I got an idea of an specialized version of Path to Victory called Path to Ending. The power is about the ability giving you any skill, proficiency and the pathway of choices/alternatives/contingencies ensuring the "ending" of the obstacle or threat to the user's wellbeing or success. So it isn't a You Win to the user as more of a You Lose to anyone else intending to challenge or do harm to the user.
What would be good sub-powers for this ability? Aside from High-Level Danger Perception to sense malintent in order for jumpstarting the power.