The power to gain strength from actions/activity. Technique of Action Manipulation. Variation of Affinity.
Also Called
- Action Affinity/Augmentation
- Activity Affinity/Augmentation/Empowerment
Capabilities
User becomes stronger, faster, more durable, etc. from action/activities either voluntary or involuntary (ie blinking, breathing, eating, moving/traveling, talking, sneezing, creating/building, drawing, reading, etc.) of oneself or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from activity or even stop or slow aging.
Applications
- Decelerated Aging/Semi-Immortality
- Enhanced Condition or Supernatural Condition
- Metabolization
- Self-Power Augmentation
- Self-Sustenance
- Speed Accumulation
Variations
Associations
- Action Manipulation
- Affinity
- Age Empowerment
- Athletics Empowerment
- Breathing Empowerment
- Change Empowerment
- Chanting Empowerment
- Combat Empowerment
- Consumption Empowerment
- Killing Empowerment
- Kinetic Energy Empowerment
- Laughter Empowerment
- Mimicry Empowerment
- Prayer Empowerment
- Reading Empowerment
- Shedding Empowerment
- Stress Empowerment
- Summoning Empowerment
- Thievery Empowerment
- Travelling Empowerment
- Velocity Empowerment
Known Users
- Yang Fan (I Really Want to Go Against the Sky)
- Hero/Heroine (Legend of Mana)
- Lute (Saga Frontier)
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