The power to bestow/impart rapid locomotion onto anything/everything. Sub-power of Acceleration Manipulation. Variation of Kinetic Accumulation and Motion Bestowal. Opposite to Motion Cancellation.
Contents
Also Called
- Acceleration Factor
- Hyper Velocity Granting/Imparting
Capabilities
User can cause anything/everything to be propelled at incredibly high speeds. Giving said things that would normally be too heavy or too obtuse to move all that well without it flying apart at the seams due to the momentum & velocity.
Unlike Motion Bestowal however, whatever amount of motion bestowed does not make whatever or whomever they're pushing forward absolutely constant. Eventually the accelerated item of interest will inevitably lose its propelling force or can be halted by a more resilient substance that impedes it.
Applications
- Acceleration
- Charge!
- Impact Manipulation
- Inertia Manipulation
- Kinetic Accumulation
- Kinetic Energy Enhancement
- Mass Magnification
- Mass Reduction
- Momentum Enhancement
- Rebound Accumulation
- Ricochet Inducement
- Speed Accumulation
- Speed Augmentation
- Speed Extension
- Trajectory Manipulation
Techniques
Associations
- Activation & Deactivation
- Kinetic Energy Manipulation
- Motion Manipulation
- Round Shot Generation
- Travel Bestowal
- Vector Manipulation
- Velocity Manipulation
Limitations
- May require physical contact/touching to impart motion.
- Without Inertia Immunity, Items or people affected might buckle under the strain.
- Weak against Motion Nullification and Speed Cancellation.
- Anything with Acceleration Immunity can hamper this ability.
Known Users
- Slingshot (DC Comics)
- Catapult (Malibu Comics)
- Bartholomew Kuma (One Piece)
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