The archetype for superpowered beings with electromagnetic powers. Variation of Super-Powered Mortal with Electromagnetism Manipulation. Combination of Electrokinetic Mortal and Magnokinetic Mortal.
Capabilities[]
Users are electromagnetic mortals. They have the power of electromagnetokinesis and/or are electromagnetically-based. The abilities may vary greatly due to the sources of said powers varying as well with user being divided into paranormal and science groups.
Applications[]
Basic Level[]
- Attraction & Repulsion - Attract & repel metallic and magnetized objects.
- Cultivation
- Deflection - Deflect metallic projectiles away.
- Demagnetization - By removing magnetic properties from ferrous metals.
- Electromagnetic Perception - Sense electromagnetic fields of any source.
- Electromagnetism Generation - Generate external electromagnetic fields.
- Electroreception - Sense bio and natural generated electric fields.
- Magnetization - Make non metallic objects magnetic.
Advanced Level[]
- Electricity Manipulation - Control the energy of charged particles.
- Electric Field Manipulation - Control electrical fields of electric charges.
- Electromagnetokinetic Flight - Levitate and fly by using strong electromagnetic energy.
- Electromagnetic Absorption - Absorb electromagnetic energy and utilize it.
- Electromagnetic Conversion - Convert electromagnetism into other forms of energy.
- Electromagnetic Attacks - Utilize electromagnetism in forms of attacks.
- Electromagnetic Channeling - Channel electromagnetic energy for various purposes.
- Electromagnetic Concentration - Concentrate your electromagnetic energy towards any part of your body or object.
- Electromagnetic Constructs - Create objects, weapons, or entities using electromagnetic energy.
- Electromagnetic Force-Field Generation - Generate electromagnetic force-fields.
- Electromagnetism Detection - Detect electromagnetic phenomenon.
- Electromagnetism Solidification - Solidify electromagnetism, possibly for constructs.
- Electromagnetic Vision - Allows the user to see electromagnetic fields.
- EM Electricity Manipulation - Manipulate strong electromagnetic electricity.
- Magnetism Manipulation - Manipulate magnetism and its properties.
- Magnetokinetic Healing - Use magnetic radiation to heal and mend and prolong one or another's lifespan.
- Personal Electromagnetism Manipulation - Control one's personal electromagnetic field.
- Photoionization - Use electromagnetic radiation to create and control ionization.
- Technology Manipulation - Control certain technological material through skillful electromagnetic manipulation.
Expert Level[]
- Bio-Electromagnetic Manipulation - Control electromagnetism emitted from living organisms.
- Bio-Electricity Manipulation - Control bioelectricity.
- Bio-Magnetism Manipulation - Control bio-magnetism.
- Blood Manipulation - Control blood through the iron present in the body
- Electrical Telekinesis - Control, shape, and manipulate matter through electromagnetism.
- Electrical Telepathy - Sense electrical signals and interpret their thoughts.
- Electromagnetic Noise Manipulation - Control noise.
- Electromagnetism Defiance - Defy electromagnetism.
- Ionic Radiation Manipulation - Control electromagnetic radiation that wields enough energy to break atomic bonds.
- Radiation Manipulation - Control high energy particles or waves.
- Maser Manipulation - Control maser energies.
- Plasma Manipulation - Manipulate plasma and its properties.
- Psychic Shield - By blocking input or scrambling one's own neural impulses
Master Level[]
- Electromagnetism Immunity - Be immune to electromagnetic energy.
- EM Spectrum Manipulation - Control the electromagnetic spectrum.
- Microwave Manipulation - Control microwaves.
- Optical Phenomena Manipulation - Control electromagnetic radiation that can produce a visual sensation.
- Radio Manipulation - Control radio waves.
- Gravity Negation - Negate some effects of gravitational influence.
- Neural Impulse Manipulation - Control neural impulses.
- Psychic Immunity - Be immune to psychic interference by electromagnetism.
Ultimate Level[]
- Quantum Energy Manipulation - Control quantum energies.
- Particle Manipulation - Control the basic units of matter and energy.
- Subatomic Manipulation - Control subatomic particles.
- Charged Particles Manipulation - Specifically manipulate charged particles.
- Atomic Manipulation - Control the building blocks of matter.
- Chemistry Manipulation - Manipulate substances and their reactions.
- Molecular Manipulation - Manipulate groups of atoms.
- Subatomic Manipulation - Control subatomic particles.
- Particle Manipulation - Control the basic units of matter and energy.
- Technoformation - Cast your will into all automation forms via electromagnetic waves.
- Wormhole Creation (magnetic) - Create wormholes where only magnetism can go through.
Absolute Level[]
- All Electrical Powers
- All Electromagnet Power
- All EM waves-Based powers
- All Light-Based Abilities
- All Magnetic Powers
- All Radioactive Powers
- Electromagnetic Warping - Control electromagnetism that can influence reality.
- Nuclear Manipulation - Control nuclear fission and fusion.
- Strong Force Manipulation - Control nuclear fusion.
- Weak Force Manipulation - Control nuclear fission
- Nuclear Manipulation - Control nuclear fission and fusion.
- Elemental Manipulation - Control all forms of matter & energy since EM & Scalar Waves are heavily connected.
- Quantum Manipulation - Control electromagnetism below an atomic level.
Techniques[]
- Anti-Electromagnetic Field Projection
- Electromagnetic Accumulation
- Electromagnetic Aura
- Electromagnetic Defense
- Electromagnetic Deformation
- Electromagnetic Pulse Emission
- Electromagnetic Teleportation
- Electromagnetic Wave Physiology
- Electromagnetically Enhanced Condition
- Electromagnetism Empowerment
- Electromagnetism Mimicry
- Electromagnetokinetic Combat
Variations[]
- Bio-Electromagnetic Manipulation
- Electrical Phenomena Manipulation
- Electromagnetism Embodiment
- Electromagnetism Magic
- Geomagnetism Manipulation
- Magnetism Manipulation
Associations[]
- Cardiology Manipulation
- Continuum Manipulation
- Electro-Weak Force Manipulation
- Electromagnetic Arts
- Electromagnetic Weaponry
- Electrolysis
- FTL Transmission Manipulation
- Magnet Manipulation
- Magnetic Weaponry
- Matter Manipulation
- Planetary Axis Manipulation
- Planetary Manipulation
- Scalar Wave Manipulation
- Signal Manipulation
- Weak Force Manipulation
Limitations[]
- May be unable to create electromagnetism, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.
- Anti-Electromagnetic Field Projection may counter the user.
Known Users[]
- Amperi (Ben 10)
- AmpFibian
- Ra'ad
- Transylian (Ben 10)
- Frankenstrike
- Dr. Victor
- Gimlinopithecus (Ben 10)
- Shocksquatch
- Yetta
- Ultimate Kevin (Ben 10: Ultimate Alien)
- Iron Tager (BlazBlue)
- Fujiwara Toki (Code: Breaker)
- Virgil Hawkins/Static (Milestone Media/DCAU/DC Comics)
- Barry Allen/The Flash (DC Comics)
- Black Lightning (DC Comics)
- Captain Atom (DC Comics)
- Coldcast (DC Comics)
- Daniel West/Reverse Flash (DC Comics)
- Superman (DC Comics); via Sundip
- Various Metahumans (DC Comics)
- Baby Faced Moonbeam (Duck Dodgers)
- Kessler (Infamous)
- Cole MacGrath (Infamous)
- Sylvie Paula Paula (The King Of Fighters Series)
- Sora (Kingdom Hearts)
- Gash Bell (Konjiki no Gash Bell!/Zatch Bell!)
- Maestro (Konjiki no Gash Bell!/Zatch Bell!)
- Jay (Lego Ninjago: Masters of Spinjitzu); via Magnetic Energy Manipulation and Magnetism
- The Masters (Mad World)
- Berserker (Marvel Comics)
- Electro (Marvel Comics)
- Karima Shapandar (Marvel Comics)
- Mandarin (Marvel Comics)
- Max Eisenhardt/Magneto (Marvel Comics)
- Meggan (Marvel Comics)
- Ororo Munroe/Storm (Marvel Comics)
- Polaris (Marvel Comics)
- Siena Blaze (Marvel Comics)
- Victor Mancha (Marvel Comics)
- Will O' The Wisp (Marvel Comics)
- Zzzax (Marvel Comics)
- Onslaught (Marvel Comics)
- Various Mutants (Marvel Comics)
- Rebidiora (Monster Hunter Series)
- Shinki (Naruto)
- Magnemite, Magneton, Magnezone, Nosepass, and Probopass (Pokémon)
- Jeremy Reed (Powder)
- Zia Mendoza (Ripley's Bureau of Investigation); only few of these applications
- Miki (Senran Kagura)
- Max Evans (Roswell)/(Roswell New Mexico)
- Sparks (Super Robot Monkey Team Hyperforce Go!)
- The Dread Doctors (Teen Wolf)
- Josh Diaz (Teen Wolf)
- Dark Mayhem (The Thundermans)
- Herrscher of the Thunder (Honkai Impact 3rd)
- Jack-Jack Parr (The Incredibles)
- Electromaster (Toaru Majutsu no Index & Toaru Kagaku no Railgun)
- Misaka Mikoto
- Misaka sisters
- Mages who use the Forces Arcana/Sphere (World of Darkness)
- Hyuse (World Trigger); via Lampyris
- Erik Magnus/Magneto (Amalgam Comics)
- Past Sam (Sam and Max Video Game Series)
- Jin Narumi (Tokyo Shinobi Squad)
- Muramasa/Minato Kageaki (Full Metal Daemon Muramasa)
Known Powers[]
- Ninpo: Magnetic Field Technique (Tokyo Shinobi Squad)