Here's another day to "Sharing my OCs" series!
Today, is about something that is neither a character in particular or a species, but about an organization.
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Comment, give an opinion, a recommendation, a question, etc!
Please, don't steal my OCs.
As in sometime I always edit or change something, this kind of posts may be outdated in some days.
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Today's subject is the Forge of the Ten.
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"A place... where the impossible turns into possible. The craziest stuff are made real. The weakest ones becomes the strongest. Yep, that's the right place. The Forge of the Ten!" (Hyper)
The Forge of the Ten is an interdimensional space where items and things of different characteristics can be made into reality by anyone.
Geography
While the dimension itself is called "the Forge of the Ten", the main and only place existent there is the gigantic ice planet known as Blizzardia. Blizzardia is a desolate ice planet that is home to the most powerful forges in the multiverse. It is a harsh and unforgiving environment, where freezing winds and snowstorms are a constant threat. The surface of the planet is rocky and jagged, with icy peaks and deep crevasses that make travel treacherous, as well gigantic mountains that are probably as bigger as asteroids.
The planet is located in a remote corner of the omniverse, far from any inhabited worlds. It is a place that few beings would dare to venture, as the extreme cold and supernatural field surrounding the planet makes it almost impossible for ordinary and even supernatural beings to survive (this includes ghost, which the TGZ concluded that even spirits, non-material beings, demons, and many others, wouldn't be able to survive not even for a minute). Only those who possess more-than-extraordinary equipments can withstand the intense cold and navigate the treacherous terrain of Blizzardia.
Characteristics
The forges of Blizzardia are divided into three sections, each with its own unique purpose and capabilities. The First Forge is the most basic of the three, where simple items and equipment can be created. The Beta Forge is a step up from the First Forge, where more powerful and complex artifacts can be crafted. And finally, the Main Forge is the ultimate destination for those seeking to create the most powerful and awe-inspiring weapons and items in existence.
The First Forge and Beta Forge are relatively small in comparison to the Main Forge, which is a sprawling complex of rooms and corridors that seems to stretch on forever.
Inside the forges, the air is filled with the sound of clanging metal and the hiss of steam as powerful machines work tirelessly to forge new creations. The walls are lined with shelves and racks filled with raw materials and completed items, all waiting to be used or taken by those who have the skill and power to wield them.
The forges themselves are massive structures built into the side of the icy peaks that dominate the landscape of Blizzardia. They are constructed of a combination of ice and stone, and are infused with powerful "magic" that enables them to function even in the extreme cold of the planet.
Shadow of the Ten
The Shadow of the Ten are one of the most mysterious and powerful species in the omniverse. Created personally by The Author, they possess psychic abilities beyond comprehension and are rumored to be the source of all psychic forces in the omniverse. While little is known about their true nature, they can be found wandering around Blizzardia. Though they are not hostile, they may steal objects from random people that catch their interest.
Points of Interest
The materials used in the Forges are unlike any other found in the omniverse, as they are crafted from unique cosmic and celestial substances that originate from the very fabric of this reality.
Their properties are highly advanced, capable of creating incredibly powerful weapons, artifacts, and other items that defy the laws of physics and reality.
The origins of these materials are shrouded in mystery, but it is known that they possess unparalleled capabilities that make them highly sought-after by beings from all over the multiverse.
First Forge
The First Forge is the initial step into the world of forging in Blizzardia. It is where basic necessities such as food, supplies, and basic weapons can be created. The Forge provides a technological menu that allows the user to select what they want to build or forge, making it easy for anyone to create simple items without much difficulty. Despite its simplicity, the First Forge is a crucial step in the process of creating more powerful and complex items in the higher-level forges. The reason of why it's so low-leveled compared to the other two, is that the place where this forge is located receives way too minimum quantities of celestial energies.
Beta Forge
The Beta Forge is the second forge in Blizzardia, where things start to get more intense. Unlike the First Forge, this is where you can craft more powerful and extraordinary items, including artifacts, weapons, and more. With a technological menu similar to the First Forge, you have access to a wide range of options to build and forge to your heart's content. Whether you're looking for something with supernatural properties or just want to create something unique, the Beta Forge is the perfect place to do so.
Enhanced Craftsmanship: Users can flawlessly craft any item, such as forging the most potent weapons, the toughest armors, the most impressive structures, and the most powerful artifacts to sheer perfection there.
Enhanced Inventing: An alternative to "simple crafting" in this forge (and the Main one), is that it also allows users to create things entirely new. The users are capable of creating powerful scientific devices, gadgets, and weapons that are capable of mass destruction.
Main Forge
The Main Forge is a place of absolute wonder and amazement. As the ultimate goal of those seeking the most powerful and strongest weapons and items, it boasts an advanced, high-tech super-computer with seemingly endless customizable options. It allows you to specify even the most minor of details, no matter the power-level of the object you wish to create. Unlike the other two forges, the Main Forge does not have a simple menu, but instead offers a vast array of technological tools at your disposal, ensuring that you can craft the most incredible items possible.
At the Main Forge, your imagination is your only limit. Whether you seek to create an object with supernatural powers or just a simple piece of equipment, the Forge will bring your vision to life. The power and complexity of the Forge are truly awe-inspiring, and anyone who has the opportunity to use it will undoubtedly be left in wonder and amazement.
Supernatural/Absolute Craftsmanship: Users, here, are able to craft different kinds of items, able to forge supernatural weapons, armors and artifacts with enchanted powers which are normally impossible to create with conventional craftsmanship. However, the Main Forge doesn't simply allows users to make "better and stronger" stuff than the previous forges, as it allows some other interesting stuff.
Soul Forging: The users can forge a soul into a corporeal form; shaped into an object that best personifies the person or be chosen by the users themselves either by imagination or enforced power of will. The object of power could be literally anything in existence or anything the user is aware of or can imagine in proportion to the power and properties of the users soul sometimes even having their own sentience. Anything forged with this power will always have a highly specialized effect in addition to its normal function, for example a sword forged with one's anger would be devastating against those they hate regardless of defenses but utterly ineffective against everyone else, the specialism is always unique to the users.
Reality Forging: The users can transform, control and create reality through means of forging, or creating something in a factory (or simply craft objects that allows to do that).
Transcendent Weaponry: There, the users can create and wield any kind of weapon that possesses incredible god-like power, surpassing that of any and all forms of mundane weaponry, and can strike down those who are of a higher existence. The weapon in question can be of any origin: science, magic, techno-magic, spatial, spiritual, cosmic, temporal, divine, demonic, etc. Some weapons can even adapt, changing their form to suit the user's needs in battle. In some cases, an ordinary weapon would be fused with an almighty object or even infused with transcendent power from another source or the very weapon itself taking a bodily form.
Trivia
It's concept was created by my real-life friend William Guilherme, while the general characteristics were created by me.
The TGZs forged their own weapons here (obviously in the Main Forge). All of them used a part of their own soul so the weapons they forged can only be wield by themselves. Ryan made the Kraft Sword and the Oath of the Forge. William made the Deadman's Song, lots of his Set of Swords, and helped create the base of the Chaos Watch. Guilherme made the Psychic Trident and used lots of materials from there to build the FlyingJet Spaceship. João made the Spear of the Nature and the Elemental Shield.
Fate Master also came here to empower his Hope Shredder Armor.
It's idea was conceptualized by me and William to explain why the hell the TGZs got so overpowered weaponry even though they are weak (in the beginning of the story, of course).
The said group of heroes only came here by using a winter coat-like suit with a hood, visors and mask, made of William's reality warping abilities together with João's elemental reinforcement, Guilherme's psychic stabilization, and Ryan's energy to be converted into durability and resistance. Which was the only manner they could find to be able to come at Blizzardia and survive.