This page is a candidate for deletion. Reason: This power...okay, it doesn't make sense. Things in the real world change their angles all the time. Pokemon just happen to be agile (or maybe it's a visual effect...?), but it doesn't make them "defy" angles. Power feels forced..

If you disagree with its deletion, please explain why at Category talk:Candidates for deletion or improve the page and remove the {{delete}} tag.

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The ability to ignore angles. Sub-power of Angle Manipulation.

Also Called

  • Angle Ignoring/Rejection


The user can ignore angles, allowing the user to do things such as jump or move at impossible angles, accelerate from difficult angles, defy how angles work overall, etc.




  • May not be able to ignore angles completely.
  • May have a time period as to how long they can ignore angles.
  • Can still be affected by other factors or physical concepts.

Known Users

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