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The power to become the embodiment of the element of air. Variation of Elemental Embodiment and Air Manipulation.

Also Called

  • Air Incarnate/Personification
  • The Air
  • The Wind
  • Wind Embodiment

Capabilities

The user becomes a physical manifestation or personification of the element of air. As a result, the user has limitless control over it.

Applications

Variations

Associations

Limitations

  • May be weak against earth.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.

Known Users

  • Deities of Air/Wind (Mythology)
    • Shu (Egyptian Mythology)
    • Anemoi (Greco-Roman Mythology); each of them personified one of the four winds.
  • Abigor (Ghost Rider)
  • Biyomon (Digimon Adventure/02/tri)
  • Warriors of Wind (Digimon Frontier)
    • Kazemon/Fairymon
    • Zephyrmon/Shutumon
    • JetSilphymon
    • AncientKazemon
  • Parliament of Vapours (DC/Vertigo)
  • Suicune (Pokémon)
  • Akadi (Forgotten Realms)
  • Al'Akir (Warcraft)
  • Thunderaan (Warcraft)
  • Spirit of Wind (Shaman King)
  • Amihan (Encantadia TV Series)
  • Hresvelgr (Valkyrie Crusade)
  • Zephyrus (Valkyrie Crusade)
  • Ariel (Dark) (Valkyrie Crusade)
  • Silv Servant of Air (Chaotic)
  • Heroes of Breath (Homestuck)
    • John Egbert
    • Tavros Nitram
    • Rufioh Nitram
  • Rena (Elsword)
  • Wind dinosaurs/Various theropods (Dinosaur King)

Gallery

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