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The power to toggle between a mechanical objects security system without the need of any type of key.

Capability

The user can lock or unlock objects at will. Can unlock/lock doors with security systems. The user sends out a subconscious telekinetic pulse redoing mechanical functions. Not Technopathy in that this particular skill only refers to ones ability to activate or inactivate a security measure.

Limitations

  • Access & Occlusion is rarely a persons only power, so it is often used sparingly.
  • Often needs to be in contact or very close quarters with locking device

Applications

Door Locking

Latches, levers, knobs, handles, bolts, rigs, ropes, and many other items can be used as the method to lock a gate door or window, Access & Occlusion can activate or inactivate all of these items.

Security Locking

A high level user may be able to turn off security cameras or electronic sensory devices, or make them play over so that it appears to be working when in reality it is just playing back video or audio recording (like in the blockbuster movie Speed)

Mimicries

There are of course ways to mimic the powers of access and occlusion by using other powers to the same usage.

Access

  • Mimicry such as Water Mimicry and Ice Mimicry may allow one to make a key out of ice or water
  • By using Telekinesis to push against the tumblers could let some one unlock a lock
  • With Enhanced Senses someone could listen to a lock being picked, much like a safe cracker. X-Ray Vision also aids the lockpicker, allowing them to see how the lock functions
  • Using mind reading powers the user could learn numbers that allow them access to computurized locks
  • Shapeshifting could let someone slip by locks genetic locks, like finger print or eye scanners
  • Technopathy would allow people to bypass electronic locks

Occlusion

  • With telekinetic powers one could make tumblers unable to work unless they or someone like them to open the door
  • With ice or similar liquid powers users could slip a liquid (weather ice, glass, or liquid metal) down the key hole and make the lock inaccessible
  • Electro or Magneto kinesis would let the user magnetically lock a door
  • With Technopathy lets the user make a computerized innaccessable to anyone, even the person with the proper code or genetic imprint

Defeats/Defeatist

Known Users

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