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The power to induce actions. Sub-power of Action Manipulation. Variation of Mental Inducement.

Also Called[]

  • Act Inducement
  • Behavior Inducement
  • Doing Inducement
  • Verb Inducement

Capabilities[]

The user can induce actions onto others, causing individuals to do those actions, such as attacking, tasking and so on.

Applications[]

Variations[]

Association[]

Limitations[]

  • May be limited to certain types of actions.
  • May be limited to a certain number of people.
  • Some targets may be immune.

Known Users[]

  • Martha/Verb Dog (Martha Speaks)
  • Problem Blob (Numberjacks)
  • Dorry Jem (Psyche Matashitemo)
  • Wil McBride (Sparkstone)

Known Objects[]

  • Wands (Adventure Time)
  • Doofenshmirtz's Dance-inator/Dance Ray (Phineas and Ferb)
  • Bring-Out-Dessert-Inator (Phineas and Ferb)
  • Go-Go Ray (The Simpsons)

Videos[]

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