The ability to use air/wind to power a strike. Sub-power of Air Infusion. Variation of Elemental Strike and Strike Effect. Not to be confused with Airborne Attacks.
Also Called[]
- Air/Wind Attack/Bashing/Hit/Offense
- Wind Strike
- Wind-Enhanced Strikes
Capabilities[]
The user can use air/wind to power a strike (punch, kick, headbutt, etc.), allowing serious damage from the air/wind used in the strike.
Applications[]
Variations[]
Associations[]
- Aerokinetic Combat
- Air Attacks
- Air Manipulation
- Air Mimicry
- Elemental Mode
- Elemental Strike
- Enhanced Combat
- Megaton Kick
- Megaton Punch
- Power Augmentation
- Power Fists
- Power Legs
Limitations[]
- Users may require outside source of air/wind to make a strike.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
- Users of Air Manipulation may be able to disable/weaken the strike to normal standards.
Known Users[]
- Airbenders (Avatar: The Last Airbender/Legend of Korra)
- Jin Kariya (Bleach)
- Wendy Marvell (Fairy Tail)
- Traveler (Genshin Impact)
- Wind Release Users (Naruto)
- Spinnerella (She-Ra and the Princesses of Power)
- Ricky (The Legend of Zelda: Oracle of Seasons & Oracle of Ages)
- Raimundo Pedrosa (Xiaolin Showdown)
- Jin (Yu Yu Hakusho)
- The Scribe (The New Legends Of Monkey); via Wand
- Midorikawa Nao/Cure March (Smile Pretty Cure!)
- Carnotaurus/Ace (Dinosaur King); only in DinoTector Armour transformation