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"Ha ha, that was joke gum!"
"What do you mean?"
"Now you're addicted to Heroin."
"I'm cold."
― Company Softball Players (Family Guy)
"Workaholic is probably your best Aholic ever."
― Marge Simpson (The Simpsons)

The power to manipulate addictions. Sub-power of Mental Manipulation.

Also Called[]

  • Fixation Manipulation
  • Susikinesis

Capabilities[]

The user can create, shape and manipulate addiction—the compulsive, often destructive bond formed between a mind and the object of its craving. Addiction, at its core, is not merely a habit or desire, but a rewiring of the brain’s reward system: a cycle of dependence where the body demands repeated exposure to a stimulus, and the mind begins to mistake that stimulus for survival itself. Whether rooted in pleasure, pain relief, or emotional escape, addictions become engraved in a person’s behavior, slowly consuming their priorities, self-control, and identity.

With this power, the user can initiate, enhance, suppress, or weaponize that process at will. They can embed addiction into the minds of others as easily as planting a seed, watching as it grows into an overwhelming need. Their influence may target anything—substances, activities, people, memories, emotions, even concepts like power or success. What once held no meaning to a person can suddenly become the center of their universe, the lack of which triggers desperation, irrationality, and anguish.

The user can create subtle dependencies that simmer under the surface, or sudden, overwhelming compulsions that override all logic and restraint. They can amplify the allure of an existing habit, intensifying its grip until it becomes irresistible. Conversely, they can numb a person to what they once craved, dulling the high and silencing the rush, leading to confusion, identity loss, or a painful spiral of withdrawal.

Their influence stretches far beyond conventional addictions like alcohol, nicotine, or drugs. They can create obsessive compulsions toward food, causing people to overindulge to the point of sickness or emotional ruin. They can make a person crave exercise with punishing intensity, breaking their body in pursuit of a euphoric high.

They can instill sexual addiction, not merely by intensifying desire, but by forging an unhealthy dependency on sexual experiences or intimacy. Under the user’s influence, a person may begin to seek out physical contact compulsively, unable to feel whole or at peace without it. What begins as pleasure warps into emotional need, disrupting the victim’s judgment, priorities, and sense of self-worth. In some cases, the addiction may be tied directly to the user, making their presence, touch, or attention the only thing that brings relief—turning desire into servitude and longing into control.

Gambling addiction is another potent tool, as the user can instill a love for risk and loss itself, twisting hope into a dangerous spiral. They might drive someone to financial ruin, obsessed with one last chance to win. They can addict a person to technology—phones, games, social media—making them frantic without digital stimulation, isolating them from reality. Even the need for productivity can become a compulsion under their influence, leading to burnout, perfectionism, and identity collapse.

More abstractly, the user can instill addiction to emotions: joy, anger, fear, sadness. A person might begin to chase danger just to feel afraid, or lash out violently to feel powerful. Some may become addicted to love, worshipping the user with such devotion that they lose all sense of self. Others may become dependent on control itself, spiraling into paranoia when they cannot dominate their surroundings.

Every addiction they plant is tailored—crafted to a victim’s fears, traumas, desires, or insecurities. The user doesn’t just give people what they want; they give them what they can’t stop wanting, until it becomes a need so deeply carved that it overrides logic, health, and even morality. In contrast, they can take away these cravings, either to heal or manipulate—offering themselves as the “cure” to the torment they secretly created.

Withdrawal—the tormenting backlash when an addiction is denied—is also under the user’s control. They can force it to manifest in full, unleashing symptoms like tremors, hallucinations, panic, aggression, nausea, and emotional collapse. They may use this to break someone down, making the user their only source of relief. Or, they can gradually ease withdrawal, mimicking a healer’s role, fostering dependence through comfort rather than pain. And when the addiction is tied to the user themselves, this becomes a leash no blade can sever.

This manipulation isn't purely external. The user can regulate their own internal chemistry, rendering themselves immune to addiction, or choosing addictions that empower them—like a rush of strength gained only through pain, or heightened perception triggered by fear. Their body becomes a laboratory of strategic dependencies, unlocking peak performance or resilience at the cost of voluntary craving.

More insidiously, they can weaponize emotional addiction: binding others to them through affection, approval, or presence. Victims might find themselves unable to feel joy or worth without the user’s attention. The user becomes their light, their fix, and eventually, their god.

In the end, Addiction Manipulation is not simply about controlling behavior—it is about reshaping need itself. By mastering the forces of desire, reward, and withdrawal, those who cross the user's path often find they are no longer living for themselves—but for something they cannot bear to lose.

Applications and Variations[]

  • Addiction Inducement - The power to cause oneself or others to develop an addiction.
    • Addiction Bestowal - The power to cause others to develop an addiction.
  • Addiction Removal - The power to remove addictions from oneself or others.
  • Addiction Transference - The power to transfer an addiction from one person to another.
  • Addiction Varying - The power to manipulate the severity of an addiction in oneself or others.
    • Addiction Amplification - The power to increase the severity of an addiction in oneself or others.
    • Addiction Moderation - The power to decrease the severity of an addiction in oneself or others.
  • Addictive Contentment - The power to cause others to develop addictions to other people.
  • Addictiveness Manipulation - The power to make something or someone more or less addictive to others
    • Addictiveness Inducement - The power to make something or someone addictive to others
      • Addictiveness Self-Inducement - The power to make oneself (or aspects of oneself) addictive to others
    • Addictiveness Removal - The power to remove the addictiveness of something or someone.

Associations[]

Known Users[]

  • Missy Armitage (Get Out); remove addictions via hypnosis
  • Angelica Attanasio (JoJo's Bizarre Adventure: Purple Haze Feedback); via Night Bird Flying
  • Nick O' Teen (Ozzy & Drix); nicotine and cigarette addictions only
  • Unfulfilled-Desire (Planescape: Torment)

Known Objects[]

  • Addictol (Fallout)

Videos[]