- "It was King Adaro's decree. My husband was one of the first to fall to the plague. I am prepared for my fate, Scree."
- ― Aino (Primal PlayStation 2) on her husband's fate
The power to use the abilities of an Adaro. Variation of Shark Physiology and Topielec Physiology.
Also Called[]
- Adaro Mimicry
- Polynesian Water Spirit Physiology/Mimicry
- Shark-Like Humanoid Physiology/Mimicry
- Sharkfolk Physiology/Mimicry
Capabilities[]
The user with this ability either is or can transform into an Adaro, a unique creature that lived in the Pacific Ocean. The Adaro is a malevolent merman-like sea spirit found in the mythology of the Solomon Islands said to arise from the wicked part of a person's spirit, which is divided between the Aunga (good) which dies, and the Adaro (evil) which stays as a ghost. They are very dangerous and are described as a person with gills behind their ears, tail fins instead of feet, a shark dorsal fin-like horn and a spear growing out of its head, like a swordfish or sawfish. They also travel in waterspouts trailing the paths where rainbows form to find and reach new victims to kill by firing flying fish at them or up contact.
Applications[]
- Shark Physiology
- Aquatic Adaptation
- Enhanced Durability
- Enhanced Endurance
- Enhanced Senses
- Enhanced Strength
- Feral Mind - Adaros revere storms, and their lust for blood is amplified exponentially while it’s raining.
- Fin Manifestation
- Gill Manifestation
- Strong Tail
- Powerful Bite
- Fang Retraction
- Predator Instinct
- Dermal Armor
- Speed Swimming
- Tooth Regrowth
- Water Mimicry
- Water Jump
- Water Maneuverability
- Enhanced Dexterity
- Enhanced Walking - Air and rainbows.
- Leap Glide
- Water Maneuverability
- Water Jump
Variations[]
- Animal Telepathy - They can communicate telepathically with sharks to a distance of 100 feet.
- Animal Swarming - Adaros kill their victims by firing flying fish at them.
- Decelerated Aging/Semi-Immortality
- Accelerated Immortality - Some merpeople age rapidly and stop aging/live forever, once reaching maturity.
- Earth Embodiment
- Solar Embodiment
- Poison Generation
- Predator Instinct
- Storm Manipulation - Rainstorms.
- Water Embodiment - Merpeople like the Swedish havsfru and sjora were regarded as the spirits and rulers of their waters.
Associations[]
- Atlantean Physiology
- Atlantean Lord Physiology
- Fairy Physiology
- Fish People Physiology
- Greek Deity Physiology
- Merfolk Physiology
- Merfolk Lord Physiology
- Merfolk Sorcerer Physiology
- Shark Physiology
- Topielec Physiology
- Transcendent Merfolk Physiology
- Wereshark Physiology
History[]
The Adaro comes from the sun, and the Kakamora comes from the earth. So, three of the four classical elements are immediately represented in this developing story. Just like the Adaro’s struggle between good and evil, so too do the natural elements in their personality. Fire for the Adaro-sun creature…who also embodies water and earth for the Kakamora who live in the bush.
There is a clashing of the four elements in this story. Fire and water want to dominate the region, but earth has the grounded, stubborn idea that they are the dominant creatures of the land with internal struggle. As the forces that both drive us and hold us back. Both creatures are fighting within themselves as well as outwardly to find a way to reign supreme…that is until a prince is born.
This prince is of the cooling winds. The climate of the Solomon islands is tropical, of course, but the temperatures are rarely extreme due to the tranquil winds blowing off of the surrounding seas. This prince knows no internal struggle. He was born into dominance and the Adaro and the Kakamora have a problem with that.
Information copied from Wikipedia: Adaro
Known Users[]
- Dead Water (DC Comics)
- Adaros (D&D)
- Adaros (Polynesian Mythology)
- Adaros of the aquatic realm of Aquis (Primal PlayStation 2)