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*[[Duration Empowerment]] |
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*[[Entertainment Empowerment]] |
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*[[Failure Empowerment]] |
*[[Failure Empowerment]] |
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*[[Fame Empowerment]] |
*[[Fame Empowerment]] |
Revision as of 12:32, 10 January 2020
- "You rise with the moon, I rise with the sun."
- ― Zuko to Katara (Avatar: The Last Airbender)
The power to gain strength from something, or when a certain event occurs. Combination of Power Augmentation and Enhanced Condition. Opposite to Aversion.
Also Called
- Augmentation
- Empowerment
- Power-Up
Capabilities
Users become stronger, faster, more durable, etc. when they come in contact with a certain object, event, or emotion, possibly unlocking abilities related to the affinity and enhancing the existing powers (E.g.: those with Water Affinity may be able to unlock Water Manipulation when they are in a large body of water). Some users may be able draw sustenance from their affinity or even slow or stop aging.
Applications
- Decelerated Aging/Semi-Immortality
- Enhanced Condition or Supernatural Condition
- Metabolization
- Self-Power Augmentation
- Self-Sustenance
Major Affinities
- Emotion Empowerment
- Environmental Empowerment
- Fundamental Forces Empowerment
- Inorganic Empowerment
- Organic Empowerment
- Planetary Empowerment
- Sin Empowerment
- Universal Force Empowerment
- Virtue Empowerment
Affinities
- Absorption Empowerment
- Aether Empowerment
- Age Empowerment
- Ambition Empowerment
- Ancient Empowerment
- Anti-Magic Empowerment
- Apocalyptic Empowerment
- Archetype Empowerment
- Arena Empowerment
- Art Empowerment
- Athletics Empowerment
- Belief Empowerment
- Bond Empowerment
- Breathing Empowerment
- Calendar Empowerment
- Change Empowerment
- Chanting Empowerment
- Chaos Empowerment
- Cheering Empowerment
- Chess Empowerment
- Cleanliness Empowerment
- Climate Empowerment
- Clothing Empowerment
- Color Empowerment
- Combat Empowerment
- Concept Empowerment
- Conquest Empowerment
- Consumption Empowerment
- Conversion Empowerment
- Corruption Empowerment
- Cosmic Event Empowerment
- Cowardice Empowerment
- Creation Empowerment
- Damage Empowerment
- Danger Empowerment
- Death Empowerment
- Death-Force Empowerment
- Demonic Empowerment
- Destruction Empowerment
- Digital Empowerment
- Dimensional Empowerment
- Dirtiness Empowerment
- Divine Empowerment
- Dragon Empowerment
- Duration Empowerment
- Entertainment Empowerment
- Entropy Empowerment
- Failure Empowerment
- Fame Empowerment
- Fictional Empowerment
- Focus Empowerment
- Fusion Empowerment
- Generational Empowerment
- Group Empowerment
- Healing Empowerment
- Hunger Empowerment
- Illusion Empowerment
- Imagination Empowerment
- Inner Beast Empowerment
- Insanity Empowerment
- Karma Empowerment
- Kinetic Energy Empowerment
- Letter Empowerment
- Life Empowerment
- Loyalty Empowerment
- Luck Empowerment
- Magic Empowerment
- Mimicry Empowerment
- Miracle Empowerment
- Momentum Empowerment
- Morality Empowerment
- Mystic Empowerment
- Nature Empowerment
- Negativity Empowerment
- Nether Empowerment
- Notoriety Empowerment
- Number Empowerment
- Object Empowerment
- Oneiric Empowerment
- Opposing Forces Empowerment
- Order Empowerment
- Pain Empowerment
- Parasitic Empowerment
- Patronage Empowerment
- Perseverance Empowerment
- Placebo Empowerment
- Pollution Empowerment
- Positivity Empowerment
- Power Empowerment
- Primordial Empowerment
- Psionic Empowerment
- Purification Empowerment
- Quantum Empowerment
- Reading Empowerment
- Reality Empowerment
- Recreation Empowerment
- Relationship Empowerment
- Replication Empowerment
- Ritual Empowerment
- Rivalry Empowerment
- Sacrifice Empowerment
- Sephirot Empowerment
- Serving Empowerment
- Sex Empowerment
- Shedding Empowerment
- Signal Empowerment
- Singularity Empowerment
- Sobriety Empowerment
- Soul Empowerment
- Stamina Empowerment
- Status Empowerment
- Success Empowerment
- Suffering Empowerment
- Summoning Empowerment
- Survival Empowerment
- Taboo Empowerment
- Tattoo Empowerment
- Technomagical Empowerment
- Technorganic Empowerment
- Thievery Empowerment
- Tool Empowerment
- Travelling Empowerment
- Vibration Empowerment
- Volatile Empowerment
- Weakness Empowerment
- Weather Empowerment
- Will Empowerment
- Youthful Empowerment
- Zodiac Empowerment
Associations
- Commonly accompanied by some form of Absorption.
- May accompany some form of detection in order to know when their affinity is close.
- Omni-Empowerment
- Self Power Link
Limitations
- Loss of power without the affinity around or from going without contact with the affinity for an extended period.
- May be limited on the amount of strength you gain.
- May overload from absorbing too much.
- May be weakened by the opposing affinity.
- May not be able to choose which Affinity you have.
- May be limited to one affinity only.
- Constant use of Affinity may increase dependency.
Known Users
Comics/Cartoons
- Mana/Magic users (Ben 10);while in Ledgerdomain have their magical powers and abilities enhanced.
- Waterbenders (Avatar: The Last Airbender); grow stronger during a full moon and lose their powers during a lunar eclipse
- Firebenders (Avatar: The Last Airbender); grow stronger when Sozin's comet passes, or when it is daytime, and lose their powers during a solar eclipse
- Lantern Corps (DC Comics)
- Aquaman (DC Comics); becomes stronger in water
- Uncle Sam (DC Comics); gains superhuman strength, speed, and size depending on the American people's beliefs in the ideals of America
- All Kryptonians under a Yellow Sun (DC Comics)
- Desiree (Danny Phantom); gains strength from those she has granted wishes for
- Jackie Estacado (The Darkness); becomes stronger when in the shadows
- Van Kliess (Generator Rex); strongest when in the radius of the Nanite Explosion area
- Jonas Graymalkin (Marvel Comics); gains superhuman strength and endurance while in the dark
- Moon Knight (Marvel Comics); becomes stronger depending on the phases of the moon
- The Hulk (Marvel Comics); grows stronger whenever he becomes angry
- Hydro-Man (Marvel Comics); becomes stronger near water
- Sand-Man (Marvel Comics); becomes stronger near sand
- Tengu Shredder (Teenage Mutant Ninja Turtles 2003); ley lines
Anime/Manga
- Kili (Double Arts); becomes stronger when touching someone
- Dragon Slayers (Fairy Tail); via specific element
- "Big Mom" Charlotte Linlin (One Piece); once so driven by hunger
- Ginei Morioka (Rosario + Vampire); becomes stronger & faster when the moon is out
- Blackmore (JoJo's Bizarre Adventure part VII/7: Steel Ball Run); can use his Stand, Catch The Rainbow, only while its raining
- Guardian Characters (Shugo Chara); help their masters access their inner strengths
Life-Action TV/Films
- The Charmed Ones (Charmed); stronger together, and when emotional
- Cupids (Charmed); when around love
- Samuel Sullivan (Heroes); becomes stronger with more evolved humans around
- The Chance Harbor Circle (The Secret Circle); stronger together
Literature
- Ethan Wate (Caster Chronicles); his love for Lena makes him resistant to magic powers
- Percy Jackson (Percy Jackson & the Olympians); becomes stronger in water
Video Games
- All dinosaurs (Dinosaur King)
- Cole MacGrath (inFamous); is able to draw power from electrical appliances and storms
- Kahoko Hino (La Corda d'Oro); passion for music
- Yu Narukami (Persona 4); Bond Empowement
- Giratina (Pokémon); Via Griseous Orb
- Pokémon with the skill "Swift Swim" (Pokémon); become faster in rain
- Talim (Soul Calibur); jumps higher-up on her stages, most likely to be Wind affinity
Others
- The Bahrag (Bionicle); Twin queens of the Bohrok swarms would grow more powerful when close to each other
- Ares/Mars (Greco-Roman Mythology); becomes stronger when in conflict
- Buelsar Elliot (Tower of God); gets stronger the stronger his enemy is
Known Natural Occurrences
- Limbo (Charmed); expands magical powers and transcends laws of physics
- The Nexus of the All (Charmed); maximizes all powers
- The Nexus of the Halliwell Manor (Charmed); intensifies all magical powers
- Yellow Sun (DC Comics); grants Kryptonians and Daxamites supernatural powers
- Full Moon (Various franchise); werewolves are at their strongest and most volatile state
- Natural elements (Various franchise); empowers someone with elemental powers
Known Artifacts
- The Scroll of Forbidden Spinjitzu (Lego Ninjago Masters of Spinjitzu)
- Emphyreal Sword (Charmed); strengthens whitelighters
- Deadly Virus (Charmed); temporarily strengthens all magical creatures before killing them
- Moon pool (H2O: Just Add Water/Mako: Island of Secrets)
- Silver Crystal (Sailor Moon)
- Humpty Lock (Shugo Chara); grants Amu Hinamori powers
- Dumpty Key (Shugo Chara); grants Ikuto Tsukiyomi powers
- Fairy blood (True Blood); vampires become resistant to fairy magic after drinking fairy blood
- Serpens Clavem (Witches of East End); strengthens witches whilst corrupting them