The power to possess or have traits of, or be a change deity. Variation of Fate Deity and Time Deity. Opposite of Preserver Deity.
Also Called[]
- Divine Bringers of Change
- Gods of Change, Transitions, Metamorphosis, Transformation, and Revolutions
- Transition Deity/God/Goddess Physiology
Capabilities[]
A user with this ability either is or can transform into a change deity, a god/goddess who represents and is associated with change, transitions, metamorphosis, transformation, and revolutions, and all their aspects. This grants them absolute knowledge and power over them, their concepts and principles. Change deities weren't a very common feature of worship in polytheistic religions, however they can be found in most of recorded history in various forms.
Applications[]
- Change Embodiment (varies between deities)
- Divinity
- Parachronal Cognition
Associations[]
- Deceiver Deity
- Duality Embodiment
- Fate Deity
- Fortune Deity
- Liminal Deity
- Preserver Deity
- Time Deity
- Transcendent Physiology
Limitations[]
- Deity Consumption, Divine Power Absorption, Divine Power Negation, Divine Power Immunity, & Divine Slayer
- May not has completely control over the change (varies between deity).
- The change may not always be a positive sight for the user (varies between deity).
- may get overthrew or replaced because of the "change" (varies between deity).
- May got caught in the change themselves (varies between deity).
Known Users[]
Card Games[]
- Avandra (D&D)
- Tymora, Selune (D&D/Forgotten Realms)
- The Traveler (D&D/Eberron)
Folklore/Mythology[]
- Cerridwen (Celtic/Welsh Mythology)
- Circe (Greek Mythology)
- Proteus (Greek Mythology)
- Eostre (Germanic Mythology)
- Shiva (Hindu Mythology)
- Janus (Roman Mythology)
Video Games[]
- Mehrunes Dagon (Elder Scrolls)
- Padomay (Elder Scrolls)
- Sithis (Elder Scrolls)
- Tzeentch (Warhammer 40000)
- Lords of Change