The ability to charge with great speed and force while in the air. Combination of Charge! and Mid-Air Maneuverability.
Also Called[]
- Aerial Charge
- Air Charge/Charging
Capabilities[]
The user is able to charge in any direction with superhuman speed and strength while in the air, practically ramming through anything that may be in their way. With this, solid walls and other objects can be broken down through great force while in the air.
Applications[]
- Concussive Force
- Critical Impact
- Enhanced Speed
- Enhanced Strength
- Flight
- Levitation
- Power Headbutt
- Projectile Body
Associations[]
- Acceleration
- Dashing
- Enhanced Momentum
- Impact Manipulation
- Impale
- Juggernaut Momentum
- Kinetic Energy Manipulation
- Mid-Air Maneuverability
- Momentum Charge
- Motion Concentration
- Peak Condition
- Shattering
- Speed Accumulation
- Speed Combat
- Speed Strike
Limitations[]
- May be at a disadvantage if the enemy has Aim Dodging.
- Might hit something too hard, causing injury.
- May not be able to change direction during the charge.
- Needs to be in the air while doing this.
- May not be able to stay in the air without some means.
Known Users[]
- Haku (Naruto)
- Samus Aran (Metroid) via Shinespark
- Sonic the Hedgehog (Sonic the Hedgehog)