The character is an esper. They have a Superpowered Physiology that allows them to wield Psionics. Not to be confused with Psychic.
Also Called[]
- Psion/Psionic
- Psionic/Psychic Entity/User
- Psionic/Psychic Meta/Super
- Psychic
Fiction-Specific Terms[]
- Psyker (Warhammer 40k)
Capabilities[]
The character is an esper: a being with the capabilities and potential to use psychic powers and energies. The user can use any psychic ability, ranging from psychokinesis/telekinesis, teleportation, technopathy, extrasensory perception, or any superpower commanded by the mind.
In some cases, their awakened or inborn psionics permit them to have enhanced or superhuman access to their cognitive abilities, increasing their intelligence, creativity, imagination, wisdom, adaptability, etc.
The difference between psychic and esper[]
An esper possesses innate or developed psychic abilities, often rooted in science fiction or paranormal contexts, focusing on mental powers. A psychic claims or is believed to have supernatural abilities, such as extrasensory perception or communication. As nouns the difference between psychic and esper is that psychic is a person who possesses, or appears to possess, extra-sensory abilities such as precognition, clairvoyance and telepathy, or who appears to be susceptible to paranormal or supernatural influence while esper is a person supposed to have paranormal abilities. similar but there are small differences even though they are used interchangeable.
Espers are characters or individuals in science fiction and fantasy genres known for their psychic abilities, which are often presented with a scientific or pseudoscientific basis. These abilities can include telekinesis, telepathy, and other forms of mental manipulation. The term "esper" suggests a more structured understanding or development of these abilities, sometimes implying training or innate capabilities that have been honed. In contrast, psychics are generally associated with the supernatural or paranormal world, engaging in practices like fortune-telling, mediumship, and clairvoyance. Their abilities are often portrayed as innate gifts or connections to the spiritual realm, rather than skills developed through training or scientific enhancement.
Associated Powers (General)[]
- Any Psychic Powers
Associated Powers (Detailed)[]
Condition[]
- Enhanced Physiology: The user either become an empowered subject with powers and abilities that were not gained from birth, or which were gained at birth but did not naturally evolve in their race/species. Empowered races can possess powers and abilities without their physiology being or almost altered. This is not to be confused with Superpowered Physiology as it focuses on specific races that possess straight-up supernatural abilities in terms of what their physiology entails
- Enhanced Mind: Mental abilities, capabilities and attributes are above ordinary members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are more; intelligent, intuitive, creative, charismatic, instinctive, wiser, and have a higher brain capacity and deductive ability than all other members of their species.
- Calculation Mastery: Flawlessly skilled at calculating things, ranging from instantly; performing any kind of mathematical calculations.
- Enhanced Brain Capacity: Can use/access more than 100% of their mental capacity, gaining extended knowledge and mind usage.
- Enhanced Concentration Capacity: Can use their concentration far above the maximum level.
- Enhanced Instincts: Has stronger instincts than normal, not only of predatory or prey but also battle, sexual, killing and/or parental instincts.
- Enhanced Intelligence: Have an intellect that is far beyond the level of many geniuses in human history.
- Enhanced Memory: Can remember great volumes of information, in greater detail and for much longer than the average human.
- Multitasking: Can perform multiple separate tasks at once, as their brains can process multiple independent trains of function at same time.
- Parallel Processing: Capable of carrying out multiple calculations and thought processes at once.
- Response Mastery: Can make the right response in any/all situations, whether in personal life, communication etc.
- Sociability Mastery: Has enhanced social skills that they are able to utilize in any situation.
- Tactical Analysis: Extremely skilled strategic genius, able to intuitively create strategies and plans several steps ahead of the opponent.
- Tranquil State: Can remain calm in virtually any situation, allowing them to think with perfect clarity.
- Enhanced Mind: Mental abilities, capabilities and attributes are above ordinary members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are more; intelligent, intuitive, creative, charismatic, instinctive, wiser, and have a higher brain capacity and deductive ability than all other members of their species.
Abilities (Basic Examples)[]
- Powers via Psionics: The user can achieve various powers via their psychic abilities. While commonly this can be seen by those where their powers are based in psionics without being an esper (being able to fly only, but it's psychokineticaly), there are those who are normal espers who can stimulate other abilities via their psychic abilities like size manipulation, portal creation, or probability manipulation.
- Psionic Arts: The user can utilize the Psionic Arts, a specialized system of techniques based around mental abilities and psychic force. Many traditions preach that the mind is capable of unique, potentially supernatural abilities. In that regard, the training one undertakes can unlock special powers such as extrasensory perception, telepathy, empathy, psychokinesis (telekinesis), etc. Powers may be inherent, imbued or acquired; nevertheless, with continued practice and enrichment, one could elevate to even greater levels power, potentially even the ability to alter reality, thanks to the power of the mind. (Rare)
- Psionic Flight: The user can use psychokinesis to fly, glide or levitate themselves. The full speed depends on the user's power and skill. The user can fly by levitating themselves or using psychic forces for propulsion. (Varies)
- Psionic Invisibility: The user can make themselves or others invisible using psychokinesis, manipulating light/photons around the subject or others. It will also make users invisible from radio waves, ultraviolet rays, and other forms of electromagnetic radiation because they are all ultimately carried by photons. (Varies)
- Psionic Shapeshifting: The user can shapeshift oneself, other beings and even objects by altering their form with psychokinesis. They can shapeshift in any way, as long as they have enough mental concentration/strength and willpower. (Varies)
- Psychic: A person who has powers rooted in parapsychology such as extrasensory perception (ESP) to identify information hidden from the normal senses, particularly involving telepathy or clairvoyance, or who performs acts that are apparently inexplicable by natural laws, such as psychokinesis. These users often wield powerful abilities such as telepathy, telekinesis, teleportation, energy manipulation and more.
- Psionics: The users of this are psychics who possess a multitude of psychic abilities and powers in various forms such as psychokinesis, telepathy, extrasensory perception, teleportation, etc. The exact number of psychic powers a user can possess at once varies per user, level of powers they’re able to generate, psychic family heritage, and natural evolution. All enabling this particular ability to act as an umbrella power for all the powers connected to it using the same energy source. These abilities are considered supernatural phenomena related to psychological attributes of consciousness, such as the emotional and (possibly) spiritual.
- Astral Projection: Can project or separate their consciousness/presence/spirit, alternatively known as their astral form, from their material bodies, allowing for perception, interaction and travel independent of mental or physical limitation. This state is usually achieved through entering a trance (via lucid dreaming or deep meditation). Experienced individuals may be able to control both their astral and corporeal presences.
- Empathy: Can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. Usually over time, an empath's power grows to the point that they can manipulate emotions in others, and possibly use them to empower themselves.
- Extrasensory Perception: Possess extrasensory perception: essentially a sixth sense that allows them to acquire information by means independent of any of their known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).
- Psionic Intuition: Can obtain various information they want to learn via psionic means, for example, knowledge of future and past, grammar, scientific knowledge, medical knowledge, mathematical knowledge, martial arts knowledge, strategy knowledge, social studies, game knowledge, computer knowledge, occult knowledge, historical knowledge, regional knowledge, exam answers, etc.
- Psychocompetence: Gain skills via psychic means. Gains/develops skills via psychic/psionic abilities and powers, independent of previous experience, ability, tutoring, training, studying, and their senses.
- Psychokinesis: The psychic ability to manipulate or interact with matter with mental effort alone. As the ability is tied directly to the mind, it can be activated and controlled through conscious effort and concentration, through willpower and emotion of a particular level of intensity, or through achieving a state of discipline and serenity. Can be so extensive as to allow for the user to passively influence matter and affect their environment using their presence alone. May be used through instinct or some form of intuition or extrasensory perception rather than physical senses or conscious thought. Can be used to actively perceive the world by projecting psychic energy onto it, similar to echolocation, acting as an extension of the user’s physical senses.
- Telekinesis: Telekinesis (from Greek: τηλε- "far off" and κίνηση "movement") is the ability to influence/control/manipulate matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most fundamental trait is to move or otherwise interact with objects (or to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact.
- Psychic Teleportation: The users possess a psionic variation of teleportation, enabling them to move instantaneously from one location to another without physically occupying the space in between or transferring matter (beings/objects, including themselves). This includes outside energies from one point to another without traversing the physical distance between them through psychic force. This is achieved through the psychic power of their minds, enabling them to affect their and others' atoms/molecules to travel at light-speed or warping the space around them in which the user teleports by spatially, rearranging the subatomic contents of a system, and even preponderant users may be even able to travel through time or even through the astral plane.
- Teleportation: Can teleport; moving instantaneously from one location to another without physically occupying the space in between or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled combatant or strategist can use it for many innovative manners.
- Telepathy: Able to receive and transmit information from one person to another through mental means. Can interact with their own mind and the minds of others in a variety of ways. Can read the thoughts of others at will and detecting the presences of other minds through extrasensory means. Can completely control the minds of their targets and manipulate their thoughts and emotions at will.
- Mind Control: Can control the minds of others, including their thoughts, perceptions, memories, emotions and personality.
- Mindshifting: Has direct and total control over their mental structure, being able to manipulate at will their own emotions, sensations, perceptions, consciousness, memories, personality and everything connected to their brain and mind granting highly advanced capabilities.
- Psionics: The users of this are psychics who possess a multitude of psychic abilities and powers in various forms such as psychokinesis, telepathy, extrasensory perception, teleportation, etc. The exact number of psychic powers a user can possess at once varies per user, level of powers they’re able to generate, psychic family heritage, and natural evolution. All enabling this particular ability to act as an umbrella power for all the powers connected to it using the same energy source. These abilities are considered supernatural phenomena related to psychological attributes of consciousness, such as the emotional and (possibly) spiritual.
Variations[]
- Clairvoyant: Some espers have clairvoyant abilities, including precognition, remote viewing and retrocognition.
- Combat Esper: Espers who are skilled in combat.
- Empath: Some espers have empathic abilities.
- Medium: Some espers have the ability to connect to the spirit world and the unseen energy of the world around them.
- Psionic Alien: An extraterrestrial being with an innate connection to psionics.
- Psionic Robot: A robotic being which combines technology with psionics.
- Psychic Animal: An animal being with an innate connection to psionics, giving them a wide range of psychokinetic-based abilities as a result.
- Psychic Vampire: Some espers may be psionic vampires.
- Superior Esper: An esper with other superpower separate from their psychic abilities.
- Telekinetic: Some espers have telekinetic abilities.
- Telepath: Some espers have telepathic abilities.
- Teleporter: Some espers technically have teleportation powers.
Levels[]
- Esper
- Psionics: Can use various forms of psychic/mental abilities/powers, including telekinesis, telepathy, teleportation, technopathy, foresight, etc. Abilities are considered supernatural phenomena related to psychological attributes of consciousness, such as the mental, emotional and (possibly) spiritual.
- Alpha Esper
- Tier 1: Cosmic Psionics: Can influence beyond a planetary level, examples such as manipulating planets, cosmic forces and various forms of matter through psychokinetic means, become aware of everything across the universe, communicate and dominate the minds of trillions throughout the cosmos etc.
- Tier 2: Omni-Psionics: With an infinite supply and arsenal of abilities originating from the mind, one can accomplish anything in existence, defeating nearly any being by simply decreeing it, ruling the totality and infinitely more, with its limit being more powerful beings.
- Tier 3: Absolute Psionics: Possess absolute, if not supreme, psychic power, tapping into absolute, pure psionic might, and achieving an unimaginable level of psychic power, capabilities, and precision that surpasses any and all other psionics by an outstanding margin.
- Transcendent Esper
- Tier 1: Psionic Godhood: With this infinite access, the user is capable of psionic feats that transcends the normal limits of psychic power in general inherently gaining all their natural abilities and their tier abilities that can go beyond their universes and so on.
- Tier 2: Almighty Mind: Possesses an almighty, supreme and omnipotent mind, meaning the user has a mind on the same scale as an omnipotent being if it were to have one. This means that the user has unrestricted and absolute access to all aspects and segments of the mind on an omnipotent and infinite scale.
Associations[]
- Powers via Psionics
- Psychic Energy Manipulation: Some users may be users of psychic energy to achieve their esper powers.
- Psychic Matter Manipulation
- Psychic Power
- Superpowered Physiology
Known Users[]
- Espers (Akira)
- Akira
- Tetsuo Shima
- Lynx (Armored Core 4 series)
- Anatolia's Mercenary/White Glint
- Berlioz
- Celo
- CUBE/Fragile
- Gerald Gendlin
- Joshua O'Brien
- Kasumi Sumika/Serene Haze
- Leonhardt
- May Greenfield
- Menno Ruh
- Old King
- Otsdarva/Maximilian Thermidor
- Strayed
- Wynne D Fanchon
- Malefic J'onzz (Arrowverse/Supergirl)
- Crystal Blue (Bakugan G2)
- Jodie Holmes (Beyond: Two Souls)
- Carrie White (Carrie)
- Sue Snell (Carrie)
- Ivan Whisky/Cyborg 001 (Cyborg 009)
- Andrew Detmer (Chronicle)
- Danny Fenton/Phantom (Danny Phantom)
- Various Characters (DC Comics)
- Saiki Kusuo (The Disastrous Life of Saiki K.)
- Abra Stone (Doctor Sleep)
- Kalashtar (Eberron)
- Diclonii (Elfen Lied)
- Alma (F.E.A.R.)
- Aerith Gainsborough (Final Fantasy VII series)
- Sephiroth (Final Fantasy VII series)
- McGees (Firestarter)
- Andrew "Andy"
- Charlene "Charlie"
- Victoria "Vicky" Tomlinson
- Psion Minmax (Goblins: Life Through Their Eyes)
- John Coffey (The Green Mile)
- Newtypes (Gundam Universal Century/After War Gundam X/Mobile Suit Gundam SEED)
- Amuro Ray
- Banagher Links
- Jamil Neate
- Kamille Bidan
- Mu La Flaga
- Rau Le Creuset
- Cyber Newtypes (Gundam Universal Century)
- Innovades (Mobile Suit Gundam 00)
- Innovators (Mobile Suit Gundam 00)
- Super Soldiers (Mobile Suit Gundam 00)
- X-Rounders (Mobile Suit Gundam AGE)
- Flit Asuno
- Kio Asuno
- Professor Charles Xavier (Marvel Comics)
- Nathaniel "Nate" Grey/X-Man (Marvel Comics)
- Nathan Summers/Cable (Marvel Comics)
- Jean Grey (Marvel Comics)
- Emma Frost/White Queen (Marvel Comics)
- Elizabeth "Betsy" Braddock/Psylocke (Marvel Comics)
- Quintan Quire/Kid Omega (Marvel Comics)
- Combine Advisors/Shu'ulathoi (Half-Life)
- Kingpins (Half-Life); cut
- Alucard (Hellsing)
- Pitt (Image Comics)
- Robert Berrsford/Ripclaw (Image Comics)
- Matthew Callahan/Threshhold (Image/WildStorm Comics)
- Nicole Callahan/Bliss (Image/WildStorm Comics)
- Amahl Farouk/Shadow King (Legion)
Charles Xavier (Legion)
- David Haller/Legion (Legion)
- Oliver Bird (Legion)
- Onslaught (Marvel Comics)
- Various Psychic Mutants (Marvel Comics)
- Ruth Aldine/Blindfold
- Nathaniel Ennex/Mister Sinister
- Emma Frost
- En Sabah Nur/Apocalypse
- Amahl Farouk/Shadow King
- Selene Gallio/Black Priestess
- Jean Gray
- Nate Gray/X-Man (Earth-295)
- Xuân Cao Mạnh/Karma
- Psylocke
- Betsy Braddock/Captain Britain
- Kwannon
- Nathan Summers/Cable
- Rachel Summers (Earth-811)
- Charles Xavier/Professor X
- Espers (Mob Psycho)
- Mob
- Various Characters (Mother/EarthBound)
- Yamanaka Clan (Naruto)
- Espers (One-Punch Man)
- Fubuki
- Psykos
- Tatsumaki
- Thanatos (Ordeal)
- Laurin Shattersmith (The Order of the Stick)
- Lori (Outsider)
- Psychicers (Psyren)
- Lee Jaha (Return of the Mad Demon)
- Cheon Yeo Woon (Nano Machine)
- Psychic type Pokémon (Pokémon)
- Psychics (Psychonauts))
- Brady Hartsfield (The Bill Hodges Trilogy/Mr. Mercedes)
- Johnny Smith (The Dead Zone)
- Rachel Lang (The Rage: Carrie 2)
- Daniel Anthony "Danny" Torrance (The Shining/Doctor Sleep)
- Dick Hallorann (The Shining)
- Abagail Freemantle (The Stand)
- Psionics users (SNK)
- Athena Asamiya (Psycho Soldier/The King of Fighters)
- Saiki Kusuo (The Disastrous Life of Saiki K.)
- Shin Asakura (Sakamoto Days)
- Iris Chateaubriand (Sakura Wars
- Silver the Hedgehog (Sonic the Hedgehog)
- Akhlut the Orca (Archie's Sonic the Hedgehog)
- Various Characters (Spriggan)
- Anya Forger (SPY×FAMILY)
- Wraith (Stargate)
- Force-sensitives (Star Wars)
- Maguro Maki (Sushi Pack)
- Espers (Toaru Majutsu no Index)
- Marika "Jasmine" Reimon/Deka Yelllow (Tokusou Sentai Dekaranger)
- Tomorrow People (The Tomorrow People)
- Psiots (Valiant Comics)
- Psychics (The Vampires Diaries)
- Psykers (Warhammer 40,000)
- Chaos Daemons
- Chaos Gods
- Emperor of Mankind
- Librarians
- Weirdboyz
- Agor the Mad
- Cole Cash/Grifter (WildStorm Universe)
- Jackson King/Battalion (WildStorm Universe)
- Various Characters (Wolyaverse)
- Scott Landon (Linsey's Story)
- Various Characters (Yu Yu Hakusho)