The power to utilize magic involving ammunition. Variation of Weapon Magic
Also Called[]
- Ammomancy (Enter the Gungeon)
- Ammo Magic
- Munition Magic
Capabilities[]
The user is able use a form of magic that allows them to cast magical spells dealing with projectiles and similar forms of ammunition (e.g., bombs, missiles, warheads, landmines, naval mines, and anti-personnel mines), either magically creating them or infusing magic into preexisting ammunition. Because of their magical properties, not only can they do more damage and and travel farther than normal ammunition, they can also hurt most magical beings who are normally immune to normal ammunition.
Applications[]
- Ammunition Manipulation
- Bullet Propulsion
- Projectile Enhancement
- Targeting
- Trajectory Curving
- Projectile Enhancement
- Magic Infusion
- Enchantment
- Supernatural Properties Manipulation
- Enhanced Ammunition
- Muzzle Energy Manipulation
- Trick Weaponry
- Firepower Manipulation
- Magical Matter Manipulation
- Alchemic Material Manipulation
- Spell Casting
Variations[]
Associations[]
Limitations[]
- Anti-Magic/Magic Destruction/Magic Immunity/Magic Negation
- May be unable to create ammunition, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
- May be limited to amount of ammunition.
Known Users[]
- Cuphead (Cuphead)
- Mugman (Cuphead)
- Ms. Chalice (Cuphead)
- Mami Tomoe (Puella Magi Magica Madoka)
- Cannon (Fairy Tail)
- Heroes/Villains (DC Universe)
- Bisca Connell (Fairy Tail)
- Alzack Connell (Fairy Tail)
- Wally Buchanan (Fairy Tail)
- Kurumi Tokisaki (Date A Live)
- Umbra Witches (Bayonetta)
- Various bosses and enemies (Enter the Gungeon)