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|caption = The Legends (DC's Legends of Tomorrow) have influenced aspects of the ancient world, either intentionally or unintentionally. |
|caption = The Legends (DC's Legends of Tomorrow) have influenced aspects of the ancient world, either intentionally or unintentionally. |
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|Row 1 title = Power/Ability to: |
|Row 1 title = Power/Ability to: |
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− | |Row 1 info = Manipulate the ancient world.}} |
+ | |Row 1 info = Manipulate the ancient world.}} |
+ | The power to '''manipulate the ancient world'''. Opposite to [[Modern World Manipulation]]. |
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==Also Called== |
==Also Called== |
Revision as of 04:28, 7 July 2019
The power to manipulate the ancient world. Opposite to Modern World Manipulation.
Also Called
- Ancient World Control
- Ancientness Control/Manipulation
Capabilities
The user can manipulate the ancient world, not just affecting history, but affecting the thoughts, belief systems, societies and even technologies that existed back then. They can make it so that the ancient world was far more advanced and "up to date" than it really was.
Applications
- Belief Manipulation
- Civilization Advancement
- Civilization Manipulation
- Civilization Regression
- Mental Manipulation
- Morality Manipulation
- Past Manipulation
- Society Manipulation
- Technology Manipulation
- Thought Manipulation
Associations
- Event Manipulation
- Modern World Manipulation
- Objectivity Manipulation
- Reality Warping
- Tradition Manipulation
- World Manipulation
Limitations
- If the user does not have enough strength or willpower, they may tire from using this power.
- May be limited to affecting certain aspects of the ancient world.
- Changing the ancient world can be dangerous, for it can change history.
Known Users
- Legends (Arrowverse/DC's Legends of Tomorrow)
Known Objects
- Mjolnir (Fate/Kaleid Liner Prisma Illya); via Mjolnir Ragnarok