If you suddenly were chosen to gain this by the supreme being, with the weapon of your choice, with limitless martial arts?
https://garo.fandom.com/wiki/Makai_Armor
19 Votes in Poll
If you suddenly were chosen to gain this by the supreme being, with the weapon of your choice, with limitless martial arts?
https://garo.fandom.com/wiki/Makai_Armor
20 Votes in Poll
Here's another day to "Sharing my OCs" series!
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Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
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Today's character(s) are Klara Müller and Trevor Jacobs.
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~ KLARA MÜLLER ~
"Unhealthy food is my guilty pleasure. It keeps life interesting, doesn't it?"
Klara Müller is a trainer and psychiatrist at the IUH Headquarters, being known for being the one responsible to train the WSL.
Name: Klara Müller
Alias: Teacher Klara; the Demon's Friend (jokingly by Chris)
Race: Superhuman (mutate - hyper)
Alignment: Lawful Good
Gender: Female
Age: 29 years old
Birthday: November 15th
Height: 1m82cm
Weight: 68kg
Birthplace: Munich, Germany
Affiliation: International Union of Heroes (IUH)
Occupation: Trainer and Psychiatrist
Family: Unknown
Base of Operation: IUH Headquarters
Overview
Appearance: Klara has a pixie cut of white hair that frames her serious face, she sports a unique look, accentuated by a distinctive eyepatch that adds an air of mystery, together with green eyes. Klara's muscular frame defies the stereotypical image of a trainer, and her choice of casual athletic gymwear, often a black sports bra and shorts, reflects her practical approach to life. Despite her love for unhealthy food, which contradicts her health-related profession, Klara manages to maintain an enviously fit physique.
Personality: Klara has a quiet determination that often catches others off guard. She carries an air of seriousness, a trait amplified by her lone-wolf nature. Unfazed by the chaos around her, Klara navigates through life with a calm approach. As a mentor, she's driven by a commitment to mold the next generation of heroes. Despite her initial reluctance, Klara excels at teaching. Her mentor-like approach, while strict, stems from a genuine desire to see her proteges succeed. Deep down, she is a hater of incompetency, pushing those under her guidance to surpass their limits. Beneath the serious facade lies a quiet soul with a penchant for unhealthy indulgences, embodying the paradoxical nature of her character. Klara's prowess extends beyond physical training; she is a skilled psychiatrist, adept at understanding and navigating the complex web of human emotions. She wears her heart on her sleeve when it comes to issues of justice, yet she remains somewhat detached in her professional role, offering a calm and collected demeanor that puts her patients at ease. Despite her inclination towards solitude, Klara values the emotional well-being of those around her. Her quiet exterior belies a deep empathy for the struggles of others, making her a confidante and a pillar of support within the IUH.
Stats
Power-Level: 4-B, Variable w/ Adaptive Learning.
Powers and Abilities: Superhuman Condition (Klara possesses enhanced physical attributes, including strength, speed, durability, and stamina, allowing her to excel in physical activities and training regimens beyond ordinary human limits), Empathy (she can understand and share the emotions of those around her, enhancing her effectiveness as a mentor and psychiatrist), Mental Augmentation (through her psychic abilities, Klara can temporarily enhance the cognitive functions of individuals. This power comes in handy during training sessions, as she can heighten a hero's focus, memory retention, and learning speed), Simulation Creation and Pocket Dimension Manipulation (Klara can construct and manipulate realistic training simulations tailored to the specific needs and abilities of her trainees), Adaptive Learning (she has the ability to rapidly learn and adapt to new information, techniques, and strategies, ensuring that her training methods remain cutting-edge and effective in preparing heroes for various challenges), Telepathy (through a psychic connection, Klara can establish a mental link with her trainees, facilitating real-time communication and feedback during training exercises), Mental Shield Creation (to ensure the safety of her trainees, Klara can create psychic shields that protect them from mental and emotional strain during intense training. This power allows heroes to push their limits without succumbing to psychological fatigue, fostering mental resilience and endurance), Master Combatant (proficient in various combat styles, Klara is a master combatant, allowing her to demonstrate and teach advanced fighting techniques to her trainees), Fighting Instinct (Klara possesses an intuitive understanding of combat dynamics, allowing her to quickly assess opponents' movements and tactics).
Quotes
"Injustice has no place in our world. It's our duty to stand against it, even if we stand alone."
"I may not like teaching, but I'll make sure you become the hero you're meant to be."
"Don't. Put. A. Finger. On. My. Husband!!"
Trivia
Klara's eyepatch hides a scar from a past encounter with a formidable adversary.
She has an extensive collection of unhealthy snacks hidden in her office, a stark contrast to her fitness-focused exterior.
Despite her dedication to health-related professions, Klara has a peculiar fondness for unhealthy food. She indulges in sweets, fast food, and other guilty pleasures while maintaining an impeccably fit physique, much to the confusion of her colleagues.
Klara has an uncanny ability to analyze emotions, making her a sought-after counselor within the IUH.
Despite her serious demeanor, Klara has a soft spot for stray animals and often volunteers at local shelters.
She is fluent in multiple languages, a skill acquired during her extensive travels as a hero and trainer.
Klara has a unique sense of fashion, often sporting athletic gymwear even outside training sessions. She claims it enhances her readiness for any impromptu workout, but her colleagues suspect it's just an excuse to be perpetually prepared for an active lifestyle.
Klara's fitness level is a subject of mystery among the IUH community. Despite her relaxed approach to personal health, she effortlessly keeps pace with formidable heroes during training sessions.
In addition to her physical training expertise, Klara's insights as a psychiatrist are highly valued. Heroes often seek her counsel for mental well-being, and her ability to understand and address their emotional struggles contributes significantly to IUH's holistic approach to hero development.
Despite her serious demeanor, Klara secretly enjoys indulging in guilty pleasure movies, particularly cheesy action films. She appreciates the escapism they offer and occasionally hosts movie nights for the IUH team.
She can easily keep up with any and all WSL members in a physical battle.
Klara is romantically involved with Trevor Jacobs, IUH's administrative assistant, and Callisto's right-hand man. The couple's dynamic blends professional collaboration with personal connection, adding a layer of support and understanding to their respective roles within the organization. In case anyone lays a finger on Trevor, Klara will enter on a berserker state.
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~ TREVOR JACOBS ~
"I'm just someone normal... someone who lives just to live... I may not be as powerful as any of them (WSL), but... at least it's something, right...?"
Name: Trevor Jacobs
Alias: Mr. Jacobs; Scared Kitten (by Callisto)
Race: Human
Alignment: Lawful Good
Gender: Male
Age: 26 years old
Birthday: June 15th
Height: 1m75cm
Weight: 72kg
Birthplace: Toronto, Canada
Affiliation: International Union of Heroes
Occupation: IUH's second-in-command; Callisto's assistant; Lawyer
Family: Unknown
Base of Operation: IUH Headquarters, City of Heroes, H-Island
Overview
Appearance: Trevor is a man of average height, weight, and appearance. He has short black hair, brown eyes, and fair skin. Despite his unremarkable physical features, there is an air of mild clumsiness about him, as if he's constantly on edge and nervous. He usually dresses in casual attire, favoring comfortable clothes that allow for easy movement. His main attire is a normal black tuxedo, black pants, and black shoes.
Personality: Trevor is a highly anxious and cautious individual, often displaying signs of fear and angst. He is constantly worried about the unknown and unpredictable nature of everything around him, which makes him hesitant and doubtful about just anything. However, despite his anxieties, Trevor is a competent and dedicated person. He possesses a strong sense of responsibility towards his duties within the IUH and is fiercely loyal to Callisto and her ideals. He is meticulous and detail-oriented, being very in-order and serious when it comes to get a job done, ensuring that every mission is properly communicated to the heroes under his and Callisto's charge. Although he may appear reserved, Trevor is kind-hearted and empathetic, always ready to lend a listening ear or a helping hand to those in need, mainly with heroes who get in trouble with legal problems.
Stats
Power-Level: At least 8-C, up to 4-B w/ certain weapons and items.
Powers and Abilities: Peak Human Condition (even though he's just a normal human without powers, by his strength and physical abilities alone, he could easily kill an average person in a few punches), Master Combatant (has significant fighting skills, trained by professionals in case of any problems he may face), Master Marksmanship (is very proficient with various types of guns), Knife Proficiency (is skilled with knives and short-bladed weapons, which ironically would make him an excellent assassin), Law Mastery (Trevor has a law degree and a bachelor's and doctorate in law. Therefore, he is a great lawyer and has contracts with several heroes).
Weapons & Paraphernalia: Trevor has some items and weapons typical to the IUH at his disposal; which gives him some advantage even towards superhumans. Including but not limited to;
Danger Sensors
Neuro Suppressors
Energy Dampeners
Quantum Tethers
And instant access to IUH's satellites system.
Quotes
"Ms. Callisto! New reports from the World Security League!"
"E-eh? Surprised that I am with a rifle? W-well, it would be very bad if a notable member of the world's most important organization could be killed easily, right?"
"I love summer... ah, it's so good relaxing from work a bit!"
Trivia
Trevor has a strong attachment to his Canadian roots and often finds solace in the natural beauty of his homeland.
Despite his anxieties, Trevor has a fondness for adventure novels and often daydreams about embarking on daring quests.
Trevor's favorite pastime is photography, capturing moments that convey a sense of wonder and beauty.
He has a pet cat named Whiskers, whom he often confides in during moments of doubt and fear. Whiskers, Trevor's pet cat, wears a specially designed collar that he crafted himself. The collar includes a tiny GPS tracker and a miniature camera, allowing Trevor to keep tabs on Whiskers' adventures and share the feline's perspective.
Beyond his role in heroics, Trevor has a hidden artistic talent. He occasionally sketches scenes from his travels or captures moments of heroism in a personal sketchbook.
Like you saw, Trevor is also a lawyer to several heroes; in case they go into problems who need legal some help.
Trevor's favorite quote is: "Courage is not the absence of fear, but the triumph over it" - Nelson Mandela. He finds inspiration in these words and strives to embody them in his own life.
To unwind and escape the pressures of hero life, Trevor indulges in late-night gaming sessions. He's a fan of strategy and role-playing games, finding solace in the immersive worlds that allow him to temporarily forget about the challenges he faces during the day.
He is married with Klara Müller, IUH's trainer and psychiatrist. They know each other since the organization's foundation and married 1 year after.
What could be a good weapon for an angelic-demigoddess
100 Votes in Poll
Here's another day to "Sharing my OCs" series!
---------------------------------------------
Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
---------------------------------------------
Today's character(s) is Jack the Homeronitan.
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"What's up, boy? Missed me?"
Jack the Homeronitan, is a homeronitan bounty hunter, known for defeating and almost killing the superhero Starbooster.
Name: Jack
Alias: The One Who Brings Wildness Wherever Goes; "The" Bounty-Hunter; Crazy Man
Gender: Male
Species: Homeronitan
Alignment: Chaotic Neutral
Age: 6.5 million years old
Birthday: August 10th
Height: 2m95cm
Weight: 190kg
Birthplace: Home (planet), Andromeda Galaxy
Affiliation: None
Occupation: Bounty Hunter
Family: Unknown
Base of Operation: None
Power-Level: 4-B, higher w/ Rosie, at most 2-C at peak
Appearance
Jack is a homeronitan (a humanoid alien) with a very tall stature, defined and muscular body, a completely white skin, several scars around the body, purple eyes, short dark red hair (in a quiff hairstyle) and beard, and some tattoos around his body.
His clothing is actually pretty simple, as he simply wears black pants with a silver belt, and black boots (not wearing any kind of upper clothing or else). Sometimes, he also wears a black cloak (in case people are complain too much about his shirtless attire).
Personality
Jack stands as an exceptionally arrogant and discourteous individual, unabashedly reveling in the prowess he exhibits as a seasoned bounty hunter. His combat demeanor is marked by an unapologetic brutality, where he becomes an unyielding force, showcasing lethal finesse regardless of the circumstances. This aggressive behavior paints him as an exceptionally violent being, driven by a lust for blood that manifests fervently during the execution of his targets, punctuated by callous laughter in the aftermath.
Nevertheless, beneath the veneer of aggression, Jack is a man of honor, valuing fairness in combat over underhanded tactics. When engaged in a confrontation, he seeks a battle founded on equality, eschewing unfair advantages. True to his code, any agreement or deal forged with Jack remains unbroken until its natural conclusion. His sense of honor extends even to his bounty pursuits, driven by a lingering sense of greed that compels him to relentlessly pursue more and more targets.
An intriguing facet of Jack's character, often obscured by his overt aggression, is his unexpected rapport with children. Contrary to his brutal nature, Jack harbors a soft spot for youngsters, vowing never to harm them, albeit with a negotiable clause for misbehavior. This unusual affinity unveils a nuanced side to his personality, revealing a capacity to recognize the worth of honorable and kind individuals amidst the chaos of his violent pursuits.
Powers and Abilities
Homeronitan Physiology: Jack, an illustrious homeronitan hailing from the distant planet Home in the Andromeda Galaxy, boasts an exceptional physiology, characteristic of his immortal species. Possessing absurd levels of strength, invulnerability, and an impressive regenerative capacity, Jack stands as an essentially immortal entity, fortified by the unique traits inherent to homeronitans.
Superhuman Strength: Endowed with superhuman strength as a homeronitan, Jack effortlessly incapacitates virtually anyone, showcasing the ability to lift staggering weights of up to immeasurable tons. His physical might extends to rivalling and causing harm to formidable entities like the superhero Starbooster, radonians, and numerous other powerful beings. Jack's strength places him as an imposing adversary, surpassed only by those wielding superior power. Capable of demolishing colossal structures with the sheer force of his punches, Jack's strength surpasses the average level of his counterparts. Channeling his immense strength into his legs, Jack executes extraordinary leaps, nearly emulating flight and achieving astonishing altitudes, demonstrating a dynamic use of his physical abilities.
Superhuman Speed: Jack, as a homeronitan, possesses a phenomenal degree of speed that defies conventional limits. In the blink of an eye, he can traverse vast distances, outpacing even the swiftest adversaries. Jack's acceleration is so immense that he can effortlessly evade attacks, showcasing an agility that borders on the extraordinary. His ability to perceive and react to high-speed movements further amplifies the effectiveness of his remarkable speed, establishing him as a formidable force in any fast-paced confrontation.
Superhuman Reflexes: Despite not traversing at high speeds, Jack possesses remarkably high reaction speed, precisely countering attacks from swift adversaries with unwavering precision.
Superhuman Stamina: Jack's stamina exceeds the limits of a normal human, and it is conceivable that his endurance verges on the infinite, mirroring the homeronitan's apparent lack of necessity for rest.
Superhuman Agility: Jack's physical agility is impressive, seamlessly combining all his enhanced attributes to maneuver with excellence in various situations.
Invulnerability: Endowed with the ability to withstand blows from formidable beings such as radonians and pleiadians, Jack showcases resilience against a multitude of threats. His capacity to endure numerous strikes from powerhouses like Starbooster and others, along with surviving the harsh conditions of space, explosive forces, and diverse weaponry, is attributed to the supernatural durability and dense skin tissue inherent in his homeronitan physiology.
Transmutation Immunity: Following an encounter with a laurokian, Jack not only adapted but developed a high resistance, possibly bordering on immunity, against transmutation. This newfound resilience attests to his species' remarkable adaptability and evolutionary prowess.
Self-Sustenance: Jack achieves a level of self-sustenance that transcends the ordinary, rendering the need for eating, sleeping, drinking, or even breathing obsolete. This exceptional trait enables him to endure the vacuum of outer space effortlessly, navigating its challenges without any concerns.
Regenerative Healing Factor: Boasting a regenerative healing factor that operates at an extraordinary rate, Jack can swiftly recover from injuries with remarkable efficacy. Surpassing the homeronitan average, his regenerative abilities extend to healing lost limbs, surviving beheadings, and potentially recovering from complete incineration.
Reactive Adaptation: As a homeronitan, Jack possesses the remarkable ability to undergo reactive adaptation, allowing him to swiftly adapt to various physical challenges. This adaptive prowess spans environmental factors, gravity fluctuations, atmospheric compositions, and the inhospitable conditions of space.
Environmental Adaptation: Through his innate reactive adaptation, Jack rapidly acclimates to any environment, regardless of its harshness, showcasing a versatility that enables him to navigate diverse surroundings seamlessly.
Kinetic Energy Absorption: The kinetic energy from attacks directed at Jack is instantaneously absorbed, providing him with a defensive mechanism that converts offensive force into a source of strength.
Dominant Genetics: Jack's genetic dominance is unparalleled, allowing him to breed with any species. Regardless of the genetic makeup of his partners, the offspring consistently exhibit homeronitan appearance and abilities. Jack's DNA effortlessly overrides others', ensuring a consistent lineage reflective of his own formidable traits.
Immortality: As a homeronitan, Jack experiences physical aging up to 35 years, after which the aging rate dramatically decreases by 100 times each year. Despite being 195 years old, Jack maintains the physical vitality and appearance of a 35-year-old, epitomizing his enduring state of immortality.
Abilities
Master Combatant: Immersed in the life of a bounty hunter for an extensive period, exceeding a century, Jack stands as an exemplary combatant with mastery in diverse fighting techniques. His expertise spans alien martial arts, with a notable emphasis on those reminiscent of Terran boxing. This prolonged experience endows Jack with unparalleled prowess in hand-to-hand combat, making him a formidable adversary in any physical confrontation.
Genius Intellect: Contrary to his rugged exterior, Jack possesses a genius-level intellect, boasting an IQ exceeding 150. This cognitive prowess, often underestimated due to his combat-centric lifestyle, contributes significantly to his strategic acumen and problem-solving capabilities. Jack's intelligence serves as a crucial asset in navigating the complexities of his bounty hunting endeavors.
Master Pilot: Behind the controls of his trusty flying space motorcycle, affectionately named Rosie, Jack exhibits mastery as a pilot. His adept handling of this airborne vehicle allows him to navigate seamlessly through the vastness of space, showcasing a level of piloting expertise that complements his prowess as a bounty hunter.
Multilingualism: Jack possesses a unique linguistic prowess, with the ability to speak and instantly learn several languages. This includes not only extraterrestrial dialects but also "terran" languages such as Portuguese and English. His multilingual capabilities enhance his effectiveness in diverse environments, facilitating seamless communication with individuals from varied backgrounds. Jack's linguistic versatility is a testament to his adaptability and resourcefulness in the pursuit of his bounty hunting endeavors.
Weaknesses
Easily manipulative DNA structure (formerly, now resistant).
His mind can still be penetrated by telepaths and the like.
Weapons & Paraphernalia
Obelus
Description: Obelus, Jack's favored Nordic-style ax, is a cosmic cleaver forged in the heart of a distant star. Infused with cosmic energies, this intergalactic weapon resonates with the power of celestial bodies, making it a formidable ally in Jack's bounty hunting endeavors. Crafted from an otherworldly alloy known only to the most skilled space blacksmiths, Obelus boasts a razor-sharp edge capable of cleaving through virtually any material. The axe channels his inherent powers, enhancing its destructive force during each swing. Over the years, Obelus has become an extension of Jack's indomitable will, leaving a trail of defeated adversaries across the universe.
Rosie
Description: Rosie, Jack's trusty flying space motorcycle, is a marvel of celestial engineering and cutting-edge technology. Crafted with sleek lines and a futuristic design, Rosie effortlessly blends for m with function. Its aerodynamic frame and anti-gravitational propulsion system grant Rosie unparalleled maneuverability, making it the perfect companion for Jack's bounty hunting pursuits across the cosmic expanse. Equipped with advanced navigation systems and interstellar capabilities, Rosie enables Jack to traverse the vastness of space with unmatched speed and precision. The motorcycle's exterior is adorned with enigmatic markings, reflecting the countless interstellar journeys undertaken by its dynamic duo.
Powers & Abilities: Force-Field Creation (integrated energy shields provide protection during intense intergalactic skirmishes), Energy Projection, Hyperspace Travel and Hyper Acceleration (energy thrusters enhance its acceleration to astronomical levels, hyper-driving to travel to anywhere in the universe).
Quotes
"You guys just have to pay me, and consider any of your targets yours!! I'll always hunt them no matter what!"
"Your heart is good, human. But, I'm afraid I cannot fulfill my words to them, y'know? So, I guess you'll have to say goodbye to your little master now... before it's too late."
"HahahaHAHAHA! YES!! THIS IS WHAT I'M TALKING ABOUT! Show me your power, and make this more fun to me!"
"Heh, I need that money... that bounty... consider yourself my target!!"
Trivia
Character created by Opfan33.
He was based on Lobo (DC Comics) and Charlotte Katakuri (One Piece)
Although he never hurts children, he says this rule is negotiable if the kid is misbehaves.
He is considered one of the universe's best bounty hunters. Because nearly all of his targets did not survive an encounter with him, as he is extremely violent and merciless in regards to his own job.
Jack's name, in homeronitan language means "the one who brings wildness wherever goes".
After being teleported to somewhere else in the universe by Allen after Jack's fight with Starbooster, he didn't care at all and did whatever he did after.
In addition to being renowned as one of the universe's best bounty hunters, Jack is a celebrity among space taverns and hubs.
His iconic Nordic-style ax, Obelus, is adorned with engravings that tell the tales of his most challenging bounty hunts, immortalizing the adversaries who faced his relentless pursuit.
Despite his rugged exterior, Jack has an unexpected passion for intergalactic cuisine. He is known to seek out the finest and most exotic dishes during his travels, often surprising those who witness the bounty hunter indulging in the art of cosmic gastronomy.
Jack possesses an uncanny knack for befriending sentient beings of all shapes and sizes, earning him a reputation as the "Cosmic Companion" among the denizens of the universe.
His infamous reputation as a bounty hunter has garnered him a legion of devoted fans across the galaxy, with enthusiasts gathering to swap stories and speculate about his next daring escapade.
Despite his nomadic lifestyle, Jack maintains a deep-rooted connection to his homeronitan heritage, observing traditional rituals and customs passed down through generations. And also ensuring that his cultural identity remains intact amid the vastness of space.
98 Votes in Poll
105 Votes in Poll
You only allowed 3 Martial Arts, Weapon Proficiencies, or Items.
"Frankly, I'm still amazed we ever made it through the first hour, never mind the first day." "Incredibly, the 501st survived the crucible of Geonosis, emerging battle-hardened, and ready for whatever the war would throw at us." - 501st Journal from Star Wars: Battlefront II
55 Votes in Poll
105 Votes in Poll
94 Votes in Poll
Something a tad similar to Kimetsu no Yaiba.
.Choose a weapon & a way you would use it, through a dozen of techniques.
.Mono or Dual-Wielding, Elements or just Skills, it is entirely up to you.
-Weapon & School:
-Techniques:
Just in case, i'm pointing out that this post is about preferences, not competition.
I won't allow: Absolute, Ascendant, Blog-related, Deitic, Eternal, Impossible, Infinite, Meta, Omni, Potence, Random, Reality, Transcendent, Unlimited & Near/Nigh of either category.
If you were to be proficient at Dual Wielding, which weapons are your go to? If you want, you list any special abilities that you use with your weapons.
Here’s mine:
Abilities
Centrifugal Force Manipulation
117 Votes in Poll
61 Votes in Poll
Many heroes and warriors use typical weapons like swords (obviously), spears, bow and arrows, staffs, shields, etc. What if your weapon of choice wasn’t as common as most heroes? So here’s the challenge: What weapon from this page would you use?
Whichever weapon you use, you’ll have to call yourself “The (weapon of choice) Hero”
If you want to add details about your weapon, feel free 😁
.Let's have fun, not with ultimate powers, but with Weapon Skills.
You have an equipment/gear/weapon, and you must create techniques with it.
.It can be blades, boots, bows, gauntlets, guns, hammers, lances/spears, maces, shields, staves, etc.
You can dual-wield or triple-wield, if you think you have strong jaws.
Whenever you use an attribute, you clad both you and your weapon(s) in its aura.
You can infuse attributes to your weapon, each attribute as a linked effect:
.Aerial Artes: Ranged Attack (User)
.Blood Artes: Combo Empowerment (Target/User)
.Diurnal Artes: Health Recovery (User)
.Earth Artes: Strong Resistance (User)
.Fire Artes: Item Destruction (Target)
.Lightning Artes: Augmented Speed (User)
.Nebulous Artes: Status Negation (Target)
.Poison Artes: Continuous Damage (Target)
.Water Artes: Cold Immobilization (Target)
- Weapon(s) Appearance(s) & Name(s):
- 4-8 Advanced Artes:
Basically, you create techniques based on how you would use the 9 attributes.
- 1-2 Ultimate Artes:
These are like ultimate techniques, that are the granted victory grade.
.You cannot have the following options:
Absolute, Ascendant, Blog-related, Deitic, Impossible, Infinite, Meta, Omni, Transcendent, Unlimited and Near/Nigh of either category.