The power to bestow/impart rapid locomotion onto anything/everything. Sub-power of Acceleration Manipulation. Variation of Kinetic Accumulation and Motion Bestowal. Opposite to Motion Cancellation.
Also Called[]
- Acceleration Factor
- Hyper Velocity Granting/Imparting
Capabilities[]
User can cause anything/everything to be propelled at incredibly high speeds. Giving said things that would normally be too heavy or too obtuse to move all that well without it flying apart at the seams due to the momentum & velocity.
Unlike Motion Bestowal however, whatever amount of motion bestowed does not make whatever or whomever they're pushing forward absolutely constant. Eventually the accelerated item of interest will inevitably lose its propelling force or can be halted by a more resilient substance that impedes it.
Applications[]
- Acceleration Inducement
- Charge!
- Hyper Acceleration
- Impact Augmentation
- Kinetic Accumulation
- Kinetic Energy Enhancement
- Kinetic Energy Generation
- Mass Magnification
- Mass Reduction
- Momentum Enhancement
- Rebound Accumulation
- Ricochet Inducement
- Speed Accumulation
- Speed Augmentation
- Speed Extension
- Trajectory Manipulation
Techniques[]
Associations[]
- Activation & Deactivation
- Kinetic Energy Manipulation
- Impact Manipulation
- Inertia Manipulation
- Motion Manipulation
- Round Shot Generation
- Travel Bestowal
- Vector Manipulation
- Velocity Manipulation
Limitations[]
- May require physical contact/touching to impart motion.
- Without Inertia Immunity, Items or people affected might buckle under the strain.
- Weak against Speed Cancellation.
- Anything with Acceleration Immunity can hamper this ability.
Known Users[]
- Slingshot (DC Comics)
- Catapult (Malibu Comics)
- Remy LeBeau/Gambit (Marvel Comics)
- Bartholomew Kuma (One Piece)
- Bakusoku/Nekidspeed (Yo-kai Watch)