The ability to use archetype powers to defend oneself. Technique of Archetype Manipulation. Variation of Defense Powers. Opposite to Archetype Attacks.
Also Called[]
- Archetypal Defense
Capabilities[]
The user possesses defensive skills that are enhanced by archetype powers, allowing them to block, parry, dodge, etc., with the power of archetypes.
Applications[]
- Archetype Creation
- Enhanced/Supernatural Defense
- Exoskeleton
- Infusion
- Personal Archetype
- Shield Construction
- Wall Generation
Associations[]
- Archetype Combat
- Archetype Manipulation
- Defense Powers
- Enhanced/Supernatural Combat
- Power Augmentation
Limitations[]
- Defense Break/Cancellation/Reduction/Reversal/True-Self Deception
- May only be able to use certain archetypal abilities.
- Users will be exhausted when too much energy is used.
- May be over-charged/wounded if too much energy is used at once.
- May only be used for defensive purposes.
- Improperly utilized archetype power may result in undesirable effects or no effects at all.
Known Users[]
- The Chosen Ones (Class of the Titans)
- Various School Students (Disney's Descendants series)
- Miraculous holders (Miraculous: Tales of Ladybug & Cat Noir)
- Persona/Shadow Self Users (Persona series)
- Various Power Rangers (Power Rangers series)
- Camp Half-Blood Students (Riordan series)
- Kid Eternity (Quality Comics)
- Master Man (Quality Comics)
- Gal Hamdon/DudePow (SheZow)
- Guy Hamdon/SheZow (SheZow)
- Aleister Crowley (Toaru Majutsu no Index/A Certain Magical Index)
- Maya Schröedinger (Wild Arms 3)
- Fairies (Winx Club)
- Witches (Winx Club)
- Guardians (W.I.T.C.H.)