The archetype of a character who is an alpha werebeast. Variation of Alpha Monster with Werebeast Physiology. Not to be confused with Alpha Beastwere.
Also Called[]
- Alpha Therianthropes
- Therian Alpha
- Therian Lord/Lady
- Werebeast Lord/Lady
Properties[]
The character is an alpha werebeast, the most powerful form of werebeast imaginable. Unlike most werebeasts, an alpha werebeast may possess unimaginable skill in fearsome dark magic and will command legions of werebeasts.
Also, alpha werebeasts are known to have a certain resistance to silver for prolonged periods of time and have the fewest weaknesses. Furthermore, depending on the user, they may have a demonic nature, thus granting them access to the most unholy of powers.
By definition there can only be one alpha within any level of social hierarchy. Aspiring alphas will compete, sometimes violently, against the incumbent and against each other. The loser of a competition, if they survive, will be forced out of the pack to become a lone wolf.
Sub-Powers[]
- Authority over lesser werebeasts.
- Bodily Aspect Enhancement - Users are adept at controlling and enhancing themselves.
- Muscle Mass Enhancement
- Partial Transformation/Transformation - Capable of controlling their change to specific degrees.
- Size Manipulation
- Transformation Mastery - Werebeast lords have mastery over their transformations unlike lesser werebeasts.
- Enhanced Sex Appeal (Varies; only active in human/normal form)
- Enhanced Roar - Have a roar that is not only terrifying but also has supernatural properties (usually this power only active in beast form, though that is not always the case)
- Peak Human/Enhanced/Supernatural Condition
- Peak Human/Enhanced/Supernatural Body
- Peak Human/Enhanced/Supernatural Agility
- Peak Human/Enhanced/Supernatural Balance
- Peak Human/Enhanced/Supernatural Dexterity
- Peak Human/Enhanced/Supernatural Durability/Invulnerability
- Peak Human/Enhanced/Supernatural Endurance
- Peak Human/Enhanced/Supernatural Flexibility
- Peak Human/Enhanced/Supernatural Health
- Peak Human/Enhanced/Supernatural Leap
- Peak Human/Enhanced/Supernatural Reflexes
- Peak Human/Enhanced/Supernatural Senses
- Peak Human/Enhanced/Supernatural Speed
- Peak Human/Enhanced/Supernatural Stamina
- Peak Human/Enhanced/Supernatural Strength
- Regenerative Healing Factor
- Peak Human/Enhanced/Supernatural Mind
- Peak Human/Enhanced/Supernatural Body
- Weakness Resistance - Be resistant to all or most of the weaknesses that regular werebeasts have.
- Werebeast Manipulation
- Werebeast Physiology - Obviously, the user is the most powerful of werebeasts.
- Conversion - Can transform others to werebeasts, most often with a bite.
- Lunar Empowerment (Varies based on myths)
- Lunar Mind (Varies based on myths)
Relationships[]
- Animal Emerging - May be able to call upon creatures begotten from their very being.
- Dark Lord - The werebeast lord has the potential to become a powerful dark sovereign
- Demonic Force Manipulation (Varies; only if the user is demonic in nature) - Might gain control over demonic forces
- Infinite Resurrection - May return from the grave a set time after death.
- Werebeast Mage - Werebeast lords have the potential to become dangerous masters of magic.
- Dark Arts - Like all other dark lords, the user is skilled in dark magic
- Beast Transmutation
- Blessing Inducement - Those turned by a lord are granted greater power and skill than lesser turned.
- Beast Transmutation
- Lunar Magic
- Nature Magic - Many werebeast lords are adapt at channeling the mystical forces of nature to their will.
- Elemental Magic - Possible for them to manipulate and emulate the elements.
- Wolf Magic
- Dark Arts - Like all other dark lords, the user is skilled in dark magic
- Power Immunity - May have limited immunity to silver.
- Quantum Uncertainty - Certain therianthrope principality may be capable of this.
- Sensory Scrying - Lords could learn to experience what his creations experience.
- Transcendent Werebeast Physiology - The strongest of lords can ascend to greater levels of power.
Variations[]
- Alpha Werewolf
- Alpha Werepire - When combined with Alpha Vampire Physiology
Associations[]
- Alpha Mythic
- Dark Lord
- Giant Werebeast Physiology
- Lightning Bruiser: Supernatural Level
- Natural Superior Powers
- True Werebeast Physiology
Limitations[]
- Though the user can withstand some silver, it is recommended that they do not allow the substance to be introduced in large capacities beneath the skin, as regeneration may keep it inside and cause permanent damage.
- Supernatural Hunter are match against even the strongest of werebeast.
- May share the same basic limits as other were creatures.
- May be vulnerable to Alpha Vampire Physiology if vampires and werebeasts are natural enemies.
Known Users[]
- Neff (Altered Beast)
- Gary Hampton/Wolf-Man (The Astounding Wolf-Man/Invincible)
- Shirou Ogami (BNA: Brand New Animal)
- Lycaon (Camp Half-Blood Chronicles)
- Cornell, Dark Lord of Lycanthropes (Castlevania: Lords of Shadow)
- Mrs. Thompson (Codename: Kids Next Door); as queen of the weredogs
- Jon Talbain (Darkstalkers)
- Stacia Reynolds (Demon Accords)
- Vykosa the Ascendant (The Elder Scrolls Online: Wolfhunter)
- Turenne (Horizon In The Middle of Nowhere); as queen of the werewolves
- Lycaon (The Hunters Guild: Red Hood)
- Volf, Ruler of Storms (Ninja Gaiden)
- Jezelda (Pathfinder)
- Cain (Shiki)
- Alpha Werewolf (Supernatural)
- Alphas (Teen Wolf)
- Peter Hale; formerly
- Scott McCall; due being True Alpha
- Lycan-Corvinus Strain Hybrids (Underworld)
- Marius; due to drinking a serum of Michael Corvin's blood
- Jacob Lane; due to infusions of the Corvinus Strain
- Quint Lane; due to infusions of the Corvinus Strain
- Evolved Werewolves (The Vampire Diaries)
- Uratha Totems (Werewolf: The Forsaken)