The power to manipulate actions. Sub-power of Fact Manipulation.
Also Called[]
- Act Control/Manipulation
- Action Control
- Doing Control/Manipulation
- Verb Control/Manipulation
Capabilities[]
The user can cause, undo and manipulate actions, also known as the process of doing something or something that is done. They can induce, reverse, and/or change the course of actions, make actions happen faster or slower, etc. They can manipulate motion and/or behaviors in order to affect actions in any way possible, and make people or objects complete whatever actions the user could want to happen.
Applications[]
- Accuracy Manipulation
- Action Immunity
- Action Inducement
- Action Intuition
- Action Link
- Action Replay
- Action Replication
- Animation
- Attraction & Repulsion
- Behavior Manipulation
- Dance Manipulation
- Exaggeration
- Exercise Manipulation
- Flawless Coordination
- Flight Manipulation
- Free Activity
- Immediate Action
- Motor-Skill Manipulation
- Reanimation
- Remote Motion Manipulation
- Superior Activity
- Writing Manipulation
Techniques[]
Association[]
- Destiny Manipulation
- Event Manipulation
- Karma Manipulation
- Personal Gesture
- Punishment Manipulation
- Reward Manipulation
- Task Manipulation
- Thought Manipulation
- Wakefulness Manipulation
Known Users[]
- Sophina Biblia (Mashle: Magic and Muscles); via Speech Manipulation
- Janus (Roman Mythology)