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The power to be immune to adaptation. Sub-power of Adaptation Manipulation. Variation of Power Immunity and Selective Invulnerability. Not to be confused with Opposition Immunity. Not to be confused with Sensation Locking.

Also Called[]

  • Anti-Adaptation
  • Adapation Anchoring
  • Anti-Adaptation/Adapation Anchoring Durability/Cancellation/Removal/Immunity/Imperviousness/Invulnerability/Insulation/Nullification/Proof/Protection/Tolerance
  • Adaptation-Immunity/Proof/Proofness
  • Unadaptability

Capabilities[]

The user is immune to/against adaptation powers, including Adaptive Attacks, Adaptive Possession, Adaptive Power Level, Combat Adaptation, Power Opposition and Preemptive Adaptation and other such abilities, preventing any entity from adjusting to the user and gaining power from/keyed against them.

It can also be divided into a second part that acts as a demerit rather than a benefit. The main usage of the second part is for torture, allowing things like Habituation and Sensory adaptation to be removed or disabled, removing the need to worry about the torturee from getting used to the pain. It's best to be used as an enchantment or something of the sort to prevent it from causing harm to the user as well. It affects both natural pain tolerance and the superpower version of Pain Resistance if it is obtained through adaptation to either repeated or prolonged exposure to pain.

Applications[]

In other uses

In less moral uses:

  • Torture

Associations[]

Limitations[]

Known Users[]

Videos[]

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