The power to induce actions. Sub-power of Action Manipulation. Variation of Inducement.
Also Called
- Act Inducement
- Doing Inducement
Capabilities
The user can induce actions onto other people, causing those people to do those actions, such as attacking, tasking and so on.
Association
- Action Adaptation
- Action Manipulation
- Destiny Manipulation
- Event Manipulation
- Karma Manipulation
- Propriety Inducement
- Punishment
- Reward Granting
- Thought Manipulation
Limitations
- May be limited to certain types of actions.
- May be limited to a certain number of people.
- Some targets may be immune.
Known Objects
- Problem Blob (Numberjacks)
- Doofenshmirtz's Dance Ray (Phineas and Ferb)
- Go-Go Ray (The Simpsons)
- Wands (Adventure Time)