The power to become the embodiment of the element of air. Variation of Elemental Embodiment and Air Manipulation.
Also Called
- Air Incarnate/Personification
- The Air
- The Wind
- Wind Embodiment
Capabilities
The user becomes a physical manifestation or personification of the element of air. As a result, the user has limitless control over it.
Applications
- All Air-Based Abilities
- Aerokinetic Combat
- Aerokinetic Constructs
- Aerokinetic Immunity
- Air Boundary
- Air Manipulation
- Air Mimicry
Variations
Associations
- Elemental Energy Manipulation
- Elemental Manipulation
- Elemental Mimicry
- Power Manifestation
- Primordial Sky Manipulation
Limitations
- May be weak against earth.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
Known Users
- Deities of Air/Wind (Mythology)
- Shu (Egyptian Mythology)
- Anemoi (Greco-Roman Mythology); each of them personified one of the four winds.
- Abigor (Ghost Rider)
- Biyomon (Digimon Adventure/02/tri)
- Warriors of Wind (Digimon Frontier)
- Kazemon/Fairymon
- Zephyrmon/Shutumon
- JetSilphymon
- AncientKazemon
- Parliament of Vapours (DC/Vertigo)
- Suicune (Pokémon)
- Akadi (Forgotten Realms)
- Al'Akir (Warcraft)
- Spirit of Wind (Shaman King)
- Amihan (Encantadia TV Series)
- Hresvelgr (Valkyrie Crusade)
- Zephyrus (Valkyrie Crusade)
- Ariel (Dark) (Valkyrie Crusade)
- Silv Servant of Air (Chaotic)
- Heroes of Breath (Homestuck)
- John Egbert
- Tavros Nitram
- Rufioh Nitram
- Rena (Elsword)