If anne boonchuy (amphibia) was a spider totem (Marvel) how would that affect her incomplete calamity powers?
If anne boonchuy (amphibia) was a spider totem (Marvel) how would that affect her incomplete calamity powers?
https://powerlisting.fandom.com/wiki/Multiple%20Forms
Powered Form:
Super Form:
Zenith Form:
Almighty Form:
43 Votes in Poll
67 Votes in Poll
48 Votes in Poll
46 Votes in Poll
59 Votes in Poll
78 Votes in Poll
Here's another day to "Sharing my OCs" series!
---------------------------------------------
Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
---------------------------------------------
Today's character(s) is Agent Moonshadow.
---------------------------------------------
"Judging a person just for being born different is something I will never do. Believe me, I swear."
Astrid Shadowbane, also known as Agent Moonshadow, is an agent of DEMON and Nam-Hur's currently travelling partner and best friend.
Name: Astrid Shadowbane
Alias: Agent Moonshadow; Crazy Hybrid; Best Friend (by Nam-Hur)
Gender: Female
Species: Werepire
Alignment: Chaotic Good
Age: 253 years old
Birthday: August 08th
Height: 1m76cm
Weight: 68kg
Birthplace: Glasgow, Scotland, United Kingdom
Affiliation: Department of Extraordinary and Mythical Organisms Network (DEMON)
Occupation: Mercenary; Adventurer; Agent of DEMON
Family: Damon Shadowbane (father), Camilla Shadowbane (mother), Edward Rogers (maternal uncle)
Base of Operation: DEMON Headquarters
Power-Level: 4-B, higher w/ Apex Predator Mode
Appearance
Astrid is a muscular woman of average stature with medium black hair streaked with green, red eyes, and teeth with retractable fangs. His casual attire consists of a dark blue leather jacket with a gray shirt, jeans, and boots.
She usually wears DEMON's Tactical Action Suit, which consists of malleable black smart armor with blue accents that can form a protective face mask.
Personality
Astrid is a captivating woman with an intriguing, fun-loving, cool, and laid-back personality. Her adventurous spirit knows no bounds, and she fearlessly embraces every challenge that comes her way, always seeking new missions and contracts to satisfy her thirst for excitement. This thrill-seeking caused her to join DEMON, firstly and mostly just to have fun and satiate her hunger.
In the heat of battle, Astrid transforms into a relentless and untamed warrior. Unfazed by the strength of her opponents or the toll her body may endure, she maintains a focused composure. Known for her resourcefulness, she employs a wide range of strategies to secure victory, unafraid to take risks or employ cunning tactics.
However, beneath her fierce exterior, Astrid carries a deep-seated complex rooted in her identity as a werepire. Throughout her life, she endured relentless bullying not only from humans but also from her own kind. Only her parents, uncle, and childhood friends, Kitty and Joseph, showed her kindness in those difficult times. As a result, Astrid remains highly sensitive to topics that evoke memories of her painful past. When confronted with individuals who espouse such discriminatory beliefs, she may resort to violent acts as a means of self-defense.
At her core, Astrid possesses a genuine kindness that drives her to befriend others and empathize with those in desperate circumstances. She prioritizes the well-being of innocents above her own and holds great admiration for individuals who exhibit strength of character, much like her ally Nam-Hur.
Powers and Abilities
Werepire Physiology: Astrid, as a unique hybrid of a vampire and a werewolf, possesses the extraordinary traits of a werepire, a blend of both races unseen for over four centuries. Her birthright grants her exceptional physical and mental abilities, combining the strength of both species, minor vulnerabilities, and the potential to surpass even the mightiest individuals from each race. In fact, the Demon Agency has classified her as an S+ tier threat due to her unmatched power.
Superhuman Strength: Astrid's physical prowess reaches unimaginable heights, transcending the capabilities of ordinary beings. From her early years, she outshone her fellow monster peers, and her strength continued to escalate with time. Astrid effortlessly wields the power to hoist colossal weights, surpassing thousands of tons with ease. Her formidable might allows her to pulverize seemingly impenetrable objects and engage in fierce combat against opponents of unparalleled strength. When consumed by fury, she stands on equal footing with Nam-Hur himself, defying his dominance. In a breathtaking display of sheer force, Astrid overpowered the vampire queen, Ravenna.
Superhuman Speed: Her speed the boundaries of the ordinary, setting her apart even among supernatural beings. Her movements blur with such velocity that mortal eyes struggle to keep pace. In the blink of an eye, she obliterates hordes of adversaries before they can react. Bullets whiz harmlessly by her, as if in awe of her incredible speed. Electricity crackles futilely as she effortlessly dodges its lethal embrace. Even light itself appears sluggish compared to her extraordinary agility. Nam-Hur, a seasoned warrior renowned for his own fleetness, readily acknowledges Astrid's superior speed. She fearlessly challenges Ravenna, the vampire queen, in a mesmerizing display of speed that leaves her opponent astonished.
Superhuman Reflexes: Astrid's reflexes are extraordinary, matching her unparalleled speed. She effortlessly counters attacks launched at extreme velocities, predicts her opponents' moves with uncanny accuracy, and strikes with impeccable precision.
Invulnerability: Astrid's durability knows no equal, as her very being stands as an impenetrable fortress against a myriad of assaults. Her atomic structure defies the ravages of most forms of damage, rendering her nearly immune to harm. Supernatural entities, including alpha werewolves and mythical creatures, assail her with futile blows, unable to dent her indomitable resolve. Even Ravenna's most devastating strikes barely register against Astrid's formidable durability, leaving her unfazed amidst the chaos of battle.
Psychic Shield: Astrid's mental fortitude is extraordinary, rendering her resistant to virtually any form of psychic manipulation. She sees through illusions effortlessly, breaks free from mind control with ease, and possesses defenses so formidable that even telepaths of immense power cannot penetrate her mind. Ravenna describes Astrid's mind as a treacherous labyrinth for any would-be mind readers.
Superhuman Agility: She demonstrates remarkable flexibility and dexterity, executing complex body maneuvers with finesse. She effortlessly performs acrobatic feats without losing balance or feeling nauseous, deftly utilizing her environment to gain an advantage. When questioned about her skills, Astrid modestly claims to have "a good swing."
Superhuman Stamina: Astrid possesses stamina far surpassing human limitations and even outpaces most other monsters. Her body produces minimal fatigue substances, enabling her to exert herself physically and mentally for extended periods without losing her breath. Even under strenuous conditions, Astrid perseveres without significant strain.
Regenerative Healing Factor: Inherited from her dual bloodlines, Astrid possesses an extraordinary healing ability. Minor wounds and organ damage regenerate within seconds, while missing limbs regrow in a matter of minutes. She exhibits remarkable resistance to diseases and toxins, and it is even theorized that she could regenerate from complete incineration.
Immortality: As a werepire, Astrid enjoys the gift of immortality. Her age remains unaltered throughout the passing centuries, ensuring her survival and eternal youth.
Enhanced Senses: Astrid's senses reach heightened levels, rivaling even alpha members of both vampire and werewolf species. She can detect faint scents from distances exceeding 5 kilometers, discern minute sounds imperceptible to ordinary individuals, and perceive subtle changes in the air through touch alone, effortlessly spotting visible opponents.
Accelerated Vision: Her vision is particularly remarkable among her heightened senses. Her eyes possess an acuity surpassing that of a hawk, allowing her to discern minuscule movements in individuals and perceive the infrared and electromagnetic spectrums. This accelerated vision greatly enhances her reactive capabilities.
Transformation: Astrid possesses the remarkable ability to metamorphose into three distinct forms, each bestowing her with unique advantages. Her primary form serves as the foundation of her being. In her wolf-like form, she stands twice the size of a normal wolf. Furthermore, Astrid can assume the guise of a formidable vampire bat. This trifecta of transformations grants Astrid unparalleled versatility in adapting to any given situation.
Gliding: While Astrid lacks the ability to fly like typical vampires, she possesses retractable wings nestled in her armpits, enabling her to propel herself through the air and attain remarkable speeds.
Natural Weaponry: Her hands and feet bear razor-sharp claws, honed to perfection, capable of rending even the hardiest of materials with minimal effort. With each swipe, she inflicts grievous wounds upon her adversaries, leaving them defenseless before her wrath. Complementing her formidable claws, Astrid possesses retractable fangs that eclipse the piercing capabilities of her own talons. When she sinks her venomous fangs into her foes, devastation follows in the wake of her venom's paralytic effect. This lethal toxin surpasses even the potency of the dreaded black widow, wreaking havoc upon those who thought themselves impervious to its effects.
Venom Generation: Astrid's fangs harbor more than physical power; they unleash a deadly payload that defies comprehension. The venom coursing through her fangs possesses a paralytic potency that surpasses even the notorious black widow's toxic embrace. Its effects surpasses the resistance of those with advanced healing factors and immunity to poison, leaving them incapacitated in its wake.
Apex Predator Mode: Astrid's most perilous and formidable ability manifests when she willingly enters a state of primal rage or faces intense emotional distress. This transformation enhances her muscle mass, sharpening her claws to a lethal degree, amplifying her regenerative abilities, and turning her eyes a deep ominous shade of crimson, as well with her hair increasing in length significantly. In this state, she surpasses her previous limits, outclassing even fellow berserker warriors, and tapping into the full potential of her hybrid nature. Utilizing this heightened power, Astrid effortlessly overcame the vampire queen Ravenna with nearly fatal consequences if not for Nam-Hur's intervention.
Abilities
Master Combatant: Astrid's combat prowess stems from her uncle's extensive training and her years of experience. She possesses innate fighting abilities, wielding proficiency in a diverse range of martial arts, both armed and unarmed. She displays remarkable anticipation and can hold her own against adversaries of equal or greater expertise. Notably, she has already demonstrated her ability to match the skill of Nam-Hur, a seasoned demon swordsman with millennia of combat experience.
Master Markswoman: Astrid's marksmanship skills are unparalleled. She exhibits unparalleled precision with any firearm, minimizing recoil and accurately striking targets at considerable distances, even without the aid of auxiliary equipment. She possesses the rare ability to ricochet bullets, effectively hitting opponents who initially evade her attacks.
Gifted Intellect: While not classified as a prodigy, Astrid possesses a remarkable intellect. She possesses an exceptional capacity to process and assimilate information swiftly, comprehending complex concepts with ease. Her analytical prowess allows her to navigate intricate situations with precision, aided by a photographic memory that grants her near-perfect recollection of every detail of her life.
Multilingualism: Astrid's linguistic abilities extend far beyond her native Russian. She is fluent in over 20 languages, including Greek, English, Portuguese, Spanish, Japanese, German, Chinese, Romanian, Esperanto, and more. Renowned DEMON scientist, Doctor Morgan, acknowledges her innate talent for languages.
Accelerated Development: Astrid's ability to learn and grow at an accelerated rate is notable. She demonstrates a remarkable aptitude for acquiring new subjects or skills within a fraction of the time it would take an average individual. This is exemplified by her swift mastery of multiple martial arts disciplines, achieving an intermediate level of swordsmanship in a mere 13 days to confront Nam-Hur.
Weaknesses
Astrid's eyes are very sensitive to bright lights, making her photosensitive and having difficulty fighting in bright places.
Though immune to sunlight, her powers and abilities are considerably diminished during the day.
During Apex Predator Mode, Astrid is very open to hits and thus has difficulty against more skilled and focused opponents.
Weapons & Paraphernalia
Despair and Crusher
Description: A pair of 45 caliber M1911 semi-automatic pistols. They are made of very resilient material being able to withstand attacks from Nam-Hur's swords and have the ability to self-heal when damaged. Piercer fires bullets made of "utronium" that can penetrate virtually any substance. Despair, on the other hand, fires bullets of radioactive metal capable of slowing down healing abilities and potentially killing immortal beings. Both bullets are also scratched with the holy cross and are thus lethal to demons and other supernatural beings.
Lupus
Description: A ninjato sword with a white hilt and square handguard. It is made of special metal capable of absorbing moonlight. Such an ability allows Astrid to conserve strength even during the day and with effort the sword is able to penetrate even the tough skin of other beings and tear limbs from other beings of great durability.
Calming Injection
Description: A syringe filled with special fluid, made to calm supernatural beings. Usually, Astrid carries two with her, one for enemies and one for herself in order to prevent her apex rage from unintentionally getting out of control.
Quotes
"As a warrior, I use whatever it takes to win. Not playing by other people's rules and doing the unexpected is a very effective tactic, don't you agree?"
"The moment I shed the blood of an innocent is the moment I will consider killing myself."
"Do you think you're a monster, Mistress of Vampires? I'll show you a Monster!! Roarrrr!"
"Have you guys ever heard of Vrum? Vruuuummmmm!!! This is Madam! My super-cool bike!!"
Trivia
Character created by Opfan33.
Astrid's favorite food is all kinds of meat, and her least favorite is corn.
Astrid loves to cook and is a fussy eater. She even hates it when people waste food or have no manners when it's time to eat, a lesson she learned from her father.
Astrid witnessed the French Revolution and said it was "a good idea for theater that was neat".
Before joining DEMON, Astrid was a mercenary who always kept her word even when she didn't like it.
Almost every monster has a berserker form however 1 out of 10,000 supernatural beings have the ability to acquire a form that surpasses the berserker being this called Apex Predator. In this form, the user not only gains an increase in all of their attributes, but also becomes insensitive to pain and gains increased resistance to a wide variety of powers.
When Astrid first met Nam-Hur, he was kinda skeptical of accepting her as a partner (since the last time he had one, it didn't ended well); but, later, he got well with her and they eventually became best friends.
She loves whiskey very much (as a proud scottish person she is).
When not on a mission, Astrid enjoys playing the guitar and singing. She has a collection of acoustic and electric guitars and often writes her own songs, drawing inspiration from her supernatural experiences.
Astrid takes her love for whiskey to a new level by collecting unique and rare whiskey bottles from around the world. She often enjoys a glass of whiskey by herself, reminiscing about past missions and adventures.
She struggles with occasional insomnia, and during these sleepless nights, she often wanders the city streets having philosophical thoughts.
Astrid's favorite mode of transportation is her customized motorcycle named Madam. It's outfitted with various supernatural protection charms, and she treats it as a trusted companion during her solo missions (occasionally even on missions with Nam-Hur). The motorcycle is so cool that it can run even over water, also having airplane turbos that allow it to fly if necessary.
She never allows anyone (not even Nam-Hur) to ride on Madam on their own.
The reason her motorcycle is named like that is due to how she treats it.
129 Votes in Poll
61 Votes in Poll
It will be evident to many, so i'll just say, this post is heavily inspired by the Power System that forms Magi: The Labyrinth of Magic.
I'll just try my own, non-canon, personal touch to the thing.
-You wield an item/weapon called Metal Vessel.
With it, you may call for the powers of the Espirit inside.
As long as you have Mana in your organic reservoir, you can use it.
.You can focus mana to change the shape of your MV to bear a silhouette worthy of its power.
.Dagger becomes a broad-sword.
.Hairpin becomes a decorative glaive.
.Large cutlass becomes a scythe.
Etc.
-You are chosen by an Espirit.
A spiritual being capable of controlling its natural attribute to its whim.
They are powerful and have complete control of their own domain.
Their looks differ, often being humanoid, some are like beasts.
A common pattern is silhouettes that remind us of folkloric/mythical creatures.
.Each known Espirits bear 2 virtues attached to their titles:
.Amon of Fire, has Politeness & Austerity
.Baal of Lightning, has Wrath & Heroism
.Vinea of Water, has Sorrow & Isolation.
You get the idea.
-There are 8 different attributes, which your Espirit will have and use with 1 of them:
.Air Attribute, with the Gas & Sound sub-arts. Green coloured.
.Biomass Attribute, with the Blood sub-art. Red coloured.
.Earth Attribute, with the Metal & Wood sub-arts. Yellow coloured.
.Fire Attribute, with the Heat & Magma sub-arts. Orange coloured.
.Gravity Attribute, with the Warp sub-art. Pink coloured.
.Lightning Attribute, with the Magnetism sub-art. Turquoise coloured.
.Poison Attribute, with the Acid sub-art. Violet coloured.
.Water Attribute, with the Ice & Steam/Vapour sub-arts. Blue coloured.
-That leads to the Espirit Equip.
Where you fully absorb the Spirit, gaining a Super Form through the fused souls.
Both your clothes and your silhouette are shaped differently.
Eyes and haircut colouration/length, accessories, robes.
Possibly, scales, tail, horns, elemental halo, exoskeleton, wings.
.Common traits for everyone:
.A 3rd eye appears on the forehead, to symbolise harmony and knowledge of the arts and the djinn.
.The overall form also is form-fitting, no over-the-top detailed armours, just stylised exoskeletons.
.You gain the Flight and/or Levitation ability.
.When activated, you have access to different techniques, including the Ultimate Arte.
A technique that gathers all properties of you and your djinn into a finishing attack.
-There are drawbacks to the whole thing.
.Humans weren't made to wield that much power at once, there is a time limit to the fused form. It differs between people, depending on the nurturing of their mana reservoir.
.If you keep the form despite mana depletion, it will start using your own life-force as a substitute, endangering your own body, from organ failures to blood vessel ruptures and sensorial loss.
.When you deactivate the fusion, you have to wait +30 min between each activation.
-I do not allow:
Absolute, Ascendant, Blog-related, Deitic, Eternal, Impossible, Infinite, Meta, Omni, Potence, Random, Reality, Transcendent, Unlimited and Near/Nigh of either category.
-Name &/or Alias:
-Identity:
(gender, age, etc)
-Appearance:
-Metal Vessel:
-Espirit Description:
(appearance, attributes, name, etc)
-Espirit Equip:
-EE Techniques:
(both regular, and your Ultimate Arte)
-Limitations/Weaknesses:
.+30 min cooldown period (no loopholes or far-fetched methods)
.Mana depletion (can't overcome or loophole that)
-I do not allow:
Absolute, Ascendant, Blog-related, Deitic, Eternal, Impossible, Infinite, Meta, Omni, Potence, Random, Reality, Transcendent, Unlimited and Near/Nigh of either category.
98 Votes in Poll
31 Votes in Poll
You are in a world where people can be born with superpowers. these people are called quasars and their is a floating nation run by a group called hurricane. It is a vigilante group which works outside the government fighting crime and who wish to fully master their abilities. It may sound like a pretty good deal but they don’t really ask permission when bringing some quasars on board if they can detect infant quasar who are not old enough to know how to reject their offer they will kidnap the child and bring them back to their nation. While the governments of many countries don’t trust hurricane their younger members are still allowed to attend schools of other countries though they only do this to learn about the world outside and the children outside their nation. Theres also an indestructible virus that can turn people into quasars that hurricane has been wanting to get their hands on to further accelerate what they believe Is the evolution of humanity. A quasar’s power is based on the quasars personality and desires. There are quasars that decide to become heroes or villains that aren’t with hurricane but the group will still try to to recruit them. Quasar can also go into a state called cosmic forms when in this state their appearance changes to something based off their personality desires and powers( example: fire breath= Dragon like appearance light manipulation= angelic or divine appearance
In response to hurricanes many untrustworthy actions an organization called federation x has been form tasked with keeping hurricane in check and also giving quasars who agree to join them training for rescue law enforcement and other stuff. federation x mostly operates out of a large underwater facility as big as the floating nation hurricane comes from
When a quasar joins federation x or hurricane they are given superhero/vigilante identity and brought to the floating nation/underwater facility and given customized room made to fit their personality and powers. rooms made by hurricane tend to have a more mystical design to them while federation x has a more futuristic design this does not change anything its just aesthetic.
There a third group called carbine who is basically a supervillain anarchist group who operates out of an abandoned city guarded by an eternal sand storm that doesn’t effect its residents in the desert. They customized rooms to and a dystopian future/ goth design
Federation x is led by a man named river his personality is basically nick fury power: water artillery cosmic form: masked agent with a blizzard like aura. hurricane is lead by a woman named pele her personality is basically chaotic good power: fire infusion cosmic form: masked sorceress with a fiery aura carbine is led by male and female twin siblings named dawn(female) and dusk(male) their personalities are basically chaotic evil and lawful evil with a mix of neutral evil powers: dawn(stone absorption) dusk(sand manipulation) cosmic forms: dusk( grim reaper with metallic claws) dawn( witch with skeletal arms made of coal)
You’ve recently discovered your a quasar and have a choice to either side. When joining you are taken to the leader of each organization
Tell me things about your personality and desires and I have to give you a power based on that and then you tell:
which side you are on what’s cosmic form what does your room look like what do you say when signing up what do you do with your power how do you train how do you interact with the other groups and what do you say when meeting the leader
You are in a world where people can be born with superpowers. these people are called quasars and their is a floating nation run by a group called hurricane a vigilante group which works outside the government fighting crime and who wish to fully master their abilities. It may sound like a pretty good deal but they don’t really ask permission when bringing some quasars on board if they can detect infant quasar who are not old enough to know how to reject their offer they will kidnap the child and bring them back to their nation. While the governments of many countries don’t trust hurricane their younger members are still allowed to attend schools of other countries though they only do this to learn about the world outside and the children outside their nation. Theres also an indestructible virus that can turn people into quasars that hurricane has been wanting to get their hands on to further accelerate what they believe Is the evolution of humanity. A quasar’s power is based on the quasars personality and desires. There are quasars that decide to become heroes or villains that aren’t with hurricane but the group will still try to to recruit them. Quasar can also go into a state called cosmic forms when in this state their appearance changes to something based off their personality desires and powers( example: fire breath= Dragon like appearance light manipulation= angelic or divine appearance
In response to hurricanes many untrustworthy actions an organization called federation x has been form tasked with keeping hurricane in check and also giving quasars who agree to join them training for rescue law enforcement and other stuff. federation x mostly operates out of a large underwater facility as big as the floating nation hurricane comes from
When a quasar joins federation x or hurricane they are given superhero/vigilante identity and brought to the floating nation/underwater facility and given customized room made to fit their personality and powers. rooms made by hurricane tend to have a more mystical design to them while federation x has a more futuristic design this does not change anything its just aesthetic.
There a third group called carbine who is basically a supervillain anarchist group who operates out of an abandoned city guarded by an eternal sand storm that doesn’t effect its residents in the desert. They customized rooms to and a dystopian future/ goth design
Federation x is led by a man named river his personality is basically nick fury power: water artillery cosmic form: masked agent with a blizzard like aura. hurricane is lead by a woman named pele her personality is basically chaotic good power: fire infusion cosmic form: masked sorceress with a fiery aura carbine is led by male and female twin siblings named dawn(female) and dusk(male) their personalities are basically chaotic evil and lawful evil with a mix of neutral evil powers: dawn(stone absorption) dusk(sand manipulation) cosmic forms: dusk( grim reaper with metallic claws) dawn( witch with skeletal arms made of coal)
You’ve recently discovered your a quasar and have a choice to either side. When joining you are taken to the leader of each organization
What’s your power(can’t be transcendence absolute Omni or meta) which side are you on what’s cosmic form what does your room look like what do you say when signing up what do you do with your power how do you train how do you interact with the other groups and what do you say when meeting the leader
You are in a world where people can be born with superpowers. these people are called quasars and their is a floating nation run by a group called hurricane a vigilante group which works outside the government fighting crime and who wish to fully master their abilities. It may sound like a pretty good deal but they don’t really ask permission when bringing some quasars on board if they can detect infant quasar who’s not old enough to know how to reject their offer they will kidnap the child and bring them back to their nation. While the governments of many countries don’t trust hurricane their younger members are still allowed to attend schools of other countries though they only do this to learn about the world outside the children outside their nation. Theres also an indestructible virus that can turn people into quasars that hurricane has been wanting to get their hands on. A quasar’s power is based on the quasars personality and desires but can also be random. There are quasars that decide to become heroes or villains that aren’t with hurricane but the group will still try to to recruit them. Quasar can also go into a state called cosmic forms when in this state their appearance changes to something based off their personality desires and powers( example: fire breath= Dragon like appearance light manipulation= angelic or divine appearance
In response to hurricanes many untrustworthy actions an organization called federation x has been form tasked with keeping hurricane in check and also giving quasars who agree to join them training for rescue law enforcement and other stuff. federation x mostly operates out of a large underwater facility as big as the floating nation hurricane comes from
When a quasar joins federation x or hurricane they are given superhero/vigilante identity and brought to the floating nation/underwater facility and given customized room made to fit their personality and powers. rooms made by hurricane tend to have a more mystical design to them while federation x has a more futuristic design this does not change anything its just aesthetic.
Federation x is led by a man named river his personality is basically nick fury power: water artillery. hurricane is lead by a woman named pele her personality is basically chaotic good power: fire infusion
The powers you can have in this world are divided into classification system that both federation x and hurricane use along with most governments in this world these classifications are:
Elemental: elemental powers including but limited to as fire lightning water earth and air: more powerful than other powers but less controlled and more destructive: category elemental powers
Enhanced skills: supernatural strength speed durability and others: weaker than others but more controlled: category enhancements: if you happen to get maximum peak human or enchanced then you can get the supernatural version instead
Psychic: psionics and telekinetic powers: is versatile but can cause headaches after extended use category: psychic powers
Evolution: claws enhanced senses other and animal based abilities: is quite useful but causes you to act like an animal category: animal based powers
Tech-organic: technopathy and bionic abilities: is very useful but needs a lot of intelligence to use effectively category: technology based powers
Repair= healing restoration and support based abilities=high support ability low combat ability category: support powers and healing powers
Culinary= manipulation of different foods and being able to cook really good dish and even magic ones= Can’t go hungry but takes culinary skill to properly wield category: food based powers
Nuclear: energies like radiation and sound based abilities= more powerful than elemental and other abilities but way less controlled and more destructive category: radiation based powers
Nightmare: summoning nightmarish monster and fear based powers: is power full but can cause temporary insanity: category fear based powers
Paranormal= Reanimation and ghost based abilities: takes a lot of the users focus to use properly category: spiritual powers
Weapon summoning: summoning or manifesting weapons like swords and firearms and even mystical weapons if skilled enough: weaker than enhanced skill and other powers but a bit more controlled category weapon powers( side note If you get a proficiency for a weapon then get the ability to summon that weapon)
Comical: comedic powers like laughter inducement and cartoon physics: useful but can cause temporary stupidity category: silly powers
Prehensility: prehensile stinger tail teeth blood torso and other prehensile abilities: is versatile but can be difficult to learn how to use category: bodily functional/blood based powers
Mystic: chi manipulation and mystical abilities: versatile but can cause temporary insanity: category magical powers
Transit: travel based powers like teleportation and velocity manipulation: is very useful but requires a lot of quick thinking to use properly category speed/teleportation/portal powers or just transportation
Scale: size altering powers like shrinking and growing: strong but very hard to get a handle on category there is no category for size based powers so just to either cellular or physics based
Image: powers that change your identity like shapeshifting and invisibility: very good for stealth but low combat capability category appearance alteration
Artistry: artistic powers like painting the future and paint absorption: useful but takes a lot of focus to work right category art based powers
After voting get a random ability from that classification here’s a link to Random page in category the category is put after the classification then tell how you would use this power in this world along with what your cosmic form looks likes and whos side you would be on what your hero identity would be how you would react to your power what be in your room