The ability to prevent activity.
Also Called[]
- Action Prevention
Capabilities[]
The user can prevent the activity, and thus actions, of others and other things, preventing them from moving, working, attacking, defending, writing, thinking, etc. Rather than cancelling activity, or an action, while it is happening, this power simply prevents activity from commencing/occurring at all.
Applications[]
- Attack Prevention
- Body Immobilization
- Defense Prevention
- Escape Prevention
- Function Impairment
- Inanimation
- Molecular Immobilization
- Motion/Movement Prevention
- Prevents Superior Activity
Associations[]
Limitations[]
- Does/May not apply retroactively, so this power itself must happen before an activity or action is commenced or occurs.
- May only work against certain types of actions/activity.
- Does not work on a continuous activity with no end and/or no beginning with no distinct actions.
- May require expansive perception encompassing larger scale activity/actions beyond normal comprehension in order to prevent them, such as planetary orbits, atmospheric cycles, etc.
- May require specific knowledge in order to understand what activity, or an action, looks like in different contexts, such as meteorological systems/patterns.
- Users of Prioritized Activity may be immune, as they can act before it gets prevented.
Known Users[]
- Seiðr (Fire Emblem Heroes); via Future-Focused