- "It's the only explanation. Look at the four of us. We do have something in common: we all react differently to authority. You, the collaborator, defer to whoever has control. You, the anarchist, reject authority in any form. I, a Starfleet captain, trained to command. And you, a Starfleet cadet, sworn to obey a superior officer's authority. - Our captors have placed us here, and have devised obstacles for us to overcome. They give us food, which Esoqq can't eat, to make him a threat. They give us a door we can't open - until the four of us cooperate. And each time we succeed, they deal us reverses, to set us against each other again. While *you*... observe our reactions"
- ― Jean-Luc Picard (Star Trek TNG)
- "Ah man, does anyone ever win this?"
- "You don't win, you just do a little better each time."
- ― Peter Griffin and Cleveland Brown (Family Guy)
- "As long as one of you survives, the game won't end until all of humanity is destroyed."
- ― Kings Game secret message (Ousama Game)
The power to make difficulty become adaptive/dynamic. Variation of Difficulty Manipulation.
Also Called[]
- Dynamic Difficulty
- Limitless Difficulty
Capabilities[]
User can increase the difficulty of anything/everything making it adaptive/dynamic, allowing them to make things such as battles, challenges, chores, obstacles, etc. become increasingly even more difficult than it was before. More the opponent/target does them or the better they become at doing them, more the difficulty. The difficulty will increase substantially until they decide to give up and quit.
Because of the adaptive nature of this power, things will most likely change each time they are attempted.
Applications[]
- Adaptive Power Level
- Challenge Creation
- Choicifery
- Destiny Assignment
- Equality
- Event Randomization
- Obstacle Manipulation
- Omnicounter
- Power Balance
- Probability Manipulation
- Rank Promotion
- Reactive Attribute Enhancement
- Rule Bending
- Surprise Inducement
- Variable Manipulation
Associations[]
- Difficulty Manipulation
- Game Manipulation
- Logic Manipulation
- Path to Victory
- Quest Manipulation
- Strategy Manipulation
- Trial Manipulation
Limitations[]
- Users of Freedom and Rule Transcendence are immune.
- Useless against Absolute Invincibility and Superior Adaptation.
- Weak against users of Victory Inducement.
Known Users[]
- Rogue Players (The 7th Saga)
- GON (Battle Hunter)
- Master Faceball (Faceball 2000)
- Eris (Konosuba)
- Most Enemies (Saga Frontier)
Known Locations[]
- Level 187 (The Backrooms)
Known Objects[]
- Hajime's Game Artifact (From Commonplace to Worlds Strongest)
- Avatar Game (Stargate SG-1)