The ability to change one's own habits and behavioural patterns faster and more effectively than normal. Sub-Power of Cyber Mind.
Also Called[]
- Accelerated Mental Change
- Accelerated Behaviour/Personality/Mind Change
- Rapid Mental Change
- Rapid Mental Reprogramming
Capabilities[]
This power allows the user to change their behavioural patterns, reflexes, and habits at an accelerated and efficient rate.
This allows them to change how they do things and gain different habits and behaviours within seconds or minutes rather than hours, days, or even months.
Applications[]
- Indomitable Will
- Self-Action Manipulation
- Self-Behavior Manipulation
- Self-Emotion Manipulation
- Self-Instinct Manipulation
- Self-Mental Manipulation
- Self-Thought Manipulation
- Self-Personality Alteration
- Self-Predictability Manipulation
- Self-Reflex Manipulation
- Unpredictability
Associations[]
- Accelerated Thought Process
- Biological Manipulation
- Brain Manipulation
- Enhanced Speed
- Enhanced Wits
- Mindshifting
- Neural Impulse Manipulation
- Reflex Immunity
Limitations[]
- Power is not instantaneous, users still require time to change.
- May require help to continue changing past a certain point.
- Some users may be limited to one/some habits or behavioral patterns.
- May be irreversible.
Known Users[]
- Wall Eehto (Fairy Tail)
- Victor Stone/Cyborg (DC Comics/Teen Titans)