders when someone becomes spell wielder they must first choose from one of the (number not set) types of magic that have been discovered by humanity from which they will start their spell casting journey once they have learned a total of 5 spells from that magic type they will unlock the ability to learn spells from other types of magic also once a spell wielder learns 10 spells from any type they obtain a familiar.
Familiars are artificial life forms manifested from the very soul of their owners they can be able be animal like abstract mythological mechanical and even humanoid on thing is for sure though they will have an appearance and body based both the original magic type of the wielder and the wielders personality the familiar will have the ability to merge with its wielder turning itself into magical armor and weaponry for them and double the power of it’s wielders spells by casting the same spell on the wielders target when summoned.
for each type of magic there is sage who is often cosnidered the most powerful user of that type but it's also supposed the most skilled and responsible with said type. A sage the one called upon when it comes to dealing global magic based threats or enacting something drastic with there magic type. the Types of magic in this world are (every type of magic has a final spell which is basically the endgame move or most powerful spell there is to learn of that type
Example: Scorch(fire) final spell: eruption meteor current sage: state flare (some sages have code names to go by to stay anonymous like miss state flare here)
Tide(water) Tidal trident Michael Arch
Cave(earth) tectonic bullet Catrina Marble
Wind(air) hyper hurricane heaven king
Gate(portal) spatial banishment sentient wizard droid prototype aka gateway
Stamina(physical condition enhancement) lion’s will perfection man
Music(sound) echo screech lady acoustic
Chemical(brewery) venom geyser chalathalon
Soul(healing and regeneration) ambrosia rain Katrina Marble
Forest(plant) bio judgement Nicoal Marble
Invention(technology or technomagic) cyber judgement dr. protondrake
Apparition(necromancy) demon blitz hell queen
Hologram(light) angel blitz wizard sentient droid perfected aka Gabriel
Master(martial arts) dragon piecer Shardislaus the wise
Resin(slime/weapon improvement) exaclibur gel bobby gloop
(The final moves are exactly how they sound like)
You are a young spell wielder with your origin type(original magic type) being trained by one of the sage to become a sage when they retire
What is your origin type/what sage are you training under/do you have a familiar yet what does it look like and what does it do what spells do you know and what do they do
guys please help me to develop a magic expert system.
This system can contain stats(which evolve) from mana, can demonic, divine, holy, elementals, primordials, spirit(the spirit increases the power of the spell no matter what energy is used, for example I can use it for 2× the attack power, 4×, 8×, 16× and so on, but the increase of energy consumption of the spell increases by 2000, 4000, 8000 and so on). Can give ideas of new attributes to add whether they exist, or that you create yourself, let the creativity roll
Note: This system is meant to be focused on magic only
@AzQth @Mortal Reminder616 @Carcassfrozenyogurt
Spell Energy Manipulation: Sub-Power of Spell Manipulation. Variation of Magical Energy Manipulation. Basis of Blessed Energy Manipulation and Cursed Energy Manipulation.
Spell Energy is a form of energy generated by the spells casted by magic users and has physical properties associated with the effects of those spells. The Energies of Blessings and Curses are forms of this power. The Main Difference between Spell Energy and Mana is that while mana is the fuel (Magical Potential Energy) needed for powering the process of manifesting supernatural effects (Spell Casting) into reality, Spell Energy is a Form of Magical Kinetic Energy produced as a result of a spell’s effects existing in our universe. Not all other forms of kinetic magical energies are considered spell energy because there are many different forms of magical phenomona and not all of them are the result of spellcraft.
Do you think this should be a power?
What's the difference between magical energy manipulation and magical force manipulation
Which method of spell casting is considered the best
81 Votes in Poll
79 Votes in Poll
Do you think that a character with the following characteristics, powers, abilities, etc could defeat the scarlet witch?
Transcendent Superior Mystic Psychic Human Physiology
Transcendent Mage Physiology
Magically Enhanced Physiology
Almighty Magic
Omnipotent Magic
All Forms Of Magic
All Mystic Powers
All Magical Powers
All Mind Powers
All Mental Powers
All Psychic Powers
All Psionic Powers
All Cosmic Powers
All Aether Powers
All Ethereal Powers
All Celestial Powers
All Esoteric Powers
All Meta Powers
All Supernatural Powers
Magic Embodiment
Mystic Embodiment
Magic Empowerment
Mystic Empowerment
Do I need to use incantation (hand signs) or speak an ancient language to use Magical Energy Manipulation or can I use it without that?
104 Votes in Poll
Guys I'm looking for specific classes of spells/magics:
tactical spells
combat spells
strategic spells
could you help me by putting links/names for these spells/magics below?
I would be grateful