The power to possess traits of or be a Fishermen Deity. Variation of Hunting Deity and Water Deity.
Also Called[]
- Fishermen Gods/Goddesses
- Fishing Deity/God/Goddess Physiology
- Gods of Fishermen, Fishing, Sea Hunting, Seafarers, Mariners and Boatmen
- Sea-Hunter Deity Mimicry/Physiology
Capabilities[]
A user with this ability either is or can transform into a Fishermen Deity, a god/goddess who represents or is associated with fishing, aquatic life but mainly fish, and bodies of water. Fishing Deities were very common in mythology and especially in smaller villages.
Applications[]
- Abundance Manipulation (fishing bounty)
- Aquatic Life Embodiment (varies between deities)
- Boat Intuition and Hunting Intuition
- Divinity
- Fertility Manipulation
- Hunting Manipulation
- Lake/River Manipulation
- Ocean Manipulation (minor status)
- Vehicle Manipulation (watercrafts)
- Water Embodiment (minor status)
Associations[]
- Old God/New God-Patron God
- Animal Deity Physiology (aquatic life)
- Fertility Deity Physiology
- Harvest Deity Physiology
- Hunting Deity Physiology
- Transcendent Physiology
- Water Deity Physiology
Limitations[]
- Deity Consumption/Divine Power Absorption/Divine Power Negation/Divine Power Immunity/Divine Slayer
- Water Negation
Known Users[]
Folklore/Mythologies[]
- Atlahua (Aztec Mythology)
- Opochtli (Aztec Mythology)
- Fuxi (Chinese Mythology)
- Jiang Ziya (Chinese Mythology)
- Expeditus (Christian Mythology)
- James The Great (Christian Mythology)
- Saint Andrew The Apostle (Christian Mythology)
- Glaucus (Greco-Roman Mythology)
- Nerrivik (Inuit Mythology)
- Sedna (Inuit Mythology)
- Ebisu (Japanese Mythology)
- Dagon (Mesopotamian Mythology)
- Nanshe (Mesopotamian Mythology)
- Sirsir (Mesopotamian Mythology)
- Njörðr (Nordic Mythology)