The power to bind, imprison or otherwise stop objects by using air/wind. Sub-power of Aerokinetic Constructs. Variation of Elemental Imprisonment.
Also Called[]
- Aerokinetic/Anemokinetic/Spirarekinetic/Galekinetic Trapping/Imprisonment
- Air/Wind/Breeze Trapping/Imprisonment/Jailing/Stasis
Capabilities[]
The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using air/wind.
Applications[]
Variations[]
- Bubble Imprisonment (when combined with water)
- Smoke Imprisonment
Associations[]
- Aerokinetic Constructs
- Air Manipulation
- Binding
- Burying
- Elemental Imprisonment
- Platform Creation
- Wall Generation
Limitations[]
- Aerokinetic Immunity
- Air Absorption
- May be weak against Fire, Electricity and Thermal Manipulation
- Users of Freeing and Unfixed Movement cannot be bound.
- Depending on the way used to bind the victim, they may be able to overpower/break their bindings.
- Users of Teleportation/Intangibility can escape.
- May be unable to generate the ways to bind and be limited to existing material.
- May have to stay close to the victim or the binding may break.
- The victim can be freed by outside help.
- If the prison is damaged in any way, the victim may be able to escape.
- May have to perform a certain action in order for the target to be contained.
- May only be temporary.
- The prison might not be strong enough to contain the victim.
Known Users[]
- Kosei Tsuburaba (Boku no Hero Academia)
- The Windy Card (CardCaptor Sakura)
- Erigor (Fairy Tail)
- Ren Akatsuki (Fairy Tail)
- Yuno (Black Clover)
- Fanzell Kruger (Black Clover)
- Kleene (Edens Zero); via Wind Snatch</nowiki>
- Orzul (Kaiju Combat)
- Spinnerella (She-Ra and the Princesses of Power)