User can create or wield weaponry with power over antimatter, which grants the user a wide variety of antimatter-based abilities, including generation, transmutation, and creation of constructs, along with volatile abilities involving normal universal matter or dark matter. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of antimatter-based ability they possess.
- Antimatter Artillery
- Antimatter Blade Construction
- Antimatter Polearm Construction
- Antimatter Whip Generation
- Antimatter Constructs
- Antimatter Manipulation
- Positron Manipulation
- Power Weaponry
- Scientific Weaponry
- May be dangerous without Antimatter Stabilization.
- May not be able to overpower Transcendent Weaponry.
- Weapon may require a source of power such as an item.
- Can be disabled by Matter Manipulation or Dark Matter Manipulation.