130 Votes in Poll
You know nowadays im obsessed with the originals show and im almost daydreaming to be there always so i was thinking if i go there i want to have some cool powers and i have this powers in this world too but because i am from different dimension, in there it's hard to explain to them how i have this powers so im just gonna mixed it with some witch crafts to explain it....
Type of witch: cosmic energy witch
Powers: manipulate and use the energy of cosmos
speciality : manipulate cosmic tsunamis and rays and convert the to any type of wave(more like wave manipulation)
Sooo im asking you what kind of witch would you be??
(you can turn any powers you want into some kind of witchy thing...)
Comment the answer just like how i wrote mine :
Type, powers, speciality
Btw this is my first time doing this ;)) sorry for the English its not my first language:)
This is a lazy concept I typed down after watching a few clips of Nine doing things.
Quirk : Tenfold, Emitter
Quirk Owner : “Tenfold”, Vigilante
Tenfold (Quirk) allows the user to steal a maximum of 10 different quirks, and use them to his advantage. Combining quirks is a common technique, as well as distributing stolen powers, either separately or as a bundle…
Deleting quirks within the collection is a real technique, but it’s rarely put into action. Passing on Tenfold itself is another underutilized feature; the subsequent user of the accumulating power would receive the previous user’s experience over any stored quirk, and may even access the wisdom from the originators. In theory, Tenfold could duplicate quirks, solving the quirklessness one would succumb to after the transferral.
Theoretical Variants :
“Fiftyfold” is a heightened variant of Tenfold, enabling the user to collect up to 50 different quirks; it’s never been tested, but a scientist theorized that one of America’s best quirk-enhancing drugs would force Tenfold to evolve in this manner.
All for One (Quirk)
Tenfold himself gave his thoughts on his quirk’s similarities to the infamous All for One, in that his own ability is simply an immature copy of the latter.
Tenfold’s Collection (7/10)
This quirk is the oldest of the build. It allows Tenfold to exert paradoxical force upon his own body, achieving flight, enhanced leverage, and super agility. Training Auto-exertion is pretty linear — fly faster, lift more, and move better. Originally belonged to a 1st Grade classmate.
Bio Hold, Transformation
The hero’s hands and feet can merge with other surfaces for an impervious hold, perfect for wall crawling. In extension, the vice grip is viable for subduing people in a grappling scenario. The extremities harden upon merging, boasting great resistance through a bone-like material. Tenfold can coalesce his whole hand into a hard lump to augment his damage output. Originally belonged to a lowly mugger.
Tapping, or striking a major joint stockpiles kinetic energy within the disturbed crux — input gets multiplied. The stored energy tops at a point where it can easily flip an empty boxcar (30 tons). The joint itself must be struck; impact around the joint won’t register; the same rule applies to releasing the stockpile. Ligament, cartilage, and tendon damage will be negated thanks to this quirk. Originally belonged to a biker gang leader from Japan.
Shock gravitates into the bone, coursing through the skeletal system via connective tissue until it dies out. Tenfold’s flesh stays untouched as a result of the quirk’s feature. Pop! and Unbreakable collaborate well together, in that the latter delivers energy to the former. Bio Hold’s hardening also absorbs backlash and input force. Originally belonged to a retired security guard.
This quirk restricts melatonin, and pumps the body with a “second wind” hormone for the night. The new hormone grants Tenfold increased strength and speed until sunrise. Nocturnalism naturally allows the user to skip sleep, masking the body’s internal degradation that makes itself more known in the day. Originally from a Nomu.
Super Regeneration, Mutation
Tenfold gained the power to regrow whole portions of his body in mere seconds. This brand of regeneration is violent and messy, indiscriminately lashing out while reconstructing tissue. The regrown area experiences hypertrophy to prevent further damage; additionally, natural damage — aging, microfractures, deterioration, etc. — does activate the advanced healing. Originally from a Nomu.
Muscle Augmentation, Transformation
Tenfold can increase his muscle fibers, elevating strength and power, while producing more mass. Overuse can deteriorate new fibers more quickly, placing regular endurance training as a major priority for the quirk to be efficient. Originally from a Nomu.
Hey guys! I know this is a pretty big following. I’m M, a writer who’s just published this new book. It’s called “The Destiny of A Universe: A Parallel Between Two Worlds”. It follows teenage genius Malcolm and his sound based best friend, Escarie through their travels to New York to help Malcolm’s cousins- Bishop and Casein-start an activist group against the SubHomoes Detainment Agency. Though this is happening, a man by the name Grant Dewitt has woken up from his medically induced coma and is after Malcolm’s vast knowledge with the help of the SDA.
This is my second book but they aren’t related in any way besides being in the same universe. I hope that you guy’s look into it, and buy the ebook copy for $9 if you’re a little low on funds right now! And write a review on it. It would be highly appreciated, I’m hoping that you guys can enjoy it and become fans long enough to get the second book!
New version of Corrupt a Superpower/Wish, but you can augment powers to make the dream better to.
Rule 1 to make a wish/dream say I dream or wish.....
Rule 2 choose one corrupt or craft a dream per dream not both.
Rule 3 Maximum of 4 corruptions or augmentations
Rule 4 No negation of modifications to a dream unless you can get around the limits or augmentations with the modified dream.
Rule 5 Once you have corrupted or crafted a dream no you or anyone else can mess with it again you get one shot per dream.
Rule 6 Limit your swearing.
Rule 7 No loopholes use common sense.
Rule 8 Be as sadistic or kind with your modifications as you desire.
Rule 9 You can't modify your dream.
Rule 10 you can only make the same dream per user about three times, if you make the same dream more then three times it can't come true.
Rule 11 The only exception to Rule 5 if someone legally found a way around the modification then you can craft or corrupt again, but you must stick with the type the first modification to the dream fell into.